Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.26 @ 23:02:09 Player: birb Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (142) 710 Value Destroyed (5195) 5195 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1927) 1927 TOTAL SCORE: 14552 Bonus ------- High Alert Combat Kills 349 Follower Combat Kills 1467 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -689 Cogmind --------- Core Integrity 0/1150 Matter 238/300 Energy 527/586 System Corruption 3% Temperature Critical (701) Movement Walking (116) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- Nuclear-Fission Core > --- PROPULSION (5) --- FC Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine > --- WEAPON (5) ------- Improved Proton Missile Launcher Hyp. Ballistic Coil Construct/G Accelerated Hardcell Construct/C Hpw. Directed Phase Construct/G Hpw. Thermic Wave Construct/G > --- INVENTORY (5) ---- Particle Charger Improved Proton Missile Launcher Heavy Shock Bomb Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear-Fission Core > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Triangulator Advanced Particle Charger Improved Remote Shield > --- WEAPON ----------- Improved Proton Missile Launcher Hyp. Ballistic Coil Construct/G Accelerated Hardcell Construct/C Hpw. Directed Phase Construct/G Hpw. Thermic Wave Construct/G > --- INVENTORY -------- Particle Charger Improved Proton Missile Launcher Heavy Missile Launcher Guided Missile Launcher Great Maul Power Maul [Rating: 114] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Protection Utility Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Slots Evolved 12 | . . . . . 4 . . 4 . . 2 . 2 . . Power 2 | . . . . . 1 . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . Utility 4 | . . . . . 1 . . 2 . . . . 1 . . Weapon 3 | . . . . . . . . 2 . . . . 1 . . Parts Attached 84 | 6 5 . 1 . 12 24 4 12 . 6 2 1 6 5 . Power 6 | 1 . . . . 2 3 . . . . . . . . . Engine 4 | 1 . . . . 1 2 . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 9 | 2 2 . . . 4 . 1 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg 5 | . . . . . 4 . 1 . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . . . . . . Utility 36 | 1 2 . 1 . 2 5 1 9 . 3 2 1 5 4 . Device 26 | . 1 . 1 . . 1 1 8 . 2 2 1 5 4 . Storage 4 | 1 1 . . . . 2 . . . . . . . . . Processor 3 | . . . . . 1 . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . 1 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 1 . . . 4 16 2 3 . 3 . . 1 1 . Energy Gun 9 | 1 . . . . . 7 1 . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 3 | 1 . . . . 1 . 1 . . . . . . . . Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . . . Launcher 11 | . 1 . . . 1 4 . 2 . 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 3 . 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 5 1 . . . . . . . . Parts Lost 13 | . . . . . . . . 2 . 1 . 5 . 4 1 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . Utility 7 | . . . . . . . . 2 . 1 . 1 . 2 1 Weapon 4 | . . . . . . . . . . . . 2 . 2 . Highest Loss Streak 2 | . . . . . . . . 1 . 1 . 2 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 93 100 95 85 91 97 72 61 66 64 57 47 57 55 45 Engine 3 | . 14 14 14 14 9 9 6 . . . . . . . . Core 4 | . . . . . 4 9 7 5 4 1 5 5 3 3 5 Leg 11 | . . . . . 32 36 21 4 . . . . . 4 5 Hover 1 | . . . . . . . . 1 6 1 . . 3 . . Flight 2 | . 18 28 28 28 1 . . . . 3 5 5 . . . Device 14 | . 7 14 18 28 18 18 12 12 13 12 16 12 18 14 5 Storage 6 | . 14 14 9 . . 7 9 6 6 6 5 5 5 5 3 Processor 2 | . . . . . 1 . . 5 6 5 . . . . . Energy Gun 4 | . 14 14 9 . . 8 6 . 2 6 10 1 . 4 10 Energy Cannon 3 | . . . . . . . 2 7 10 4 . 5 6 1 . Ballistic Gun 4 | . 9 . . . . . 2 8 1 2 5 5 8 4 5 Ballistic Cannon 3 | . . . . . 7 1 3 . 3 5 . . 4 8 5 Launcher 3 | . 4 14 14 14 8 4 1 3 6 2 . . 3 3 5 Peak Build Rating 114 | 6 8 8 15 14 41 48 52 77 77 86 87 87 109 114 95 Average Rating 63 | 4 6 8 10 14 35 44 46 69 75 81 85 69 97 104 94 On Entrance 48 | . 6 8 8 14 14 40 48 47 75 77 79 87 62 109 94 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 106 | 11 13 13 16 14 31 54 54 57 62 62 56 56 84 106 76 Greatest Support 110 | 26 26 14 14 14 78 78 73 66 39 64 64 64 96 110 110 Greatest Overweight (x) 2 | 1 2 . 1 . . . 1 1 1 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 5 5 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 7 8 7 5 5 11 15 15 15 15 15 15 15 15 12 Most Carried 15 | 1 6 6 7 5 5 14 15 10 8 12 11 10 9 8 4 Average Carried 8 | . 3 6 5 4 4 9 10 8 8 9 10 9 7 5 3 Final Capacity 15 | 8 8 8 5 5 5 15 15 15 15 15 15 15 15 15 5 Final Carried 13 | 1 6 6 5 5 5 13 9 8 8 11 10 9 8 3 4 Scrap Engine Consumption 218 | . . . . . . . 48 56 7 41 3 30 23 7 3 Constructs Created 10 | . . . . . . . 4 1 . . . . 3 2 . Constructs Modified 82 | . . . . . . . 15 23 7 16 2 . 9 9 1 Class Distribution -------------------- 54% | Construct 23% | Mutant 13% | Commander-Construct 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -5/Factory Construct | -5/DSF Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Matter Collected 2636 | 240 40 . . 54 299 443 65 543 9 187 . 162 186 363 45 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5999 | . 40 . . 33 300 1078 355 1622 . 700 . 544 519 537 271 Parts 333 | . 4 . . 7 20 60 17 93 . 38 . 33 26 27 8 Haulers Intercepted 6 | . 1 . . . . 2 . 2 . 1 . . . . . Recyclers Shooed 5 | . . . . . . 2 . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . . . 22 3 Prevented 5 | . . . . . . . . . . . . . . 4 1 Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Combat Hostiles Destroyed 99 | . . . . 2 11 20 4 22 . 8 . 11 4 13 4 Melee 3 | . . . . . . . . . . . . 3 . . . Guns 40 | . . . . . . 9 4 8 . 6 . 6 1 3 3 Cannons 33 | . . . . . 6 6 . 7 . . . 1 3 10 . AOE 20 | . . . . 2 5 4 . 6 . 2 . . . . 1 Classes Destroyed 17 | . 1 . . 3 4 2 1 3 . 1 . 1 . . 1 Worker 9 | . . . . 1 . . . 4 . 4 . . . . . Builder 4 | . . . . . . . . 1 . 2 . . 1 . . Hauler 6 | . 1 . . . . 2 . 2 . 1 . . . . . Recycler 8 | . . . . . . 4 1 . . 1 . . 2 . . Operator 3 | . . . . . 1 1 . . . 1 . . . . . Watcher 11 | . . . . . 1 1 . 7 . 2 . . . . . Swarmer 32 | . . . . . 4 6 . 3 . 4 . 4 . 10 1 Grunt 25 | . . . . 1 6 5 . 7 . 2 . 3 . 1 . Brawler 2 | . . . . . . . . . . . . . . . 2 Duelist 2 | . . . . 1 . . . . . . . . . . 1 Sentry 16 | . . . . . 1 8 2 3 . 1 . . . 1 . Specialist 3 | . . . . . . . . . . . . 3 . . . Hunter 5 | . . . . . . 1 . 2 . . . . 2 . . Programmer 8 | . . . . . . . . 6 . . . . 2 . . Heavy 2 | . . . . . . . . . . 1 . 1 . . . Behemoth 2 | . . . . . . . . 1 . . . . . 1 . Scrapper 2 | . . . . . . . 2 . . . . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 1 . . 3 8 5 2 4 . 7 . 7 5 5 4 Combat Bots Only 7 | . . . . 2 7 5 2 3 . 3 . 7 2 5 4 Max Kills in Single Turn 7 | . 1 . . 2 2 2 1 2 . 7 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 2 . 2 . 2 . . . . 1 Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Hostile Shots Fired 607 | . . . . 1 34 72 4 160 . 43 . 104 47 118 24 Missed 202 | . . . . 1 13 20 1 58 . 17 . 35 19 32 6 Damage Taken 6790 | . . . . . 215 431 126 1117 . 471 . 1749 291 1755 635 Core 2030 | . . . . . 8 12 . 115 . 134 . 599 11 821 330 Absorbed by Shields 283 | . . . . . . . . . . . . . . 283 . Redirected to Shielding 26 | . . . . . 22 4 . . . . . . . . . Ignored by Resistances 1607 | . . . . . 65 131 40 318 . 134 . 361 85 366 107 Regen/Repaired (Parts) 2136 | . . . . . . . 70 521 207 231 . . 360 698 49 Core Remaining (%) 81 | 100 . . . 100 . . 96 . . 70 . 40 . . . Volleys Fired 275 | . 3 . . 5 27 59 6 73 . 27 . 21 15 31 8 Largest 5 | . 2 . . 1 2 2 2 4 . 3 . 3 5 4 4 Hottest 283 | . 70 . . 30 83 122 95 214 . 175 . 183 283 275 213 Shots Fired 628 | . 6 . . 5 30 77 12 184 . 77 . 46 57 108 26 Gun 323 | . 6 . . . . 53 11 94 . 51 . 25 19 40 24 Cannon 270 | . . . . . 26 19 1 77 . 25 . 21 37 64 . Launcher 35 | . . . . 5 4 5 . 13 . 1 . . 1 4 2 Special . | . . . . . . . . . . . . . . . . Kinetic 246 | . 3 . . . 26 19 6 82 . 22 . . 20 60 8 Thermal 236 | . 3 . . . . 53 6 54 . 41 . 25 14 24 16 Explosive 28 | . . . . 5 4 5 . 13 . 1 . . . . . Electromagnetic 118 | . . . . . . . . 35 . 13 . 21 23 24 2 Robot Hit Streak 31 | . 4 . . 5 15 21 6 31 . 13 . 25 9 9 8 Robot Miss Streak 6 | . 1 . . . 1 3 1 2 . 3 . 1 6 6 2 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 1 Secondary Targets 3 | . . . . . . 1 . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . 1 Shots Hit Robots 458 | . 5 . . 4 26 67 8 131 . 55 . 44 30 68 20 Core Hits 251 | . 2 . . 7 21 35 6 58 . 36 . 19 22 35 10 Critical Kills 4 | . . . . . . . . . . 1 . . 3 . . Critical Parts Destroyed 9 | . . . . . . 1 . 1 . . . . 2 4 1 Critical Strikes 26 | . . . . . . 9 . 4 . 1 . . 5 5 2 Burn 10 | . . . . . . 7 . 3 . . . . . . . Destroy 14 | . . . . . . . . 1 . 1 . . 5 5 2 Blast 1 | . . . . . . 1 . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . Melee Attacks 21 | . . . . . . 11 . . . 1 . 9 . . . Impact 11 | . . . . . . 11 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . 1 . 9 . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14828 | . 50 . . 233 1136 2048 198 4476 . 2694 . 1131 711 1452 699 Guns 5765 | . 50 . . . . 950 162 1470 . 1113 . 483 207 808 522 Cannons 4591 | . . . . . 586 355 . 1721 . 574 . 456 322 577 . Explosions 3859 | . . . . 233 546 468 . 1233 . 953 . . 182 67 177 Melee 506 | . . . . . . 268 . . . 46 . 192 . . . Ramming 107 | . . . . . 4 7 36 52 . 8 . . . . . Kinetic 3716 | . 24 . . . 586 355 50 1109 . 535 . . 187 660 210 Thermal 5543 | . 26 . . . . 950 112 1372 . 1562 . 483 157 569 312 Explosive 2637 | . . . . 233 546 468 . 1098 . 292 . . . . . Electromagnetic 2319 | . . . . . . . . 845 . 251 . 456 367 223 177 Impact 268 | . . . . . . 268 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 238 | . . . . . . . . . . 46 . 192 . . . Highest Corruption 3 | . . . . . . . . 1 1 1 . . 3 3 3 Average Corruption 1 | . . . . . . . . 1 1 1 . . 2 3 3 Corruption Purged 1 | . . . . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . 3 3 5 . . 2 17 3 Message Errors 10 | . . . . . . . . . 2 1 . . . 6 1 Matter Fused 7 | . . . . . . . . . 1 . . . . 4 2 Heat Flow Errors 5 | . . . . . . . . 2 . . . . . 3 . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . . . . 1 . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 442 | . . . . . 25 72 . 115 . 205 . 8 . 17 . Projectiles 132 | . . . . . . . . 78 . 29 . 8 . 17 . Explosions 248 | . . . . . 25 30 . 17 . 176 . . . . . Melee 62 | . . . . . . 42 . 20 . . . . . . . Knockbacks 23 | . . . . . 3 6 1 . . 4 . . 1 8 . Impact 1 | . . . . . . . 1 . . . . . . . . Kinetic 19 | . . . . . 2 5 . . . 3 . . 1 8 . Secondary 3 | . . . . . 1 1 . . . 1 . . . . . Self-Inflicted Damage 137 | . . . . . 14 . . 55 . 58 . . 10 . . Shots 5 | . . . . . 1 . . 1 . 2 . . 1 . . Rammed 1 | . . . . . . . . 1 . . . . . . . Targets Rammed 10 | . . . . . 1 2 2 3 . 2 . . . . . Kicked 9 | . . . . . 1 2 2 2 . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 2024 | . 40 . . . 146 246 62 545 . 436 . 2024 199 679 701 Average Temperature 190 | . 21 . . . 42 69 29 147 . 170 . 564 135 222 396 Received Heat Transfer 771 | . . . . . 90 90 72 183 . 45 . 144 . 75 72 Effects 69 | . . . . . . . . 6 . 4 . 23 . 33 3 Shutdowns 11 | . . . . . . . . 2 . . . 5 . 4 . Energy Bleed 12 | . . . . . . . . 1 . 1 . 5 . 4 1 Interference 8 | . . . . . . . . 1 . 3 . 1 . 3 . Matter Decay 6 | . . . . . . . . 1 . . . 2 . 2 1 Short Circuit 5 | . . . . . . . . . . . . 2 . 3 . Damage (minor) 8 | . . . . . . . . 1 . . . 4 . 3 . Damage (major) 11 | . . . . . . . . . . . . 1 . 10 . Damage (core) 8 | . . . . . . . . . . . . 3 . 4 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . 2 . . . 1 . . . Combat Hostiles 3 | . . . . . . 1 . 1 . . . 1 . . . Parts Fried 13 | . . . . . . 3 . 9 . . . . 1 . . Impact Corruptions 4 | . . . . . . 3 . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . 4 1 5 . 3 . 2 . . . Heat Transferred 7676 | . 74 . . . . 2146 186 2080 . 900 . 850 350 831 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Peak Influence 1691 | . 7 2 . 96 265 446 146 311 90 1691 709 667 361 . . Initial 705 | . . 2 . . 31 95 146 50 90 55 705 437 302 . . Average 222 | . 4 2 . 44 106 286 6 90 90 673 705 595 280 . . Maximum Alert Level 5 | . . . . . 1 2 . 1 . 5 3 2 1 . . Low Security (%) 61 | 100 100 100 . 100 73 17 100 83 100 29 . . 8 . . Level 1 22 | . . . . . 26 61 . 16 . 11 . . 91 . . Level 2 10 | . . . . . . 21 . . . 29 . 100 . . . Level 3 2 | . . . . . . . . . . 5 100 . . . . Level 4 1 | . . . . . . . . . . 8 . . . . . Level 5 2 | . . . . . . . . . . 14 . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . . . Squads Dispatched 27 | . . . . . 2 2 . 6 . 11 . 2 3 . 1 Investigation 2 | . . . . . 1 . . 1 . . . . . . . Extermination 9 | . . . . . . . . 4 . 3 . . 2 . . Reinforcement 10 | . . . . . 1 1 . 1 . 4 . 2 1 . . Assault 3 | . . . . . . . . . . 2 . . . . 1 Garrison 3 | . . . . . . 1 . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Distress Signals 13 | . . . . . 1 1 1 3 . 6 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 165 | . . . . 2 15 27 6 34 . 43 . 13 5 15 5 Peak Tracking Total 7 | . . . . 2 7 5 2 4 . 6 . 5 3 5 6 Tactical Retreats 10 | . . . . . 1 1 . 4 . . . 2 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Traps Triggered 9 | . . . . . 1 1 . 1 . 2 . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Machines Disabled 35 | . . . . 1 1 3 . 4 . 23 . . 3 . . Max in Single Turn 13 | . . . . 1 1 1 . 1 . 13 . . 2 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Machines Accessed 21 | . . . 5 . . 4 6 2 . 2 1 . . 1 . Terminals 10 | . . . . . . 3 4 1 . 1 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . Total Hacks 81 | . . . 50 . . 9 14 4 . 2 1 . . 1 . Successful 68 | . . . 50 . . 5 8 1 . 2 1 . . 1 . Failed 13 | . . . . . . 4 6 3 . . . . . . . Catastrophic 4 | . . . . . . 1 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . Terminals 21 | . . . . . . 6 11 2 . 1 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . 2 . . . . . . . Terminal Hacks 66 | . . . 50 . . 4 8 1 . 1 1 . . 1 . Record 50 | . . . 49 . . . 1 . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . 1 . Open DSF 3 | . . . . . . . . 1 . 1 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . 3 4 2 . . . . . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Total Allies 33 | . . . . . . 10 . . 20 3 . . . . . Largest Group 20 | . . . . . . 10 10 7 20 20 . . . . . Highest-Rated Group 814 | . . . . . . 173 173 112 814 814 . . . . . Highest-Rated Ally 50 | . . . . . . 29 29 16 50 50 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 271 | . . . . . . . 22 13 . 236 . . . . . Total Damage 8324 | . . . . . . . 330 83 . 7911 . . . . . Kills 62 | . . . . . . . 3 . . 59 . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Turns Passed 10465 | 49 94 27 258 140 761 1180 1955 2366 283 1447 107 295 630 709 164 Spaces Moved 7631 | 45 147 73 682 200 486 752 1167 1485 211 1253 107 160 247 496 120 Core 5 | 5 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 3887 | . . . . . 380 752 1167 862 . 111 . . 61 434 120 Wheels 67 | 40 27 . . . . . . . . . . . . . . Hover 1410 | . . . . . . . . 623 211 392 . . 184 . . Flight 2262 | . 120 73 682 200 106 . . . . 750 107 160 2 62 . Fastest Speed 37 | 50 37 37 37 37 37 120 115 58 124 39 96 96 96 96 116 Average Speed 104 | 87 49 37 37 37 101 120 130 122 127 96 96 114 129 112 116 Slowest Speed 227 | 100 200 37 117 37 120 120 215 227 135 124 96 140 140 140 116 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . 2 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 25 33 93 54 27 74 95 30 87 35 3 74 9 64 23 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 2 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . 1 . . 1 1 . Scrap Searched 5 | . . . . 1 . . . . . . . . . 2 2 Spaces Dug 1 | . . . . . . 1 . . . . . . . . . Terrain Destroyed 309 | . . . . 37 51 51 . 118 . 42 . . 2 4 4 Melee 1 | . . . . . . 1 . . . . . . . . . Projectile 28 | . . . . . 1 1 . 12 . 4 . . 2 4 4 AOE 280 | . . . . 37 50 49 . 106 . 38 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac DSF Fac Upp Upp Total 9602 | 52 159 72 687 260 721 933 1599 1895 226 1437 110 219 524 579 129 Wait 1442 | . . . . 54 181 54 382 314 16 138 2 11 251 39 . Move 7613 | 44 142 72 681 199 485 751 1166 1485 210 1252 106 159 246 495 120 Hop 2 | . 2 . . . . . . . . . . . . . . Pick Up 53 | 2 4 . 2 1 5 12 11 4 . 6 . . 3 2 1 Fast Attach 26 | 5 3 . . . 9 7 1 . . 1 . . . . . Attach 34 | 1 1 . . . 2 4 3 8 . 5 1 1 4 4 . Detach 20 | . 2 . 1 . . 6 3 3 . 3 . . 1 1 . Swap 24 | . 1 . 1 . 1 13 . 4 . . 1 . 2 1 . Drop 64 | . 1 . 2 1 10 14 25 1 . 2 . . 2 6 . Fire 275 | . 3 . . 5 27 59 6 73 . 27 . 21 15 31 8 Melee 21 | . . . . . . 11 . . . 1 . 9 . . . Ram 1 | . . . . . . . . 1 . . . . . . . Kick 9 | . . . . . 1 2 2 2 . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . 18 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 11) 144 | -10/Materials | Entered Mines 170 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 170 | -10/Mines | Discovered new exit (range 5) 171 | -10/Mines | Entered Exiles 181 | -10/Exiles | Met 8R-AWN 188 | -10/Exiles | Met EX-HEX 211 | -10/Exiles | Met EX-DEC 234 | -10/Exiles | Discovered new exit (range 14) 250 | -10/Exiles | Learned location of Zion (-7) 262 | -10/Exiles | Met EX-BIN 303 | -10/Exiles | Aligned with FarCom system 304 | -10/Exiles | Given EX-Vault access code 305 | -10/Exiles | Build established: Mutant 314 | -10/Exiles | Opened EX-Vault 315 | -10/Exiles | Found Cloak of Protection 324 | -10/Exiles | Warned to stay clear of 0b10 Research branches 363 | -10/Exiles | Visited The Gauntlet 429 | -10/Exiles | Left Exiles lab with Cloak of Protection 429 | -10/Exiles | Entered Mines 559 | -9/Mines | Learned location of Storage (-8) 561 | -9/Mines | Discovered new exit (range 9) 569 | -9/Mines | Entered Materials 569 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1154 | -8/Materials | Destroyed 7 combat bots 1169 | -8/Materials | Discovered new exit (range 13) 1330 | -8/Materials | Entered Storage 1716 | -8/Storage | Met 01-MTF 1897 | -8/Storage | Discovered new exit (range 6) 2063 | -8/Storage | Identified exit to Recycling 2226 | -8/Storage | Found Prototype Launcher 2228 | -8/Storage | Identified Gui. Missile Launcher 2294 | -8/Storage | Garrison activated, responded to threat 2431 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2510 | -8/Storage | Entered Recycling 2510 | -8/Recycling | Accompanied by 11 allies (01-MTF) 2727 | -8/Recycling | Build established: Commander-Mutant 2921 | -8/Recycling | Identified exit to Factory 3042 | -8/Recycling | Scanned before Scraplab entrance 3089 | -8/Recycling | Lost 4 allies 3090 | -8/Recycling | Entered Scraplab 3178 | -8/Recycling | Angered Scraplab inhabitants 3203 | -8/Recycling | Found Prototype Device 3206 | -8/Recycling | Identified Scrap Engine 3648 | -8/Recycling | Build established: Commander-Construct 4465 | -8/Recycling | Entered Factory 4465 | -6/Factory | Accompanied by 7 allies 4465 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 4830 | -6/Factory | Lost 5 allies 5097 | -6/Factory | Build established: Construct 6693 | -6/Factory | Spotted B-75 Beast 6749 | -6/Factory | Destroyed B-75 Beast 6831 | -6/Factory | Sucked down chute 6831 | -6/Factory | Entered Waste 6832 | -6/Waste | Joined by Warlord forces that had cleared the area 7042 | -6/Waste | Discovered new exit (range 11) 7114 | -6/Waste | Entered Factory 7114 | -6/Factory | Accompanied by 20 allies 7558 | -6/Factory | Discovered new exit (range 9) 7855 | -6/Factory | Allied Derelicts emerged from ambush trap array 8001 | -6/Factory | Lost 3 allies 8164 | -6/Factory | First assault squad dispatched 8377 | -6/Factory | Garrison activated, responded to threat 8419 | -6/Factory | Lost 5 allies 8537 | -6/Factory | Discovered new exit (range 16) 8561 | -6/Factory | Entered another Factory area 8561 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8586 | -5/Factory | Lost 5 allies 8667 | -5/Factory | Identified exit to DSF 8668 | -5/Factory | Entered DSF 8687 | -5/DSF | Discovered new exit (range 16) 8692 | -5/DSF | Additional patrols routed to DSF 8812 | -5/DSF | Sterilization system engaged 8832 | -5/DSF | Ambient heat levels rising (+10) 8832 | -5/DSF | Destroyed 7 combat bots 8847 | -5/DSF | Ambient heat levels rising (+10) 8862 | -5/DSF | Ambient heat levels rising (+10) 8877 | -5/DSF | Ambient heat levels rising (+10) 8892 | -5/DSF | Ambient heat levels rising (+10) 8907 | -5/DSF | Ambient heat levels rising (+10) 8922 | -5/DSF | Ambient heat levels rising (+10) 8937 | -5/DSF | Ambient heat levels rising (+10) 8952 | -5/DSF | Ambient heat levels rising (+10) 8953 | -5/DSF | Core integrity fell below 50% 8963 | -5/DSF | Entered Factory 8963 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9579 | -4/Factory | Discovered new exit (range 6) 9593 | -4/Factory | Entered Upper Caves 9598 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9614 | -4/Upper Caves | Learned Research emergency access door positions 9669 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 9855 | -4/Upper Caves | Core integrity fell below 50% 10125 | -4/Upper Caves | Spotted B-86 Titan 10233 | -4/Upper Caves | Destroyed B-86 Titan 10292 | -4/Upper Caves | Discovered new exit (range 7) 10302 | -4/Upper Caves | Entered another Upper Caves area 10428 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10454 | -4/Upper Caves | Core integrity fell below 20% 10467 | -4/Upper Caves | Core destroyed Last Messages --------------- Acquired 38 matter. Y-72 Warden IFF system glitched. Acquired Hvy. Shock Bomb Launcher. Slug penetrates L-61 Swordsman. L-61 Swordsman suffers critical hit (Destroy). Destroyed Flexi-carbon Leg. Destroyed Lgt. Antimatter Reactor. L-61 Swordsman destroyed. B-60 Warrior destroyed. Switching to secondary target: Y-72 Warden. Flexi-carbon Leg self-destruct mechanism malfunctions. Penetrated by Slug. Arm. Scrap Engine consumes Imp. Core Shielding. Overheating: Matter decay (-27). Overheating: Energy bleed (-140). Imp. Medium Armor Plating fries itself beyond repair. Slug penetrates Y-72 Warden. Overheating: Core damaged (-230). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????? ?????????? | | ????????????????????# % ??????? ??????????? | | ?????????????????????# % ?????? ???????????? | | ??????????????????????? ????? #???????????? | | ???????????????????????? #????? #?""""??????? | | ????????????????????????? ##??? ; ??????? | | ??????????????????????????# #### % ##???????? | | ???????????????????????????#=% ;# ! #???????? | | ?????????????????????????### %% Y #???????????? | | ???????????????????????### # #???????????? | | ??????????????????????##%= ####?????????????? | | ????????????????????###!%! ##????????????????? | | ????????????????????#;;! @/ ###???????????????? | | ???????????????# %##* ##??????????????? | | ???????????# #######?## #??????????????? | | ???????????## ##??###?????## ##??????????????? | | ???????????# ????# ####### #####???????????????? | | ???????????# #??## ## ## #???????????????????? | | ???????????# ### ##???????????????????? | | ????????????# ###??????????????????? | | ?????????????# #??????????????????? | | ?????????????## ##??????????????????? | | ??????????????## ## #???????????????????? | | ???????????????## ###########???????????????????? | | ????????????????# ##????????????????????????????? | | ????????????????# ##???????????????????????????? | | ????????????????# #???????????????????????????? | | ?????????????##### #???????????????????????????? | | ??? ?????????# #### #???????????????????????????? | | ??# ?????##### ### #??###??????????????????????? | | ??# ?????# #?# ##?????????????????????? | | ?## ????# ## #?????????????????????? | | ## ????# "#### #?????????????????????? | | # ???## ""### ##????????????????????? | | #### """""" ##???????????????????? | | # """ % #???????????????????? | | # """ "! #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 80 Energy Generation 39 Energy Capacity 892 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Phase Shifting 5 Evasion (%) 63 Core Analysis 6 Particle Charging 32 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Katana | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed LongswordHeavySlayer Manual? 0 Play Time 02:15:29 Cumulative 22.6 hours Start 2025.04.26 @ 20:41:35 End 2025.04.26 @ 23:02:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 67bd3178-d84f-41a3-bcc3-c7ab4c1e3864