Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.12 @ 23:44:10 Player: Octoprint hoverPC Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (159) 795 Value Destroyed (5786) 5786 Prototype IDs (116) 2320 Alien Tech Used (12) 2400 Bonus (39739) 39739 TOTAL SCORE: 62340 Bonus ------- High Alert Combat Kills 1536 Follower Combat Kills 4793 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -13790 Cogmind --------- Core Integrity 952/1600 Matter 155/300 Energy 27/490 System Corruption 6% Temperature Cool (24) Movement Hovering (32) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (14) ----- Experimental Cooling System Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (10) --- Zero-point Reactor Experimental Energy Well (0) Zionite Biocell Array (750) Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Null Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Experimental Energy Well Zionite Biocell Array Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Multirail Improved Plasma Cutter > --- INVENTORY -------- Zionite Shade Armor AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Integrity Redistributor Firepult Potential Cannon [Rating: 240] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Supercomposite Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Experimental Cooling System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Zionite Shade Armor Artifact Matter Drive Weapon Improved Assault Rifle Energy Gun Zionite Phaser-H Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Longsword +1 Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . Utility 12 | . . . . . . . 2 2 . . . . 1 . . . . 1 . . . . . . 2 . . 1 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 385 | 8 4 5 42 . . 1 20 37 3 1 2 . 2 16 1 . 2 4 2 . 3 . 10 . 8 7 6 5 10 8 6 22 139 11 Power 20 | 1 . . 3 . . . . 2 . . . . . . . . . . . . . . 2 . 1 . . 1 2 . . . 8 . Engine 3 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 8 . Propulsion 81 | 2 . 3 12 . . . . 11 . . . . 1 . . . . . . . 1 . 3 . . . . 3 2 1 . 1 38 3 Treads 19 | 2 . 1 9 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 22 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Wheel 3 | . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 3 Flight 18 | . . . . . . . . 6 . . . . 1 . . . . . . . 1 . 3 . . . . 3 2 1 . 1 . . Utility 194 | 3 . 2 13 . . . 7 10 3 1 2 . 1 7 1 . 2 4 2 . 1 . 5 . 7 7 6 1 4 5 6 19 69 6 Device 83 | 1 . 2 3 . . . . 1 2 . 1 . 1 1 1 . 2 2 . . . . 5 . 5 4 3 . 1 3 4 7 33 1 Storage 21 | 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 12 2 Processor 25 | 1 . . 1 . . . 1 1 1 1 . . . . . . . 2 . . 1 . . . . 2 . . . 2 . 3 8 1 Hackware 7 | . . . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Protection 52 | . . . 6 . . . 4 6 . . 1 . . 5 . . . . 2 . . . . . 2 . 2 1 2 . . 6 13 2 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . Weapon 90 | 2 4 . 14 . . 1 13 14 . . . . . 9 . . . . . . 1 . . . . . . . 2 2 . 2 24 2 Energy Gun 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 . Energy Cannon 18 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 2 Ballistic Gun 27 | 2 2 . 6 . . 1 7 6 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . 1 . . . 2 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . Special Weapon 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . 4 4 . . . . . 5 . . . . . . . . . . . . . . . 2 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Unidentified Prototypes 58 | . . 1 1 . . . . 1 . . 1 . . 4 . . . . . . . . 5 . . 1 4 . 4 1 . 5 29 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Parts Lost 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 1 . . 3 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . Average Slot Usage (%) 94 | . 100 100 99 100 100 100 100 92 92 92 92 92 86 88 93 93 93 83 88 88 95 100 100 100 95 97 90 99 95 94 91 83 88 91 Engine 3 | . 14 14 7 11 11 11 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 3 . . . . . 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 5 5 5 5 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 3 4 Treads 14 | . 28 19 41 33 33 33 27 15 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Wheel 2 | . . 7 . 11 11 11 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 32 Flight 10 | . . . . . . . . 2 30 30 30 30 33 33 33 33 33 29 29 29 33 35 35 35 31 31 31 32 34 34 34 32 5 . Device 9 | . 14 14 5 . . . . . 7 7 7 7 6 6 6 13 18 18 13 11 11 11 13 17 20 22 14 19 16 22 17 6 16 16 Storage 6 | . . . 10 11 11 11 9 6 . . . . . . . . . . . . . . . . . 3 5 4 4 4 4 7 8 7 Processor 8 | . 14 14 . . . . . 7 11 15 15 15 13 11 6 6 6 8 17 17 17 17 17 17 11 11 10 9 8 9 13 15 11 14 Hackware 2 | . . . . . . . 5 20 3 . . . . . . . . . . . . . . . . . . 4 4 4 4 1 . . Protection 12 | . . . 5 11 11 11 20 8 23 23 23 23 20 22 32 26 21 13 14 17 17 17 15 11 14 11 12 14 13 7 4 7 14 8 Energy Cannon 1 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Ballistic Gun 7 | . 27 28 12 22 22 22 17 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 7 7 7 7 6 5 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 15 10 10 100 100 100 100 116 124 17 17 17 17 21 22 22 22 22 22 22 22 23 23 23 22 33 31 40 39 50 51 55 63 109 103 Greatest Support 256 | 40 40 40 83 12 12 12 12 28 17 17 17 19 22 24 24 24 22 22 22 22 28 23 33 33 33 42 33 45 61 55 61 55 256 134 Greatest Overweight (x) 26 | 1 . . 8 8 8 8 9 9 . . . . . . . . . . . . . . . . . . 1 . . . . 1 26 . Average Overweight (x) . | . . . . 8 8 8 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 5 5 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 5 5 18 25 25 25 25 23 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 Most Carried 25 | 6 5 5 22 22 25 25 25 25 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Carried 12 | 2 5 4 15 22 24 24 24 23 5 5 4 4 3 4 5 5 5 4 5 5 5 5 4 5 4 6 7 9 9 9 9 9 9 7 Final Capacity 25 | 5 5 5 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Final Carried 25 | 5 5 5 22 22 25 24 25 5 5 5 5 5 3 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 8 10 10 10 9 8 Class Distribution -------------------- 33% | Mutant 26% | Scavenger-Mutant 11% | Scavenger-Sprinter 8% | Hacker-Mutant 6% | Sprinter 3% | Commander-Sprinter 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Extension Scavenger-Sprinter | -6/Cetus Scavenger-Sprinter | -6/Archives Scavenger-Sprinter | -6/Hub_04(d) Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Armory Scavenger-Sprinter | -4/Lab Scavenger-Sprinter | -3/Research Hacker-Sprinter | -2/Research Alien-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Matter Collected 5757 | 339 . 150 1049 . . . 508 588 35 . 26 24 . 250 30 10 20 . 60 . 28 . . . 192 40 . . 131 235 . 260 1700 82 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7538 | 163 10 239 1715 . . . 876 274 . . . . . 499 . 33 . . . . . . . . 385 . . . 131 475 98 280 1641 719 Parts 391 | 9 4 9 103 . . . 69 18 . . . . . 16 . . . . . . . . . . 18 . . . 2 15 1 7 103 17 Haulers Intercepted 9 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Recyclers Shooed 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . 9 . . . . . . . . 1 4 . . . . . . . . . . . . Prevented 7 | . . . . . . . . . . . . 5 . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 86 | . . 2 27 . . . 11 11 . . . . . 10 . . . . . . . . . . 1 . . . . . . . 5 19 Melee 5 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . Guns 30 | . . 2 14 . . . 8 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cannons 23 | . . . 10 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 11 AOE 21 | . . . 3 . . . 3 5 . . . . . 6 . . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 21 | 2 1 2 6 . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . Worker 10 | . . 1 1 . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 . Builder 8 | . 1 . 4 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 6 | 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Recycler 14 | 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 . 2 2 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 5 | . . . 2 . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Watcher 7 | . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 11 | . . . 3 . . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . . . . . Grunt 37 | . . 2 18 . . . 6 3 . . . . . 5 . . . . . . . . . . . . . . . . . . 3 . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 14 | . . . 6 . . . 5 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Z-Courier 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 5 1 2 5 . . . 4 4 . . . . . 5 . 1 . . . . . . . . 2 . . . 1 2 1 3 1 9 Combat Bots Only 9 | . . 2 3 . . . 3 4 . . . . . 5 . . . . . . . . . . 1 . . . . . . . 1 9 Max Kills in Single Turn 4 | 1 1 1 3 . . . 2 3 . . . . . 4 . 1 . . . . . . . . 1 . . . 1 1 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . . 2 3 . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Damage Taken 6568 | . . 119 714 . . . 441 822 . . . 15 . 122 178 . . . . . . 57 . 40 . 87 . 121 274 317 419 123 902 1817 Core 644 | . . 18 25 . . . 84 82 . . . . . 21 21 . . . . . . . . 18 . 44 . . . . 137 30 . 164 Absorbed by Shields 2118 | . . . . . . . . . . . . . . 91 . . . . . . . . . . . . . . . . . . 282 1745 Core Remaining (%) 88 | 100 . 92 . . . 93 84 . . . . 88 . . . . 95 . . . . . . 98 . . 100 100 . . 64 . . 59 Volleys Fired 481 | 11 6 9 117 . . . 51 24 . . . . . 2 . . . . . . . . . . . . . . . . . 3 171 87 Largest 2 | 2 1 2 2 . . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 1 Hottest 250 | 40 100 40 150 . . . 46 76 . . . . . 50 . . . . . . . . . . . . . . . . . 120 250 200 Shots Fired 696 | 22 6 18 232 . . . 100 45 . . . . . 2 . . . . . . . . . . . . . . . . . 3 181 87 Gun 422 | 22 2 18 149 . . . 98 35 . . . . . . . . . . . . . . . . . . . . . . . . 98 . Cannon 193 | . . . 82 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 3 15 87 Launcher 9 | . . . 1 . . . 2 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Special 72 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . Kinetic 373 | 22 2 18 149 . . . 98 41 . . . . . . . . . . . . . . . . . . . . . . . . 43 . Thermal 259 | . 4 . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 83 87 Explosive 9 | . . . 1 . . . 2 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . Robot Hit Streak 33 | 4 3 8 23 . . . 14 9 . . . . . 1 . . . . . . . . . . . . . . . . . . 33 15 Robot Miss Streak 7 | 3 . 1 5 . . . 2 3 . . . . . 7 . . . . . . . . . . . . . . . . . . 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 543 | 10 2 14 158 . . . 71 32 . . . . . 16 3 2 . 1 . . . . . . 5 . . . 5 8 3 5 138 70 Core Hits 330 | 6 1 8 57 . . . 38 32 . . . . . 30 . 1 . . . . . . . . 5 . . . 1 5 1 3 79 63 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Critical Parts Destroyed 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Critical Strikes 27 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 20 4 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Destroy 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Blast 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 10 . Intensify 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Melee Attacks 179 | . . . . . . . 4 9 . . . . 8 21 3 8 . 4 . . . 1 . 1 6 5 23 8 21 17 17 14 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 179 | . . . . . . . 4 9 . . . . 8 21 3 8 . 4 . . . 1 . 1 6 5 23 8 21 17 17 14 9 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . . . . . . . 3 1 1 . 1 . . . . . . 4 . . . 2 5 1 3 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31619 | 124 27 173 3027 . . . 1324 1036 . . . . . 1430 214 234 . 119 . . . . . . 606 . . . 467 1152 532 872 6017 14265 Guns 5930 | 121 27 172 1621 . . . 1043 406 . . . . . . . . . . . . . . . . . . . . . . . . 2540 . Cannons 9887 | . . . 1275 . . . . 152 . . . . . . . . . . . . . . . . . . . . . . . . 175 8285 Explosions 7930 | . . . 94 . . . 233 478 . . . . . 478 . . . . . . . . . . . . . . . . . . 667 5980 Melee 7152 | . . . . . . . 48 . . . . . . 952 214 234 . 119 . . . . . . 606 . . . 467 1152 532 872 1956 . Ramming 41 | 3 . 1 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4674 | 121 27 172 1621 . . . 1043 558 . . . . . . . . . . . . . . . . . . . . . . . . 1132 . Thermal 17061 | . . . 1275 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1521 14265 Explosive 1283 | . . . 94 . . . 233 478 . . . . . 478 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7152 | . . . . . . . 48 . . . . . . 952 214 234 . 119 . . . . . . 606 . . . 467 1152 532 872 1956 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1408 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1408 . Highest Corruption 17 | . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 3 5 . 17 6 Average Corruption 2 | . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 2 3 . 2 4 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Effects 75 | . . . . . . . . 4 1 1 1 . . . . . . . . . . . . . . . . . 2 3 5 . 43 15 Message Errors 30 | . . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . 2 1 4 . 16 3 Matter Fused 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 3 Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Energy Discharges 12 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 8 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 3 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2570 | . . . 45 . . . . 23 . . . . . 26 51 151 . 79 . . . . . . . . . . 266 150 121 270 930 458 Projectiles 368 | . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323 Explosions 160 | . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . 2 135 Melee 2042 | . . . . . . . . . . . . . . 26 51 151 . 79 . . . . . . . . . . 266 150 121 270 928 . Knockbacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . . 129 . . . . . . . . . . . . . . . . . . . . . . . . . 50 Shots 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rammed 7 | 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | 2 . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 40 3 199 . . . 93 45 . . . 20 1 27 80 9 1 . . . 33 10 . 6 22 6 . . 199 . 199 112 320 141 Average Temperature 57 | . 20 3 95 . . . 26 16 . . . 12 1 5 34 5 1 . . . 14 6 . 6 7 6 . . 89 . 57 53 95 29 Received Heat Transfer 996 | . . 54 345 . . . 243 90 . . . . . 36 18 . . . . . . 27 . . . . . 9 18 . 27 18 30 81 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Parts Melted 9 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 6 . Heat Transferred 12638 | . . . 1887 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3891 6860 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Peak Influence 1737 | 25 21 95 516 201 . . 199 1070 . . . . 65 507 302 128 96 387 130 91 . . . . 257 475 . 346 512 523 567 580 1737 . Initial 340 | . 16 . 37 201 . . . 2 . . . . 20 31 283 78 44 46 130 91 . . . . 28 125 . . 194 288 294 340 230 . Average 243 | 19 11 68 221 201 . . 63 271 . . . . 25 259 255 99 66 287 130 91 . . . . 105 367 . 109 383 438 428 427 1042 . Maximum Alert Level 5 | . . . 2 1 . . . 3 . . . . . 2 1 . . 1 . . . . . . 1 2 . 1 2 2 2 2 5 . Low Security (%) 41 | 100 100 100 49 . . 100 100 63 . . . . 100 35 25 100 100 26 100 100 . . . . 94 13 . 87 . . . . . . Level 1 15 | . . . 30 100 . . . . . . . . . 46 74 . . 73 . . . . . . 5 50 . 12 49 30 34 57 3 . Level 2 11 | . . . 20 . . . . 23 . . . . . 18 . . . . . . . . . . . 35 . . 50 69 65 42 . . Level 3 1 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Level 5 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . . 6 . . . 2 10 . . . . . 3 . . . 3 . 1 . . . . 1 1 . 2 3 2 4 . 4 . Investigation 18 | . . . 3 . . . . 3 . . . . . 3 . . . 2 . . . . . . . 1 . 2 1 1 2 . . . Extermination 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Reinforcement 15 | . . . 3 . . . 2 4 . . . . . . . . . 1 . 1 . . . . 1 . . . 1 1 1 . . . Assault 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Distress Signals 36 | . . . 1 . . . . . . . . . . 5 1 . . 1 . . . . . . 1 . . 1 1 . 2 3 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . . 8 45 . . . 21 26 3 2 . 5 . 28 7 3 . 12 . 1 2 9 . 3 7 11 . 20 22 3 31 11 33 35 Peak Tracking Total 12 | . . 3 4 . . . 3 11 5 5 . 6 . 6 5 2 . 8 . . 1 6 . 3 7 4 . 12 10 4 11 6 7 7 Tactical Retreats 32 | . . 1 1 . . . 1 2 . . . . . 3 . . . 2 . . . 3 . 1 . . . 5 2 2 2 5 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . . . 2 . . . . 1 . . . . . 6 . . . 1 . . . . . . . . . . . 3 . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . 2 . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Machines Disabled 42 | . . . 2 . . . 1 1 . . . . 3 3 . 1 . 1 . . . . . . 1 4 5 . . 3 5 . 6 6 Max in Single Turn 1 | . . . 1 . . . 1 1 . . . . 1 . . 1 . . . . . . . . . 1 1 . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Machines Accessed 41 | . . 1 8 . 2 . 6 7 . 1 1 . 2 . . . . . . . 2 . 4 . 1 . . 3 . 1 . . 2 . Terminals 14 | . . . 5 . . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 120 | . . 1 22 . 2 . 28 25 . 1 3 . 5 . . . . . . . 2 . 17 . 3 . . 8 . 1 . . 2 . Successful 76 | . . 1 15 . 2 . 14 13 . 1 3 . 2 . . . . . . . 2 . 17 . 1 . . 3 . 1 . . 1 . Failed 44 | . . . 7 . . . 14 12 . . . . 3 . . . . . . . . . . . 2 . . 5 . . . . 1 . Catastrophic 6 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 183 | . . . 3 . 1 . 10 8 . . . . 6 25 3 . 5 8 . . . . . . 3 10 . 24 12 11 11 30 13 . Terminals 60 | . . . 15 . . . 27 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 15 | . . . 6 . . . . . . . . . . . . . . . . . . . . . 3 . . 6 . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 50 | . . 1 6 . 2 . 11 7 . 1 3 . . . . . . . . . 2 . 17 . . . . . . . . . . . Record 6 | . . . . . 1 . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 8 | . . . . . . . 1 . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Insert Component 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . . . 3 . . . 2 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . Terminals 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 6 . . . 4 7 . . . . 2 . . . . . . . . . . . 1 . . 3 . . . . 2 . Full Trace Events 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 99 | . . . 3 . . . 1 . . . 3 . . . . . . . . . . . 4 . . . . 13 . 16 . 32 27 . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 124 | . . . . . . . . 124 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . . . 15 . . . . . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Total Allies 142 | . . . . 2 . . 1 . . . 16 . . 29 . . 2 5 20 . . . . . 3 6 . . 4 . . 5 49 . Largest Group 34 | . . . . 2 2 . 1 1 . . 16 16 . 10 10 . 2 7 20 4 4 3 . . 3 5 . . 1 . . 5 34 . Highest-Rated Group 3573 | . . . . 45 45 . 10 9 . . 461 461 . 473 464 . 170 481 783 100 100 75 . . 255 494 . . 33 . . 325 3573 . Highest-Rated Ally 269 | . . . . 31 31 . 10 9 . . 47 47 . 156 147 . 85 85 50 25 25 25 . . 103 103 . . 33 . . 122 269 . Zionite Dispatches 23 | . . . . . . . . . . . . . . 4 1 . 2 3 . . . . . . 1 4 . . 4 . . 4 . . Heavy 5 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 1 . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Recon 4 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Total Orders 37 | . . . . . . . . . . . . . . 2 1 . . 6 . . . . . . 2 1 . . 2 4 . 6 13 . STAY 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 10 . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . DROP 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . 2 . . 3 . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . 1 . RETURN 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 3 . . Ally Attacks 716 | . . . . . . . . . . . . 44 . 109 46 . 3 30 3 . 21 27 . . 18 25 . . . . . . 390 . Total Damage 37454 | . . . . . . . . . . . . 775 . 2217 979 . 128 1747 54 . 276 375 . . 1302 998 . . . . . . 28603 . Kills 149 | . . . . . . . . . . . . 6 . 19 3 . 1 9 1 . 1 2 . . 5 8 . . . . . . 94 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . 2 1 2 1 . . . . . . . . 1 1 . 2 . . . . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . . . . 2 8 . . . . . . 1 2 . . . 3 . 3 1 . Drone Recoveries 14 | . . . . . . . . . . . . . . . . . . 6 . . . . . . 1 . . . . 3 . 3 1 . Decoded 0b10 Intel 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 13 . Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Items 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 . Machines 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patrols 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Zionite Intel Received 26 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 6 1 3 3 6 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Turns Passed 19465 | 257 711 212 3107 122 837 178 1915 1260 84 67 451 97 67 1064 82 256 51 198 47 10 116 82 63 379 246 114 254 161 289 276 340 463 4982 627 Spaces Moved 19897 | 132 73 156 1053 59 395 85 634 777 299 242 881 194 210 850 130 34 96 489 140 37 367 311 138 475 481 248 249 706 655 702 889 1444 5352 914 Core 12 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Treads 1189 | 121 73 42 953 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2478 | . . 16 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2363 . Wheels 1794 | . . 98 1 59 395 85 634 522 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2328 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1414 914 Flight 12091 | . . . . . . . . 255 299 242 881 194 210 850 130 34 96 489 140 37 367 311 138 475 481 248 249 706 655 702 884 1444 1574 . Fastest Speed 6 | 50 160 80 120 210 210 210 210 23 26 26 26 23 23 20 20 20 23 23 23 23 20 24 20 20 20 11 20 18 8 16 8 11 6 32 Average Speed 59 | 152 160 105 195 210 210 210 217 123 26 26 26 25 23 22 21 22 23 23 23 23 22 24 21 20 20 19 20 18 15 16 15 15 62 43 Slowest Speed 1350 | 160 160 160 270 210 210 210 225 225 26 26 26 26 23 23 23 23 23 23 23 23 24 24 24 20 20 20 92 19 19 16 16 90 1350 44 Overloaded Moves 560 | . . . . . . . . 72 . . . 33 . 23 52 4 . . . . . . . . . 1 . . 16 . 16 216 74 53 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . . . . . . 2 . 2 . . . 7 . . . 1 1 . . 1 . . 8 . . 9 4 5 8 17 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 3 . 1 1 Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 45 | 5 11 27 71 14 69 34 45 23 56 47 90 45 7 76 65 62 13 25 85 2 44 62 61 73 11 20 100 43 20 56 65 40 82 45 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 13 | . . . 1 . 1 . . . 1 . . . . 4 . . . . . . 1 . 3 . . . . 2 . . . . . . Known Exits Taken 18 | . . . . . . . 1 1 1 . . 1 . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . 1 . Scrap Searched 13 | . . 1 . . . . . . 2 . 3 2 . . . . . . . . 5 . . . . . . . . . . . . . Spaces Dug 116 | . 3 . 2 . . . 2 9 . . . . . 5 . . . 3 . . . 1 . 1 1 3 . 8 16 6 7 8 4 37 Terrain Destroyed 740 | . 4 . 31 . . . 21 30 . . . . . 59 . . . 3 . . . 1 . 1 1 3 . 8 16 6 7 9 25 515 Melee 69 | . . . . . . . 2 9 . . . . . 5 . . . 3 . . . 1 . 1 1 3 . 8 16 6 7 7 . . Projectile 64 | . 4 . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 19 15 AOE 607 | . . . 7 . . . 19 21 . . . . . 54 . . . . . . . . . . . . . . . . . . 6 500 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Com Ac0 Total 26574 | 162 651 188 1859 58 406 86 1064 1032 304 243 1102 242 219 1682 179 273 124 569 154 37 398 315 170 757 618 307 432 720 813 841 1039 1630 6842 1058 Wait 4953 | . 569 . 581 . . . 333 130 . . 216 45 . 572 45 232 25 69 11 1 27 5 11 282 101 34 135 . 124 103 125 143 1008 26 Move 19726 | 131 72 155 1052 58 394 84 633 772 298 237 880 193 209 836 129 33 95 487 137 36 366 308 137 474 467 247 248 687 646 691 870 1409 5342 913 Hop 64 | . . . . . . . . 2 . 2 . . . 6 . . . 1 1 . . 1 . . 5 . . 9 4 5 7 17 4 . Pick Up 144 | 7 . 7 34 . 7 . 12 17 . 1 1 2 . . . . . 1 . . 1 . 1 . 1 6 6 5 1 7 2 . 16 9 Fast Attach 223 | 8 . 3 6 . . . 1 7 3 1 2 . . 7 1 . 2 3 1 . 2 . 10 . 5 5 4 3 6 6 9 22 101 5 Attach 91 | . . 1 10 . . 1 6 18 . . . . 2 2 . . . 1 . . . . 1 . 2 2 4 2 4 3 2 . 25 5 Detach 63 | . . 1 5 . . . 2 3 1 1 . . . 5 . . . . 1 . . . . . 2 3 4 . 1 2 . 2 29 1 Swap 89 | . 4 1 26 . . . 13 12 . . . . . 7 . . . . 1 . 1 . . . 1 1 . . 1 . 1 . 16 4 Drop 294 | 3 . 10 21 . 5 1 9 38 2 1 3 2 . 4 1 . 2 3 2 . 1 . 10 . 4 4 8 6 5 7 6 20 108 8 Fire 481 | 11 6 9 117 . . . 51 24 . . . . . 2 . . . . . . . . . . . . . . . . . 3 171 87 Melee 179 | . . . . . . . 4 9 . . . . 8 21 3 8 . 4 . . . 1 . 1 6 5 23 8 21 17 17 14 9 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | 2 . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 80 | . . . . . . . . . . . . . . 80 . . . . . . . . . . . . . . . . . . . . Rewire 177 | . . . . . . . . . . . . . . 140 . . . . . . . . . . 24 . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 258 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 15) 969 | -10/Materials | Entered Mines 979 | -10/Mines | Met a Derelict bent on vengeance 1089 | -10/Mines | Found the Drone Emporium 1094 | -10/Mines | Found Prototype Device 1094 | -10/Mines | Identified Thief Drone Bay 1108 | -10/Mines | Discovered new exit (range 12) 1181 | -10/Mines | Entered Materials 1181 | -9/Materials | Evolved 2 slots: Propulsion x2 2306 | -9/Materials | Discovered new exit (range 8) 2668 | -9/Materials | Discovered new exit (range 16) 3594 | -9/Materials | Discovered new exit (range 10) 4250 | -9/Materials | Discovered new exit (range 12) 4288 | -9/Materials | Entered Mines 4318 | -9/Mines | Discovered new exit (range 10) 4402 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4402 | -9/Mines | Discovered new exit (range 5) 4410 | -9/Mines | Entered Exiles 4410 | -9/Exiles | Accompanied by 2 allies 4440 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4463 | -9/Exiles | Met 8R-AWN 4499 | -9/Exiles | Met EX-HEX 4768 | -9/Exiles | Met EX-DEC 4803 | -9/Exiles | Learned location of Zion (-7) 4929 | -9/Exiles | Met EX-BIN 4959 | -9/Exiles | Aligned with FarCom system 4961 | -9/Exiles | Given EX-Vault access code 5016 | -9/Exiles | Opened EX-Vault 5030 | -9/Exiles | Found Firepult 5033 | -9/Exiles | Found Latent Energy Streamer 5043 | -9/Exiles | Found Longsword +1 5090 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5220 | -9/Exiles | Discovered new exit (range 12) 5247 | -9/Exiles | Stole three prototypes: Longsword +1, Firepult, Latent Energy Streamer 5247 | -9/Exiles | Entered Mines 5382 | -8/Mines | Discovered new exit (range 10) 5425 | -8/Mines | Entered Materials 5425 | -8/Materials | Evolved 2 slots: Utility x2 7060 | -8/Materials | Build established: Hacker-Mutant 7258 | -8/Materials | Identified exit to Factory 7340 | -8/Materials | Entered Factory 7340 | -7/Factory | Accompanied by 1 ally 7340 | -7/Factory | Evolved 2 slots: Utility x2 7342 | -7/Factory | FarCom data flow suspended 7606 | -7/Factory | Repaired Arm. Treads 7699 | -7/Factory | Identified exit to Storage 7699 | -7/Factory | Identified exit to Lower Caves 8140 | -7/Factory | Cargo convoy interrupted 8386 | -7/Factory | Fabricated VTOL Module (x2) 8442 | -7/Factory | Local fabrication network quarantined 8540 | -7/Factory | First assault squad dispatched 8542 | -7/Factory | Discovered new exit (range 6) 8600 | -7/Factory | Entered Lower Caves 8616 | -7/Lower Caves | Learned location of Extension (-6) 8633 | -7/Lower Caves | Learned Factory stockpile data 8682 | -7/Lower Caves | Discovered new exit (range 9) 8684 | -7/Lower Caves | Identified exit to Lower Caves 8684 | -7/Lower Caves | Entered another Lower Caves area 8696 | -7/Lower Caves | Encountered a Warlord checkpoint 8698 | -7/Lower Caves | Learned Factory stockpile data 8726 | -7/Lower Caves | Spotted 5D-VQW(f) 8728 | -7/Lower Caves | Encountered a Master Thief 8728 | -7/Lower Caves | Spotted M3-H46(f) 8729 | -7/Lower Caves | Encountered a Master Thief 8746 | -7/Lower Caves | Discovered new exit (range 18) 8751 | -7/Lower Caves | Entered Zion 8780 | -7/Zion | Discovered new exit (range 14) 8793 | -7/Zion | System corruption cleaned by Quarantine Array 8808 | -7/Zion | Build established: Sprinter 8816 | -7/Zion | Given the Hacking Drone Bay 8817 | -7/Zion | Found Prototype Device 8817 | -7/Zion | Identified Hacking Drone Bay 8830 | -7/Zion | Learned Factory emergency access door positions 8831 | -7/Zion | Gained Derelict followers 8853 | -7/Zion | Gained Derelict followers 8866 | -7/Zion | Learned location of 1 exit from Factory 8867 | -7/Zion | Gained Derelict followers 8920 | -7/Zion | Visited the Megawrench Repair Shop 8920 | -7/Zion | Megawrench repaired 5 parts 8935 | -7/Zion | Imprinted 8937 | -7/Zion | Declared Zion's savior 9202 | -7/Zion | Entered Proximity Caves 9202 | -6/Proximity Caves | Accompanied by 16 allies 9242 | -6/Proximity Caves | Identified exit to Factory 9243 | -6/Proximity Caves | Spotted B-75 Beast 9299 | -6/Proximity Caves | Entered Factory 9299 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9300 | -6/Factory | Identified exit to Factory 9362 | -6/Factory | Discovered new exit (range 5) 9366 | -6/Factory | Entered Extension 9408 | -6/Extension | Zion Explosive Resupply teleported in 9410 | -6/Extension | Zion Explosive Resupply teleported in 9416 | -6/Extension | Found Prototype Launcher 9416 | -6/Extension | Identified Scatter Rocket Array 9426 | -6/Extension | Rescued a captive Derelict 9817 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 10034 | -6/Extension | Spotted B-75 Beast 10062 | -6/Extension | Spotted B-75 Beast 10125 | -6/Extension | Rescued A7 10127 | -6/Extension | Zion Light squad teleported in 10246 | -6/Extension | Rescued a captive Derelict 10267 | -6/Extension | Found Prototype Protection 10267 | -6/Extension | Identified Zio. Weapon Casing 10275 | -6/Extension | Retrieved Zion intel report: Active Garrisons 10277 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 10279 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 10280 | -6/Extension | Zion Hacker squad teleported in 10281 | -6/Extension | Rescued a captive Derelict 10281 | -6/Extension | Rescued a captive Derelict 10282 | -6/Extension | Rescued a captive Derelict 10286 | -6/Extension | Rescued a captive Derelict 10401 | -6/Extension | Discovered exit to Factory (range 10) 10402 | -6/Extension | Discovered new exit (range 6) 10430 | -6/Extension | Entered Cetus 10430 | -6/Cetus | Accompanied by 10 allies (A7) 10435 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 10452 | -6/Cetus | Spotted Cetus Guard 10452 | -6/Cetus | Spotted Cetus Guard 10452 | -6/Cetus | Spotted Cetus Guard 10452 | -6/Cetus | Spotted Cetus Guard 10463 | -6/Cetus | Allies destroyed Cetus Guard 10479 | -6/Cetus | Allies destroyed Cetus Guard 10493 | -6/Cetus | Build established: Scavenger-Sprinter 10494 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 10501 | -6/Cetus | Zion Recon squad teleported in 10508 | -6/Cetus | Discovered new exit (range 20) 10512 | -6/Cetus | Entered Archives 10765 | -6/Archives | Discovered new exit (range 13) 10768 | -6/Archives | Entered Hub_04(d) 10771 | -6/Hub_04(d) | Zion Heavy squad teleported in 10782 | -6/Hub_04(d) | Discovered exit to Factory (range 6) 10806 | -6/Hub_04(d) | Discovered exit to Factory (range 20) 10810 | -6/Hub_04(d) | Zion Recon squad teleported in 10819 | -6/Hub_04(d) | Entered Factory 10819 | -5/Factory | Accompanied by 4 allies 10819 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10841 | -5/Factory | Zion Hacker squad teleported in 10863 | -5/Factory | Zion Heavy squad teleported in 10930 | -5/Factory | Spotted B-75 Beast 10989 | -5/Factory | Zion Recon squad teleported in 11017 | -5/Factory | Manually triggered Chute Trap 11017 | -5/Factory | Sucked down chute 11017 | -5/Factory | Entered Waste 11018 | -5/Waste | Joined by Warlord forces that had cleared the area 11040 | -5/Waste | A Compactor rumbled back to life 11040 | -5/Waste | Spotted C-40 Crusher 11040 | -5/Waste | Allies destroyed C-40 Crusher 11050 | -5/Waste | Discovered new exit (range 13) 11053 | -5/Waste | Identified exit to Factory 11064 | -5/Waste | Entered Factory 11064 | -5/Factory | Accompanied by 4 allies 11066 | -5/Factory | Discovered new exit (range 13) 11068 | -5/Factory | Identified exit to Upper Caves 11074 | -5/Factory | Entered Upper Caves 11074 | -5/Upper Caves | Accompanied by 4 allies 11074 | -5/Upper Caves | Spotted BF-T6X(f) 11075 | -5/Upper Caves | Encountered a Master Thief 11090 | -5/Upper Caves | 2 allies followed down the chute 11115 | -5/Upper Caves | Learned location of Warlord (-4) 11182 | -5/Upper Caves | Discovered new exit (range 13) 11185 | -5/Upper Caves | Identified exit to Upper Caves 11190 | -5/Upper Caves | Entered another Upper Caves area 11190 | -5/Upper Caves | Accompanied by 5 allies 11199 | -5/Upper Caves | Learned 4 Factory zone layouts 11262 | -5/Upper Caves | Discovered new exit (range 19) 11266 | -5/Upper Caves | Identified exit to Zhirov 11272 | -5/Upper Caves | Entered Zhirov 11272 | -5/Zhirov | Accompanied by 1 ally 11272 | -5/Zhirov | Discovered new exit (range 3) 11277 | -5/Zhirov | Met Zhirov 11283 | -5/Zhirov | Found Alien Artifact 11283 | -5/Zhirov | Identified Integrated Reactor 11283 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11311 | -5/Zhirov | Found Alien Artifact 11317 | -5/Zhirov | Learned location of Quarantine (-2) 11317 | -5/Zhirov | Learned location of Testing (-3) 11317 | -5/Zhirov | Learned location of Command (-1) 11319 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11324 | -5/Zhirov | Identified exit to Proximity Caves 11335 | -5/Zhirov | Entered Proximity Caves 11335 | -4/Proximity Caves | Accompanied by 1 ally 11336 | -4/Proximity Caves | Learned Research garrison access intel 11495 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11674 | -4/Proximity Caves | Identified exit to Factory 11714 | -4/Proximity Caves | Entered Factory 11714 | -4/Factory | Accompanied by 1 ally 11714 | -4/Factory | Evolved 2 slots: Utility x2 11715 | -4/Factory | Identified exit to Armory 11721 | -4/Factory | Spotted B-86 Titan 11754 | -4/Factory | Zion Heavy squad teleported in 11809 | -4/Factory | Identified Transdimensional Reconstructor 11960 | -4/Factory | Entered Armory 11960 | -4/Armory | Accompanied by 1 ally 11963 | -4/Armory | Zion Light squad teleported in 11966 | -4/Armory | Zion Heavy squad teleported in 12002 | -4/Armory | Zion Recon squad teleported in 12027 | -4/Armory | Zion Offense Resupply teleported in 12035 | -4/Armory | Warped through subspace to slip node 12035 | -4/Armory | Discovered new exit (range 1) 12035 | -4/Armory | Identified exit to Lab 12066 | -4/Armory | Found Prototype Processor 12066 | -4/Armory | Identified Exp. Signal Interpreter 12068 | -4/Armory | Found Exp. Signal Interpreter 12074 | -4/Armory | Entered Lab 12074 | -4/Lab | Discovered new exit (range 9) 12076 | -4/Lab | Identified exit to Research 12077 | -4/Lab | Hidden lab's door opened automatically 12077 | -4/Lab | Sensor layout match revealed 12078 | -4/Lab | Gained access to the hidden lab's interior 12117 | -4/Lab | Found Alien Artifact 12121 | -4/Lab | Found Transdimensional Reconstructor 12140 | -4/Lab | Found Alien Artifact 12140 | -4/Lab | Identified Integrated Dissipator 12140 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 12142 | -4/Lab | Found Alien Artifact 12142 | -4/Lab | Identified Core Regenerator 12142 | -4/Lab | Used Core Regenerator, restored core integrity (+138) 12170 | -4/Lab | Found Prototype Hackware 12180 | -4/Lab | Found Prototype Protection 12180 | -4/Lab | Identified Exp. Powered Armor 12227 | -4/Lab | Found Prototype Energy Cannon 12319 | -4/Lab | Identified Quantum Router 12328 | -4/Lab | Entered Research 12328 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12329 | -3/Research | Loaded intel: 2 garrison access locations 12333 | -3/Research | Identified Core Reset Matrix 12333 | -3/Research | Identified Potential Cannon 12379 | -3/Research | Retrieved Zion intel report: Trap Installations 12386 | -3/Research | Found Prototype Processor 12406 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 12408 | -3/Research | Spotted B-86 Titan 12412 | -3/Research | Spotted B-86 Titan 12444 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 12461 | -3/Research | Retrieved Zion intel report: Component Schematics 12469 | -3/Research | Retrieved Zion intel report: Main Access 12469 | -3/Research | Identified exit to Research 12477 | -3/Research | Retrieved Zion intel report: Guard Positions 12489 | -3/Research | Entered another Research area 12489 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12511 | -2/Research | Retrieved Zion intel report: Branch Access 12511 | -2/Research | Identified exit to Quarantine 12512 | -2/Research | Zion Zionite Resupply teleported in 12518 | -2/Research | Found Prototype Protection 12518 | -2/Research | Identified Zio. Shade Carapace 12533 | -2/Research | Warped through subspace 12559 | -2/Research | Zion Trap Resupply teleported in 12566 | -2/Research | Zion Kinetic Resupply teleported in 12756 | -2/Research | Zion Zionite Resupply teleported in 12778 | -2/Research | Entered Quarantine 12804 | -2/Quarantine | Used Core Reset Matrix 12808 | -2/Quarantine | Detected hypermatrix surge 12808 | -2/Quarantine | Sensed 12 artifacts in vicinity 12814 | -2/Quarantine | Found Subatomic Replicator 12825 | -2/Quarantine | Build established: Hacker-Sprinter 12834 | -2/Quarantine | Identified Exp. Melee Analysis Suite 12837 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 12838 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 12839 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 12841 | -2/Quarantine | Found Transdimensional Reconstructor 12904 | -2/Quarantine | Found Sigix Broadsword 12912 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 12914 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 12919 | -2/Quarantine | Spotted Alpha 7 12929 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 13042 | -2/Quarantine | Spotted Fortress 13053 | -2/Quarantine | Discovered new exit (range 6) 13054 | -2/Quarantine | Identified exit to Section 7 13054 | -2/Quarantine | Entered Section 7 13055 | -2/Section 7 | Sensed 15 artifacts in vicinity 13086 | -2/Section 7 | Spotted B-90 Cyclops 13090 | -2/Section 7 | Warped through subspace 13091 | -2/Section 7 | Found Integrity Redistributor 13110 | -2/Section 7 | Found Spacefold Activator 13120 | -2/Section 7 | Spotted B-90 Cyclops 13121 | -2/Section 7 | Warped through subspace 13129 | -2/Section 7 | Spotted B-99 Colossus 13139 | -2/Section 7 | Found Integrity Redistributor 13148 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 13150 | -2/Section 7 | Found LRC Energy Well 13150 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 13162 | -2/Section 7 | Found Integrated Reactor 13162 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13185 | -2/Section 7 | Build established: Alien-Sprinter 13264 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 13269 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 13280 | -2/Section 7 | Found Matter Drive 13287 | -2/Section 7 | Spotted Executioner 13294 | -2/Section 7 | Spotted Executioner 13324 | -2/Section 7 | Found Transdimensional Reconstructor 13324 | -2/Section 7 | Warped through subspace 13343 | -2/Section 7 | Spotted Alpha 7 13369 | -2/Section 7 | Spotted Alpha 7 13379 | -2/Section 7 | Found Integrated Dissipator 13379 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13389 | -2/Section 7 | Discovered new exit (range 9) 13394 | -2/Section 7 | Identified exit to Access 13394 | -2/Section 7 | Entered Access 13394 | -1/Access | Evolved 2 slots: Utility x2 13399 | -1/Access | Zion Zionite Resupply teleported in 13403 | -1/Access | Found Zio. Weapon Casing 13428 | -1/Access | Zion Zionite Resupply teleported in 13432 | -1/Access | Found Prototype Protection 13432 | -1/Access | Identified Zio. Heavy Carapace 13460 | -1/Access | Found Prototype Protection 13460 | -1/Access | Identified Zio. Shade Armor 13479 | -1/Access | Zion Infowar Resupply teleported in 13536 | -1/Access | Retrieved Zion intel report: Main Access 13536 | -1/Access | Identified exit to Surface 13583 | -1/Access | Retrieved Zion intel report: Trap Installations 13632 | -1/Access | Retrieved Zion intel report: Prototype Schematics 13678 | -1/Access | Spotted B-99 Colossus 13696 | -1/Access | Retrieved Zion intel report: Guard Positions 13702 | -1/Access | Retrieved Zion intel report: Component Schematics 13744 | -1/Access | Spotted B-99 Colossus 13745 | -1/Access | Spotted B-99 Colossus 13780 | -1/Access | Retrieved Zion intel report: Prototype Schematics 13781 | -1/Access | Zion Heavy squad teleported in 13785 | -1/Access | Discovered new exit (range 4) 13785 | -1/Access | Identified exit to Command 13857 | -1/Access | Entered Command 13857 | -1/Command | Accompanied by 2 allies 13863 | -1/Command | Disengaged cave seal 13887 | -1/Command | Retrieved Zion intel report: Emergency Access 13931 | -1/Command | Retrieved Zion intel report: Component Schematics 14007 | -1/Command | Retrieved Zion intel report: Prototype Schematics 14044 | -1/Command | Build established: Alien-Scout 14086 | -1/Command | Found Zio. Weapon Casing 14107 | -1/Command | First assault squad dispatched 14220 | -1/Command | Disengaged cave seal 14220 | -1/Command | Zionites emerged from the dark tunnel 14305 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 14370 | -1/Command | Spotted M Guard 14370 | -1/Command | Spotted M Guard 14371 | -1/Command | Spotted Combat Programmer 14371 | -1/Command | Spotted Combat Programmer 14381 | -1/Command | Allies destroyed Combat Programmer 14384 | -1/Command | Allies destroyed Combat Programmer 14413 | -1/Command | Allies destroyed M Guard 14419 | -1/Command | Allies destroyed M Guard 14419 | -1/Command | All MAIN.C guards destroyed 14424 | -1/Command | Found Prototype Device 14424 | -1/Command | Identified AEGIS Remote Shield 14427 | -1/Command | Found AEGIS Remote Shield 14443 | -1/Command | Lost 3 parts (1n2u) 14449 | -1/Command | Build established: Commander-Sprinter 14490 | -1/Command | Found Exp. Weapon Cycler 14502 | -1/Command | Met MAIN.C 14510 | -1/Command | Allies destroyed MAIN.C Shell 14510 | -1/Command | 0b10 Conduit disabled 14511 | -1/Command | MAIN.C activated Command garrisons 14520 | -1/Command | Allies destroyed MAIN.C 14523 | -1/Command | Found Zero-point Reactor 14525 | -1/Command | Found Prototype Processor 14525 | -1/Command | Identified Exp. Target Analyzer 14566 | -1/Command | Found Zio. Shade Armor 14572 | -1/Command | Discovered exit to Surface (range 8) 14601 | -1/Command | Spotted B-99 Colossus 14622 | -1/Command | Allies destroyed B-99 Colossus 14757 | -1/Command | Found Prototype Ballistic Gun 14757 | -1/Command | Identified Multirail 14803 | -1/Command | Build established: Scavenger-Mutant 14885 | -1/Command | Found Multirail 15162 | -1/Command | Found Zio. Shade Armor 15164 | -1/Command | Found Prototype Processor 15164 | -1/Command | Identified Exp. Targeting Computer 15387 | -1/Command | Spotted B-99 Colossus 15566 | -1/Command | Found Zio. Weapon Casing 15627 | -1/Command | Found Zio. Shade Armor 15691 | -1/Command | Found Prototype Protection 15691 | -1/Command | Identified Zio. Shade Carapace 16426 | -1/Command | Spotted B-99 Colossus 16439 | -1/Command | Destroyed B-99 Colossus 16767 | -1/Command | Spotted B-99 Colossus 16774 | -1/Command | Destroyed B-99 Colossus 17012 | -1/Command | Found Exp. Targeting Computer 17013 | -1/Command | Discovered exit to Surface (range 8) 17032 | -1/Command | Found Exp. Targeting Computer 17482 | -1/Command | Found Zio. Weapon Casing 17485 | -1/Command | Found Zio. Shade Armor 17567 | -1/Command | Found Prototype Device 17567 | -1/Command | Identified Thermal Barrier 18000 | -1/Command | Found Zero-point Reactor 18010 | -1/Command | Found Prototype Device 18010 | -1/Command | Identified Exp. Hardlight Generator 18012 | -1/Command | Found Prototype Device 18012 | -1/Command | Identified System Purifier 18053 | -1/Command | Found Zio. Shade Armor 18124 | -1/Command | System corruption reached 10% 18677 | -1/Command | Found Zero-point Reactor 18737 | -1/Command | Found Zio. Weapon Casing 18757 | -1/Command | Found Prototype Energy Cannon 18827 | -1/Command | Warped through subspace to slip node 18827 | -1/Command | Discovered new exit (range 5) 18833 | -1/Command | Identified Null Cannon 18836 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-99) 18839 | -1/Command | Entered Access_0 18840 | -1/Access_0 | Sensed 3 artifacts in vicinity 18840 | -1/Access_0 | Met Architect 18842 | -1/Access_0 | Architect warped through subspace 18860 | -1/Access_0 | Destroyed A8 18930 | -1/Access_0 | Architect warped through subspace 18937 | -1/Access_0 | Subspace Access Node disabled 18942 | -1/Access_0 | A6 warped into view 18964 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-58) 18967 | -1/Access_0 | Destroyed A6 18994 | -1/Access_0 | Architect warped through subspace 19028 | -1/Access_0 | Architect warped through subspace 19060 | -1/Access_0 | Architect warped through subspace 19091 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 19126 | -1/Access_0 | Architect warped through subspace 19127 | -1/Access_0 | Subspace Access Node disabled 19152 | -1/Access_0 | A5 warped into view 19162 | -1/Access_0 | Architect warped through subspace 19193 | -1/Access_0 | Architect warped through subspace 19206 | -1/Access_0 | Destroyed A5 19227 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-91) 19233 | -1/Access_0 | Destroyed 9 combat bots 19239 | -1/Access_0 | Architect warped through subspace 19307 | -1/Access_0 | Architect warped through subspace 19325 | -1/Access_0 | Found Prototype Device 19325 | -1/Access_0 | Identified Exp. Phase Shifter 19332 | -1/Access_0 | Architect warped through subspace 19374 | -1/Access_0 | Architect warped through subspace 19392 | -1/Access_0 | Architect warped through subspace 19400 | -1/Access_0 | Subspace Access Node disabled 19401 | -1/Access_0 | Architect warped through subspace 19423 | -1/Access_0 | Architect warped through subspace 19440 | -1/Access_0 | Subspace Access Node disabled 19460 | -1/Access_0 | Destroyed Architect 19461 | -1/Access_0 | Architect triggered a singularity event 19462 | -1/Access_0 | Warped through subspace to slip node 19462 | -1/Access_0 | Discovered exit to Surface (range 8) 19466 | *** | Escaped singularity! Last Messages --------------- 19432_ Acquired Zio. Shade Armor. 19434_ Penetrated by Quantum Shear. 19437_ Quantum Shear penetrates Wall. 19440_ Subspace Access Node disabled. 19442_ Quantum Shear penetrates Wall. 19447_ Quantum Shear penetrates Earth. 19449_ Destroyed Modified Quantum Sheargun. 19456_ Quantum Shear penetrates Subspace Access Node. 19456_ Quantum Shear penetrates Wall. 19458_ Destroyed Exp. Phase Shifter. 19460_ Architect: "If I can't win, no one wins!" 19460_ Architect destroyed. 19461_ A0_COM: Initiating irreversible singularity event. Goodbye. 19462_ A0_COM: 10. 19462_ Warped through subspace, drawn to slip node. 19462_ EXIT=FOUND: SURFACE 19463_ A0_COM: 9. 19464_ A0_COM: 8. 19465_ A0_COM: 7. 19466_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Coolant Potential 200 Energy Generation 58 Energy Capacity 1840 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 20 Additional Mass Support 25 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Thermal Conversion 60 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 80 Targeting Accuracy 36 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- Imp. Overload Amplifier | -2/Quarantine | Z-intel Huge Storage Unit | -2/Quarantine | Z-intel Thermal Shield | -2/Quarantine | Z-intel Adv. Heavy Siege Treads | -2/Quarantine | Z-intel Imp. Actuator Array | -2/Quarantine | Z-intel Imp. Powered Armor | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Imp. Plasma Cutter | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Imp. Remote Force Field | -2/Quarantine | Z-intel Fusion Bomb Launcher | -2/Quarantine | Z-intel Adv. Force Booster | -2/Quarantine | Z-intel Corruption Screen | -2/Quarantine | Z-intel Smartbomb Launcher | -2/Quarantine | Z-intel Lance | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Imp. Lightning Gun | -1/Access | Z-intel Cld. Nuclear Pulse Thruster | -1/Access | Z-intel Cld. Plasma Rifle | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Centrium Heavy Armor Plating | -1/Access | Z-intel Proton Burst Cannon | -1/Access | Z-intel Exp. Thermal Converter | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Adv. Coolant Injector | -1/Access | Z-intel Antigrav System | -1/Access | Z-intel Stasis Projector | -1/Access | Z-intel Armor Integrity Analyzer | -1/Access | Z-intel Imp. Hacking Suite | -1/Access | Z-intel Myomer Leg | -1/Access | Z-intel Nanoactuators | -1/Access | Z-intel Adv. Target Analyzer | -1/Access | Z-intel Recoil Nullifier | -1/Access | Z-intel Lrg. Storage Unit | -1/Access | Z-intel Adv. Core Analyzer | -1/Access | Z-intel System Guard | -1/Access | Z-intel Maneuvering Thrusters | -1/Access | Z-intel Med. Storage Unit | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Exp. Weapon Cycler | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Zero-point Reactor | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Tri-rail Accelerator | -1/Access | Z-intel Cld. Antimatter Reactor | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Antigrav Array | -1/Command | Z-intel Launcher Loader | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Adv. Field Recycling Unit | -1/Command | Z-intel Imp. Heavy Treads | -1/Command | Z-intel Arm. Heavy Treads | -1/Command | Z-intel Imp. Dynamic Insulation System | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Gyrokinetic Inverter | -1/Command | Z-intel Hvy. Reflective Plating | -1/Command | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Stasis Canceller | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Adv. Powered Armor | -1/Command | Z-intel Railgun | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Exp. Heat Sink | -1/Command | Z-intel Enh. Armored Heavy Treads | -1/Command | Z-intel Exp. Terrain Scan Processor | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Molecular Scythe | -1/Command | Z-intel Exp. Thermal Defense Suite | -1/Command | Z-intel Nanosword | -1/Command | Z-intel Thunder Hammer | -1/Command | Z-intel Lrn. Phase Cannon | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Regenerator Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Spacefold Activator LRC Energy Well Matter Drive Subatomic Replicator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyHelicalRifle Manual? 0 Play Time 03:16:54 Cumulative 2121.1 hours Start 2021.08.12 @ 18:34:20 End 2021.08.12 @ 23:44:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2646 Rogue 2638 Adventurer 0 Explorer 8 Win Type 6 Total 239 Types 45/31/89/3/3/5/60/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5be11f7-f3fc-4585-8501-b969f2cb419e