Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.25 @ 09:25:28 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1340) 1340 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 3717 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 134/140 System Corruption 0% Temperature Cool (10) Movement Hovering (66) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Backup Propulsion I Airjet > --- UTILITY (5) ------ Visual Processing Unit Targeting Computer Drone Bay (2/2) > --- WEAPON (2) ------- Backup Laser I > --- INVENTORY (4) ---- Advanced Weight Redist. System Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Visual Processing Unit Terrain Scan Processor Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Advanced Weight Redist. System Advanced Beam Rifle Beamcaster Mining Laser [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Improved Terrain Scanner Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 65 | 9 7 9 19 15 6 Power 7 | 1 . 1 3 1 1 Engine 6 | 1 . 1 2 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 22 | 4 2 5 3 5 3 Treads . | . . . . . . Leg 10 | 2 . . 3 5 . Wheel 2 | 2 . . . . . Hover 6 | . . 3 . . 3 Flight 4 | . 2 2 . . . Utility 15 | 2 1 . 5 5 2 Device 7 | 1 . . 2 2 2 Storage . | . . . . . . Processor 5 | 1 1 . 3 . . Hackware 1 | . . . . 1 . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 21 | 2 4 3 8 4 . Energy Gun 7 | 1 2 1 1 2 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 1 6 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 5 | . 2 1 1 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 19 | . . 1 4 13 1 Power 3 | . . . 1 2 . Propulsion 5 | . . 1 1 2 1 Utility 6 | . . . 2 4 . Weapon 5 | . . . . 5 . Highest Loss Streak 4 | . . 1 3 4 1 Average Slot Usage (%) 86 | . 99 88 95 74 65 Engine 10 | . 14 14 7 6 8 Leg 7 | . . . 11 18 . Wheel 2 | . 23 . . . . Hover 4 | . . 7 . . 23 Flight 8 | . 4 19 10 . . Device 11 | . 14 14 9 9 7 Processor 19 | . 14 14 31 20 18 Energy Gun 4 | . 9 4 4 2 9 Ballistic Gun 13 | . 14 14 17 12 . Naked Turns . | . . . . . . Heaviest Build 20 | 6 6 13 13 20 12 Greatest Support 40 | 32 32 12 20 40 21 Greatest Overweight (x) 2 | . 1 2 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 1 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 4 3 3 2 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1298 | 260 28 223 260 527 . Remotely 219 | . . . . 219 . Salvage Created 1751 | 128 63 52 797 613 98 Parts 110 | 7 7 8 56 30 2 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 35 | . 3 3 18 9 2 Guns 35 | . 3 3 18 9 2 Classes Destroyed 11 | 2 2 1 5 1 . Worker 3 | . . 1 . 2 . Builder 3 | . 1 1 1 . . Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 2 | 1 . . . 1 . Watcher 3 | . . . 2 1 . Swarmer 9 | . 3 3 3 . . Grunt 16 | . . . 11 4 1 Duelist 1 | . . . 1 . . Sentry 6 | . . . 3 2 1 Hunter 3 | . . . . 3 . Best Kill Streak 7 | 2 3 3 7 3 2 Combat Bots Only 7 | . 3 3 7 2 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2578 | . 39 243 588 1559 149 Core 742 | . 9 76 101 508 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 66 74 . . Volleys Fired 190 | 12 14 28 48 68 20 Largest 2 | 2 2 1 2 2 1 Hottest 108 | 60 100 100 108 100 30 Shots Fired 304 | 24 19 28 92 121 20 Gun 294 | 24 13 27 91 119 20 Cannon . | . . . . . . Launcher . | . . . . . . Special 10 | . 6 1 1 2 . Kinetic 231 | 12 8 27 83 101 . Thermal 73 | 12 11 1 9 20 20 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 7 4 7 18 19 17 Robot Miss Streak 3 | 3 2 3 3 3 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 216 | 16 8 17 65 92 18 Core Hits 82 | 4 5 6 30 31 6 Critical Hits 3 | . 1 . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3153 | 145 99 367 1082 1309 151 Guns 3131 | 145 99 367 1082 1287 151 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 22 | . . . . 22 . Kinetic 2483 | 42 66 367 917 1091 . Thermal 648 | 103 33 . 165 196 151 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 10 | . . . . 10 . Shots . | . . . . . . Rammed 3 | . . . . 3 . Targets Rammed 5 | . . . . 5 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 249 | 40 40 28 249 197 1 Average Temperature 49 | 23 18 9 96 40 1 Received Heat Transfer 990 | . . 36 252 621 81 Effects 4 | . . . 4 . . Interference 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1669 | 225 75 . 296 444 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 491 | 15 124 112 491 456 243 Initial 183 | . 9 48 43 165 183 Average 146 | 11 40 54 235 270 199 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 65 | 100 100 100 41 20 54 Level 1 31 | . . . 54 73 45 Level 2 2 | . . . 4 6 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 1 7 1 Investigation 3 | . . . 1 2 . Extermination . | . . . . . . Reinforcement 7 | . 1 . . 5 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 5 5 21 34 6 Peak Tracking Total 15 | . 4 3 4 15 4 Tactical Retreats 5 | . . . . 4 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 4 | . . . 2 2 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 19 | . 6 1 4 7 1 Terminals 15 | . 5 1 3 5 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 63 | . 21 4 12 25 1 Successful 30 | . 13 1 6 9 1 Failed 33 | . 8 3 6 16 . Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 46 | . 13 5 9 19 . Terminals 54 | . 19 4 10 20 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 5 | . 2 . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 6 1 2 4 1 Robot Analysis 1 | . . . . 1 . Open Door 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . . 1 . 1 . Terminal Index 3 | . 1 . 1 1 . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 3 | . 1 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 1 . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 6 . 2 3 . Terminals 10 | . 6 . 2 2 . Track 2 | . 2 . . . . Assimilate 1 | . . . . 1 . Botnet 6 | . 3 . 2 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 6 1 4 7 1 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 16 | . . . 16 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks 14 | . . 14 . . . Total Damage 168 | . . 168 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2452 | 250 280 691 477 620 134 Spaces Moved 1314 | 100 162 480 171 367 34 Core 158 | 3 . 1 . 154 . Treads . | . . . . . . Legs 358 | 64 . . 90 204 . Wheels 98 | 33 65 . . . . Hover 206 | . . 163 . 9 34 Flight 494 | . 97 316 81 . . Fastest Speed 37 | 50 37 37 37 50 60 Average Speed 76 | 111 62 47 118 92 63 Slowest Speed 200 | 120 120 150 200 120 76 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 33 78 22 46 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 10 | . 6 1 1 2 . Terrain Destroyed 13 | . 6 4 1 2 . Melee . | . . . . . . Projectile 13 | . 6 4 1 2 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2440 | 216 310 914 349 523 128 Wait 805 | 85 117 386 99 53 65 Move 1309 | 99 161 479 170 366 34 Hop . | . . . . . . Pick Up 21 | 7 4 4 2 4 . Fast Attach 36 | 6 3 3 12 9 3 Attach 15 | 3 . 3 3 3 3 Detach 11 | 2 1 1 2 3 2 Swap 14 | . 4 3 4 3 . Drop 34 | 2 6 7 9 9 1 Fire 190 | 12 14 28 48 68 20 Melee . | . . . . . . Ram 2 | . . . . 2 . Kick 3 | . . . . 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 251 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 504 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Discovered new exit (range 18) 519 | -10/Materials | Identified exit to Materials 531 | -10/Materials | Entered Mines 642 | -10/Mines | Build established: Scavenger-Mutant 710 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 716 | -10/Mines | Learned location of Storage (-8) 923 | -10/Mines | Discovered exit to Materials (range 5) 957 | -10/Mines | Learned location of Mines (-8) 1157 | -10/Mines | Discovered exit to Materials (range 8) 1222 | -10/Mines | Entered Materials 1222 | -9/Materials | Evolved 2 slots: Utility x2 1290 | -9/Materials | Repaired Imp. Terrain Scanner 1645 | -9/Materials | Discovered new exit (range 11) 1652 | -9/Materials | Destroyed 7 combat bots 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -8/Materials | Lost 3 parts (1p2u) 2021 | -8/Materials | Lost 4 parts (1p2n1u) 2162 | -8/Materials | Lost 3 parts (2u1w) 2198 | -8/Materials | Identified exit to Storage 2220 | -8/Materials | Core integrity fell below 50% 2307 | -8/Materials | Core integrity fell below 20% 2319 | -8/Materials | Entered Storage 2344 | -8/Storage | Lost 3 parts (1p1u1w) 2453 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02320_ O-16 Technician locks terminal. 02327_ Dropped Backup Propulsion I. 02336_ Acquired Backup Propulsion I. 02345_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 02347_ Acquired Drone Bay. 02350_ Drone released from Drone Bay. 02353_ Drone destroyed. 02364_ Drone retrieved by Drone Bay. 02414_ Acquired Drone Bay. 02421_ Backup Propulsion I destroyed. 02438_ G-47 Trooper heat short circuits Imp. Heat Sink. 02439_ G-47 Trooper overheating. 02439_ Melted Aluminum Leg. 02440_ G-47 Trooper overheating. 02442_ G-47 Trooper heat spikes uncontrollably. 02442_ G-47 Trooper overheating. 02443_ G-47 Trooper destroyed. 02451_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????###########??????????????????????????? | | ???????? #???########???????????????? | | ???????# """ """ #??##T# !!!#???????????????? | | ???????# """ """ #??# #???????????????? | | ???????+ """ """ ##?# #! !!#???????????????? | | ???????# #?#%@######???????????????? | | ##########+######g####T####?????????????? | | go #?????????????? | | #?????????????? | | #?????????????? | | ??#######+#######+###### #########?????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 10 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryHeartShotgun Manual? 0 Play Time 00:35:56 Cumulative 110.7 hours Start 2021.08.25 @ 08:50:13 End 2021.08.25 @ 09:25:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f4abb75-9766-4e1d-b68f-39d588d49dd2