Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.20 @ 15:43:45 Player: Torque Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1933) 1933 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-863) -863 TOTAL SCORE: 4175 Bonus ------- Friendly Fire -863 Cogmind --------- Core Integrity 0/700 Matter 182/350 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Small Matter Pod > --- WEAPON (3) ------- Improved Datajack Chainsword > --- INVENTORY (10) --- Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Maneuvering Thrusters Improved Medium Armor Plating Heart of Steel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Heart of Steel > --- WEAPON ----------- Improved Datajack Chainsword > --- INVENTORY -------- Light Nuclear Core Compact Battery Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Maneuvering Thrusters Improved Medium Armor Plating [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 105 | 6 8 15 33 20 . 23 Power 12 | 1 . 2 3 3 . 3 Engine 10 | 1 . 2 3 2 . 2 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 23 | 2 3 3 7 4 . 4 Treads 5 | . . . . 4 . 1 Leg 1 | . . . . . . 1 Wheel 3 | 2 . . . . . 1 Hover 4 | . . . 4 . . . Flight 10 | . 3 3 3 . . 1 Utility 28 | 1 2 1 8 5 . 11 Device 17 | . 1 1 5 3 . 7 Storage 8 | 1 1 . 2 1 . 3 Processor 1 | . . . 1 . . . Hackware 1 | . . . . 1 . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 42 | 2 3 9 15 8 . 5 Energy Gun 9 | . . 4 4 1 . . Energy Cannon 6 | . . . 3 3 . . Ballistic Gun 12 | 2 2 3 4 1 . . Ballistic Cannon 3 | . . . . 2 . 1 Launcher 6 | . . 2 2 . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . 1 . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 Unidentified Prototypes 5 | . . 1 3 . . 1 Parts Lost 38 | . . 6 10 3 . 19 Power 7 | . . 1 1 . . 5 Propulsion 16 | . . 4 3 2 . 7 Utility 6 | . . . 3 . . 3 Weapon 9 | . . 1 3 1 . 4 Highest Loss Streak 11 | . . 2 6 2 . 11 Average Slot Usage (%) 74 | . 96 63 69 85 99 59 Engine 7 | . 14 10 5 10 7 4 Core 3 | . . . . 4 7 4 Treads 9 | . . . . 19 29 4 Leg 1 | . . . . . . 3 Wheel 1 | . 2 . . . . 4 Hover 4 | . . . 22 4 . . Flight 4 | . 24 33 . . . . Device 12 | . 12 4 9 19 23 9 Storage 8 | . 14 11 10 7 7 8 Energy Gun 1 | . 7 1 7 . . . Energy Cannon 2 | . . . 1 6 7 . Ballistic Gun 3 | . 17 1 4 3 7 . Ballistic Cannon 1 | . . . . 3 7 . Slashing Weapon 2 | . . . . . . 6 Special Melee Weapon 2 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 48 | 9 22 26 36 48 48 48 Greatest Support 88 | 20 20 20 48 88 88 68 Greatest Overweight (x) 10 | . 2 7 8 2 . 10 Average Overweight (x) . | . . 1 . . . 2 Largest Inventory Capacity 14 | 6 10 10 14 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 Average Carried 7 | 1 5 7 7 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 6 8 10 10 9 8 Class Distribution -------------------- 63% | Mutant 21% | Scavenger-Skirmisher 8% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2381 | 260 95 73 414 347 195 997 Remotely . | . . . . . . . Salvage Created 2127 | . 159 157 419 587 175 630 Parts 102 | . 6 14 26 30 9 17 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 5 18 Prevented 6 | . . . . . 5 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 45 | . 3 5 7 7 6 17 Melee 11 | . . . . . . 11 Guns 11 | . 3 2 5 1 . . Cannons 10 | . . . . 5 4 1 AOE 11 | . . 3 1 . 2 5 Classes Destroyed 13 | . 2 1 4 3 . 3 Builder 3 | . . . 2 1 . . Hauler 2 | . . . 2 . . . Recycler 2 | . . . . 2 . . Mechanic 1 | . . . . . . 1 Operator 1 | . . . . 1 . . Watcher 5 | . 2 1 2 . . . Swarmer 15 | . . . 3 . 4 8 Grunt 17 | . 3 4 . 1 2 7 Brawler 1 | . . . . . . 1 Sentry 10 | . . 1 3 5 . 1 Hunter 1 | . . . 1 . . . Programmer 1 | . . . . 1 . . Decomposer 1 | . . . . . . 1 Best Kill Streak 6 | . 2 3 2 4 4 6 Combat Bots Only 6 | . 1 2 2 1 4 6 Max Kills in Single Turn 3 | . 1 2 1 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 1 . 2 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 5328 | . 126 831 1300 727 320 2024 Core 1586 | . . 376 501 103 26 580 Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 100 100 6 8 . . . Volleys Fired 117 | . 19 15 29 26 17 11 Largest 3 | . 2 2 3 3 3 3 Hottest 149 | . 50 50 148 149 132 132 Shots Fired 255 | . 35 24 55 64 51 26 Gun 147 | . 35 17 44 24 17 10 Cannon 94 | . . . 9 40 34 11 Launcher 13 | . . 7 1 . . 5 Special 1 | . . . 1 . . . Kinetic 145 | . 31 9 19 36 34 16 Thermal 60 | . 4 5 35 16 . . Explosive 13 | . . 7 1 . . 5 Electromagnetic 37 | . . 3 . 12 17 5 Robot Hit Streak 25 | . 18 12 9 25 21 20 Robot Miss Streak 3 | . 1 1 3 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 241 | . 29 16 49 56 38 53 Core Hits 111 | . 14 17 17 23 9 31 Critical Hits 2 | . . . 1 . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 68 | . 1 . 10 . . 57 Impact 11 | . 1 . 10 . . . Slashing 57 | . . . . . . 57 Piercing . | . . . . . . . Sneak Attacks 6 | . . . 3 . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5962 | . 249 524 978 1090 855 2266 Guns 1358 | . 226 128 422 308 158 116 Cannons 1623 | . . . 113 769 583 158 Explosions 1136 | . . 376 51 . 114 595 Melee 1756 | . 23 . 336 . . 1397 Ramming 89 | . . 20 56 13 . . Kinetic 1436 | . 199 38 135 513 364 187 Thermal 893 | . 27 28 400 324 114 . Explosive 1022 | . . 376 51 . . 595 Electromagnetic 766 | . . 62 . 240 377 87 Impact 359 | . 23 . 336 . . . Slashing 1397 | . . . . . . 1397 Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Effects 12 | . . . 1 1 3 7 Message Errors 2 | . . . . . . 2 Energy Discharges 6 | . . . 1 1 1 3 Data Loss (minor) 2 | . . . . . 1 1 Targeting Errors 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 353 | . 3 24 108 12 24 182 Projectiles 36 | . . . . 12 24 . Explosions 31 | . . 24 . . . 7 Melee 286 | . 3 . 108 . . 175 Knockbacks 10 | . 1 1 4 1 3 . Impact 6 | . 1 1 4 . . . Kinetic 4 | . . . . 1 3 . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . 34 34 . . . Shots 2 | . . 1 1 . . . Rammed 9 | . . 3 2 4 . . Targets Rammed 9 | . . 3 2 4 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 326 | . 28 47 326 190 210 105 Average Temperature 68 | . 9 15 111 60 87 47 Received Heat Transfer 1338 | . 90 351 108 204 54 531 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 2 1 3 . . . Impact Corruptions 5 | . 1 . 4 . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 12 | . 3 . 1 8 . . Heat Transferred 1769 | . 111 111 851 646 50 . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . 1 . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 273 | . 146 273 144 116 . . Average Influence 64 | . 84 146 53 33 . . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 94 | 100 100 67 100 100 . . Level 1 5 | . . 32 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 . 2 . 1 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 1 | . . . . 1 . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 4 | . . 1 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 8 14 15 13 10 24 Peak Tracking Total 8 | . 5 6 4 3 4 8 Tactical Retreats 7 | . 1 1 1 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . 1 . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 18 | . 6 1 4 6 . 1 Terminals 12 | . 4 1 3 4 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 11 3 9 9 . 1 Successful 27 | . 8 2 9 7 . 1 Failed 6 | . 3 1 . 2 . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 4 . 1 3 . . Terminals 25 | . 7 3 8 7 . . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . 3 . . . . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 3 2 7 3 . 1 Record 1 | . . . 1 . . . Open Door 1 | . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . . . 1 1 . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . . . . 1 . . Patrol Status 1 | . . . 1 . . . Investigation Status 2 | . 1 . 1 . . . Recall Reinforcements 1 | . . 1 . . . . Recall Assault 1 | . . 1 . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . Report Inventory 3 | . 1 . 1 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 . 1 2 . . Terminals 4 | . 1 . 1 2 . . Assimilate 3 | . 1 . 1 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . 3 1 3 1 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 5177 | 47 331 450 825 1014 726 1784 Spaces Moved 3175 | 45 337 189 681 757 432 734 Core 161 | 6 . 15 32 . . 108 Treads 1002 | . . . . 450 432 120 Legs . | . . . . . . . Wheels 570 | 39 30 . . . . 501 Hover 951 | . . . 644 307 . . Flight 491 | . 307 174 5 . . 5 Fastest Speed 31 | 50 37 31 42 42 155 110 Average Speed 122 | 76 60 146 80 113 155 174 Slowest Speed 550 | 80 197 400 450 170 156 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 38 | 3 43 23 48 18 61 73 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 2 2 Spaces Dug 22 | . . . . . . 22 Terrain Destroyed 91 | . . 38 4 1 2 46 Melee 22 | . . . . . . 22 Projectile 2 | . . . 1 1 . . AOE 67 | . . 38 3 . 2 24 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 4182 | 54 436 346 896 863 450 1137 Wait 593 | . 57 105 108 33 . 290 Move 3169 | 44 336 188 680 756 431 734 Hop . | . . . . . . . Pick Up 42 | 4 5 2 14 8 1 8 Fast Attach 46 | 6 5 5 18 7 . 5 Attach 39 | . . 7 11 5 . 16 Detach 34 | . 2 12 6 4 . 10 Swap 20 | . 3 3 4 8 . 2 Drop 45 | . 8 6 14 12 1 4 Fire 117 | . 19 15 29 26 17 11 Melee 68 | . 1 . 10 . . 57 Ram 5 | . . 3 2 . . . Kick . | . . . . . . . Crush 4 | . . . . 4 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Repaired VTOL Module 264 | -10/Materials | Discovered new exit (range 5) 332 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Propulsion x2 707 | -9/Materials | Core integrity fell below 50% 772 | -9/Materials | Discovered new exit (range 16) 803 | -9/Materials | Core integrity fell below 20% 829 | -9/Materials | Entered another Materials area 829 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 971 | -8/Materials | Core integrity fell below 50% 987 | -8/Materials | Lost 6 parts (1p2n1u2w) 1030 | -8/Materials | Core integrity fell below 20% 1640 | -8/Materials | Discovered new exit (range 13) 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1933 | -7/Factory | Build established: Hacker-Mutant 2245 | -7/Factory | Discovered new exit (range 8) 2254 | -7/Factory | Build established: Scavenger-Mutant 2668 | -7/Factory | Entered Lower Caves 2681 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2882 | -7/Lower Caves | Identified exit to Lower Caves 2912 | -7/Lower Caves | Learned Factory interactive machine intel 3337 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 3394 | -7/Lower Caves | Entered another Lower Caves area 3463 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3526 | -7/Lower Caves | Learned location of 1 exit from Factory 3589 | -7/Lower Caves | Lost 11 parts (1p3n3u4w) 3764 | -7/Lower Caves | Build established: Mutant 3811 | -7/Lower Caves | Core integrity fell below 50% 3966 | -7/Lower Caves | Found Prototype Device 3979 | -7/Lower Caves | Identified Heart of Steel 4608 | -7/Lower Caves | Core integrity fell below 20% 4636 | -7/Lower Caves | Lost 7 parts (3p4n) 4648 | -7/Lower Caves | Crushed by falling debris 5178 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04908_ M-28 Smith destroyed. 04911_ Acquired 45 matter. 04912_ Lgt. Deuterium Engine fries itself beyond repair. 04951_ System corrupted: Component data lost. 04991_ Acquired 44 matter. 05032_ System corrupted: Energy discharge (-31). 05061_ Acquired 3 matter. 05066_ Acquired 9 matter. 05071_ Acquired 4 matter. 05086_ Acquired Lgt. Ion Engine. 05092_ 0HA%/|FSTLICJYQFJSGYATQO 05093_ Acquired 3 matter. 05104_ Acquired Sml. Matter Pod. 05105_ Dropped Com. Battery. 05107_ Extracted 10 energy. 05112_ Acquired 3 matter. 05116_ Acquired 1 matter. 05132_ Acquired 2 matter. 05148_ Acquired 3 matter. 05163_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # ##?????#####???????????????????????????????????? | | ##?#### ##??????????????????????????????????? | | ### #????###???????????????????????????? | | #??## #???????????????????????????? | | #??## #???????????????????????????? | | #### #????????????????????????????? | | ! ##??###???????????????????????? | | ! ##?## #???????????????????????? | | ####### ### ##??????????????????????? | | #?????## #??????????????????????? | | ##??????# #??????????????????????? | | ## #???????## ## ##?????????????????????? | | ## #????????#### !##????????????????????? | | #???????????# #????????????????????? | | #???????????# #????????????????????? | | ##???????????### #######??????????????? | | #??????????????# ##?????????????? | | #??????????????## % #?????????????? | | #??????????????### % ##?????????????? | | ??????????????## ###??????????????? | | ????????????### ##????????????????? | | #####???????????# # ##????????????????? | | ##????????????????#@lg #????????????????? | | ##?????????????????### g %##????????????????? | | ##????????????????????# #?????????????????? | | #???????????????????? % #????????????????? | | ##?????????????????? #????????????????? | | ##????????????????? ##### %##????????????????? | | ###???????????????? ??????###?????????????????? | | ?????????????????# ???????????????????????????? | | ???????????????? ????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 640 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Part-time Excavator Challenges ------------ None Game ------ Seed LongswordCentriumGreatsword Manual? 0 Play Time 01:01:12 Cumulative 15.6 hours Start 2020.06.20 @ 14:43:25 End 2020.06.20 @ 15:43:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 21 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e81b8c98-ac46-44ba-9e02-8b8058e1cade