Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.11 @ 22:11:43 Player: Horse Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (146) 730 Value Destroyed (5581) 5581 Prototype IDs (47) 940 Alien Tech Used (3) 600 Bonus (8410) 8410 TOTAL SCORE: 25561 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 986 Follower Combat Kills 6182 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -658 Cogmind --------- Core Integrity 0/1600 Matter 196/300 Energy 1070/1100 System Corruption 17% Temperature Cool (0) Movement Core (300) Ox5 Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Zionite Biocell Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Quantum Capacitor > --- WEAPON (2) ------- Matter Neutralizer > --- INVENTORY (4) ---- Particle Accelerator Advanced Force Field Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Experimental Weapon Cycler Experimental Utility Shielding Zionite Shade Carapace Light Regenerative Plating Improved Remote Force Field > --- WEAPON ----------- Neutron Cannon Heavy Neutron Cannon > --- INVENTORY -------- Enhanced Flexi-carbon Leg Experimental Heat Sink Zionite Biocell Zionite Biocell Improved Matter Compressor Particle Accelerator Quantum Capacitor Zionite Weapon Casing Medium Reactive Plating Advanced Powered Armor Light Regenerative Plating Advanced Force Field Improved Remote Force Field Antimissile System Antimissile System Cooled Particle Cannon Neutron Cannon Matter Neutralizer Long-range Phase Cannon Proton Missile Launcher Precision Grenade Launcher [Rating: 152] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Fusion Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Neutron Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Coil Gun Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 279 | 7 1 1 16 15 44 8 10 . 9 22 7 6 6 7 31 30 3 . 4 5 15 4 9 19 Power 11 | 1 . . 1 1 1 . . . . 1 . 1 . 1 . 2 . . 1 . . . . 1 Engine 6 | 1 . . 1 1 1 . . . . 1 . 1 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 25 | 2 . . 2 1 2 . . . . 2 . . 3 . 4 1 . . . . 2 . 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 23 | 2 . . 2 1 2 . . . . 2 . . 3 . 4 1 . . . . 2 . 2 2 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 152 | 2 1 1 6 5 25 4 8 . 3 14 5 2 3 5 16 19 3 . 3 3 8 3 6 7 Device 75 | . . 1 3 2 13 3 5 . 3 5 4 2 1 3 8 12 . . 2 2 3 . 2 1 Storage 24 | 2 1 . 2 . 1 1 1 . . 2 . . 1 2 2 2 1 . . . 1 . 3 2 Processor 14 | . . . . 1 . . 1 . . . 1 . 1 . 2 1 1 . . . 2 3 1 . Hackware 5 | . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . Protection 34 | . . . 1 2 9 . 1 . . 5 . . . . 3 4 1 . 1 1 2 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 . . 7 8 16 4 2 . 6 5 2 3 . 1 11 8 . . . 2 5 1 1 7 Energy Gun 15 | 2 . . 4 . 4 1 . . 1 . . . . . 2 1 . . . . . . . . Energy Cannon 26 | . . . . 3 . . . . . 3 1 2 . . 4 5 . . . 1 2 1 1 3 Ballistic Gun 19 | . . . 2 3 5 2 . . 4 2 . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 31 | . . . 1 2 7 1 2 . 1 . 1 1 . . 5 2 . . . 1 3 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 1 1 2 2 . . . 1 3 . . . . 1 5 1 . 6 1 1 . 2 2 Parts Lost 37 | . . . 1 . 4 2 . . . 2 . . . . . . . . . . . . . 28 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Propulsion 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 22 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . 18 Weapon 9 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . 5 Highest Loss Streak 24 | . . . 1 . 3 2 . . . 2 . . . . . . . . . . . . . 24 Average Slot Usage (%) 98 | . 88 85 98 98 96 99 100 100 99 99 100 100 99 100 99 99 100 100 98 100 98 99 98 80 Engine 3 | . 14 14 11 9 6 7 7 7 7 6 6 6 6 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 6 5 5 5 5 3 . . . . . Leg 12 | . 28 28 22 18 15 15 15 15 15 13 13 13 13 13 11 10 10 10 10 10 9 8 8 5 Device 14 | . . . 15 7 12 22 16 15 14 16 7 13 12 12 12 17 15 15 13 19 18 17 16 12 Storage 22 | . 17 14 19 27 24 24 30 30 30 23 20 20 20 20 20 18 21 21 21 21 19 17 19 17 Processor 10 | . . . . 8 5 . 5 7 7 6 6 6 7 13 11 14 15 15 15 15 21 29 31 26 Hackware 2 | . . . . . 5 . . . . 3 6 6 6 6 8 . . . . . . . . . Protection 13 | . . . 8 8 9 14 7 7 7 15 24 20 18 13 14 20 20 21 21 16 14 13 12 8 Energy Gun 2 | . 28 28 12 . 4 6 6 . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . 4 . . . . . . 5 2 13 6 6 7 5 5 5 7 4 8 8 4 Ballistic Gun 3 | . . . 8 9 9 . . . 5 12 6 4 . 5 1 . . . . . . . . . Launcher 2 | . . . . 3 . 6 6 15 8 . . 4 . . 2 2 5 5 5 2 3 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 14 14 15 35 43 66 63 69 66 68 82 85 80 80 80 83 100 96 96 96 92 95 92 108 106 Greatest Support 58 | 20 20 20 34 34 37 37 37 37 37 56 56 56 56 37 56 56 56 56 56 56 56 56 56 58 Greatest Overweight (x) 3 | 1 . . 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 22 | 8 10 8 16 16 16 16 20 20 20 20 16 16 16 16 16 22 22 22 22 22 22 22 22 22 Average Capacity 17 | 6 8 8 11 16 16 16 19 20 20 17 16 16 16 16 16 18 22 22 22 22 22 22 22 20 Most Carried 22 | 3 7 8 16 16 16 16 20 20 20 19 16 16 16 16 16 22 22 22 22 22 22 22 22 22 Average Carried 17 | 1 6 7 10 15 15 15 19 20 19 15 15 15 15 15 15 17 21 21 21 21 21 21 21 20 Final Capacity 22 | 8 8 8 16 16 16 16 20 20 20 16 16 16 16 16 16 22 22 22 22 22 22 22 22 4 Final Carried 22 | 3 7 8 16 16 16 16 20 20 20 16 16 16 16 16 16 22 22 22 22 22 22 22 22 2 Class Distribution -------------------- 39% | Messiah-Mutant 24% | Mutant 14% | Hauler-Mutant 10% | Messiah-Skirmisher 8% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Skirmisher | -2/Research Messiah-Skirmisher | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 5091 | 270 . 10 436 163 862 329 321 . 209 215 236 145 40 98 390 787 45 . . 120 232 30 100 53 Remotely 530 | . . . 50 . 151 329 . . . . . . . . . . . . . . . . . . Salvage Created 6145 | 82 . . 850 28 1191 102 202 . 89 153 221 27 . . 1118 928 . . . 90 429 . . 635 Parts 292 | 4 . . 52 8 66 13 11 . 6 3 5 8 . . 44 29 . . . 5 18 . . 20 Haulers Intercepted 15 | . . . 4 . 4 . . . . . . . . . 4 1 . . . . 2 . . . Recyclers Shooed 6 | . . . 1 1 1 . . . . 1 . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . 2 9 . 12 . 2 13 . 10 . . 16 1 . 27 . . . . Prevented 12 | . . . . . . . . . . . 4 . . 5 . . 3 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 99 | . . . 10 4 18 5 7 . 4 1 4 4 . . 14 8 . . . 3 5 . 1 11 Guns 23 | . . . 7 . 10 2 1 . . 1 . . . . 2 . . . . . . . . . Cannons 10 | . . . . . . . . . . . 2 . . . 3 3 . . . 1 . . 1 . AOE 59 | . . . 3 4 8 3 6 . 4 . 1 4 . . 5 3 . . . 2 5 . . 11 Classes Destroyed 16 | 1 . . 5 1 6 1 . . . . . . . . . . . . . . 1 . 1 . Worker 8 | . . . . . 4 . . . . . . . . . 1 . . . . . . . . 3 Builder 9 | . . . 1 . 2 . . . . . . . . . 2 3 . . . . 1 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 14 | . . . 4 . 4 . . . . . . . . . 4 1 . . . . 1 . . . Recycler 9 | 1 . . 3 . 3 . . . . 1 . . . . . 1 . . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 39 | . . . . 4 8 4 4 . 3 . . 4 . . . . . . . 3 5 . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 32 | . . . 5 . 4 . 2 . 1 . 2 . . . 8 4 . . . . . . . 6 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 2 . 1 . . . 2 . . . . . . . . . . . . 1 Programmer 13 | . . . . . 2 . . . . 1 . . . . 6 4 . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Mutant 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 1 . . 4 5 7 4 4 . 3 2 2 4 . . 5 5 . . . 2 5 . 1 7 Combat Bots Only 6 | . . . 3 4 4 4 4 . 3 1 2 4 . . 5 4 . . . 2 5 . 1 6 Max Kills in Single Turn 4 | 1 . . 3 4 4 3 3 . 2 1 1 2 . . 4 4 . . . 2 3 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 4 3 3 3 . 2 . 1 2 . . 1 1 . . . 2 3 . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 11773 | . 34 . 432 174 1652 226 148 . 49 246 624 77 . 18 523 758 . . . 18 281 29 151 6333 Core 2097 | . . . 67 8 118 33 12 . 12 . 102 15 . . 39 36 . . . 18 29 . 16 1592 Absorbed by Shields 1625 | . . . 164 . 392 84 54 . 19 76 146 20 . 5 100 77 . . . 6 86 9 104 283 Core Remaining (%) 92 | 100 . 100 83 98 . . . . 75 . . . . 86 96 . . . . 86 97 100 . . Volleys Fired 376 | 2 . . 42 4 77 12 17 . 14 17 21 6 1 2 45 44 3 . . 10 24 2 17 16 Largest 2 | 2 . . 2 2 2 2 2 . 2 2 2 2 1 2 2 2 1 . . 2 2 1 2 2 Hottest 200 | 90 . . 130 93 85 56 75 . 66 90 130 190 100 120 190 195 39 . . 195 126 110 200 200 Shots Fired 615 | 4 . . 79 7 137 23 29 . 19 29 41 8 1 4 67 66 3 . . 15 26 2 32 23 Gun 315 | 4 . . 77 1 125 20 16 . 14 24 20 1 . 2 11 . . . . . . . . . Cannon 201 | . . . . 1 . . . . . 5 16 5 1 2 35 58 . . . 13 16 2 32 15 Launcher 99 | . . . 2 5 12 3 13 . 5 . 5 2 . . 21 8 3 . . 2 10 . . 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 193 | . . . 33 1 84 10 5 . 13 24 20 1 . 2 . . . . . . . . . . Thermal 303 | 4 . . 44 1 25 10 11 . 1 5 16 5 1 2 42 58 . . . 13 16 2 32 15 Explosive 55 | . . . 2 5 6 3 10 . 4 . . 2 . . 15 . . . . . 4 . . 4 Electromagnetic 64 | . . . . . 22 . 3 . 1 . 5 . . . 10 8 3 . . 2 6 . . 4 Robot Hit Streak 19 | 2 . . 19 1 17 13 3 . 3 7 8 2 . 1 13 17 . . . 3 3 . 1 4 Robot Miss Streak 4 | 1 . . 2 1 4 3 3 . 2 2 4 . . 2 3 1 . . . 2 3 . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 339 | 3 . . 58 1 97 14 10 . 9 14 30 2 . 1 34 42 . . . 6 4 . 3 11 Core Hits 299 | 2 . . 30 5 63 8 12 . 9 5 10 5 . 1 38 19 . . . 4 26 . 3 59 Critical Hits 5 | . . . . . 1 . . . . . . . . . 1 3 . . . . . . . . Critical Kills 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20987 | 44 . . 1168 260 3502 541 588 . 456 342 1040 356 . 24 2874 3384 70 . . 477 1591 . 614 3656 Guns 4091 | 44 . . 884 17 1928 235 143 . 69 342 209 . . 24 196 . . . . . . . . . Cannons 3649 | . . . . . . . . . . . 507 . . . 686 1688 . . . 265 198 . 149 156 Explosions 13208 | . . . 284 243 1565 306 445 . 387 . 324 356 . . 1992 1696 70 . . 212 1393 . 465 3470 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 39 | . . . . . 9 . . . . . . . . . . . . . . . . . . 30 Kinetic 2449 | . . . 411 17 1262 102 13 . 69 342 209 . . 24 . . . . . . . . . . Thermal 8018 | 44 . . 473 . 747 133 130 . . . 507 . . . 1299 2690 . . . 420 932 . 149 494 Explosive 7134 | . . . 284 243 808 306 356 . 387 . . 356 . . 1014 113 . . . . 462 . 465 2340 Electromagnetic 3347 | . . . . . 676 . 89 . . . 324 . . . 561 581 70 . . 57 197 . . 792 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 3 3 3 3 3 2 . . . . 3 . . . . . 2 . . 16 Average Corruption 2 | . . . . . 2 3 3 3 3 1 . . . . 1 . . . . . 2 . . 8 Corruption Purged 4 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Effects 85 | . . . . . 19 15 20 3 11 4 . . . . 2 . . . . . 7 . . 4 Message Errors 23 | . . . . . 4 3 7 2 1 3 . . . . . . . . . . 3 . . . Matter Fused 14 | . . . . . 2 4 3 1 3 . . . . . . . . . . . . . . 1 Heat Flow Errors 11 | . . . . . 2 2 3 . 3 1 . . . . . . . . . . . . . . Energy Discharges 12 | . . . . . 4 1 3 . 1 . . . . . 2 . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . 4 3 3 . 1 . . . . . . . . . . . 2 . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 9 | . . . . . 3 2 1 . 2 . . . . . . . . . . . 1 . . . Overload Shots 5 | . . . . . 3 . . . 1 . . . . . 1 . . . . . . . . . Overflow Damage 1482 | . . . . . 220 18 . . . . 21 43 . . 166 663 . . . . 103 . 210 38 Projectiles 306 | . . . . . . . . . . . 21 . . . 70 190 . . . . 25 . . . Explosions 1176 | . . . . . 220 18 . . . . . 43 . . 96 473 . . . . 78 . 210 38 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 315 | . . . . 10 118 . 35 . . . . . . . 53 70 . . . . 18 . . 11 Shots 11 | . . . . 1 4 . 1 . . . . . . . 1 2 . . . . 1 . . 1 Rammed 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 4 Targets Rammed 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . 6 Kicked 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | 60 . . 213 46 257 214 195 . 266 317 201 84 30 45 313 264 . . . 390 114 52 204 172 Average Temperature 71 | 30 . . 64 24 65 90 52 . 88 79 47 36 22 28 84 72 . . . 138 35 26 72 52 Received Heat Transfer 1206 | . 18 . 144 18 229 . . . 14 . 93 . . . 105 142 . . . . 36 . . 407 Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . 4 2 . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . 4 2 . . . . . . . . Parts Fried 12 | . . . . . 3 . 1 . . . . . . . 5 2 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Heat Transferred 7106 | 124 . . 1174 . 940 259 222 . . . 600 . . . 935 1605 . . . 206 680 . 61 300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . . . . . . . . . . . . . . 1 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 2744 | 5 15 5 322 296 556 . . . . 507 . . . . 482 983 . . . . 1679 1094 2744 2237 Average Influence 477 | 2 9 5 197 201 263 . . . . 246 . . . . 230 418 . . . . 477 1020 1418 2034 Maximum Alert Level 5 | . . . 1 1 2 . . . . 2 . . . . 2 3 . . . . 5 3 5 5 Low Security (%) 34 | 100 100 100 47 44 49 . . . . 41 . . . . 43 3 . . . . 36 . . . Level 1 30 | . . . 52 55 18 . . . . 45 . . . . 38 48 . . . . 27 . . . Level 2 17 | . . . . . 31 . . . . 12 . . . . 17 43 . . . . 15 . 11 . Level 3 5 | . . . . . . . . . . . . . . . . 4 . . . . 1 100 11 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . 14 . 50 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . 4 . 8 79 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 17 20 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . 2 . 5 . . . . 2 . . . . 7 9 . . . . 5 1 12 3 Investigation 6 | . . . . . 2 . . . . 1 . . . . 1 1 . . . . . . . 1 Extermination 15 | . . . . . 2 . . . . 1 . . . . 4 4 . . . . 2 . 1 1 Reinforcement 14 | . 1 . 2 . . . . . . . . . . . 2 3 . . . . 3 . 3 . Assault 9 | . . . . . . . . . . . . . . . . . . . . . . 1 7 1 Garrison 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . . . . 1 2 . . . . 2 . 2 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 11 | . . . 1 2 2 . . . . . . . . . . . . . . . 3 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 289 | . 2 . 18 6 31 5 7 . 6 1 5 8 . 10 20 21 5 . . 6 33 3 31 71 Peak Tracking Total 28 | . 2 . 5 5 5 4 3 . 3 1 3 4 . 4 5 4 3 . . 3 12 2 6 28 Tactical Retreats 15 | . . . . 1 5 . . . . . . . . . . 2 . . . . 1 . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 5 | . . . . . 2 . . . . . . . . . . . . . . . 3 . . . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 51 | . . . . 2 16 1 . . 2 . . . . . 4 18 . . . . 2 . 3 3 Max in Single Turn 6 | . . . . 2 6 1 . . 1 . . . . . 2 6 . . . . 1 . 2 2 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 43 | . 2 . 3 3 7 . 3 4 . 4 . . . . 6 3 1 . 5 . . . 1 1 Terminals 14 | . 2 . 3 2 5 . . . . 2 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . Repair Stations 8 | . . . . 1 2 . . . . . . . . . 3 2 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Scanalyzers 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 154 | . 6 . 10 6 18 . 9 22 . 21 . . . . 25 15 1 . 18 . . . 2 1 Successful 109 | . 2 . 5 3 8 . 9 22 . 16 . . . . 17 7 1 . 18 . . . . 1 Failed 45 | . 4 . 5 3 10 . . . . 5 . . . . 8 8 . . . . . . 2 . Catastrophic 3 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 1 . 5 2 7 . . . . 7 . . . . 5 11 . . . . 13 3 7 . Terminals 39 | . 6 . 10 4 9 . . . . 10 . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . 3 . . . . 3 5 . . . . . . . . Repair Stations 34 | . . . . 2 9 . . . . . . . . . 13 10 . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . . . . 4 . . . . . . . 2 1 Scanalyzers 13 | . . . . . . . . . . 8 . . . . 5 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 1 . 4 1 3 . 9 22 . 3 . . . . . . 1 . 18 . . . . . Record 24 | . . . . . . . 7 11 . . . . . . . . . . 6 . . . . . Part Schematic 9 | . . . . . . . . 5 . . . . . . . . . . 4 . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Branch Access Points 5 | . 1 . 1 1 1 . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 3 . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Build 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Repair Station Hacks 22 | . . . . 2 5 . . . . . . . . . 8 7 . . . . . . . . Scan Component 13 | . . . . 1 3 . . . . . . . . . 5 4 . . . . . . . . Repair 9 | . . . . 1 2 . . . . . . . . . 3 3 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Retrieve Components 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Scanalyzer 12 | . . . . . . . . . . 8 . . . . 4 . . . . . . . . . Insert Component 6 | . . . . . . . . . . 4 . . . . 2 . . . . . . . . . Analyze 6 | . . . . . . . . . . 4 . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 2 . 1 . . . . 4 . . . . 4 . . . . . . . . . Terminals 4 | . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 3 3 6 . . . . 4 . . . . 5 3 . . . . . . 1 . Full Trace Events 4 | . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 5 . 3 . . . . 1 . . . 4 . . . . . Parts Built 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Matter 855 | . . . . . . . . . . 570 . . . . 285 . . . . . . . . . Time 380 | . . . . . . . . . . 304 . . . . 76 . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . 10 . . . . 5 . . . . . . . . . Parts Repaired 9 | . . . . 1 2 . . . . . . . . . 3 3 . . . . . . . . Time 359 | . . . . 80 82 . . . . . . . . . 90 107 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 38 | . . 3 . . . . . . 1 . . . 9 . 1 8 . . . . 10 1 5 . Largest Group 9 | . . 3 3 . . . . . 1 1 . . 9 9 6 8 6 4 4 4 8 6 8 1 Highest-Rated Group 912 | . . 40 40 . . . . . 94 94 . . 275 275 187 716 550 338 338 338 710 771 912 268 Highest-Rated Ally 268 | . . 16 16 . . . . . 94 94 . . 40 40 40 96 96 96 96 96 103 268 268 268 Zionite Dispatches 13 | . . . . . . . . . . . . . . . 1 3 . . . . 5 1 3 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Light 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 40 | . . . 2 . . . . . . . . . . . 8 10 1 . . 4 . . . 15 STAY 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 GOTO 18 | . . . 1 . . . . . . . . . . . 2 5 . . . 1 . . . 9 FOLLOW 12 | . . . 1 . . . . . . . . . . . 2 3 1 . . 2 . . . 3 DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . COLLECT 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 Ally Attacks 542 | . . . 27 . . . . . 16 1 . . . 65 43 46 26 . . 27 131 13 136 11 Total Damage 30779 | . . . 231 . . . . . 282 48 . . . 1871 1103 2412 1495 . . 844 9108 643 11314 1428 Kills 166 | . . . 5 . . . . . 3 1 . . . 11 6 16 7 . . 8 48 2 54 5 Allies Corrupted 3 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . 1 . . . 1 2 . 1 . 1 . 2 1 . . 2 1 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . 4 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 239 | . . . . . . . . . . . . . . . 24 22 . . . . 39 38 87 29 Traps 84 | . . . . . . . . . . . . . . . 16 16 . . . . 18 13 16 5 Emergency Access 48 | . . . . . . . . . . . . . . . 8 6 . . . . 7 7 12 8 Items 87 | . . . . . . . . . . . . . . . . . . . . . 13 17 47 10 Machines 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Patrols 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Guards 9 | . . . . . . . . . . . . . . . . . . . . . . 1 6 2 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 17430 | 76 78 286 677 611 1458 736 1527 120 674 785 526 336 1379 1115 1534 1137 596 249 322 743 963 345 787 370 Spaces Moved 9640 | 49 61 235 366 262 657 420 782 76 376 416 293 205 884 659 799 510 341 163 207 452 524 228 465 210 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 9570 | 42 61 235 366 262 657 420 782 76 376 416 293 205 884 659 799 510 341 163 207 452 524 228 465 147 Wheels 63 | . . . . . . . . . . . . . . . . . . . . . . . . 63 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 160 160 150 150 150 150 155 150 150 150 150 150 150 140 140 140 100 Average Speed 150 | 116 120 120 134 160 160 160 160 160 160 155 150 150 151 158 151 150 150 150 150 150 145 140 140 133 Slowest Speed 190 | 120 120 120 160 160 160 160 160 160 160 190 150 150 160 185 185 150 150 150 150 150 150 140 140 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 5 21 52 33 36 21 59 79 68 54 13 59 35 88 73 15 18 67 40 61 79 19 9 22 19 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 10 | . . 1 . . . . . 1 . . 1 . 2 . . . 2 . 3 . . . . . Known Exits Taken 20 | . 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . 1 . . . 3 5 . 2 . 2 3 2 4 . . 3 5 . 4 . . . . Spaces Dug 85 | . . . . . . . 38 . . 5 . 4 . . 6 8 . . . 2 6 . 12 4 Terrain Destroyed 771 | . . . 26 23 91 24 106 . 44 6 1 31 . 1 79 91 . . . 15 70 1 27 135 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 99 | . . . . . 1 . . . 2 6 1 10 . 1 16 14 . . . 7 10 1 21 9 AOE 672 | . . . 26 23 90 24 106 . 42 . . 21 . . 63 77 . . . 8 60 . 6 126 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 11887 | 60 66 238 473 450 952 462 1026 75 426 526 328 222 921 727 1044 805 422 168 219 498 694 252 567 266 Wait 1277 | . . 2 23 143 124 18 210 . 24 49 . 1 20 52 129 183 71 4 . 30 107 14 65 8 Move 9615 | 48 60 234 365 261 656 419 781 75 375 415 292 204 883 658 798 509 340 162 206 451 523 227 464 209 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 138 | 3 3 1 14 11 25 3 5 . 1 7 4 2 4 2 16 18 2 1 1 1 5 3 4 2 Fast Attach 73 | 7 . 1 6 5 4 . . . 2 6 . 1 2 1 10 10 1 . 6 . 2 . 4 5 Attach 38 | . . . 1 2 6 2 . . . 3 . . . . 3 5 . . . . 2 2 3 9 Detach 23 | . 1 . 2 2 3 . . . . 2 . . 1 1 4 4 . . 1 . . . 2 . Swap 171 | . 1 . 9 8 34 6 10 . 8 13 7 5 4 6 18 15 2 . . 5 11 2 2 5 Drop 149 | . 1 . 11 14 21 2 2 . 2 14 4 3 6 3 21 16 3 1 5 1 8 2 6 3 Fire 376 | 2 . . 42 4 77 12 17 . 14 17 21 6 1 2 45 44 3 . . 10 24 2 17 16 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . 5 . . 1 Rewire 10 | . . . . . . . 1 . . . . . . 2 . . . . . . 7 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Identified exit to Mines 138 | -10/Materials | Discovered new exit (range 13) 155 | -10/Materials | Entered Mines 162 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 222 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 301 | -10/Mines | Build established: Mutant 422 | -10/Mines | Discovered new exit (range 9) 427 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 432 | -10/Mines | Found Prototype Device 432 | -10/Mines | Identified Exp. Sensor Array 441 | -10/Mines | Entered Materials 441 | -9/Materials | Accompanied by 3 allies 441 | -9/Materials | Evolved 2 slots: Utility x2 728 | -9/Materials | Discovered new exit (range 8) 1079 | -9/Materials | Identified exit to Mines 1112 | -9/Materials | Discovered new exit (range 4) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Utility x2 1462 | -8/Materials | Repaired Exp. Sensor Array 1714 | -8/Materials | Discovered new exit (range 5) 1727 | -8/Materials | Identified exit to Factory 1729 | -8/Materials | Entered Factory 1729 | -7/Factory | Evolved 2 slots: Utility x2 2275 | -7/Factory | Repaired Minigun 2293 | -7/Factory | Garrison activated, responded to threat 2487 | -7/Factory | Lost 3 parts (2u1w) 2710 | -7/Factory | Build established: Hacker-Mutant 2856 | -7/Factory | Identified exit to Storage 2856 | -7/Factory | Identified exit to Lower Caves 3128 | -7/Factory | Repaired Imp. Shield Generator? 3187 | -7/Factory | Entered Lower Caves 3236 | -7/Lower Caves | Learned Factory terminal intel 3238 | -7/Lower Caves | Build established: Mutant 3522 | -7/Lower Caves | Encountered a Warlord checkpoint 3776 | -7/Lower Caves | Discovered new exit (range 8) 3831 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3923 | -7/Lower Caves | Entered another Lower Caves area 4020 | -7/Lower Caves | Discovered new exit (range 9) 4032 | -7/Lower Caves | Learned 4 Factory zone layouts 4294 | -7/Lower Caves | Learned 8 Factory zone layouts 4294 | -7/Lower Caves | Learned Factory security intel 4294 | -7/Lower Caves | Learned Research terminal intel 4294 | -7/Lower Caves | Learned Research garrison access intel 4360 | -7/Lower Caves | Build established: Hauler-Mutant 4475 | -7/Lower Caves | Identified exit to Data Miner 4931 | -7/Lower Caves | Encountered a Warlord checkpoint 5450 | -7/Lower Caves | Entered Data Miner 5450 | -7/Data Miner | Discovered new exit (range 6) 5481 | -7/Data Miner | Met Data Miner 5522 | -7/Data Miner | Learned location of Section 7 (-2) 5522 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5537 | -7/Data Miner | Received God Mode back door access code from Data Miner 5569 | -7/Data Miner | Identified exit to Proximity Caves 5570 | -7/Data Miner | Entered Proximity Caves 5633 | -6/Proximity Caves | Learned Factory security intel 5794 | -6/Proximity Caves | Escorted by Enhanced Grunt 5999 | -6/Proximity Caves | Found Alien Artifact 5999 | -6/Proximity Caves | Identified Dimensional Node Initializer 5999 | -6/Proximity Caves | Initialized slip node 6237 | -6/Proximity Caves | Discovered new exit (range 4) 6241 | -6/Proximity Caves | Identified exit to Factory 6244 | -6/Proximity Caves | Entered Factory 6244 | -6/Factory | Accompanied by 1 ally 6244 | -6/Factory | Evolved 2 slots: Utility x2 6247 | -6/Factory | Loaded intel: 21 terminal locations 6442 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6535 | -6/Factory | Incoming investigation squad redirected 6542 | -6/Factory | Local fabrication network quarantined 6601 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6889 | -6/Factory | Build established: Mutant 7001 | -6/Factory | Identified exit to Lower Caves 7001 | -6/Factory | Identified exit to Extension 7029 | -6/Factory | Entered Lower Caves 7233 | -6/Lower Caves | Learned location of Zion (-6) 7520 | -6/Lower Caves | Encountered a Warlord checkpoint 7544 | -6/Lower Caves | Discovered new exit (range 5) 7553 | -6/Lower Caves | Identified exit to Lower Caves 7555 | -6/Lower Caves | Entered another Lower Caves area 7723 | -6/Lower Caves | Build established: Scavenger-Mutant 7877 | -6/Lower Caves | Discovered new exit (range 10) 7889 | -6/Lower Caves | Identified exit to Zion 7891 | -6/Lower Caves | Entered Zion 7935 | -6/Zion | Given A8's code to call for help 7938 | -6/Zion | Discovered new exit (range 14) 8354 | -6/Zion | Learned location of Extension (-6) 8431 | -6/Zion | Learned Factory garrison access intel 8803 | -6/Zion | Imprinted 8806 | -6/Zion | Declared Zion's savior 9116 | -6/Zion | Build established: Messiah-Mutant 9178 | -6/Zion | Gained Derelict followers 9245 | -6/Zion | Identified exit to Proximity Caves 9270 | -6/Zion | Entered Proximity Caves 9270 | -5/Proximity Caves | Accompanied by 9 allies 9808 | -5/Proximity Caves | P-70 Sage assimilated allied CY-J2O(M) 10052 | -5/Proximity Caves | Learned 4 Factory zone layouts 10350 | -5/Proximity Caves | Discovered new exit (range 16) 10375 | -5/Proximity Caves | Identified exit to Factory 10385 | -5/Proximity Caves | Entered Factory 10385 | -5/Factory | Accompanied by 6 allies 10385 | -5/Factory | Evolved 2 slots: Utility x2 10388 | -5/Factory | Loaded intel: 4 garrison access locations 10812 | -5/Factory | Incoming investigation squad redirected 10862 | -5/Factory | Fabricated Exp. Terrain Scanner? 10867 | -5/Factory | Repaired Exp. Sensor Array 11097 | -5/Factory | Repaired Med. Reactive Plating 11127 | -5/Factory | Repaired Neutron Cannon 11282 | -5/Factory | Discovered new exit (range 16) 11318 | -5/Factory | Identified exit to Factory 11613 | -5/Factory | Zion Defense Resupply teleported in 11790 | -5/Factory | Terminal network hard line cut 11871 | -5/Factory | Found Prototype Processor 11871 | -5/Factory | Identified Exp. Signal Interpreter 11919 | -5/Factory | Entered another Factory area 11919 | -4/Factory | Accompanied by 1 ally 11919 | -4/Factory | Evolved 2 slots: Utility x2 12531 | -4/Factory | Retrieved Zion intel report: Active Terminals 12532 | -4/Factory | Zion Light squad teleported in 12624 | -4/Factory | Repaired Imp. Utility Shielding 12676 | -4/Factory | Repaired Imp. Particle Charger 12721 | -4/Factory | Repaired Imp. Weapon Shielding 12901 | -4/Factory | Zion Hacker squad teleported in 12908 | -4/Factory | Found Exp. Signal Interpreter 12975 | -4/Factory | Zion Light squad teleported in 13006 | -4/Factory | Garrison activated, responded to threat 13019 | -4/Factory | Discovered new exit (range 19) 13054 | -4/Factory | Identified exit to Upper Caves 13056 | -4/Factory | Entered Upper Caves 13056 | -4/Upper Caves | Accompanied by 7 allies 13265 | -4/Upper Caves | Learned location of Testing (-3) 13402 | -4/Upper Caves | Discovered new exit (range 19) 13499 | -4/Upper Caves | Identified exit to Upper Caves 13652 | -4/Upper Caves | Entered another Upper Caves area 13652 | -4/Upper Caves | Accompanied by 5 allies 13716 | -4/Upper Caves | Learned 4 Research zone layouts 13826 | -4/Upper Caves | Encountered a Warlord checkpoint 13827 | -4/Upper Caves | Discovered new exit (range 29) 13894 | -4/Upper Caves | Identified exit to Zhirov 13901 | -4/Upper Caves | Entered Zhirov 13901 | -4/Zhirov | Accompanied by 5 allies 13901 | -4/Zhirov | Discovered new exit (range 3) 13921 | -4/Zhirov | Identified exit to Proximity Caves 13970 | -4/Zhirov | Learned location of Quarantine (-2) 13970 | -4/Zhirov | Learned location of Command (-1) 14009 | -4/Zhirov | Found Alien Artifact 14009 | -4/Zhirov | Identified Integrated Reactor 14009 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 14026 | -4/Zhirov | Found Alien Artifact 14026 | -4/Zhirov | Identified Transdimensional Reconstructor 14026 | -4/Zhirov | Warped through subspace 14223 | -4/Zhirov | Entered Proximity Caves 14223 | -3/Proximity Caves | Accompanied by 5 allies 14551 | -3/Proximity Caves | Build established: Messiah-Skirmisher 14895 | -3/Proximity Caves | Discovered new exit (range 24) 14922 | -3/Proximity Caves | Build established: Messiah-Mutant 14936 | -3/Proximity Caves | Identified exit to Research 14966 | -3/Proximity Caves | Entered Research 14966 | -3/Research | Accompanied by 4 allies 14966 | -3/Research | Evolved 2 slots: Utility x2 14968 | -3/Research | Loaded intel: 19 terminal locations 14969 | -3/Research | Loaded intel: 4 garrison access locations 14994 | -3/Research | Zion Light squad teleported in 15082 | -3/Research | Zion Heavy squad teleported in 15103 | -3/Research | Discovered new exit (range 28) 15226 | -3/Research | Identified exit to Armory 15229 | -3/Research | Found Unknown Protection 15229 | -3/Research | Identified Adv. Powered Armor 15566 | -3/Research | Zion Heavy squad teleported in 15746 | -3/Research | Discovered new exit (range 20) 15756 | -3/Research | Zion Heavy squad teleported in 15793 | -3/Research | Zion Zionite Resupply teleported in 15882 | -3/Research | P-80 Master assimilated allied 2T-E9K(A) 15900 | -3/Research | Found Prototype Protection 15900 | -3/Research | Identified Zio. Shade Carapace 15912 | -3/Research | Identified exit to Research 15929 | -3/Research | Entered another Research area 15929 | -2/Research | Accompanied by 5 allies 15929 | -2/Research | Evolved 2 slots: Utility x2 15996 | -2/Research | Found Antimissile System 15998 | -2/Research | Found Antimissile System 16148 | -2/Research | Zion Experimental squad teleported in 16179 | -2/Research | First assault squad dispatched 16194 | -2/Research | Build established: Messiah-Skirmisher 16208 | -2/Research | Discovered new exit (range 19) 16233 | -2/Research | Identified exit to Access 16259 | -2/Research | Found Quantum Capacitor 16274 | -2/Research | Entered Access 16274 | -1/Access | Accompanied by 6 allies 16274 | -1/Access | Evolved 2 slots: Utility x2 16378 | -1/Access | Found Prototype Protection 16399 | -1/Access | Garrison activated, responded to threat 16410 | -1/Access | Zion Heavy squad teleported in 16524 | -1/Access | First assault squad dispatched 16526 | -1/Access | Build established: Messiah-Mutant 16616 | -1/Access | Zion Demo squad teleported in 16753 | -1/Access | Zion Demo squad teleported in 16830 | -1/Access | Incoming assault squad redirected 16842 | -1/Access | Found Prototype Device 16842 | -1/Access | Identified Exp. Weapon Cycler 16876 | -1/Access | Build established: Messiah-Skirmisher 16923 | -1/Access | High security lockdown imminent 16959 | -1/Access | Discovered new exit (range 27) 17003 | -1/Access | High security lockdown engaged 17032 | -1/Access | Spotted B-99 Colossus 17035 | -1/Access | Spotted B-99 Colossus 17047 | -1/Access | Allies destroyed B-99 Colossus 17054 | -1/Access | Identified exit to Command 17061 | -1/Access | Entered Command 17061 | -1/Command | Accompanied by 1 ally 17093 | -1/Command | Incoming investigation squad redirected 17124 | -1/Command | Phase Generator disabled 17148 | -1/Command | Identified Zio. Weapon Casing 17279 | -1/Command | Found Prototype Launcher 17279 | -1/Command | Identified Ragnarok Missile Launcher 17292 | -1/Command | Lost 4 parts (3u1w) 17331 | -1/Command | Crushed by falling debris 17341 | -1/Command | First assault squad dispatched 17356 | -1/Command | High security lockdown imminent 17377 | -1/Command | Core integrity fell below 50% 17407 | -1/Command | System corruption reached 10% 17426 | -1/Command | Core integrity fell below 20% 17431 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17397_ Penetrated by Slug. 17401_ Slug penetrates Wall. 17402_ Penetrated by Slug. 17402_ Slug penetrates Wall. 17403_ G-73 Enforcer destroyed. 17404_ Penetrated by Slug. 17405_ Slug penetrates Wall. 17406_ ALERT: Machine network offline. 17406_ Adv. Powered Armor destroyed. 17408_ >> DECODED: Security location. 17409_ P-80 Master resets S-43 Plague, system corruption cleaned. 17410_ System corrupted: Component data lost. 17421_ ALERT: Performing unscheduled system reset. 17424_ Slammed into P-80 Master. 17425_ System corrupted: Centrium Leg rejected. 17425_ Slammed into P-80 Master. 17426_ Slug penetrates Wall. 17426_ Med. Storage Unit destroyed. 17429_ Slug penetrates Wall. 17430_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?##?### ? ?# # = = """" #?#####?##? | | +??? +?? # ] # "" ####?#?#### | | #?#### ? # " ######??#?? | | ?# ##?? ?? ? ? # # ##?#######? | | #?#??# ? # # ###?##?#### | | ?? ###?##+########## # ###?#?#?### | | ???# ?? ?#?## # =###?##?#?#? | | ?? +? ? ?#?# # ######## #######?#?? | | ?# ? ??? #### # # ? # ########??# | | ?????? ??? ? ??### # #?? ? ##?##?###?? | | ??????? ??? #### # # #??####??##??? | | ???# ? ? ? ? #########?# #? ? #?##?##???# | | ???????? ? ? ##?###?#### #? ?+ #?#?#?###?? | | ???#????? ? ?? #???###?### # ? #???#?##?????? | | ???+ ???? ? ?#?####?#### #? # ??##??????? | | #???????? ? ? ?########## # ? ??????????? | | ?????????????? #?# # # ? ???#????????????? | | ???????? ? ??????## # #? ? ? ?????????????? | | ???##????????#????# # #???????????????????? | | ??????????????????# # # ????#????????????? | | ??????????????????# """ # #???? ?????????????? | | ??????????????? ? # """ # #???????????????????? | | ???????????? ?????# R" h #???????????????????? | | ??????????????????# """sp# #???????????????????? | | ?????????? # "" p!# #######?????????????? | | ?????????? p/ ]!@# ??????????????? | | ?????????? # ]]p ###?????????????????? | | ??????????????????#########+##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 41 Energy Capacity 1310 Matter Stores 309 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 750 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Particle Charging 30 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Remote Shield | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Lrn. Tractor Beam | -6/Factory | Scanalyzed Enh. Flexi-carbon Leg | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingCoolantStabilizer Manual? 0 Play Time 04:04:45 Cumulative 880.4 hours Start 2020.01.10 @ 14:01:49 End 2020.01.11 @ 22:11:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 331 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c21a2b2d-6a1a-4d59-8a74-946bbed781c5