Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 22:33:42 Player: Blanco! Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1108) 1108 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2843 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 164/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Treads Compact Wheel Armored Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Improved Aluminum Leg Carbon-fiber Leg Small Storage Unit Weight Redist. System Weight Redist. System Weight Redist. System Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating Improved Hacking Suite Plasma Rifle Mini Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Carbon-fiber Leg Small Storage Unit Weight Redist. System Weight Redist. System Weight Redist. System Weight Redist. System Seismic Detector Hardened Light Armor Plating Improved Hacking Suite Plasma Rifle Mini Grenade Launcher Self-destruct Interrupter [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 34 | 6 9 11 2 . 6 Power 6 | 1 2 2 . . 1 Engine 5 | 1 2 1 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 15 | 2 3 6 2 . 2 Treads 3 | . . 2 1 . . Leg 7 | . 3 4 . . . Wheel 5 | 2 . . 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 1 . . 2 Device 1 | . . . . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 7 | 2 2 2 . . 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 7 10 . . 5 Power 5 | . 2 2 . . 1 Propulsion 12 | . 3 6 . . 3 Utility 1 | . . 1 . . . Weapon 4 | . 2 1 . . 1 Highest Loss Streak 4 | . 4 4 . . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 1 11 12 12 14 14 Power 1 | . 1 1 1 2 1 Propulsion 2 | . 1 . 1 2 3 Utility 7 | . 4 7 7 8 7 Weapon 2 | . 3 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 11 | . . . . . 11 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 6 | . . . . . 6 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 92 85 94 100 99 Engine 10 | . 13 6 11 11 10 Core 1 | . . 4 . . . Treads 19 | . . 1 28 33 30 Leg 9 | . 18 29 . . . Wheel 9 | . 8 . 11 11 13 Storage 11 | . 14 11 11 11 11 Protection 9 | . 8 10 11 11 9 Ballistic Gun 5 | . 18 9 . . . Launcher 17 | . 9 12 22 22 22 Peak Build Rating 17 | 6 11 15 15 16 17 Average Rating 13 | 4 8 12 14 15 15 On Entrance 10 | . 6 11 13 15 16 Avg Prop Armor Cover (%) 4 | . . . 3 3 4 Naked Turns . | . . . . . . Heaviest Build 54 | 10 54 52 50 50 50 Greatest Support 63 | 26 26 43 63 63 63 Greatest Overweight (x) 4 | . 4 4 1 . 2 Average Overweight (x) . | . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 17 | 3 16 15 14 15 17 Average Carried 13 | 2 11 12 12 14 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 15 | 3 14 11 14 15 14 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 969 | 260 115 161 152 . 281 Remotely . | . . . . . . Salvage Created 782 | . 364 304 18 . 96 Parts 65 | . 37 19 4 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 13 13 2 . 7 Guns 6 | . 5 1 . . . AOE 29 | . 8 12 2 . 7 Classes Destroyed 10 | . 6 1 . . 3 Worker 3 | . 1 2 . . . Builder 6 | . 5 1 . . . Recycler 1 | . 1 . . . . Drone 2 | . . . . . 2 Watcher 2 | . 1 1 . . . Swarmer 14 | . 8 3 2 . 1 Grunt 14 | . 5 7 . . 2 Sentry 3 | . . 3 . . . Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 10 | . 10 5 2 . 2 Combat Bots Only 5 | . 5 3 2 . 2 Max Kills in Single Turn 4 | . 4 2 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 245 | . 94 97 2 . 52 Missed 71 | . 27 25 1 . 18 Hits 174 | . 67 72 1 . 34 Projectile 174 | . 67 72 1 . 34 Critical Strikes 2 | . . 1 . . 1 Damage Taken 2543 | . 732 1177 25 . 609 Core 518 | . 117 292 . . 109 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 53 . . . . Volleys Fired 75 | . 33 28 2 . 12 Largest 2 | . 2 2 2 . 2 Hottest 60 | . 50 60 60 . 60 Shots Fired 140 | . 64 48 4 . 24 Gun 78 | . 54 24 . . . Cannon . | . . . . . . Launcher 62 | . 10 24 4 . 24 Special . | . . . . . . Kinetic 78 | . 54 24 . . . Thermal . | . . . . . . Explosive 62 | . 10 24 4 . 24 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 6 12 2 . 4 Robot Miss Streak 5 | . 5 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 78 | . 35 33 1 . 9 Core Hits 75 | . 28 30 2 . 15 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3519 | . 1048 1485 150 . 836 Guns 390 | . 243 147 . . . Cannons . | . . . . . . Explosions 3088 | . 802 1315 135 . 836 Melee . | . . . . . . Ramming 41 | . 3 23 15 . . Kinetic 390 | . 243 147 . . . Thermal . | . . . . . . Explosive 3088 | . 802 1315 135 . 836 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 7 . . . . Message Errors 2 | . 2 . . . . Matter Fused 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 99 | . 41 38 . . 20 Projectiles . | . . . . . . Explosions 99 | . 41 38 . . 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 499 | . 113 239 16 . 131 Shots 20 | . 4 10 2 . 4 Rammed 5 | . . 1 4 . . Targets Rammed 9 | . 1 4 4 . . Kicked 4 | . 1 3 . . . Crushed . | . . . . . . Highest Temperature 42 | . 40 42 6 . 21 Average Temperature 11 | . 12 14 4 . 7 Received Heat Transfer 555 | . 114 411 . . 30 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 98 100 100 . . Level 1 . | . 1 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 204 | . 204 159 108 . . Initial 72 | . . 72 54 . . Average 74 | . 68 103 35 . . Influence Increases 1235 | . 453 529 108 . 145 Destroy 0b10 Robot/C 660 | . 260 260 40 . 100 Destroy 0b10 Robot/NC 70 | . 40 20 . . 10 Destroy Leader 144 | . 62 62 . . 20 Disable Machine 105 | . 45 30 30 . . Destroy Structure 241 | . 46 157 38 . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1215 | . 281 562 247 . 125 Entered New Map 185 | . . 100 85 . . Time Decay 860 | . 211 362 162 . 125 Lost Part 170 | . 70 100 . . . Squads Dispatched 4 | . 2 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 18 16 2 . 15 Peak Tracking Total 7 | . 6 3 2 . 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 9 | . 3 3 2 . 1 Max in Single Turn 2 | . 1 1 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 181 | . . . . . 181 Seismic 181 | . . . . . 181 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3780 | 57 576 831 424 99 1793 Spaces Moved 2065 | 49 244 348 216 62 1146 Core 5 | 5 . . . . . Treads 1278 | . . 26 216 62 974 Legs 457 | . 135 322 . . . Wheels 325 | 44 109 . . . 172 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 190 160 160 105 Average Speed 168 | 85 189 210 186 160 151 Slowest Speed 400 | 90 260 400 240 160 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 44 29 50 6 80 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 2 . 4 Spaces Dug 19 | . . . . . 19 Terrain Destroyed 460 | . 57 168 45 . 190 Melee . | . . . . . . Projectile . | . . . . . . AOE 460 | . 57 168 45 . 190 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2234 | 63 306 399 228 62 1176 Wait 7 | . . . . . 7 Move 2060 | 48 243 347 215 61 1146 Hop . | . . . . . . Pick Up 46 | 9 19 8 5 1 4 Fast Attach . | . . . . . . Attach 32 | 6 9 11 2 . 4 Detach 1 | . 1 . . . . Swap 2 | . . . . . 2 Drop 2 | . . 1 . . 1 Fire 75 | . 33 28 2 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 3 . . . Crush 5 | . . 1 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Lost 4 parts (1p2n1w) 313 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 4) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Propulsion x2 1039 | -9/Materials | Lost 3 parts (1p1n1u) 1239 | -9/Materials | Lost 3 parts (3n) 1284 | -9/Materials | Build established: Scavenger-Mutant 1349 | -9/Materials | Core integrity fell below 50% 1400 | -9/Materials | Discovered new exit (range 15) 1416 | -9/Materials | Lost 4 parts (1p2n1w) 1465 | -9/Materials | Entered Mines 1466 | -9/Mines | Met a Derelict bent on vengeance 1478 | -9/Mines | Learned 8 Materials zone layouts 1670 | -9/Mines | Build established: Mutant 1885 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1889 | -9/Mines | Discovered new exit (range 7) 1889 | -9/Mines | Entered Zion 1964 | -7/Zion | Discovered new exit (range 15) 1988 | -7/Zion | Entered Proximity Caves 1990 | -6/Proximity Caves | Spotter reported a threat 1991 | -6/Proximity Caves | Spotter reported a threat 2032 | -6/Proximity Caves | Learned location of Extension (-5) 2839 | -6/Proximity Caves | Spotter reported a threat 2891 | -6/Proximity Caves | Learned 4 Factory zone layouts 3081 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3225 | -6/Proximity Caves | Core integrity fell below 20% 3592 | -6/Proximity Caves | Spotted B-75 Beast 3781 | -6/Proximity Caves | Destroyed self with Mini Grenade Launcher Last Messages --------------- can believe that." 03207_ J7-QY7(c): "Well, I haven't tried it, but that's the theory." 03226_ G-50 Soldier destroyed. 03234_ Acquired Carbon-fiber Leg. 03235_ Acquired 43 matter. 03236_ J7-QY7(c): "Enjoy!" 03236_ J7-QY7(c) slips back into the shadows. 03238_ Acquired 32 matter. 03241_ The unstable cave ceiling collapses. 03475_ Searching scrap... 03475_ Found Imp. Salvage Targeting Computer. 03475_ Found 48 Matter. 03476_ Acquired 48 matter. 03592_ Lgt. Treads destroyed. 03600_ Identified Seismic Detector. 03769_ S-27 Virus springs to life. 03778_ G-50 Soldier springs to life. 03778_ Wheel destroyed. 03778_ G-50 Soldier springs to life. 03781_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ##### ###########????#######?????????????????????? | | # ## # # ###???????????????????? | | @ #???????????????????? | | s = #?????????????? | | ### ### [ # ##?????????????? | | ?## #[[ %"# ##??????????????? | | ## ## #[[ "#? #???????????????? | | # ### #""" "#??# ##???????????????? | | #?# #? Y #??? #????????????????? | | #?##### # #???? ???????????????? | | ### ##?????# # g g ""#????? ??????????????? | | ??####??????# # g T"#?????? ?????????????? | | ???????????? # g ""#??????? ????????????? | | ???????????? #""""" ""#???????? ????????????? | | ???????????? #?####+###???????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? # ????????????????????????????????? | | ??????????? #?####???????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Resistances Are Futile Challenges ------------ None Game ------ Seed SpikedBehemothBlade Manual? 0 Play Time 00:27:37 Cumulative 16.4 hours Start 2025.11.06 @ 22:08:56 End 2025.11.06 @ 22:33:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78e91218-2619-47e8-bc0a-6f77fde9d814