Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.01 @ 21:54:08 Player: Terminus Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (200) 1000 Value Destroyed (5800) 5800 Prototype IDs (221) 4420 Alien Tech Used (0) 0 Bonus (4513) 4513 TOTAL SCORE: 19033 Bonus ------- High Alert Combat Kills 1302 Follower Combat Kills 33 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -122 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Sensor Drone Bay (19/20) Plasma Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Hacking Suite Sensor Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Wheel Improved Heat Sink Improved Heat Sink Coolant Injector Experimental Sensor Array Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating Heavy Particle Gun Ion Cannon Plasma Cannon EMP Blaster Improved Grenade Launcher Remote Datajack [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . 1 . 1 2 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 138 | 6 7 3 26 2 32 43 5 6 8 Power 12 | 1 1 1 2 . 2 2 1 2 . Engine 10 | 1 1 1 2 . 2 . 1 2 . Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . . 5 1 12 4 1 . . Treads 24 | 2 . . 5 1 12 3 1 . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 58 | 1 2 2 9 1 10 25 1 2 5 Device 40 | . 1 2 7 1 5 21 1 . 2 Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . . . . . . 1 . 1 . Hackware 1 | . . . . . . 1 . . . Protection 12 | . . . 1 . 5 2 . 1 3 Artifact . | . . . . . . . . . . Weapon 43 | 2 4 . 10 . 8 12 2 2 3 Energy Gun 2 | 1 . . . . 1 . . . . Energy Cannon 26 | . 2 . 9 . 5 7 1 1 1 Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . 1 . 1 . 2 1 1 1 1 Special Weapon 2 | . . . . . . 1 . . 1 Impact Weapon 3 | . . . . . . 3 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . . Parts Lost 28 | . . . . . 6 13 . . 9 Power 3 | . . . . . . 2 . . 1 Propulsion 9 | . . . . . 2 4 . . 3 Utility 12 | . . . . . 3 5 . . 4 Weapon 4 | . . . . . 1 2 . . 1 Highest Loss Streak 9 | . . . . . 2 3 . . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 99 99 100 100 88 Engine 8 | . 14 14 10 11 9 1 1 7 6 Core 1 | . . . . . . 5 5 . . Treads 23 | . 28 28 22 22 26 21 16 23 19 Device 17 | . 12 14 20 22 18 15 15 15 12 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 2 | . . . . . . 7 7 7 6 Hackware 2 | . . . . . . 7 7 7 6 Protection 4 | . . . 1 . 8 6 7 7 7 Energy Cannon 25 | . 8 28 32 33 26 21 22 22 19 Naked Turns 16 | . . . . . . . . . 16 Heaviest Build 68 | 14 34 34 43 42 53 67 68 68 68 Greatest Support 65 | 40 40 40 40 40 65 62 60 60 60 Greatest Overweight (x) 6 | 2 . . 1 1 1 6 6 1 1 Average Overweight (x) 1 | . . . . 1 . 1 5 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 13 Most Carried 15 | 1 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 14 14 14 14 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 53% | Scavenger-Gunner 18% | Mutant 14% | Tank 7% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Matter Collected 1967 | 254 202 30 266 20 524 418 144 109 . Remotely . | . . . . . . . . . . Salvage Created 8131 | . 730 . 1737 81 3085 2184 231 83 . Parts 373 | . 43 . 103 5 136 81 4 1 . Haulers Intercepted 15 | . 1 . 5 . 6 3 . . . Recyclers Shooed 4 | . . . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 2 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 134 | . 14 . 30 3 50 30 4 3 . Melee 1 | . . . . . 1 . . . . Guns 4 | . 4 . . . . . . . . Cannons 98 | . 6 . 27 2 35 27 . 1 . AOE 19 | . 3 . 1 . 9 . 4 2 . Classes Destroyed 16 | . 6 . 5 . 4 1 . . . Worker 18 | . 4 . 5 . 4 5 . . . Builder 8 | . . . . . 3 5 . . . Tunneler 2 | . . . 1 . . 1 . . . Hauler 15 | . 1 . 5 . 6 3 . . . Recycler 9 | . 1 . 2 . 2 4 . . . Mechanic 4 | . . . 1 . 3 . . . . Operator 3 | . . . 1 . 2 . . . . Watcher 15 | . 3 . 5 . 5 2 . . . Swarmer 19 | . 3 . 11 2 . 3 . . . Grunt 77 | . 11 . 9 . 35 16 4 2 . Brawler 4 | . . . 1 . 2 . . 1 . Duelist 5 | . . . . . 2 3 . . . Protector 1 | . . . . . 1 . . . . Sentry 22 | . . . 9 1 9 3 . . . Hunter 3 | . . . . . 2 1 . . . Programmer 4 | . . . . . . 4 . . . Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 11 | . 4 . 8 2 11 7 4 3 . Combat Bots Only 8 | . 3 . 4 2 8 4 4 3 . Max Kills in Single Turn 2 | . 2 . 2 1 2 2 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . 1 . 2 . 1 1 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Damage Taken 5979 | . 464 . 691 33 1841 1572 62 . 1316 Core 1101 | . 82 . 120 . 199 118 33 . 549 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 277 | . . . 159 . 118 . . . . Core Remaining (%) 75 | 100 . 67 . 70 63 . . . . Volleys Fired 388 | . 53 . 68 5 140 89 12 5 16 Largest 3 | . 2 . 3 3 3 3 3 3 1 Hottest 204 | . 136 . 204 204 204 196 188 188 68 Shots Fired 1012 | . 104 . 202 15 385 261 20 9 16 Gun 74 | . 74 . . . . . . . . Cannon 902 | . 28 . 201 15 370 259 12 6 11 Launcher 34 | . 2 . 1 . 15 1 8 3 4 Special 2 | . . . . . . 1 . . 1 Kinetic 37 | . 37 . . . . . . . . Thermal 939 | . 65 . 201 15 370 259 12 6 11 Explosive 30 | . 2 . 1 . 15 1 8 3 . Electromagnetic 4 | . . . . . . . . . 4 Robot Hit Streak 19 | . 8 . 16 4 19 18 10 10 16 Robot Miss Streak 4 | . 3 . 3 1 4 2 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 645 | . 71 . 107 7 244 190 11 9 6 Core Hits 299 | . 32 . 48 2 120 74 13 9 1 Critical Kills 14 | . . . 3 1 6 4 . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . Critical Strikes 17 | . 1 . 3 1 6 6 . . . Burn 1 | . 1 . . . . . . . . Meltdown 14 | . . . 3 1 6 4 . . . Smash 2 | . . . . . . 2 . . . Melee Attacks 21 | . . . . . . 21 . . . Impact 21 | . . . . . . 21 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16799 | . 1246 . 2467 151 6798 4829 833 394 81 Guns 650 | . 650 . . . . . . . . Cannons 12883 | . 436 . 2369 144 5025 4600 152 137 20 Explosions 2898 | . 150 . 51 . 1698 . 681 257 61 Melee 213 | . . . . . . 213 . . . Ramming 155 | . 10 . 47 7 75 16 . . . Kinetic 272 | . 272 . . . . . . . . Thermal 13261 | . 814 . 2369 144 5025 4600 152 137 20 Explosive 2837 | . 150 . 51 . 1698 . 681 257 . Electromagnetic 61 | . . . . . . . . . 61 Impact 213 | . . . . . . 213 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 6 . . . . Average Corruption 3 | . . . . . 3 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . . 44 . . . . Message Errors 8 | . . . . . 8 . . . . Matter Fused 11 | . . . . . 11 . . . . Heat Flow Errors 8 | . . . . . 8 . . . . Energy Discharges 3 | . . . . . 3 . . . . Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 10 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 549 | . 1 . 52 1 117 332 46 . . Projectiles 330 | . 1 . 52 1 56 193 27 . . Explosions 75 | . . . . . 56 . 19 . . Melee 144 | . . . . . 5 139 . . . Knockbacks 2 | . . . 1 . . 1 . . . Impact 2 | . . . 1 . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 224 | . . . . . 181 31 . . 12 Shots 9 | . . . . . 5 1 . . 3 Rammed 23 | . 3 . 7 2 10 1 . . . Targets Rammed 25 | . 3 . 8 2 11 1 . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . Highest Temperature 312 | . 222 . 282 188 312 144 57 114 . Average Temperature 59 | . 65 . 96 76 49 29 32 63 . Received Heat Transfer 1626 | . 249 . 183 9 747 402 36 . . Effects 3 | . . . 1 . 2 . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . Impact Corruptions 6 | . . . . . 1 5 . . . Robots Melted 17 | . 1 . 3 1 8 4 . . . Combat Hostiles 12 | . 1 . 2 1 5 3 . . . Parts Melted 67 | . 5 . 5 3 34 20 . . . Heat Transferred 23503 | . 1924 . 4218 259 8962 7622 259 222 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Peak Influence 1248 | . 189 51 548 268 1248 873 . . . Initial 498 | . . 51 . 213 . 498 . . . Average 354 | . 91 37 306 111 594 591 . . . Maximum Alert Level 4 | . . . 2 1 4 3 . . . Low Security (%) 35 | 100 100 100 17 68 15 . . . . Level 1 30 | . . . 70 31 15 9 . . . Level 2 19 | . . . 12 . 27 57 . . . Level 3 11 | . . . . . 28 33 . . . Level 4 2 | . . . . . 11 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Squads Dispatched 29 | . 3 . 5 . 11 10 . . . Investigation 9 | . 3 . 2 . 4 . . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 12 | . . . 2 . 5 5 . . . Assault 4 | . . . 1 . 2 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Distress Signals 7 | . . . 3 . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 199 | . 18 . 48 5 79 38 4 3 4 Peak Tracking Total 9 | . 3 . 7 3 9 7 4 3 4 Tactical Retreats 14 | . 1 . 3 . 8 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Traps Triggered 8 | . 1 . 1 . 5 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Machines Disabled 17 | . 1 . 7 2 5 2 . . . Max in Single Turn 1 | . 1 . 1 1 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Machines Accessed 44 | . 10 2 14 . 9 4 . 1 4 Terminals 26 | . 8 . 9 . 6 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . . Recycling Units 6 | . 2 . 2 . 2 . . . . Scanalyzers 2 | . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 139 | . 32 2 46 . 21 8 . 1 29 Successful 85 | . 16 2 27 . 8 2 . 1 29 Failed 53 | . 15 . 19 . 13 6 . . . Catastrophic 6 | . 3 . 2 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 80 | . 27 . 33 . 16 4 . . . Terminals 83 | . 30 . 31 . 16 6 . . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . . . 11 . 3 . . . . Recycling Units 6 | . 2 . 2 . 2 . . . . Scanalyzers 4 | . . . 2 . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 47 | . 7 2 5 . 2 1 . 1 29 Record 11 | . . . . . . . . . 11 Part Schematic 12 | . . . 1 . . . . . 11 Robot Schematic 4 | . . . . . . . . . 4 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 Open Door 3 | . . 2 . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . Alert Level 4 | . 1 . 2 . 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . . 9 . 2 . . . . Scan Component 6 | . . . 5 . 1 . . . . Repair 5 | . . . 4 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 2 . . 1 . . . Insert Component 2 | . . . 1 . . 1 . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 24 | . 9 . 11 . 4 . . . . Terminals 18 | . 7 . 9 . 2 . . . . Botnet 17 | . 7 . 8 . 2 . . . . Disrupt 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . 2 . 2 . . . . Tunnel 6 | . 2 . 2 . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 7 . 11 . 7 4 . . . Full Trace Events 3 | . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . . . . . 11 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . 4 . 1 . . . . Time 216 | . . . 184 . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . 1 Non-combat 1 | . . . . . . 1 . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 1 . . 1 parse_system 1 | . . . . . . . . . 1 find_chute 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 2 . . . . Highest-Rated Group 40 | . . . . 40 24 . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . Total Orders 11 | . . . . . . 8 1 1 1 RETURN 11 | . . . . . . 8 1 1 1 Ally Attacks 13 | . . . . 8 5 . . . . Total Damage 166 | . . . . 107 59 . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Robot Analysis Total 135 | . 1 . . . . . . . 134 Derelict Logs Recovered 5 | . . 2 . 2 . . . 1 . Drone Launches 14 | . . . . . . 11 2 1 . Drone Recoveries 13 | . . . . . . 10 1 1 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Turns Passed 13347 | 50 1334 541 3319 1280 2497 1726 1113 1300 187 Spaces Moved 5373 | 34 663 331 1005 521 935 666 583 529 106 Core 44 | 15 . . . . . . . . 29 Treads 4688 | 19 663 331 1005 521 935 534 74 529 77 Legs . | . . . . . . . . . . Wheels 641 | . . . . . . 132 509 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 155 140 170 240 50 Average Speed 193 | 121 160 160 239 240 161 171 178 240 130 Slowest Speed 240 | 160 160 160 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 68 | 4 98 79 91 93 84 16 71 68 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 26 | . 2 1 2 . 2 . . . 19 Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . 2 . 3 . . 1 3 . Spaces Dug 9 | . . . . . . 9 . . . Terrain Destroyed 151 | . 6 . 12 . 95 9 26 3 . Melee 9 | . . . . . . 9 . . . Projectile 5 | . . . . . 5 . . . . AOE 137 | . 6 . 12 . 90 . 26 3 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Total 7471 | 40 832 345 1766 539 1623 1000 636 553 137 Wait 1394 | . 77 1 625 3 477 165 34 8 4 Move 5364 | 33 662 330 1004 520 934 665 582 528 106 Hop . | . . . . . . . . . . Pick Up 68 | 1 21 4 11 3 11 15 . 1 1 Fast Attach 34 | 6 1 2 7 1 10 2 2 2 1 Attach 25 | . . . 2 . 7 14 . . 2 Detach 3 | . . . . . 1 . 1 . 1 Swap 79 | . 6 1 17 1 15 27 3 4 5 Drop 70 | . 9 7 24 4 17 1 2 5 1 Fire 388 | . 53 . 68 5 140 89 12 5 16 Melee 21 | . . . . . . 21 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 25 | . 3 . 8 2 11 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 51 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 7) 618 | -10/Materials | Central database locked down 658 | -10/Materials | Discovered new exit (range 11) 899 | -10/Materials | Discovered new exit (range 6) 1064 | -10/Materials | Discovered new exit (range 11) 1385 | -10/Materials | Entered Mines 1514 | -10/Mines | Found the Drone Emporium 1521 | -10/Mines | Found Prototype Device 1521 | -10/Mines | Identified Sensor Drone Bay 1577 | -10/Mines | Learned location of Zion (-6) 1809 | -10/Mines | Learned Materials security intel 1839 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1915 | -10/Mines | Discovered new exit (range 8) 1926 | -10/Mines | Entered Materials 1926 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2109 | -9/Materials | Discovered new exit (range 15) 2227 | -9/Materials | Build established: Tank 2509 | -9/Materials | Discovered new exit (range 14) 2751 | -9/Materials | Build established: Scavenger-Gunner 3280 | -9/Materials | Discovered new exit (range 16) 3751 | -9/Materials | Repaired Adv. Beam Cannon 3803 | -9/Materials | Repaired Adv. Beam Cannon 3843 | -9/Materials | Repaired Imp. Heat Sink 4066 | -9/Materials | Discovered new exit (range 4) 4766 | -9/Materials | Discovered new exit (range 16) 5117 | -9/Materials | Repaired Broken Imp. Ion Engine 5126 | -9/Materials | First assault squad dispatched 5245 | -9/Materials | Entered Mines 5359 | -9/Mines | Learned Materials stockpile data 5398 | -9/Mines | Learned Materials stockpile data 5527 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5533 | -9/Mines | Found Prototype Device 5627 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5750 | -9/Mines | Found a hidden stash of uninstalled traps 6081 | -9/Mines | Discovered new exit (range 3) 6227 | -9/Mines | Discovered new exit (range 3) 6352 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6525 | -9/Mines | Entered Materials 6525 | -8/Materials | Accompanied by 2 allies 6525 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6823 | -8/Materials | Build established: Scavenger-Tank 7136 | -8/Materials | Repaired Med. Armor Plating 7647 | -8/Materials | Discovered new exit (range 16) 7763 | -8/Materials | Build established: Tank 8125 | -8/Materials | First assault squad dispatched 8430 | -8/Materials | Discovered new exit (range 16) 8632 | -8/Materials | Destroyed 8 combat bots 8756 | -8/Materials | Sterilization system engaged 8756 | -8/Materials | Non-combat units ordered to evacuate 8856 | -8/Materials | Combat units ordered to evacuate 9022 | -8/Materials | Entered Factory 9022 | -7/Factory | Evolved 2 slots: Utility x2 9356 | -7/Factory | Lost 3 parts (1p1u1w) 9373 | -7/Factory | Identified Exp. Sensor Array 9562 | -7/Factory | Build established: Gunner 10222 | -7/Factory | First assault squad dispatched 10332 | -7/Factory | Identified exit to Storage 10332 | -7/Factory | Identified exit to Lower Caves 10726 | -7/Factory | Build established: Scavenger-Gunner 10748 | -7/Factory | Entered Lower Caves 11477 | -7/Lower Caves | Discovered new exit (range 5) 11861 | -7/Lower Caves | Entered another Lower Caves area 11861 | -7/Lower Caves | Accompanied by 1 ally 12945 | -7/Lower Caves | Identified exit to Factory 12966 | -7/Lower Caves | Discovered new exit (range 8) 13161 | -7/Lower Caves | Entered Data Miner 13161 | -7/Data Miner | Accompanied by 1 ally 13162 | -7/Data Miner | Discovered new exit (range 7) 13195 | -7/Data Miner | Met Data Miner 13226 | -7/Data Miner | Learned location of Section 7 (-2) 13226 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13248 | -7/Data Miner | Received God Mode back door access code from Data Miner 13270 | -7/Data Miner | Interfaced with the Data Conduit 13326 | -7/Data Miner | Released all parts (6) 13338 | -7/Data Miner | Core integrity fell below 50% 13346 | -7/Data Miner | Core integrity fell below 20% 13348 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- Downloaded 18 destinations. Downloaded encryption format records. Connection remotely terminated. 13318_ Lgt. Treads destroyed. 13320_ Ion Cannon destroyed. 13320_ Med. Armor Plating destroyed. 13323_ Hacking Suite destroyed. 13325_ Lgt. Treads destroyed. 13326_ Imp. Deuterium Engine destroyed. 13326_ Hrd. Light Armor Plating destroyed. 13326_ Released Imp. Light Armor Plating. 13326_ Released Adv. Heat Sink. 13326_ Released Lrg. Storage Unit. 13326_ Released Adv. Targeting Computer. 13326_ Released Ion Cannon. 13326_ Released EMP Blaster. 13329_ Acquired Imp. Light Armor Plating. 13334_ Imp. Light Armor Plating destroyed. 13336_ Dropped Reactive Plating. 13336_ Acquired Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????####????????? | | #############????#########?### #????????? | | """"""""""""###### # # # ### #????????? | | """ " """ """# # # # ## < ##????????? | | "" g @ ######???? | | " ]] g #???? | | !"]| #???? | | "! !! #???? | | "!*[ ##???? | | ""=] """"""""""""""""#####????? | | "" """"###############????????? | | """ """""###??????????????????????? | | """"" "#####????????????????????????? | | ####"## "#????????????????????????????? | | ???#"### "#????????????????????????????? | | ???#"### "#????????????????????????????? | | ???#"?# "#????????????????????????????? | | ?????## "#????????????????????????????? | | ?????# "#????????????????????????????? | | ?????### "#????????????????????????????? | | ???????# "##???????????????????????????? | | ??????## ""#???????????????????????????? | | ???#?## ""#???????????????????????????? | | ??##"#"X ""#???????????????????????????? | | ??""""" "####????????????????????????? | | ??""""" X"""""????????????????????????? | | ??##"#"X "##"#????????????????????????? | | ???#?## X""""#????????????????????????? | | ??????## "##"#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Adv. Targeting Computer | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Arm. Leg | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredOmegaKinecellerator Manual? 0 Play Time 01:09:01 Cumulative 1825.8 hours Start 2023.10.30 @ 18:59:45 End 2023.11.01 @ 21:54:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 637 Rogue 637 Adventurer 0 Explorer 0 Win Type - Total 142 Types 28/13/64/7/1/2/25/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be296faf-9cbe-495b-8a38-ce75d5943147