Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.22 @ 19:16:56 Player: Zeia Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (107) 535 Value Destroyed (4409) 4409 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1891) 1891 TOTAL SCORE: 10995 Bonus ------- High Alert Combat Kills 643 Follower Combat Kills 1118 Entered Garrisons 200 Friendly Fire -70 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 29/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Arc Projector Arc Thrower Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Large Matter Pod Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Hypervelocity Gauss Rifle Precision Rocket Launcher > --- INVENTORY -------- Hybrid Antimatter Reactor Improved Carbon-fiber Leg Precision Assault Rifle Heavy Battle Rifle Heavy Rocket Launcher [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Backup Laser III Energy Cannon Matter Neutralizer Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Slots Evolved 8 | . . 2 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . . 1 1 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 148 | 6 6 13 15 22 31 23 8 8 6 10 Power 19 | 1 1 3 2 1 2 6 . 1 1 1 Engine 11 | 1 1 3 1 1 1 3 . . . . Core 4 | . . . 1 . 1 . . . 1 1 Reactor 4 | . . . . . . 3 . 1 . . Propulsion 41 | 2 3 2 7 5 9 6 2 2 2 1 Treads . | . . . . . . . . . . . Leg 41 | 2 3 2 7 5 9 6 2 2 2 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 1 2 1 1 8 6 7 6 . . 3 Device 10 | . . . . 2 1 2 2 . . 3 Storage 5 | 1 1 . . . 1 1 1 . . . Processor 7 | . 1 1 1 1 1 1 1 . . . Hackware . | . . . . . . . . . . . Protection 13 | . . . . 5 3 3 2 . . . Artifact . | . . . . . . . . . . . Weapon 53 | 2 . 7 5 8 14 4 . 5 3 5 Energy Gun 2 | . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 31 | 2 . 5 5 4 7 4 . 2 2 . Ballistic Cannon 8 | . . . . 3 5 . . . . . Launcher 11 | . . 2 . 1 2 . . 3 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 1 1 1 . . Parts Lost 53 | . 1 3 6 9 5 8 . . 9 12 Power 6 | . 1 1 1 . . 1 . . 1 1 Propulsion 21 | . . 1 4 4 3 3 . . 3 3 Utility 15 | . . . . 4 1 3 . . 3 4 Weapon 11 | . . 1 1 1 1 1 . . 2 4 Highest Loss Streak 9 | . 1 3 3 3 2 8 . . 9 8 To Critical Strikes 2 | . . . . . 1 1 . . . . Average Slot Usage (%) 91 | . 94 95 98 95 91 81 96 92 87 50 Engine 3 | . 13 10 6 4 3 1 . . . . Core 1 | . . . 2 3 2 . . . 4 5 Reactor 1 | . . . . . . 3 6 6 1 . Leg 27 | . 28 32 35 29 25 22 26 26 24 10 Device 4 | . . . . 6 2 5 6 6 5 7 Storage 7 | . 14 11 9 7 6 5 6 6 6 1 Processor 16 | . 9 18 26 19 12 11 13 13 13 13 Protection 8 | . . . . 7 17 11 15 13 11 . Ballistic Gun 15 | . 28 21 17 11 13 13 20 19 18 1 Ballistic Cannon 1 | . . . . 3 4 1 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 14 27 34 34 48 73 65 57 65 65 31 Greatest Support 75 | 20 20 30 70 75 75 74 71 69 69 31 Greatest Overweight (x) 7 | 2 1 1 1 1 1 1 . . 1 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 6 8 15 15 15 15 6 5 5 5 5 Most Carried 15 | 4 8 14 15 15 15 15 5 5 5 4 Average Carried 10 | 2 6 11 13 13 14 6 4 4 4 1 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 8 13 15 14 15 5 5 5 3 2 Class Distribution -------------------- 41% | Mutant 35% | Tank 14% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Tank | -6/Garrison Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Matter Collected 4452 | 180 220 241 569 749 795 383 129 564 367 255 Remotely . | . . . . . . . . . . . Salvage Created 4136 | . 220 307 542 810 788 . 90 683 567 129 Parts 230 | . 14 26 32 48 50 . 8 24 26 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Combat Hostiles Destroyed 100 | . 5 15 12 19 19 . 1 14 10 5 Guns 74 | . 5 9 12 14 15 . 1 9 9 . Cannons 9 | . . . . 4 4 . . . . 1 AOE 17 | . . 6 . 1 . . . 5 1 4 Classes Destroyed 15 | . 1 4 . 3 2 . 1 2 2 . Worker 2 | . . 2 . . . . . . . . Builder 1 | . . . . . . . 1 . . . Tunneler 2 | . . . . 1 1 . . . . . Mechanic 1 | . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . 1 . Swarmer 26 | . . 9 3 . 6 . . 4 2 2 Grunt 41 | . 5 3 6 9 5 . . 6 4 3 Brawler 5 | . . 1 . 1 . . . 2 1 . Duelist 2 | . . . . . . . . 1 1 . Sentry 9 | . . 2 3 2 . . 1 . 1 . Specialist 2 | . . . . . 2 . . . . . Hunter 5 | . . . . 3 2 . . . . . Programmer 8 | . . . . 4 3 . . . 1 . Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . 2 8 4 3 3 . 1 5 4 3 Combat Bots Only 6 | . 2 6 4 3 3 . 1 5 3 3 Max Kills in Single Turn 4 | . 1 3 2 1 2 . 1 4 2 2 Gunslinging 1 | . . . 1 . 1 . . . . . Exploded 4 | . . 2 . 1 . . . 4 1 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Damage Taken 10103 | . 290 435 1096 1580 2163 311 159 1149 1761 1159 Core 1235 | . 33 42 183 115 171 97 . 80 200 314 Absorbed by Shields 45 | . . . . . . . . 45 . . Redirected to Shielding 38 | . . . . . . 38 . . . . Regen/Repaired (Parts) 725 | . . . 46 . . 50 16 363 250 . Core Remaining (%) 84 | 100 86 89 66 83 . . . . . . Volleys Fired 295 | . 18 29 37 64 47 1 2 38 30 29 Largest 3 | . 2 2 2 2 3 2 3 3 3 2 Hottest 133 | . 40 43 46 72 127 113 94 99 109 133 Shots Fired 632 | . 36 47 72 128 128 2 7 103 77 32 Gun 538 | . 36 41 72 90 107 . 7 100 75 10 Cannon 69 | . . . . 35 21 2 . . . 11 Launcher 25 | . . 6 . 3 . . . 3 2 11 Special . | . . . . . . . . . . . Kinetic 588 | . 36 41 72 125 128 2 7 100 75 2 Thermal 11 | . . . . . . . . . . 11 Explosive 25 | . . 6 . 3 . . . 3 2 11 Electromagnetic 8 | . . . . . . . . . . 8 Robot Hit Streak 45 | . 7 8 9 22 45 6 7 9 16 8 Robot Miss Streak 5 | . 1 4 2 3 3 1 2 3 5 1 Penetration Max 2 | . . . . . . . . 2 1 . Secondary Targets 9 | . . . 3 . 2 . . 2 2 . Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 1 . Shots Hit Robots 444 | . 29 25 52 97 102 1 4 70 49 15 Core Hits 227 | . 11 20 26 53 44 . 4 30 28 11 Critical Kills 6 | . . . . . . . . 3 3 . Critical Parts Destroyed 11 | . . 1 . . . . . 10 . . Critical Strikes 17 | . . 1 . . . . . 13 3 . Destroy 17 | . . 1 . . . . . 13 3 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10410 | . 378 1027 825 2092 2174 93 82 1661 1318 760 Guns 6502 | . 378 275 825 1239 1577 . 82 1171 917 38 Cannons 1653 | . . . . 683 583 93 . . . 294 Explosions 2241 | . . 752 . 170 . . . 490 401 428 Melee . | . . . . . . . . . . . Ramming 14 | . . . . . 14 . . . . . Kinetic 7843 | . 378 275 825 1922 2160 93 82 1171 917 20 Thermal 294 | . . . . . . . . . . 294 Explosive 2198 | . . 709 . 170 . . . 490 401 428 Electromagnetic 61 | . . 43 . . . . . . . 18 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 7 7 7 8 8 10 10 Average Corruption 6 | . . . . 5 4 7 7 8 8 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 156 | . . . . 28 25 16 18 29 21 19 Message Errors 37 | . . . . 7 7 4 6 5 6 2 Matter Fused 34 | . . . . 7 6 2 4 5 6 4 Heat Flow Errors 17 | . . . . 2 4 1 . 5 3 2 Energy Discharges 27 | . . . . 5 1 5 6 2 3 5 Parts Rejected 3 | . . . . 1 . 1 . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . 3 5 1 . 1 1 2 Data Loss (major) 11 | . . . . 1 1 2 1 3 1 2 Misfires 8 | . . . . 2 . . 1 4 . 1 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 4 | . . . . . 1 . . 2 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 190 | . . 48 . . 3 . . 62 55 22 Projectiles 3 | . . . . . 3 . . . . . Explosions 187 | . . 48 . . . . . 62 55 22 Melee . | . . . . . . . . . . . Knockbacks 18 | . . . . 12 6 . . . . . Impact . | . . . . . . . . . . . Kinetic 17 | . . . . 11 6 . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 225 | . . . . 75 . . . . 100 50 Shots 6 | . . . . 1 . . . . 2 3 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . . . . . 1 . . . . 1 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 551 | . 20 18 17 202 374 209 39 551 433 438 Average Temperature 124 | . 8 9 9 37 74 72 19 165 148 159 Received Heat Transfer 1845 | . 180 141 558 324 144 27 12 123 207 129 Effects 12 | . . . . . . . . 6 3 3 Shutdowns 2 | . . . . . . . . 1 1 . Energy Bleed 3 | . . . . . . . . 3 . . Interference 4 | . . . . . . . . . 2 2 Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 296 | . . . . . . . . . . 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Peak Influence 1331 | . 168 311 240 344 325 24 651 1331 890 . Initial 698 | . . . 53 40 147 17 . 455 698 . Average 283 | . 83 43 121 170 122 10 256 1121 777 . Maximum Alert Level 4 | . . 1 1 1 1 . 2 4 3 . Low Security (%) 63 | 100 100 96 90 57 79 100 49 . . . Level 1 16 | . . 3 9 42 20 . 8 . . . Level 2 5 | . . . . . . . 41 10 20 . Level 3 6 | . . . . . . . . 11 79 . Level 4 9 | . . . . . . . . 77 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . 2 . . 7 10 . 7 . 6 . Investigation 4 | . . . . 2 . . 2 . . . Extermination 8 | . . . . 4 3 . . . 1 . Reinforcement 9 | . 2 . . 1 4 . 2 . . . Assault 2 | . . . . . . . . . 2 . Garrison 9 | . . . . . 3 . 3 . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Distress Signals 7 | . 1 4 1 . . . . . 1 . Communications Jammed 3 | . . . . 3 . . . . . . Distress Signals 3 | . . . . 3 . . . . . . Times Spotted 195 | . 10 34 18 29 23 5 10 33 22 11 Peak Tracking Total 7 | . 4 7 5 4 3 4 4 7 7 4 Tactical Retreats 10 | . . 3 1 2 . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Traps Triggered 11 | . . 1 . . 3 . 2 5 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Machines Disabled 10 | . . 3 . 2 1 . 1 2 1 . Max in Single Turn 2 | . . 2 . 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Machines Accessed 29 | . 4 7 3 7 2 . 4 1 . 1 Terminals 20 | . 3 7 2 4 1 . 2 1 . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 62 | . 9 16 6 19 3 . 7 1 . 1 Successful 30 | . 4 9 3 10 1 . 1 1 . 1 Failed 32 | . 5 7 3 9 2 . 6 . . . Catastrophic 4 | . 1 1 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . 5 2 . 1 . 1 . . . Terminals 39 | . 7 16 3 7 2 . 3 1 . . Fabricators 7 | . . . . 7 . . . . . . Repair Stations 6 | . 2 . 3 . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . Garrison Access 4 | . . . . . 1 . 3 . . . Terminal Hacks 18 | . 3 9 1 2 1 . . 1 . 1 Record 4 | . . 3 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . 2 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . Alert Level 2 | . 1 1 . . . . . . . . Unreport Threat 3 | . . 2 . . 1 . . . . . Investigation Status 2 | . 1 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . . Load Schematic 2 | . . . . 2 . . . . . . Build 2 | . . . . 2 . . . . . . Repair Station Hacks 3 | . 1 . 2 . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 3 | . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 4 4 3 5 2 . 3 1 . . Full Trace Events 6 | . . 1 1 2 . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 201 | . . . . 201 . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Total Allies 20 | . . . . . . 20 . . . . Largest Group 19 | . . . . . . 19 13 9 2 . Highest-Rated Group 684 | . . . . . . 684 463 363 54 . Highest-Rated Ally 50 | . . . . . . 50 50 50 27 . Total Orders . | . . . . . . . . . . . Ally Attacks 299 | . . . . . . 145 82 72 . . Total Damage 9477 | . . . . . . 5091 2015 2371 . . Kills 39 | . . . . . . 8 18 13 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Turns Passed 9233 | 61 409 974 833 2164 1605 505 631 1034 525 492 Spaces Moved 6060 | 40 253 609 506 1303 1056 411 479 723 338 342 Core 129 | 11 . . . . . 62 . . . 56 Treads . | . . . . . . . . . . . Legs 5931 | 29 253 609 506 1303 1056 349 479 723 338 286 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 112 50 122 122 120 50 Average Speed 122 | 122 123 120 122 127 124 111 122 122 121 114 Slowest Speed 400 | 150 190 190 190 195 193 190 122 122 190 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 45 53 46 27 21 91 14 67 9 41 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 270 | . . 30 . 29 1 . . 26 33 151 Melee . | . . . . . . . . . . . Projectile 7 | . . . . 1 1 . . . 2 3 AOE 262 | . . 30 . 28 . . . 26 30 148 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Gar Fac Low Total 7313 | 49 315 797 649 1685 1249 452 523 798 386 410 Wait 652 | . 23 134 76 276 78 7 22 4 9 23 Move 6047 | 39 252 608 505 1302 1056 410 478 718 337 342 Hop . | . . . . . . . . . . . Pick Up 73 | 4 9 11 10 13 13 3 3 3 1 3 Fast Attach 50 | 6 1 1 3 3 10 15 5 1 1 4 Attach 43 | . 1 5 6 10 4 5 2 2 2 6 Detach 8 | . . . . 1 1 1 1 2 . 2 Swap 55 | . 4 7 6 9 17 3 1 5 3 . Drop 69 | . 7 2 6 7 22 7 9 6 3 . Fire 295 | . 18 29 37 64 47 1 2 38 30 29 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 469 | -10/Materials | Identified exit to Materials 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -9/Materials | Discovered new exit (range 17) 1341 | -9/Materials | Lost 3 parts (1p1n1w) 1345 | -9/Materials | Identified exit to Materials 1403 | -9/Materials | Discovered new exit (range 9) 1445 | -9/Materials | Entered another Materials area 1445 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -8/Materials | Lost 3 parts (1p1n1w) 1720 | -8/Materials | Repaired Hvy. Assault Rifle 2259 | -8/Materials | Discovered new exit (range 4) 2263 | -8/Materials | Identified exit to Factory 2278 | -8/Materials | Entered Factory 2278 | -7/Factory | Evolved 2 slots: Utility x2 2400 | -7/Factory | Discovered new exit (range 12) 2566 | -7/Factory | Build established: Skirmisher 3383 | -7/Factory | Fabricated Prc. Assault Rifle? 3413 | -7/Factory | Lost 3 parts (2n1w) 3865 | -7/Factory | Fabricated Prc. Assault Rifle? 3905 | -7/Factory | Build established: Mutant 4440 | -7/Factory | Identified exit to Factory 4442 | -7/Factory | Entered another Factory area 4442 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4700 | -6/Factory | Found Prototype Launcher 4745 | -6/Factory | Build established: Tank 4767 | -6/Factory | Garrison activated, responded to threat 4852 | -6/Factory | Identified Scatter Rocket Array 5620 | -6/Factory | Build established: Gunner 6047 | -6/Factory | Sucked down chute 6047 | -6/Factory | Entered Waste 6048 | -6/Waste | Met a frightened Derelict 6061 | -6/Waste | Spotted C-40 Crusher 6064 | -6/Waste | Spotted C-40 Crusher 6110 | -6/Waste | Crushed by Compactor (1 part destroyed) 6113 | -6/Waste | Spotted C-40 Crusher 6113 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6121 | -6/Waste | Spotted C-40 Crusher 6125 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6128 | -6/Waste | Crushed by Compactor (1 part destroyed) 6128 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6131 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6134 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6146 | -6/Waste | Warlord forces began an assault 6148 | -6/Waste | Found Prototype Device 6148 | -6/Waste | Identified Adv. EM Disruption Field 6151 | -6/Waste | Allies destroyed C-40 Crusher 6161 | -6/Waste | Allies destroyed C-40 Crusher 6162 | -6/Waste | Allies destroyed C-40 Crusher 6162 | -6/Waste | Allies destroyed C-40 Crusher 6165 | -6/Waste | Lost 8 parts (1p3n3u1w) 6165 | -6/Waste | Spotted C-40 Crusher 6171 | -6/Waste | Allies destroyed C-40 Crusher 6466 | -6/Waste | Discovered new exit (range 15) 6551 | -6/Waste | Identified exit to Factory 6552 | -6/Waste | Entered Factory 6552 | -6/Factory | Accompanied by 13 allies 6623 | -6/Factory | Build established: Tank 6922 | -6/Factory | Garrison activated, responded to threat 7177 | -6/Factory | Identified exit to Garrison 7183 | -6/Factory | Entered Garrison 7183 | -6/Garrison | Accompanied by 9 allies 7210 | -6/Garrison | Triggered checkpoint 7290 | -6/Garrison | Triggered checkpoint 7294 | -6/Garrison | Triggered checkpoint 7326 | -6/Garrison | Triggered checkpoint 7350 | -6/Garrison | Triggered checkpoint 7422 | -6/Garrison | Discovered new exit (range 14) 7430 | -6/Garrison | Spotted B-86 Titan 7468 | -6/Garrison | Destroyed B-86 Titan 7515 | -6/Garrison | Identified exit to Factory 7532 | -6/Garrison | Triggered checkpoint 7725 | -6/Garrison | Discovered exit to Factory (range 15) 7760 | -6/Garrison | Triggered checkpoint 7876 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7993 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8087 | -6/Garrison | Discovered exit to Factory (range 15) 8110 | -6/Garrison | Triggered checkpoint 8217 | -6/Garrison | Entered Factory 8217 | -6/Factory | Accompanied by 2 allies 8468 | -6/Factory | Garrison activated, responded to threat 8567 | -6/Factory | First assault squad dispatched 8592 | -6/Factory | System corruption reached 10% 8619 | -6/Factory | Discovered new exit (range 13) 8698 | -6/Factory | Core integrity fell below 50% 8740 | -6/Factory | Identified exit to Lower Caves 8741 | -6/Factory | Lost 9 parts (1p3n3u2w) 8742 | -6/Factory | Entered Lower Caves 8767 | -6/Lower Caves | Encountered a Warlord checkpoint 8929 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8982 | -6/Lower Caves | Build established: Mutant 9049 | -6/Lower Caves | Learned 4 Factory zone layouts 9188 | -6/Lower Caves | Core integrity fell below 20% 9229 | -6/Lower Caves | Lost 8 parts (1p2n3u2w) 9234 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09185_ Heat Sink destroyed. 09191_ System corrupted: Energy discharge (-33). 09191_ The unstable cave ceiling collapses. 09194_ Matter Neutralizer destroyed. 09195_ The unstable cave ceiling collapses. 09198_ Prc. Rocket Launcher destroyed. 09209_ Acquired 5 matter. 09210_ Acquired 1 matter. 09211_ Acquired 2 matter. 09213_ Acquired 5 matter. 09223_ Acquired 13 matter. 09231_ Arc Projector destroyed. 09232_ Slammed into S-27 Virus. 09232_ Destabilizing: System interference. 09232_ Adv. Targeting Computer temporarily disabled. 09234_ Searching scrap... 09234_ Found Barrage Gun. 09234_ Found Adv. Sensor Array. 09234_ Found 25 Matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #### #???????????????????????????????????????? | | #??????????????????????????????????????? | | ??????????????????????????????????????? | | ###### ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####???????????????????????????????????????? | | ??????# ##??????????????????????????????????????? | | ????### #??????????????????????????????????????? | | ???## #????????????????###???????????????????? | | ??## #??????????????## ######??????????????? | | ??# #??????????????# l# ## #???????????? | | ??# ##??####????????#l # #??????????? | | ??# #??## ###??????# # ???????????? | | ?## #### % ##?????# # # ? ??????????? | | ## ## ####### g # ## #????????? | | # % ### ## = #????????? | | # ### # @[ # # ?##????????? | | # s! ## #????????? | | # ## ## s #?????????? | | # ## ## ##### # ##?????????? | | ## ## #??# #?????????????? | | ## ### #?## ## ##?????????????? | | #### ### #### #?## # #??????????????? | | ???#####?## #??# ### # ##??????????????? | | ??????????# #??## ## ### #???????????????? | | ??????????# #???##### ###???????????????? | | ??????????## ####????#### #????????????????? | | ???????????## ##??????## ##????????????????? | | ????????????#% #####???# ###?????????????????? | | ????????????#% ###?# #???????????????????? | | ????????????## ### #???????????????????? | | ?????????????#### #???????????????????? | | ????????????????## #?????????????????? | | ?????????????????# % #????????????????? | | ????????????????# % #????????????????? | | ????????????????## %% ##????????????????? | | ?????????????????# % ##?????????????????? | | ???????????????? #??????????????????? | | ?????????????? #### #??????????????????? | | ????????????? #???## #??????????????????? | | ???????????? ## ?????## ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 25 Energy Capacity 1100 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Armor Coverage 900 Resistance: EM 50 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 28 Item Schematics ----------------- Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Prc. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club I Spy Just What I Needed Maybe Next Time I'll Detach My Launcher Remodeling Significant Disruption Challenges ------------ None Game ------ Seed DimensionalCoilSteel Manual? 0 Play Time 02:18:13 Cumulative 8.8 hours Start 2023.11.22 @ 09:01:01 End 2023.11.22 @ 19:16:56 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b306dd1c-dca3-4520-8cbe-0b7930909d29