Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 15:06:18 Player: obl-vn Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (9006) 9006 TOTAL SCORE: 16966 Bonus ------- Pacifist 7706 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 11/1600 Matter 138/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Improved Signal Interpreter Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor ECM Suite System Shield Improved System Shield Improved System Shield Improved System Shield Improved System Guard Improved System Guard > --- WEAPON ----------- (None) > --- INVENTORY -------- Potential Leg Potential Leg Layered Light Armor Plating Drone Bay Enhanced Nova Cannon [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Potential Leg Utility Improved Terrain Scan Processor Device Advanced Weight Redist. System Processor Improved Terrain Scan Processor Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . 2 . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 18 | . . . . . 4 2 2 . 2 . 2 . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 44 | 4 1 . . . 8 13 . 4 2 2 . . 3 5 2 Power 3 | . . . . . . 3 . . . . . . . . . Engine 3 | . . . . . . 3 . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 13 | 2 . . . . 1 2 . . . 2 . . 1 3 2 Treads 11 | 2 . . . . 1 2 . . . 2 . . 1 1 2 Leg 2 | . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 26 | . 1 . . . 7 8 . 4 2 . . . 2 2 . Device 7 | . 1 . . . 2 2 . . 1 . . . 1 . . Storage . | . . . . . . . . . . . . . . . . Processor 10 | . . . . . 4 3 . . 1 . . . . 2 . Hackware 5 | . . . . . . . . 4 . . . . 1 . . Protection 4 | . . . . . 1 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 2 | 2 . . . . . . . . . . . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 24 | . . . . . . 1 . 2 . 3 . . 3 6 9 Power 2 | . . . . . . 1 . 1 . . . . . . . Propulsion 8 | . . . . . . . . . . 2 . . 1 2 3 Utility 14 | . . . . . . . . 1 . 1 . . 2 4 6 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . 1 . 2 . 3 . . 3 5 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 4 | . . . 2 5 5 4 5 5 5 4 3 3 4 4 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 2 2 4 4 4 4 3 2 2 2 1 1 Utility 1 | . . . . 3 3 . 1 1 1 1 1 1 1 2 . Weapon . | . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 10 | . . . 2 . 3 3 . . . . . . . 1 1 Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . Utility 8 | . . . 2 . 3 2 . . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 57 57 57 57 47 79 66 71 70 74 63 63 62 52 31 Engine 1 | . . . . . . 5 6 5 . . . . . . . Treads 13 | . 28 28 28 28 18 15 13 13 11 10 10 10 9 5 3 Device 10 | . 1 14 14 14 10 12 13 13 13 16 10 10 12 5 . Processor 23 | . . . . . 9 40 33 30 21 23 21 21 19 22 17 Hackware 7 | . . . . . . . . 9 23 23 21 21 21 16 10 Protection 2 | . . . . . 6 4 . . . . . . . . . Energy Gun 1 | . 14 14 14 14 2 . . . . . . . . . . Peak Build Rating 61 | 4 4 4 6 6 22 34 29 48 49 49 43 43 50 61 53 Average Rating 32 | 2 3 4 5 6 12 29 29 35 44 48 43 43 47 55 45 On Entrance 26 | . 4 4 4 6 6 22 29 29 41 49 43 43 43 46 53 Avg Prop Armor Cover (%) 34 | 33 26 32 32 32 26 32 35 35 38 37 . 40 39 36 41 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 12 | 3 3 2 2 2 8 12 12 12 3 3 2 2 2 2 . Greatest Support 60 | 3 3 3 3 3 20 49 12 12 20 3 3 20 3 60 3 Greatest Overweight (x) 2 | . . . . . 2 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 . . 5 5 5 5 5 5 5 5 3 3 5 5 5 Average Carried 4 | . . . 2 5 5 4 5 5 5 4 3 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 5 5 5 5 5 5 5 3 3 3 4 5 1 Class Distribution -------------------- 43% | Mutant 39% | Hacker-Mutant 17% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Matter Collected 485 | 211 . . 78 . 100 20 . 32 . . . . . 22 22 Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Hostile Shots Fired 653 | . 32 7 . 2 18 66 . 9 1 22 . 5 23 156 312 Missed 267 | . 8 4 . 2 11 26 . 3 1 7 . 3 7 78 117 Hits 386 | . 24 3 . . 7 40 . 6 . 15 . 2 16 78 195 Melee 1 | . . . . . . . . . . . . . . . 1 Projectile 385 | . 24 3 . . 7 40 . 6 . 15 . 2 16 78 194 AOE 1 | . . . . . . . . 1 . . . . . . . Critical Strikes 16 | . 1 . . . . . . 1 . 1 . . 1 5 7 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . Damage Taken 8458 | . 299 37 . . 140 548 . 197 . 395 . 150 376 1889 4427 Core 2806 | . 37 25 . . 14 122 . 41 . 110 . . 96 772 1589 Absorbed by Shields 13 | . . . . . . 13 . . . . . . . . . Core Remaining (%) 86 | 100 . . . 75 97 82 . 95 . 89 . 100 92 46 . Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5 | . . . . . . . . . . . . . . . 5 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 4 4 . . . . 7 Average Corruption 2 | . . . . . . . . . 2 4 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 11 | . 11 . . . . . . . . . . . . . . Average Temperature 11 | . 11 . . . . . . . . . . . . . . Received Heat Transfer 825 | . 183 15 . . 45 24 . 18 . 54 . . . 198 288 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 95 Level 1 . | . . . . . . . . . . . . . . . 4 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 201 | . 150 129 . . 20 30 5 3 . 15 . 15 30 111 201 Initial 64 | . . 64 . . . 9 . 3 . . . . 8 . 56 Average 11 | . 7 104 . . 1 1 . 2 . . . 6 6 21 74 Influence Increases 914 | . 173 75 . . 56 30 5 . . 15 . 15 74 186 285 Successful Hack 59 | . 8 . . . 11 . 5 . . . . . 14 21 . Partial Spotted 150 | . . . . . . 30 . . . 15 . . 60 15 30 Lose Combat Pursuer 705 | . 165 75 . . 45 . . . . . . 15 . 150 255 Influence Decreases 763 | . 8 131 109 . 36 50 . 5 . 15 . . 89 91 229 Entered New Map 269 | . . 101 109 . . 11 . 2 . . . . 7 . 39 Time Decay 356 | . 8 30 . . 36 39 . . . . . . 62 81 100 Lost Part 138 | . . . . . . . . 3 . 15 . . 20 10 90 Squads Dispatched 19 | . 2 . . . 1 6 . 1 1 . . 1 1 3 3 Investigation 4 | . 1 . . . . 2 . . . . . . . . 1 Extermination 6 | . . . . . . 2 . . . . . . 1 2 1 Reinforcement 9 | . 1 . . . 1 2 . 1 1 . . 1 . 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Distress Signals 6 | . . . . . 2 1 . . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 133 | . 14 5 . 2 9 15 . 8 4 4 . 2 7 21 42 Peak Tracking Total 21 | . 12 5 . 2 8 8 . 6 2 4 . 1 8 11 21 Tactical Retreats 22 | . 1 1 . . 3 3 . 1 1 . . 1 2 5 4 ECM-based Alert Blocks 19 | . . . . . . 11 . 2 1 . . . 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Traps Triggered 13 | . 1 . . . 3 3 . . 3 . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Machines Accessed 26 | . 2 . 2 1 2 6 1 . 2 1 1 . 2 5 1 Terminals 20 | . 2 . . . 2 4 1 . 2 1 1 . 2 4 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Total Hacks 62 | . 4 . 2 1 5 10 1 . 2 1 3 . 15 14 4 Successful 19 | . 1 . 2 1 2 1 1 . 2 1 1 . 4 3 . Failed 43 | . 3 . . . 3 9 . . . . 2 . 11 11 4 Catastrophic 23 | . 2 . . . 1 4 . . . . . . 6 6 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . 4 . 1 . 5 4 . . 1 . . . 5 8 . Terminals 54 | . 4 . . . 5 8 1 . 2 1 3 . 15 11 4 Fabricators 3 | . . . . . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 10 | . 1 . 2 1 . . 1 . 1 1 1 . 2 . . Record 2 | . . . 1 . . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . . . 1 . . . . . Open DSF 3 | . . . . . . . 1 . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . . . . . 2 . . . 1 . . . 2 3 . Terminals 7 | . . . . . 2 . . . 1 . . . 2 2 . Assimilate 2 | . . . . . 1 . . . 1 . . . . . . Botnet 5 | . . . . . 1 . . . . . . . 2 2 . Fabricators 1 | . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . . 2 5 . . . . . . 2 4 1 Full Trace Events 2 | . . . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Active Infowar (turns) 3117 | . 11 64 209 20 133 1237 24 56 229 53 2 59 327 483 210 Optics 2790 | . . . . . 110 1237 24 56 229 53 2 59 327 483 210 Sensors 325 | . 11 64 209 20 21 . . . . . . . . . . Traps 2 | . . . . . 2 . . . . . . . . . . T.N.C. 544 | . . . . . . 483 24 37 . . . . . . . Cloaking 26 | . . . . . . . . . 25 1 . . . . . ECM 1042 | . . . . . . 871 24 56 54 . . . 37 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Turns Passed 3518 | 33 114 64 209 20 393 1237 24 56 229 53 2 59 327 483 215 Spaces Moved 4735 | 51 220 128 396 35 358 1327 47 98 363 98 3 102 435 702 372 Core 4444 | 51 220 128 396 35 357 1311 47 98 350 98 3 95 435 448 372 Treads 37 | . . . . . 1 16 . . 13 . . 7 . . . Legs 254 | . . . . . . . . . . . . . . 254 . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 45 50 Average Speed 50 | 50 50 50 50 50 53 51 50 50 54 50 50 58 50 48 50 Slowest Speed 170 | 50 50 50 50 50 160 170 50 50 170 50 50 170 50 50 50 Overloaded Moves 254 | . . . . . . . . . . . . . . 254 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 59 45 70 13 31 34 2 86 14 25 . 84 10 20 18 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Ext Fac DSF Res Res Acc Total 5826 | 56 223 127 408 36 559 1885 46 102 393 100 2 101 542 846 400 Wait 986 | . 2 . . 2 177 515 . . 29 . . . 103 133 25 Move 4720 | 50 219 127 395 34 357 1326 46 97 362 97 2 101 434 701 372 Hop . | . . . . . . . . . . . . . . . . Pick Up 25 | 2 . . 9 . 3 6 . . . . . . 2 3 . Fast Attach 37 | 2 1 . . . 13 9 . 4 2 1 . . 2 3 . Attach 11 | 2 . . . . . 2 . . . 2 . . 1 2 2 Detach 2 | . . . . . . 2 . . . . . . . . . Swap 3 | . . . . . 1 2 . . . . . . . . . Drop 32 | . 1 . 4 . 8 14 . 1 . . . . . 4 . Fire . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -5/Factory -5/Extension -4/Factory -4/DSF -3/Research (discovered 2 exits: *Res / *Qua) -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 14) 34 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 148 | -10/Materials | Entered Mines 151 | -10/Mines | Met a Derelict bent on vengeance 210 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 210 | -10/Mines | Discovered new exit (range 5) 212 | -10/Mines | Entered Exiles 225 | -10/Exiles | Met 8R-AWN 234 | -10/Exiles | Met EX-HEX 247 | -10/Exiles | Met EX-BIN 254 | -10/Exiles | Aligned with FarCom system 254 | -10/Exiles | Given EX-Vault access code 266 | -10/Exiles | Opened EX-Vault 269 | -10/Exiles | Found Potential Leg 271 | -10/Exiles | Found Potential Leg 273 | -10/Exiles | Found 0b10 Alert Chip 292 | -10/Exiles | Warned to stay clear of 0b10 Research branches 303 | -10/Exiles | Build established: Mutant 306 | -10/Exiles | Met EX-DEC 308 | -10/Exiles | Learned location of Zion (-6) 417 | -10/Exiles | Discovered new exit (range 10) 421 | -10/Exiles | Left Exiles lab with Potential Leg 421 | -10/Exiles | Entered Mines 422 | -9/Mines | Discovered new exit (range 15) 435 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 441 | -9/Mines | Entered Materials 441 | -8/Materials | Evolved 4 slots: Utility x4 820 | -8/Materials | Discovered new exit (range 18) 834 | -8/Materials | Entered Factory 834 | -7/Factory | Evolved 2 slots: Utility x2 1932 | -7/Factory | Build established: Scout 2055 | -7/Factory | Discovered new exit (range 16) 2060 | -7/Factory | Discovered new exit (range 18) 2071 | -7/Factory | Entered another Factory area 2071 | -6/Factory | Evolved 2 slots: Utility x2 2094 | -6/Factory | Identified exit to DSF 2095 | -6/Factory | Entered DSF 2108 | -6/DSF | Additional patrols routed to DSF 2142 | -6/DSF | Discovered new exit (range 18) 2151 | -6/DSF | Entered Factory 2151 | -5/Factory | Evolved 2 slots: Utility x2 2375 | -5/Factory | Discovered new exit (range 12) 2380 | -5/Factory | Identified exit to Extension 2380 | -5/Factory | Entered Extension 2421 | -5/Extension | Spotted B-75 Beast 2423 | -5/Extension | Spotted B-75 Beast 2432 | -5/Extension | Discovered new exit (range 3) 2432 | -5/Extension | Identified exit to Factory 2433 | -5/Extension | Entered Factory 2433 | -4/Factory | Evolved 2 slots: Utility x2 2435 | -4/Factory | Identified exit to DSF 2435 | -4/Factory | Entered DSF 2451 | -4/DSF | Build established: Hacker-Mutant 2457 | -4/DSF | Additional patrols routed to DSF 2460 | -4/DSF | Lost 3 parts (2n1u) 2487 | -4/DSF | Discovered new exit (range 16) 2494 | -4/DSF | Identified exit to Research 2494 | -4/DSF | Entered Research 2494 | -3/Research | Evolved 2 slots: Utility x2 2524 | -3/Research | Spotted B-86 Titan 2594 | -3/Research | Discovered new exit (range 7) 2597 | -3/Research | Identified exit to Quarantine 2818 | -3/Research | Discovered new exit (range 6) 2820 | -3/Research | Identified exit to Research 2821 | -3/Research | Entered another Research area 2821 | -2/Research | Evolved 2 slots: Utility x2 2830 | -2/Research | Lost 3 parts (1n2u) 3174 | -2/Research | Lost 5 parts (2n3u) 3189 | -2/Research | Spotted B-90 Cyclops 3294 | -2/Research | Discovered new exit (range 8) 3297 | -2/Research | Identified exit to Access 3302 | -2/Research | Core integrity fell below 50% 3304 | -2/Research | Entered Access 3304 | -1/Access | Evolved 2 slots: Utility x2 3499 | -1/Access | Core integrity fell below 50% 3514 | -1/Access | Core integrity fell below 20% 3519 | -1/Access | Self-destructed Last Messages --------------- detected, Programmers report to Access Zone 8R. 03479_ Connecting with Terminal... Feedback blocked by Imp. System Shield. 03479_ ALERT: Suspicious activity at Terminal A012. Dispatching Investigation squad. 03482_ Imp. System Guard destroyed. 03484_ Slammed into S-43 Plague. 03503_ Arm. Heavy Treads destroyed. 03503_ S-43 Plague destroyed. 03505_ Slug penetrates Wall. 03509_ Penetrated by Slug. 03514_ Imp. Terrain Scan Processor destroyed. 03514_ Visual Processing Unit destroyed. 03514_ System corrupted by crushing effect (+4). 03514_ System corrupted by crushing effect (+2). 03514_ Knocked back. 03515_ Slug penetrates L-61 Swordsman. 03515_ Slug penetrates Wall. 03516_ Imp. System Shield destroyed. Map ----- +----------------------------------------------------+ | ???#+##+################# #???????? | | ???# #???????# #???????? | | ????# #???????# #???????? | | ########????# "" #???????# #???????? | | ????????????# "" #???????# #???????? | | ????????????# """""" #???????# #???????? | | ????????????# """""" ######### #???????? | | ????????????# "" ## #???????? | | ????????????# "" ??# #???????? | | ????????????# ?# h #???????? | | ????????????# ?? ??# s #???????? | | ????????????# ?????# g #???????? | | ????????????# ????# g gl #???????? | | ????????????##########????# #???????? | | ??????????????????????????# s ##############?? | | ??????????????????????????# k s #?? #?? | | ??????????????????????????# # ??? | | ??????????????????????????# s + """""??????? | | ??????????????????????????# A # """""??????? | | ? ?????????????????????# #?? """""??????? | | ? ??????###############ggb #????"""" #?? | | ? """""# gs #????"""" #?? | | ?? """""# A #?? #?? | | ??? """""# p # #?? | | ????? # + ! #?? | | ?????? # @ # #?? | | ???????! # #?? #?? | | #########/###p #????#########?? | | p ###+###########??????????????? | | ## ???????????????????????? | | ## ?????????????????????? | | ## ???????????????????? | | ## "" ?????????????????? | | %* ## "" ""???????????????? | | = ## """""" ""#??????????????? | | ###+############ """""" T#??????????????? | | #? ??????????# "" ? ""#??????????????? | | #? ??????????# ""?????"#??????????????? | | # ?????????# ??????????????????????? | | " # ?????????# ??????????????????????? | | " # ????????# ??????????????????????? | | """ # "????????#####???????????????????????? | | """ # """???????????????????????????????????? | | " # ""???????????????????????????????????? | | " # """??????????????????????????????????? | | # ????????????????????????????????????? | | #!! ????????????????????????????????????? | | #!! ????????????????????????????????????? | | " #######????????????????????????????????????? | | " ################???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 460 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Corruption Containment 24 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 66 Recoil Reduction 2 Defensive Hacking 58 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferIntegratedNetwork Manual? 0 Play Time 00:57:40 Cumulative 269.5 hours Start 2026.09.06 @ 13:18:40 End 2026.09.06 @ 15:06:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/2/1/0/0/0/1/0/0 Lore% 63 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdf56721-e6dd-47e0-b05f-f773a9461270