Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 11:24:18 Player: Raragi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (4199) 4199 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 8257 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 300/300 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Machine Analyzer Targeting Computer Targeting Computer Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY (15) --- Light Ion Engine Light Fission Core Flexi-carbon Leg High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Salvage Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Lightning Gun Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Cryofiber Web Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Phase Cannon Gauss Rifle Coil Gun Improved Proton Missile Launcher [Rating: 64] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Salvage Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 . 2 2 Weapon 1 | . . . . 1 . . Parts Attached 143 | 6 14 7 8 34 22 52 Power 21 | 1 4 1 1 3 3 8 Engine 14 | 1 4 . 1 1 2 5 Core 7 | . . 1 . 2 1 3 Reactor . | . . . . . . . Propulsion 48 | 2 2 4 4 18 6 12 Treads . | . . . . . . . Leg 43 | 2 2 4 1 16 6 12 Wheel . | . . . . . . . Hover 5 | . . . 3 2 . . Flight . | . . . . . . . Utility 30 | 1 5 . 2 3 5 14 Device 10 | . 1 . 1 . 4 4 Storage 6 | 1 3 . . . 1 1 Processor 9 | . 1 . . 1 . 7 Hackware . | . . . . . . . Protection 5 | . . . 1 2 . 2 Artifact . | . . . . . . . Weapon 44 | 2 3 2 1 10 8 18 Energy Gun 10 | 2 . . . 3 . 5 Energy Cannon 11 | . . . . . 5 6 Ballistic Gun 18 | . 3 1 . 7 1 6 Ballistic Cannon 1 | . . . 1 . . . Launcher 4 | . . 1 . . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . . 3 4 2 Corrupted Parts 2 | . . . . 2 . . System Corruption 2 | . . . . 2 . . Parts Lost 45 | . 1 6 . 10 3 25 Power 5 | . . 1 . 1 . 3 Propulsion 17 | . . 2 . 5 2 8 Utility 9 | . . . . 2 1 6 Weapon 14 | . 1 3 . 2 . 8 Highest Loss Streak 17 | . 1 6 . 5 2 17 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 98 96 91 94 99 92 Engine 5 | . 14 2 11 2 6 4 Core 1 | . . 10 . 5 . . Leg 25 | . 28 26 8 25 29 24 Hover 2 | . . . 18 8 . . Device 10 | . 1 . . 2 14 16 Storage 7 | . 14 14 11 9 7 3 Processor 14 | . 11 14 11 11 14 16 Protection 2 | . . . 10 2 . 3 Energy Gun 1 | . 3 . . 3 . 1 Energy Cannon 7 | . . . . . 14 12 Ballistic Gun 11 | . 23 24 11 19 8 5 Ballistic Cannon 1 | . . . 8 3 . . Naked Turns . | . . . . . . . Heaviest Build 52 | 12 19 21 25 30 44 52 Greatest Support 76 | 20 20 20 27 72 69 76 Greatest Overweight (x) 8 | 1 . 2 8 1 . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 9 | 7 8 10 10 10 10 8 Most Carried 10 | 2 10 10 10 10 10 10 Average Carried 8 | . 7 9 7 9 9 7 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 10 | 2 10 8 10 10 10 8 Class Distribution -------------------- 39% | Scavenger-Gunner 18% | Mutant 15% | Scavenger-Tank 10% | Scavenger-Mutant 8% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Matter Collected 3384 | 194 412 98 177 1063 484 956 Remotely . | . . . . . . . Salvage Created 5961 | . 484 208 161 1616 1056 2436 Parts 339 | . 35 9 10 80 63 142 Haulers Intercepted 8 | . 1 . . 1 3 3 Recyclers Shooed 6 | . . 1 . . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 81 | . 8 3 4 23 15 28 Guns 44 | . 8 3 2 21 2 8 Cannons 27 | . . . 2 . 7 18 AOE 10 | . . . . 2 6 2 Classes Destroyed 16 | . 6 1 2 5 1 1 Worker 10 | . . . . 1 3 6 Builder 8 | . . . . 1 . 7 Tunneler 1 | . . . 1 . . . Hauler 8 | . 1 . . 1 3 3 Recycler 9 | . 1 2 . 2 3 1 Operator 4 | . 1 . . 1 1 1 Watcher 5 | . 1 . . . 1 3 Swarmer 15 | . 3 . 1 . 7 4 Grunt 32 | . 5 2 1 15 3 6 Duelist 1 | . . . . 1 . . Sentry 12 | . . . 2 4 2 4 Demolisher 1 | . . 1 . . . . Specialist 6 | . . . . 2 . 4 Hunter 4 | . . . . . . 4 Programmer 9 | . . . . . 3 6 Heavy 1 | . . . . 1 . . Best Kill Streak 15 | . 5 3 2 9 5 15 Combat Bots Only 10 | . 3 2 2 4 4 10 Max Kills in Single Turn 3 | . 1 1 1 2 3 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 2 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Damage Taken 8201 | . 348 729 232 1791 790 4311 Core 1577 | . 55 165 50 272 172 863 Absorbed by Shields 73 | . . . . . . 73 Core Remaining (%) 64 | 100 . 12 87 50 75 . Volleys Fired 304 | . 37 20 19 67 47 114 Largest 3 | . 2 2 2 3 3 3 Hottest 136 | . 46 46 62 112 90 136 Shots Fired 754 | . 74 33 38 188 127 294 Gun 464 | . 74 27 19 167 52 125 Cannon 273 | . . . 19 21 69 164 Launcher 17 | . . 6 . . 6 5 Special . | . . . . . . . Kinetic 481 | . 74 27 38 167 52 123 Thermal 233 | . . . . . 69 164 Explosive 6 | . . 6 . . . . Electromagnetic 34 | . . . . 21 6 7 Robot Hit Streak 17 | . 12 8 15 17 10 15 Robot Miss Streak 7 | . 7 2 4 6 4 6 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 6 | . 1 1 . 4 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 456 | . 49 21 23 118 63 182 Core Hits 219 | . 18 17 7 51 37 89 Critical Kills 11 | . 1 . . 3 1 6 Critical Parts Destroyed 6 | . 1 . . 1 . 4 Critical Strikes 18 | . 2 . . 5 1 10 Destroy 17 | . 2 . . 4 1 10 Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11475 | . 739 373 401 2519 2139 5304 Guns 5655 | . 739 233 192 2220 557 1714 Cannons 4252 | . . . 209 170 980 2893 Explosions 1558 | . . 140 . 129 596 693 Melee . | . . . . . . . Ramming 10 | . . . . . 6 4 Kinetic 5744 | . 739 233 401 2100 557 1714 Thermal 4666 | . . . . 129 1393 3144 Explosive 140 | . . 140 . . . . Electromagnetic 915 | . . . . 290 183 442 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 3 3 5 Average Corruption 2 | . . . . 2 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . . 12 11 16 Message Errors 15 | . . . . 4 5 6 Matter Fused 9 | . . . . 3 1 5 Heat Flow Errors 4 | . . . . 2 2 . Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 1 1 1 Data Loss (major) 3 | . . . . 1 . 2 Misfires 2 | . . . . . 2 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 169 | . . . . 24 88 57 Projectiles 45 | . . . . . . 45 Explosions 124 | . . . . 24 88 12 Melee . | . . . . . . . Knockbacks 4 | . . . . 4 . . Impact . | . . . . . . . Kinetic 3 | . . . . 3 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 485 | . . . . 45 205 235 Shots 11 | . . . . 1 5 5 Rammed . | . . . . . . . Targets Rammed 4 | . . . . . 1 3 Kicked 4 | . . . . . 1 3 Crushed . | . . . . . . . Highest Temperature 469 | . 22 33 126 469 241 427 Average Temperature 88 | . 7 15 49 135 17 91 Received Heat Transfer 1463 | . 195 141 63 612 108 344 Effects 2 | . . . . 2 . . Shutdowns 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . . . 2 6 Heat Transferred 5539 | . . . . 100 1595 3844 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Peak Influence 524 | . 249 96 176 524 328 425 Initial 101 | . . 19 25 . 101 100 Average 179 | . 70 66 51 280 180 209 Maximum Alert Level 2 | . 1 . . 2 1 2 Low Security (%) 57 | 100 84 100 100 25 46 55 Level 1 32 | . 15 . . 41 53 31 Level 2 9 | . . . . 32 . 12 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 1 . 2 4 5 11 Investigation 5 | . . . 1 1 1 2 Extermination 6 | . . . . . 2 4 Reinforcement 11 | . 1 . 1 3 1 5 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Distress Signals 8 | . 1 . 2 2 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . 14 12 9 36 23 50 Peak Tracking Total 13 | . 3 6 4 8 5 13 Tactical Retreats 6 | . . . . 4 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Traps Triggered 9 | . . . 1 2 3 3 Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Machines Disabled 9 | . . . . 4 2 3 Max in Single Turn 2 | . . . . 2 2 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Machines Accessed 20 | . 3 . 3 4 5 5 Terminals 13 | . 2 . 3 3 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 1 . 2 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Total Hacks 44 | . 7 . 8 7 12 10 Successful 20 | . 4 . 4 4 4 4 Failed 24 | . 3 . 4 3 8 6 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 28 | . 6 . 6 7 3 6 Terminals 30 | . 6 . 8 6 6 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 . . 1 . 5 Scanalyzers . | . . . . . . . Garrison Access 7 | . . . . . 6 1 Terminal Hacks 7 | . 1 . 2 1 3 . Record 5 | . 1 . 1 . 3 . Unreport Threat 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 11 | . 3 . 2 3 . 3 Terminals 7 | . 2 . 2 2 . 1 Botnet 7 | . 2 . 2 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 1 . 2 Reject 4 | . 1 . . 1 . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 Used 1 | . . . . 1 . . Hacking Detections 15 | . 1 . 3 2 5 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Turns Passed 5205 | 64 498 242 402 837 1207 1955 Spaces Moved 3090 | 44 270 99 224 489 814 1150 Core 7 | 4 . . 2 . . 1 Treads . | . . . . . . . Legs 2817 | 40 270 99 82 363 814 1149 Wheels . | . . . . . . . Hover 266 | . . . 140 126 . . Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 52 48 112 90 Average Speed 121 | 122 120 180 133 99 122 122 Slowest Speed 450 | 190 120 260 450 190 127 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 45 31 24 44 31 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 119 | . . 21 . 10 31 57 Melee . | . . . . . . . Projectile 32 | . . . . 4 8 20 AOE 86 | . . 21 . 5 23 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Total 3983 | 51 369 132 288 701 953 1489 Wait 284 | . 31 3 29 56 39 126 Move 3084 | 43 269 98 223 488 813 1150 Hop . | . . . . . . . Pick Up 60 | 2 7 . 4 21 10 16 Fast Attach 72 | 6 5 1 5 15 9 31 Attach 29 | . 1 2 3 8 4 11 Detach 13 | . 3 . 3 2 1 4 Swap 42 | . 8 4 . 11 9 10 Drop 91 | . 8 4 2 33 20 24 Fire 304 | . 37 20 19 67 47 114 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . . 1 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Entered Mines 564 | -10/Mines | Learned location of Storage (-7) 650 | -10/Mines | Discovered new exit (range 5) 753 | -10/Mines | Assembled infested the area 758 | -10/Mines | Assisted by a Guerilla fighting off Assembled 780 | -10/Mines | Core integrity fell below 50% 801 | -10/Mines | Core integrity fell below 20% 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -9/Materials | Lost 6 parts (1p2n3w) 1199 | -9/Materials | Discovered new exit (range 16) 1207 | -9/Materials | Entered another Materials area 1207 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1665 | -8/Materials | Discovered new exit (range 15) 1731 | -8/Materials | Lost 5 parts (1p2n1u1w) 1989 | -8/Materials | Discovered new exit (range 10) 2038 | -8/Materials | Build established: Scavenger-Gunner 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Evolved 2 slots: Utility x2 2345 | -7/Factory | Discovered new exit (range 11) 3201 | -7/Factory | Discovered new exit (range 4) 3232 | -7/Factory | Garrison activated, responded to threat 3251 | -7/Factory | Entered another Factory area 3251 | -6/Factory | Evolved 2 slots: Utility x2 3699 | -6/Factory | Build established: Scavenger-Tank 4360 | -6/Factory | Cargo convoy interrupted 4456 | -6/Factory | Destroyed 10 combat bots 4474 | -6/Factory | Core integrity fell below 50% 4523 | -6/Factory | Lost 17 parts (2p7n3u5w) 4548 | -6/Factory | Core integrity fell below 20% 4609 | -6/Factory | Lost 3 parts (1p2w) 4937 | -6/Factory | Build established: Scavenger-Gunner 5206 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05124_ Acquired Hpw. Shock Rifle. 05131_ Dropped Hvy. Assault Rifle. 05131_ Dropped Hvy. Machine Gun. 05133_ Acquired Hpw. Shock Rifle. 05137_ Discarded Target Analyzer. 05138_ Acquired Lrg. Storage Unit. 05141_ Acquired Hpw. Shock Rifle. 05148_ Acquired 64 matter. 05155_ R-10 Processor collects Gauss Rifle. 05165_ R-10 Processor collects Med. Treads. 05169_ R-10 Processor collects Transport Network Coupler. 05172_ >> Machine Analyzer network decryption results: 05172_ Recycling Unit x1 05178_ System corrupted: Matter fused (-10). 05181_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05181_ K-01 Serf cleans the Assembly Bed. 05194_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05201_ ALERT: Rogue bot located, Programmers report to Factory Zone 4C. 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