Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 13:56:30 Player: Ecllection Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2300) 2300 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6093 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 597/600 System Corruption 5% Temperature Cool (205) Movement Walking (160) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Energy Well Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Heavy Ion Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Well Advanced Targeting Computer Particle Charger Medium Insulated Plating > --- WEAPON ----------- Shock Rifle Lightning Gun Heavy Laser > --- INVENTORY -------- Heavy Ion Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Heat Sink [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Insulated Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . 1 . . 1 . . Propulsion . | . . . . . . . . Utility 4 | . . 1 1 1 1 . . Weapon 2 | . . . 1 1 . . . Parts Attached 82 | 6 8 10 9 21 9 17 2 Power 16 | 1 . 3 4 3 2 3 . Engine 8 | 1 . 3 2 1 1 . . Core 8 | . . . 2 2 1 3 . Reactor . | . . . . . . . . Propulsion 17 | 2 2 2 3 4 . 2 2 Treads 2 | 2 . . . . . . . Leg 15 | . 2 2 3 4 . 2 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 2 1 6 5 3 . Device 10 | . . . 1 4 3 2 . Storage 5 | 1 . 2 . . 2 . . Processor 3 | . 1 . . 2 . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 30 | 2 5 3 1 8 2 9 . Energy Gun 17 | 2 4 1 1 6 . 3 . Energy Cannon 4 | . . . . 1 2 1 . Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 2 | . . 2 . . . . . Launcher 6 | . 1 . . . . 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 43 | . 5 1 1 14 . 12 10 Power 9 | . . . 1 3 . 2 3 Propulsion 4 | . 1 . . 1 . . 2 Utility 8 | . . . . 4 . 2 2 Weapon 22 | . 4 1 . 6 . 8 3 Highest Loss Streak 10 | . 3 1 1 7 . 9 10 Average Slot Usage (%) 91 | . 89 94 95 86 98 90 83 Engine 9 | . 14 22 8 6 2 6 6 Core 7 | . . . 7 8 17 10 12 Treads 2 | . 18 . . . . . . Leg 14 | . 7 22 18 13 13 13 11 Device 8 | . . . 8 7 16 13 10 Storage 15 | . 14 22 18 13 11 13 13 Processor 9 | . 12 11 9 11 9 6 6 Protection 1 | . . . . . . 5 5 Energy Gun 14 | . 20 9 7 13 15 16 16 Energy Cannon 1 | . . . . . 6 2 . Ballistic Gun 1 | . . . . 4 3 . . Ballistic Cannon 3 | . . 3 18 3 . . . Launcher 1 | . 1 3 . . . 1 . Naked Turns . | . . . . . . . . Heaviest Build 88 | 13 15 53 58 65 77 88 84 Greatest Support 40 | 40 40 34 34 38 38 38 34 Greatest Overweight (x) 3 | 1 . 2 1 3 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 12 12 Most Carried 12 | 4 5 9 11 8 12 10 7 Average Carried 6 | 1 3 7 7 4 8 7 6 Final Capacity 12 | 6 6 12 12 12 12 12 12 Final Carried 10 | 1 2 7 9 8 10 7 5 Class Distribution -------------------- 35% | Mutant 33% | Scavenger-Gunner 22% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1445 | 195 135 151 326 243 124 271 . Remotely . | . . . . . . . . Salvage Created 2544 | . 417 163 592 502 124 647 99 Parts 139 | . 18 7 40 33 5 31 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . 14 3 Prevented 13 | . . . . . . 11 2 Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 51 | . 8 4 15 10 2 10 2 Guns 21 | . 8 . 3 5 . 3 2 Cannons 23 | . . 4 12 4 1 2 . AOE 5 | . . . . 1 . 4 . Classes Destroyed 11 | . 4 1 3 2 . 1 . Worker 2 | . 1 . 1 . . . . Builder 1 | . . . 1 . . . . Recycler 2 | . . . 1 1 . . . Operator 2 | . 2 . . . . . . Watcher 2 | . 1 . . 1 . . . Swarmer 8 | . . . 3 4 . . 1 Grunt 25 | . 8 2 9 2 . 3 1 Duelist 3 | . . . . . . 3 . Sentry 10 | . . 2 3 2 1 2 . Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . 1 1 2 . Best Kill Streak 8 | . 3 4 7 5 1 8 2 Combat Bots Only 8 | . 3 4 6 5 1 8 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 5200 | 34 676 170 540 1036 307 1257 1180 Core 1226 | . 114 20 93 135 46 248 570 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 54 95 83 80 . . . Volleys Fired 144 | 3 33 10 35 28 5 16 14 Largest 4 | 2 2 2 3 4 4 4 2 Hottest 249 | 80 90 78 133 201 249 249 119 Shots Fired 334 | 6 46 17 99 72 20 48 26 Gun 205 | 6 46 3 35 55 12 22 26 Cannon 114 | . . 14 64 17 8 11 . Launcher 15 | . . . . . . 15 . Special . | . . . . . . . . Kinetic 106 | . . 14 64 26 2 . . Thermal 87 | . . . 35 22 10 17 3 Explosive . | . . . . . . . . Electromagnetic 141 | 6 46 3 . 24 8 31 23 Robot Hit Streak 20 | 3 12 5 14 20 10 14 7 Robot Miss Streak 6 | 1 3 5 6 6 1 1 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 232 | 5 41 11 61 46 17 32 19 Core Hits 108 | . 21 5 28 21 5 23 5 Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4988 | 95 852 293 1033 866 410 1120 319 Guns 2331 | 72 617 32 388 512 167 224 319 Cannons 1528 | . . 181 645 237 243 222 . Explosions 1129 | 23 235 80 . 117 . 674 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1173 | . . 181 645 322 25 . . Thermal 1786 | 23 235 . 388 332 248 516 44 Explosive . | . . . . . . . . Electromagnetic 2029 | 72 617 112 . 212 137 604 275 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 3 . . 1 1 5 5 Average Corruption 3 | . 1 . . 1 1 4 5 Corruption Purged . | . . . . . . . . Effects 30 | . 3 . . 1 . 22 4 Message Errors 10 | . . . . 1 . 7 2 Matter Fused 7 | . . . . . . 7 . Energy Discharges 6 | . 1 . . . . 4 1 Data Loss (minor) 3 | . 1 . . . . 2 . Misfires 3 | . . . . . . 2 1 Targeting Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 94 | . . . 1 46 . 47 . Projectiles 22 | . . . 1 21 . . . Explosions 72 | . . . . 25 . 47 . Melee . | . . . . . . . . Knockbacks 11 | . . 1 8 2 . . . Impact . | . . . . . . . . Kinetic 9 | . . 1 7 1 . . . Secondary 2 | . . . 1 1 . . . Self-Inflicted Damage 420 | 34 54 20 . 61 . 251 . Shots 18 | 1 2 1 . 1 . 13 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 617 | 66 146 183 81 254 353 585 617 Average Temperature 125 | 32 52 65 28 72 145 230 340 Received Heat Transfer 1110 | . 330 72 198 111 66 162 171 Effects 35 | . . . . 2 3 12 18 Shutdowns 12 | . . . . . . 4 8 Interference 14 | . . . . 2 3 6 3 Matter Decay 4 | . . . . . . 1 3 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . 1 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Fried 8 | . 3 . . 1 1 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 2511 | 50 250 . 740 507 370 520 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | 1 3 . . 1 . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 470 | . 207 140 470 224 81 . . Initial 143 | . . 24 59 143 23 . . Average 92 | . 65 44 245 108 26 . . Maximum Alert Level 2 | . 1 . 2 1 . . . Low Security (%) 81 | 100 92 100 38 70 100 . . Level 1 16 | . 7 . 48 29 . . . Level 2 1 | . . . 12 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 4 2 2 2 2 . 1 Investigation 2 | . . 1 . . 1 . . Extermination 2 | . . . . 1 1 . . Reinforcement 8 | . 4 1 2 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 17 7 17 15 2 10 15 Peak Tracking Total 10 | . 6 4 5 5 2 7 10 Tactical Retreats 6 | . 2 . 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 4 | . 2 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 2 | . 1 1 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 2 | . . 1 . . 1 . . Terminals 2 | . . 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . 1 . . 3 . . Successful 3 | . . 1 . . 2 . . Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . 1 . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 1 . . 2 . . Record 2 | . . . . . 2 . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 4675 | 63 531 730 502 977 600 1132 140 Spaces Moved 2168 | 33 248 237 219 479 324 573 55 Core 10 | 10 . . . . . . . Treads 185 | 23 162 . . . . . . Legs 1973 | . 86 237 219 479 324 573 55 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 155 155 160 Average Speed 166 | 128 146 170 155 166 163 179 176 Slowest Speed 210 | 160 160 180 160 210 185 185 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 40 32 29 15 9 74 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 29 | 2 9 . 2 2 . 14 . Melee . | . . . . . . . . Projectile 5 | . . . 2 . . 3 . AOE 24 | 2 9 . . 2 . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 2969 | 47 370 548 305 602 384 640 73 Wait 480 | . 71 270 28 57 28 24 2 Move 2161 | 32 247 236 218 478 323 572 55 Hop . | . . . . . . . . Pick Up 79 | 6 9 15 10 17 12 10 . Fast Attach 1 | 1 . . . . . . . Attach 54 | 5 6 5 4 17 3 12 2 Detach . | . . . . . . . . Swap 27 | . 2 5 5 4 6 5 . Drop 23 | . 2 7 5 1 7 1 . Fire 144 | 3 33 10 35 28 5 16 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 64 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 410 | -10/Materials | Lost 3 parts (1n2w) 583 | -10/Materials | Discovered new exit (range 10) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1269 | -9/Materials | Discovered new exit (range 15) 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1795 | -8/Materials | Discovered new exit (range 16) 1827 | -8/Materials | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1974 | -7/Factory | Lost 7 parts (1p1n2u3w) 2262 | -7/Factory | Lost 4 parts (2p2w) 2630 | -7/Factory | Build established: Scavenger-Gunner 2725 | -7/Factory | Discovered new exit (range 16) 2804 | -7/Factory | Entered another Factory area 2804 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3322 | -6/Factory | Discovered new exit (range 7) 3404 | -6/Factory | Entered Lower Caves 3418 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3468 | -6/Lower Caves | Destroyed 8 combat bots 3470 | -6/Lower Caves | Lost 9 parts (2p2u5w) 3741 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3814 | -6/Lower Caves | Lost 3 parts (3w) 4068 | -6/Lower Caves | Build established: Scavenger-Mutant 4414 | -6/Lower Caves | Discovered new exit (range 7) 4466 | -6/Lower Caves | Learned Factory stockpile data 4536 | -6/Lower Caves | Entered another Lower Caves area 4614 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4653 | -6/Lower Caves | Core integrity fell below 50% 4659 | -6/Lower Caves | Core integrity fell below 20% 4676 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Overheating: Matter decay (-59). Lightning Gun destroyed. Med. Insulated Plating destroyed. Power failure, Fission Core shutdown. Power failure, Lgt. Deuterium Engine shutdown. Overheating: Core damaged (-161). Overheating: Matter decay (-42). Lgt. Nuclear Core fries itself beyond repair. Penetrated by Slug. Shock Rifle destroyed. OKU&FNKUGSRW#,CLU,YRUJ/T Fission Core destroyed. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. Fission Core destroyed. Slug penetrates Wall. Lgt. Deuterium Engine destroyed. 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