Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 13:55:04 Player: Iceblade02 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (57) 285 Value Destroyed (1418) 1418 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (5045) 5045 TOTAL SCORE: 15028 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 97 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Win 3000 Win Speed 144 Cogmind --------- Core Integrity 1600/1600 Matter 194/300 Energy 181/190 System Corruption 0% Temperature Cool (21) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster > --- UTILITY (16) ----- Advanced Power Amplifier Advanced Weight Redist. System Triangulator Enhanced Optical Array Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Advanced Reaction Control System Hacking Suite Improved Hacking Suite System Shield System Shield System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Field Propulsion Array Q-thruster Improved Phase Shifter Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Triangulator Enhanced Optical Array Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Reaction Control System Hacking Suite Improved Hacking Suite System Shield System Shield System Shield System Shield Improved System Shield Improved System Guard > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Q-thruster Improved Medium Armor Plating [Rating: 134] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Wheel Wheel Hover Unit Constructs Flight Unit Cooled Nuclear Pulse Thruster Utility System Shield Device Advanced Power Amplifier Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Slots Evolved 18 | . . 2 2 . . . . 4 . 2 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . 1 . . . . . . . . 1 Utility 14 | . . 2 1 . . . . 3 . 2 2 . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 196 | 7 14 32 10 2 6 8 4 2 4 21 2 9 15 13 14 6 27 Power 21 | 1 2 3 . . 1 1 . . 1 2 1 . 1 2 2 1 3 Engine 11 | 1 2 3 . . 1 1 . . . . . . . . 2 1 . Core 6 | . . . . . . . . . 1 2 . . 1 2 . . . Reactor 4 | . . . . . . . . . . . 1 . . . . . 3 Propulsion 65 | 2 5 16 5 1 1 2 2 . 2 4 1 4 5 6 3 1 5 Treads 7 | . 2 5 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 15 | 2 3 10 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 43 | . . 1 5 1 1 2 2 . 2 4 1 4 5 6 3 1 5 Utility 77 | 1 2 5 3 . 2 4 2 2 1 11 . 3 8 3 8 4 18 Device 30 | . . . . . 1 2 2 . 1 5 . . 3 2 4 2 8 Storage 7 | 1 . 2 1 . . . . . . 1 . . 2 . . . . Processor 11 | . 2 . . . . . . 1 . 1 . . 2 . 1 . 4 Hackware 16 | . . . 2 . 1 . . . . 4 . 1 . . 2 1 5 Protection 13 | . . 3 . . . 2 . 1 . . . 2 1 1 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 33 | 3 5 8 2 1 2 1 . . . 4 . 2 1 2 1 . 1 Energy Gun 5 | 1 . 3 1 . . . . . . . . . . . . . . Energy Cannon 3 | . . 2 . . . . . . . . . . . 1 . . . Ballistic Gun 6 | 2 2 1 . . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . Launcher 6 | . 2 1 . 1 . 1 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 1 . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . 2 . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 1 . 1 Special Melee Weapon 3 | . . . . . . . . . . 3 . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . . . . . . . 2 . 1 . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . . . . . . 10 . Parts Lost 57 | . 2 11 . 5 . 3 1 . 5 . . 2 9 7 3 7 2 Power 12 | . . 2 . 1 . 1 1 . 1 . . . 1 2 1 1 1 Propulsion 16 | . 1 6 . 2 . 1 . . 1 . . . 1 2 1 1 . Utility 22 | . 1 1 . 1 . 1 . . 1 . . 1 6 3 1 5 1 Weapon 7 | . . 2 . 1 . . . . 2 . . 1 1 . . . . Highest Loss Streak 8 | . 2 3 . 5 . 3 1 . 5 . . 1 8 7 3 7 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 87 93 89 92 95 83 73 75 96 89 96 82 72 48 57 80 Engine 4 | . 14 7 9 7 9 7 1 . . . . . . . 1 2 . Treads 1 | . 2 2 1 . . . . . . . . . . . . . . Wheel 6 | . 20 18 1 . . . . . . . . . . . . . . Flight 12 | . . . 22 25 27 24 27 20 20 23 21 21 13 13 13 12 18 Device 5 | . . . . . 2 5 10 6 6 10 10 10 12 6 8 5 16 Storage 7 | . 14 13 9 9 9 9 9 6 6 4 5 5 4 8 . . . Processor 10 | . 4 11 9 9 9 9 9 13 13 11 10 10 13 13 9 13 13 Hackware 12 | . . . 15 18 19 18 9 6 6 28 26 29 22 18 10 18 23 Protection 4 | . . 13 9 8 . 3 . 6 6 . . 4 3 2 . . . Energy Gun 1 | . . 4 6 4 . . . . . . . . . . . . . Ballistic Gun 4 | . 23 2 . . 6 3 . . . . . . . . . . . Launcher 1 | . . 2 . 3 . 6 9 6 4 . . . . . . . . Impact Weapon 2 | . . 6 8 4 9 9 9 6 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 10 14 110 103 13 13 18 18 12 18 20 22 26 29 39 22 23 37 Greatest Support 40 | 26 40 40 14 14 13 19 20 14 20 18 22 28 31 40 25 27 39 Greatest Overweight (x) 10 | 2 1 10 10 . . 1 . . . 1 . . . 1 1 . 1 Average Overweight (x) . | . . 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 9 | 7 8 17 11 8 8 8 8 8 8 7 8 8 8 7 5 5 5 Most Carried 23 | 5 8 23 23 8 8 8 8 7 8 8 8 8 8 8 5 5 5 Average Carried 8 | 3 7 13 9 7 7 7 7 6 6 7 8 7 7 6 3 4 4 Final Capacity 25 | 8 8 25 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 23 | 4 8 23 8 7 8 8 8 6 8 8 8 8 8 5 4 5 5 Scrap Engine Consumption 20 | . . . . . . . 16 . . 4 . . . . . . . Constructs Created 3 | . . . . . . . . 1 1 1 . . . . . . . Class Distribution -------------------- 36% | Mutant 14% | Hacker-Ninja 14% | Hacker-Sprinter 11% | Hacker-Mutant 11% | Sprinter 6% | Hacker-Scout 4% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -6/Factory Sprinter | -6/DSF Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/DSF Hacker-Ninja | -3/Research Hacker-Sprinter | -3/Armory Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Matter Collected 2164 | 215 271 335 . . 66 86 216 . 2 62 . 98 195 120 35 289 174 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1778 | . 238 712 . 37 66 143 . . 10 . . 48 37 120 35 293 39 Parts 120 | . 24 31 . 1 2 24 . . 3 . . 2 5 13 4 8 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Combat Hostiles Destroyed 40 | . 10 15 . 1 . 9 . . 1 . . 1 . 3 . . . Melee 10 | . . 6 . . . . . . . . . 1 . 3 . . . Guns 6 | . 5 1 . . . . . . . . . . . . . . . Cannons 3 | . . 3 . . . . . . . . . . . . . . . AOE 17 | . 5 1 . 1 . 9 . . 1 . . . . . . . . Classes Destroyed 10 | . 4 2 . . . 1 . . 1 . . . 1 1 . . . Worker 8 | . 1 2 . . . 1 . . . . . . 1 . 2 1 . Recycler 4 | . . 1 . . 1 . . . . . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . . . 1 Watcher 2 | . 1 . . . 1 . . . . . . . . . . . . Swarmer 15 | . 6 . . . . 9 . . . . . . . . . . . Cutter 4 | . . . . . . . . . 1 . . 1 . 2 . . . Grunt 16 | . 4 11 . 1 . . . . . . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 4 3 . 1 1 6 . . 1 . . 1 1 2 1 2 1 Combat Bots Only 6 | . 3 3 . 1 . 6 . . 1 . . 1 . 2 . . . Max Kills in Single Turn 3 | . 2 2 . 1 1 3 . . 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . 1 . 3 . . 1 . . . . . . . . Melee 1 | . . 1 . . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Damage Taken 7232 | . 277 1679 20 501 46 282 28 . 445 22 . 247 1349 1322 388 423 203 Core 2009 | . 56 339 . 220 . 47 . . 110 22 . 32 325 492 143 223 . Absorbed by Shields 134 | . . . . 134 . . . . . . . . . . . . . Redirected to Shielding 53 | . . 32 . 21 . . . . . . . . . . . . . Regen/Repaired (Parts) 324 | . . 38 . . . . . . . 286 . . . . . . . Core Remaining (%) 73 | 100 77 15 . . . . 51 . 87 97 . 97 . 37 . 74 100 Volleys Fired 62 | . 26 15 2 3 5 6 . . 3 . . . 1 1 . . . Largest 2 | . 2 2 1 1 1 1 . . 1 . . . 1 1 . . . Hottest 112 | . 55 112 40 33 23 30 . . 30 . . . . 110 . . . Shots Fired 90 | . 51 18 2 3 5 6 . . 3 . . . 1 1 . . . Gun 55 | . 42 6 2 . 5 . . . . . . . . . . . . Cannon 14 | . 6 7 . . . . . . . . . . . 1 . . . Launcher 21 | . 3 5 . 3 . 6 . . 3 . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 53 | . 48 . . . 5 . . . . . . . . . . . . Thermal 6 | . . 6 . . . . . . . . . . . . . . . Explosive 21 | . 3 5 . 3 . 6 . . 3 . . . 1 . . . . Electromagnetic 10 | . . 7 2 . . . . . . . . . . 1 . . . Robot Hit Streak 8 | . 8 6 . 1 2 5 . . 1 . . . . . . . . Robot Miss Streak 2 | . 2 1 2 1 1 1 . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 143 | . 34 67 . 2 7 5 . . 1 6 . 5 3 6 3 3 1 Core Hits 73 | . 22 19 . 2 3 12 . . 1 . . 2 3 3 2 3 1 Critical Kills 3 | . . 3 . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 6 . . . . . . . . . . . . . . . Critical Strikes 17 | . 1 10 . . . . . . . . . 2 1 1 1 1 . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Smash 10 | . . 10 . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . 2 1 . . . . Impale 3 | . . . . . . . . . . . . . . 1 1 1 . Melee Attacks 188 | . . 71 1 . 19 4 4 . . 14 . 12 5 21 20 3 14 Impact 99 | . . 71 1 . 19 4 4 . . . . . . . . . . Slashing 25 | . . . . . . . . . . 8 . 12 5 . . . . Piercing 58 | . . . . . . . . . . . . . . 21 20 3 14 Sneak Attacks 13 | . . 2 . . . . . . . 5 . . 1 . 2 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4782 | . 646 1949 . 74 181 677 . . 82 . . 98 77 364 297 287 50 Guns 384 | . 276 62 . . 46 . . . . . . . . . . . . Cannons 177 | . 17 160 . . . . . . . . . . . . . . . Explosions 1557 | . 353 371 . 74 . 677 . . 82 . . . . . . . . Melee 2664 | . . 1356 . . 135 . . . . . . 98 77 364 297 287 50 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 339 | . 293 . . . 46 . . . . . . . . . . . . Thermal 62 | . . 62 . . . . . . . . . . . . . . . Explosive 1557 | . 353 371 . 74 . 677 . . 82 . . . . . . . . Electromagnetic 160 | . . 160 . . . . . . . . . . . . . . . Impact 1491 | . . 1356 . . 135 . . . . . . . . . . . . Slashing 175 | . . . . . . . . . . . . 98 77 . . . . Piercing 998 | . . . . . . . . . . . . . . 364 297 287 50 Highest Corruption 14 | . . . 2 2 2 2 2 . . 1 . 5 1 4 1 14 . Average Corruption 1 | . . . 2 2 2 2 2 . . 1 . 5 1 1 1 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 17 | . . . . 3 5 . . . . . . . 2 2 2 3 . Message Errors 5 | . . . . 2 2 . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . . 1 . . . Heat Flow Errors 6 | . . . . 1 . . . . . . . . 1 1 2 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 325 | . . 226 . . 18 41 . . 7 . . . . 33 . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 48 | . . . . . . 41 . . 7 . . . . . . . . Melee 277 | . . 226 . . 18 . . . . . . . . 33 . . . Knockbacks 15 | . . 13 . . 2 . . . . . . . . . . . . Impact 14 | . . 12 . . 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . 12 . . . 86 . . 35 . . . 29 . . . . Shots 7 | . . 2 . . . 3 . . 1 . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 290 | . 18 290 . 189 3 13 . . . . . . 261 76 219 93 14 Average Temperature 52 | . 9 66 . 98 3 5 . . . . . . 105 28 93 51 8 Received Heat Transfer 1391 | . 99 840 . 111 27 72 27 . . . . . 170 18 9 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . . . . . . . . Impact Corruptions 15 | . . 14 . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 148 | . . 148 . . . . . . . . . . . . . . . Parts Sabotaged 9 | . . . . . . . . . . . . . . 9 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Peak Influence 754 | . 305 589 262 343 238 494 217 85 86 169 81 111 334 510 754 395 458 Initial 345 | . . 95 201 170 152 100 192 80 59 31 81 56 62 175 264 345 148 Average 234 | . 169 352 224 234 180 275 163 82 65 111 81 73 147 289 388 270 254 Maximum Alert Level 3 | . 1 2 1 1 1 2 1 . . . . . 1 2 3 1 2 Low Security (%) 49 | 100 59 21 . 50 82 42 80 100 100 100 100 100 85 3 . . 47 Level 1 33 | . 40 25 100 49 17 26 20 . . . . . 14 82 63 100 41 Level 2 16 | . . 53 . . . 30 . . . . . . . 14 34 . 10 Level 3 . | . . . . . . . . . . . . . . . 2 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 4 . . . 1 . . 1 2 . 2 . 4 2 . 5 Investigation 4 | . . 1 . . . . . . . 1 . . . 1 . . 1 Extermination 2 | . . . . . . . . . . . . . . 1 . . 1 Reinforcement 14 | . . 3 . . . 1 . . 1 1 . 2 . 2 1 . 3 Assault 1 | . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Distress Signals 23 | . 5 5 2 1 1 . . . . . . . 2 3 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 24 42 5 17 5 15 1 . 5 10 . 5 40 38 28 4 34 Peak Tracking Total 24 | . 5 8 5 13 4 6 1 . 5 4 . 2 15 24 9 4 15 Tactical Retreats 50 | . 4 15 . 2 . 2 1 . . 1 . 1 6 4 7 . 7 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Traps Triggered 19 | . . 2 1 5 . 1 . . . 5 . . . . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . . . Reused 2 | . . . . . . . . . . 1 . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . . . . . Triggered 2 | . . . . . . . . . . 1 . 1 . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Machines Disabled 5 | . . . . . . 1 . . . 1 . 1 . 1 1 . . Max in Single Turn 1 | . . . . . . 1 . . . . . 1 . 1 1 . . Garrison Access 4 | . . . . . 1 . . . . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Machines Accessed 76 | . 2 6 3 1 1 2 7 1 . 14 2 . 6 7 9 5 10 Terminals 54 | . 2 4 2 1 . 2 5 1 . 10 1 . 5 4 7 4 6 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations 6 | . . 2 . . . . . . . 2 . . . 1 . . 1 Recycling Units 6 | . . . . . . . 2 . . . 1 . . 1 2 . . Scanalyzers 5 | . . . . . . . . . . 2 . . 1 . . 1 1 Garrison Access 4 | . . . 1 . 1 . . . . . . . . . . . 2 Total Hacks 287 | . 9 15 10 4 2 23 27 1 . 80 5 . 12 22 20 27 30 Successful 129 | . 2 7 3 1 2 10 15 1 . 44 3 . 4 11 6 10 10 Failed 157 | . 7 8 7 3 . 13 12 . . 35 2 . 8 11 14 17 20 Catastrophic 34 | . . . 3 . . 1 3 . . 5 . . 3 1 6 3 9 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . Manual 161 | . 7 6 9 3 . 18 16 . . 50 . . 9 9 10 10 14 Terminals 221 | . 9 9 9 4 . 23 23 1 . 66 1 . 10 14 17 13 22 Fabricators 2 | . . . . . . . . . . . . . . 2 . . . Repair Stations 20 | . . 6 . . . . . . . 5 . . . 5 . . 4 Recycling Units 12 | . . . . . . . 4 . . . 4 . . 1 3 . . Scanalyzers 26 | . . . . . . . . . . 9 . . 2 . . 14 1 Garrison Access 6 | . . . 1 . 2 . . . . . . . . . . . 3 Terminal Hacks 41 | . 1 . . 1 . 5 5 1 . 16 1 . 1 4 2 1 3 Record 1 | . . . . . . . . . . 1 . . . . . . . Part Schematic 2 | . . . . . . 1 . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . 1 Open DSF 5 | . . . . . . . . 1 . 1 1 . 1 . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Emergency Access Points 5 | . . . . 1 . 1 . . . 3 . . . . . . . Terminal Index 5 | . 1 . . . . 1 1 . . 1 . . . 1 . . . Unreport Threat 3 | . . . . . . . 1 . . . . . . 1 . 1 . Locate Traps 5 | . . . . . . 1 . . . 3 . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . . Security Status 1 | . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 Registered Components 4 | . . . . . . 1 1 . . 1 . . . . . . 1 Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 11 | . . 4 . . . . . . . 4 . . . 2 . . 1 Scan Component 6 | . . 2 . . . . . . . 2 . . . 1 . . 1 Repair 5 | . . 2 . . . . . . . 2 . . . 1 . . . Recycling Unit Hacks 5 | . . . . . . . 2 . . . 2 . . 1 . . . Report Inventory 4 | . . . . . . . 2 . . . 1 . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer 14 | . . . . . . . . . . 7 . . 2 . . 5 . Insert Component 7 | . . . . . . . . . . 3 . . 1 . . 3 . Analyze 7 | . . . . . . . . . . 4 . . 1 . . 2 . Garrison Access Hacks 6 | . . . 1 . 2 . . . . . . . . . . . 3 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . 2 Coupler Status 2 | . . . . . 1 . . . . . . . . . . . 1 Unauthorized Hacks 50 | . 1 3 2 . . 5 8 . . 17 . . 1 2 4 4 3 Terminals 49 | . 1 3 2 . . 5 7 . . 17 . . 1 2 4 4 3 Track 9 | . . . . . . 2 2 . . 5 . . . . . . . Assimilate 3 | . . . . . . . . . . 3 . . . . . . . Botnet 31 | . 1 3 2 . . 2 4 . . 6 . . 1 1 4 4 3 Detonate 1 | . . . . . . . . . . . . . . 1 . . . Operators 5 | . . . . . . 1 1 . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 2 6 2 1 . 2 6 1 . 11 . . 5 7 8 4 7 Full Trace Events 2 | . . . . . . . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 1 . . . 4 . . 1 . . 2 . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 56 | . . . . . . . . . . . . . . 56 . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . . . Parts Repaired 5 | . . 2 . . . . . . . 2 . . . 1 . . . Time 165 | . . 58 . . . . . . . 51 . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . . . . 3 . . 1 . . 3 . Part Schematics Acquired 6 | . . . . . . . . . . 3 . . 1 . . 2 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . . . . . Non-combat 2 | . . . . . . . . . . 2 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . 5 . . . . . . . parse_system 2 | . . . . . . . . . . 2 . . . . . . . no_distress 2 | . . . . . . . . . . 2 . . . . . . . find_dsf 1 | . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . Attached 1 | . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Total Allies 10 | . . . . . . . . . . 10 . . . . . . . Largest Group 7 | . . . . . . . . . . 7 . . . . . . . Highest-Rated Group 212 | . . . . . . . . . . 212 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . . . . . . Total Orders 3 | . . . . . . . . . . 3 . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . EXPLORE 2 | . . . . . . . . . . 2 . . . . . . . Ally Attacks 25 | . . . . . . . . . . 25 . . . . . . . Total Damage 419 | . . . . . . . . . . 419 . . . . . . . Kills 7 | . . . . . . . . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Turns Passed 5831 | 60 797 1288 117 129 340 120 160 24 28 721 51 89 474 363 438 112 520 Spaces Moved 9600 | 51 619 698 252 223 507 220 387 69 43 1693 157 75 1099 697 933 269 1608 Core 21 | 21 . . . . . . . . . . . . . . . . . Treads 26 | . 24 2 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 1325 | 30 595 696 4 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8228 | . . . 248 223 507 220 387 69 43 1693 157 75 1099 697 933 269 1608 Fastest Speed 19 | 50 80 80 30 30 34 34 32 32 27 26 28 27 35 27 25 30 19 Average Speed 41 | 77 88 116 34 31 34 34 32 32 31 30 30 32 37 35 31 31 25 Slowest Speed 230 | 150 160 230 230 37 34 112 34 32 32 76 31 36 42 112 105 32 99 Overloaded Moves 121 | . . . . . . . . . . . . 5 . 54 24 . 38 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 89 | . . . 1 . 6 3 4 . . 5 4 . 29 9 14 2 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 75 58 17 37 25 55 74 3 40 45 4 49 34 42 33 35 40 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 . 1 1 1 1 . 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 81 | . . 2 1 . 14 4 4 . . 8 . . 11 13 11 . 13 Terrain Destroyed 236 | . 19 41 1 20 14 58 4 . 23 8 . . 11 13 11 . 13 Melee 70 | . . 2 1 . 14 4 4 . . 8 . . . 13 11 . 13 Projectile . | . . . . . . . . . . . . . . . . . . AOE 166 | . 19 39 . 20 . 54 . . 23 . . . 11 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Gar Mat Sto Rec Fac DSF Fac Fac DSF Res Arm Res Qua Acc Total 10894 | 69 819 1023 283 278 631 245 412 70 53 1885 155 115 1119 764 1016 286 1671 Wait 620 | 5 153 176 . . 92 . 13 . . 117 . 1 10 22 19 2 10 Move 9416 | 50 618 697 249 222 494 214 378 68 42 1682 148 74 1048 679 905 265 1583 Hop 77 | . . . 1 . 6 2 4 . . 5 4 . 21 8 13 1 12 Pick Up 123 | 7 5 27 2 . 6 7 4 . 3 13 . 9 7 12 8 5 8 Fast Attach 62 | 3 4 4 . . 2 1 . . 2 6 . 4 7 3 5 4 17 Attach 82 | 3 . 14 8 1 4 2 1 2 1 10 . 3 6 10 9 2 6 Detach 16 | . . 3 1 . 1 . . . . 3 . . 3 1 . 1 3 Swap 52 | 1 10 14 2 1 . 5 3 . 1 5 2 2 2 . . . 4 Drop 89 | . 3 2 17 1 2 4 5 . 1 12 1 7 9 7 1 3 14 Fire 62 | . 26 15 2 3 5 6 . . 3 . . . 1 1 . . . Melee 188 | . . 71 1 . 19 4 4 . . 14 . 12 5 21 20 3 14 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 104 | . . . . 50 . . . . . 18 . . . . 36 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/DSF -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 61 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 6) 639 | -10/Materials | Discovered new exit (range 15) 688 | -10/Materials | Identified exit to Materials 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Utility x2 1040 | -9/Materials | Lost 3 parts (1p1n1w) 1109 | -9/Materials | Discovered new exit (range 9) 1246 | -9/Materials | Repaired Arm. Wheel 1619 | -9/Materials | Core integrity fell below 50% 1684 | -9/Materials | Lost 3 parts (2n1u) 1767 | -9/Materials | Core integrity fell below 20% 1855 | -9/Materials | Repaired Flight Unit 1915 | -9/Materials | Discovered new exit (range 5) 2058 | -9/Materials | Identified exit to Materials 2146 | -9/Materials | Entered another Materials area 2146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2246 | -8/Materials | Identified exit to Garrison 2263 | -8/Materials | Entered Garrison 2312 | -8/Garrison | Triggered checkpoint 2322 | -8/Garrison | Triggered checkpoint 2340 | -8/Garrison | Triggered checkpoint 2364 | -8/Garrison | Spotted B-75 Beast 2382 | -8/Garrison | Discovered new exit (range 10) 2387 | -8/Garrison | Installed Relay Interface Framework 2391 | -8/Garrison | Identified exit to Materials 2392 | -8/Garrison | Entered Materials 2412 | -8/Materials | Lost 5 parts (1p2n1u1w) 2642 | -8/Materials | Discovered new exit (range 14) 2647 | -8/Materials | Identified exit to Storage 2669 | -8/Materials | Build established: Hacker-Mutant 2732 | -8/Materials | Entered Storage 2789 | -8/Storage | Learned location of Armory (-3) 2837 | -8/Storage | Lost 3 parts (1p1n1u) 2850 | -8/Storage | Used back door to open Recycling access 2850 | -8/Storage | Discovered new exit (range 5) 2851 | -8/Storage | Identified exit to Recycling 2852 | -8/Storage | Entered Recycling 2859 | -8/Recycling | Found Scrap Engine 2974 | -8/Recycling | Discovered new exit (range 15) 2999 | -8/Recycling | Identified exit to Factory 3012 | -8/Recycling | Entered Factory 3012 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3026 | -6/Factory | Identified exit to DSF 3036 | -6/Factory | Entered DSF 3041 | -6/DSF | Discovered new exit (range 19) 3054 | -6/DSF | Additional patrols routed to DSF 3064 | -6/DSF | Identified exit to Factory 3064 | -6/DSF | Entered Factory 3064 | -5/Factory | Evolved 2 slots: Utility x2 3088 | -5/Factory | Lost 5 parts (1p1n1u2w) 3132 | -5/Factory | Central database locked down 3137 | -5/Factory | Repaired Sml. Storage Unit? 3150 | -5/Factory | Repaired Imp. Light Armor Plating 3260 | -5/Factory | Spotted B-75 Beast 3384 | -5/Factory | Allied Derelicts emerged from ambush trap array 3413 | -5/Factory | Allied Derelicts emerged from ambush trap array 3639 | -5/Factory | Allied Derelicts emerged from ambush trap array 3761 | -5/Factory | Build established: Hacker-Ninja 3761 | -5/Factory | Discovered new exit (range 12) 3775 | -5/Factory | Identified exit to Upper Caves 3780 | -5/Factory | Discovered new exit (range 5) 3782 | -5/Factory | Identified exit to Factory 3785 | -5/Factory | Entered another Factory area 3785 | -4/Factory | Evolved 2 slots: Utility x2 3786 | -4/Factory | Identified exit to DSF 3836 | -4/Factory | Entered DSF 3840 | -4/DSF | Discovered new exit (range 19) 3856 | -4/DSF | Additional patrols routed to DSF 3865 | -4/DSF | Identified exit to Research 3925 | -4/DSF | Entered Research 3925 | -3/Research | Evolved 2 slots: Utility x2 4196 | -3/Research | Discovered new exit (range 18) 4339 | -3/Research | Lost 8 parts (1p1n5u1w) 4399 | -3/Research | Entered Armory 4410 | -3/Armory | Identified exit to Research 4463 | -3/Armory | Fabricated Cld. Nuclear Pulse Thruster (x1) 4486 | -3/Armory | Repaired Broken Cld. Nuclear Pulse Thruster 4561 | -3/Armory | Found Enh. Force Lance 4563 | -3/Armory | Found Enh. Force Lance 4591 | -3/Armory | Found Enh. Force Lance 4718 | -3/Armory | Spotted B-86 Titan 4755 | -3/Armory | Core integrity fell below 50% 4762 | -3/Armory | Entered Research 4762 | -2/Research | Evolved 2 slots: Utility x2 4787 | -2/Research | Lost 7 parts (2p2n3u) 4966 | -2/Research | Build established: Sprinter 5112 | -2/Research | Spotted B-90 Cyclops 5198 | -2/Research | Discovered new exit (range 7) 5200 | -2/Research | Entered Quarantine 5216 | -2/Quarantine | Lost 3 parts (1p1n1u) 5284 | -2/Quarantine | System corruption reached 10% 5299 | -2/Quarantine | Discovered new exit (range 11) 5310 | -2/Quarantine | Lost 7 parts (1p1n5u) 5312 | -2/Quarantine | Entered Access 5312 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5354 | -1/Access | Build established: Hacker-Sprinter 5767 | -1/Access | Spotted B-99 Colossus 5827 | -1/Access | Discovered new exit (range 17) 5832 | *** | Escaped! Last Messages --------------- 05714_ Penetrated by Slug. 05714_ Lgt. Quantum Reactor destroyed. 05741_ Acquired Lgt. Quantum Reactor. 05753_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 05774_ Detecting nearby Garrison Access. 05779_ Slug penetrates Wall. 05785_ Discarded Adv. Melee Analysis Suite. 05786_ Acquired Adv. Weight Redist. System. 05806_ U-05 Engineer builds a Wall. 05827_ EXIT=FOUND 05830_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05830_ U-05 Engineer builds a Wall. 05831_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????#????? | | ??????????????????????????????????????? ??#?????? | | ?????????????????????????????? ????????? ?? ? ??#? | | ??????????????????????????????? ? ?????????? ??# | | ???????????????????????????????##????? ??###??#?? | | ???????????????????????????????? ???# ???#????#? | | ??????????????????????????????? ? ?#? #??#???#?? | | ??????????????????????????????"" ? ??? #??????##? | | #??????????????????????????? ???? ? # ##????#??# | | ????????????????????????????????? ??## ##????#??? | | ??????????????????????"????????? ?? ?# #?????#### | | ?? ??????????????????????????? ??? ??# ####### | | ????????##??#?????????? #????? ??? ?# | | ???"????#?????????????????#??##????## | | ? ??????????????? ? ?? ??#????#?#??### ####### | | ???????????????????#????#??##??#??#??# #??##?## | | ???? ??#??????#??#???#?##????????### ####?### | | ??????? ???????#?????????#?#??#????## #????#?# | | ??? ????#?????#??###????#?#???#???### #?###?## | | ?????? ? ??#?????????###??#?####???### ######## | | ? ????????#########?########## ####### ## # | | ? ? ?? ?? "??" ## # | | ??? ?????? ?? "?"" ## # | | ??####+### ?? ???" ## # | | #?# ???"?"" ##? # | | ??# ?????"?" "@ ;# p + | | #?# ? ? "?"" "" ## # | | ### ? ??? ?????" ## # | | ### ### ?? ????""" ## # | | #?# ##??? ????"?"" """ """ ## # | | ### #?# ?????????" """T""" ## # | | ###?###?###?########### ####### ## # | | #?####?????????###????###?#???# ######## | | #??##?#??#?#??????#??#??##?#?## #?#?#### | | ##?###?#????#######????####???# ##?#??## | | ##### ##???###?###?#?##?##??####?#?#?# ##?#?#?# | | ? ?# ###??####?#?#?#?####?#????#?#??# #??##??# | | ?? # ########???###?#?????#####?##### ##?#?##? | | ?? # ########????#?????#??????# ###?#??? | | ? # # ##??????#??##???### ##?##?#? | | ? ?# # ##?#??##???#??##?# #?##??# | | ?? # # ##??##?#####????## ? gg | | ??? # # #?#??????#?#?????# ? ? | | ? # # ##??##########?##? ?###?#? | | ? ?# + # ?## ####?#w########?# | | ?# ########+####"### # ? ?? ##?# | | #+### # " # ? ? #?## | | # """ # #?## | | + """ # #?## | | # " # " ! #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 310 Cloak Strength 2 Power Amplification 60 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 600 Utility Shielding 33 Evasion (%) 77 Targeting Accuracy 5 Melee Accuracy 14 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 52 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- Airjet | -8/Storage | Hacked Hacking Suite | -5/Factory | Hacked Surge Thruster | -5/Factory | Scanalyzed Scythe | -5/Factory | Scanalyzed Imp. Reaction Control System | -5/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -3/Research | Scanalyzed Enh. Force Lance | -2/Quarantine | Scanalyzed Adv. Energy Well | -2/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -3/Armory Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Maximum Efficiency Challenges ------------ None Game ------ Seed RefineryLegCycler Manual? 0 Play Time 04:24:15 Cumulative 36.2 hours Start 2023.11.02 @ 16:44:36 End 2023.11.03 @ 13:55:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd65ea08-d41b-41b3-9e12-d38194c3dc54