Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.23 @ 08:51:56 Player: LU-1G1 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (140) 700 Value Destroyed (4656) 4656 Prototype IDs (65) 1300 Alien Tech Used (14) 2800 Bonus (19761) 19761 TOTAL SCORE: 40317 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 728 Follower Combat Kills 127 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 1000 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -194 Cogmind --------- Core Integrity 1522/1600 Matter 300/300 Energy 1198/1200 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Energy Well Improved Shock Absorption System Advanced Hardlight Generator Advanced Component Analysis Suite > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Energy Well Experimental Core Analyzer Improved Shock Absorption System Advanced Hardlight Generator Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Core Cannon [Rating: 246] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved VTOL Module Utility Makeshift Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Utility 12 | . . . . . 3 . . 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 205 | 7 9 3 . 2 15 9 30 13 1 1 . 1 5 3 2 . 1 16 8 . 9 . 9 . 1 6 . 6 14 13 9 7 5 Power 23 | 1 1 . . . . 3 2 2 1 . . 1 . . . . . 3 . . . . . . . . . . 1 5 2 1 . Engine 8 | 1 1 . . . . . 2 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . Core 9 | . . . . . . 3 . 1 . . . . . . . . . 3 . . . . . . . . . . 1 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 . Propulsion 52 | 2 2 1 . 2 3 3 11 4 . . . . . . . . . 6 . . 3 . 3 . . 3 . 1 5 3 . . . Treads 23 | 2 2 1 . 2 3 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . . 1 4 . . . . . . . . . 5 . . 3 . 3 . . 3 . 1 5 3 . . . Utility 86 | 2 3 1 . . 5 1 8 7 . 1 . . 5 1 2 . . 5 3 . 5 . 5 . 1 3 . 4 6 4 5 4 5 Device 35 | 1 . . . . 3 . 3 3 . 1 . . 3 . 1 . . 4 . . 3 . 1 . . 1 . . 2 1 2 3 3 Storage 8 | 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 1 Processor 9 | . . . . . . . 1 1 . . . . 1 1 1 . . . . . . . . . . 1 . 1 1 . . . 1 Hackware 10 | . . . . . . . . 2 . . . . . . . . . 1 2 . . . 2 . . 1 . 1 . 1 . . . Protection 24 | . 2 1 . . 2 1 3 1 . . . . 1 . . . . . 1 . 1 . 2 . 1 . . 2 3 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 3 1 . . 7 2 9 . . . . . . 2 . . 1 2 5 . 1 . 1 . . . . 1 2 1 2 2 . Energy Gun 4 | 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . . 1 1 . 1 1 . Ballistic Gun 16 | . 3 1 . . 5 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 1 . . . . . . 1 . . . 1 3 . . . . . . . . . 1 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 3 . 1 1 . . . . . . 1 . . 1 . . 3 . . . 1 4 . 2 5 3 2 . 1 Parts Lost 22 | . 1 . . . 1 5 1 . . 1 . . . . 1 . . 1 1 . . 1 . . . . . . . 4 2 3 . Power 5 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Propulsion 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Utility 12 | . . . . . 1 2 1 . . 1 . . . . 1 . . 1 . . . 1 . . . . . . . 1 1 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 . . . 1 3 1 . . 1 . . . . 1 . . 1 1 . . 1 . . . . . . . 4 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 92 96 98 94 100 96 100 100 94 100 96 93 93 97 99 94 94 93 90 94 91 91 95 94 96 86 96 79 59 Engine 6 | . 13 14 14 14 9 1 8 3 2 7 7 7 6 6 6 6 6 5 4 . . . . . . . . . . . 1 . . Core 1 | . . . . . . 6 . 3 4 . . . . . . . . 4 5 5 5 5 5 5 5 5 5 4 6 1 . . . Treads 15 | . 28 28 28 28 27 26 26 2 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . 25 30 30 30 30 26 26 26 26 26 28 29 29 29 29 23 26 25 25 25 26 26 24 29 20 . Device 11 | . 1 . . . 11 18 21 15 15 11 15 15 21 21 16 13 13 15 17 17 11 11 10 10 10 10 10 9 12 12 12 14 23 Storage 6 | . 14 14 14 14 9 9 9 1 . . . . . . . . . . . . . . . . . . . . . . 4 5 9 Processor 3 | . . . . . . . 2 5 7 7 7 7 6 11 13 13 13 11 10 5 5 5 5 5 5 5 5 9 9 8 8 5 . Hackware 7 | . . . . . . . . 11 15 15 15 15 13 13 13 13 13 10 11 17 17 17 25 26 25 26 30 27 22 18 20 14 . Protection 10 | . 12 14 14 14 18 15 10 7 7 7 7 7 6 6 6 6 6 5 5 5 9 10 8 10 10 10 10 9 8 9 7 . . Energy Gun 1 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 15 28 28 28 18 16 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . . . . . Slashing Weapon 1 | . . . . . . . . 7 7 7 7 7 6 6 6 6 4 4 4 5 3 . . . . . . . 4 5 7 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 14 36 32 32 32 39 43 46 46 19 16 15 15 17 17 17 16 16 24 30 19 25 25 29 29 29 29 29 29 31 42 42 45 60 Greatest Support 74 | 40 43 40 40 51 74 68 66 60 20 20 20 20 20 20 20 20 20 26 26 26 29 29 29 29 29 47 32 32 39 54 48 70 70 Greatest Overweight (x) 7 | . . . . . . 1 1 . . . . . . . . . . 7 1 . . . 1 . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 Average Capacity 10 | 7 10 15 15 15 15 15 15 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 5 9 15 15 14 14 14 14 6 4 5 5 5 4 5 5 5 5 4 4 5 4 5 4 5 5 4 5 4 4 4 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 52% | Mutant 22% | Hacker-Sprinter 11% | Wizard-Ninja 4% | Scavenger-Mutant 4% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 4285 | 270 101 133 . 48 385 536 1194 128 12 10 . 10 40 60 10 . 20 170 47 38 296 5 90 . 20 . . 90 . 300 50 106 116 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6892 | 110 376 235 . 82 560 922 1954 75 . . . . 84 33 156 . 59 202 . 342 286 . 150 . 53 . . 131 . 115 86 605 276 Parts 318 | 8 20 10 . 1 35 45 101 4 . . . . 2 7 5 . 6 9 . 4 . . 2 . . . . 1 . 15 2 34 7 Haulers Intercepted 11 | . 1 . . . 1 . 3 1 . . . . . . 1 . . . . . . . . . . . . 1 . . 1 1 1 Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . . 8 3 . 6 . . 1 . . . . . . . . . . . . . Prevented 5 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 82 | . 11 6 . 2 10 20 23 . . . . . . 3 . . 4 . . . . . . . . . . . . . . 3 . Guns 72 | . 11 6 . 2 10 20 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . AOE 7 | . . . . . . . . . . . . . . 3 . . 4 . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 4 2 . . 2 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 Worker 14 | . . . . . 1 . 8 2 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Builder 5 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Tunneler 4 | 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Hauler 11 | . 1 . . . 1 . 3 1 . . . . . . 1 . . . . . . . . . . . . 1 . . 1 1 1 Recycler 10 | 1 . . . . . . 6 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Operator 5 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Watcher 5 | . . . . . 1 . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 22 | . 6 2 . . 2 3 2 . . . . . . 3 . . 4 . . . . . . . . . . . . . . . . Grunt 45 | . 5 2 . 2 5 14 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Sentry 10 | . . 2 . . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 2 3 2 . 2 4 5 7 2 . . . . . 3 1 . 4 1 . . . . 1 . . . . 1 . 5 1 8 2 Combat Bots Only 5 | . 3 2 . 2 4 5 3 . . . . . . 3 . . 4 . . . . . . . . . . . . . . 2 . Max Kills in Single Turn 3 | 1 1 1 . 1 1 2 2 1 . . . . . 3 1 . 2 1 . 1 . . 1 . 1 . . 1 . 1 1 3 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 898 | . 37 27 . 13 27 121 95 . 8 3 . 18 . 8 8 3 12 2 2 . . 23 . 4 8 6 2 6 3 39 35 327 61 Missed 370 | . 5 9 . 3 7 28 28 . 2 1 . 15 . 5 4 3 6 2 . . . 13 . 3 7 5 2 4 1 22 19 143 33 Damage Taken 7570 | . 364 233 . 110 283 1512 817 . 95 40 . 32 . 55 107 . 103 . 42 . . 276 . 18 21 21 . 58 18 727 460 1930 248 Core 1195 | . 27 35 . 20 42 175 45 . 16 . . 26 . . 18 . 23 . 20 . . . . . . . . . . 137 22 511 78 Absorbed by Shields 652 | . . . . . . . 163 . . . . . . . . . . . . . . . . . . . . . . . 50 287 152 Redirected to Shielding 339 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 84 113 . Ignored by Resistances 2434 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1912 522 Regen/Repaired (Parts) 451 | . . . . . . . 43 4 . . . . . . . . . . . . . . 22 . . 17 . . . . . 365 . Core Remaining (%) 83 | 100 . . . 67 . . 52 . . . . 94 . . . . 95 . . . . 98 . . . . 100 . 94 . . 36 95 Volleys Fired 336 | 8 35 14 . 4 35 70 110 . . . . . . 2 . . 2 . 13 . . 12 . . . . . 2 13 . 2 8 6 Largest 2 | 2 2 2 . 2 2 2 2 . . . . . . 1 . . 1 . 1 . . 1 . . . . . 1 1 . 1 1 1 Hottest 180 | 90 90 46 . 46 48 48 50 . . . . . . 30 . . 30 . 98 . . 98 . . . . . 98 98 . 98 180 180 Shots Fired 599 | 16 59 28 . 8 70 139 219 . . . . . . 2 . . 2 . 13 . . 12 . . . . . 2 13 . 2 8 6 Gun 539 | 16 59 28 . 8 70 139 219 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 56 | . . . . . . . . . . . . . . . . . . . 13 . . 12 . . . . . 2 13 . 2 8 6 Launcher 4 | . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 468 | . 4 28 . 8 70 139 219 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 113 | 16 55 . . . . . . . . . . . . . . . . . 13 . . 12 . . . . . 2 13 . 2 . . Explosive 4 | . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 6 Robot Hit Streak 16 | 4 16 10 . 5 10 13 16 . . . . . . 10 . . . . . . . . . . . . . . . . . 12 7 Robot Miss Streak 14 | 3 3 2 . 2 3 3 4 . . . . . . . . . . . . . . . . . . . . . . . . 14 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 7 | . . . . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 433 | 9 44 21 . 5 50 96 143 3 . . . . 1 1 3 1 . 6 . 13 9 . 3 . 1 . . 2 . 9 5 7 1 Core Hits 235 | 4 21 11 . 3 24 43 74 3 . . . . 1 5 2 . 8 2 . 5 3 . 1 . . . . . . 1 1 18 5 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Critical Strikes 15 | 2 3 . . . 1 1 2 . . . . . . . . 1 . . . . . . . . . . . 1 . 2 2 . . Burn 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Melee Attacks 193 | . . . . . . 7 6 8 1 2 1 4 13 . 3 9 10 12 3 15 9 . 4 . 3 . 2 13 5 24 19 20 . Impact 50 | . . . . . . 7 3 3 . . . . 2 . . 3 3 1 . 1 5 . 4 . 3 . 2 13 . . . . . Slashing 143 | . . . . . . . 3 5 1 2 1 4 11 . 3 6 7 11 3 14 4 . . . . . . . 5 24 19 20 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . 1 3 . . . . . . 3 1 . 3 . 3 . . 2 . 1 . . 1 . 6 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13670 | 108 567 330 . 120 818 1667 2604 264 . . . . 78 156 257 121 187 417 . 873 777 . 227 . 91 . . 166 . 877 374 2049 542 Guns 6044 | 108 555 314 . 115 803 1667 2482 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2556 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2014 542 Explosions 343 | . . . . . . . . . . . . . . 156 . . 187 . . . . . . . . . . . . . . . . Melee 4636 | . . . . . . . 114 264 . . . . 78 . 257 121 . 417 . 873 777 . 227 . 91 . . 166 . 877 374 . . Ramming 91 | . 12 16 . 5 15 . 8 . . . . . . . . . . . . . . . . . . . . . . . . 35 . Kinetic 5439 | . 58 314 . 115 803 1667 2482 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 605 | 108 497 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 343 | . . . . . . . . . . . . . . 156 . . 187 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1069 | . . . . . . . . . . . . . . . . 121 . . . . 464 . 227 . 91 . . 166 . . . . . Slashing 6123 | . . . . . . . 114 264 . . . . 78 . 257 . . 417 . 873 313 . . . . . . . . 877 374 2014 542 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 . . 3 3 . . . . . 1 . 1 1 1 1 . . . . . . . 4 5 5 1 Average Corruption 1 | . . . . . . 1 1 . . 3 3 . . . . . 1 . 1 1 1 1 . . . . . . . 4 3 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . . . Effects 34 | . . . . . . 3 13 . . 1 1 . . . . . . . . . 1 2 . . . . . . . 5 4 3 1 Message Errors 8 | . . . . . . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 Matter Fused 9 | . . . . . . 1 5 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Heat Flow Errors 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Energy Discharges 5 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1519 | . . . . . . . 48 . . . . . . . 46 . . 115 . 250 78 . 100 . 85 . . 156 . 471 43 111 16 Projectiles 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 16 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1392 | . . . . . . . 48 . . . . . . . 46 . . 115 . 250 78 . 100 . 85 . . 156 . 471 43 . . Knockbacks 4 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Impact 4 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 8 | . 2 2 . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . 2 2 . 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | 150 315 71 . 68 202 99 302 . 16 3 . 25 . . . . . . 132 . . 231 . . . 177 . 36 353 242 52 201 123 Average Temperature 62 | 67 108 25 . 43 34 34 59 . 6 3 . 12 . . . . . . 56 . . 77 . . . 67 . 21 63 76 19 87 123 Received Heat Transfer 2350 | . 141 78 . 54 135 747 421 . 54 9 . 27 . 322 21 . . . . . . 48 . . 12 . . 9 . 18 . 233 21 Effects 7 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . Impact Corruptions 15 | . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . 8 . . 2 . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1919 | 421 1498 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 1933 | 15 232 135 . 40 277 843 815 361 . . . . 43 . . . . 132 . . . . 349 . . . . 239 212 433 246 1933 1825 Initial 1159 | . 9 25 . . 15 135 410 321 . . . . 18 . . . . 56 . . . . 302 . . . . 30 142 119 243 87 1159 Average 301 | 6 123 62 . 1 158 556 610 344 . . . . 32 . . . . 94 . . . . 322 . . . . 134 116 311 85 747 1446 Maximum Alert Level 5 | . 1 . . . 1 3 3 1 . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 5 5 Low Security (%) 53 | 100 78 100 . 100 58 6 . . . . . . 100 . . . . 100 . . . . . . . . . 98 99 27 89 18 . Level 1 13 | . 21 . . . 41 15 . 100 . . . . . . . . . . . . . . 100 . . . . 1 . 43 10 6 . Level 2 20 | . . . . . . 48 65 . . . . . . . . . . . . . . . . . . . . . . 28 . 41 . Level 3 10 | . . . . . . 29 34 . . . . . . . . . . . . . . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 49 Squads Dispatched 44 | . 3 . . 1 2 . 4 1 . . . . 1 . . . . 1 . . . . . . . . . 1 3 2 1 14 10 Investigation 13 | . 2 . . 1 . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . 1 2 2 . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Reinforcement 12 | . 1 . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 3 Assault 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 2 Communications Jammed 39 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 6 . . 8 . 12 11 . Distress Signals 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 8 . 12 11 . Times Spotted 348 | . 21 7 . 14 22 20 33 . 7 6 . 7 . 4 6 4 6 2 2 . . 9 2 3 5 9 3 8 9 14 14 96 15 Peak Tracking Total 47 | . 5 3 . 10 4 6 3 . 7 6 . 5 . 3 6 4 5 1 2 . . 6 2 3 5 8 3 4 6 9 6 47 20 Tactical Retreats 39 | . 1 . . 1 1 1 . . 2 . . 1 . . 1 . . 1 . . . 1 . 1 3 . 3 . 1 6 3 11 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 8 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 4 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 22 | . . . . . . 8 1 . . . . . . . . 1 1 . . . . . . . . . . . 1 . 4 5 1 Max in Single Turn 1 | . . . . . . 1 1 . . . . . . . . 1 1 . . . . . . . . . . . 1 . 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 69 | . 3 1 . 1 5 3 5 2 . . 1 . 2 . . 3 . 5 1 . 4 . 4 . . 2 . 8 6 3 5 5 . Terminals 41 | . 3 1 . . 4 3 3 1 . . . . . . . . . 3 . . . . 3 . . . . 7 3 . 5 5 . Fabricators 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 1 . . . Repair Stations 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . Total Hacks 239 | . 11 2 . 1 14 8 19 6 . . 4 . 6 . . 24 . 13 1 . 17 . 16 . . 11 . 41 15 7 18 5 . Successful 165 | . 2 1 . 1 7 3 14 3 . . 4 . 4 . . 24 . 3 1 . 17 . 13 . . 11 . 29 10 4 9 5 . Failed 73 | . 8 1 . . 7 5 5 3 . . . . 2 . . . . 10 . . . . 3 . . . . 12 5 3 9 . . Catastrophic 13 | . 1 . . . 4 1 2 . . . . . 1 . . . . 1 . . . . . . . . . 1 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 11 . . . 6 2 5 . . . . . 2 . . . . 5 . . . . 4 . . 1 . 14 3 1 11 . . Terminals 136 | . 11 2 . . 12 8 12 3 . . . . . . . . . 7 . . . . 13 . . . . 39 6 . 18 5 . Fabricators 16 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . 7 3 . . . Repair Stations 11 | . . . . . . . 3 3 . . . . . . . . . . . . . . 3 . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 4 . . . . . . . . . . 4 . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . 2 . 4 . . . Terminal Hacks 126 | . 2 1 . 1 6 2 8 1 . . 4 . . . . 24 . 1 1 . 17 . 11 . . 11 . 21 3 . 7 5 . Record 12 | . . . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . 1 . . . . . Part Schematic 24 | . . . . . . . . . . . 4 . . . . 11 . . . . 4 . 1 . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . . . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 18 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 11 . . . . . . . Open Door 8 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Locate Traps 6 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Transport Status 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 14 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . 5 . . 4 . . Fabricator Hacks 9 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 4 2 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 1 . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Repair Station Hacks 7 | . . . . . . . 2 2 . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Scan Component 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 15 | . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 7 2 1 2 . . Terminals 10 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 . . 2 . . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Assimilate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Botnet 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researchers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacking Detections 45 | . 3 1 . . 4 3 3 2 . . . . 2 . . . . 5 . . . . 3 . . . . 8 4 2 4 1 . Full Trace Events 13 | . 2 . . . 1 1 2 1 . . . . . . . . . 1 . . . . . . . . . 1 2 2 . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . . . 1 . . . 18 . . . . 11 . . . . 4 . 1 . . . . 4 . . . 3 . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 38 . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 5 . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 157 | . . . . . . . 30 38 . . . . . . . . . . . . . . 89 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Machine Destruction 16 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 21 | . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 13 Largest Group 7 | . . 3 3 3 . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 7 Highest-Rated Group 97 | . . 40 40 40 . 56 28 . . . . . . . . . . . . . . . . . . . . 45 . . 10 . 97 Highest-Rated Ally 45 | . . 16 16 16 . 31 28 . . . . . . . . . . . . . . . . . . . . 45 . . 10 . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . 1 . 14 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 17 Total Damage 405 | . . 12 . 102 . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 271 Kills 4 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 8 | . 2 . . . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . . 2 . 2 1 . 1 2 . 1 . 1 . . 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 11615 | 122 1168 689 536 954 574 951 1638 158 128 59 240 80 130 202 135 55 134 464 395 127 107 261 185 76 101 187 133 284 344 268 251 335 144 Spaces Moved 15071 | 59 644 401 336 103 261 447 797 232 462 183 902 250 243 542 379 120 240 724 733 392 256 483 302 223 382 628 394 546 533 744 674 1128 328 Core 12 | 11 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Treads 3050 | 48 644 401 336 103 261 447 797 13 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 491 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 328 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11518 | . . . . . . . . 219 462 183 902 250 243 542 379 120 240 723 733 392 256 483 302 223 382 628 394 546 533 744 674 965 . Fastest Speed 5 | 50 160 160 160 160 160 160 158 26 26 26 26 26 26 26 26 26 26 23 23 23 23 23 23 23 23 5 23 23 19 5 15 5 30 Average Speed 51 | 139 160 160 160 160 163 164 161 34 26 26 26 26 26 26 26 26 26 23 23 23 23 23 24 23 23 22 23 23 22 20 17 19 30 Slowest Speed 400 | 160 160 160 160 160 166 240 237 170 26 26 26 26 26 26 26 26 26 400 93 23 23 23 99 23 23 23 23 23 23 90 18 30 30 Overloaded Moves 437 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . 30 7 371 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . 1 3 . . 4 . . . . . 1 . . . 2 . . . . 1 1 5 2 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Exploration Rate (%) 47 | 4 73 85 64 15 23 50 62 9 48 38 84 48 6 66 59 77 45 19 62 62 60 64 10 48 52 78 55 21 58 23 79 68 11 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 10 | . . . . . . . . . 2 . 3 . . . . 1 . . . . 3 . . . 1 . . . . . . . . Known Exits Taken 27 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . 1 . . . . 7 2 3 3 . 3 2 . 1 . 2 1 . . . 1 1 . . . . . . . . Spaces Dug 112 | . . . . . . . 2 2 . 2 . 4 10 . . 1 12 5 6 1 . 4 . . 2 . 2 10 11 9 4 1 24 Terrain Destroyed 195 | . . . . . . . 2 2 . 2 . 4 10 8 . 1 14 5 16 1 . 12 . . 2 . 2 10 15 9 6 10 64 Melee 70 | . . . . . . . 2 2 . 2 . 4 10 . . 1 8 5 3 1 . . . . 2 . 2 9 5 9 4 1 . Projectile 96 | . . . . . . . . . . . . . . . . . . . 13 . . 12 . . . . . 1 10 . 2 9 49 AOE 29 | . . . . . . . . . . . . . . 8 . . 6 . . . . . . . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 18246 | 79 726 425 335 886 373 568 1044 307 467 187 905 258 287 599 409 132 293 996 934 406 289 620 401 246 388 675 432 677 736 822 774 1205 365 Wait 2219 | . 10 1 . 774 35 18 56 38 3 5 3 3 15 52 25 7 42 236 174 1 . 126 85 24 1 34 37 107 156 40 63 24 24 Move 14993 | 58 643 400 335 102 260 445 796 231 459 177 901 249 236 541 378 119 239 723 730 391 255 482 298 222 381 627 393 543 530 735 669 1118 327 Hop 19 | . . . . . . . . . 1 2 . . 2 . . . . . 1 . . . 1 . . . . 1 1 3 2 5 . Pick Up 87 | 6 15 1 . 1 9 8 15 4 1 . . . 1 . . . . . 2 . 5 . 2 . . 1 . 1 4 2 4 5 . Fast Attach 112 | 7 4 . . . 6 2 12 2 . 1 . 1 1 1 1 . . 10 1 . 4 . 7 . 2 4 . 5 11 8 6 11 5 Attach 51 | . 1 . . 1 4 4 8 9 1 . . . 2 . . . . 4 1 . 1 . 2 . . 1 . 1 2 4 3 2 . Detach 26 | . 1 . . . 3 2 1 3 . . . . 1 . . . . 4 1 . . . 1 . . 2 . 1 2 3 . . 1 Swap 54 | . 4 3 . 1 5 3 10 2 . . . . 2 2 1 . 1 2 6 . 5 . . . . 1 . . 2 1 3 . . Drop 145 | . 11 4 . 2 14 8 29 13 1 . . 1 1 1 1 . . 6 2 . 10 . 1 . 1 5 . 3 10 4 7 8 2 Fire 336 | 8 35 14 . 4 35 70 110 . . . . . . 2 . . 2 . 13 . . 12 . . . . . 2 13 . 2 8 6 Melee 172 | . . . . . . 7 5 5 1 2 1 4 11 . 3 6 9 11 3 14 9 . 4 . 3 . 2 13 5 22 15 17 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Crush 9 | . 2 2 . 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 11) 595 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 13) 696 | -10/Materials | Discovered new exit (range 15) 810 | -10/Materials | Central database locked down 1291 | -10/Materials | Entered Mines 1351 | -10/Mines | Met a Derelict bent on vengeance 1395 | -10/Mines | Found a hidden stash of uninstalled traps 1479 | -10/Mines | Learned location of 1 exit from Materials 1594 | -10/Mines | Discovered new exit (range 8) 1707 | -10/Mines | Discovered new exit (range 7) 1791 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1972 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1973 | -10/Mines | Discovered new exit (range 5) 1980 | -10/Mines | Entered Exiles 1980 | -10/Exiles | Found Exiles lab abandoned 1980 | -10/Exiles | Accompanied by 3 allies 2006 | -10/Exiles | Discovered new exit (range 15) 2494 | -10/Exiles | Discovered new exit (range 14) 2516 | -10/Exiles | Entered Mines 2516 | -9/Mines | Accompanied by 3 allies 2517 | -9/Mines | Assembled infested the area 2562 | -9/Mines | Lost 3 allies 3405 | -9/Mines | Discovered new exit (range 11) 3428 | -9/Mines | Met a Derelict shopkeep closing up shop 3470 | -9/Mines | Entered Materials 3470 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3471 | -8/Materials | Identified exit to Factory 4001 | -8/Materials | Identified exit to Garrison 4044 | -8/Materials | Entered Garrison 4102 | -8/Garrison | Triggered checkpoint 4140 | -8/Garrison | Garrison Relay disabled 4432 | -8/Garrison | Triggered checkpoint 4473 | -8/Garrison | Garrison Relay disabled 4538 | -8/Garrison | Discovered new exit (range 10) 4553 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4740 | -8/Garrison | Lost 3 parts (1n1u1w) 4769 | -8/Garrison | Rescued a captive Derelict 4770 | -8/Garrison | Rescued a captive Derelict 4802 | -8/Garrison | Triggered checkpoint 4823 | -8/Garrison | Garrison Relay disabled 4959 | -8/Garrison | Discovered new exit (range 15) 4995 | -8/Garrison | Entered Materials 4995 | -8/Materials | Accompanied by 1 ally 5006 | -8/Materials | Build established: Scavenger-Mutant 5577 | -8/Materials | Build established: Mutant 5625 | -8/Materials | Discovered exit to Factory (range 16) 6226 | -8/Materials | Repaired Enh. Autogun 6633 | -8/Materials | Entered Factory 6633 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6676 | -7/Factory | Identified exit to Lower Caves 6773 | -7/Factory | Repaired Imp. Sensor Array 6791 | -7/Factory | Entered Lower Caves 6859 | -7/Lower Caves | Met a Warlord Commander 6860 | -7/Lower Caves | Learned location of Warlord (-4) 6863 | -7/Lower Caves | Found Encrypted Comm Array 6906 | -7/Lower Caves | Learned Factory emergency access door positions 6907 | -7/Lower Caves | Discovered new exit (range 12) 6914 | -7/Lower Caves | Identified exit to Lower Caves 6919 | -7/Lower Caves | Entered another Lower Caves area 6937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6958 | -7/Lower Caves | Build established: Hacker-Sprinter 6977 | -7/Lower Caves | Discovered new exit (range 6) 6978 | -7/Lower Caves | Identified exit to Zion 6978 | -7/Lower Caves | Entered Zion 7001 | -7/Zion | System corruption cleaned by Quarantine Array 7005 | -7/Zion | Given the Hacking Drone Bay 7017 | -7/Zion | Learned location of Data Miner (-6) 7084 | -7/Zion | Received a visual enhancement algorithm 7110 | -7/Zion | Learned location of Quarantine (-2) 7136 | -7/Zion | Learned Factory stockpile data 7151 | -7/Zion | Learned Factory garrison access intel 7214 | -7/Zion | Discovered new exit (range 13) 7218 | -7/Zion | Identified exit to Proximity Caves 7218 | -7/Zion | Entered Proximity Caves 7254 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7289 | -6/Proximity Caves | Learned location of 1 exit from Factory 7296 | -6/Proximity Caves | Discovered new exit (range 5) 7297 | -6/Proximity Caves | Identified exit to Factory 7298 | -6/Proximity Caves | Entered Factory 7298 | -6/Factory | Evolved 2 slots: Utility x2 7299 | -6/Factory | Identified exit to Factory 7302 | -6/Factory | Loaded intel: 4 garrison access locations 7424 | -6/Factory | Discovered new exit (range 6) 7425 | -6/Factory | Identified exit to Lower Caves 7428 | -6/Factory | Entered Lower Caves 7437 | -6/Lower Caves | Encountered a Warlord checkpoint 7458 | -6/Lower Caves | Learned Factory garrison access intel 7576 | -6/Lower Caves | Spotted B-75 Beast 7629 | -6/Lower Caves | Discovered new exit (range 3) 7630 | -6/Lower Caves | Identified exit to Lower Caves 7630 | -6/Lower Caves | Entered another Lower Caves area 7693 | -6/Lower Caves | Spotted B-75 Beast 7726 | -6/Lower Caves | Encountered a Warlord checkpoint 7755 | -6/Lower Caves | Learned 8 Factory zone layouts 7763 | -6/Lower Caves | Discovered new exit (range 6) 7765 | -6/Lower Caves | Identified exit to Data Miner 7765 | -6/Lower Caves | Entered Data Miner 7765 | -6/Data Miner | Discovered new exit (range 6) 7770 | -6/Data Miner | Met Data Miner 7776 | -6/Data Miner | Learned location of Section 7 (-2) 7776 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7781 | -6/Data Miner | Received God Mode back door access code from Data Miner 7788 | -6/Data Miner | Data Conduit disabled 7789 | -6/Data Miner | Lost 3 allies 7819 | -6/Data Miner | Identified exit to Proximity Caves 7820 | -6/Data Miner | Entered Proximity Caves 7845 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7902 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 7954 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7954 | -5/Proximity Caves | Entered Factory 7954 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7955 | -5/Factory | Identified exit to Upper Caves 7956 | -5/Factory | Identified exit to Factory 7957 | -5/Factory | Loaded intel: 4 garrison access locations 8038 | -5/Factory | Hacking Suite fried by hacking feedback 8088 | -5/Factory | Spotted B-75 Beast 8418 | -5/Factory | Entered Upper Caves 8570 | -5/Upper Caves | Learned Factory emergency access door positions 8811 | -5/Upper Caves | Discovered new exit (range 8) 8813 | -5/Upper Caves | Identified exit to Upper Caves 8813 | -5/Upper Caves | Entered another Upper Caves area 8819 | -5/Upper Caves | Discovered exit to Factory (range 13) 8937 | -5/Upper Caves | Discovered new exit (range 13) 8940 | -5/Upper Caves | Identified exit to Zhirov 8940 | -5/Upper Caves | Entered Zhirov 8940 | -5/Zhirov | Discovered new exit (range 3) 8945 | -5/Zhirov | Met Zhirov 8950 | -5/Zhirov | Learned location of Testing (-3) 8950 | -5/Zhirov | Learned location of Command (-1) 8952 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8955 | -5/Zhirov | Found Alien Artifact 8955 | -5/Zhirov | Identified Integrated Reactor 8955 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9010 | -5/Zhirov | Found Alien Artifact 9047 | -5/Zhirov | Identified exit to Proximity Caves 9047 | -5/Zhirov | Entered Proximity Caves 9050 | -4/Proximity Caves | Spotter reported a threat 9052 | -4/Proximity Caves | Spotter reported a threat 9068 | -4/Proximity Caves | Spotted B-86 Titan 9297 | -4/Proximity Caves | Learned Research terminal intel 9307 | -4/Proximity Caves | Discovered exit to Factory (range 9) 9308 | -4/Proximity Caves | Entered Factory 9308 | -4/Factory | Evolved 2 slots: Utility x2 9320 | -4/Factory | Identified exit to Upper Caves 9320 | -4/Factory | Identified exit to Extension 9471 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 9493 | -4/Factory | Entered Upper Caves 9527 | -4/Upper Caves | Encountered a Warlord checkpoint 9568 | -4/Upper Caves | Discovered new exit (range 5) 9568 | -4/Upper Caves | Identified exit to Upper Caves 9569 | -4/Upper Caves | Entered another Upper Caves area 9572 | -4/Upper Caves | Learned location of Armory (-3) 9596 | -4/Upper Caves | Found Alien Artifact 9596 | -4/Upper Caves | Identified Core Expander 9596 | -4/Upper Caves | Installed Core Expander, added new Utility slot 9665 | -4/Upper Caves | Discovered new exit (range 9) 9666 | -4/Upper Caves | Identified exit to Warlord 9670 | -4/Upper Caves | Entered Warlord 9790 | -4/Warlord | Met Warlord 9791 | -4/Warlord | Opened Warlord's prototype stash 9791 | -4/Warlord | Found Prototype Device 9791 | -4/Warlord | Identified Thermal Barrier 9793 | -4/Warlord | Found Prototype Processor 9793 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 9795 | -4/Warlord | Found Prototype Hackware 9795 | -4/Warlord | Identified Ghost Barrier 9814 | -4/Warlord | Warlord's base attacked by MAIN.C 9855 | -4/Warlord | Discovered new exit (range 9) 9857 | -4/Warlord | Identified exit to Proximity Caves 9857 | -4/Warlord | Entered Proximity Caves 9901 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9988 | -3/Proximity Caves | Discovered new exit (range 5) 9990 | -3/Proximity Caves | Identified exit to Research 9990 | -3/Proximity Caves | Entered Research 9990 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9991 | -3/Research | Loaded intel: 23 terminal locations 9992 | -3/Research | Identified exit to Armory 9992 | -3/Research | Identified exit to Testing 9995 | -3/Research | Found Prototype Processor 9995 | -3/Research | Identified Spectral Analyzer 10170 | -3/Research | Spotted B-86 Titan 10263 | -3/Research | Found Prototype Hackware 10263 | -3/Research | Identified Exp. Hacking Suite 10274 | -3/Research | Entered Testing 10276 | -3/Testing | Found Prototype Slashing Weapon 10276 | -3/Testing | Identified Nanosword 10278 | -3/Testing | Found Nanosword 10341 | -3/Testing | Fabricated Exp. Force Field (x1) 10372 | -3/Testing | Build established: Wizard-Ninja 10451 | -3/Testing | Identified exit to Research 10485 | -3/Testing | Scanned by Researcher 10487 | -3/Testing | Identified Transdimensional Reconstructor 10487 | -3/Testing | Warped through subspace 10589 | -3/Testing | Fabricated Med. Storage Unit? 10618 | -3/Testing | Entered Research 10618 | -2/Research | Warlord forces began assault on 0b10 10618 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10655 | -2/Research | Ghost Barrier fried by hacking feedback 10665 | -2/Research | Crushed by falling debris 10693 | -2/Research | Spotted B-90 Cyclops 10696 | -2/Research | Lost 4 parts (1p2n1u) 10728 | -2/Research | Research machine network offline 10754 | -2/Research | Fabricated Biomechanical Wings (x1) 10773 | -2/Research | Discovered new exit (range 5) 10773 | -2/Research | Identified exit to Access 10790 | -2/Research | Lost 5 allies 10842 | -2/Research | Met up with Warlord 10849 | -2/Research | Discovered new exit (range 12) 10852 | -2/Research | Identified exit to Quarantine 10886 | -2/Research | Entered Quarantine 10914 | -2/Quarantine | Cryocooling Duct disabled 10929 | -2/Quarantine | Ambient heat levels rising (+20) 10929 | -2/Quarantine | Non-combat units ordered to evacuate 10943 | -2/Quarantine | Lost 5 allies 10977 | -2/Quarantine | Found Alien Artifact 10977 | -2/Quarantine | Identified Dimensional Node Initializer 10977 | -2/Quarantine | Initialized slip node 10981 | -2/Quarantine | Found Transdimensional Reconstructor 11010 | -2/Quarantine | Warped through subspace to slip node 11019 | -2/Quarantine | Found Alien Artifact 11058 | -2/Quarantine | Discovered exit to Access (range 13) 11062 | -2/Quarantine | Found Alien Artifact 11062 | -2/Quarantine | Identified Core Reset Matrix 11062 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 11062 | -2/Quarantine | Used Core Reset Matrix 11065 | -2/Quarantine | Discovered exit to Access (range 4) 11066 | -2/Quarantine | Detected hypermatrix surge 11066 | -2/Quarantine | Sensed 7 artifacts in vicinity 11080 | -2/Quarantine | Found Core Cannon 11114 | -2/Quarantine | Found Subatomic Replicator 11120 | -2/Quarantine | Spotted Fortress 11135 | -2/Quarantine | Discovered new exit (range 6) 11137 | -2/Quarantine | Identified exit to Section 7 11137 | -2/Quarantine | Entered Section 7 11138 | -2/Section 7 | Sensed 23 artifacts in vicinity 11147 | -2/Section 7 | Found Integrity Redistributor 11147 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-64) 11181 | -2/Section 7 | Discovered exit to Access (range 11) 11182 | -2/Section 7 | Spotted S7 Guard 11186 | -2/Section 7 | Found Integrated Thermoelectric Network 11186 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 11194 | -2/Section 7 | Spotted B-90 Cyclops 11203 | -2/Section 7 | Spotted Alpha 7 11283 | -2/Section 7 | Spotted B-99 Colossus 11294 | -2/Section 7 | Found LRC Energy Well 11294 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 11296 | -2/Section 7 | Found LRC Insulator 11296 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 11298 | -2/Section 7 | Found LRC Inertial Stabilizer 11298 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 11350 | -2/Section 7 | Spotted Executioner 11350 | -2/Section 7 | Spotted Executioner 11363 | -2/Section 7 | Spotted Striker 11363 | -2/Section 7 | Spotted Striker 11365 | -2/Section 7 | Found Sigix Shearcannon 11389 | -2/Section 7 | Integrated with Sigix Exoskeleton 11408 | -2/Section 7 | Warped through subspace 11411 | -2/Section 7 | Found Transdimensional Reconstructor 11412 | -2/Section 7 | Found Transdimensional Reconstructor 11414 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11418 | -2/Section 7 | Spotted Executioner 11418 | -2/Section 7 | Spotted Executioner 11429 | -2/Section 7 | Spotted Alpha 7 11438 | -2/Section 7 | Spotted Striker 11456 | -2/Section 7 | Scanned by Researcher 11457 | -2/Section 7 | Intercept squad dispatched 11457 | -2/Section 7 | Spotted Tracker 11457 | -2/Section 7 | Spotted Tracker 11458 | -2/Section 7 | Spotted Combat Programmer 11461 | -2/Section 7 | Spotted Combat Programmer 11464 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 11464 | -2/Section 7 | Core integrity fell below 50% 11467 | -2/Section 7 | Garrison activated, responded to threat 11467 | -2/Section 7 | Destroyed Tracker 11472 | -2/Section 7 | Entered Access 11472 | -1/Access | Evolved 2 slots: Utility x2 11477 | -1/Access | Emitted hypermatrix ping 11482 | -1/Access | Assembled emerged from beneath the floor 11520 | -1/Access | Assembled emerged from beneath the floor 11549 | -1/Access | Found Prototype Processor 11549 | -1/Access | Identified Exp. Core Analyzer 11594 | -1/Access | Energy Cycler disabled 11600 | -1/Access | Discovered new exit (range 18) 11608 | -1/Access | Intercept squad dispatched 11616 | *** | Heading to fleet! Last Messages --------------- 11599_ A-15 Conveyor destroyed. 11599_ R-10 Processor destroyed. 11599_ Destroyed Unknown Engine. 11599_ Quantum Shear penetrates C-30 ARC. 11599_ K-01 Serf collects debris. 11600_ EXIT=FOUND 11600_ C-30 ARC bursts open, deploying its payload. 11600_ G-73 Enforcer unfolds itself. 11600_ B-74 Champion unfolds itself. 11600_ G-73 Enforcer unfolds itself. 11600_ I-47 Archangel unfolds itself. 11600_ K-01 Serf collects debris. 11602_ Acquired 109 matter. 11602_ K-01 Serf collects debris. 11603_ T6WLDHWNY77NVQDITER8A,MMKIUN>> 11603_ Acquired 7 matter. 11606_ The Access Shell folds into the floor. 11608_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 11610_ K-01 Serf collects debris. 11613_ P-80 Master resets G-73 Enforcer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ## ## #############??????? | | #+######+### ## ############???????? | | = ## ## ############???????? | | ######"""""""""## ###########???????? | | # ###########???????? | | # ###########???????? | | ] # ############## ##########????????? | | ] ! + ###############+############????????? | | # ######## ####????????? | | # ######## ###?????????? | | # ######## ##??????????? | | # ######## " " ##??????????? | | # ######## """ """ #???????????? | | ! #!*######## """ """ #???????????? | | ###########!!######## " " ##??????????? | | ###! ######## ##??????????? | | ###!p######## ###?????????? | | ! ###=!############################????????? | | ### =############################????????? | | ###=k####### ####################????????? | | ! ###=="""T""" """" #???????? | | ##+######## p""" """ """" BB #???????? | | # ## """" BB #???????? | | + * ## """" ???????? | | # ## "" """" ???????? | | ## # ## g X" """" ??????? | | ## # ## gi """" ???????? | | ## + ##g%bg """" BB #???????? | | ##### ## g """" BB #???????? | | ##### ## """" #???????? | | ##### ## ;###### #####################???????? | | ########### "###########################????????? | | ### #######A ############################????????? | | #Y # " ###############????????? | | # # """" ##############?????????? | | / + """"" #############??????????? | | # # """"" #############??????????? | | """ + # """" ############???????????? | | """" # # " ###########????????????? | | "F"" # # ##########?????????????? | | "" # # ########???????????????? | | """ # # ! #######????????????????? | | "" # # #####??????????????????? | | # # ###????????????????????? | | # # ##?????????????????????? | | ########### #############???????????????????????? | | # ############????????????????????????? | | # ###########?????????????????????????? | | # ##########??????????????????????????? | | ?? + ########????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 84 Energy Capacity 1200 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 90 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 52 Defensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Adv. EM Disruption Field | -2/Section 7 | Archive Exp. Field Recycling Unit | -2/Section 7 | Archive Spectral Analyzer | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Exp. Force Field | x1 | -3/Testing Med. Storage Unit | x1 | -3/Testing Biomechanical Wings | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Integrity Redistributor Integrated Thermoelectric Network LRC Energy Well LRC Insulator LRC Inertial Stabilizer Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkHelicalReactor Manual? 0 Play Time 02:20:07 Cumulative 659.7 hours Start 2023.12.20 @ 15:28:45 End 2023.12.23 @ 08:51:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 577 Rogue 362 Adventurer 112 Explorer 103 Win Type 2 Total 44 Types 26/0/9/3/0/0/5/1/0 Lore% 85 Gallery% 92 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 20/Terminus Map View 72x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 454eaf5f-ec6b-4de9-b845-e47bdac2bc45