Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 21:13:10 Player: MEOWRTGM Result: Destroyed by FJ-EGO(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (244) 244 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 914 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 216/300 Energy 125/125 System Corruption 0% Temperature Cool (6) Movement Rolling (130) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Subdweller Monowheel > --- UTILITY (2) ------ Disposable Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Field Laser Subdweller Machine Gun > --- INVENTORY (20) --- Light Ion Engine Aluminum Leg Arachnoskeleton Thermal Generator Seismic Detector Seismic Detector Particle Charger Tractor Beam Field Laser Heavy Particle Cannon Assault Rifle Mining Laser Mining Claw Scrap Shield Fragment (43) Scrap Shield Fragment (42) Scrap Shield Fragment (39) Scrap Shield Fragment (35) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Subdweller Monowheel > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Field Laser Subdweller Machine Gun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Arachnoskeleton Thermal Generator Seismic Detector Seismic Detector Particle Charger Tractor Beam Field Laser Heavy Particle Cannon Assault Rifle Light Assault Rifle Mining Laser Mining Claw Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 21 | 6 5 1 9 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 2 | 2 . . . Leg 2 | . . . 2 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 4 | . 1 1 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 2 . 3 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 2 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . . 8 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Backups 10 | . 6 11 15 Power 1 | . 1 2 1 Propulsion 1 | . . 1 1 Utility 3 | . 2 3 5 Weapon 4 | . 3 4 6 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 97 100 98 Engine 14 | . 14 14 14 Treads 24 | . 28 28 14 Leg 1 | . . . 6 Wheel 1 | . . . 5 Device 13 | . 11 14 12 Storage 14 | . 14 14 14 Energy Gun 2 | . 2 . 6 Ballistic Gun 25 | . 25 28 21 Peak Build Rating 18 | 6 8 10 18 Average Rating 8 | 5 7 8 13 On Entrance 6 | . 6 8 10 Avg Prop Armor Cover (%) 9 | . . . 9 Naked Turns . | . . . . Heaviest Build 51 | 11 50 50 51 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 14 20 20 Most Carried 20 | 3 11 18 20 Average Carried 11 | . 7 11 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 3 11 18 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 459 | 101 159 51 148 Remotely . | . . . . Salvage Created 450 | 119 159 47 125 Parts 28 | 9 6 4 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 10 | . 2 3 5 Guns 10 | . 2 3 5 Classes Destroyed 5 | 2 1 1 1 Tunneler 2 | 2 . . . Recycler 2 | 1 1 . . Swarmer 6 | . . 3 3 Grunt 2 | . 2 . . Subdweller 2 | . . . 2 Best Kill Streak 3 | 3 2 3 3 Combat Bots Only 3 | . 1 3 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 95 | . 12 13 70 Missed 16 | . 2 2 12 Hits 79 | . 10 11 58 Projectile 79 | . 10 11 58 Damage Taken 1279 | . 112 87 1080 Core 255 | . 56 . 199 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 47 | 9 13 5 20 Largest 2 | 2 2 2 2 Hottest 93 | 70 40 40 93 Shots Fired 94 | 18 26 10 40 Gun 94 | 18 26 10 40 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 72 | 9 26 10 27 Thermal 22 | 9 . . 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 25 | 3 5 2 25 Robot Miss Streak 3 | 3 3 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 60 | 7 14 5 34 Core Hits 24 | 5 6 3 10 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | 2 . 1 1 Burn 3 | 2 . . 1 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 681 | 73 175 82 351 Guns 681 | 73 175 82 351 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 443 | 23 175 82 163 Thermal 238 | 50 . . 188 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 100 | 100 . . 4 Average Temperature 34 | 40 . . 2 Received Heat Transfer 264 | . 60 . 204 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 . . 2 Heat Transferred 777 | 296 . . 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 82 | 10 61 82 . Initial 12 | . . 12 . Average 8 | 1 10 9 . Influence Increases 235 | 15 76 74 70 Destroy 0b10 Robot/C 160 | . 40 60 60 Destroy 0b10 Robot/NC 20 | 15 5 . . Destroy Leader 30 | . 10 10 10 Successful Hack 9 | . 5 4 . Disable Machine 15 | . 15 . . Destroy Structure 1 | . 1 . . Influence Decreases 235 | 15 45 105 70 Entered New Map 19 | . . 19 . Time Decay 216 | 15 45 86 70 Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | . 5 3 10 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 2 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 3 . Successful 5 | . 2 3 . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 3 1 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Part Schematic 1 | . . 1 . Open Door 1 | . . 1 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1263 | . 301 751 211 Sensors 863 | . 301 562 . Seismic 400 | . . 189 211 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1689 | 136 355 751 447 Spaces Moved 725 | 64 154 298 209 Core 2 | 2 . . . Treads 599 | 62 154 298 85 Legs 5 | . . . 5 Wheels 119 | . . . 119 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 130 Average Speed 203 | 156 190 240 176 Slowest Speed 240 | 160 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 30 76 15 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 845 | 81 188 325 251 Wait 25 | . 10 12 3 Move 722 | 63 153 297 209 Hop . | . . . . Pick Up 23 | 3 6 8 6 Fast Attach 11 | 6 2 1 2 Attach 7 | . . . 7 Detach . | . . . . Swap 5 | . 3 . 2 Drop 5 | . 1 2 2 Fire 47 | 9 13 5 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 10) 492 | -10/Materials | Entered Mines 547 | -10/Mines | Met a Derelict bent on vengeance 1041 | -10/Mines | Discovered new exit (range 12) 1160 | -10/Mines | Learned location of Zion (-6) 1190 | -10/Mines | Met a Derelict shopkeep closing up shop 1228 | -10/Mines | Discovered new exit (range 8) 1243 | -10/Mines | Entered Subcaves 1443 | -10/Subcaves | A Subdweller sparked back to life 1443 | -10/Subcaves | A Subdweller sparked back to life 1443 | -10/Subcaves | A Subdweller sparked back to life 1472 | -10/Subcaves | Core integrity fell below 50% 1504 | -10/Subcaves | Found Prototype Leg 1519 | -10/Subcaves | Lost 8 parts (1p2n2u3w) 1540 | -10/Subcaves | Core integrity fell below 20% 1582 | -10/Subcaves | Met a Zionite searching for "candidates" 1690 | -10/Subcaves | Destroyed by FJ-EGO(R) with Subdweller Laser Last Messages --------------- 01522_ Acquired 88 matter. 01523_ Acquired 31 matter. 01532_ Subatomizers dissect the Lgt. Assault Rifle, destroying it. 01541_ Flight Unit melted. 01541_ S-10 Pest destroyed. 01541_ Switching to secondary target: S-10 Pest. 01541_ Destroyed Flight Unit. 01544_ S-10 Pest suffers critical hit (Burn). 01545_ Subatomizers dissect the Flight Unit. 01547_ S-10 Pest destroyed. 01552_ Lgt. Assault Rifle fries itself beyond repair. 01554_ Acquired 19 matter. 01555_ Acquired 10 matter. 01557_ Lgt. Ion Engine fries itself beyond repair. 01558_ Flight Unit fries itself beyond repair. 01558_ Lgt. Ion Engine fries itself beyond repair. 01582_ VR-NRY(z): "Hey you! It's really dangerous down here, I feel that you could die at any moment. For your health and safety might I suggest a trip to Zion?" World map confirmed: -6/Zion. 01638_ OP-BRL(z) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####???????###????????????????? | | ???????????????????# #????## ###??????????????? | | ????????????????????# #??# #### ?????????? | | ?????????????????????# ?? #????????? | | ????????????????????## ## ????????? | | ????????????????????# ????????? | | ????????????????????# @ #?????????????? | | ????????????????????##### ## ?????????? | | ????????????????????????## R" ?????????? | | ????????????????????###### " R ?????????? | | ????????????????????# ## " ?????????? | | ?????????????# # #### ##?? #### ????????? | | ???????????# # # #"#???????# #???????? | | ???????????# ### # # #######???????# #??????? | | ???????????????????#?## ##?????????? #?????? | | ??????????????????????# "####???????? #????? | | ??????????????????##### """"""????????# ????? | | ?????????????????## " ###" ???????# #???? | | ????????????????## " "" ??????# ###? | | ????????????????# "" """?????# #? | | ????????????????# ## "" "#"#????# ## | | ????????????????# ??### "### # #??# # # | | ????????????????#?????#### #??? "#" ? ?## ## | | ????????????????????????## #???? "?" ###???# # | | ???????????????? ??????# #????? "?## ###?## # | | ????????????????# ??????# ##????????# ### # | | ???????????????? ###??## #?????????# | | ????????????????# ### ##???????#### | | ????????????????? ### #????##### ## # | | ????????????????? # ##??## ## | | ?????????????????? ## #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 216 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterResetFlamer Manual? 0 Play Time 00:12:25 Cumulative 88.0 hours Start 2026.09.02 @ 21:03:37 End 2026.09.02 @ 21:13:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 35 Adventurer 40 Explorer 0 Win Type - Total 4 Types 2/1/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4053e50f-5bf8-450f-8110-6e6dbad797e2