Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 18:37:46 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (680) 680 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1945 Bonus ------- None Cogmind --------- Core Integrity 338/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Terrain Scan Processor Seismic Detector > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (10) --- Ion Engine Light Treads Light Treads Huge Storage Unit Shotgun Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Shotgun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Huge Storage Unit Medium Battery Shotgun Shotgun Shotgun Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Weapon Shotgun Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 18 | 7 1 10 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 . 3 . Device 1 | 1 . . . Storage 3 | 1 . 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 1 5 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 . 5 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 4 | . 2 6 7 Power 1 | . 1 1 1 Propulsion . | . . . 2 Utility . | . . 1 1 Weapon 2 | . . 2 3 Tool/Special . | . . . . Unused Backups 3 | . . 2 1 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 91 | . 99 87 88 Engine 11 | . 14 11 11 Treads 23 | . 27 22 22 Device 11 | . 14 10 11 Storage 12 | . 14 11 11 Processor 7 | . . 10 11 Ballistic Gun 21 | . 21 22 22 Launcher 1 | . 6 . . Peak Build Rating 14 | 7 7 14 12 Average Rating 9 | 5 6 11 12 On Entrance 6 | . 7 7 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 94 | 14 16 94 24 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 25 10 Average Capacity 8 | 7 8 8 10 Most Carried 8 | 1 3 8 7 Average Carried 4 | . 2 6 7 Final Capacity 10 | 8 8 10 10 Final Carried 7 | 1 3 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 946 | 258 23 665 . Remotely . | . . . . Salvage Created 816 | 97 53 666 . Parts 61 | 10 6 45 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 19 | . 2 17 . Guns 17 | . . 17 . AOE 2 | . 2 . . Classes Destroyed 9 | 2 3 4 . Worker 2 | . 1 1 . Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Watcher 3 | . . 3 . Swarmer 5 | . . 5 . Grunt 10 | . 2 8 . Sentry 4 | . . 4 . Best Kill Streak 4 | 3 4 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging 1 | . . 1 . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 80 | . 10 70 . Missed 24 | . 4 20 . Hits 56 | . 6 50 . Projectile 56 | . 6 50 . Critical Strikes 2 | . . 2 . Damage Taken 604 | . 87 517 . Core 62 | . . 62 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 44 | . 44 . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 68 | 6 7 55 . Largest 2 | 2 2 2 . Hottest 46 | 40 40 46 . Shots Fired 130 | 12 9 109 . Gun 124 | 12 4 108 . Cannon . | . . . . Launcher 6 | . 5 1 . Special . | . . . . Kinetic 124 | 12 4 108 . Thermal . | . . . . Explosive 6 | . 5 1 . Electromagnetic . | . . . . Robot Hit Streak 11 | 7 11 9 . Robot Miss Streak 6 | 1 2 6 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 98 | 9 6 83 . Core Hits 53 | 5 8 40 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1636 | 112 287 1237 . Guns 1359 | 112 19 1228 . Cannons . | . . . . Explosions 263 | . 263 . . Melee . | . . . . Ramming 14 | . 5 9 . Kinetic 1359 | 112 19 1228 . Thermal . | . . . . Explosive 263 | . 263 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . 1 3 . Targets Rammed 4 | . 1 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 5 | . 4 5 . Average Temperature 3 | . 4 3 . Received Heat Transfer 228 | . 48 180 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 168 | 10 91 168 56 Initial 56 | . . . 56 Average 42 | . 15 60 56 Influence Increases 592 | 15 105 472 . Destroy 0b10 Robot/C 380 | . 40 340 . Destroy 0b10 Robot/NC 50 | 15 10 25 . Destroy Leader 98 | . 10 88 . Successful Hack 16 | . 4 12 . Disable Machine 30 | . 30 . . Destroy Structure 18 | . 11 7 . Influence Decreases 536 | 15 105 327 89 Entered New Map 89 | . . . 89 Time Decay 447 | 15 105 327 . Squads Dispatched 4 | . 1 3 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 7 | . . 7 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 5 35 . Peak Tracking Total 4 | . 3 4 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 5 | . 3 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 10 9 . Successful 10 | . 5 5 . Failed 9 | . 5 4 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 7 9 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 5 . Record 5 | . 3 2 . Robot Analysis 2 | . . 2 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1934 | 44 600 1278 12 Seismic 1934 | 44 600 1278 12 Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2067 | 154 600 1301 12 Spaces Moved 929 | 83 315 524 7 Core 5 | 5 . . . Treads 924 | 78 315 524 7 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 153 160 160 160 Slowest Speed 320 | 160 160 320 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 54 28 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . 11 7 . Melee . | . . . . Projectile . | . . . . AOE 18 | . 11 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1376 | 96 400 873 7 Wait 334 | . 73 261 . Move 926 | 82 314 523 7 Hop . | . . . . Pick Up 9 | 1 2 6 . Fast Attach 11 | 7 1 3 . Attach 3 | . . 3 . Detach 3 | . . 3 . Swap 10 | . 2 8 . Drop 8 | . . 8 . Fire 68 | 6 7 55 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 1 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 155 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 7) 665 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Repaired Lgt. Treads 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Utility x2 1815 | -9/Materials | Discovered new exit (range 16) 2056 | -9/Materials | Entered Mines 2068 | -9/Mines | Self-destructed Last Messages --------------- 01748_ Acquired 10 matter. 01774_ Slammed into R-06 Scavenger. 01801_ Acquired 4 matter. 01815_ EXIT=FOUND 01851_ W-16 Scout sends out distress signal. 01871_ S-10 Pest destroyed. 01874_ Acquired 13 matter. 01897_ K-01 Serf collects debris. 01903_ Y-45 Defender destroyed. 01904_ K-01 Serf collects debris. 01909_ Acquired 45 matter. 01911_ K-01 Serf collects debris. 01996_ G-34 Mercenary destroyed. 02009_ Acquired 40 matter. 02011_ Acquired 30 matter. 02045_ W-16 Scout sends out distress signal. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# #????????#??????????? | | ??????????????????????# @!! #??????? #??????????? | | ??????????????????????# ! ! #?##### ???????????? | | ??????????????????????# #? ????????????? | | ??????????????????????# !!! #? ??????????????? | | ??????????????????????# ## ##??????????????? | | ??????????????????????###### ##?????????????? | | ?????????????????????????## ##????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????## ## ?????????? | | ??????????????????????????## ##?# #??????? | | ???????????????????????????# ???# #######??????? | | ???????????????????????????###????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 68% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Deductive Reasoning For Emergencies Only Organ Harvest Challenges ------------ None Game ------ Seed UltimateUltimateBlasthammer Manual? 0 Play Time 00:21:11 Cumulative 8.0 hours Start 2025.10.22 @ 20:38:31 End 2025.10.23 @ 18:37:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 46% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41cd5eed-23de-4f86-862b-d424e4050c60