Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 20:05:53 Player: Shadow Pussy wanter Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (119) 595 Value Destroyed (5376) 5376 Prototype IDs (16) 320 Alien Tech Used (3) 600 Bonus (5850) 5850 TOTAL SCORE: 19641 Bonus ------- High Alert Combat Kills 82 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -32 Cogmind --------- Core Integrity 0/1300 Matter 299/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Component Analysis Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Advanced Energy Well Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Medium Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Advanced Signal Interpreter Improved Weapon Cycler Improved Force Field > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Advanced Terrain Scan Processor Transdimensional Reconstructor Integrated Dissipator Heavy Flak Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Mass Driver Long-range Missile Launcher [Rating: 111] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 2 2 2 . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 2 . . . . . . . Utility 6 | . . . . . 2 2 . . . . . . . . . 2 . Weapon 4 | . . . . 2 . . . . . . 2 . . . . . . Parts Attached 165 | 7 6 . 8 7 20 27 2 3 10 20 7 6 4 1 14 20 3 Power 15 | 1 1 . . 1 2 2 1 . . 2 . . 1 1 2 1 . Engine 4 | 1 1 . . . . 1 . . . 1 . . . . . . . Core 5 | . . . . 1 2 1 . . . 1 . . . . . . . Reactor 6 | . . . . . . . 1 . . . . . 1 1 2 1 . Propulsion 54 | 2 2 . 2 4 7 7 1 . 5 6 3 1 1 . 3 9 1 Treads 21 | . . . 1 1 3 3 1 . 5 3 2 . . . . 1 1 Leg 26 | 2 2 . 1 3 4 4 . . . 1 1 1 1 . 3 3 . Wheel 2 | . . . . . . . . . . 2 . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 5 . Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | 1 2 . 2 . 5 10 . . 5 5 . 5 2 . 3 2 1 Device 12 | . . . . . 1 1 . . . 1 . 4 1 . 2 1 1 Storage 8 | 1 1 . . . 1 1 . . 1 2 . 1 . . . . . Processor 6 | . . . . . 1 3 . . . 1 . . 1 . . . . Hackware 4 | . . . . . . . . . 4 . . . . . . . . Protection 13 | . 1 . 2 . 2 5 . . . 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | 3 1 . 4 2 6 8 . 3 . 7 4 . . . 6 8 1 Energy Gun 7 | 2 1 . . . . . . . . . . . . . 1 3 . Energy Cannon 2 | . . . . . . . . 1 . 1 . . . . . . . Ballistic Gun 27 | 1 . . 4 2 6 6 . 2 . 1 1 . . . 1 2 1 Ballistic Cannon 11 | . . . . . . 1 . . . 4 3 . . . 3 . . Launcher 3 | . . . . . . 1 . . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . . 1 1 1 4 Parts Lost 78 | . . . 1 3 5 12 5 . . 9 . 1 2 . 16 19 5 Power 7 | . . . . 1 . 1 1 . . 1 . . . . 2 1 . Propulsion 28 | . . . . 2 2 3 . . . 4 . 1 1 . 6 5 4 Utility 16 | . . . 1 . 1 3 2 . . 2 . . 1 . 2 4 . Weapon 27 | . . . . . 2 5 2 . . 2 . . . . 6 9 1 Highest Loss Streak 13 | . . . 1 2 2 8 5 . . 6 . 1 2 . 6 13 5 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 89 | . 86 100 99 99 99 98 87 24 27 74 99 99 99 100 88 27 19 Engine 1 | . 14 14 11 . . . 3 . . . . . . . . . . Core 3 | . . . . 7 7 5 . . . 1 5 5 . . . . . Reactor 1 | . . . . . . . 1 . . . . . 4 5 4 1 . Treads 11 | . . . 11 9 8 6 5 6 13 19 29 29 21 21 6 . 1 Leg 14 | . 26 28 33 27 21 19 17 . . 1 1 1 9 10 13 3 8 Device 7 | . . . . . 7 8 . . . 2 5 18 15 15 13 2 2 Storage 7 | . 14 14 11 9 7 6 5 . . 8 10 11 10 10 10 2 . Processor 6 | . . . . . 7 17 22 . . 1 . . 4 5 5 . . Hackware 1 | . . . . . . . . . 5 19 15 . . . . . . Protection 3 | . 3 14 10 9 6 5 5 . . . . . . . 1 . . Energy Gun 1 | . 13 14 2 . . . . . . . . . . . 4 1 . Ballistic Gun 14 | . 14 14 19 36 29 23 22 12 5 . 5 5 5 5 4 . 1 Ballistic Cannon 9 | . . . . . . 2 . . . 11 26 26 26 26 19 2 . Naked Turns 49 | . . . . . . . 1 . 1 . . . . . . 47 . Heaviest Build 112 | 13 23 21 24 29 45 59 58 16 16 76 96 112 110 107 96 87 7 Greatest Support 143 | 20 20 20 30 37 53 56 51 20 20 90 143 143 99 99 99 65 10 Greatest Overweight (x) 4 | . 4 1 1 1 1 1 1 . . 3 . . 1 1 1 3 . Average Overweight (x) . | . . 1 . . . . . . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 5 15 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 8 10 10 10 11 15 13 5 5 14 15 15 15 15 15 7 5 Most Carried 15 | 6 8 10 10 10 15 15 15 5 5 8 13 13 14 15 15 9 5 Average Carried 10 | 3 7 9 9 9 10 14 13 3 4 3 8 10 12 14 11 4 3 Final Capacity 15 | 8 10 10 10 10 15 15 5 5 5 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 10 10 10 15 15 5 3 5 7 13 11 14 15 9 4 2 Class Distribution -------------------- 24% | Scavenger-Executioner 24% | Gunner 18% | Mutant 13% | Skirmisher 6% | Executioner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/DSF Mutant | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Executioner | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 5963 | 252 52 42 163 445 1044 754 537 . . 443 29 401 722 . 903 85 91 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5878 | . 86 89 261 568 1139 659 767 . . 632 69 159 434 . 778 237 . Parts 237 | . 1 2 20 26 65 42 8 . . 22 6 7 13 . 20 5 . Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . 1 . 3 . . . 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . . . 6 13 . 16 . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 96 | . . 2 3 9 16 19 3 . . 12 1 4 8 . 16 3 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Guns 51 | . . 2 3 9 16 13 3 . . . . . 1 . 3 1 . Cannons 35 | . . . . . . 5 . . . 4 1 4 7 . 13 1 . AOE 9 | . . . . . . 1 . . . 8 . . . . . . . Classes Destroyed 14 | . 2 1 2 2 3 . 1 . . 2 1 . . . . . . Worker 4 | . . . 1 . 3 . . . . . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . . . . . . . . Recycler 8 | . . . . 2 4 . . . . 2 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . Watcher 6 | . 1 . 2 . 2 . . . . . 1 . . . . . . Swarmer 19 | . . . . 3 3 7 . . . 5 . . . . 1 . . Grunt 31 | . . 2 1 3 5 2 . . . 1 . . 6 . 11 . . Brawler 3 | . . . . . . . . . . 1 . . 2 . . . . Duelist 2 | . . . . . . . . . . 1 . . . . . 1 . Sentry 19 | . . . 2 3 4 5 . . . 2 1 . . . 1 1 . Hunter 8 | . . . . . 1 2 . . . . . 2 . . 2 1 . Programmer 11 | . . . . . 3 3 . . . 2 . 2 . . 1 . . Compactor 3 | . . . . . . . 3 . . . . . . . . . . Best Kill Streak 7 | . 1 2 2 4 4 4 1 . . 7 1 2 4 . 5 2 . Combat Bots Only 5 | . . 2 2 3 4 4 1 . . 5 1 2 4 . 5 2 . Max Kills in Single Turn 3 | . 1 1 1 1 2 1 1 . . 3 1 1 2 . 3 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Damage Taken 14249 | . 107 128 208 607 1504 1835 163 . 396 1260 64 312 599 . 2150 3758 1158 Core 2314 | . . 40 28 . 135 119 55 . 142 106 . 60 17 . 307 975 330 Absorbed by Shields 139 | . . . . . . . . . . . . 43 96 . . . . Redirected to Shielding 158 | . . . . . . . . . . . . . . . . 158 . Regen/Repaired (Parts) 177 | . . . . . . 177 . . . . . . . . . . . Core Remaining (%) 84 | 100 . 84 93 100 80 . . . 62 89 . . . . 66 . . Volleys Fired 244 | . 7 9 19 31 52 37 11 . . 18 8 6 12 . 27 7 . Largest 6 | . 2 2 2 4 4 4 4 . . 3 6 6 6 . 6 5 . Hottest 336 | . 70 70 70 89 109 134 111 . . 171 318 336 336 . 336 273 . Shots Fired 883 | . 14 18 38 124 190 132 45 . . 35 25 33 68 . 139 22 . Gun 614 | . 14 18 38 124 190 108 45 . . 7 7 5 12 . 38 8 . Cannon 262 | . . . . . . 24 . . . 21 18 28 56 . 101 14 . Launcher 7 | . . . . . . . . . . 7 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 836 | . 7 9 33 124 190 132 45 . . 25 25 33 68 . 125 20 . Thermal 40 | . 7 9 5 . . . . . . 3 . . . . 14 2 . Explosive 7 | . . . . . . . . . . 7 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 7 5 8 12 10 28 13 . . 13 6 6 5 . 8 5 . Robot Miss Streak 8 | . 2 2 2 4 8 6 1 . . 1 2 3 5 . 4 2 . Penetration Max 1 | . . . . . . 1 . . . . . . 1 . 1 . . Secondary Targets 6 | . . . . 1 3 . 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . . . . . 1 . Shots Hit Robots 544 | . 9 13 26 71 111 100 37 . . 23 13 18 29 . 72 22 . Core Hits 289 | . 1 5 11 28 70 64 20 . . 19 6 8 14 . 36 7 . Critical Kills 12 | . . . . . . . . . . . . 2 5 . 4 1 . Critical Parts Destroyed 16 | . . . . 1 . . . . . . . 1 5 . 6 3 . Critical Strikes 55 | . 2 1 . 1 . . . . . 4 1 4 15 . 20 7 . Burn 4 | . 2 1 . . . . . . . . . . . . 1 . . Destroy 28 | . . . . 1 . . . . . . . 3 10 . 10 4 . Blast 20 | . . . . . . . . . . 4 1 1 5 . 9 . . Sever 3 | . . . . . . . . . . . . . . . . 3 . Melee Attacks 14 | . . . . . . . . . . . . . . . . 14 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . 14 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . Damage Inflicted 13600 | . 96 151 340 1021 1910 2545 893 . . 1707 386 455 1085 . 2244 767 . Guns 7346 | . 96 151 340 1015 1903 1771 893 . . 139 84 57 310 . 467 120 . Cannons 4321 | . . . . . . 412 . . . 410 302 398 775 . 1777 247 . Explosions 1496 | . . . . . . 338 . . . 1158 . . . . . . . Melee 400 | . . . . . . . . . . . . . . . . 400 . Ramming 37 | . . . . 6 7 24 . . . . . . . . . . . Kinetic 11234 | . 23 50 277 1015 1903 2183 893 . . 493 386 455 1085 . 2136 335 . Thermal 771 | . 73 101 63 . . 338 . . . 56 . . . . 108 32 . Explosive 1158 | . . . . . . . . . . 1158 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 400 | . . . . . . . . . . . . . . . . 400 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 7 2 15 15 15 . . . . . 1 . 1 Average Corruption 6 | . . . . . 6 1 11 15 15 . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . 43 6 10 5 7 . . . . . 1 . . Message Errors 13 | . . . . . 8 . 3 2 . . . . . . . . . Matter Fused 19 | . . . . . 11 3 1 2 1 . . . . . 1 . . Heat Flow Errors 8 | . . . . . 5 1 2 . . . . . . . . . . Energy Discharges 6 | . . . . . 4 . . 1 1 . . . . . . . . Parts Rejected 2 | . . . . . 1 . . . 1 . . . . . . . . Data Loss (minor) 11 | . . . . . 8 2 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . Misfires 4 | . . . . . 3 . 1 . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . Misdirections 6 | . . . . . . . 2 . 4 . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 470 | . . . . . . 179 . . . 253 21 17 . . . . . Projectiles 45 | . . . . . . . . . . 7 21 17 . . . . . Explosions 425 | . . . . . . 179 . . . 246 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 51 | . . . . . . 12 . . . 1 3 4 7 . 19 5 . Impact 1 | . . . . . . 1 . . . . . . . . . . . Kinetic 46 | . . . . . . 10 . . . 1 3 4 5 . 19 4 . Secondary 4 | . . . . . . 1 . . . . . . 2 . . 1 . Self-Inflicted Damage 724 | . . . . . . 351 . . . 373 . . . . . . . Shots 10 | . . . . . . 4 . . . 6 . . . . . . . Rammed 3 | . . . . . 1 . . . . . . . . . . 1 1 Targets Rammed 8 | . . . . 1 2 3 . . . . . . . . . 1 1 Kicked 4 | . . . . 1 . 3 . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . Highest Temperature 723 | . 80 277 70 129 268 262 207 . . 346 120 446 723 . 571 48 . Average Temperature 109 | . 37 144 28 44 56 87 74 . . 153 68 190 307 . 226 21 . Received Heat Transfer 2207 | . 60 72 102 171 243 270 . . . 45 9 . 137 . 348 581 169 Effects 18 | . . 1 . . 2 . . . . . . . 7 . 8 . . Shutdowns 5 | . . . . . . . . . . . . . 3 . 2 . . Energy Bleed 4 | . . 1 . . . . . . . . . . 2 . 1 . . Interference 4 | . . . . . 2 . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 1 . . . . . . . . . 1 1 . . . . Heat Transferred 1569 | . 370 370 185 . . 200 . . . 74 . . . . 296 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Peak Influence 483 | . 14 70 198 390 210 422 122 27 48 483 215 . . . . 200 259 Initial 138 | . . 5 27 83 86 90 122 22 18 25 138 . . . . . 112 Average 141 | . 6 65 98 251 117 165 93 22 24 285 160 . . . . 58 173 Maximum Alert Level 2 | . . . . 1 1 2 . . . 2 1 . . . . 1 1 Low Security (%) 77 | 100 100 100 100 36 97 65 100 100 100 19 91 . . . . 92 60 Level 1 18 | . . . . 63 2 26 . . . 55 8 . . . . 7 39 Level 2 4 | . . . . . . 7 . . . 25 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . . . 3 7 . . 1 1 1 . . . . 2 5 Investigation 2 | . . . . . . . . . . . . . . . . 2 . Extermination 6 | . . . . . 2 3 . . . 1 . . . . . . . Reinforcement 8 | . . . . . 1 1 . . 1 . . . . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 3 . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 12 | . 1 . 1 2 1 1 . . . 1 1 . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 176 | . 5 2 13 11 21 28 5 . 7 14 5 4 8 . 15 16 22 Peak Tracking Total 11 | . 4 2 7 4 4 5 2 . 6 6 2 2 4 . 5 7 11 Tactical Retreats 12 | . . . . . 1 2 . . 2 . . . . . . 6 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 8 | . 2 . . 1 . 2 . . 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 10 | . . . . . . 6 . . . 4 . . . . . . . Max in Single Turn 5 | . . . . . . 5 . . . 4 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 41 | . 1 . 2 2 5 13 . 1 . . 1 . . 7 . 3 6 Terminals 22 | . 1 . 1 2 2 6 . 1 . . 1 . . . . 3 5 Fabricators 3 | . . . . . . 3 . . . . . . . . . . . Repair Stations 3 | . . . . . 1 2 . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 Total Hacks 100 | . 1 . 3 6 15 29 . 2 . . 3 . . 22 . 8 11 Successful 56 | . . . 2 3 8 11 . 1 . . 2 . . 22 . 2 5 Failed 44 | . 1 . 1 3 7 18 . 1 . . 1 . . . . 6 6 Catastrophic 8 | . . . . 1 . 4 . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 1 . 1 6 2 16 . . . . 3 . . . . 6 8 Terminals 49 | . 1 . 2 6 4 14 . 2 . . 3 . . . . 8 9 Fabricators 6 | . . . . . . 6 . . . . . . . . . . . Repair Stations 6 | . . . . . 1 5 . . . . . . . . . . . Recycling Units 6 | . . . . . 3 3 . . . . . . . . . . . Scanalyzers 8 | . . . 1 . 7 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . 2 Terminal Hacks 30 | . . . . 1 . 1 . 1 . . 2 . . 22 . 1 2 Record 11 | . . . . . . . . . . . . . . 10 . . 1 Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer 7 | . . . 1 . 6 . . . . . . . . . . . . Insert Component 4 | . . . 1 . 3 . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 11 | . . . 1 2 1 4 . . . . . . . . . 1 2 Terminals 11 | . . . 1 2 1 4 . . . . . . . . . 1 2 Botnet 11 | . . . 1 2 1 4 . . . . . . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . Hacking Detections 31 | . 1 . 1 2 5 13 . 1 . . 1 . . . . 3 4 Full Trace Events 2 | . . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 3 . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter 39 | . . . . . . 39 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 2 | . . . . . . 2 . . . . . . . . . . . Largest Group 2 | . . . . . . 2 1 . . . . . . . . . . Highest-Rated Group 62 | . . . . . . 62 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . 33 . . . . . . . . . . Total Damage 478 | . . . . . . . 478 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 9335 | 79 251 193 390 440 1529 1743 191 149 98 530 405 481 872 430 945 355 254 Spaces Moved 5637 | 60 164 87 227 224 912 1081 135 99 112 304 180 285 346 178 431 438 374 Core 399 | 12 4 . . . . . 46 18 91 41 . . . . . 142 45 Treads 1552 | . . . 24 8 120 15 . 81 21 232 180 285 346 178 62 . . Legs 3049 | 48 160 87 203 216 792 1066 89 . . . . . . . 369 19 . Wheels 31 | . . . . . . . . . . 31 . . . . . . . Hover 606 | . . . . . . . . . . . . . . . . 277 329 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 190 120 120 123 120 50 50 50 50 152 152 236 236 120 40 50 Average Speed 138 | 106 134 190 131 125 136 134 109 148 72 140 153 152 236 236 189 57 64 Slowest Speed 250 | 120 250 190 240 240 250 240 193 170 170 225 154 154 236 236 235 200 80 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 3 34 33 29 21 27 31 67 2 82 10 6 50 52 62 58 16 48 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 3 . . . Known Exits Taken 6 | . . . . . 1 . . 1 . . 1 . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . 1 . 1 . . . 1 . Scrap Searched 5 | . . . . . . . . . . . . 3 1 . 1 . . Spaces Dug 1 | . . . . . . . . . . . 1 . . . . . . Terrain Destroyed 203 | . . . . . 2 45 . . . 71 10 12 17 . 45 1 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 101 | . . . . . 2 2 . . . 12 10 12 17 . 45 1 . AOE 102 | . . . . . . 43 . . . 59 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Total 6643 | 72 179 99 285 318 1094 1290 150 101 123 369 291 319 376 191 501 501 384 Wait 438 | . . . 14 40 83 117 . . . 19 92 18 10 . 25 18 2 Move 5621 | 59 163 86 226 223 911 1081 134 98 111 303 179 284 345 177 430 437 374 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 88 | 6 2 3 8 9 13 13 1 . 1 8 5 2 5 5 4 2 1 Fast Attach 79 | 6 6 . 3 1 4 8 2 1 10 13 1 . . 1 3 17 3 Attach 54 | . . . 2 4 6 10 . 2 . 6 2 4 2 . 10 3 3 Detach 3 | . . . . . . . . . 1 1 . . . 1 . . . Swap 35 | 1 . . 3 2 10 9 . . . 1 4 2 2 . 1 . . Drop 59 | . 1 1 10 7 13 12 2 . . . . 3 . 5 1 4 . Fire 244 | . 7 9 19 31 52 37 11 . . 18 8 6 12 . 27 7 . Melee 12 | . . . . . . . . . . . . . . . . 12 . Ram 2 | . . . . . . . . . . . . . . . . 1 1 Kick 4 | . . . . 1 . 3 . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 459 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 495 | -10/Mines | Discovered new exit (range 15) 524 | -10/Mines | Entered Materials 524 | -9/Materials | Evolved 2 slots: Propulsion x2 649 | -9/Materials | Discovered new exit (range 9) 838 | -9/Materials | Discovered new exit (range 10) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Weapon x2 1210 | -8/Materials | Build established: Tank 1343 | -8/Materials | Discovered new exit (range 10) 1354 | -8/Materials | Entered Factory 1354 | -7/Factory | Evolved 2 slots: Utility x2 1603 | -7/Factory | Discovered new exit (range 4) 1607 | -7/Factory | Identified exit to Lower Caves 1635 | -7/Factory | Build established: Skirmisher 2748 | -7/Factory | Discovered new exit (range 3) 2771 | -7/Factory | Identified exit to Factory 2883 | -7/Factory | Entered another Factory area 2883 | -6/Factory | Evolved 2 slots: Utility x2 3022 | -6/Factory | Discovered new exit (range 8) 3028 | -6/Factory | Identified exit to Lower Caves 3185 | -6/Factory | Build established: Gunner 3354 | -6/Factory | Repaired Imp. Light Armor Plating 3895 | -6/Factory | Garrison activated, responded to threat 4375 | -6/Factory | Lost 8 parts (1p3n1u3w) 4475 | -6/Factory | Allied Derelicts emerged from ambush trap array 4626 | -6/Factory | Sucked down chute 4626 | -6/Factory | Entered Waste 4640 | -6/Waste | Spotted C-40 Crusher 4641 | -6/Waste | EMP discharged 4641 | -6/Waste | System corruption reached 10% 4642 | -6/Waste | Spotted C-40 Crusher 4667 | -6/Waste | Destroyed C-40 Crusher 4670 | -6/Waste | 2 allies followed down the chute 4713 | -6/Waste | Destroyed C-40 Crusher 4726 | -6/Waste | Spotted C-40 Crusher 4734 | -6/Waste | Destroyed C-40 Crusher 4741 | -6/Waste | EMP discharged 4768 | -6/Waste | Spotted C-40 Crusher 4770 | -6/Waste | Spotted C-40 Crusher 4784 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4787 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4791 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4791 | -6/Waste | Released all parts (6) 4812 | -6/Waste | Discovered new exit (range 11) 4817 | -6/Waste | Entered Factory 4822 | -6/Factory | Lost 5 parts (1p2u2w) 4964 | -6/Factory | Identified exit to DSF 4966 | -6/Factory | Entered DSF 4997 | -6/DSF | Additional patrols routed to DSF 5004 | -6/DSF | Released all parts (4) 5056 | -6/DSF | Discovered new exit (range 15) 5064 | -6/DSF | Entered Factory 5064 | -5/Factory | Evolved 2 slots: Propulsion x2 5369 | -5/Factory | Lost 6 parts (1p4n1u) 5579 | -5/Factory | Discovered new exit (range 6) 5594 | -5/Factory | Entered another Factory area 5594 | -4/Factory | Evolved 2 slots: Weapon x2 5912 | -4/Factory | Identified exit to Upper Caves 5959 | -4/Factory | Garrison activated, responded to threat 5999 | -4/Factory | Entered Upper Caves 6027 | -4/Upper Caves | Learned location of 1 exit from Research 6468 | -4/Upper Caves | Discovered new exit (range 9) 6480 | -4/Upper Caves | Entered another Upper Caves area 6588 | -4/Upper Caves | Discovered new exit (range 8) 6627 | -4/Upper Caves | Identified exit to Research 6779 | -4/Upper Caves | Encountered a Warlord checkpoint 6801 | -4/Upper Caves | Build established: Scavenger-Executioner 6809 | -4/Upper Caves | Learned Research interactive machine intel 7333 | -4/Upper Caves | Discovered new exit (range 8) 7350 | -4/Upper Caves | Identified exit to Zhirov 7352 | -4/Upper Caves | Entered Zhirov 7352 | -4/Zhirov | Discovered new exit (range 3) 7395 | -4/Zhirov | Met Zhirov 7442 | -4/Zhirov | Learned location of Quarantine (-3) 7442 | -4/Zhirov | Learned location of Testing (-2) 7442 | -4/Zhirov | Learned location of Command (-1) 7487 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7525 | -4/Zhirov | Found Alien Artifact 7583 | -4/Zhirov | Found Alien Artifact 7779 | -4/Zhirov | Identified exit to Proximity Caves 7782 | -4/Zhirov | Entered Proximity Caves 7784 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7918 | -3/Proximity Caves | Lost 3 parts (1n2w) 8014 | -3/Proximity Caves | Spotted B-86 Titan 8223 | -3/Proximity Caves | Lost 6 parts (4n2w) 8505 | -3/Proximity Caves | Lost 5 parts (1p1n1u2w) 8663 | -3/Proximity Caves | Discovered exit to Research (range 11) 8727 | -3/Proximity Caves | Entered Research 8727 | -3/Research | Evolved 2 slots: Utility x2 8728 | -3/Research | Identified exit to Armory 8729 | -3/Research | Loaded intel: 47 interactive machine locations 8756 | -3/Research | Build established: Executioner 8802 | -3/Research | Released all parts (7) 8831 | -3/Research | Lost 13 parts (1p2n3u7w) 8942 | -3/Research | Core integrity fell below 50% 8950 | -3/Research | Released all parts (6) 8980 | -3/Research | Lost 6 parts (3n1u2w) 9078 | -3/Research | Discovered new exit (range 8) 9082 | -3/Research | Entered Quarantine 9091 | -3/Quarantine | Build established: Mutant 9243 | -3/Quarantine | Core integrity fell below 20% 9258 | -3/Quarantine | Found Alien Artifact 9279 | -3/Quarantine | Met incapacitated Sigix Warrior 9279 | -3/Quarantine | Lockdown squad dispatched 9283 | -3/Quarantine | Identified Transdimensional Reconstructor 9283 | -3/Quarantine | Warped through subspace 9298 | -3/Quarantine | Identified Integrated Dissipator 9298 | -3/Quarantine | Installed Integrated Dissipator, increased core heat dissipation (+20) 9299 | -3/Quarantine | Identified Core Reset Matrix 9299 | -3/Quarantine | Used Core Reset Matrix 9303 | -3/Quarantine | Sensed 12 artifacts in vicinity 9329 | -3/Quarantine | Spotted Lightning 9332 | -3/Quarantine | Spotted Lightning 9332 | -3/Quarantine | Spotted Lightning 9336 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 09311_ Slug penetrates Door. 09311_ Penetrated by Slug. 09312_ Slug penetrates H-77 Assassin. 09312_ Imp. Linear Gravjet destroyed. 09312_ Critical hit (Destroy). 09312_ Imp. KE Penetrator destroyed. 09313_ Penetrated by Slug. 09313_ Biometal Medium Treads destroyed. 09313_ Slug penetrates Wall. 09313_ Penetrated by Slug. 09315_ Slug penetrates Wall. 09328_ Slammed into R-10 Processor. 09330_ Penetrated by EMDS Slug. 09333_ C-30 ARC bursts open, deploying its payload. 09333_ Slug penetrates Wall. 09333_ Slug penetrates Door. 09334_ Penetrated by EMDS Slug. 09334_ Biometal Leg destroyed. 09334_ EMDS Slug penetrates Wall. 09334_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????!?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##############??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# ! [ #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# ! 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" " ????????!?? | | ####?# # # #?????????"T" ???????????? | | # !### ## #??????????"? ? ???????????? | | ## #???????????????????????!???? | | #= ## #?????????????????????????!?? | | #### %%! ## #????????????????????????!!?? | | #### *[ # #???????????????????????????? | | %! / ###???????????????????????????? | | #### # #???????????????????????????? | | ###### # ##???????????????????????????? | | ##/# #????????????????????????????? | | # # #??????????????????????????? | | #???????????????????????????? | | # ##???????????????????????????? | | ##### ##????????????????????????????? | | ? # ###?????????????????????????????? | | """ # ### # #???????????????????????????????? | | ? """ # ?#####???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 23 Energy Capacity 325 Matter Stores 550 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Propulsion Shielding 90 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 24 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Core Reset Matrix Achievements -------------- Alien Roots False Reunion Challenges ------------ None Game ------ Seed ImprovedAlloyChainsword Manual? 0 Play Time 01:28:26 Cumulative 68.0 hours Start 2022.04.11 @ 19:03:33 End 2022.04.12 @ 20:05:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31c1543a-3a7e-4f63-869f-fa77b505ec80