Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:36:30

Player: Arianne

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (882)      882
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (245)                245
              TOTAL SCORE: 2817

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      180

 Cogmind 
---------
Core Integrity             0/400
Matter                     192/300
Energy                     280/280
System Corruption          0%
Temperature                Hot (233)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (3) ------
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
     Heavy Ion Cannon
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Advanced Targeting Computer
           Hacking Drone Bay
           Field Laser
           Field Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
           Fusion Compressor
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
  Improved EM Pulse Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Advanced Targeting Computer
           Hacking Drone Bay
           Field Laser
           Field Laser
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | 5   7   18  .   1   5   
  Power                    9    | 1   1   3   .   .   4   
    Engine                 6    | 1   .   3   .   .   2   
    Core                   3    | .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   6   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   .   6   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   4   4   .   .   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              5    | .   2   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   2   5   .   1   1   
    Energy Gun             2    | .   .   2   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               3    | .   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 13   | .   2   8   .   .   3   
  Power                    3    | .   .   2   .   .   1   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  2    | .   1   1   .   .   .   
  Weapon                   5    | .   1   3   .   .   1   
  Highest Loss Streak      6    | .   1   6   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   88  92  100 100 99  
  Engine                   16   | .   10  11  22  22  16  
  Core                     3    | .   3   8   .   .   5   
  Leg                      22   | .   28  21  22  22  21  
  Device                   1    | .   5   .   .   .   .   
  Processor                26   | .   10  23  33  33  33  
  Protection               1    | .   1   4   .   .   .   
  Energy Gun               7    | .   .   6   11  11  10  
  Energy Cannon            6    | .   .   .   .   8   11  
  Ballistic Gun            6    | .   27  7   .   .   .   
  Ballistic Cannon         1    | .   .   1   11  2   .   
  Launcher                 1    | .   .   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 7   10  19  15  19  28  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  2    | .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   
  Average Carried          4    | .   3   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           797  | 186 175 277 .   47  112 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            856  | .   248 608 .   .   .   
  Parts                    70   | .   19  51  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   13  
  Prevented                3    | .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  28   | .   6   22  .   .   .   
  Guns                     17   | .   5   12  .   .   .   
  Cannons                  1    | .   .   1   .   .   .   
  AOE                      10   | .   1   9   .   .   .   
Classes Destroyed          7    | .   2   5   .   .   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  10   | .   .   10  .   .   .   
  Grunt                    14   | .   6   8   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           10   | .   4   10  .   .   .   
  Combat Bots Only         7    | .   4   7   .   .   .   
Max Kills in Single Turn   3    | .   1   3   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        180  | .    30   92   .    .    58   
  Missed                   58   | .    13   18   .    .    27   
Damage Taken               2095 | .    504  930  .    .    661  
  Core                     618  | .    216  140  .    .    262  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   154  | .    .    .    .    154  .    
Core Remaining (%)         56   | 100  13   .    .    .    .    
Volleys Fired              68   | .    23   39   .    .    6    
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  134  | .    50   102  .    .    134  
Shots Fired                119  | .    45   65   .    .    9    
  Gun                      95   | .    43   50   .    .    2    
  Cannon                   11   | .    .    4    .    .    7    
  Launcher                 13   | .    2    11   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  80   | .    43   37   .    .    .    
  Thermal                  25   | .    .    17   .    .    8    
  Explosive                13   | .    2    11   .    .    .    
  Electromagnetic          1    | .    .    .    .    .    1    
  Robot Hit Streak         12   | .    9    12   .    .    5    
  Robot Miss Streak        4    | .    3    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           78   | .    27   44   .    .    7    
  Core Hits                61   | .    16   42   .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2029 | .    400  1433 .    .    196  
  Guns                     739  | .    267  436  .    .    36   
  Cannons                  245  | .    .    85   .    .    160  
  Explosions               1045 | .    133  912  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  597  | .    267  330  .    .    .    
  Thermal                  368  | .    .    191  .    .    177  
  Explosive                1045 | .    133  912  .    .    .    
  Electromagnetic          19   | .    .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1    | .    1    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               1    | .    1    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      162  | .    51   111  .    .    .    
  Shots                    4    | .    2    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        583  | .    36   234  .    .    583  
  Average Temperature      95   | .    11   61   .    .    239  
  Received Heat Transfer   817  | .    165  258  .    .    394  
  Effects                  10   | .    .    3    .    .    7    
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           5    | .    .    3    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         740  | .    .    481  .    .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             556  | .   236 556 216 .   .   
  Initial                  216  | .   .   42  216 .   .   
  Average                  193  | .   76  333 216 .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         56   | 100 87  20  .   .   .   
  Level 1                  28   | .   12  46  100 .   .   
  Level 2                  15   | .   .   32  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   14  31  .   .   10  
  Peak Tracking Total      8    | .   6   8   .   .   5   
  Tactical Retreats        4    | .   1   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          4    | .   1   3   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          3    | .   3   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   9   .   .   .   .   
  Successful               3    | .   3   .   .   .   .   
  Failed                   6    | .   6   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   5   5   
  Highest-Rated Group      143  | .   .   .   .   143 143 
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   40  
  Total Damage             537  | .   .   .   .   .   537 
  Kills                    9    | .   .   .   .   .   9   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4386 | 69   821  784  8    1527 1177 
Spaces Moved               3114 | 53   618  438  7    1267 731  
  Core                     26   | 4    .    22   .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3088 | 49   618  416  7    1267 731  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  50   120  120  120  
  Average Speed            126  | 114  120  116  120  120  151  
  Slowest Speed            260  | 120  120  120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    68   34   7    79   55   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    3    4    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          103  | .    14   89   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      103  | .    14   89   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3433 | 58   655  645  6    1274 795  
  Wait                     189  | .    2    137  .    1    49   
  Move                     3109 | 52   617  437  6    1266 731  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  17   | 1    5    8    .    3    .    
  Fast Attach              15   | 5    3    5    .    .    2    
  Attach                   11   | .    2    8    .    .    1    
  Detach                   1    | .    .    .    .    .    1    
  Swap                     10   | .    2    5    .    1    2    
  Drop                     12   | .    1    5    .    3    3    
  Fire                     68   | .    23   39   .    .    6    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials (discovered 3 exits: [*Min x2] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   70 | -11/Scrapyard      | Entered Materials
  204 | -10/Materials      | Discovered new exit (range 13)
  310 | -10/Materials      | Build established: Mutant
  423 | -10/Materials      | Discovered new exit (range 10)
  532 | -10/Materials      | Core integrity fell below 50%
  762 | -10/Materials      | Core integrity fell below 20%
  879 | -10/Materials      | Discovered new exit (range 9)
  891 | -10/Materials      | Entered another Materials area
  891 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  925 | -9/Materials       | Discovered new exit (range 6)
 1084 | -9/Materials       | Destroyed 7 combat bots
 1350 | -9/Materials       | Discovered new exit (range 18)
 1426 | -9/Materials       | Build established: Scavenger-Mutant
 1546 | -9/Materials       | Lost 6 parts (2p2n2w)
 1643 | -9/Materials       | Discovered new exit (range 9)
 1675 | -9/Materials       | Entered Mines
 1676 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1683 | -9/Mines           | Entered Zion
 1898 | -7/Zion            | Build established: Mutant
 1913 | -7/Zion            | Learned Factory stockpile data
 2252 | -7/Zion            | Gained Derelict followers
 2448 | -7/Zion            | Visited the Megawrench Repair Shop
 2448 | -7/Zion            | Megawrench repaired 5 parts
 2562 | -7/Zion            | Given the Hacking Drone Bay
 2567 | -7/Zion            | Found Prototype Device
 2595 | -7/Zion            | Discovered new exit (range 15)
 3210 | -7/Zion            | Entered Proximity Caves
 3210 | -6/Proximity Caves | Accompanied by 5 allies
 3331 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3695 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 4326 | -6/Proximity Caves | Spotted B-75 Beast
 4374 | -6/Proximity Caves | Core integrity fell below 50%
 4377 | -6/Proximity Caves | Core integrity fell below 20%
 4380 | -6/Proximity Caves | Lost 3 allies
 4387 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
Acquired Fusion Compressor.
4J-AZR(g) Imp. Heat Sink blasted off.
B-75 Beast suffers critical hit (Burn).
2F-VGJ(l) destroyed.
4J-AZR(g) destroyed.
GR-XZ7(g) destroyed.
Aluminum Leg destroyed.
Critical hit (Meltdown: +310).
Power failure, Fusion Compressor shutdown.
Power failure, Hvy. Ion Engine shutdown.
Overheating: Energy bleed (-44).
Overheating: System interference.
Hvy. Ion Cannon temporarily disabled.
Adv. Targeting Computer temporarily disabled.
Overheating: Energy bleed (-35).
Imp. EM Pulse Cannon destroyed.
Knocked back.
Power failure, Hvy. Ion Engine shutdown.
Fusion Compressor destroyed.
Acquired 9 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#       BB#?????????????????? |
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| ?????????????????????#        ;#?????????????????? |
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| ?????????????????????##  ;;       ##?????????????? |
| ???????????????????###     =%      #?????????????? |
| ???????????????????#          ##    #????????????? |
| ??????????????????##      [  ;#?   #?????????????? |
| ????????????????###      !%! ;#??  ##????????????? |
| ????????????????#          % ##??#  ##???????????? |
| ????????????????#        @   #??##   ##??????????? |
| ???????????????#;    ##;     #??#     #???????###? |
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| ?####???????????#  #???##    ###      ##?????#  #? |
| ##  #???????????#  ?????; !            ##????#  ## |
| #   #???????????# ??????#%      ###     ##???##  # |
|    #???????????? ???????##     ##?##     #????#    |
|    #??????????? ? ???????##   ##???###   #???##    |
|    #??????????##  ????????#   #??#####   #??##   # |
|    ########????#   ??????#     #?#      ##?##   ## |
|           ##??##   ?????#      #?#      #??#    #? |
|            #??#    ?????##    ##?##     ####    ## |
| ##         #??#    #?????######?####       !       |
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| ###        #?#      ??????????##    ###########    |
|            #?#      #????###??#      ##???????#    |
|            #?#       ##??# ####       ##?????##    |
|       ##  ##?#        ##?#  ##         #######     |
|       ########?        ###                         |
|        ###   #????#     ##             !=          |
|              ##????#           %##     %/##  ###   |
|  #####        ##???##           #####   ######?##  |
| ##???##        #????#            #??#####???????#  |
| ??????#        ######            ######?????????#  |
| #????##                           *   #?????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          34
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         24

 Item Schematics 
-----------------
              Imp. Cryofiber Web | -7/Zion | Archive
                   Plasma Cannon | -7/Zion | Archive
           Med. Reactive Plating | -7/Zion | Archive
             Imp. Core Shielding | -7/Zion | Archive
                 Mak. Hover Unit | -7/Zion | Archive
                   Hvy. Riot Gun | -7/Zion | Archive
                   Hyp. Coil Gun | -7/Zion | Archive
              Lrn. Proton Cannon | -7/Zion | Archive
                 Remote Datajack | -7/Zion | Archive
                Hpw. Shock Rifle | -7/Zion | Archive
 Mak. Salvage Targeting Computer | -7/Zion | Archive
           Imp. Particle Charger | -7/Zion | Archive
                     Med. Treads | -7/Zion | Archive
    Imp. Reaction Control System | -7/Zion | Archive
                 Arm. Huge Wheel | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The More The Merrier
Tourist

 Challenges 
------------
None

 Game 
------
Seed              LinkedQuantumMinigun
  Manual?         0
Play Time         00:39:57
  Cumulative      2.6 hours
  Start           2024.03.31 @ 11:56:45
  End             2024.03.31 @ 12:36:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8f2d703-105b-465c-b03b-6e7a793c9d90