Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 01:37:37 Player: Satori Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (238) 1190 Value Destroyed (12270) 12270 Prototype IDs (36) 720 Alien Tech Used (5) 1000 Bonus (12368) 12368 TOTAL SCORE: 35648 Bonus ------- High Alert Combat Kills 2349 Follower Combat Kills 2111 Registered with UFD 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 360 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -52 Cogmind --------- Core Integrity 1235/1600 Matter 538/600 Energy 1025/1040 System Corruption 13% Temperature Cool (10) Movement Walking (175) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Quantum Reactor Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Cooling System High-capacity Storage Unit Improved Matter Compressor Experimental Signal Interpreter Experimental Targeting Computer Advanced Hacking Suite > --- WEAPON (4) ------- HERF Cannon Matter Neutralizer Vortex Driver > --- INVENTORY (20) --- Quantum Reactor Centrium Leg Centrium Leg Heavy Shield Leg Advanced Power Amplifier Improved Coolant Injector Advanced Energy Well (500) Experimental Energy Well (600) Advanced Sensor Array Improved Core Shielding Advanced Thermal Shield Experimental Thermal Shield High-powered Transdimensional Reconstructor Gamma Bomb Array Micro-nuke Launcher Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Vortex Chain Reactor Matter Drive > --- PROPULSION ------- Shield Leg Biometal Leg Improved Thunder Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Advanced Particle Charger Quantum Capacitor Centrium Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle HERF Cannon Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Shield Leg Biometal Leg Enhanced Biometal Leg Centrium Leg Advanced Cooling System Improved Coolant Injector Advanced Energy Well Experimental Energy Well Improved Matter Compressor Advanced Thermal Shield Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Neutralizer Vortex Driver Gamma Bomb Array Micro-nuke Launcher Neutron Missile Launcher Improved Plasma Cutter Nanosword [Rating: 209] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Overtuned Medium Treads Leg Shield Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Matter Neutralizer Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Helical Railgun Ballistic Cannon Mass Driver Launcher Neutron Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 10 . . . . 2 . . . . 2 . 2 2 Power 3 | . . . . . 1 . . . . . . . . . 1 . . 1 Propulsion 4 | . . . . . 4 . . . . . . . . . . . . . Utility 9 | . . . . . 3 . . . . 2 . . . . 1 . 2 1 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . Parts Attached 173 | 7 6 1 3 10 18 1 10 9 4 25 4 7 5 2 5 13 19 24 Power 21 | 1 . 1 . 2 2 1 1 1 . 3 1 1 1 . . 1 1 4 Engine 4 | 1 . 1 . 1 1 . . . . . . . . . . . . . Core 6 | . . . . 1 1 1 1 . . 2 . . . . . . . . Reactor 11 | . . . . . . . . 1 . 1 1 1 1 . . 1 1 4 Propulsion 36 | 2 . . 1 2 4 . . . . 8 1 1 1 . . 7 4 5 Treads 8 | 1 . . 1 . 3 . . . . 1 1 1 . . . . . . Leg 19 | . . . . . . . . . . 4 . . . . . 7 3 5 Wheel 8 | 1 . . . 2 1 . . . . 3 . . . . . . 1 . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 75 | 2 2 . 1 3 8 . 7 6 3 7 . 3 2 1 2 4 13 11 Device 46 | 1 2 . . 1 5 . 5 3 2 5 . 2 . 1 1 4 10 4 Storage 9 | 1 . . . 2 2 . . 1 . . . . 1 . . . . 2 Processor 5 | . . . . . . . . 2 . 1 . . . . . . 2 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 14 | . . . 1 . 1 . 2 . 1 1 . 1 1 . 1 . . 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 4 . 1 3 4 . 2 2 1 7 2 2 1 1 3 1 1 4 Energy Gun 8 | 2 3 . . 1 1 . . . . . . 1 . . . . . . Energy Cannon 15 | . . . . . 1 . 1 1 . 3 1 1 . 1 2 1 . 3 Ballistic Gun 2 | . . . . 1 . . . 1 . . . . . . . . . . Ballistic Cannon 6 | . . . . 1 2 . 1 . 1 1 . . . . . . . . Launcher 5 | . . . . . . . . . . 3 . . . . 1 . 1 . Special Weapon 2 | . 1 . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 . 1 7 . 1 . . 5 . . 3 2 3 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . System Corruption 9 | . . . . . . . . . . 9 . . . . . . . . Parts Lost 42 | . . 1 3 . 2 . . . 2 14 3 . . . 1 2 . 14 Power 8 | . . 1 1 . 1 . . . . 2 1 . . . . . . 2 Propulsion 8 | . . . 1 . . . . . . 6 . . . . . . . 1 Utility 19 | . . . . . 1 . . . 2 2 2 . . . 1 2 . 9 Weapon 7 | . . . 1 . . . . . . 4 . . . . . . . 2 Highest Loss Streak 3 | . . 1 2 . 1 . . . 2 3 3 . . . 1 2 . 3 To Critical Strikes 2 | . . . . . . . . . 1 1 . . . . . . . . Average Backups 15 | 4 7 8 7 9 15 16 15 17 17 17 17 18 17 18 17 18 19 18 Power . | . . . . . . . . 1 1 1 2 2 1 1 . . 1 . Propulsion 1 | 1 2 2 1 1 1 2 2 1 1 . . . . . . . 2 3 Utility 7 | . 2 3 3 4 7 8 8 11 11 9 8 7 7 9 8 8 5 6 Weapon 4 | 1 2 3 2 1 4 5 4 3 4 5 6 7 7 7 7 7 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 44 | 1 5 3 . 6 4 . 1 1 . 4 . 2 6 2 1 . 1 7 Power 8 | . 1 . . . . . . . . 2 . . 3 1 . . . 1 Propulsion 7 | . 1 . . . . . . . . . . . 2 . . . . 4 Utility 16 | 1 . 1 . 2 2 . 1 1 . 2 . 2 1 1 1 . . 1 Weapon 10 | . 3 2 . 2 2 . . . . . . . . . . . 1 . Tool/Special 3 | . . . . 2 . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 99 94 95 79 71 79 79 81 82 85 89 68 89 89 93 94 88 Engine 2 | . 14 13 8 3 6 . . . . . . . . . . . . . Core 3 | . . . . 9 2 1 9 6 . 2 2 . . . . . . . Reactor 5 | . . . . . . . . 2 5 3 7 10 10 10 14 14 13 11 Treads 7 | . 14 14 13 10 10 11 11 11 11 6 1 5 5 5 4 . . . Leg 6 | . . . . . . . . . . 3 3 . . . . 21 26 23 Wheel 9 | . 14 14 14 14 10 11 11 11 11 9 15 15 14 15 14 3 . . Device 15 | . 14 14 11 14 11 17 15 14 15 14 16 17 13 15 18 16 23 16 Storage 7 | . 14 14 14 14 5 5 5 5 5 5 5 5 5 5 4 4 4 5 Processor 4 | . . . . . . . . 1 5 8 10 10 10 10 9 9 8 8 Protection 1 | . . . 2 . 4 . . . 1 3 . 3 4 5 4 2 . 4 Energy Gun 4 | . 27 28 23 1 7 5 4 . . . . . . . 4 4 4 . Energy Cannon 6 | . . . . . 3 5 3 7 5 5 12 16 . 16 13 13 13 10 Ballistic Gun 2 | . . . . 9 . . . . 5 4 3 . . . . . . . Ballistic Cannon 4 | . . . . 3 9 11 10 10 11 9 2 1 . . . . . . Slashing Weapon 3 | . . . 4 12 . . 2 2 . . . . . 2 . . . 2 Peak Build Rating 209 | 8 10 10 11 34 83 82 94 116 115 128 117 119 118 123 135 164 189 209 Average Rating 97 | 5 8 9 8 19 78 76 87 100 109 117 114 116 92 117 133 151 179 203 On Entrance 84 | . 7 8 10 10 30 76 80 94 116 111 116 115 118 118 122 130 163 189 Avg Prop Armor Cover (%) 10 | 14 11 13 10 10 9 15 11 9 10 7 5 7 11 8 7 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 211 | 13 15 15 14 62 103 93 103 152 132 139 110 127 125 134 144 147 142 211 Greatest Support 180 | 10 20 20 20 28 56 56 56 56 56 56 50 50 50 50 50 156 171 180 Greatest Overweight (x) 14 | 1 1 1 1 3 1 3 3 2 2 6 10 12 4 12 14 14 . 1 Average Overweight (x) 1 | . . . . 1 1 2 1 1 2 2 2 3 1 4 4 . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 8 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 4 7 7 7 10 18 19 18 19 19 19 19 19 19 19 18 19 19 19 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 8 8 7 20 20 20 20 20 20 20 19 20 19 20 19 20 20 17 Scrap Suit Usage (%) 4 | . . . . . 19 . 1 11 . 21 . . . . . . . . Parts Cannibalized 4 | . . . . . . . 1 . . 3 . . . . . . . . Class Distribution -------------------- 19% | Mutant 11% | Gunner 10% | Generator-Gunner 10% | Scavenger-Skirmisher 7% | Derelict-Mutant 6% | Skirmisher 4% | Derelict-Gunner 4% | Alien-Gunner 4% | Scavenger-Gunner 3% | Tank 3% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Scrapper | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Derelict-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Alien-Skirmisher | -3/Quarantine Alien-Gunner | -2/Research Generator-Gunner | -1/Access Resources | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 9971 | 268 182 225 65 269 715 367 1974 200 412 1678 496 472 124 228 61 694 321 1220 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12612 | 50 343 319 123 . 641 35 513 103 513 2823 400 242 336 849 359 754 166 4043 Parts 501 | 11 11 13 8 . 54 3 8 3 18 110 11 12 3 15 10 67 6 138 Haulers Intercepted 3 | . 1 . . . . . 1 . . . . . . . 1 . . . Recyclers Shooed 6 | . . 2 . . 1 . . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . 20 . . 1 36 . 17 . 5 10 2 13 . . . . Prevented 16 | . . . . . . 2 . . . . 3 7 . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 179 | . 6 4 5 . 16 . 1 3 12 45 5 5 . 6 7 13 2 49 Melee 1 | . . . 1 . . . . . . . . . . . . . . . Guns 31 | . 5 3 4 . 1 . . . 7 11 . . . . . . . . Cannons 71 | . . . . . 12 . 1 3 5 13 1 . . 3 2 12 2 17 AOE 46 | . . . . . 2 . . . . 15 4 5 . 3 4 . . 13 Classes Destroyed 21 | 1 5 2 1 . 2 2 . 2 2 2 . . . 1 . 1 . . Worker 9 | . . 1 . . 1 . . . . 1 . . . . . . . 6 Builder 17 | . 1 . . . 4 . . . . 4 . . . . . 2 . 6 Tunneler 6 | 3 . 2 . . . . . . . . . . . . . . . 1 Hauler 3 | . 1 . . . . . 1 . . . . . . . 1 . . . Recycler 6 | . . 1 . . . . . . . 2 . . . . . . . 3 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . 2 . . . . . . . . Operator 3 | . . . . . . . . . . 2 . . . . . . . 1 Watcher 8 | . 1 . . . . . . . . 1 . . . . . . 1 5 Swarmer 42 | . 2 . 4 . 9 . . . 6 5 3 5 . 3 . 3 . 2 Grunt 44 | . 4 4 . . . . 1 1 2 18 . . . . . . . 14 Brawler 5 | . . . . . . . . . 2 1 1 . . . . . . 1 Duelist 6 | . . . . . . . . . 1 3 . 1 . 1 . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 13 | . . . 1 . 1 . . . 1 1 1 . . . 2 . 1 5 Hunter 18 | . . . . . . . . 1 . 6 . . . . . . . 11 Programmer 47 | . . . . . 6 . . . . 10 . . . 1 5 10 1 14 Behemoth 3 | . . . . . . . . . . . . . . 1 . . . 2 Scrapoid 3 | . . . . . 2 . . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . Samaritan 7 | . . . . . . 1 4 . . . 1 1 . . . . . . Best Kill Streak 21 | 3 2 3 2 . 12 1 1 2 9 11 4 5 . 3 5 6 1 21 Combat Bots Only 13 | . 2 2 2 . 8 . 1 2 9 6 4 5 . 3 5 6 1 13 Max Kills in Single Turn 7 | 1 1 1 1 . 6 1 1 1 1 7 2 5 . 2 2 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . . . 4 2 5 . 2 2 . . 2 Melee 1 | . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 1128 | . 33 35 51 . 113 . 14 50 55 282 34 7 . 20 42 55 6 331 Missed 368 | . 9 16 18 . 32 . 2 17 18 91 12 3 . 7 14 18 2 109 Deflected 12 | . . . . . . . . . . . . . . . . . . 12 Hits 760 | . 24 19 33 . 81 . 12 33 37 191 22 4 . 13 28 37 4 222 Melee 4 | . . . . . . . . . 2 2 . . . . . . . . Projectile 756 | . 24 19 33 . 81 . 12 33 35 189 22 4 . 13 28 37 4 222 Critical Strikes 47 | . . 1 2 . 1 . 2 2 3 12 . . . 1 2 4 1 16 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 Damage Taken 14268 | . 272 231 300 . 1520 . 240 522 613 2908 466 67 . 337 687 922 99 5084 Core 1033 | . 66 62 71 . 105 . 44 15 6 173 . . . 24 99 95 . 273 Absorbed by Shields 1046 | . . . . . . . . 117 133 796 . . . . . . . . Ignored by Resistances 351 | . . . . . . . . 12 53 101 . . . . . . . 185 Regen/Repaired (Parts) 422 | . . . . . . . 10 382 . 30 . . . . . . . . Core Remaining (%) 78 | 100 . . . 20 . . . . 83 . . . . 82 . 85 100 77 Volleys Fired 655 | 3 31 27 14 . 55 12 30 12 18 131 23 14 . 13 17 35 13 207 Largest 4 | 2 2 2 2 . 4 2 3 2 3 3 2 2 . 3 3 4 3 3 Hottest 415 | 80 100 100 100 . 270 94 188 190 175 261 188 203 . 293 308 415 315 310 Shots Fired 1018 | 6 61 54 28 . 107 16 47 13 49 218 36 23 . 23 35 77 15 210 Gun 230 | 6 60 54 28 . 15 . 6 . 18 39 3 . . . 1 . . . Cannon 741 | . . . . . 92 16 41 13 31 167 26 22 . 19 29 77 15 193 Launcher 46 | . . . . . . . . . . 12 7 1 . 4 5 . . 17 Special 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 268 | . . . . . 65 8 19 . 47 125 4 . . . . . . . Thermal 561 | 6 61 54 28 . 42 8 28 1 2 65 24 21 . 17 30 76 14 84 Explosive 24 | . . . . . . . . . . 2 . . . . 5 . . 17 Electromagnetic 149 | . . . . . . . . . . 26 8 2 . 4 . . 1 108 Entropic 16 | . . . . . . . . 12 . . . . . 2 . 1 . 1 Robot Hit Streak 16 | 2 12 15 10 . 8 3 10 6 16 13 12 8 . 9 11 14 13 11 Robot Miss Streak 5 | 1 3 3 4 . 3 2 4 1 2 5 1 1 . . 1 2 1 4 Penetration Max 2 | . . . . . 1 . . . 1 2 . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . Capacitor 200 | . . . . . . . . . . . . . . . . . 12 188 Shots Hit Robots 614 | 4 42 37 16 . 51 10 43 10 30 110 25 8 7 15 20 33 11 142 Core Hits 347 | 3 15 15 6 . 26 4 12 4 15 87 12 8 4 14 15 14 4 89 Critical Kills 12 | . . . . . . . . . 1 1 . 2 . . 1 2 . 5 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 48 | . 2 6 . . 5 1 2 5 4 7 . 2 . 1 1 3 . 9 Burn 10 | . 2 6 . . 2 . . . . . . . . . . . . . Meltdown 10 | . . . . . . . . . . . . 2 . . 1 2 . 5 Destroy 2 | . . . . . . . . . 1 1 . . . . . . . . Blast 14 | . . . . . 3 1 1 . 3 6 . . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . 4 Sever 1 | . . . . . . . 1 . . . . . . . . . . . Sunder 7 | . . . . . . . . 5 . . . . . 1 . 1 . . Melee Attacks 35 | . . . 12 . . . 9 . . . . . 7 7 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 35 | . . . 12 . . . 9 . . . . . 7 7 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 33787 | 43 506 486 249 . 2509 320 1611 847 1161 8001 1032 552 532 1240 1584 1918 527 10669 Guns 3430 | 43 506 486 154 . 269 . 92 . 533 1249 62 . . . 36 . . . Cannons 18399 | . . . . . 1632 320 1004 847 628 3326 688 338 . 483 713 1875 527 6018 Explosions 10138 | . . . . . 608 . . . . 3426 282 214 . 163 835 . . 4610 Melee 1736 | . . . 95 . . . 515 . . . . . 532 594 . . . . Ramming 84 | . . . . . . . . . . . . . . . . 43 . 41 Kinetic 6350 | . . . . . 1287 146 385 . 1094 3376 62 . . . . . . . Thermal 13030 | 43 506 486 154 . 1166 174 711 43 67 1808 656 423 . 268 749 1782 527 3467 Explosive 6444 | . . . . . 56 . . . . 1575 . . . . 835 . . 3978 Electromagnetic 4937 | . . . . . . . . . . 1242 314 129 . 163 . . . 3089 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1736 | . . . 95 . . . 515 . . . . . 532 594 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 1206 | . . . . . . . . 804 . . . . . 215 . 93 . 94 Highest Corruption 14 | . . . . . 5 5 6 6 2 11 11 11 11 12 6 14 . 13 Average Corruption 6 | . . . . . 4 5 5 6 2 3 11 11 11 11 4 7 . 7 Corruption Purged 4 | . . . . . . . . . . 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 260 | . . . . . 3 19 30 1 5 39 16 26 8 21 1 32 . 59 Message Errors 56 | . . . . . . 7 8 1 . 6 3 6 2 6 . 6 . 11 Matter Fused 61 | . . . . . . 7 8 . 2 5 3 7 2 5 1 9 . 12 Heat Flow Errors 25 | . . . . . . 1 4 . 1 6 . 1 1 1 . 3 . 7 Energy Discharges 32 | . . . . . . 2 1 . 1 6 5 3 1 3 . 2 . 8 Parts Rejected 4 | . . . . . 1 . . . 1 . . . . 1 . 1 . . Parts Fused 3 | . . . . . . . . . . 2 . . . . . 1 . . Data Loss (minor) 34 | . . . . . 1 2 5 . . 5 2 4 2 2 . 3 . 8 Data Loss (major) 12 | . . . . . . . 1 . . 3 1 2 . . . 1 . 4 Misfires 10 | . . . . . . . 2 . . 1 1 . . . . 2 . 4 Alerts 8 | . . . . . . . 1 . . 1 . 2 . 3 . . . 1 Misdirections 3 | . . . . . . . . . . 1 1 1 . . . . . . Weapon Failures 12 | . . . . . 1 . . . . 3 . . . . . 4 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2439 | . . . . . 191 49 255 120 13 307 79 33 174 245 80 139 34 720 Projectiles 1195 | . . . . . 50 49 135 120 13 168 78 33 . 2 22 139 34 352 Explosions 696 | . . . . . 141 . . . . 139 1 . . . 58 . . 357 Melee 548 | . . . . . . . 120 . . . . . 174 243 . . . 11 Knockbacks 35 | . . . . . 7 1 4 . 2 21 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . 7 1 4 . 1 19 . . . . . . . . Secondary 3 | . . . . . . . . . 1 2 . . . . . . . . Self-Inflicted Damage 680 | . . . . . 217 . . . . 78 27 . . 43 . . . 315 Shots 14 | . . . . . 3 . . . . 1 1 . . 4 . . . 5 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . 2 . 1 Kicked 3 | . . . . . . . . . . . . . . . . 2 . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | 18 159 60 . . 420 79 306 256 353 391 346 93 222 146 178 159 15 362 Average Temperature 84 | 12 40 32 . . 103 21 87 109 125 84 161 40 148 68 92 70 8 82 Received Heat Transfer 1261 | . 120 153 60 . 54 . 12 26 74 357 27 9 . . 18 . 9 342 Effects 11 | . . . . . 3 . . . 3 4 1 . . . . . . . Shutdowns 3 | . . . . . 1 . . . . 1 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . Interference 6 | . . . . . 2 . . . 2 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 34 | . . . . . . . . . . . . . . . . . . 34 Longest Duration 34 | . . . . . . . . . . . . . . . . . . 34 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . . . . 5 . . . . . . . 16 Combat Hostiles 19 | . . . . . . . . . . 5 . . . . . . . 14 Parts Fried 38 | . . . . . . . . . . 10 1 . . 1 . . . 26 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 14 | . 1 1 . . 1 . . . . 1 . 2 . . 1 2 . 5 Combat Hostiles 11 | . 1 1 . . 1 . . . . 1 . . . . 1 1 . 5 Parts Melted 56 | . 7 4 . . 7 1 . . . 1 3 1 . . 2 2 2 26 Heat Transferred 14872 | 100 1558 1887 421 . 1470 185 866 37 74 1477 820 498 . 248 720 1336 407 2768 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . . 3 . 1 . . . . . 8 Alert | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Maximum Alert Level 5 | . . . . . 3 . . . . 4 . . . . . . . 5 Low Security (%) 66 | 100 100 100 . . 19 . . . . 36 . . . . 100 100 100 58 Level 1 4 | . . . . . 21 . . . . 4 . . . . . . . 6 Level 2 14 | . . . . . 43 . . . . 33 . . . . . . . 10 Level 3 4 | . . . . . 16 . . . . 11 . . . . . . . 2 Level 4 5 | . . . . . . . . . . 13 . . . . . . . 7 Level 5 3 | . . . . . . . . . . . . . . . . . . 14 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1736 | 5 102 47 . . 1060 . . . . 1281 . . . . 197 160 87 1736 Initial 110 | . 3 22 . . . . . . . 40 . . . . 30 110 83 . Average 307 | 1 41 8 . . 417 . . . . 497 . . . . 42 88 29 532 Influence Increases 9340 | 15 237 150 130 . 1690 5 355 82 281 2101 100 218 12 204 286 511 277 2686 Destroy 0b10 Robot/C 4780 | . 120 80 100 . 660 . 220 60 260 1020 100 160 . 160 140 280 120 1300 Destroy 0b10 Robot/NC 325 | 15 15 20 . . 30 5 10 5 . 60 . . 10 . 5 10 10 130 Destroy Leader 814 | . 24 20 . . 122 . 20 . 10 162 . 20 . 30 42 50 22 292 Allied During Kill 630 | . . . . . 173 . 105 2 11 79 . 38 2 14 . . 18 188 Successful Hack 206 | . 18 . . . 30 . . . . 6 . . . . 12 40 74 26 Disable Machine 825 | . . . . . 270 . . . . 360 . . . . . 75 15 105 Destroy Structure 1490 | . . . . . 360 . . . . 354 . . . . 72 56 18 630 Partial Spotted 30 | . 15 . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 240 | . 45 30 30 . 45 . . 15 . 60 . . . . . . . 15 Influence Decreases 7648 | 10 183 209 130 . 642 733 493 236 244 899 690 501 406 158 135 559 426 994 Entered New Map 1886 | . 2 37 . . . 389 61 182 28 25 470 129 394 . 16 87 66 . Time Decay 4466 | 10 181 162 100 . 372 334 372 34 176 634 190 342 12 98 109 452 294 594 Lost Part 420 | . . 10 30 . 20 . . . 20 140 30 . . . 10 20 . 140 Lost Ally 876 | . . . . . 250 10 60 20 20 100 . 30 . 60 . . 66 260 Squads Dispatched 44 | . . . . . 8 . . . 1 12 . . . . 1 4 3 15 Investigation 8 | . . . . . 3 . . . . 1 . . . . . . 1 3 Extermination 20 | . . . . . 2 . . . . 5 . . . . 1 4 2 6 Reinforcement 7 | . . . . . 2 . . . . 3 . . . . . . . 2 Assault 6 | . . . . . 1 . . . 1 3 . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 13 | . 1 . . . 3 . . 1 . 1 . . . . . 2 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 16 5 7 . 34 . 12 44 13 58 5 6 . 6 9 22 6 70 Peak Tracking Total 12 | . 5 2 6 . 6 . 5 12 9 5 5 5 . 3 5 5 2 11 Tactical Retreats 13 | . 2 1 1 . 3 . . 1 . 4 . . . . . . . 1 Traps | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 6 | . . . . . 1 . . . . 3 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 57 | . . . . . 18 . . 1 . 24 . . . 1 . 5 1 7 Max in Single Turn 5 | . . . . . 4 . . 1 . 5 . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 67 | . 7 . . 2 8 . 1 1 . 11 . 1 5 . 1 9 8 13 Terminals 31 | . 7 . . . 3 . . . . 6 . . . . . 6 3 6 Fabricators 2 | . . . . . 1 . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 3 . . . . 2 . . . . . . 2 3 Scanalyzers 11 | . . . . . 1 . . . . 1 . . . . 1 3 2 3 Garrison Access 3 | . . . . . . . . . . 2 . . . . . . . 1 Total Hacks 151 | . 18 . . 18 19 . 1 1 . 20 . 1 18 . 2 19 12 22 Successful 74 | . 4 . . 18 8 . 1 1 . 5 . 1 18 . 1 5 5 7 Failed 77 | . 14 . . . 11 . . . . 15 . . . . 1 14 7 15 Catastrophic 15 | . 3 . . . 1 . . . . 3 . . . . . 3 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . 8 . . . 8 . . . . 11 . . . . . 5 3 6 Terminals 62 | . 18 . . . 6 . . . . 12 . . . . . 12 5 9 Fabricators 4 | . . . . . 2 . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . . . . . 7 . . . . 3 . . . . . . 2 5 Scanalyzers 23 | . . . . . 4 . . . . 1 . . . . 2 7 3 6 Garrison Access 6 | . . . . . . . . . . 4 . . . . . . . 2 Terminal Hacks 50 | . 4 . . 18 1 . 1 1 . 2 . 1 18 . . 2 1 1 Record 24 | . . . . 18 . . . . . . . . 6 . . . . . Part Schematic 5 | . 1 . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . 1 1 . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . Locate Traps 4 | . 1 . . . . . . . . 1 . . . . . . 1 1 Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 1 . . . . . . . . . 1 2 2 3 Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Study 8 | . . . . . 1 . . . . . . . . . 1 2 1 3 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . . 5 . . . . 3 . . . . . 1 2 3 Terminals 6 | . . . . . 2 . . . . 2 . . . . . 1 1 . Track 4 | . . . . . . . . . . 2 . . . . . 1 1 . Botnet 2 | . . . . . 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 3 . . . . 1 . . . . . . 1 3 Scrapoids 8 | . . . . . 3 . . . . 1 . . . . . . 1 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 . . . 6 . . . . 10 . . . . 1 8 7 12 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . . . . . . . 4 . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . 1 . . . . . . . . . 1 2 1 3 Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 2 . 1 3 . . . . . . Allies Hacked 7 | . . . . . 2 . . . . 1 . . . 2 . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 52 | . . . . . 15 . 5 . 2 5 1 3 1 . . . 5 15 Largest Group 10 | . . . . . 10 . 5 2 2 5 1 3 3 3 . . 5 5 Highest-Rated Group 470 | . . . . . 470 . 238 94 95 235 47 144 162 162 . . 323 323 Highest-Rated Ally 67 | . . . . . 47 . 50 47 48 48 47 48 66 66 . . 67 67 Initial UFD Resources 37 | . . . . . 37 28 28 28 30 30 27 27 27 30 30 30 33 32 Total Orders 54 | . . . . 3 4 17 13 4 . . 4 7 . . . 2 . . STAY 4 | . . . . 1 . 2 . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . FOLLOW 2 | . . . . . 1 . . . . . . 1 . . . . . . EXPLORE 24 | . . . . . 2 8 6 2 . . 2 3 . . . 1 . . RETURN 23 | . . . . 2 1 7 7 1 . . 2 2 . . . 1 . . Ally Attacks 500 | . . . . . 148 . 52 30 7 63 . 6 . 24 . . 21 149 Total Damage 11565 | . . . . . 3371 . 1244 490 163 1280 . 285 . 409 . . 443 3880 Kills 69 | . . . . . 19 . 10 1 1 6 . 3 . 2 . . 5 22 Allies Corrupted 4 | . . . . . 1 . . . . 1 . . . 1 . . . 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Active Infowar (turns) 12586 | 11 472 292 312 1705 508 736 374 18 348 1753 380 761 360 553 276 1406 726 1595 Sensors 7208 | . . . . . . . . . . 1301 380 761 360 553 276 1256 726 1595 Structural 4501 | . . . . . 2 172 133 . . 871 300 717 224 365 179 767 597 174 Seismic 5222 | 11 472 292 312 1705 506 736 374 18 348 448 . . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . . 1 . Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . 3 . . . 2 3 . . . 1 3 . . . . . . Drone Launches 23 | . . . . 2 3 4 6 4 . . 1 2 . . . 1 . . Drone Recoveries 18 | . . . . 2 2 3 6 2 . . 1 1 . . . 1 . . Exploration | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 18057 | 98 619 768 424 3065 926 756 1018 1102 456 2222 380 761 360 553 276 1406 727 2140 Spaces Moved 12710 | 79 447 716 275 2405 615 441 680 844 286 1376 287 558 307 343 140 942 515 1454 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 969 | . 53 2 107 672 4 . 3 37 1 90 . . . . . . . . Legs 2680 | . . . . . . . . . . . . . . . . 711 515 1454 Wheels 9057 | 75 394 714 168 1733 611 441 677 807 285 1286 287 558 307 343 140 231 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 80 95 95 105 105 105 105 120 84 95 84 84 95 95 95 115 104 Average Speed 116 | 89 102 94 120 124 108 122 109 116 120 119 104 113 96 130 136 126 120 117 Slowest Speed 290 | 95 160 160 160 160 205 135 205 255 255 255 230 260 123 260 290 290 131 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . 3 . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 55 | 4 72 98 22 94 23 77 83 95 52 35 70 85 59 61 6 71 16 33 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 13 | . . 1 . 6 . 2 . . . . 1 . 3 . . . . . Known Exits Taken 10 | . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 20 | . . 3 . 5 . 2 1 . 2 . 2 3 . 2 . . . . Spaces Dug 177 | . . . . . 68 1 . . . 34 1 15 . 10 5 14 1 28 Terrain Destroyed 786 | . . . . . 153 7 12 10 26 175 7 16 . 10 61 30 2 277 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 270 | . . . . . 44 7 12 10 26 84 7 11 . 10 11 30 2 16 AOE 516 | . . . . . 109 . . . . 91 . 5 . . 50 . . 261 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 15071 | 97 545 754 324 2475 784 639 908 952 355 1727 328 662 365 410 196 1088 621 1841 Wait 808 | . 43 . 13 16 58 177 149 49 . 94 3 13 . 34 24 56 18 61 Move 12691 | 78 446 715 274 2404 614 440 679 843 285 1375 286 557 306 342 139 941 514 1453 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 140 | 8 7 3 1 21 14 2 8 6 1 21 3 5 9 1 3 7 7 13 Fast Attach 124 | 7 1 1 . 4 7 1 5 12 2 12 1 5 11 1 1 12 24 17 Attach 74 | . . . 2 1 9 . 5 1 1 11 4 3 4 . 4 8 2 19 Detach 53 | . . . . 3 1 . 5 5 . 5 1 5 5 . 2 6 7 8 Swap 182 | . 8 1 8 7 16 5 8 7 8 54 5 6 1 11 3 9 8 17 Drop 182 | 1 9 3 . 19 10 2 9 16 1 16 1 8 20 . 3 12 28 24 Fire 655 | 3 31 27 14 . 55 12 30 12 18 131 23 14 . 13 17 35 13 207 Melee 35 | . . . 12 . . . 9 . . . . . 7 7 . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . 2 . 1 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . . . Rewire 87 | . . . . . . . . . 39 . 1 46 . 1 . . . . Trap 4 | . . 4 . . . . . . . . . . . . . . . . Miscellaneous 25 | . . . . . . . 1 1 . . . . 2 . . . . 21 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Discovered new exit (range 9) 718 | -10/Materials | Entered Mines 797 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 804 | -10/Mines | Learned Materials terminal intel 817 | -10/Mines | Found a hidden stash of uninstalled traps 828 | -10/Mines | Discovered new exit (range 8) 830 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 992 | -10/Mines | Discovered new exit (range 9) 1033 | -10/Mines | Core integrity fell below 50% 1093 | -10/Mines | Discovered new exit (range 9) 1283 | -10/Mines | Learned location of 1 exit from Materials 1486 | -10/Mines | Entered Subcaves 1487 | -10/Subcaves | Approached by a straggling Scientist 1910 | -10/Subcaves | Entered Scraptown 2027 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2326 | -7/Scraptown | Discovered new exit (range 5) 2512 | -7/Scraptown | Visited The Evicted 2578 | -7/Scraptown | Visited IN-MT5's Study 2752 | -7/Scraptown | Visited Cave Peace 2805 | -7/Scraptown | Visited Symbiants 3028 | -7/Scraptown | Visited UFD Registry 3035 | -7/Scraptown | Visited SPCMW 3066 | -7/Scraptown | Visited Cyclists 3094 | -7/Scraptown | Visited Awakened 3381 | -7/Scraptown | Registered with UFD as "Bulletgrid" 3412 | -7/Scraptown | Visited Modified Component R&D 3435 | -7/Scraptown | Visited Supply Room 3455 | -7/Scraptown | Visited Infowarlord's Domain 3539 | -7/Scraptown | Visited Cartography Club 3626 | -7/Scraptown | Discovered new exit (range 15) 3701 | -7/Scraptown | Found Deep Structural Scanner 3710 | -7/Scraptown | Learned location of Warlord (-5) 3710 | -7/Scraptown | Learned location of Archives (-6) 3710 | -7/Scraptown | Learned location of Hub_04(d) (-6) 3710 | -7/Scraptown | Learned location of Testing (-2) 3710 | -7/Scraptown | Learned 24 Factory zone layouts 3710 | -7/Scraptown | Learned 4 Access zone layouts 3710 | -7/Scraptown | Learned 4 Recycling zone layouts 3710 | -7/Scraptown | Learned 16 Proximity Caves zone layouts 3710 | -7/Scraptown | Learned 24 Proximity Caves zone layouts 3710 | -7/Scraptown | Learned Storage emergency access door positions 3710 | -7/Scraptown | Learned location of 2 exits from Factory 3710 | -7/Scraptown | Learned location of 3 exits from Lower Caves 3758 | -7/Scraptown | Visited Scrapoid Pod Storage 3777 | -7/Scraptown | Visited Derelict Rescue Squad 3906 | -7/Scraptown | Build established: Derelict-Mutant 3976 | -7/Scraptown | Found DRS Beacon 4005 | -7/Scraptown | Found Scrapoid Pod 4038 | -7/Scraptown | Visited Scrapoid Research Area 4068 | -7/Scraptown | Visited Junk Repository 4103 | -7/Scraptown | Visited DA-N13 Charitable Foundation 4108 | -7/Scraptown | Found DCF Scrap (29 items) 4304 | -7/Scraptown | Found Exp. Signal Interpreter 4352 | -7/Scraptown | Found Scrap Suit 4935 | -7/Scraptown | Found Scrap Suit 4975 | -7/Scraptown | Entered Factory 4975 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x3, Weapon x2 4976 | -5/Factory | Identified exit to Factory 4976 | -5/Factory | Identified exit to Upper Caves 5019 | -5/Factory | Scrapoids reinforcements arrived? 5094 | -5/Factory | Scrapoids reinforcements arrived? 5217 | -5/Factory | Lost 6 allies 5353 | -5/Factory | Spotted B-75 Beast 5394 | -5/Factory | Lost 3 allies 5512 | -5/Factory | Build established: Derelict-Scrapper 5557 | -5/Factory | Scrapoids reinforcements arrived? 5875 | -5/Factory | First assault squad dispatched 5887 | -5/Factory | Destroyed 8 combat bots 5901 | -5/Factory | Entered Upper Caves 5951 | -5/Upper Caves | Learned location of Armory (-4) 6250 | -5/Upper Caves | Encountered a Warlord checkpoint 6367 | -5/Upper Caves | Discovered new exit (range 8) 6465 | -5/Upper Caves | Build established: Gunner 6657 | -5/Upper Caves | Entered another Upper Caves area 6658 | -5/Upper Caves | Activated DRS Beacon 6660 | -5/Upper Caves | Discovered exit to Factory (range 17) 6907 | -5/Upper Caves | Lost 3 allies 7144 | -5/Upper Caves | Scrapoid Pod released 05U22-D (x5) 7401 | -5/Upper Caves | Learned location of 1 exit from Factory 7403 | -5/Upper Caves | Learned Factory security intel 7414 | -5/Upper Caves | Learned 8 Factory zone layouts 7525 | -5/Upper Caves | Discovered new exit (range 12) 7610 | -5/Upper Caves | Spotted B-75 Beast 7615 | -5/Upper Caves | Found Scrap Suit 7620 | -5/Upper Caves | Allies destroyed B-75 Beast 7675 | -5/Upper Caves | Entered Warlord 7675 | -5/Warlord | Accompanied by 2 allies 7704 | -5/Warlord | Discovered new exit (range 12) 7731 | -5/Warlord | Build established: Derelict-Gunner 7748 | -5/Warlord | System corruption cleaned by Quarantine Array 8263 | -5/Warlord | Visited the Vortex Lab 8274 | -5/Warlord | Found Prototype Energy Cannon 8277 | -5/Warlord | Found Prototype Energy Cannon 8278 | -5/Warlord | Identified Vortex Driver (x2) 8280 | -5/Warlord | Warlord's base attacked by MAIN.C 8318 | -5/Warlord | Found Prototype Reactor 8318 | -5/Warlord | Identified Vortex Chain Reactor 8331 | -5/Warlord | Found Prototype Processor 8331 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 8344 | -5/Warlord | Found Prototype Processor 8344 | -5/Warlord | Identified Exp. Targeting Computer 8388 | -5/Warlord | Rebuked by Warlord 8564 | -5/Warlord | Build established: Gunner 8630 | -5/Warlord | Warlord forces counterattacked 8695 | -5/Warlord | Spotted Executioner 8754 | -5/Warlord | Found Prototype Device 8755 | -5/Warlord | Identified Adv. Kinecellerator 8765 | -5/Warlord | Lost 14 allies 8777 | -5/Warlord | Entered Proximity Caves 8784 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8854 | -4/Proximity Caves | Destroyed 9 combat bots 9233 | -4/Proximity Caves | Entered Factory 9233 | -4/Factory | Accompanied by 1 ally 9233 | -4/Factory | Evolved 2 slots: Utility x2 9234 | -4/Factory | Identified exit to Upper Caves 9235 | -4/Factory | Identified exit to Armory 10215 | -4/Factory | Found Quantum Capacitor 10233 | -4/Factory | First assault squad dispatched 10889 | -4/Factory | Scrapoids reinforcements arrived? 10954 | -4/Factory | Lost 4 allies 10971 | -4/Factory | Lost 3 parts (1n1u1w) 10977 | -4/Factory | System corruption reached 10% 11083 | -4/Factory | Found Launcher Loader 11215 | -4/Factory | Lost 3 parts (1p1n1w) 11265 | -4/Factory | Build established: Scavenger-Scrapper 11455 | -4/Factory | Entered Upper Caves 11611 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11683 | -4/Upper Caves | Lost 3 parts (1p2u) 11791 | -4/Upper Caves | Discovered new exit (range 28) 11834 | -4/Upper Caves | Identified exit to Upper Caves 11835 | -4/Upper Caves | Entered another Upper Caves area 11835 | -4/Upper Caves | Accompanied by 1 ally 11911 | -4/Upper Caves | Build established: Scavenger-Skirmisher 12095 | -4/Upper Caves | Identified exit to Research 12136 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12177 | -4/Upper Caves | Learned location of 1 exit from Research 12402 | -4/Upper Caves | Learned 8 Research zone layouts 12532 | -4/Upper Caves | Discovered new exit (range 7) 12541 | -4/Upper Caves | Identified exit to Zhirov 12580 | -4/Upper Caves | Found Botcube 12596 | -4/Upper Caves | Entered Zhirov 12596 | -4/Zhirov | Accompanied by 2 allies 12599 | -4/Zhirov | Discovered new exit (range 3) 12615 | -4/Zhirov | Met Zhirov 12634 | -4/Zhirov | Learned location of Quarantine (-3) 12634 | -4/Zhirov | Learned location of Command (-1) 12644 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12664 | -4/Zhirov | Found Alien Artifact 12664 | -4/Zhirov | Identified Integrated Dissipator 12664 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12878 | -4/Zhirov | Botcube activated 12892 | -4/Zhirov | Botcube completed mutation into hovering form, armed with 1 gun. 12955 | -4/Zhirov | Identified exit to Proximity Caves 12956 | -4/Zhirov | Entered Proximity Caves 12956 | -3/Proximity Caves | Accompanied by 3 allies 13286 | -3/Proximity Caves | Build established: Scavenger-Assassin 13381 | -3/Proximity Caves | Spotted B-86 Titan 13410 | -3/Proximity Caves | Destroyed B-86 Titan 13509 | -3/Proximity Caves | Entered Research 13509 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13510 | -3/Research | Identified exit to Quarantine 13511 | -3/Research | Identified exit to Research 13785 | -3/Research | Entered Quarantine 14062 | -3/Quarantine | Build established: Scavenger-Skirmisher 14093 | -3/Quarantine | Discovered exit to Research (range 10) 14143 | -3/Quarantine | Found Alien Reactor 14143 | -3/Quarantine | Identified Matter Drive 14310 | -3/Quarantine | System corruption reached 10% 14608 | -3/Quarantine | Found Alien Artifact 14608 | -3/Quarantine | Identified Core Reset Matrix 14608 | -3/Quarantine | Used Core Reset Matrix 14612 | -3/Quarantine | Detected hypermatrix surge 14612 | -3/Quarantine | Sensed 9 artifacts in vicinity 14703 | -3/Quarantine | Found Dimensional Node Initializer 14709 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 14716 | -3/Quarantine | Found Transdimensional Reconstructor 14898 | -3/Quarantine | Discovered exit to Research (range 17) 15118 | -3/Quarantine | Build established: Alien-Skirmisher 15191 | -3/Quarantine | Entered Research 15191 | -2/Research | Evolved 2 slots: Utility x2 15475 | -2/Research | Scrapoids reinforcements arrived? 15504 | -2/Research | Found Unknown Launcher 15504 | -2/Research | Identified Gamma Bomb Array 15611 | -2/Research | Build established: Alien-Gunner 15890 | -2/Research | Discovered new exit (range 14) 15912 | -2/Research | Found Prototype Reactor 15912 | -2/Research | Identified Vortex Chain Reactor 15917 | -2/Research | Identified exit to Access 15918 | -2/Research | Entered Access 15918 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16018 | -1/Access | Scrapoids reinforcements arrived? 16218 | -1/Access | Build established: Generator-Gunner 16827 | -1/Access | Door terminal overloaded 16857 | -1/Access | Discovered new exit (range 6) 16864 | -1/Access | Identified exit to Surface 17179 | -1/Access | Scrapoids reinforcements arrived? 17185 | -1/Access | Garrison activated, responded to threat 17206 | -1/Access | Spotted B-99 Colossus 17230 | -1/Access | Destroyed B-99 Colossus 17246 | -1/Access | Found Unknown Protection 17249 | -1/Access | Identified Hvy. Insulated Plating 17284 | -1/Access | Spotted B-99 Colossus 17286 | -1/Access | Destroyed B-99 Colossus 17360 | -1/Access | Found Unknown Protection 17360 | -1/Access | Identified Hvy. Reflective Plating 17538 | -1/Access | Scrapoid reinforcements arrived 17583 | -1/Access | System corruption reached 10% 17606 | -1/Access | Lost 5 allies 17662 | -1/Access | Destroyed 13 combat bots 17668 | -1/Access | First assault squad dispatched 17695 | -1/Access | Found Prototype Device 17695 | -1/Access | Identified Exp. Thermal Shield 17739 | -1/Access | Found Dimensional Node Initializer 17806 | -1/Access | Initialized slip node 18041 | -1/Access | Spotted B-99 Colossus 18057 | -1/Access | Warped through subspace to slip node 18058 | *** | Heading to fleet! Last Messages --------------- 18040_ K-01 Serf cleans the Scanalyzer. 18042_ System corrupted: Matter fused (-9). 18043_ K-01 Serf cleans the Scanalyzer. 18050_ Lyr. Heavy Armor Plating destroyed. 18050_ Enh. Biometal Leg blasted off. 18050_ Knocked back. 18050_ Slug penetrates Wall. 18050_ Penetrated by Slug. 18050_ Quantum Capacitor destroyed. 18050_ Slug penetrates Wall. 18051_ Acquired 3 matter. 18053_ Vortex penetrates B-99 Colossus. 18053_ Matter Neutralizer+ blasted off. 18053_ Knocked back. 18053_ EM Shield destroyed. 18053_ Penetrated by Slug. 18053_ Slug penetrates Wall. 18053_ Penetrated by Slug. 18057_ Warped through subspace, drawn to slip node. 18058_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ###??###?# # ## | | ""####"### " # "" ## | | # ! # """" # "" ## | | # # """"" # """""" ## | | # # """"" ! # " """ ## | | # !!! # """" # += % ## | | # !! # " = # ==%[%= ##! | | # !! # % * # [=%=[ !* ## | | + # #[ # !!* =%= ## | | # ###+########## ## ""########"+### | | # ! #?#??????##* # # ! + | | ##########?????????#% ### # | | ???????????????????#= #?# # ! | | ????? ??????????# #?# + | | ??? ??????????# % #?# # | | # #?????????# #?# # | | # * #?????????#!* #?# # | | # #?? #?????#"" """""#?# """ # | | # #? #???????"" ""??????# "" # | | # != #? #???????" "??????# "" # | | # != #?=[#?????#""" """"""#?# "S # | | # ##[%#?????# #?# "" # | | # ##![#?????# #?# "" # | | # ##[!#?????# #?# # | | # ##*!###???# "" #?# # | | # ## = ###?# "@< #?############ #### | | # # ## #### #?????????##?# #??? | | # % % ### ## #????????????# #??? | | # *]=*#! ## # ## ############## #??? | | # !] =## ##### # # ## # #### | | #!#####+### ## # # ### # # | | """ =]*%| [%%## ##"" #### # # | | "" ### #" [ # ## =] # + | | *%! ! # # %# ## =] # # | | [] = # ## # # # + + | | =! =## # # %/ # # # # | | % | # # ### [ %# # # # | | ! ####### * ## # ######### # | | [ k ##+# | | % k # !! | | #### #"###/################ ### ########## # !! | | #### ##[! % # ### # ########???# # ! | | ## ## !!* # ## #?### # # # | | # ## !% ## #???### # # | | #### ##]% % # #?????# # ###+ | | ???# ## "%= " ######?????# %+ | | ???# ## " %" ##??????????# # | | ???# ## #???????????# [ # #### | | ???# ## #???????????# !%| # #??? | | ???# ############???????????# # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 80 Energy Generation 96 Energy Capacity 1300 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 750 Resistance: TH 30 Resistance: EM 30 Evasion (%) 70 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 25 Kinecelleration 50 Offensive Hacking 14 Item Schematics ----------------- Cld. Impulse Thruster | -3/Quarantine | Archive Proton Burst Cannon | -3/Quarantine | Archive Coolant Network | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Shield Leg | -2/Research | Hacked Centrium Leg | -1/Access | Hacked Biometal Leg | -1/Access | Hacked Matter Neutralizer | -1/Access | Hacked Alien Tech Used ----------------- Integrated Dissipator Matter Drive Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- All Kinds Of Bad News Ghost 'Em Help And Harvest Hot Stuff Physics Protects Challenges ------------ None Game ------ Seed CorruptionControlDrive Manual? 0 Play Time 04:56:11 Cumulative 330.6 hours Start 2026.03.14 @ 20:40:48 End 2026.03.15 @ 01:37:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 114 Adventurer 1 Explorer 0 Win Type 2 Total 12 Types 10/0/2/0/0/0/0/0/0/0 Lore% 75 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ccd5d708-d517-40de-9cc4-1a699b810891