Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 18:01:34

Player: Azken Zutik

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (878)     4390
Value Destroyed (35556)    35556
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (29608)              29608
              TOTAL SCORE: 80494

 Bonus
-------
Triggered High Security    2000
High Alert Combat Kills    20409
Follower Combat Kills      4532
Entered Garrisons          1800
Used RIF Installer         3000
Friendly Fire              -2133

 Cogmind 
---------
Core Integrity             0/1600
Matter                     266/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Visual Processing Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Phase Shifter

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
       Advanced Phase Shifter
        Layered Light Armor Plating
                Graphene Brace
       Advanced Thermal Defense Suite
       Improved Force Field
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
                KE Penetrator
                KE Penetrator
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
        Armored Medium Treads
        Armored Medium Treads
          Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heat Sink
  High-capacity Matter Pod
       Advanced Matter Compressor
       Advanced Visual Processing Unit
       Improved Medium Armor Plating
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Coil Gun
          Heavy Rocket Launcher
          Heavy Rocket Launcher
       Improved Remote Datajack
                Gravity Flail
[Rating: 152]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Linear Gravjet
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Launcher Guidance Computer
  Hackware                 Relay Coupler [NC]
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   2   .   .   .   2   .   .   .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   
  Utility                  8    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             923  | 4   14  10  53  32  27  74  32  55  18  21  27  105 37  41  62  3   15  76  1   18  51  26  8   8   34  24  18  25  1   .   3   
  Power                    46   | .   2   1   3   .   3   4   2   3   2   .   2   5   2   1   4   .   2   1   .   1   4   .   .   .   2   .   1   1   .   .   .   
    Engine                 26   | .   2   1   3   .   3   4   2   2   .   .   .   3   2   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   2   .   2   .   .   .   2   .   .   .   2   .   1   1   .   .   .   
  Propulsion               108  | 2   2   .   10  7   5   9   2   5   3   4   2   11  1   2   9   .   .   2   1   1   13  2   2   1   3   2   .   5   1   .   1   
    Treads                 93   | 2   2   .   10  7   5   9   2   5   .   2   2   10  1   2   9   .   .   2   1   1   5   2   2   1   3   2   .   5   1   .   .   
    Leg                    11   | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  360  | 1   3   4   15  9   8   22  5   21  .   6   19  37  19  18  21  2   9   52  .   8   19  11  5   3   12  12  8   9   .   .   2   
    Device                 209  | 1   .   2   4   6   4   16  5   17  .   3   9   28  8   7   13  2   5   34  .   3   12  5   2   1   5   8   4   5   .   .   .   
    Storage                16   | .   2   1   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   1   1   1   .   .   1   .   .   .   .   
    Processor              23   | .   1   .   1   .   .   1   .   .   .   1   .   1   1   3   3   .   2   2   .   .   .   2   .   .   2   1   .   1   .   .   1   
    Hackware               34   | .   .   .   .   .   .   2   .   1   .   1   1   1   6   3   .   .   1   2   .   1   2   1   1   1   2   2   2   3   .   .   1   
    Protection             78   | .   .   1   6   3   4   3   .   3   .   1   9   6   4   5   5   .   1   12  .   3   4   2   1   .   3   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   409  | 1   7   5   25  16  11  39  23  26  13  11  4   52  15  20  28  1   4   21  .   8   15  13  1   4   17  10  9   10  .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          122  | 1   4   3   3   .   .   3   4   6   6   4   2   18  8   2   2   .   4   8   .   .   6   8   .   3   11  5   5   6   .   .   .   
    Ballistic Cannon       92   | .   .   .   11  9   5   17  7   5   1   .   .   7   .   7   12  .   .   3   .   5   3   .   .   .   .   .   .   .   .   .   .   
    Launcher               102  | .   2   2   10  4   4   12  4   10  3   1   .   16  3   6   5   .   .   9   .   .   .   3   .   1   1   2   2   2   .   .   .   
    Special Weapon         24   | .   1   .   .   .   .   .   .   .   .   .   .   3   1   3   1   1   .   1   .   1   4   1   1   .   2   2   .   2   .   .   .   
    Impact Weapon          50   | .   .   .   .   3   2   4   6   3   3   4   1   8   3   2   8   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   .   .   .   .   3   2   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   3   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
    System Corruption      41   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   30  .   .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   
Parts Lost                 74   | .   1   .   .   7   1   .   .   2   2   2   .   9   1   .   7   .   .   13  .   .   11  1   .   2   4   .   1   6   2   .   2   
  Power                    7    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Propulsion               18   | .   1   .   .   .   1   .   .   1   1   1   .   2   1   .   3   .   .   2   .   .   2   .   .   .   .   .   .   .   2   .   1   
  Utility                  30   | .   .   .   .   4   .   .   .   .   .   1   .   5   .   .   1   .   .   7   .   .   5   1   .   2   .   .   .   3   .   .   1   
  Weapon                   19   | .   .   .   .   2   .   .   .   1   1   .   .   1   .   .   2   .   .   2   .   .   3   .   .   .   4   .   1   2   .   .   .   
  Highest Loss Streak      7    | .   1   .   .   7   1   .   .   1   2   2   .   3   1   .   6   .   .   5   .   .   5   1   .   2   1   .   1   4   2   .   1   
  To Critical Strikes      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   99  100 99  99  99  99  99  99  97  99  68  94  89  87  89  85  85  84  6   62  87  89  74  67  81  88  88  83  7   .   7   
  Engine                   9    | .   14  14  11  10  11  18  18  12  10  .   .   13  7   14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   10  1   5   .   3   13  13  12  .   .   3   10  10  10  10  10  10  8   .   .   .   
  Treads                   24   | .   27  28  32  33  33  27  27  26  14  .   15  25  23  23  22  13  13  12  6   8   9   26  18  15  15  20  21  18  7   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   12  29  3   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   5   7   5   10  8   17  18  16  18  10  2   14  4   3   13  19  18  10  .   11  14  10  5   4   15  15  14  14  .   .   .   
  Storage                  8    | .   14  14  11  11  11  9   9   9   9   7   7   7   7   7   7   6   6   5   .   .   4   5   5   5   5   5   5   3   .   .   .   
  Processor                3    | .   8   3   .   .   .   .   .   .   .   7   1   2   .   7   8   13  14  20  .   .   .   2   1   .   6   7   10  9   .   .   2   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   3   1   2   15  7   .   .   4   .   .   4   8   7   5   4   1   2   .   5   .   .   3   
  Protection               8    | .   .   2   16  10  13  9   9   8   9   7   6   8   8   6   6   6   1   6   .   12  8   4   4   4   5   4   5   3   .   .   .   
  Ballistic Gun            8    | .   26  27  .   .   .   1   5   11  11  10  .   8   8   3   2   6   9   8   .   .   9   19  15  17  20  17  20  16  .   .   .   
  Ballistic Cannon         6    | .   .   .   16  20  16  12  8   2   1   .   .   2   .   4   6   .   .   2   .   13  4   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   2   .   .   2   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   1   5   1   3   1   2   3   13  1   3   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                85   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   17  15  35  9   
Heaviest Build             163  | 12  50  60  111 104 105 125 118 119 116 113 163 138 131 135 138 141 141 153 .   59  129 134 159 162 128 124 126 140 .   .   .   
  Greatest Support         225  | 40  40  40  60  60  60  60  60  60  60  43  140 140 112 110 150 150 150 150 3   98  160 195 220 220 225 225 209 209 3   3   10  
  Greatest Overweight (x)  8    | .   1   1   2   1   1   2   1   1   4   3   2   1   1   1   1   .   .   1   .   .   8   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   1   1   1   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   20  20  20  20  20  20  20  20  5   5   5   
  Average Capacity         22   | 8   16  20  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  5   5   17  20  20  20  20  20  20  18  5   5   5   
  Most Carried             25   | 8   17  20  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  3   4   20  20  20  20  20  20  20  20  2   2   2   
  Average Carried          21   | 6   13  19  24  24  22  24  24  24  24  24  24  24  20  24  23  23  24  24  3   1   14  19  18  19  17  19  19  17  1   2   1   
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            25   | 8   17  20  25  20  25  25  25  25  25  22  25  25  25  25  25  25  25  25  3   4   20  20  20  20  20  20  20  3   2   2   1   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 24% | Mutant
  9% | Bothacker-Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Scavenger-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Garrison
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Waste
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Garrison
 Scavenger-Mutant | -4/Factory
   Scavenger-Tank | -4/Garrison
   Scavenger-Tank | -3/Research
           Mutant | -3/Armory
           Mutant | -2/Research
           Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  
Matter Collected           35559 | 509  653  2285 2531 937  541  2091 1271 2176 366  338  510  4440 1014 1346 2744 .    585  2384 .    176  2435 817  1191 448  1303 684  1098 641  45   .    .    
  Remotely                 5454  | .    .    .    .    284  118  490  313  1106 .    .    .    830  184  811  207  .    .    1111 .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            35728 | 267  875  1909 2988 1451 473  1911 721  2988 618  477  1613 4031 613  867  1558 .    .    3684 .    146  1725 1488 267  691  1456 672  1408 831  .    .    .    
  Parts                    1632  | 33   76   64   162  97   34   111  30   127  31   29   14   188  19   57   48   .    .    153  .    4    61   81   5    35   61   17   47   48   .    .    .    
Haulers Intercepted        23    | .    2    .    6    4    .    2    .    .    .    .    .    1    .    1    .    .    .    3    .    .    .    2    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           37    | 1    .    4    14   .    .    4    .    2    .    .    .    2    .    2    .    .    .    1    .    .    .    2    .    4    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Combat Hostiles Destroyed  660  | .   23  2   62  42  18  53  21  66  16  10  6   78  20  16  28  .   .   79  .   2   19  20  1   7   22  8   31  10  .   .   .   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     162  | .   17  2   3   .   .   1   3   13  7   8   .   32  2   1   .   .   .   4   .   .   5   8   1   3   19  5   18  10  .   .   .   
  Cannons                  132  | .   .   .   25  21  12  17  9   6   .   .   .   9   .   2   8   .   .   7   .   2   14  .   .   .   .   .   .   .   .   .   .   
  AOE                      349  | .   6   .   34  21  6   35  9   42  9   2   .   36  18  13  20  .   .   63  .   .   .   12  .   4   3   3   13  .   .   .   .   
Classes Destroyed          22   | 3   5   .   5   1   1   .   .   .   .   1   1   1   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   48   | 4   1   11  3   .   .   5   .   .   .   1   .   5   .   2   .   .   .   .   .   1   .   8   .   1   .   2   .   4   .   .   .   
  Builder                  29   | .   3   .   .   1   .   2   .   3   .   2   .   7   .   3   .   .   .   .   .   .   .   4   .   3   .   .   .   1   .   .   .   
  Tunneler                 18   | 9   1   2   3   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   23   | .   2   .   6   4   .   2   .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Recycler                 72   | 1   .   19  19  2   .   4   .   2   .   1   .   14  .   4   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 18   | .   .   .   2   .   .   4   .   2   .   .   .   3   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   3   .   4   2   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  91   | .   9   .   4   .   4   4   12  3   4   3   .   10  3   1   12  .   .   .   .   .   3   .   .   4   3   .   12  .   .   .   .   
  Saboteur                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Grunt                    323  | .   14  2   32  25  9   31  6   35  10  5   .   30  16  5   13  .   .   33  .   .   10  13  .   .   11  6   13  4   .   .   .   
  Brawler                  43   | .   .   .   5   4   1   4   .   10  .   1   .   5   .   .   1   .   .   9   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Duelist                  34   | .   .   .   5   2   .   2   .   6   1   .   .   10  .   .   .   .   .   7   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                29   | .   .   .   6   4   .   2   .   7   .   .   .   3   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   60   | .   .   .   10  7   4   10  3   5   .   .   .   8   .   .   1   .   .   .   .   2   1   1   .   1   3   2   2   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   4   .   .   .   12  .   .   1   2   .   .   2   .   2   .   .   .   .   
  Programmer               33   | .   .   .   .   .   1   .   .   .   1   .   .   9   1   2   1   .   .   6   .   .   3   2   .   2   2   .   .   3   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Compactor                7    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           23   | 4   6   4   14  13  6   13  4   21  8   8   1   14  18  12  8   .   .   23  .   1   4   11  1   12  4   5   12  8   .   .   .   
  Combat Bots Only         21   | .   5   2   14  12  6   10  4   21  8   3   1   10  18  9   8   .   .   21  .   1   4   5   1   4   4   4   12  3   .   .   .   
Max Kills in Single Turn   7    | 1   2   2   4   6   4   4   4   3   2   3   1   4   3   7   3   .   .   5   .   1   2   5   1   4   2   2   3   3   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Exploded                 6    | .   2   .   4   6   4   3   4   3   2   2   .   3   3   4   3   .   .   5   .   .   .   2   .   2   2   2   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run    | Jun   Mat   Min   Mat   Sto   Gar   Mat   Gar   Mat   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Res   Arm   Res   Acc   
Damage Taken               33645  | .     716   196   709   1649  436   964   496   1220  503   505   .     3667  292   787   1296  .     .     4127  836   48    2240  1445  22    2175  1981  172   1595  1593  1831  442   1702  
  Core                     6216   | .     159   29    66    210   72    156   67    124   36    32    .     302   42    65    97    .     .     528   319   24    306   56    .     75    118   10    88    261   912   442   1620  
  Absorbed by Shields      5421   | .     .     .     .     41    .     374   196   392   104   165   .     1122  273   292   .     .     .     150   90    .     .     .     .     .     .     182   1403  637   .     .     .     
  Reduced by Siege Mode    508    | .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     356   .     .     .     7     .     .     .     .     97    26    .     .     .     
  Redirected to Shielding  149    | .     .     .     .     .     .     .     .     .     .     .     .     63    .     .     .     .     .     35    .     .     51    .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   997    | .     144   .     96    .     .     15    .     25    .     .     .     216   .     299   .     .     136   29    .     .     .     .     .     .     .     37    .     .     .     .     .     
Core Remaining (%)         40     | 100   .     24    .     .     13    .     .     .     30    .     .     .     .     .     23    .     .     .     .     .     67    .     .     .     .     .     69    .     9     69    .     
Volleys Fired              1833   | 42    94    103   192   65    36    96    39    107   29    26    .     235   35    52    78    7     6     115   .     9     171   51    28    22    66    32    56    41    .     .     .     
  Largest                  4      | 2     2     2     2     2     2     2     2     2     2     2     .     2     2     2     2     1     1     2     .     3     3     4     3     4     4     4     4     4     .     .     .     
  Hottest                  171    | 40    100   70    78    78    78    78    78    70    67    56    .     76    56    96    96    5     5     114   .     171   171   126   91    126   126   126   126   128   .     .     .     
Shots Fired                3471   | 84    173   206   332   119   64    166   69    147   47    51    .     393   45    70    108   7     6     153   .     15    340   143   69    74    224   79    167   120   .     .     .     
  Gun                      2048   | 84    158   204   36    .     .     10    11    64    34    50    .     269   21    14    3     .     .     49    .     .     242   126   62    69    216   65    153   108   .     .     .     
  Cannon                   922    | .     .     .     254   110   60    118   52    22    2     .     .     74    .     25    70    .     .     37    .     14    84    .     .     .     .     .     .     .     .     .     .     
  Launcher                 396    | .     5     2     42    9     4     38    6     61    11    1     .     45    19    18    29    .     .     66    .     .     .     16    .     3     2     4     14    1     .     .     .     
  Special                  105    | .     10    .     .     .     .     .     .     .     .     .     .     5     5     13    6     7     6     1     .     1     14    1     7     2     6     10    .     11    .     .     .     
  Kinetic                  2962   | 84    158   204   290   110   60    128   63    86    36    50    .     343   21    39    73    .     .     86    .     13    319   126   62    69    216   65    153   108   .     .     .     
  Thermal                  10     | .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                305    | .     5     2     42    9     4     38    6     15    .     .     .     39    19    15    26    .     .     45    .     .     .     16    .     3     2     4     14    1     .     .     .     
  Electromagnetic          99     | .     .     .     .     .     .     .     .     46    11    1     .     6     .     3     3     .     .     21    .     1     7     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         42     | 8     15    13    15    11    8     15    22    15    11    15    .     21    12    7     12    6     12    26    .     24    35    14    16    8     18    22    42    14    .     .     .     
  Robot Miss Streak        9      | 3     5     7     3     3     6     3     5     7     9     7     .     4     7     4     4     1     .     3     .     .     4     3     2     3     4     1     2     3     .     .     .     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     1     .     1     1     1     1     1     .     .     .     
  Secondary Targets        24     | .     3     1     .     .     .     .     .     3     1     .     .     2     1     .     .     .     .     .     .     .     .     2     .     .     2     .     7     2     .     .     .     
    Max Gunslinging Chain  2      | .     1     1     .     .     .     .     .     1     1     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     1     .     2     1     .     .     .     
Shots Hit Robots           2491   | 49    101   124   183   77    36    108   63    106   33    58    73    272   35    43    92    6     6     117   .     9     249   102   60    55    159   60    128   87    .     .     .     
  Core Hits                1875   | 22    53    52    154   88    23    150   38    185   55    60    7     227   44    54    47    .     .     192   .     6     85    86    4     33    65    32    76    36    1     .     .     
  Critical Kills           32     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     1     1     .     .     7     1     7     2     .     .     .     
  Critical Parts Destroyed 74     | .     1     1     .     .     .     .     2     .     .     1     8     2     .     .     4     .     .     21    .     .     4     3     .     1     7     3     9     7     .     .     .     
  Critical Strikes         151    | .     1     1     9     4     2     3     5     .     .     1     14    5     .     1     10    .     .     34    .     1     10    4     1     1     14    5     16    9     .     .     .     
    Destroy                95     | .     1     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     34    .     .     7     4     1     1     14    5     16    9     .     .     .     
    Blast                  35     | .     .     .     9     4     2     3     3     .     .     .     .     3     .     1     6     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     
    Smash                  21     | .     .     .     .     .     .     .     2     .     .     1     14    .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              484    | .     .     .     111   3     14    19    24    7     2     21    73    141   12    2     49    .     .     .     .     .     1     .     .     .     3     .     2     .     .     .     .     
  Thermal                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Impact                   344    | .     .     .     .     3     14    14    20    5     2     15    65    141   12    2     49    .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Slashing                 111    | .     .     .     111   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Sneak Attacks            79     | .     .     .     .     .     .     3     4     2     .     1     67    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        67     | .     .     .     .     .     .     .     .     .     .     .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        14     | .     .     .     .     .     .     .     .     .     .     2     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           102311 | 500   1600  1829  6970  3773  1188  7117  2037  7015  1181  1220  6152  12170 2801  2806  7214  .     .     10201 .     297   5046  4475  1190  2218  3825  2118  4764  2545  35    .     24    
  Guns                     28702  | 500   1080  1703  377   .     .     107   167   1065  442   748   .     3769  344   152   27    .     .     342   .     .     3326  2015  1190  1377  3473  1265  2891  2342  .     .     .     
  Cannons                  13404  | .     .     .     3066  1544  852   1702  795   301   .     .     .     1143  .     432   1148  .     .     425   .     276   1720  .     .     .     .     .     .     .     .     .     .     
  Explosions               49457  | .     463   38    3464  2224  336   5306  357   5649  739   176   .     7053  2237  2221  3259  .     .     9423  .     .     .     2460  .     823   352   853   1858  166   .     .     .     
  Melee                    10362  | .     .     .     .     .     .     .     718   .     .     296   6152  196   220   .     2780  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  386    | .     57    88    63    5     .     2     .     .     .     .     .     9     .     1     .     .     .     11    .     21    .     .     .     18    .     .     15    37    35    .     24    
  Kinetic                  41870  | 500   1080  1703  3443  1544  852   1809  962   1366  442   748   .     4912  344   584   1175  .     .     767   .     276   4810  2015  1190  1377  3473  1265  2891  2342  .     .     .     
  Thermal                  2538   | .     .     .     .     .     .     165   .     795   150   91    .     76    .     .     .     .     .     748   .     .     .     289   .     .     .     224   .     .     .     .     .     
  Explosive                40897  | .     463   38    3464  2224  336   5119  357   1658  .     .     .     6693  2237  1996  3103  .     .     7343  .     .     .     2171  .     823   352   496   1858  166   .     .     .     
  Electromagnetic          6258   | .     .     .     .     .     .     22    .     3196  589   85    .     284   .     225   156   .     .     1332  .     .     236   .     .     .     .     133   .     .     .     .     .     
  Impact                   10362  | .     .     .     .     .     .     .     718   .     .     296   6152  196   220   .     2780  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         73     | .     2     2     .     .     1     2     2     3     7     3     29    41    42    42    73    .     .     4     9     .     6     .     8     8     10    12    12    18    22    .     8     
  Average Corruption       17     | .     2     2     .     .     1     1     2     2     4     2     25    35    41    42    42    .     .     2     6     .     5     .     7     8     9     11    12    5     19    .     1     
  Corruption Purged        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  1085   | .     37    35    .     .     13    28    15    33    18    2     49    412   43    98    98    .     .     3     2     .     52    .     12    13    30    33    36    16    7     .     .     
    Message Errors         275    | .     9     13    .     .     6     7     3     5     6     .     14    108   8     31    20    .     .     .     1     .     9     .     2     4     8     12    6     1     2     .     .     
    Matter Fused           258    | .     6     6     .     .     1     10    4     12    1     1     17    96    11    20    21    .     .     .     .     .     15    .     1     3     10    7     11    4     1     .     .     
    Heat Flow Errors       116    | .     3     1     .     .     .     4     1     3     2     .     4     48    8     12    9     .     .     1     .     .     6     .     1     1     .     3     5     2     2     .     .     
    Energy Discharges      113    | .     7     4     .     .     2     1     3     3     4     .     3     49    5     11    6     .     .     .     .     .     6     .     2     1     1     1     2     1     1     .     .     
    Parts Rejected         11     | .     .     .     .     .     .     .     .     .     .     1     .     3     1     1     .     .     .     .     .     .     .     .     .     1     1     1     .     2     .     .     .     
    Parts Fused            10     | .     .     .     .     .     .     .     1     .     1     .     3     3     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Data Loss (minor)      127    | .     7     5     .     .     1     2     1     8     2     .     5     41    6     9     17    .     .     .     .     .     4     .     2     2     2     4     6     3     .     .     .     
    Data Loss (major)      50     | .     2     3     .     .     1     2     2     1     .     .     3     15    3     2     5     .     .     .     1     .     2     .     1     .     4     1     2     .     .     .     .     
    Misfires               42     | .     2     2     .     .     2     1     .     .     1     .     .     12    1     5     6     .     .     1     .     .     5     .     1     1     2     .     .     .     .     .     .     
    Alerts                 19     | .     1     1     .     .     .     .     .     1     1     .     .     8     .     1     3     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     .     
    Misdirections          9      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
    Weapon Failures        55     | .     .     .     .     .     .     1     .     .     .     .     .     28    .     3     9     .     .     1     .     .     4     .     2     .     2     2     3     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3423   | .     14    .     26    76    22    122   202   33    4     87    995   343   111   81    815   .     .     137   .     .     .     111   .     29    10    63    142   .     .     .     .     
  Projectiles              166    | .     .     .     25    25    .     4     .     .     .     .     .     39    .     18    55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1202   | .     14    .     1     51    22    118   .     33    4     .     .     168   90    63    146   .     .     137   .     .     .     111   .     29    10    63    142   .     .     .     .     
  Melee                    2055   | .     .     .     .     .     .     .     202   .     .     87    995   136   21    .     614   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 95     | .     .     .     22    7     5     17    6     2     .     .     .     10    1     4     2     .     .     4     .     .     15    .     .     .     .     .     .     .     .     .     .     
  Impact                   3      | .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  87     | .     .     .     22    7     5     15    4     2     .     .     .     9     .     4     2     .     .     4     .     .     13    .     .     .     .     .     .     .     .     .     .     
  Secondary                5      | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      796    | .     .     .     .     .     .     30    31    151   23    .     .     130   .     7     192   .     .     116   .     .     .     .     .     .     .     .     62    15    15    .     24    
  Shots                    33     | .     .     .     .     .     .     1     2     10    3     .     .     4     .     1     6     .     .     5     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Rammed                   77     | .     9     25    8     1     .     1     .     .     .     .     .     1     .     .     .     .     .     3     .     1     .     .     .     2     .     .     3     13    9     .     1     
Targets Rammed             80     | .     10    26    8     1     .     1     .     .     .     .     .     1     .     1     .     .     .     3     .     1     .     .     .     2     .     .     3     13    9     .     1     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3      | .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        413    | .     254   190   230   286   189   294   194   296   244   6     342   255   253   323   254   .     .     181   8     162   413   14    245   384   22    193   226   285   125   .     .     
  Average Temperature      80     | .     46    65    66    56    60    65    55    110   98    6     93    88    95    77    81    .     .     34    8     59    94    9     118   103   10    53    70    66    63    .     .     
  Received Heat Transfer   7130   | .     240   93    243   676   141   446   227   476   183   115   .     852   104   154   417   .     .     730   87    .     459   219   9     144   294   32    437   172   99    9     72    
  Effects                  8      | .     .     .     .     .     .     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Energy Bleed           4      | .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          10     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     2     .     .     .     .     3     1     .     .     .     
  Total Turns              757    | .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     593   .     .     .     38    .     .     .     .     83    9     .     .     .     
  Longest Duration         492    | .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     492   .     .     .     31    .     .     .     .     40    9     .     .     .     
Robots Corrupted           15     | .     .     .     .     .     .     .     .     6     .     .     .     2     .     .     .     .     .     5     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          11     | .     .     .     .     .     .     .     .     5     .     .     .     1     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              52     | .     .     .     .     .     .     .     2     24    .     .     .     2     .     1     14    .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       56     | .     .     .     .     .     .     .     7     .     .     7     20    6     1     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         2912   | .     .     .     .     .     .     150   .     1200  250   100   .     50    .     .     .     .     .     812   .     .     .     200   .     .     .     150   .     .     .     .     .     
Parts Sabotaged            4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      30     | .     .     .     .     .     .     1     .     14    4     1     .     4     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  
Peak Influence             3549 | 70   464  252  1667 1838 1962 2253 2446 2351 2055 1313 369  1857 2033 1344 2403 1276 446  3549 2494 1420 1918 1527 551  743  1187 802  1476 1313 827  463  354  
  Initial                  2449 | .    45   172  18   1100 1188 952  1464 1192 1528 1078 369  13   1299 1060 882  1261 446  .    2449 1309 860  1006 534  385  366  623  456  830  697  433  277  
  Average                  902  | 41   235  43   645  1485 1646 1599 1987 1642 1832 1117 211  720  1683 1074 1599 1265 255  1293 2467 1307 1366 1060 548  461  752  611  924  1112 761  438  309  
Maximum Alert Level        5    | .    2    1    5    5    5    5    5    5    5    4    1    5    5    4    5    4    2    5    5    4    5    4    2    3    4    3    4    4    3    2    1    
  Low Security (%)         18   | 100  34   99   15   .    .    .    .    .    .    .    61   18   .    .    .    .    34   27   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  7    | .    42   .    3    .    .    .    .    .    .    .    38   14   .    .    .    .    32   2    .    .    .    .    .    29   8    .    .    .    .    .    100  
  Level 2                  18   | .    22   .    40   .    .    .    .    .    .    .    .    22   .    .    .    .    32   5    .    .    .    .    100  67   36   93   45   .    5    100  .    
  Level 3                  17   | .    .    .    28   .    .    10   .    1    .    54   .    15   .    73   19   .    .    11   .    .    23   81   .    3    41   6    12   44   94   .    .    
  Level 4                  22   | .    .    .    11   85   43   44   17   30   18   45   .    25   43   26   31   100  .    21   .    100  45   18   .    .    13   .    42   55   .    .    .    
  Level 5                  13   | .    .    .    .    7    56   45   82   52   81   .    .    2    56   .    48   .    .    .    100  .    31   .    .    .    .    .    .    .    .    .    .    
  High Security            2    | .    .    .    1    6    .    .    .    15   .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             3    | .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          155  | .    6    .    10   10   .    14   .    18   .    6    .    27   .    6    .    1    .    33   .    .    .    7    .    4    .    2    .    9    .    1    1    
  Investigation            7    | .    5    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            16   | .    .    .    .    .    .    .    .    .    .    1    .    10   .    1    .    .    .    1    .    .    .    1    .    .    .    1    .    1    .    .    .    
  Reinforcement            31   | .    1    .    1    2    .    3    .    2    .    2    .    7    .    3    .    1    .    1    .    .    .    5    .    1    .    .    .    1    .    1    .    
  Assault                  77   | .    .    .    8    7    .    7    .    10   .    .    .    8    .    2    .    .    .    28   .    .    .    1    .    .    .    1    .    4    .    .    1    
  Garrison                 24   | .    .    .    .    1    .    4    .    5    .    3    .    2    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       14   | .    .    .    .    .    .    2    .    1    .    1    .    5    .    1    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Distress Signals           27   | .   .   .   2   3   .   3   .   1   .   6   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   7   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1136 | .   39  5   76  68  23  85  28  90  16  25  6   103 22  40  35  1   3   171 10  4   37  27  5   18  33  17  32  64  24  7   22  
  Peak Tracking Total      24   | .   5   2   9   14  5   8   4   12  4   5   4   6   8   7   7   .   1   16  10  1   5   6   4   7   5   5   8   20  17  8   24  
  Tactical Retreats        46   | .   2   1   .   2   .   5   2   1   2   2   .   3   .   1   3   .   .   1   1   .   4   1   .   .   6   1   1   2   2   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Traps Triggered            48   | .   3   .   2   1   2   2   5   .   5   1   .   .   1   .   7   2   .   1   3   1   4   2   .   .   1   2   1   2   .   .   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Machines Disabled          94   | .   1   .   4   3   3   5   2   3   2   .   .   16  3   9   9   .   .   9   .   1   4   5   .   .   3   5   5   2   .   .   .   
  Max in Single Turn       5    | .   1   .   1   1   1   2   1   1   1   .   .   1   1   5   1   .   .   2   .   1   1   4   .   .   1   3   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Relay           21   | .   .   .   .   .   3   .   1   .   2   .   .   .   3   .   5   .   .   .   .   .   2   .   .   .   3   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Machines Accessed          69   | .   8   1   8   5   3   1   2   4   1   1   .   11  1   2   3   1   .   2   .   1   1   1   .   1   2   4   1   2   .   .   2   
  Terminals                47   | .   5   .   7   4   3   .   2   3   1   1   .   7   1   .   3   .   .   1   .   .   1   1   .   .   2   2   1   1   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   .   1   .   1   .   .   .   1   .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   1   
Total Hacks                119  | .   14  1   19  10  5   1   3   5   1   3   .   15  1   2   5   1   .   6   .   1   2   2   .   1   4   7   3   3   .   .   4   
  Successful               52   | .   9   1   13  8   1   1   1   1   .   .   .   3   1   2   1   .   .   3   .   1   .   .   .   1   1   1   .   1   .   .   2   
  Failed                   67   | .   5   .   6   2   4   .   2   4   1   3   .   12  .   .   4   1   .   3   .   .   2   2   .   .   3   6   3   2   .   .   2   
    Catastrophic           21   | .   1   .   1   .   1   .   1   1   1   1   .   4   .   .   2   .   .   1   .   .   .   1   .   .   1   3   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   10  .   17  4   1   .   .   4   .   3   .   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                92   | .   8   .   17  9   5   .   3   4   1   3   .   10  1   .   5   .   .   5   .   .   2   2   .   .   4   5   3   2   .   .   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   .   1   .   1   .   .   .   1   .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   1   
Terminal Hacks             18   | .   1   1   2   4   1   .   1   .   .   .   .   2   1   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   1   .   1   .   1   .   .   .   1   .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   1   
  Unlock Access            11   | .   .   .   .   1   .   1   .   1   .   .   .   1   .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         16   | .   4   .   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   2   .   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  7    | .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   5   .   6   3   1   1   1   4   1   1   .   10  .   .   2   1   .   1   .   .   1   1   .   1   2   3   1   1   .   .   1   
  Full Trace Events        5    | .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     78   | .   52  .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Used RIF Installer         6    | .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              64   | .   .   .   .   .   .   4   .   1   .   3   6   2   2   6   .   4   5   1   .   1   3   1   6   1   4   6   .   8   .   .   .   
  Non-combat               18   | .   .   .   .   .   .   2   .   1   .   1   .   2   1   2   .   4   .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   
  Combat                   46   | .   .   .   .   .   .   2   .   .   .   2   6   .   1   4   .   .   5   1   .   .   3   .   6   1   4   3   .   8   .   .   .   
Robot Hacks Applied        72   | .   .   .   .   .   .   4   .   1   .   3   8   2   2   8   .   4   6   1   .   1   3   1   7   2   4   7   .   8   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_targets           20   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   6   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  find_garrison            5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_low            6    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  formatsys_high           25   | .   .   .   .   .   .   1   .   .   .   2   .   1   2   4   .   .   .   .   .   .   3   .   .   1   4   2   .   5   .   .   .   
Relay Couplers Released    94   | .   .   .   .   .   12  .   5   .   12  .   .   .   12  .   22  .   .   .   .   .   8   .   .   .   12  .   9   .   .   .   2   
  Machine Destruction      90   | .   .   .   .   .   12  .   5   .   8   .   .   .   12  .   22  .   .   .   .   .   8   .   .   .   12  .   9   .   .   .   2   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 30   | .   .   .   .   .   .   2   .   1   .   1   1   1   6   2   .   .   1   2   .   .   2   .   1   1   2   2   2   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             23   | .   .   .   .   .   8   .   3   .   .   .   .   .   .   .   4   1   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  
Total Allies               90    | .    .    1    2    2    8    2    4    3    .    2    .    2    3    5    5    1    20   .    .    .    10   .    1    1    4    4    4    6    .    .    .    
  Largest Group            22    | .    .    1    1    2    4    2    4    2    .    1    .    2    3    6    3    3    22   22   .    .    5    .    1    2    4    3    2    4    .    .    .    
  Highest-Rated Group      793   | .    .    31   13   62   92   56   79   32   .    16   .    63   114  167  120  109  793  793  .    .    152  .    46   95   189  124  142  236  .    .    .    
  Highest-Rated Ally       116   | .    .    31   13   31   31   31   31   16   .    16   .    40   40   40   40   40   50   50   .    .    116  .    46   49   49   47   80   80   .    .    .    
Total Orders               120   | .    .    2    11   .    6    6    .    9    .    .    .    21   18   16   .    4    5    6    .    3    1    .    .    .    5    7    .    .    .    .    .    
  STAY                     47    | .    .    .    .    .    3    3    .    5    .    .    .    13   8    5    .    2    3    .    .    .    .    .    .    .    2    3    .    .    .    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   19    | .    .    .    .    .    3    .    .    .    .    .    .    2    6    3    .    2    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  GUARD                    10    | .    .    .    .    .    .    1    .    .    .    .    .    1    2    2    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  AID                      15    | .    .    .    .    .    .    2    .    1    .    .    .    5    .    5    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   20    | .    .    2    11   .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               918   | .    .    .    22   36   42   19   39   28   .    .    35   .    9    59   28   .    87   262  .    .    82   .    60   10   17   13   6    64   .    .    .    
  Total Damage             24163 | .    .    .    98   592  671  351  536  75   .    .    107  .    541  1294 443  .    1894 8220 .    .    2971 .    1765 480  708  415  443  2559 .    .    .    
  Kills                    164   | .    .    .    .    7    5    5    9    2    .    .    .    .    3    12   7    .    6    64   .    .    13   .    5    3    2    2    4    15   .    .    .    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Arm Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             108  | .   .   2   29  .   .   .   .   29  .   .   35  .   7   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         102  | .   .   2   28  .   .   .   .   28  .   .   35  .   5   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -1    
-------------              Run   | Jun   Mat   Min   Mat   Sto   Gar   Mat   Gar   Mat   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Res   Arm   Res   Acc   
Turns Passed               54214 | 386   3436  3327  12183 1362  1708  2273  1370  1920  705   1111  1039  7525  875   1616  1812  113   1230  2252  96    716   1985  1076  312   422   830   824   783   619   130   35    143   
Spaces Moved               16226 | 120   1190  1153  1776  436   570   555   461   309   192   267   228   1873  303   584   653   61    615   868   131   407   682   517   133   198   320   382   334   319   236   70    283   
  Core                     772   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    131   18    .     .     .     .     .     .     .     71    236   70    210   
  Treads                   14639 | 120   1190  1153  1776  436   570   555   461   309   111   9     228   1873  303   584   653   61    615   832   .     389   279   517   133   198   320   382   334   248   .     .     .     
  Legs                     607   | .     .     .     .     .     .     .     .     .     81    258   .     .     .     .     .     .     .     .     .     .     268   .     .     .     .     .     .     .     .     .     .     
  Wheels                   135   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     135   .     .     .     .     .     .     .     .     .     .     
  Hover                    73    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     73    
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            40    | 160   160   240   160   240   240   240   240   240   240   260   160   155   160   160   160   160   160   50    50    50    160   160   160   160   155   155   161   50    50    50    40    
  Average Speed            199   | 160   208   240   239   240   240   240   240   240   279   262   248   198   218   234   203   160   160   164   50    155   189   160   160   160   157   160   161   136   50    50    47    
  Slowest Speed            480   | 160   240   240   320   240   240   320   240   240   400   330   320   240   240   240   240   160   160   240   50    160   480   160   160   240   160   161   161   163   50    50    50    
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       42    | 4     94    96    84    79    58    59    58    19    43    9     92    41    53    14    74    4     93    29    31    8     57    18    72    8     41    14    45    18    24    3     13    
  Regions Visited          31
    Branch Regions         3
  Pre-discovered Areas     3     | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        10    | .     .     .     1     1     .     1     .     1     .     .     .     1     .     1     .     .     .     1     .     1     .     .     .     1     .     1     .     .     .     .     .     
  Unknown Exits Taken      6     | 1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
Scrap Searched             1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 327   | .     8     .     50    2     4     12    2     15    .     3     .     87    .     18    98    .     .     8     .     3     .     .     .     .     17    .     .     .     .     .     .     
Terrain Destroyed          2024  | .     23    16    398   94    17    208   20    148   2     6     .     228   39    140   175   .     .     216   .     5     19    105   1     33    46    16    56    13    .     .     .     
  Melee                    154   | .     .     .     45    2     1     12    .     2     .     3     .     87    .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               134   | .     9     .     18    5     .     5     .     1     .     .     .     10    .     2     5     .     .     2     .     5     19    15    1     11    10    8     5     3     .     .     .     
  AOE                      1733  | .     14    16    335   87    16    191   20    145   2     3     .     131   39    136   170   .     .     214   .     .     .     90    .     22    36    8     50    8     .     .     .     
Terrain Rammed             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  
Total                      33976 | 239  1954 1476 9143 622  826  1286 613  1319 310  599  616  5048 450  752  949  74   858  1504 160  472  1083 667  186  252  498  537  457  419  247  69   291  
  Wait                     13454 | 66   624  163  6956 66   13   507  29   804  45   257  270  2604 33   40   20   2    207  408  .    35   60   50   .    18   43   82   36   14   1    .    1    
  Move                     16202 | 119  1189 1152 1775 436  569  554  460  308  191  267  227  1872 302  584  652  61   614  867  130  406  681  517  132  198  319  382  333  318  235  69   283  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  303   | 5    15   11   20   4    15   12   10   17   6    3    5    39   8    12   30   1    4    6    .    .    37   8    6    1    16   5    2    4    1    .    .    
  Fast Attach              218   | 1    2    2    7    1    7    2    2    2    5    3    11   19   16   6    17   .    8    23   .    15   23   10   1    2    10   9    6    6    .    .    2    
  Attach                   164   | 2    1    1    4    6    6    6    .    8    3    5    10   15   7    4    19   2    2    9    1    2    17   6    2    2    10   1    2    9    1    .    1    
  Detach                   52    | .    .    1    2    .    2    1    .    3    .    .    8    4    7    4    3    .    1    4    .    3    6    1    1    .    1    .    .    .    .    .    .    
  Swap                     542   | 1    11   7    42   25   15   66   30   45   10   13   6    71   14   31   26   1    5    44   .    1    11   10   5    4    14   14   10   10   .    .    .    
  Drop                     423   | 3    8    10   26   13   19   22   15   18   9    6    18   47   14   16   43   .    11   25   .    .    34   14   11   3    16   12   7    3    .    .    .    
  Fire                     1833  | 42   94   103  192  65   36   96   39   107  29   26   .    235  35   52   78   7    6    115  .    9    171  51   28   22   66   32   56   41   .    .    .    
  Melee                    470   | .    .    .    111  3    14   19   24   7    2    19   61   141  12   2    49   .    .    .    .    .    1    .    .    .    3    .    2    .    .    .    .    
  Ram                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    9    9    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    60    | .    10   26   8    1    .    1    .    .    .    .    .    1    .    1    .    .    .    1    .    1    .    .    .    2    .    .    3    5    .    .    .    
  Escape Stasis            77    | .    .    .    .    2    4    .    4    .    10   .    .    .    2    .    12   .    .    .    29   .    14   .    .    .    .    .    .    .    .    .    .    
  Rewire                   154   | .    .    .    .    .    126  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac / *Fac)
-7/Factory (discovered 3 exits: *Fac / Gar / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low / Gar)
-6/Garrison
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison
-4/Factory
-4/Waste
-4/Factory
-4/Garrison
-4/Factory
-4/Garrison
-3/Research (discovered 2 exits: [*Arm] / Gar)
-3/Armory
-2/Research
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location      | Event
    28 | -11/Junkyard  | Discovered new exit (range 3)
   387 | -11/Junkyard  | Entered Materials
   407 | -10/Materials | Build established: Mutant
  1185 | -10/Materials | Discovered new exit (range 15)
  1193 | -10/Materials | Discovered new exit (range 7)
  1398 | -10/Materials | Discovered new exit (range 7)
  1531 | -10/Materials | Discovered new exit (range 11)
  2212 | -10/Materials | Discovered new exit (range 14)
  2644 | -10/Materials | Repaired Lgt. Treads
  2671 | -10/Materials | Repaired Lgt. Assault Rifle
  2976 | -10/Materials | Core integrity fell below 50%
  2977 | -10/Materials | Build established: Scavenger-Mutant
  3823 | -10/Materials | Entered Mines
  3922 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  4136 | -10/Mines     | Discovered new exit (range 8)
  4471 | -10/Mines     | Discovered new exit (range 12)
  4514 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  4764 | -10/Mines     | Found the Drone Emporium
  4776 | -10/Mines     | Found Prototype Device
  4776 | -10/Mines     | Identified Splice Drone Bay
  4837 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  4854 | -10/Mines     | Discovered new exit (range 5)
  5087 | -10/Mines     | Build established: Mutant
  5102 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  5330 | -10/Mines     | Destroyed YI-UF0
  5338 | -10/Mines     | Found Prototype Storage
  5339 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  5346 | -10/Mines     | Found Prototype Launcher
  5559 | -10/Mines     | Learned location of Zion (-6)
  5571 | -10/Mines     | Identified YI-UF0's Doublenader
  5650 | -10/Mines     | Build established: Scavenger-Mutant
  7150 | -10/Mines     | Entered Materials
  7150 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7599 | -9/Materials  | Identified exit to Mines
  7599 | -9/Materials  | Identified exit to Storage
  8367 | -9/Materials  | Discovered new exit (range 16)
  8451 | -9/Materials  | Repaired Lgt. Treads
  8847 | -9/Materials  | Discovered new exit (range 16)
  8884 | -9/Materials  | Identified exit to Materials
  9673 | -9/Materials  | Discovered exit to Materials (range 8)
 11255 | -9/Materials  | Build established: Mutant
 14350 | -9/Materials  | First assault squad dispatched
 18220 | -9/Materials  | Build established: Scavenger-Mutant
 18746 | -9/Materials  | Build established: Mutant
 19148 | -9/Materials  | Build established: Scavenger-Mutant
 19195 | -9/Materials  | High security lockdown imminent
 19204 | -9/Materials  | Sterilization system engaged
 19204 | -9/Materials  | Non-combat units ordered to evacuate
 19236 | -9/Materials  | Destroyed 14 combat bots
 19304 | -9/Materials  | Combat units ordered to evacuate
 19333 | -9/Materials  | Entered Storage
 19348 | -9/Storage    | Met a pair of Derelict thieves
 20133 | -9/Storage    | First assault squad dispatched
 20195 | -9/Storage    | Discovered exit to Materials (range 16)
 20357 | -9/Storage    | Build established: Mutant
 20608 | -9/Storage    | High security lockdown imminent
 20629 | -9/Storage    | Destroyed 12 combat bots
 20636 | -9/Storage    | Identified exit to Garrison
 20674 | -9/Storage    | Core integrity fell below 50%
 20686 | -9/Storage    | Garrison activated, responded to threat
 20688 | -9/Storage    | High security lockdown engaged
 20695 | -9/Storage    | Entered Garrison
 20710 | -9/Garrison   | Destroyed 8 combat bots
 20724 | -9/Garrison   | Lost 7 parts (1p4u2w)
 20776 | -9/Garrison   | Triggered checkpoint
 20881 | -9/Garrison   | Garrison Relay disabled
 21020 | -9/Garrison   | Triggered checkpoint
 21131 | -9/Garrison   | Build established: Scavenger-Mutant
 21232 | -9/Garrison   | Triggered checkpoint
 21280 | -9/Garrison   | Triggered checkpoint
 21292 | -9/Garrison   | Core integrity fell below 20%
 21330 | -9/Garrison   | Triggered checkpoint
 21416 | -9/Garrison   | Installed Relay Interface Framework
 21430 | -9/Garrison   | Garrison Relay disabled
 21560 | -9/Garrison   | Discovered exit to Materials (range 10)
 21610 | -9/Garrison   | Triggered checkpoint
 21648 | -9/Garrison   | Triggered checkpoint
 21648 | -9/Garrison   | Garrison Relay disabled
 21683 | -9/Garrison   | Discovered exit to Materials (range 67)
 21683 | -9/Garrison   | Discovered exit to Materials (range 12)
 21683 | -9/Garrison   | Discovered exit to Materials (range 84)
 22008 | -9/Garrison   | Expanded RIF knowledge: Program Shield
 22403 | -9/Garrison   | Entered Materials
 22403 | -8/Materials  | Accompanied by 2 allies
 22403 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 22803 | -8/Materials  | First assault squad dispatched
 22906 | -8/Materials  | Destroyed 10 combat bots
 23097 | -8/Materials  | Identified exit to Garrison
 23168 | -8/Materials  | Garrison activated, responded to threat
 23242 | -8/Materials  | Discovered new exit (range 11)
 23701 | -8/Materials  | Destroyed 8 combat bots
 24361 | -8/Materials  | Garrison activated, responded to threat
 24460 | -8/Materials  | Sterilization system engaged
 24460 | -8/Materials  | Non-combat units ordered to evacuate
 24481 | -8/Materials  | Destroyed 8 combat bots
 24560 | -8/Materials  | Combat units ordered to evacuate
 24676 | -8/Materials  | Entered Garrison
 24690 | -8/Garrison   | Triggered checkpoint
 24728 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
 24770 | -8/Garrison   | Triggered checkpoint
 24835 | -8/Garrison   | Discovered new exit (range 5)
 24981 | -8/Garrison   | Garrison Relay disabled
 25073 | -8/Garrison   | Rescued a captive Derelict
 25137 | -8/Garrison   | Learned Materials security intel
 25156 | -8/Garrison   | Triggered checkpoint
 25166 | -8/Garrison   | Triggered checkpoint
 25267 | -8/Garrison   | Build established: Bothacker-Mutant
 25376 | -8/Garrison   | Discovered new exit (range 15)
 25600 | -8/Garrison   | Triggered checkpoint
 25712 | -8/Garrison   | Triggered checkpoint
 25763 | -8/Garrison   | Discovered new exit (range 13)
 26046 | -8/Garrison   | Entered Materials
 26069 | -8/Materials  | Identified exit to Garrison
 26446 | -8/Materials  | First assault squad dispatched
 26486 | -8/Materials  | Garrison activated, responded to threat
 26582 | -8/Materials  | Core integrity fell below 50%
 26608 | -8/Materials  | Garrison activated, responded to threat
 26623 | -8/Materials  | Destroyed 9 combat bots
 26823 | -8/Materials  | Build established: Scavenger-Mutant
 27668 | -8/Materials  | High security lockdown imminent
 27748 | -8/Materials  | High security lockdown engaged
 27788 | -8/Materials  | Garrison activated, responded to threat
 27810 | -8/Materials  | Sterilization system engaged
 27810 | -8/Materials  | Non-combat units ordered to evacuate
 27870 | -8/Materials  | Destroyed 21 combat bots
 27910 | -8/Materials  | Combat units ordered to evacuate
 27966 | -8/Materials  | Entered Garrison
 28040 | -8/Garrison   | Triggered checkpoint
 28130 | -8/Garrison   | Garrison Relay disabled
 28234 | -8/Garrison   | Triggered checkpoint
 28288 | -8/Garrison   | Destroyed 8 combat bots
 28307 | -8/Garrison   | Triggered checkpoint
 28386 | -8/Garrison   | Garrison Relay disabled
 28473 | -8/Garrison   | Discovered new exit (range 15)
 28540 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 28671 | -8/Garrison   | Entered Factory
 28671 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 28693 | -7/Factory    | Build established: Bothacker-Mutant
 28932 | -7/Factory    | Garrison activated, responded to threat
 29782 | -7/Factory    | Sucked down chute
 29782 | -7/Factory    | Entered Waste
 29797 | -7/Waste      | EMP discharged
 29797 | -7/Waste      | System corruption reached 10%
 29808 | -7/Waste      | Spotted C-40 Crusher
 29897 | -7/Waste      | EMP discharged
 29921 | -7/Waste      | Spotted C-40 Crusher
 29921 | -7/Waste      | Spotted C-40 Crusher
 29964 | -7/Waste      | Spotted C-40 Crusher
 29989 | -7/Waste      | Build established: Scavenger-Mutant
 29997 | -7/Waste      | EMP discharged
 30033 | -7/Waste      | Destroyed C-40 Crusher
 30046 | -7/Waste      | Found Unknown Protection
 30046 | -7/Waste      | Identified Damper Plating
 30073 | -7/Waste      | Spotted C-40 Crusher
 30086 | -7/Waste      | Destroyed C-40 Crusher
 30089 | -7/Waste      | Spotted C-40 Crusher
 30097 | -7/Waste      | EMP discharged
 30186 | -7/Waste      | Destroyed C-40 Crusher
 30197 | -7/Waste      | EMP discharged
 30276 | -7/Waste      | Destroyed C-40 Crusher
 30297 | -7/Waste      | EMP discharged
 30365 | -7/Waste      | Found Damper Plating
 30397 | -7/Waste      | EMP discharged
 30497 | -7/Waste      | EMP discharged
 30553 | -7/Waste      | Discovered new exit (range 13)
 30597 | -7/Waste      | EMP discharged
 30603 | -7/Waste      | Destroyed C-40 Crusher
 30697 | -7/Waste      | EMP discharged
 30758 | -7/Waste      | Destroyed C-40 Crusher
 30797 | -7/Waste      | EMP discharged
 30821 | -7/Waste      | Entered Factory
 30836 | -7/Factory    | Identified exit to Garrison
 31774 | -7/Factory    | Build established: Mutant
 32812 | -7/Factory    | System corruption reached 30%
 33237 | -7/Factory    | Discovered new exit (range 16)
 33571 | -7/Factory    | Build established: Scavenger-Mutant
 34821 | -7/Factory    | First assault squad dispatched
 37017 | -7/Factory    | Destroyed 8 combat bots
 38147 | -7/Factory    | Garrison activated, responded to threat
 38240 | -7/Factory    | Destroyed 10 combat bots
 38240 | -7/Factory    | Lost 3 parts (1n2u)
 38333 | -7/Factory    | Lost 3 parts (1p1n1w)
 38346 | -7/Factory    | Entered Garrison
 38346 | -7/Garrison   | Accompanied by 1 ally
 38394 | -7/Garrison   | Triggered checkpoint
 38482 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 38530 | -7/Garrison   | Garrison Relay disabled
 38682 | -7/Garrison   | Triggered checkpoint
 38710 | -7/Garrison   | Triggered checkpoint
 38711 | -7/Garrison   | Core integrity fell below 50%
 38723 | -7/Garrison   | Triggered checkpoint
 38769 | -7/Garrison   | Destroyed 18 combat bots
 38889 | -7/Garrison   | Garrison Relay disabled
 38956 | -7/Garrison   | Triggered checkpoint
 38974 | -7/Garrison   | Discovered new exit (range 11)
 38998 | -7/Garrison   | Garrison Relay disabled
 39074 | -7/Garrison   | Triggered checkpoint
 39128 | -7/Garrison   | Discovered new exit (range 3)
 39221 | -7/Garrison   | Entered Factory
 39221 | -7/Factory    | Accompanied by 2 allies
 39234 | -7/Factory    | Build established: Botlord-Mutant
 39468 | -7/Factory    | Identified exit to Garrison
 39621 | -7/Factory    | First assault squad dispatched
 39627 | -7/Factory    | Discovered new exit (range 9)
 39823 | -7/Factory    | Build established: Bothacker-Mutant
 40381 | -7/Factory    | Cargo convoy interrupted
 40463 | -7/Factory    | Destroyed 9 combat bots
 40550 | -7/Factory    | Build established: Scavenger-Mutant
 40837 | -7/Factory    | Identified exit to Garrison
 40837 | -7/Factory    | Entered Garrison
 40939 | -7/Garrison   | Triggered checkpoint
 41079 | -7/Garrison   | Garrison Relay disabled
 41186 | -7/Garrison   | Triggered checkpoint
 41202 | -7/Garrison   | Triggered checkpoint
 41218 | -7/Garrison   | Triggered checkpoint
 41293 | -7/Garrison   | Lost 6 parts (3n1u2w)
 41298 | -7/Garrison   | Destroyed 8 combat bots
 41430 | -7/Garrison   | Garrison Relay disabled
 41435 | -7/Garrison   | Triggered checkpoint
 41546 | -7/Garrison   | Discovered new exit (range 3)
 41608 | -7/Garrison   | Rescued a captive Derelict
 42055 | -7/Garrison   | Garrison Relay disabled
 42150 | -7/Garrison   | Discovered new exit (range 14)
 42379 | -7/Garrison   | Build established: Bothacker-Mutant
 42402 | -7/Garrison   | Garrison Relay disabled
 42443 | -7/Garrison   | Triggered checkpoint
 42494 | -7/Garrison   | Triggered checkpoint
 42553 | -7/Garrison   | Garrison Relay disabled
 42649 | -7/Garrison   | Entered Factory
 42649 | -6/Factory    | Accompanied by 2 allies
 42649 | -6/Factory    | Evolved 2 slots: Utility x2
 42762 | -6/Factory    | Sucked down chute
 42762 | -6/Factory    | Entered Waste
 42762 | -6/Waste      | Met up with 1 ally sucked down the chute earlier
 42795 | -6/Waste      | 2 allies followed down the chute
 42807 | -6/Waste      | Spotted C-40 Crusher
 42815 | -6/Waste      | Allies destroyed C-40 Crusher
 42816 | -6/Waste      | Spotted C-40 Crusher
 42818 | -6/Waste      | Spotted C-40 Crusher
 42822 | -6/Waste      | Spotted C-40 Crusher
 42822 | -6/Waste      | Spotted C-40 Crusher
 42831 | -6/Waste      | Allies destroyed C-40 Crusher
 42836 | -6/Waste      | Spotted C-40 Crusher
 42847 | -6/Waste      | Allies destroyed C-40 Crusher
 42855 | -6/Waste      | Allies destroyed C-40 Crusher
 42909 | -6/Waste      | Allies destroyed C-40 Crusher
 42931 | -6/Waste      | Allies destroyed C-40 Crusher
 42945 | -6/Waste      | Discovered new exit (range 16)
 43293 | -6/Waste      | Warlord forces began an assault
 43992 | -6/Waste      | Entered Factory
 43992 | -6/Factory    | Accompanied by 22 allies
 44013 | -6/Factory    | Build established: Scavenger-Mutant
 44291 | -6/Factory    | Discovered new exit (range 9)
 44371 | -6/Factory    | Identified exit to Lower Caves
 44516 | -6/Factory    | Discovered new exit (range 16)
 45042 | -6/Factory    | First assault squad dispatched
 45127 | -6/Factory    | Identified exit to Garrison
 45197 | -6/Factory    | Garrison activated, responded to threat
 45533 | -6/Factory    | High security lockdown imminent
 45613 | -6/Factory    | High security lockdown engaged
 45637 | -6/Factory    | Destroyed 8 combat bots
 45819 | -6/Factory    | Destroyed 18 combat bots
 45987 | -6/Factory    | Destroyed 12 combat bots
 46074 | -6/Factory    | Destroyed 9 combat bots
 46186 | -6/Factory    | Lost 5 parts (1p2n2u)
 46203 | -6/Factory    | Destroyed 21 combat bots
 46223 | -6/Factory    | Released all parts (8)
 46243 | -6/Factory    | Core integrity fell below 50%
 46244 | -6/Factory    | Entered Garrison
 46254 | -6/Garrison   | Lost 5 parts (1p3u1w)
 46256 | -6/Garrison   | Triggered checkpoint
 46308 | -6/Garrison   | Triggered checkpoint
 46311 | -6/Garrison   | Core integrity fell below 20%
 46335 | -6/Garrison   | Discovered new exit (range 10)
 46340 | -6/Garrison   | Entered Factory
 46340 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 46571 | -5/Factory    | Discovered new exit (range 15)
 46948 | -5/Factory    | Identified exit to Garrison
 47056 | -5/Factory    | Entered Garrison
 47080 | -5/Garrison   | Triggered checkpoint
 47132 | -5/Garrison   | Triggered checkpoint
 47210 | -5/Garrison   | Garrison Relay disabled
 47290 | -5/Garrison   | Triggered checkpoint
 47349 | -5/Garrison   | Heavy support dispatched to Factory
 47552 | -5/Garrison   | Triggered checkpoint
 47575 | -5/Garrison   | Spotted B-75 Beast
 47923 | -5/Garrison   | Build established: Bothacker-Mutant
 48051 | -5/Garrison   | H-XX Assembler disabled
 48228 | -5/Garrison   | Triggered checkpoint
 48240 | -5/Garrison   | Allies destroyed B-75 Beast
 48280 | -5/Garrison   | Triggered checkpoint
 48334 | -5/Garrison   | Triggered checkpoint
 48379 | -5/Garrison   | Triggered checkpoint
 48446 | -5/Garrison   | Spotted B-86 Titan
 48451 | -5/Garrison   | Spotted B-90 Cyclops
 48456 | -5/Garrison   | Rewired B-86 Titan
 48465 | -5/Garrison   | Destroyed B-86 Titan
 48508 | -5/Garrison   | Lost 5 parts (1n3u1w)
 48535 | -5/Garrison   | Found Unknown Protection
 48535 | -5/Garrison   | Identified Hvy. Reflective Plating
 48675 | -5/Garrison   | Found Hvy. Reflective Plating
 48916 | -5/Garrison   | Triggered checkpoint
 48966 | -5/Garrison   | Garrison Relay disabled
 49025 | -5/Garrison   | Discovered new exit (range 11)
 49041 | -5/Garrison   | Entered Factory
 49041 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 49261 | -4/Factory    | Build established: Scavenger-Mutant
 49601 | -4/Factory    | Build established: Scavenger-Tank
 49791 | -4/Factory    | First assault squad dispatched
 50117 | -4/Factory    | Sucked down chute
 50117 | -4/Factory    | Entered Waste
 50118 | -4/Waste      | Met a frightened Derelict
 50132 | -4/Waste      | EMP discharged
 50155 | -4/Waste      | Spotted C-40 Crusher
 50155 | -4/Waste      | Spotted C-40 Crusher
 50157 | -4/Waste      | Spotted C-40 Crusher
 50161 | -4/Waste      | Allies destroyed C-40 Crusher
 50171 | -4/Waste      | Found Damper Plating
 50172 | -4/Waste      | Spotted C-40 Crusher
 50172 | -4/Waste      | Spotted C-40 Crusher
 50188 | -4/Waste      | Allies destroyed C-40 Crusher
 50219 | -4/Waste      | Spotted C-40 Crusher
 50232 | -4/Waste      | EMP discharged
 50246 | -4/Waste      | Allies destroyed C-40 Crusher
 50332 | -4/Waste      | EMP discharged
 50346 | -4/Waste      | Allies destroyed C-40 Crusher
 50375 | -4/Waste      | Destroyed C-40 Crusher
 50405 | -4/Waste      | Discovered new exit (range 16)
 50429 | -4/Waste      | Entered Factory
 50429 | -4/Factory    | Accompanied by 1 ally
 50851 | -4/Factory    | Identified exit to Garrison
 50851 | -4/Factory    | Entered Garrison
 50894 | -4/Garrison   | Triggered checkpoint
 50946 | -4/Garrison   | Garrison Relay disabled
 51027 | -4/Garrison   | System corruption reached 10%
 51423 | -4/Garrison   | Triggered checkpoint
 51435 | -4/Garrison   | Spotted B-86 Titan
 51465 | -4/Garrison   | Destroyed B-86 Titan
 51573 | -4/Garrison   | Garrison Relay disabled
 51592 | -4/Garrison   | Triggered checkpoint
 51608 | -4/Garrison   | Garrison Relay disabled
 51663 | -4/Garrison   | Discovered new exit (range 12)
 51681 | -4/Garrison   | Entered Factory
 51848 | -4/Factory    | Build established: Scavenger-Mutant
 51931 | -4/Factory    | First assault squad dispatched
 52505 | -4/Factory    | Identified exit to Garrison
 52505 | -4/Factory    | Entered Garrison
 52531 | -4/Garrison   | Expanded RIF knowledge: Structural Interface
 52639 | -4/Garrison   | Build established: Scavenger-Tank
 52713 | -4/Garrison   | Rescued a captive Derelict
 52721 | -4/Garrison   | Rescued a captive Derelict
 52722 | -4/Garrison   | Triggered checkpoint
 52737 | -4/Garrison   | Garrison Relay disabled
 52855 | -4/Garrison   | Triggered checkpoint
 52860 | -4/Garrison   | Spotted B-86 Titan
 52870 | -4/Garrison   | Triggered checkpoint
 52932 | -4/Garrison   | Destroyed 12 combat bots
 52944 | -4/Garrison   | Destroyed B-86 Titan
 52944 | -4/Garrison   | Triggered checkpoint
 52961 | -4/Garrison   | Triggered checkpoint
 53006 | -4/Garrison   | Destroyed 9 combat bots
 53150 | -4/Garrison   | Found embedded Infiltrators
 53176 | -4/Garrison   | Discovered new exit (range 11)
 53178 | -4/Garrison   | Triggered checkpoint
 53198 | -4/Garrison   | Garrison Relay disabled
 53288 | -4/Garrison   | Entered Research
 53288 | -3/Research   | Accompanied by 2 allies
 53288 | -3/Research   | Evolved 2 slots: Utility x2
 53305 | -3/Research   | Identified exit to Garrison
 53502 | -3/Research   | Build established: Scavenger-Mutant
 53538 | -3/Research   | First assault squad dispatched
 53549 | -3/Research   | Garrison activated, responded to threat
 53815 | -3/Research   | System corruption reached 10%
 53852 | -3/Research   | Released all parts (16)
 53883 | -3/Research   | Lost 4 parts (1p2u1w)
 53896 | -3/Research   | Discovered new exit (range 15)
 53907 | -3/Research   | Entered Armory
 54031 | -3/Armory     | Core integrity fell below 50%
 54035 | -3/Armory     | Core integrity fell below 20%
 54035 | -3/Armory     | Discovered new exit (range 6)
 54037 | -3/Armory     | Entered Research
 54037 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 54065 | -2/Research   | Discovered new exit (range 15)
 54072 | -2/Research   | Entered Access
 54072 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 54128 | -1/Access     | Identified exit to Command
 54151 | -1/Access     | Build established: Mutant
 54196 | -1/Access     | Core integrity fell below 50%
 54196 | -1/Access     | Spotted B-99 Colossus
 54208 | -1/Access     | Core integrity fell below 20%
 54215 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
54196_ Penetrated by Slug.
54196_ Slug penetrates Signal Shield.
54196_ Penetrated by Slug.
54196_ Slug penetrates Signal Shield. <x2>
54199_ K-01 Serf collects debris.
54200_ Slug penetrates Wall.
54200_ Penetrated by Slug. <x2>
54200_ Slug penetrates Door.
54201_ B-99 Colossus activates siege mode.
54203_ RIF reveals location of hidden door.
54203_ ALERT: Garrison Access compromised, dispatching assault squad.
54203_ Slug penetrates Wall. <x2>
54213_ Slammed into Wall.
54213_ System Shield destroyed.
54213_ System corrupted by crushing effect (+1).
54213_ Destabilizing: System corrupted (+2).
54214_ Slammed into Wall.
54214_ Destabilizing: System corrupted (+2).
54214_ Destabilizing: Core damaged (-64).
54215_ Slammed into Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????     ???????????????????? |
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| ?????????????????????????       #????????????????? |
| ?????????????????????????       #????????????????? |
| ?????????????????????????ss     #????????????????? |
| ?????????????????????????       #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#       #######??????????? |
| ????????????????????????#              ??????????? |
| ????????????????????????#              ??????????? |
| ????????????????????????#               ?????????? |
| ???????????##############               ?????????? |
| ???????????#            #                ????????? |
| ???????????#            #                ????????? |
| ???????????#            #@               ????????? |
| ???????????#            #           ""???????????? |
| ???????????#            #g          ""???????????? |
| ???????????#            g           ""???????????? |
| ???????????#            #gp          ""??????????? |
| ???????????#            #           """??????????? |
| ???????????#            #           ""???????????? |
| ???????????#            #           ""???????????? |
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| ???????????#            # g         """"???   #??? |
| ???????????#            # g         """""""   #??? |
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| ???????????#"S          #                     #??? |
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| ????????????????????????#       #?????#       #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          45
Energy Capacity            600
Matter Stores              333
Matter Capacity            1800
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        20
Base Temperature (-)       200
EM Shielding               2
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             50
Resistance: EM             90
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                57
Targeting Accuracy         6
Launcher Accuracy          40
Target Analysis            9
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        97

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovStealthMachine
  Manual?         0
Play Time         08:48:03
  Cumulative      435.0 hours
  Start           2023.04.03 @ 19:06:51
  End             2023.04.07 @ 18:01:34
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          192
  Rogue           192
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           5/1/0/1/2/0/0/0/0
Lore%             67
Gallery%          81
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40d02cb1-36c0-46a8-a98b-f8764d6ee0d3