Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.28 @ 22:17:13 Player: Sparranova Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (461) 461 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 2283 Bonus ------- Follower Combat Kills 92 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 241/300 Energy 275/275 System Corruption 3% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Enhanced Flamer > --- INVENTORY (20) --- Sensor Array Signal Interpreter Improved Terrain Scanner Target Analyzer Medium Armor Plating Reflective Plating Hacking Suite Beamcaster Beam Cannon Mace Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Trap Reconfigurator > --- WEAPON ----------- Rocket Launcher Enhanced Flamer > --- INVENTORY -------- Sensor Array Signal Interpreter Improved Terrain Scanner Target Analyzer Medium Armor Plating Reflective Plating Hacking Suite Beamcaster Beam Cannon Mace Heavy Flail [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Weapon Mace Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Parts Attached 31 | 9 7 7 3 5 Power 3 | 1 . 2 . . Engine 2 | 1 . 1 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 9 | 4 . 3 . 2 Treads 2 | 2 . . . . Leg 2 | . . . . 2 Wheel 5 | 2 . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 1 3 1 Device 4 | . 1 1 1 1 Storage 3 | 1 . . 2 . Processor 1 | 1 . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 6 1 . 2 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 2 | . 2 . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . . 1 Impact Weapon 2 | . 1 1 . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 5 | . . 2 . 3 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . 2 . 2 To Critical Strikes . | . . . . . Average Backups 9 | 5 8 9 9 10 Power . | . 1 . . . Propulsion . | 1 2 . . . Utility 5 | 2 4 5 6 6 Weapon 2 | . 1 3 3 3 Tool/Special . | . . . . . Unused Backups 16 | 2 3 3 1 7 Power 1 | . . 1 . . Propulsion 2 | 2 . . . . Utility 10 | . 2 1 1 6 Weapon 3 | . 1 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 92 100 94 Engine 10 | . 12 8 12 12 Wheel 22 | . 25 20 25 15 Device 13 | . 12 11 16 22 Storage 12 | . 12 12 12 12 Processor 10 | . 12 12 7 . Energy Gun 1 | . 3 . . . Ballistic Gun 1 | . 5 . . . Impact Weapon 16 | . 6 20 25 12 Slashing Weapon 2 | . 3 4 . . Peak Build Rating 35 | 8 12 17 25 35 Average Rating 14 | 6 11 14 19 23 On Entrance 12 | . 8 12 17 24 Naked Turns . | . . . . . Heaviest Build 57 | 18 21 27 56 57 Greatest Support 40 | 40 20 20 20 30 Greatest Overweight (x) 5 | . 1 2 2 5 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 20 | 10 10 10 20 20 Average Capacity 11 | 9 10 10 12 20 Most Carried 13 | 10 10 10 10 13 Average Carried 9 | 6 8 9 9 10 Final Capacity 20 | 10 10 10 20 20 Final Carried 11 | 8 10 10 9 11 Class Distribution -------------------- 90% | Hacker-Mutant 4% | Hacker-Skirmisher 4% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Skirmisher | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 754 | 215 238 114 . 187 Remotely . | . . . . . Salvage Created 961 | 157 303 386 . 115 Parts 43 | 12 15 15 . 1 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 21 | . 6 6 . 9 Melee 7 | . 1 5 . 1 Guns 2 | . 2 . . . Cannons 3 | . 2 . . 1 AOE 7 | . . . . 7 Classes Destroyed 9 | 3 5 . . 1 Worker 3 | 1 . 2 . . Builder 1 | . 1 . . . Tunneler 6 | 4 . 2 . . Hauler 1 | . 1 . . . Recycler 4 | 1 . 2 . 1 Watcher 3 | . 3 . . . Swarmer 5 | . 2 3 . . Grunt 7 | . 4 3 . . Assembled 9 | . . . . 9 Best Kill Streak 8 | 3 3 3 . 8 Combat Bots Only 6 | . 2 2 . 6 Max Kills in Single Turn 3 | 1 1 1 . 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 72 | . 12 48 . 12 Missed 13 | . 2 9 . 2 Hits 59 | . 10 39 . 10 Melee 2 | . . . . 2 Projectile 57 | . 10 39 . 8 Damage Taken 764 | . 87 284 . 393 Core 281 | . 14 99 . 168 Absorbed by Shields . | . . . . . Ignored by Resistances 322 | . 59 189 . 74 Core Remaining (%) 100 | 100 . . . . Volleys Fired 43 | 13 19 . . 11 Largest 2 | 2 2 . . 1 Hottest 80 | 60 60 . . 80 Shots Fired 70 | 25 34 . . 11 Gun 50 | 25 25 . . . Cannon 9 | . 9 . . . Launcher 9 | . . . . 9 Special 2 | . . . . 2 Kinetic 41 | 13 28 . . . Thermal 20 | 12 6 . . 2 Explosive 9 | . . . . 9 Electromagnetic . | . . . . . Robot Hit Streak 14 | 14 10 . . 8 Robot Miss Streak 2 | 1 1 . . 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 76 | 21 30 19 . 6 Core Hits 39 | 7 9 5 . 18 Critical Kills . | . . . . . Critical Parts Destroyed 7 | 1 2 3 . 1 Critical Strikes 7 | 1 2 3 . 1 Destroy 1 | 1 . . . . Smash 6 | . 2 3 . 1 Melee Attacks 55 | . 21 31 . 3 Impact 46 | . 17 26 . 3 Slashing 9 | . 4 5 . . Piercing . | . . . . . Sneak Attacks 8 | . 2 6 . . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . 1 4 . . Damage Inflicted 2457 | 255 545 838 . 819 Guns 465 | 255 210 . . . Cannons 89 | . 89 . . . Explosions 710 | . . . . 710 Melee 1170 | . 246 838 . 86 Ramming . | . . . . . Kinetic 370 | 143 227 . . . Thermal 207 | 112 72 . . 23 Explosive 710 | . . . . 710 Electromagnetic . | . . . . . Impact 1076 | . 222 768 . 86 Slashing 94 | . 24 70 . . Piercing . | . . . . . Highest Corruption 3 | . . 2 2 3 Average Corruption 1 | . . 1 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . 11 10 5 Message Errors 6 | . . 2 2 2 Matter Fused 10 | . . 4 4 2 Heat Flow Errors 2 | . . 1 1 . Energy Discharges 3 | . . 1 2 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . 3 . . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 564 | . 127 360 . 77 Projectiles 7 | . 7 . . . Explosions 43 | . . . . 43 Melee 514 | . 120 360 . 34 Knockbacks 9 | . 2 7 . . Impact 6 | . . 6 . . Kinetic 2 | . 2 . . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 258 | . 46 258 195 65 Average Temperature 81 | . 22 134 100 31 Received Heat Transfer 150 | . 12 123 . 15 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . 3 5 . . Combat Hostiles 2 | . 1 1 . . Parts Fried 10 | . 4 6 . . Impact Corruptions 22 | . 7 14 . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 571 | 250 161 . . 160 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 79 | 10 50 79 . 36 Initial . | . . . . . Average 5 | 1 4 6 . 4 Influence Increases 575 | 30 201 244 . 100 Destroy 0b10 Robot/C 320 | . 120 160 . 40 Destroy 0b10 Robot/NC 90 | 30 25 30 . 5 Destroy Leader 78 | . 28 40 . 10 Allied During Kill 7 | . . 6 . 1 Successful Hack 5 | . 1 4 . . Disable Machine 4 | . 4 . . . Destroy Structure 56 | . 8 4 . 44 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 575 | 30 201 244 . 100 Time Decay 539 | 30 201 227 . 81 Lost Part 25 | . . 17 . 8 Lost Ally 11 | . . . . 11 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 16 8 . 21 Peak Tracking Total 18 | . 3 4 . 18 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 16 | . 9 2 5 . Terminals 9 | . 8 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 89 | . 35 4 50 . Successful 78 | . 25 3 50 . Failed 11 | . 10 1 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 37 | . 32 4 1 . Terminals 34 | . 31 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 57 | . 5 2 50 . Record 49 | . . . 49 . Robot Analysis 3 | . 2 1 . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 19 1 . . Terminals 17 | . 16 1 . . Track 7 | . 6 1 . . Botnet 6 | . 6 . . . Skim 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Reject 1 | . 1 . . . Recyclers 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 7 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 3 Highest-Rated Group 40 | . . 40 40 40 Highest-Rated Ally 16 | . . 16 16 16 Total Orders 2 | . . 2 . . STAY 1 | . . 1 . . FOLLOW 1 | . . 1 . . Ally Attacks 45 | . . 13 . 32 Total Damage 372 | . . 128 . 244 Kills 7 | . . 2 . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 3382 | . 1177 1183 672 350 Sensors 26 | . . . . 26 Terrain 3356 | . 1177 1183 672 324 Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3847 | 181 1177 1465 675 349 Spaces Moved 2247 | 77 550 894 530 196 Core 5 | 5 . . . . Treads 66 | 66 . . . . Legs 37 | . . . . 37 Wheels 2139 | 6 550 894 530 159 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 95 110 Average Speed 97 | 146 84 93 96 130 Slowest Speed 190 | 160 95 110 110 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 70 | 5 94 100 93 59 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 13 | . 9 4 . . Terrain Destroyed 80 | . 9 4 . 67 Melee 13 | . 9 4 . . Projectile . | . . . . . AOE 67 | . . . . 67 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 3762 | 121 1197 1479 695 270 Wait 1320 | . 585 539 148 48 Move 2243 | 76 549 893 529 196 Hop . | . . . . . Pick Up 46 | 19 11 8 3 5 Fast Attach 2 | . . 2 . . Attach 16 | 9 3 1 1 2 Detach . | . . . . . Swap 17 | . 5 5 3 4 Drop 24 | 4 8 8 3 1 Fire 43 | 13 19 . . 11 Melee 43 | . 17 23 . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 8 | . . . 8 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 182 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 471 | -10/Materials | Identified exit to Mines 471 | -10/Materials | Discovered exit to Mines (range 13) 814 | -10/Materials | Identified exit to Subcaves 814 | -10/Materials | Discovered exit to Subcaves (range 8) 848 | -10/Materials | Identified exit to Materials 848 | -10/Materials | Discovered exit to Materials (range 10) 1121 | -10/Materials | Discovered exit to Materials (range 9) 1147 | -10/Materials | Discovered exit to Materials (range 12) 1359 | -10/Materials | Entered Mines 1387 | -10/Mines | Discovered exit to Materials (range 3) 1424 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1428 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1454 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1519 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1519 | -10/Mines | Identified exit to Exiles 1519 | -10/Mines | Discovered exit to Exiles (range 5) 1637 | -10/Mines | Discovered exit to Materials (range 10) 1666 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2510 | -10/Mines | Discovered exit to Subcaves (range 6) 2824 | -10/Mines | Entered Exiles 2824 | -10/Exiles | Accompanied by 3 allies 2838 | -10/Exiles | Identified exit to Mines 2838 | -10/Exiles | Discovered exit to Mines (range 15) 2861 | -10/Exiles | Met 8R-AWN 2876 | -10/Exiles | Met EX-HEX 2976 | -10/Exiles | Met EX-DEC 3013 | -10/Exiles | Visited The Gauntlet 3131 | -10/Exiles | Learned location of Zion (-7) 3157 | -10/Exiles | Met EX-BIN 3176 | -10/Exiles | Aligned with FarCom system 3177 | -10/Exiles | Given EX-Vault access code 3219 | -10/Exiles | Opened EX-Vault 3256 | -10/Exiles | Found Trap Reconfigurator 3278 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3366 | -10/Exiles | Discovered exit to Mines (range 14) 3499 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 3499 | -10/Exiles | Entered Mines 3499 | -9/Mines | Accompanied by 3 allies 3541 | -9/Mines | Met a Derelict bent on vengeance 3639 | -9/Mines | Assembled infested the area 3644 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3675 | -9/Mines | Core integrity fell below 50% 3724 | -9/Mines | Lost 4 allies 3811 | -9/Mines | Identified exit to Materials 3811 | -9/Mines | Discovered exit to Materials (range 16) 3819 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3822 | -9/Mines | Found Prototype Device 3823 | -9/Mines | Identified Exp. Sensor Array 3849 | -9/Mines | Crushed by falling debris 3849 | -9/Mines | Smashed by cave-in Last Messages --------------- areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. Identified Exp. Sensor Array. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. The unstable cave ceiling collapses. Crushed by falling debris. Rocket Launcher destroyed. Trap Reconfigurator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | # #??????????????????????????????????????? | | ?????????????????????????????????????????? | | ? ???#???????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????##?????????? | | ?????????????????????????????? ##????????? | | ????????????????????????????? #####????? | | ????????#????????????????????% ##???? | | ??????? #???????????????###?# #???? | | ??????? #????????????#### ##|% #????? | | ?##??? #???????????## ! #?????? | | ?????# #???????????? ??????? | | #???# ##????"??????# < ????????? | | ???# #??#??"????## #?????????? | | ?## ? #???? ????# ##??#?????? | | ## #??### #???#?# ## #?????? | | # #??# ??# #### @ #?????? | | ##?? ? ?# u t ##???????? | | ###?## ??##### # #?###????? | | ##??## ????????#k## ### ##???? | | ###???# #????????## % # #???? | | ######## ####?#????# #???? | | ### # ## #?##??????## #???? | | # #= ##?????????## * ##???? | | % ## ## % #??????????## ! ##????? | | % % #????#??#????## = #?????? | | % # # ###?#???#????## #?????? | | # # #??#????????# #????? | | ### ###?????????# ## #????? | | # # # = ##????????## ##?# ##????? | | ### ########### ##??###?????? | | ??## ####" % == #??????????? | | ?#?###?## ######## #?????????? | | ??#?????## #??????### #????????? | | ??##?????## ## #????????? #????????? | | ???????#??###########??#??????###????????? | | ?????????????????????????????????????#???? | | ????????????#??????????????????#?????????# | | ?#?????????##?#??????????#??????#????????? | | ????#???????##???????????????????????????? | | ?????????????????????????#??????????#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperHardenedBeam Manual? 0 Play Time 00:33:47 Cumulative 15.2 hours Start 2025.05.28 @ 21:39:18 End 2025.05.28 @ 22:17:13 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 1 Types 0/0/0/0/0/0/0/0/0/1 Lore% 30 Gallery% 24 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8eddca40-1b9a-4d9b-b4ad-2a9574305498