Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 23:47:03 Player: Phaethon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (671) 671 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 4328 Bonus ------- Pacifist 200 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Targeting Computer Core Analyzer System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- 0b10 Decoder Chip [Scout] Gauss Cannon Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Improved Signal Interpreter Improved Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Core Analyzer Core Analyzer System Shield > --- WEAPON ----------- Gauss Cannon Great Maul > --- INVENTORY -------- Gatling Laser Flak Gun Missile Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion None Utility Improved Signal Interpreter Device Weight Redist. System Processor Improved Signal Interpreter Hackware System Shield Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 39 | 1 . 3 3 3 18 4 5 1 1 Power 2 | . . . 1 . 1 . . . . Engine 2 | . . . 1 . 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | . . 3 1 1 7 . 3 1 . Device 4 | . . . 1 . 1 . 2 . . Storage . | . . . . . . . . . . Processor 10 | . . 3 . . 5 . 1 1 . Hackware 2 | . . . . 1 1 . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 1 . . 1 2 10 4 2 . 1 Energy Gun 5 | . . . . 1 4 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 1 . . 1 . 4 . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . . 2 2 2 . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 9 | . . . . 4 1 3 . . 1 Power 2 | . . . . 1 . 1 . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . 1 . 2 . . 1 Weapon 3 | . . . . 2 1 . . . . Highest Loss Streak 4 | . . . . 4 1 1 . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 57 | . 14 39 55 63 65 68 62 61 61 Engine 1 | . . . 3 6 2 3 . . . Device 7 | . . . 3 9 7 4 9 15 15 Processor 35 | . . 28 33 27 43 46 41 38 38 Hackware 4 | . . . . 5 3 7 7 7 7 Ballistic Gun 4 | . 14 11 14 9 1 . . . . Impact Weapon 1 | . . . . . 2 4 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 16 | 2 2 2 6 8 9 16 5 1 1 Greatest Support 9 | 3 3 3 9 9 9 9 3 3 3 Greatest Overweight (x) 1 | . . . . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 2 3 5 5 5 5 5 5 Average Carried 3 | . . 1 1 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 2 5 5 5 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 846 | 210 12 31 74 53 146 93 110 84 33 Remotely . | . . . . . . . . . . Salvage Created 578 | . . 40 62 49 146 249 32 . . Parts 34 | . . 3 6 4 11 10 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 6 19 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 19 | . . 3 4 1 1 10 . . . Guns 8 | . . 3 4 . 1 . . . . Cannons 1 | . . . . 1 . . . . . AOE 10 | . . . . . . 10 . . . Classes Destroyed 6 | . . 1 . 1 2 2 . . . Worker 4 | . . . . . 4 . . . . Operator 1 | . . . . . 1 . . . . Swarmer 7 | . . 3 4 . . . . . . Grunt 9 | . . . . . . 9 . . . Brawler 1 | . . . . . . 1 . . . Sentry 2 | . . . . 1 1 . . . . Decomposer 2 | . . . . . . . 2 . . Best Kill Streak 10 | . . 2 4 1 3 10 . . . Combat Bots Only 10 | . . 2 4 1 1 10 . . . Max Kills in Single Turn 3 | . . 1 1 1 1 3 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 230 | . . 19 8 35 85 50 15 . 18 Missed 89 | . . 8 1 10 33 21 9 . 7 Damage Taken 1678 | . . 119 56 381 423 447 72 . 180 Core 895 | . . 74 . 115 201 307 53 . 145 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 100 . 81 79 . . . . . Volleys Fired 73 | . 10 11 9 18 17 8 . . . Largest 2 | . 1 1 2 2 2 1 . . . Hottest 128 | . 20 20 40 59 128 48 . . . Shots Fired 95 | . 10 11 10 24 32 8 . . . Gun 69 | . 10 11 10 6 32 . . . . Cannon 20 | . . . . 18 . 2 . . . Launcher 6 | . . . . . . 6 . . . Special . | . . . . . . . . . . Kinetic 77 | . 10 11 10 24 20 2 . . . Thermal 12 | . . . . . 12 . . . . Explosive 6 | . . . . . . 6 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 2 3 6 7 16 4 . . . Robot Miss Streak 6 | . 3 5 1 2 6 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 59 | . 4 5 8 6 29 4 2 . 1 Core Hits 51 | . 1 3 4 2 15 26 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 20 | . . . . . 10 4 4 . 2 Impact 18 | . . . . . 10 4 4 . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 3 . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2375 | . 44 81 103 71 596 1220 229 . 31 Guns 565 | . 44 81 103 30 307 . . . . Cannons 41 | . . . . 41 . . . . . Explosions 1220 | . . . . . . 1220 . . . Melee 549 | . . . . . 289 . 229 . 31 Ramming . | . . . . . . . . . . Kinetic 492 | . 44 81 103 71 193 . . . . Thermal 114 | . . . . . 114 . . . . Explosive 1220 | . . . . . . 1220 . . . Electromagnetic . | . . . . . . . . . . Impact 518 | . . . . . 289 . 229 . . Slashing 31 | . . . . . . . . . 31 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 3 . Average Corruption 2 | . . . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . 9 4 6 2 . Message Errors 5 | . . . . . 2 2 . 1 . Matter Fused 6 | . . . . . 2 1 3 . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 2 | . . . . . 1 1 . . . Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . 1 . . . . Alerts 3 | . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 342 | . . . . . 144 . 198 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 342 | . . . . . 144 . 198 . . Knockbacks 2 | . . . . . 2 . . . . Impact 2 | . . . . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 144 | . . . . 15 144 20 . . . Average Temperature 23 | . . . . 5 34 11 . . . Received Heat Transfer 729 | . . 21 . 180 165 279 57 . 27 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 12 | . . . . . 5 . 7 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 191 | . . . . . 191 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 410 | . 66 410 264 282 347 . . . . Initial 159 | . . 27 159 102 128 . . . . Average 166 | . 31 173 196 173 190 . . . . Maximum Alert Level 2 | . . 2 1 1 1 . . . . Low Security (%) 68 | 100 100 64 58 62 67 . . . . Level 1 31 | . . 34 41 37 32 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 2 1 . . 1 . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 1 . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 4 24 6 11 12 21 5 . 8 Peak Tracking Total 14 | . 1 8 4 7 6 14 4 . 6 Tactical Retreats 18 | . 1 6 1 2 2 3 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 11 | . 1 5 . 1 4 . . . . Terminals 11 | . 1 5 . 1 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 3 13 . 3 12 . . . . Successful 16 | . 1 7 . 2 6 . . . . Failed 15 | . 2 6 . 1 6 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 3 11 . 4 7 . . . . Terminals 31 | . 3 13 . 3 12 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 3 . . 3 . . . . Record 1 | . . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Locate Traps 3 | . . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 1 4 . 2 3 . . . . Terminals 10 | . 1 4 . 2 3 . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 5 | . . 2 . 1 2 . . . . Operators 4 | . 1 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 4 . 1 3 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 141 | . . . . . . . 141 . . Highest-Rated Ally 141 | . . . . . . . 141 . . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . . . 24 . . Total Damage 1503 | . . . . . . . 1503 . . Kills 7 | . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 2646 | 13 168 285 252 211 560 319 289 394 155 Spaces Moved 4193 | 24 229 478 450 303 807 494 372 776 260 Core 4193 | 24 229 478 450 303 807 494 372 776 260 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 52 52 50 50 Slowest Speed 100 | 50 50 50 50 50 100 100 100 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 48 43 66 31 20 53 57 83 28 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 8 | . . . 1 . . . 3 3 1 Spaces Dug 28 | . . . . 5 6 15 2 . . Terrain Destroyed 48 | . . . . 6 6 34 2 . . Melee 12 | . . . . . 6 4 2 . . Projectile 8 | . . . . 6 . 2 . . . AOE 28 | . . . . . . 28 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 4580 | 24 271 510 466 337 914 534 457 783 284 Wait 220 | . 33 17 3 11 41 22 74 . 19 Move 4184 | 23 228 477 449 302 806 493 371 775 260 Hop . | . . . . . . . . . . Pick Up 19 | . . 2 2 3 8 . . 3 1 Fast Attach 19 | 1 . 3 1 2 8 . 3 1 . Attach 13 | . . . 2 . 6 2 2 . 1 Detach 12 | . . . . . 6 2 3 1 . Swap 7 | . . . . 1 4 2 . . . Drop 13 | . . . . . 8 1 . 3 1 Fire 73 | . 10 11 9 18 17 8 . . . Melee 20 | . . . . . 10 4 4 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 12) 14 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 5) 134 | -10/Materials | Discovered new exit (range 3) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Utility x2 205 | -9/Materials | Discovered new exit (range 13) 301 | -9/Materials | Build established: Mutant 365 | -9/Materials | Discovered new exit (range 16) 466 | -9/Materials | Identified exit to Mines 467 | -9/Materials | Entered Mines 523 | -9/Mines | Discovered new exit (range 8) 534 | -9/Mines | Learned location of 1 exit from Materials 570 | -9/Mines | Learned location of Storage (-7) 611 | -9/Mines | Discovered new exit (range 5) 719 | -9/Mines | Identified exit to Materials 719 | -9/Mines | Entered Materials 719 | -8/Materials | Evolved 2 slots: Utility x2 720 | -8/Materials | Identified exit to Factory 924 | -8/Materials | Discovered exit to Factory (range 6) 930 | -8/Materials | Entered Factory 930 | -7/Factory | Evolved 2 slots: Utility x2 931 | -7/Factory | Lost 4 parts (1p1u2w) 1472 | -7/Factory | Discovered new exit (range 16) 1490 | -7/Factory | Identified exit to Lower Caves 1490 | -7/Factory | Entered Lower Caves 1499 | -7/Lower Caves | Encountered a Warlord checkpoint 1666 | -7/Lower Caves | Learned 4 Factory zone layouts 1688 | -7/Lower Caves | Core integrity fell below 50% 1725 | -7/Lower Caves | Destroyed 10 combat bots 1804 | -7/Lower Caves | Discovered new exit (range 15) 1809 | -7/Lower Caves | Identified exit to Lower Caves 1809 | -7/Lower Caves | Entered another Lower Caves area 1822 | -7/Lower Caves | Discovered new exit (range 13) 1828 | -7/Lower Caves | Identified exit to Factory 1888 | -7/Lower Caves | Identified exit to Zion 1896 | -7/Lower Caves | 1C-UTU showed up to help 1900 | -7/Lower Caves | Encountered a Warlord checkpoint 2082 | -7/Lower Caves | Core integrity fell below 20% 2098 | -7/Lower Caves | Entered Zion 2110 | -7/Zion | Visited the Megawrench Repair Shop 2135 | -7/Zion | Discovered new exit (range 13) 2142 | -7/Zion | Found CR-A16's Pointy Stick 2146 | -7/Zion | Given the Hacking Drone Bay 2161 | -7/Zion | System corruption cleaned by Quarantine Array 2313 | -7/Zion | Learned Factory emergency access door positions 2491 | -7/Zion | Identified exit to Proximity Caves 2492 | -7/Zion | Entered Proximity Caves 2647 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Sentry backed by a patrol squad or two. Of course you have to be willing to get close enough to hack a garrison before it'll do you any good! Before you ask, 0.5 because I admit the first time I came back less than whole... 02463_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 02491_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02498_ Searching scrap... 02498_ Found Power Sword. 02498_ Found Recalibrator. 02498_ Found Humpback. 02498_ Found Imp. Heavy Armor Plating. 02498_ Found 33 Matter. 02499_ Dropped Mak. Hammer. 02500_ Acquired Power Sword. 02501_ Acquired 33 matter. 02646_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????# ##############??????????????????? | | ??####???# ss #??????????????????? | | ### ###### @ s #??????????????????? | | ## ## ############# #?????#????????????? | | #???????????# #??? ##???????????? | | #???????????# #?? ##??????????? | | ## #?????????## ## #??????????? | | # #?? #????????## ##?????????? | | # ##???# #????????# ??????? | | # ##????? ##??????## ??????? | | ####??????? ##????## #######??????? | | ##??????????# ###### #????????????? | | ############# ## ## #????????????? | | ## #???????????? | | #### ### #??????????? | | ### ######### ###???###?? ##??????????? | | ##?#######???????## ##???????????###???????????? | | ##?????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 6 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 9 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Drone Bay | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageSigixReactor Manual? 0 Play Time 01:07:31 Cumulative 220.5 hours Start 2024.02.29 @ 16:10:55 End 2024.02.29 @ 23:47:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/2/0/0/0/0/1/0/0 Lore% 77 Gallery% 74 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 66x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e03fff81-f3d8-4f3f-b207-2bdd2d4ed62f