Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.17 @ 21:44:18 Player: liability Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (6684) 6684 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (938) 938 TOTAL SCORE: 13927 Bonus ------- High Alert Combat Kills 605 Follower Combat Kills 333 Cogmind --------- Core Integrity 0/1150 Matter 202/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Rolling (80) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- Mass Driver > --- INVENTORY (5) ---- Improved Particle Charger Improved Particle Charger Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Shield Leg > --- UTILITY ---------- Advanced Cooling System Energy Well Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Particle Charger Improved Particle Charger > --- WEAPON ----------- Improved Arc Projector Thermic Laser Heavy Phase Cannon > --- INVENTORY -------- Improved Weapon Cycler Advanced ECM Suite Proton Cannon Coil Gun [Rating: 110] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Myomer Leg Leg Myomer Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Energy Well Device Advanced Sensor Array Storage Energy Well Processor Signal Interpreter Protection Centrium Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . 2 . . 2 . . . Utility 6 | . . . . 1 . . 1 2 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 147 | 6 6 2 19 4 15 30 23 19 23 Power 25 | 1 . . 5 . 2 6 5 4 2 Engine 15 | 1 . . 5 . 2 3 2 1 1 Core 10 | . . . . . . 3 3 3 1 Reactor . | . . . . . . . . . . Propulsion 50 | 2 . 2 8 1 5 16 5 3 8 Treads . | . . . . . . . . . . Leg 14 | 2 . 2 2 . . . 2 . 6 Wheel 4 | . . . . . . . 3 . 1 Hover 19 | . . . . . . 15 . 3 1 Flight 13 | . . . 6 1 5 1 . . . Utility 30 | 1 3 . 3 . 1 4 6 6 6 Device 17 | . 2 . 1 . 1 3 4 3 3 Storage 5 | 1 1 . 1 . . . 1 . 1 Processor 7 | . . . 1 . . 1 1 3 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 3 . 3 3 7 4 7 6 7 Energy Gun 13 | 2 2 . . 1 4 1 . 2 1 Energy Cannon 9 | . 1 . 1 . 1 1 4 1 . Ballistic Gun 10 | . . . 2 . . . 1 3 4 Ballistic Cannon 3 | . . . . 1 . . . . 2 Launcher 7 | . . . . 1 2 2 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 25 | . 1 . 3 1 9 7 1 2 1 Parts Lost 60 | . . . 3 1 1 12 18 3 22 Power 12 | . . . 1 . 1 2 4 2 2 Propulsion 21 | . . . . 1 . 7 6 . 7 Utility 11 | . . . 1 . . 2 2 . 6 Weapon 16 | . . . 1 . . 1 6 1 7 Highest Loss Streak 22 | . . . 3 1 1 5 12 1 22 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 4 | . 4 4 4 5 7 6 3 3 4 Power . | . . . . 1 . . . . . Propulsion . | . 2 1 1 1 1 1 . . . Utility 1 | . . 2 1 1 1 1 1 . 2 Weapon 1 | . 1 1 . 1 3 2 . 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 3 1 4 . 2 6 1 1 2 Power 2 | . . . . . 1 . 1 . . Propulsion 7 | . 3 1 1 . 1 1 . . . Utility 5 | . . . 2 . . 1 . 1 1 Weapon 6 | . . . 1 . . 4 . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 99 100 90 81 75 91 46 75 83 Engine 8 | . 14 14 10 9 9 11 2 4 2 Core 2 | . . . . . . 1 2 4 4 Leg 12 | . 28 28 11 . . . 4 7 23 Hover 8 | . . . . . . 38 5 6 1 Flight 4 | . . . 26 36 36 1 . . . Device 10 | . 13 14 8 . 2 5 5 15 13 Storage 7 | . 14 14 10 9 9 6 1 5 6 Processor 7 | . . . . 9 9 7 7 12 14 Energy Gun 6 | . 18 14 10 . . 3 . 4 5 Energy Cannon 7 | . 9 14 8 . 7 6 9 5 2 Ballistic Gun 1 | . . . 3 5 . . . 1 5 Launcher 1 | . . . . 5 . 3 2 3 . Peak Build Rating 110 | 6 13 17 20 18 35 63 53 81 110 Average Rating 41 | 4 11 14 16 16 23 47 30 65 90 On Entrance 26 | . 6 12 17 15 16 31 45 46 81 Avg Prop Armor Cover (%) 6 | . . . . . . 5 8 . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 14 23 23 23 17 21 38 39 50 67 Greatest Support 150 | 20 20 30 50 17 26 54 32 60 150 Greatest Overweight (x) 11 | . 1 1 . . 1 1 2 2 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 8 8 8 5 5 15 Average Capacity 7 | 7 8 10 8 8 8 7 5 5 8 Most Carried 10 | 5 8 10 10 6 8 8 5 5 6 Average Carried 5 | . 4 7 6 5 7 6 3 3 4 Final Capacity 10 | 8 10 10 8 8 8 5 5 5 5 Final Carried 9 | . 5 9 4 6 7 5 3 4 2 Class Distribution -------------------- 38% | Mutant 16% | Scavenger-Mutant 14% | Skirmisher 12% | Gunner 6% | Scavenger-Sprinter 4% | Scavenger-Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Commander-Sprinter | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Matter Collected 3152 | 178 142 30 234 62 302 562 390 666 586 Remotely . | . . . . . . . . . . Salvage Created 7810 | . 466 183 1345 194 649 2150 586 996 1241 Parts 418 | . 30 8 87 8 30 123 31 42 59 Haulers Intercepted 20 | . 2 . 5 . 5 4 1 3 . Recyclers Shooed 4 | . 1 . . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored 1 | . . . . . . 1 . . . Broken 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 127 | . 8 8 21 2 7 41 10 14 16 Guns 43 | . 7 4 12 . . 4 . 4 12 Cannons 45 | . 1 4 7 1 7 12 4 5 4 AOE 31 | . . . . 1 . 22 5 3 . Classes Destroyed 19 | . 5 1 6 . . 6 . . 1 Worker 6 | . . . . . . 2 3 . 1 Builder 11 | . 2 . 1 . . 3 . 3 2 Tunneler 3 | . . . 1 . . 1 1 . . Hauler 20 | . 2 . 5 . 5 4 1 3 . Recycler 5 | . . . 1 1 . 2 . . 1 Mechanic 3 | . . . . . . 1 1 . 1 Operator 6 | . . . 3 . . 3 . . . Watcher 15 | . 3 . 5 . 1 3 1 1 1 Swarmer 37 | . 3 4 5 . . 13 4 4 4 Grunt 44 | . 5 2 8 . 2 19 5 1 2 Brawler 4 | . . . 1 . . 3 . . . Duelist 1 | . . . 1 . . . . . . Protector 1 | . . . . . . 1 . . . Sentry 19 | . . . 6 2 5 2 . 2 2 Demolisher 2 | . . 2 . . . . . . . Specialist 3 | . . . . . . 3 . . . Hunter 4 | . . . . . . 1 . 1 2 Programmer 15 | . . . . . . 4 1 6 4 Striker 2 | . . . . . . . . . 2 Best Kill Streak 18 | . 4 3 6 3 4 18 5 6 7 Combat Bots Only 12 | . 3 3 4 2 4 12 4 6 5 Max Kills in Single Turn 7 | . 1 1 2 1 1 7 4 3 2 Gunslinging 1 | . . . 1 . . . . . 1 Exploded 4 | . . . . 1 . 4 2 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Hostile Shots Fired 1283 | . 27 14 98 12 28 243 199 96 566 Missed 482 | . 7 6 33 5 10 119 62 26 214 Hits 801 | . 20 8 65 7 18 124 137 70 352 Melee 11 | . . . . . . 2 . . 9 Projectile 790 | . 20 8 65 7 18 122 137 70 343 AOE 2 | . . 2 . . . . . . . Critical Strikes 37 | . . . 3 1 3 4 5 5 16 Damage Taken 10556 | . 198 109 590 82 272 2047 1826 1067 4365 Core 2664 | . 54 14 137 46 104 456 560 133 1160 Absorbed by Shields 16 | . . . . . . 16 . . . Ignored by Resistances 3027 | . 58 32 177 22 78 598 500 305 1257 Regen/Repaired (Parts) 141 | . 58 . . . . 67 . . 16 Core Remaining (%) 66 | 100 . 72 65 . 72 34 34 86 . Volleys Fired 360 | . 29 12 68 7 43 63 26 52 60 Largest 3 | . 2 2 2 2 2 2 3 3 3 Hottest 240 | . 112 112 118 70 105 155 175 240 240 Shots Fired 703 | . 58 23 133 11 44 109 46 115 164 Gun 358 | . 47 11 85 . . 20 . 60 135 Cannon 298 | . 11 12 48 7 43 61 39 48 29 Launcher 47 | . . . . 4 1 28 7 7 . Special . | . . . . . . . . . . Kinetic 175 | . . . 22 7 5 . . 20 121 Thermal 376 | . 47 11 101 . 38 61 28 62 28 Explosive 32 | . . . . . . 18 7 7 . Electromagnetic 120 | . 11 12 10 4 1 30 11 26 15 Robot Hit Streak 44 | . 29 44 19 21 9 12 10 26 20 Robot Miss Streak 4 | . 3 1 2 1 2 4 2 2 3 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 5 | . . . 3 . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 519 | . 41 16 108 6 31 78 27 93 119 Core Hits 328 | . 17 10 51 4 13 114 24 45 50 Critical Kills 11 | . . . 1 . . 3 1 1 5 Critical Parts Destroyed 10 | . . . . . . . . 4 6 Critical Strikes 41 | . 2 3 11 . 1 3 1 6 14 Burn 17 | . 2 2 10 . . . . 1 2 Meltdown 6 | . . . 1 . . 3 1 1 . Destroy 15 | . . . . . . . . 4 11 Blast 2 | . . . . . 1 . . . 1 Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18559 | . 963 327 1860 228 1170 6191 1713 2743 3364 Guns 5285 | . 560 158 1075 . . 209 . 761 2522 Cannons 6482 | . 261 169 785 100 1170 1493 606 1058 840 Explosions 6776 | . 138 . . 128 . 4489 1102 919 . Melee . | . . . . . . . . . . Ramming 16 | . 4 . . . . . 5 5 2 Kinetic 3234 | . . . 340 100 98 . . 176 2520 Thermal 8032 | . 698 158 1392 35 1072 1779 661 1617 620 Explosive 5439 | . . . . . . 3814 962 663 . Electromagnetic 1838 | . 261 169 128 93 . 598 85 282 222 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 1 . . 3 2 4 7 Average Corruption 2 | . . . 1 . . 1 2 2 5 Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . 5 . . 2 1 16 13 Message Errors 8 | . . . 1 . . 2 . 4 1 Matter Fused 4 | . . . . . . . 1 . 3 Heat Flow Errors 6 | . . . 1 . . . . 4 1 Energy Discharges 8 | . . . 2 . . . . 3 3 Data Loss (minor) 6 | . . . . . . . . 3 3 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 3 | . . . 1 . . . . 2 . Overload Shots 10 | . . . . . 7 3 . . . Effects 3 | . . . . . 2 1 . . . Heat Surge 2 | . . . . . 2 . . . . Short Circuit 1 | . . . . . . 1 . . . Overflow Damage 534 | . 10 . . . 35 134 175 137 43 Projectiles 135 | . 10 . . . 35 31 6 10 43 Explosions 399 | . . . . . . 103 169 127 . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 714 | . 32 . . . 43 359 203 77 . Shots 25 | . 1 . . . 2 12 6 4 . Rammed 1 | . . . . . . . 1 . . Targets Rammed 8 | . 2 1 . . . . 2 2 1 Kicked 7 | . 2 1 . . . . 1 2 1 Crushed . | . . . . . . . . . . Highest Temperature 524 | . 306 45 342 59 307 330 267 336 524 Average Temperature 94 | . 86 17 88 23 81 73 68 98 139 Received Heat Transfer 1679 | . 69 9 315 54 117 336 189 99 491 Effects 12 | . 3 . . . . 2 . . 7 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . 1 Interference 6 | . 3 . . . . 2 . . 1 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 6 | . . 1 . . . 3 . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . 2 . . 3 1 1 . Combat Hostiles 7 | . . . 2 . . 3 1 1 . Parts Melted 39 | . 2 1 13 . 2 7 4 9 1 Heat Transferred 14251 | . 1619 481 3848 50 1580 2347 796 2475 1055 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 2 . . 2 1 6 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Maximum Alert Level 4 | . . . 2 1 2 4 2 . . Low Security (%) 63 | 100 100 100 50 73 58 3 . 100 100 Level 1 12 | . . . 38 26 21 31 19 . . Level 2 21 | . . . 11 . 20 51 80 . . Level 3 1 | . . . . . . 6 . . . Level 4 1 | . . . . . . 7 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1295 | . 74 90 465 214 433 1295 677 192 149 Initial 538 | . . 14 12 172 73 156 538 126 56 Average 207 | . 25 15 209 179 233 492 484 91 41 Influence Increases 5322 | . 254 209 770 74 609 1839 451 654 462 Destroy 0b10 Robot/C 2720 | . 160 160 420 40 320 820 200 280 320 Destroy 0b10 Robot/NC 350 | . 35 . 80 5 30 100 35 35 30 Destroy Leader 670 | . 40 40 130 20 102 164 34 78 62 Allied During Kill 93 | . . . . . 84 9 . . . Trap Triggered on 0b10 20 | . . . 20 . . . . . . Successful Hack 92 | . . . . . 12 56 12 . 12 Disable Machine 270 | . . 9 . . 36 126 45 45 9 Anti-Garrison Action 150 | . . . . . . 150 . . . Destroy Structure 507 | . 4 . . 9 10 204 80 186 14 Partial Spotted 165 | . 15 . 60 . 15 60 . 15 . Lose Combat Pursuer 285 | . . . 60 . . 150 45 15 15 Influence Decreases 5322 | . 210 214 329 348 413 966 1427 819 596 Entered New Map 1732 | . . 30 27 308 133 246 737 173 78 Time Decay 2974 | . 210 184 272 30 210 600 510 616 342 Lost Part 556 | . . . 30 10 10 120 180 30 176 Lost Ally 60 | . . . . . 60 . . . . Squads Dispatched 23 | . . . 1 2 1 9 2 4 4 Investigation 7 | . . . . 2 1 3 1 . . Extermination 8 | . . . . . . 2 1 3 2 Reinforcement 6 | . . . 1 . . 2 . 1 2 Assault 1 | . . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Distress Signals 12 | . . . 5 . 1 5 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 213 | . 13 7 33 5 17 66 18 18 36 Peak Tracking Total 10 | . 4 3 5 6 10 8 4 6 10 Tactical Retreats 21 | . . . 4 . . 7 5 1 4 ECM-based Alert Blocks 5 | . . . . . . . 2 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Traps Triggered 13 | . . . 2 2 . 8 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 5 | . . . 5 . . . . . . Triggered 2 | . . . 2 . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Machines Disabled 31 | . . 1 . . 4 15 5 5 1 Max in Single Turn 3 | . . 1 . . 2 3 2 1 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Machines Accessed 12 | . 1 . . . 4 4 1 1 1 Terminals 5 | . . . . . 4 . . 1 . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 3 | . 1 . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 2 . . . 10 11 2 1 3 Successful 20 | . 2 . . . 4 10 2 . 2 Failed 9 | . . . . . 6 1 . 1 1 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . . . . . 10 . . 1 . Fabricators 5 | . . . . . . 3 2 . . Repair Stations 8 | . 2 . . . . 3 . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . . 4 . . . . Open Door 2 | . . . . . 2 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . 3 2 . . Network Status 1 | . . . . . . 1 . . . Load Schematic 2 | . . . . . . 1 1 . . Build 2 | . . . . . . 1 1 . . Repair Station Hacks 7 | . 2 . . . . 3 . . 2 Scan Component 4 | . 1 . . . . 2 . . 1 Repair 3 | . 1 . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 5 | . . . 3 . . 2 . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . . . 4 4 1 . 1 Full Trace Events 4 | . . . . . 1 2 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 201 | . . . . . . 134 67 . . Total Part Build Rating 4 | . . . . . . 4 . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 . . 1 Time 131 | . 36 . . . . 70 . . 25 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 5 . . . Highest-Rated Group 173 | . . . . . 173 93 . . . Highest-Rated Ally 29 | . . . . . 29 29 . . . Total Orders 1 | . . . . . 1 . . . . GUARD 1 | . . . . . 1 . . . . Ally Attacks 91 | . . . . . 68 23 . . . Total Damage 1008 | . . . . . 766 242 . . . Kills 11 | . . . . . 10 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Active Infowar (turns) 2852 | . 149 . . . . . 606 1339 758 Sensors 2703 | . . . . . . . 606 1339 758 ECM 1519 | . 149 . . . . . 243 941 186 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Turns Passed 7305 | 53 675 971 579 75 432 1211 1020 1339 950 Spaces Moved 6270 | 43 368 652 740 124 513 1548 786 952 544 Core 119 | 14 . . . . . . 88 . 17 Treads . | . . . . . . . . . . Legs 2277 | 29 368 652 103 . . . 331 381 413 Wheels 140 | . . . . . . . 119 . 21 Hover 2423 | . . . . . . 1511 248 571 93 Flight 1311 | . . . 637 124 513 37 . . . Fastest Speed 21 | 50 120 120 28 28 26 21 42 52 50 Average Speed 84 | 97 140 142 40 28 46 44 110 107 114 Slowest Speed 600 | 120 190 190 120 29 106 106 190 190 600 Overloaded Moves 14 | . . . . . . 14 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . 3 1 1 1 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 63 95 82 11 68 39 15 27 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 434 | . 4 . . 9 9 208 87 102 15 Melee . | . . . . . . . . . . Projectile 37 | . . . . 2 7 5 4 4 15 AOE 396 | . 4 . . 7 2 203 83 97 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Total 7641 | 54 467 675 886 149 666 1949 887 1163 745 Wait 534 | . 44 . 8 10 59 215 24 99 75 Move 6249 | 42 367 651 733 121 510 1545 785 951 544 Hop 6 | . . . 3 1 1 1 . . . Pick Up 169 | 6 13 5 23 4 11 39 23 21 24 Fast Attach 10 | . . . . . 7 . . . 3 Attach 88 | 6 1 . 11 1 5 18 22 7 17 Detach 6 | . . . 1 . 3 1 . . 1 Swap 81 | . 5 3 11 4 7 26 2 17 6 Drop 114 | . 6 3 23 1 20 30 3 14 14 Fire 360 | . 29 12 68 7 43 63 26 52 60 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . 1 . . Kick 7 | . 2 1 . . . . 1 2 1 Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . . 11 . . . Rewire . | . . . . . . . . . . Trap 5 | . . . 5 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 499 | -10/Materials | Repaired Corrupted Med. Storage Unit 729 | -10/Materials | Entered Mines 738 | -10/Mines | Assembled infested the area 746 | -10/Mines | Met a Derelict bent on vengeance 1058 | -10/Mines | Discovered new exit (range 16) 1098 | -10/Mines | Found a hidden stash of uninstalled traps 1447 | -10/Mines | Build established: Scavenger-Mutant 1465 | -10/Mines | Discovered new exit (range 15) 1700 | -10/Mines | Entered Materials 1700 | -9/Materials | Evolved 2 slots: Propulsion x2 1701 | -9/Materials | Identified exit to Mines 1892 | -9/Materials | Lost 3 parts (1p1u1w) 2007 | -9/Materials | Discovered new exit (range 4) 2194 | -9/Materials | Build established: Scavenger-Sprinter 2276 | -9/Materials | Discovered new exit (range 7) 2277 | -9/Materials | Identified exit to Materials 2279 | -9/Materials | Entered another Materials area 2279 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2280 | -8/Materials | Identified exit to Storage 2354 | -8/Materials | Entered Storage 2412 | -8/Storage | Found Prototype Launcher 2413 | -8/Storage | Identified Scatter Rocket Array 2592 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2701 | -8/Storage | Lost 5 allies 2741 | -8/Storage | Discovered new exit (range 6) 2743 | -8/Storage | Identified exit to Factory 2786 | -8/Storage | Entered Factory 2786 | -7/Factory | Accompanied by 5 allies 2786 | -7/Factory | Evolved 2 slots: Propulsion x2 2855 | -7/Factory | Murdered 5 allies 2958 | -7/Factory | Repaired Cld. Airjet 3113 | -7/Factory | Lost 5 parts (1p3n1w) 3241 | -7/Factory | Allied Derelicts emerged from ambush trap array 3508 | -7/Factory | Fabricated Cld. Airjet? 3725 | -7/Factory | Cargo convoy interrupted 3732 | -7/Factory | Core integrity fell below 50% 3778 | -7/Factory | Found Prototype Processor 3826 | -7/Factory | Garrison activated, responded to threat 3877 | -7/Factory | Identified Exp. Targeting Computer 3953 | -7/Factory | Lost 4 parts (1p3n) 3955 | -7/Factory | Destroyed 12 combat bots 3992 | -7/Factory | Discovered new exit (range 3) 3997 | -7/Factory | Entered another Factory area 3997 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4125 | -6/Factory | Discovered new exit (range 4) 4126 | -6/Factory | Identified exit to Lower Caves 4226 | -6/Factory | Spotted B-75 Beast 4330 | -6/Factory | Lost 12 parts (1p5n2u4w) 4503 | -6/Factory | Discovered new exit (range 5) 4507 | -6/Factory | Identified exit to Factory 4535 | -6/Factory | Core integrity fell below 50% 4553 | -6/Factory | Build established: Mutant 5017 | -6/Factory | Entered another Factory area 5017 | -5/Factory | Evolved 2 slots: Utility x2 5158 | -5/Factory | Build established: Skirmisher 6335 | -5/Factory | Discovered new exit (range 11) 6341 | -5/Factory | Identified exit to Factory 6356 | -5/Factory | Entered another Factory area 6356 | -4/Factory | Evolved 2 slots: Utility x2 6409 | -4/Factory | Build established: Gunner 6539 | -4/Factory | Repaired Adv. Sensor Array 7132 | -4/Factory | Build established: Scavenger-Gunner 7142 | -4/Factory | Cargo convoy interrupted 7143 | -4/Factory | Spotted Striker 7143 | -4/Factory | Spotted Striker 7172 | -4/Factory | Destroyed Striker 7186 | -4/Factory | Destroyed Striker 7257 | -4/Factory | Core integrity fell below 50% 7270 | -4/Factory | Core integrity fell below 20% 7303 | -4/Factory | Lost 22 parts (2p7n6u7w) 7306 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. M-36 Artificer repairs G-67 Veteran. G-67 Veteran knocked back. H-77 Assassin knocked back. Acquired Wheel. Acquired 6 matter. Acquired 8 matter. Acquired 25 matter. BXC FAD6R0|YU8&DWE KNOE7 Acquired 5 matter. Critical hit (Burn: +37). Slug penetrates G-67 Veteran. K-01 Serf collects debris. G-67 Veteran knocked back. U-05 Engineer builds a Wall. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????#####+####???????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????? #??????? | | ???????????????????????????? #??????? | | ??????#??????????????????????? #??????? | | ??????# ??????????????????????? #??????? | | ?????## #????????????????????###+######## | | ????? u########???????????# | | ????# u k #???????????# | | ????? ############# """"" | | ????# " *=!%g "" "" | | ????# %!!g#==""""" | | ????# @ u %h =%%x%k """"%= | | ????# ############### ####[!% =%! | | ???????????????????# # ## ##?#!"" """! | | ???????????????????# # ##?# """""" | | ??????????????????#########+#### """""" | | ??????????????????# # """""" | | ??????????????????# # ! | | ??????????????????# #+##/####### | | ??????????????????# #% | | | ??????????????????# #!! | | ??????????????????# % + | | ??????????????????# # | | ??????????????????# +% | | ??????????????????# " # ###### | | ??????????????????# "Y" # #????? | | ??????????????????# """ + #????? | | ??????????????????# ### ##???? | | ??????????????????##############?# # ???? | | ?????????????????????????????????# # ???? | | ????????????????????????????????##+#+###### | | ????????????????????????????????# !%=! | | ????????????????????????????????# |""" | | ????????????????????????????????# ""R" % | | ????????????????????????????????# "" " == | | ????????????????????????????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 6 Energy Filtering 30 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Cld. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -7/Factory Repaired ---------- Med. Storage Unit | 76% | -10/Materials | Corrupted Cld. Airjet | 25% | -7/Factory Adv. Sensor Array | 33% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ooh, Shiny! Overkill Treasure Hunter Challenges ------------ None Game ------ Seed NodeAntimatterBay Manual? 0 Play Time 01:54:07 Cumulative 19.5 hours Start 2026.02.17 @ 18:45:32 End 2026.02.17 @ 21:44:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 785d5feb-951b-41e5-9fa3-32b4e6ce200a