Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.16 @ 20:06:58 Player: Nagash Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3028) 3028 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 6724 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 329 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 152/160 System Corruption 14% Temperature Cool (16) Movement Treading (250) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Armored Treads Heavy Treads Heavy Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Propulsion Shielding Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Antimatter Reactor Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Heavy Treads Heavy Laser Cooled Pulse Rifle [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Heavy Treads Treads Heavy Treads Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 62 | 8 . 3 12 16 2 18 3 Power 15 | 1 . . 3 2 . 9 . Engine 6 | 1 . . 2 1 . 2 . Core 9 | . . . 1 1 . 7 . Reactor . | . . . . . . . . Propulsion 20 | 2 . 3 2 5 1 4 3 Treads 11 | . . . . 5 1 2 3 Leg . | . . . . . . . . Wheel 7 | 2 . 3 . . . 2 . Hover 1 | . . . 1 . . . . Flight 1 | . . . 1 . . . . Utility 15 | 3 . . 4 5 . 3 . Device 5 | 2 . . 3 . . . . Storage 4 | 1 . . . 2 . 1 . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 5 | . . . . 3 . 2 . Artifact . | . . . . . . . . Weapon 12 | 2 . . 3 4 1 2 . Energy Gun 5 | 2 . . 1 2 . . . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . . . 1 2 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 29 | . . 7 7 . . 10 5 Power 6 | . . . 1 . . 3 2 Propulsion 7 | . . 3 2 . . 1 1 Utility 8 | . . 2 2 . . 3 1 Weapon 8 | . . 2 2 . . 3 1 Highest Loss Streak 7 | . . 6 3 . . 7 4 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 7 7 6 5 7 11 9 Power 1 | . 1 1 . . 1 1 2 Propulsion 4 | 1 4 3 . 1 4 8 6 Utility 1 | . 2 2 3 2 . . . Weapon 1 | . . . 1 1 2 1 . Tool/Special . | . . . . . . . . Unused Backups 8 | . 2 . 2 1 . 1 2 Power 2 | . . . . . . 1 1 Propulsion 3 | . 2 . . . . . 1 Utility 3 | . . . 2 1 . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 70 | . 100 94 45 51 100 72 68 Engine 6 | . 14 11 2 1 7 6 . Core 5 | . . . 2 5 7 6 14 Treads 9 | . . . . 12 30 10 17 Wheel 7 | . 28 32 1 . . 4 6 Device 3 | . 14 19 9 . . . . Storage 7 | . 14 11 7 5 7 7 7 Processor 5 | . . . 8 7 7 7 7 Protection 9 | . . . . 5 23 15 10 Energy Gun 6 | . 28 19 3 5 1 1 . Ballistic Cannon 2 | . . . . . 6 4 . Launcher 3 | . . . 2 4 6 4 . Peak Build Rating 54 | 9 8 11 19 40 43 54 43 Average Rating 30 | 5 7 10 11 20 40 47 34 On Entrance 18 | . 8 8 4 4 40 43 43 Avg Prop Armor Cover (%) 7 | . . . 17 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 121 | 14 14 15 17 54 59 121 108 Greatest Support 140 | 20 20 30 20 80 80 140 80 Greatest Overweight (x) 3 | 1 . . 1 3 . 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 15 15 25 25 Average Capacity 13 | 7 8 8 7 7 15 19 25 Most Carried 17 | 8 8 8 8 7 13 17 14 Average Carried 9 | 2 7 7 5 5 8 12 11 Final Capacity 25 | 8 8 8 5 15 15 25 25 Final Carried 14 | 8 8 6 5 7 13 14 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Matter Collected 1421 | 280 . 30 153 420 30 508 . Remotely . | . . . . . . . . Salvage Created 2796 | 157 . 399 439 698 . 1103 . Parts 143 | 12 . 25 21 30 . 55 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 69 | . . 13 16 16 . 24 . Guns 24 | . . 13 3 4 . 4 . Cannons 17 | . . . 1 . . 16 . AOE 26 | . . . 11 11 . 4 . Classes Destroyed 12 | 2 . 3 5 1 . 1 . Worker 4 | . . . 1 2 . 1 . Builder 4 | . . . 1 . . 3 . Tunneler 4 | 3 . . . . . 1 . Recycler 2 | 1 . . . . . 1 . Watcher 3 | . . . 1 . . 2 . Swarmer 18 | . . 5 5 1 . 7 . Grunt 34 | . . 7 7 10 . 10 . Brawler 2 | . . . . 2 . . . Duelist 2 | . . 1 . 1 . . . Sentry 7 | . . . 2 2 . 3 . Hunter 2 | . . . 2 . . . . Programmer 4 | . . . . . . 4 . Best Kill Streak 7 | 4 . 4 6 5 . 7 . Combat Bots Only 5 | . . 4 3 5 . 5 . Max Kills in Single Turn 3 | 1 . 1 3 3 . 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Hostile Shots Fired 985 | . . 117 161 100 . 361 246 Missed 334 | . . 36 59 38 . 115 86 Hits 651 | . . 81 102 62 . 246 160 Melee 2 | . . . . 2 . . . Projectile 649 | . . 81 102 60 . 246 160 Critical Strikes 13 | . . 2 3 1 . 7 . Actively Blocked 1 | . . . . . . 1 . Damage Taken 5978 | . . 623 1101 600 . 2668 986 Core 1402 | . . 158 539 131 . 458 116 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 116 | . . . . 36 . 76 4 Ignored by Resistances 1747 | . . 203 292 176 . 760 316 Regen/Repaired (Parts) 54 | . . . . . 45 9 . Core Remaining (%) 65 | 100 100 60 2 . . . . Volleys Fired 220 | 5 . 44 38 33 . 94 6 Largest 2 | 2 . 2 2 2 . 2 1 Hottest 110 | 90 . 90 110 89 . 109 65 Shots Fired 295 | 10 . 73 49 48 . 109 6 Gun 163 | 10 . 73 21 35 . 24 . Cannon 93 | . . . 13 . . 74 6 Launcher 39 | . . . 15 13 . 11 . Special . | . . . . . . . . Kinetic 41 | . . . . . . 41 . Thermal 215 | 10 . 73 34 35 . 57 6 Explosive 29 | . . . 15 13 . 1 . Electromagnetic 10 | . . . . . . 10 . Robot Hit Streak 33 | 8 . 14 30 20 . 33 5 Robot Miss Streak 4 | 1 . 4 3 4 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 224 | 8 . 47 40 37 . 87 5 Core Hits 148 | 5 . 23 36 37 . 46 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 4 . . 2 . Burn 4 | . . . 4 . . . . Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7179 | 92 . 575 1716 1714 . 2881 201 Guns 1909 | 92 . 568 187 560 . 502 . Cannons 2234 | . . . 300 . . 1801 133 Explosions 2798 | . . . 1199 1151 . 448 . Melee . | . . . . . . . . Ramming 238 | . . 7 30 3 . 130 68 Kinetic 963 | . . . . . . 963 . Thermal 3230 | 92 . 568 487 560 . 1390 133 Explosive 2378 | . . . 1199 1151 . 28 . Electromagnetic 370 | . . . . . . 370 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . 2 . . 10 14 Average Corruption 8 | . . . 2 . . 7 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . 1 . . 19 8 Message Errors 6 | . . . . . . 5 1 Matter Fused 9 | . . . . . . 5 4 Heat Flow Errors 2 | . . . 1 . . 1 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 4 | . . . . . . 3 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 242 | . . . 133 2 . 107 . Projectiles 90 | . . . . . . 90 . Explosions 140 | . . . 133 2 . 5 . Melee 12 | . . . . . . 12 . Knockbacks 6 | . . . . . . 6 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 198 | . . 3 24 83 . 54 34 Shots 6 | . . . 2 3 . 1 . Rammed 19 | . . 2 5 1 . 9 2 Targets Rammed 19 | . . 2 5 1 . 9 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 543 | 90 . 308 300 411 . 543 138 Average Temperature 117 | 41 . 116 84 172 . 117 65 Received Heat Transfer 2229 | . . 282 396 258 . 957 336 Effects 16 | . . 1 . 4 . 11 . Shutdowns 2 | . . . . 2 . . . Energy Bleed 2 | . . 1 . . . 1 . Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . 1 . . . Damage (minor) 3 | . . . . 1 . 2 . Damage (major) 5 | . . . . . . 5 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 11 | . . 2 2 1 . 6 . Heat Transferred 6326 | 248 . 1477 1332 1073 . 2011 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Maximum Alert Level 2 | . . . 2 2 . 1 . Low Security (%) 69 | 100 100 100 63 11 100 80 100 Level 1 24 | . . . 30 61 . 19 . Level 2 6 | . . . 5 27 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 514 | 20 8 148 438 514 103 334 114 Initial 166 | . . . 29 166 103 11 114 Average 152 | 3 . 97 158 346 61 113 57 Influence Increases 2936 | 20 8 353 638 628 6 1282 1 Destroy 0b10 Robot/C 1580 | . . 260 320 320 . 680 . Destroy 0b10 Robot/NC 100 | 20 . . 15 10 . 55 . Destroy Leader 346 | . . 40 82 50 . 174 . Allied During Kill 62 | . . . . . . 62 . Successful Hack 24 | . 8 8 . . . 8 . Disable Machine 144 | . . . 27 99 . 18 . Destroy Structure 305 | . . . 89 134 6 75 1 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 360 | . . 45 90 15 . 210 . Influence Decreases 2936 | 20 8 270 293 702 341 1007 295 Entered New Map 755 | . . . 54 262 251 8 180 Time Decay 1706 | 20 8 200 179 440 90 699 70 Lost Part 275 | . . 70 60 . . 100 45 Lost Ally 200 | . . . . . . 200 . Squads Dispatched 28 | . 1 2 6 5 . 13 1 Investigation 5 | . 1 1 1 1 . 1 . Extermination 4 | . . . . . . 4 . Reinforcement 10 | . . 1 2 2 . 4 1 Assault . | . . . . . . . . Garrison 9 | . . . 3 2 . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 . 3 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Distress Signals 13 | . . 3 3 2 . 4 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 1 22 42 20 . 46 6 Peak Tracking Total 14 | . 1 7 14 6 . 5 5 Tactical Retreats 14 | . . 3 3 1 . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Traps Triggered 7 | . 1 2 . 3 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Disabled 16 | . . . 3 11 . 2 . Max in Single Turn 3 | . . . 2 3 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Accessed 7 | . 1 2 1 1 . 2 . Terminals 7 | . 1 2 1 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 2 6 6 3 . 4 . Successful 9 | . 2 3 2 1 . 1 . Failed 12 | . . 3 4 2 . 3 . Catastrophic 6 | . . 1 2 2 . 1 . Database Lockouts . | . . . . . . . . Manual 15 | . 1 4 4 2 . 4 . Terminals 21 | . 2 6 6 3 . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 3 2 1 . 1 . Record 6 | . 1 2 2 1 . . . Level Access Points 3 | . 1 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 1 1 . 1 . Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total Allies 20 | . . . . . 20 . . Largest Group 20 | . . . . . 20 12 . Highest-Rated Group 480 | . . . . . 480 249 . Highest-Rated Ally 35 | . . . . . 35 35 . Total Orders . | . . . . . . . . Ally Attacks 100 | . . . . . 8 92 . Total Damage 1904 | . . . . . 227 1677 . Kills 14 | . . . . . 1 13 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Active Infowar (turns) 4019 | 24 219 406 338 884 193 1794 161 Optics 3370 | . . . 338 884 193 1794 161 Terrain 403 | 11 . 392 . . . . . Seismic 770 | 13 219 406 132 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Turns Passed 4162 | 88 219 457 366 884 193 1794 161 Spaces Moved 2690 | 68 136 319 348 595 108 1032 84 Core 361 | 6 . . 155 200 . . . Treads 1226 | . . . . 395 108 689 34 Legs . | . . . . . . . . Wheels 919 | 62 136 319 9 . . 343 50 Hover 63 | . . . 63 . . . . Flight 121 | . . . 121 . . . . Fastest Speed 35 | 50 80 80 35 50 170 115 115 Average Speed 121 | 78 80 80 67 128 170 146 169 Slowest Speed 250 | 95 80 80 130 200 170 240 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 36 | 4 36 40 60 19 78 27 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 274 | . . . 102 145 . 26 1 Melee . | . . . . . . . . Projectile 6 | . . . . . . 5 1 AOE 268 | . . . 102 145 . 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total 3281 | 89 246 447 427 662 117 1195 98 Wait 217 | . 107 77 10 . . 23 . Move 2684 | 67 135 318 347 595 107 1031 84 Hop . | . . . . . . . . Pick Up 36 | 8 2 2 6 9 4 5 . Fast Attach 30 | 7 . . 3 12 . 8 . Attach 25 | 1 . 4 6 2 1 6 5 Detach 8 | 1 . . 2 . . 5 . Swap 15 | . . . 5 2 2 6 . Drop 24 | . 2 . 5 7 1 8 1 Fire 220 | 5 . 44 38 33 . 94 6 Melee . | . . . . . . . . Ram 13 | . . 2 5 . . 4 2 Kick . | . . . . . . . . Crush 6 | . . . . 1 . 5 . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 1 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 389 | -9/Materials | Identified exit to Materials 662 | -9/Materials | Discovered new exit (range 8) 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 787 | -8/Materials | Lost 6 parts (2n2u2w) 1004 | -8/Materials | Crushed by falling debris 1035 | -8/Materials | Lost 3 parts (1p1n1u) 1074 | -8/Materials | Core integrity fell below 50% 1098 | -8/Materials | Core integrity fell below 20% 1126 | -8/Materials | Discovered new exit (range 12) 1131 | -8/Materials | Entered Factory 1131 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1837 | -7/Factory | Garrison activated, responded to threat 2015 | -7/Factory | Sucked down chute 2015 | -7/Factory | Entered Waste 2016 | -7/Waste | Joined by Warlord forces that had cleared the area 2145 | -7/Waste | A Compactor rumbled back to life 2146 | -7/Waste | Spotted C-40 Crusher 2147 | -7/Waste | Allies destroyed C-40 Crusher 2176 | -7/Waste | Discovered new exit (range 19) 2208 | -7/Waste | Entered Factory 2208 | -7/Factory | Accompanied by 12 allies 2251 | -7/Factory | Identified exit to Factory 2384 | -7/Factory | Discovered new exit (range 20) 2550 | -7/Factory | Lost 4 allies 2650 | -7/Factory | Lost 5 allies 2727 | -7/Factory | Garrison activated, responded to threat 3277 | -7/Factory | Garrison activated, responded to threat 3411 | -7/Factory | Core integrity fell below 50% 3466 | -7/Factory | Lost 7 parts (1p1n2u3w) 3822 | -7/Factory | System corruption reached 10% 3910 | -7/Factory | Core integrity fell below 20% 4002 | -7/Factory | Entered Storage 4140 | -7/Storage | Lost 4 parts (1p1n1u1w) 4163 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04087_ Hvy. Ion Cannon destroyed. 04089_ System corrupted: IFF burst signal emitted. 04093_ R-06 Scavenger collects Unknown Special Weapon. 04094_ Y-54 Guardian heat spikes uncontrollably. 04095_ Penetrated by Slug. 04097_ R-06 Scavenger collects Terrain Scanner. 04098_ K-01 Serf collects debris. 04099_ R-06 Scavenger collects Imp. Heat Sink. 04102_ Slug penetrates Wall. 04104_ R-06 Scavenger inserts Arm. Huge Wheel into recycling unit. 04104_ R-06 Scavenger collects Gatling Laser. 04109_ Mic. Nuclear Core destroyed. 04114_ System corrupted: Component data lost. 04118_ U-05 Engineer builds a Door. 04129_ System corrupted: Matter fused (-5). 04149_ System corrupted: Matter fused (-7). 04149_ Lgt. Nuclear Core destroyed. 04149_ K-01 Serf collects debris. 04156_ Slug penetrates Wall. 04161_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????# ??? | | ?????????????????????????? ??? | | ???##????????????????????? ??? | | ???? ???????????????????? ??? | | ???? ???????????????????? ??? | | ???? ????????????????????# #?? | | ????# ?#######????????????# #?? | | ????# ?#[ +????????????+ ##+ | | ????# ##!! ! #????????????# | | ????# + ! #??#?????????# | | ????# #? #? #?????????# | | ????# @####+## #????????# | | ????# #???###### | | ????# ## ^ | | ????# h###+######## | | ????# Y #???# ^^ "" | | ????#+####### #??## Y" | | ????????????# """ #??## !"" | | ????????????# """ #???#% %[ | | ????????????# """ #???# = | | ????????????# #???# ###+ | | ????????????###/######## # | | ??????????????# + | | ??????????????# ########+### / | | ??????????????# #?????? # | | ?????????????? #??????"" #! | | ????????????? #?????""" # | | ???????????? #?????""" #### | | ???????????? #???? #??? | | ???????????""? #???? ! #??? | | ??????????"""? ???########??? | | ????????? ""? ?????????????? | | ????????? ? ?????????????# | | ???????? ???? ?????????????# | | ?????????????####?????????????# | | ??????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed LinkedFieldthrustFragment Manual? 0 Play Time 00:56:14 Cumulative 135.1 hours Start 2026.05.16 @ 17:48:17 End 2026.05.16 @ 20:06:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 77 Rogue 32 Adventurer 45 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f85f132-b6e8-476c-93d4-ead3cae204e6