Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.14 @ 15:39:43

Player: Senator Honkstrong

Result: Destroyed by as-25969 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (45)      225
Value Destroyed (512)      512
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 1214

 Bonus
-------
Follower Combat Kills      92
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/250
Matter                     226/300
Energy                     239/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (15) ---
          Light Treads
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Trap Extractor (0/4)
                Beam Cannon
          Light Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Beam Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
                Trap Extractor
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 7   10  11  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 7    | 2   2   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 3   3   6   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          8    | 2   2   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   98  88  
  Engine                   13   | .   14  13  
  Treads                   25   | .   27  22  
  Storage                  14   | .   14  14  
  Protection               10   | .   11  9   
  Energy Cannon            9    | .   13  2   
  Ballistic Gun            16   | .   14  20  
  Launcher                 1    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             36   | 13  36  36  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 3   15  15  
  Average Carried          10   | 2   11  12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 3   15  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           845  | 307 357 181 
  Remotely                 .    | .   .   .   
Salvage Created            1161 | 304 606 251 
  Parts                    95   | 28  53  14  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  22   | .   11  11  
  Guns                     7    | .   1   6   
  Cannons                  11   | .   10  1   
  AOE                      4    | .   .   4   
Classes Destroyed          11   | 3   6   2   
  Worker                   8    | 4   1   3   
  Builder                  2    | .   1   1   
  Tunneler                 8    | 8   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 4    | 1   3   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  11   | .   9   2   
  Grunt                    5    | .   2   3   
  Demolisher               1    | .   .   1   
  Assembled                5    | .   .   5   
Best Kill Streak           6    | 5   6   5   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1623 | .    321  1302 
  Core                     269  | .    49   220  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   140  | .    140  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              131  | 37   62   32   
  Largest                  2    | 2    2    2    
  Hottest                  83   | 70   80   83   
Shots Fired                262  | 74   124  64   
  Gun                      196  | 74   66   56   
  Cannon                   60   | .    58   2    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  155  | 37   62   56   
  Thermal                  101  | 37   62   2    
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 8    7    6    
  Robot Miss Streak        5    | 2    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           139  | 45   60   34   
  Core Hits                73   | 17   29   27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | 1    .    .    
    Burn                   1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2181 | 459  878  844  
  Guns                     1185 | 459  277  449  
  Cannons                  633  | .    598  35   
  Explosions               356  | .    .    356  
  Melee                    .    | .    .    .    
  Ramming                  7    | .    3    4    
  Kinetic                  862  | 174  239  449  
  Thermal                  956  | 285  636  35   
  Explosive                356  | .    .    356  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            11   | .    7    4    
  Projectiles              7    | .    7    .    
  Explosions               4    | .    .    4    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      69   | .    .    69   
  Shots                    3    | .    .    3    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        283  | 180  283  66   
  Average Temperature      71   | 57   93   13   
  Received Heat Transfer   186  | .    24   162  
  Effects                  2    | .    2    .    
    Energy Bleed           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         2368 | 925  1369 74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             300  | 65  300 287 
  Initial                  42   | .   42  28  
  Average                  102  | 30  120 98  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         87   | 100 94  71  
  Level 1                  12   | .   5   28  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   22  20  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               9    | .   9   .   
  Failed                   13   | .   13  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   5   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               4    | .   .   4   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               1    | .   .   1   
  STAY                     1    | .   .   1   
Ally Attacks               16   | .   .   16  
  Total Damage             264  | .   .   264 
  Kills                    4    | .   .   4   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2844 | 336  1598 910  
Spaces Moved               1254 | 121  746  387  
  Core                     2    | 2    .    .    
  Treads                   1252 | 119  746  387  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            166  | 158  160  181  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 6    97   46   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          52   | .    .    52   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      52   | .    .    52   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      1773 | 196  1044 533  
  Wait                     321  | 29   190  102  
  Move                     1252 | 120  745  387  
  Hop                      .    | .    .    .    
  Pick Up                  23   | 2    21   .    
  Fast Attach              12   | 7    5    .    
  Attach                   9    | .    1    8    
  Detach                   2    | 1    1    .    
  Swap                     7    | .    4    3    
  Drop                     14   | .    14   .    
  Fire                     131  | 37   62   32   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    2    | .    1    1    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 15)
  337 | -11/Junkyard  | Entered Materials
  338 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Discovered new exit (range 16)
  582 | -10/Materials | Discovered new exit (range 16)
 1240 | -10/Materials | Discovered new exit (range 9)
 1370 | -10/Materials | Repaired Lgt. Armor Plating
 1397 | -10/Materials | Repaired Lgt. Treads
 1546 | -10/Materials | Discovered new exit (range 13)
 1657 | -10/Materials | Discovered new exit (range 15)
 1935 | -10/Materials | Entered Mines
 1936 | -10/Mines     | Met a Derelict testing a Signal Generator
 2130 | -10/Mines     | Discovered new exit (range 4)
 2147 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2301 | -10/Mines     | Discovered new exit (range 13)
 2313 | -10/Mines     | Assembled infested the area
 2446 | -10/Mines     | Core integrity fell below 50%
 2484 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 2841 | -10/Mines     | Core integrity fell below 20%
 2845 | -10/Mines     | Destroyed by as-25969 with Assembled Blade

 Last Messages 
---------------
02676_ as-34984 destroyed.
02679_ Acquired 12 matter.
02701_ U-05 Engineer lays Concrete. <x6>
02708_ U-05 Engineer builds a Wall.
02719_ U-05 Engineer lays Concrete. <x7>
02727_ The unstable cave ceiling collapses.
02727_ U-05 Engineer builds a Wall.
02732_ U-05 Engineer lays Concrete. <x2>
02734_ U-05 Engineer builds a Wall.
02739_ U-05 Engineer lays Concrete. <x2>
02741_ U-05 Engineer builds a Wall.
02741_ as-68993 sneak attacks.
02741_ U-05 Engineer destroyed.
02745_ Destroyed Asb. Hover Unit.
02747_ as-68993 destroyed.
02748_ Acquired 14 matter.
02792_ K-01 Serf collects debris. <x9>
02828_ K-01 Serf destroyed.
02840_ Lgt. Treads destroyed.
02840_ Hvy. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????########????#####???????? |
|                  ???????##  # # ##???#   ##??????? |
|                  ??????## ## ## ###??#    ##?????? |
|                  ??????#  # %  # #####     ##????# |
|                  ?????##   ===              ####?  |
|                  ????###   !%|                 ### |
|                  ????#  aa##### ########           |
|                  ????#  a@#### ## #????##       ## |
|                  ????##   #########?????####    #  |
|                  ????##           #????????##      |
|                  ????#     ###### #?????????#      |
|                  ????##     # #?# #?????????#    # |
|                  ????##   ####### #?????????##  ## |
|                  ???##   ##??##   #??????????####? |
|                  ???#   ##???#    ##?????????????? |
|                  ???#   #????#     ##????????????? |
|                  ???#  ####??##     ###??????????? |
|                  ???## #  ##??## %    ##?????????? |
|                  ?#   ##   ##??## !    ##????????? |
|                  ?#   ##     #?##!      #????????? |
|                  ?#  ##       ##        #????????? |
|                  ?## #        #         #????????? |
|                  #####%   ### #         #????????? |
|                  #        # ###        ##????????? |
|                  #       ### ##      ###?????????? |
|                  #         # #      ##???????????? |
|                  #####     #        #????????????? |
|                  ??##      #       ##????????????# |
|                  ??#  %    ##  % ###?????????????  |
|                  ??#  <  #####  ####????????????   |
|                  ??#  " #### #=##  #???????????    |
|                  ??##  ##?#  #%## ##??????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionHardenedFlail
  Manual?         0
Play Time         00:20:30
  Cumulative      39.3 hours
  Start           2023.07.14 @ 15:22:02
  End             2023.07.14 @ 15:39:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          32
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 89d6cdb1-cbea-4b6e-9c0b-50ae14e3dd59