Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 22:01:48 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (118) 590 Value Destroyed (3464) 3464 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1657) 1657 TOTAL SCORE: 11471 Bonus ------- High Alert Combat Kills 639 Follower Combat Kills 1018 Cogmind --------- Core Integrity 1124/1150 Matter 183/300 Energy 36/220 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY (11) ----- Advanced Cooling System Large Storage Unit Improved Signal Interpreter Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Recoil Nullifier Advanced Transmission Jammer Improved Force Field > --- WEAPON (3) ------- Hypervelocity Coil Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced Cryofiber Web Improved Matter Compressor (217) Improved Core Analyzer Improved Kinecellerator Improved System Backup Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Signal Interpreter Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Recoil Nullifier Advanced Transmission Jammer Improved Force Field > --- WEAPON ----------- Hypervelocity Coil Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced Cryofiber Web Improved Matter Compressor Improved Core Analyzer Improved Kinecellerator Improved System Backup Module [Rating: 94] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . . . Utility 9 | . . . 2 . . . 1 2 2 2 . . . Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 132 | 6 6 5 13 9 1 1 16 8 8 9 12 33 5 Power 19 | 1 . 2 2 2 . 1 2 . 2 . . 4 3 Engine 10 | 1 . 1 2 2 . 1 1 . 1 . . 1 . Core 7 | . . 1 . . . . 1 . 1 . . 2 2 Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 27 | 2 2 . 5 1 . . 5 3 1 . 3 5 . Treads . | . . . . . . . . . . . . . . Leg 27 | 2 2 . 5 1 . . 5 3 1 . 3 5 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 57 | 1 2 3 3 4 1 . 5 5 4 8 6 14 1 Device 19 | . 1 1 . 1 . . 2 2 1 4 1 5 1 Storage 7 | 1 1 . . 1 1 . 1 . . . . 2 . Processor 14 | . . . 2 . . . . 2 . 3 . 7 . Hackware . | . . . . . . . . . . . . . . Protection 17 | . . 2 1 2 . . 2 1 3 1 5 . . Artifact . | . . . . . . . . . . . . . . Weapon 29 | 2 2 . 3 2 . . 4 . 1 1 3 10 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 27 | 2 2 . 3 2 . . 4 . 1 1 3 8 1 Ballistic Cannon 2 | . . . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 . . 1 . . . 1 3 . Parts Lost 11 | . . . 2 . . . . . . . 4 4 1 Power 2 | . . . 1 . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . . . . 1 Utility 6 | . . . . . . . . . . . 3 3 . Weapon 1 | . . . . . . . . . . . 1 . . Highest Loss Streak 3 | . . . 2 . . . . . . . 3 2 1 Average Slot Usage (%) 96 | . 95 100 99 99 100 100 97 100 100 100 88 87 96 Engine 4 | . 14 11 7 11 11 11 4 . 1 . . . 5 Core 3 | . . 2 2 . . . 4 7 4 5 5 3 2 Leg 20 | . 28 28 21 22 22 22 26 23 20 17 15 16 14 Device 9 | . 9 2 . . . . 8 12 12 19 21 10 20 Storage 7 | . 14 14 11 11 11 11 9 7 6 5 . 4 5 Processor 22 | . . . 22 22 22 22 18 28 26 26 23 26 31 Protection 9 | . . 11 11 10 11 11 8 4 13 11 8 8 . Ballistic Gun 15 | . 28 28 22 22 22 22 17 15 13 11 10 10 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 88 | 12 20 22 23 20 28 28 33 35 44 48 66 88 75 Greatest Support 68 | 20 26 26 34 34 34 34 51 56 56 54 62 68 68 Greatest Overweight (x) 3 | 1 . . 1 . . . . . . . 2 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 8 8 7 9 10 10 10 10 10 5 9 10 Most Carried 10 | 1 6 8 8 8 8 9 10 10 10 10 10 10 10 Average Carried 8 | . 3 7 7 7 8 8 9 9 9 9 4 9 9 Final Capacity 10 | 6 8 8 8 8 10 10 10 10 10 10 4 10 10 Final Carried 10 | 1 5 8 8 8 8 9 10 10 10 10 4 9 10 Class Distribution -------------------- 57% | Mutant 38% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Matter Collected 4573 | 207 141 352 634 252 . 68 454 88 242 500 217 1169 249 Remotely . | . . . . . . . . . . . . . . Salvage Created 4536 | . 92 237 848 156 . 138 640 97 62 495 . 1492 279 Parts 299 | . 5 16 78 11 . 9 42 2 8 32 . 74 22 Haulers Intercepted 11 | . 1 . 4 . . . 4 . . 1 . 1 . Recyclers Shooed 4 | . . 1 1 . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 85 | . 1 7 21 10 . 3 5 . 2 7 . 23 6 Guns 79 | . 1 7 21 10 . 3 5 . 2 7 . 19 4 Cannons 3 | . . . . . . . . . . . . 1 2 AOE 3 | . . . . . . . . . . . . 3 . Classes Destroyed 15 | . 2 3 2 2 . 1 1 . 1 . . 3 . Worker 6 | . . . 1 . . . 2 . . 1 . 1 1 Builder 4 | . . 1 . 1 . 1 1 . . . . . . Hauler 11 | . 1 . 4 . . . 4 . . 1 . 1 . Recycler 4 | . . . . . . 1 1 1 . . . 1 . Mechanic 2 | . . . . . . . . . . . . 2 . Operator 2 | . . . . . . . . . . . . 2 . Watcher 9 | . . . 5 . . . 2 . . 2 . . . Swarmer 37 | . . 3 13 4 . 3 . . 1 4 . 5 4 Grunt 15 | . 1 2 4 . . . 2 . . . . 5 1 Duelist 2 | . . . . . . . . . . . . 2 . Sentry 12 | . . 2 4 . . . 1 . . 1 . 4 . Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 4 | . . . . . . . 2 . . . . 1 1 Programmer 9 | . . . . . . . . . 1 2 . 6 . Assembled 5 | . . . . 5 . . . . . . . . . Best Kill Streak 7 | . 1 3 6 7 . 4 5 1 1 4 . 5 4 Combat Bots Only 7 | . 1 3 4 7 . 3 2 . 1 4 . 5 4 Max Kills in Single Turn 4 | . 1 2 1 1 . 2 1 1 1 2 . 4 2 Gunslinging 1 | . . 1 . . . . . . . 1 . . . Exploded 3 | . . . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Damage Taken 5707 | . 217 166 510 279 . 66 518 . 115 673 138 2548 477 Core 613 | . 27 27 70 67 . 8 37 . . 56 . 295 26 Absorbed by Shields 112 | . . . . . . . . . . . . . 112 Core Remaining (%) 85 | 100 . 78 . . . 63 93 100 100 . . 64 . Volleys Fired 327 | . 16 14 64 27 . 9 45 1 8 29 9 89 16 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 2 3 Hottest 141 | . 46 46 46 46 . 46 56 56 58 58 63 106 141 Shots Fired 662 | . 32 28 128 54 . 18 90 2 16 59 16 171 48 Gun 626 | . 32 28 128 54 . 18 90 2 16 59 16 167 16 Cannon 36 | . . . . . . . . . . . . 4 32 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 662 | . 32 28 128 54 . 18 90 2 16 59 16 171 48 Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | . 11 9 16 8 . 9 16 2 6 10 11 19 20 Robot Miss Streak 5 | . 5 3 4 2 . 1 2 . 2 4 1 4 3 Penetration Max 1 | . . . . . . . 1 . . . . 1 1 Secondary Targets 15 | . . 2 3 3 . 1 1 . . 3 . 2 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . 1 . 1 . Shots Hit Robots 486 | . 25 23 93 40 . 16 64 1 11 38 14 123 38 Core Hits 241 | . 7 15 46 17 . 5 28 1 3 17 1 70 31 Critical Hits 26 | . . 1 3 . . . . . . 3 . 12 7 Critical Kills 13 | . . 1 1 . . . . . . 1 . 6 4 Critical Parts Destroyed 9 | . . . 1 . . . . . . 1 . 4 3 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9270 | . 297 337 1214 637 . 194 985 21 206 989 351 3502 537 Guns 8191 | . 297 337 1214 637 . 194 981 21 206 989 351 2835 129 Cannons 573 | . . . . . . . . . . . . 165 408 Explosions 502 | . . . . . . . . . . . . 502 . Melee . | . . . . . . . . . . . . . . Ramming 4 | . . . . . . . 4 . . . . . . Kinetic 8764 | . 297 337 1214 637 . 194 981 21 206 989 351 3000 537 Thermal . | . . . . . . . . . . . . . . Explosive 502 | . . . . . . . . . . . . 502 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 7 6 3 . Average Corruption 3 | . . . . . . . . . . 4 3 2 . Corruption Purged 8 | . . . . . . . . . . 2 6 . . Effects 50 | . . . . . . . . . . 18 10 22 . Message Errors 13 | . . . . . . . . . . 5 2 6 . Matter Fused 6 | . . . . . . . . . . 4 1 1 . Heat Flow Errors 6 | . . . . . . . . . . 3 2 1 . Energy Discharges 8 | . . . . . . . . . . 1 1 6 . Data Loss (minor) 4 | . . . . . . . . . . 1 1 2 . Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . 1 1 . . Targeting Errors 6 | . . . . . . . . . . 3 . 3 . Weapon Failures 4 | . . . . . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 93 | . . . . . . . . . . . . 93 . Projectiles . | . . . . . . . . . . . . . . Explosions 93 | . . . . . . . . . . . . 93 . Melee . | . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . 2 . . . . 112 . Shots 1 | . . . . . . . . . . . . 1 . Rammed 1 | . . . . . . . 1 . . . . . . Targets Rammed 2 | . . . . . . . 1 . . . . . 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 341 | . 18 4 3 16 . . 4 . . 263 217 341 132 Average Temperature 73 | . 10 4 2 10 . . 1 . . 118 104 75 76 Received Heat Transfer 960 | . 126 27 93 40 . . 117 . . . . 522 35 Effects 3 | . . . . . . . . . . 2 . 1 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . . . 2 . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Peak Influence 1125 | . 82 227 385 269 . 80 190 56 78 156 56 1125 784 Initial 550 | . . 31 . 144 . . 31 56 2 . 25 . 550 Average 216 | . 42 93 250 174 . 23 98 38 6 48 15 605 634 Maximum Alert Level 4 | . . 1 1 1 . . . . . . . 4 3 Low Security (%) 67 | 100 100 98 15 46 . 100 100 100 100 100 100 20 . Level 1 13 | . . 1 84 53 . . . . . . . 6 . Level 2 8 | . . . . . . . . . . . . 25 77 Level 3 10 | . . . . . . . . . . . . 43 22 Level 4 . | . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 1 . . . 1 . 1 2 . 10 2 Investigation 2 | . . . . . . . 1 . . . . 1 . Extermination 7 | . . . . . . . . . 1 2 . 4 . Reinforcement 5 | . . . 1 . . . . . . . . 3 1 Assault 1 | . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . 1 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Distress Signals 11 | . 1 . 4 . . . 3 . . 1 . . 2 Communications Jammed 16 | . . . . . . . 4 . . . . 2 10 Distress Signals 10 | . . . . . . . 4 . . . . 2 4 Times Spotted 176 | . 5 10 35 17 . 3 14 . 2 15 5 55 15 Peak Tracking Total 11 | . 3 3 5 11 . 3 6 . 1 4 5 6 9 Tactical Retreats 13 | . 2 1 2 1 . . 2 . . 1 . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Traps Triggered 7 | . . . . . . . 1 . . 3 . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Machines Disabled 14 | . . . 1 . . . 1 . 1 4 . 7 . Max in Single Turn 1 | . . . . . . . 1 . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Machines Accessed 16 | . . . 2 1 . . 4 1 . . . 5 3 Terminals 11 | . . . 2 . . . 3 . . . . 3 3 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 38 | . . . 3 1 . . 18 1 . . . 10 5 Successful 22 | . . . 1 1 . . 10 . . . . 6 4 Failed 16 | . . . 2 . . . 8 1 . . . 4 1 Catastrophic 3 | . . . . . . . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . 2 . . . 9 . . . . . . Terminals 24 | . . . 3 . . . 9 . . . . 7 5 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 11 | . . . . . . . 9 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 11 | . . . 1 1 . . 2 . . . . 3 4 Record 4 | . . . . . . . . . . . . 2 2 Robot Analysis 2 | . . . . . . . 2 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Zone Layout 4 | . . . 1 . . . . . . . . 1 2 Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 10 | . . . . . . . 8 . . . . 2 . Scan Component 5 | . . . . . . . 4 . . . . 1 . Repair 5 | . . . . . . . 4 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . 3 . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . . . 1 . . . 4 1 . . . 4 1 Full Trace Events 2 | . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . Matter 234 | . . . . . . . . . . . . 234 . Time 58 | . . . . . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . . . . . 14 . Parts Repaired 4 | . . . . . . . 4 . . . . . . Time 268 | . . . . . . . 200 . . . . 68 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Total Allies 20 | . . 2 . . . . . . . . 18 . . Largest Group 18 | . . 2 2 . . . . . . . 18 18 . Highest-Rated Group 668 | . . 38 38 . . . . . . . 668 668 . Highest-Rated Ally 50 | . . 31 31 . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 241 | . . 10 3 . . . . . . . 88 140 . Total Damage 6425 | . . 213 43 . . . . . . . 3060 3109 . Kills 34 | . . 2 1 . . . . . . . 6 25 . Allies Corrupted 4 | . . . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Robot Analysis Total 2 | . . . . . . . 2 . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Turns Passed 10794 | 43 188 814 1066 719 349 617 957 597 935 1098 824 2198 389 Spaces Moved 6217 | 32 106 541 655 471 268 453 424 459 512 507 399 1167 223 Core 8 | 8 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6209 | 24 106 541 655 471 268 453 424 459 512 507 399 1167 223 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 130 120 120 123 123 116 120 120 Average Speed 128 | 106 120 120 122 130 130 130 126 121 123 123 137 144 122 Slowest Speed 210 | 150 120 120 150 130 130 130 130 123 123 123 180 210 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 24 99 64 56 59 93 41 12 12 20 95 32 7 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 35 | . . . . . . . 2 . . 4 . 29 . Melee . | . . . . . . . . . . . . . . Projectile 15 | . . . . . . . 2 . . 4 . 9 . AOE 20 | . . . . . . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Total 8379 | 38 138 681 800 526 269 462 760 497 804 924 660 1517 303 Wait 1516 | . . 109 38 2 . . 250 19 263 370 226 187 52 Move 6205 | 31 105 540 654 470 267 452 423 458 511 507 398 1166 223 Hop . | . . . . . . . . . . . . . . Pick Up 88 | 1 5 6 14 8 . . 10 5 6 4 7 19 3 Fast Attach 46 | 6 1 1 5 2 . . 4 . 2 1 6 16 2 Attach 26 | . . 1 2 2 . . 2 2 2 2 4 7 2 Detach 2 | . . 1 . 1 . . . . . . . . . Swap 60 | . 5 3 6 5 1 1 10 6 4 6 2 10 1 Drop 107 | . 6 6 17 9 1 . 15 6 8 5 8 23 3 Fire 327 | . 16 14 64 27 . 9 45 1 8 29 9 89 16 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . 1 . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 12) 232 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 357 | -10/Mines | Learned 2 Materials zone layouts 888 | -10/Mines | Learned 2 Materials zone layouts 888 | -10/Mines | Discovered new exit (range 10) 945 | -10/Mines | Discovered new exit (range 5) 1046 | -10/Mines | Entered Materials 1046 | -9/Materials | Accompanied by 2 allies 1046 | -9/Materials | Evolved 2 slots: Utility x2 1047 | -9/Materials | Identified exit to Mines 1047 | -9/Materials | Identified exit to Materials 1051 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1774 | -9/Materials | Discovered exit to Materials (range 5) 2086 | -9/Materials | Discovered exit to Mines (range 15) 2112 | -9/Materials | Entered Mines 2113 | -9/Mines | Assembled infested the area 2118 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2176 | -9/Mines | Destroyed 7 combat bots 2183 | -9/Mines | Found a hidden stash of uninstalled traps 2247 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2248 | -9/Mines | Discovered new exit (range 5) 2422 | -9/Mines | Found the Drone Emporium 2429 | -9/Mines | Found Prototype Device 2567 | -9/Mines | Discovered exit to Materials (range 10) 2604 | -9/Mines | Learned location of Zion (-6) 2622 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2626 | -9/Mines | Identified Decoy Drone Bay 2649 | -9/Mines | Found Prototype Device 2831 | -9/Mines | Entered Exiles 2864 | -9/Exiles | Met 8R-AWN 2885 | -9/Exiles | Met EX-HEX 2935 | -9/Exiles | Met EX-DEC 3058 | -9/Exiles | Met EX-BIN 3168 | -9/Exiles | Discovered new exit (range 10) 3180 | -9/Exiles | Entered Mines 3535 | -8/Mines | Discovered exit to Materials (range 9) 3600 | -8/Mines | Discovered exit to Materials (range 8) 3797 | -8/Mines | Entered Materials 3797 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4149 | -8/Materials | Discovered new exit (range 10) 4500 | -8/Materials | Repaired Gauss Rifle 4540 | -8/Materials | Repaired Imp. Light Armor Plating 4541 | -8/Materials | Identified Exp. Sensor Array 4624 | -8/Materials | Repaired Exp. Sensor Array 4640 | -8/Materials | Build established: Scavenger-Mutant 4663 | -8/Materials | Repaired Titanium Leg 4754 | -8/Materials | Entered Factory 4754 | -7/Factory | Evolved 2 slots: Utility x2 4995 | -7/Factory | Discovered new exit (range 11) 5350 | -7/Factory | Identified exit to Factory 5351 | -7/Factory | Entered another Factory area 5351 | -6/Factory | Evolved 2 slots: Utility x2 6184 | -6/Factory | Build established: Mutant 6207 | -6/Factory | Discovered new exit (range 12) 6246 | -6/Factory | Identified exit to Factory 6286 | -6/Factory | Entered another Factory area 6286 | -5/Factory | Evolved 2 slots: Utility x2 7384 | -5/Factory | Sucked down chute 7384 | -5/Factory | Entered Waste 7394 | -5/Waste | Spotted C-40 Crusher 7415 | -5/Waste | Spotted C-40 Crusher 7427 | -5/Waste | Spotted C-40 Crusher 7471 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7472 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7495 | -5/Waste | Spotted C-40 Crusher 7503 | -5/Waste | Lost 3 parts (2u1w) 7523 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7524 | -5/Waste | Spotted C-40 Crusher 7547 | -5/Waste | Discovered new exit (range 12) 7556 | -5/Waste | Warlord forces began an assault 7565 | -5/Waste | Allies destroyed C-40 Crusher 7664 | -5/Waste | Spotted C-40 Crusher 7665 | -5/Waste | Allies destroyed C-40 Crusher 7677 | -5/Waste | Identified exit to Factory 7755 | -5/Waste | Found Damper Plating 8028 | -5/Waste | Build established: Scavenger-Mutant 8208 | -5/Waste | Entered Factory 8208 | -5/Factory | Accompanied by 18 allies 8580 | -5/Factory | Discovered new exit (range 4) 8585 | -5/Factory | Identified exit to Upper Caves 8798 | -5/Factory | P-70 Sage assimilated allied 3L-L6I(s) 9118 | -5/Factory | P-70 Sage assimilated allied 0D-YYX(m) 9479 | -5/Factory | Fabricated Imp. Force Field (x2) 10402 | -5/Factory | Discovered new exit (range 4) 10405 | -5/Factory | Identified exit to Factory 10406 | -5/Factory | Entered another Factory area 10406 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10710 | -4/Factory | Build established: Scavenger-Gunner 10795 | -4/Factory | Self-destructed Last Messages --------------- 10782_ H-77 Assassin suffers critical hit. 10782_ H-77 Assassin destroyed. 10782_ Slug penetrates Wall. 10785_ Acquired 73 matter. 10785_ Slug penetrates Wall. 10785_ Penetrated by Slug. 10785_ Slug penetrates Wall. 10786_ U-05 Engineer builds a Door. 10788_ HV Slug penetrates H-77 Assassin. 10788_ HV Slug penetrates Garrison Access. 10788_ H-77 Assassin knocked back. 10788_ H-77 Assassin IFF system glitched. 10788_ Matter Pump disabled. 10789_ Y-64 Sentinel emerges from the garrison. 10791_ U-05 Engineer lays Concrete. 10791_ HV Slug penetrates H-77 Assassin. 10791_ H-77 Assassin suffers critical hit. 10791_ Destroyed Imp. Phase Shifter. 10791_ H-77 Assassin knocked back. 10793_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??]??????????????????????? | | ?????????????????????# ""]"" ???????????????????? | | ?????????????????????# =]! "??????????????????? | | ?????????????????????# ""?????????????????? | | ?????????????????????# "?????????????????? | | ?????????????????????# "" ??????????????? | | ?????????????????????# ??????????????? | | ?????????????????##?## #?????????????? | | ????????????????? w? ???"""""?????#? | | ????????????????? s +??""""??????# | | ???????????????" """ """p ""G"" #??""""??????# | | ??????????????"" """ ""% " " ???"""???????# | | ???????????" """ """ """ hY ? #?? ????????? | | ?????????? s *??? ###+########??? | | ?????????? u = ????? # ??? | | ??????????????# [@#??????# # """"""""" #? | | ??????????????# ut ! #??????# # #? | | ??????????????# ########+######### #| """"""""" #? | | ?????????????????# [ [ ## # #? | | ?????????????????# "" " " ## ##+############ | | ?????????????????# " """" + | | ?????????????????# """"" ################## | | ?????????????????# """""" #????????????????? | | ?????????????????# #????????????????? | | ?????????????????##??############????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 34 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: EM 90 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 45 Targeting Accuracy 24 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularGodAxe Manual? 0 Play Time 01:10:00 Cumulative 206.9 hours Start 2021.05.12 @ 11:58:51 End 2021.05.12 @ 22:01:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 246 Adventurer 148 Explorer 7 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db2537f0-f1c9-4fc2-ae14-6f0fe5ab1067