Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.26 @ 00:16:04 // Winter2019/RPGLIKE Player: Erik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (483) 2415 Value Destroyed (18690) 18690 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (13255) 13255 TOTAL SCORE: 39640 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 10593 Follower Combat Kills 117 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -155 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 5/445 System Corruption 9% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Reinforced Antimatter Reactor (fused) > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Cooling System Improved Weapon Cycler Improved Weapon Cycler Phase Shifter Improved Force Field Dynamic Insulation System Long-range Tractor Beam (fused) > --- WEAPON (5) ------- Railgun Railgun Railgun Railgun Railgun > --- INVENTORY (2) ---- Recalibrator Field Lobotomy Kit (2) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Weapon Cycler Improved Weapon Cycler Improved Shock Absorption System Improved Force Field Remote Force Field Dynamic Insulation System Long-range Tractor Beam > --- WEAPON ----------- Dispersion Rifle Railgun Railgun Railgun Railgun > --- INVENTORY -------- Recalibrator Field Lobotomy Kit [Rating: 119] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Weapon Cycler Device Weapon Cycler Processor Improved Targeting Computer Weapon Autogun Energy Gun Dispersion Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Slots Evolved 16 | 3 . 4 2 . 2 2 . . . 1 2 . Power 2 | . . . 1 . 1 . . . . . . . Propulsion 3 | 1 . . 1 . 1 . . . . . . . Utility 7 | 1 . 2 . . . 1 . . . 1 2 . Weapon 4 | 1 . 2 . . . 1 . . . . . . Parts Attached 107 | 8 11 10 2 . 1 26 1 13 5 9 21 . Power 18 | 2 1 1 1 . 1 3 . 5 1 1 2 . Engine 12 | 2 1 1 1 . . 3 . 2 . 1 1 . Core 2 | . . . . . 1 . . 1 . . . . Reactor 4 | . . . . . . . . 2 1 . 1 . Propulsion 16 | 2 2 . 1 . . 7 . 1 . 3 . . Treads 9 | . . . . . . 5 . 1 . 3 . . Leg 2 | 2 . . . . . . . . . . . . Wheel 5 | . 2 . 1 . . 2 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 2 2 4 . . . 7 1 3 . 3 12 . Device 31 | 2 1 4 . . . 6 1 3 . 3 11 . Storage . | . . . . . . . . . . . . . Processor 3 | . 1 . . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 6 5 . . . 9 . 4 4 2 7 . Energy Gun 6 | . 1 . . . . . . 1 1 1 2 . Energy Cannon 6 | . 1 1 . . . 4 . . . . . . Ballistic Gun 24 | 2 4 4 . . . 5 . 2 1 1 5 . Ballistic Cannon 1 | . . . . . . . . 1 . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . Parts Lost 2 | . . . . . . . . . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 98 96 100 94 98 100 99 99 97 95 98 Engine 9 | . 14 10 14 15 13 11 11 10 5 5 2 . Core 1 | . . . . . 5 5 5 4 . . . . Reactor 3 | . . . . . . . . 1 11 11 12 14 Treads 14 | . . . . . . 19 23 23 23 22 20 20 Leg 1 | . 17 . . . . . . . . . . . Wheel 6 | . 10 21 20 23 20 3 . . . . . . Device 27 | . 19 21 30 30 26 26 29 29 29 29 33 39 Processor 1 | . 8 5 . . . 1 . . . . . . Energy Gun 1 | . . . . . . . . . 5 10 4 . Energy Cannon 4 | . . 3 7 7 6 8 11 10 3 . . . Ballistic Gun 20 | . 26 35 23 23 20 20 17 16 10 11 15 25 Ballistic Cannon 1 | . . . . . . . . . 5 5 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 103 | 9 13 25 32 32 37 54 56 93 93 89 103 103 Greatest Support 125 | 20 24 29 39 39 39 94 85 95 95 125 125 125 Greatest Overweight (x) 3 | . 3 . 1 . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 2 | . . 1 1 1 1 1 2 2 2 2 2 2 Average Capacity 1 | . . . 1 1 1 1 1 2 2 2 2 2 Most Carried 2 | . . 1 1 1 1 1 2 2 2 2 2 2 Average Carried 1 | . . . . . 1 . 1 1 1 1 1 2 Final Capacity 2 | . . 1 1 1 1 1 2 2 2 2 2 2 Final Carried 2 | . . 1 1 1 1 1 1 2 2 2 2 2 Class Distribution -------------------- 46% | Scavenger-Tank 20% | Scavenger-Skirmisher 11% | Mutant 8% | Skirmisher 8% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Matter Collected 12752 | 328 617 1645 364 . 256 1982 214 876 1703 892 2415 1460 Remotely 10372 | . . 222 364 . 256 1982 214 876 1703 892 2403 1460 Salvage Created 17710 | 147 1215 2139 652 . 428 3147 577 1186 2010 1494 2774 1941 Parts 1144 | 14 107 206 46 . 18 182 29 94 129 90 114 115 Haulers Intercepted 15 | . 1 4 . . . 5 1 . 3 1 . . Recyclers Shooed 3 | . 2 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 352 | 1 24 51 14 . 6 51 7 32 38 28 58 42 Guns 271 | 1 24 43 8 . 4 35 4 19 23 21 50 39 Cannons 68 | . . 8 5 . 2 15 3 13 9 5 8 . AOE 11 | . . . . . . . . . 6 2 . 3 Classes Destroyed 22 | 3 6 3 2 . . 3 1 1 . . 3 . Worker 37 | 1 11 7 3 . 1 8 2 . 3 1 . . Builder 33 | . 6 4 . . 1 8 . . 7 7 . . Tunneler 17 | 3 2 5 2 . . 3 . . 1 1 . . Hauler 15 | . 1 4 . . . 5 1 . 3 1 . . Recycler 6 | . 1 1 2 . . 2 . . . . . . Mechanic 3 | . . . . . . 1 . . . . . 2 Operator 8 | . 2 1 . . . 2 . . 3 . . . Watcher 21 | . 3 5 . . . 5 2 . 4 1 . 1 Swarmer 47 | . 9 17 3 . . . . 3 4 . 11 . Cutter 4 | . . . . . . . . . . . 4 . Saboteur 2 | . . . . . . . . . . . 2 . Grunt 183 | 1 15 23 7 . 6 33 2 17 16 21 23 19 Brawler 6 | . . . 1 . . . . . 2 . 1 2 Duelist 17 | . . 1 . . . 5 . . 3 2 2 4 Protector 9 | . . 2 . . . 1 1 . 1 1 . 3 Sentry 43 | . . 8 2 . . 9 2 9 2 1 4 6 Demolisher 1 | . . . 1 . . . . . . . . . Specialist 5 | . . . . . . . . . . . 5 . Hunter 13 | . . . . . . 2 . 2 5 . 3 1 Programmer 17 | . . . . . . . 2 . 4 3 1 7 Heavy 2 | . . . . . . 1 . . 1 . . . Behemoth 3 | . . . . . . . . 1 . . 2 . Guerrilla 1 | . . . . . . . . 1 . . . . Best Kill Streak 13 | 3 8 7 4 . 3 11 5 8 13 7 11 12 Combat Bots Only 12 | 1 8 6 3 . 3 8 4 8 7 5 11 12 Max Kills in Single Turn 4 | 1 2 3 2 . 1 3 2 2 3 2 2 4 Gunslinging 2 | . 1 2 . . . . . . . . . 2 Exploded 3 | . . . . . . . . . 3 1 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Damage Taken 9693 | 45 566 882 229 . 294 1730 67 756 1793 359 826 2146 Core 7509 | 36 460 703 179 . 233 1355 53 554 1368 280 626 1662 Absorbed by Shields 3596 | . . 142 87 . 104 609 28 322 653 192 744 715 Redirected to Core 6651 | 25 328 552 155 . 207 1264 42 527 1260 241 545 1505 Core Remaining (%) 79 | 94 99 . . . 82 100 . . 23 . . . Volleys Fired 807 | 24 107 117 29 . 19 126 17 61 90 50 109 58 Largest 5 | 2 2 4 4 . 4 5 5 5 5 5 5 5 Hottest 271 | 40 96 137 137 . 137 208 208 218 271 261 236 175 Shots Fired 3322 | 48 214 429 115 . 76 601 85 305 407 235 519 288 Gun 2596 | 48 211 396 86 . 57 433 51 183 249 185 409 288 Cannon 707 | . 3 33 29 . 19 168 34 122 139 50 110 . Launcher 16 | . . . . . . . . . 16 . . . Special 3 | . . . . . . . . . 3 . . . Kinetic 2596 | 48 208 396 86 . 57 433 51 183 259 154 433 288 Thermal 606 | . . 33 29 . 19 168 34 122 110 11 80 . Explosive 16 | . . . . . . . . . 16 . . . Electromagnetic 101 | . 6 . . . . . . . 19 70 6 . Robot Hit Streak 93 | 10 18 28 19 . 20 46 20 55 43 26 93 31 Robot Miss Streak 3 | 2 3 3 1 . 2 2 2 1 2 1 1 2 Penetration Max 2 | . . . . . . 1 1 . 1 2 1 2 Secondary Targets 34 | . 4 13 . . . 1 . . . . . 16 Max Gunslinging Chain 2 | . 1 2 . . . 1 . . . . . 2 Shots Hit Robots 2021 | 32 155 269 46 . 36 364 46 161 199 163 317 233 Core Hits 848 | 10 72 107 24 . 16 145 20 73 99 78 106 98 Critical Kills 16 | . 3 2 1 . . 2 . . 1 . 5 2 Critical Parts Destroyed 23 | . . 3 . . . 3 . . 2 1 8 6 Critical Strikes 48 | . 3 5 1 . . 5 . . 5 2 19 8 Meltdown 2 | . . . 1 . . 1 . . . . . . Destroy 37 | . 3 5 . . . 4 . . 3 1 13 8 Blast 8 | . . . . . . . . . 1 1 6 . Corrupt 1 | . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 45412 | 257 1784 4372 922 . 610 7095 1125 3770 6041 4569 7279 7588 Guns 32224 | 257 1737 3871 492 . 368 3759 478 1502 3346 3379 5950 7085 Cannons 10790 | . 47 501 430 . 242 3249 647 2268 1384 693 1329 . Explosions 2384 | . . . . . . 87 . . 1311 483 . 503 Melee . | . . . . . . . . . . . . . Ramming 14 | . . . . . . . . . . 14 . . Kinetic 30914 | 257 1712 3871 492 . 368 3759 478 1502 3037 2666 5687 7085 Thermal 11008 | . . 501 430 . 242 3249 647 2268 1432 711 1528 . Explosive 1839 | . . . . . . 87 . . 1249 . . 503 Electromagnetic 1637 | . 72 . . . . . . . 323 1178 64 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . 2 1 1 1 1 . . . 2 2 4 9 Average Corruption 2 | . 1 1 1 1 1 . . . 1 1 3 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 107 | . 7 13 10 7 2 . . . 4 8 43 13 Message Errors 25 | . 2 3 2 2 . . . . 1 3 9 3 Matter Fused 30 | . 2 3 1 2 1 . . . 1 4 13 3 Heat Flow Errors 13 | . 1 2 2 . . . . . . 1 5 2 Energy Discharges 8 | . 1 3 2 . . . . . . . 2 . Parts Fused 3 | . . . 1 . . . . . . . . 2 Data Loss (minor) 15 | . . 1 1 2 1 . . . 1 . 8 1 Data Loss (major) 4 | . 1 . . 1 . . . . 1 . 1 . Misfires 3 | . . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 5 | . . 1 1 . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 245 | . 5 20 . . . 38 43 6 16 94 . 23 Projectiles 151 | . 5 20 . . . 38 43 6 16 23 . . Explosions 94 | . . . . . . . . . . 71 . 23 Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . 4 3 9 . Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . 4 3 8 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 345 | . . . . . 152 94 . . 71 . 28 . Shots 9 | . . . . . 4 1 . . 3 . 1 . Rammed 4 | . 1 . . . . . . . . 3 . . Targets Rammed 4 | . 1 . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 592 | 12 263 223 457 . 64 480 144 190 539 592 431 132 Average Temperature 90 | 9 21 54 115 . 24 81 47 62 168 157 97 22 Received Heat Transfer 2835 | 24 234 326 56 . 84 656 22 289 304 180 142 518 Effects 41 | . . . 3 . . 8 . . 20 7 3 . Shutdowns 17 | . . . 1 . . 1 . . 10 3 2 . Energy Bleed 5 | . . . 1 . . 1 . . 2 1 . . Interference 6 | . . . . . . 4 . . 2 . . . Matter Decay 3 | . . . . . . . . . 2 . 1 . Short Circuit 3 | . . . . . . 1 . . . 2 . . Damage (minor) 4 | . . . 1 . . 1 . . 1 1 . . Damage (major) 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . 1 . . . . . . . 1 6 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . Parts Melted 26 | . . 1 . . . 9 3 6 3 1 3 . Heat Transferred 15018 | . . 804 777 . 444 4578 888 2915 1864 696 2052 . Parts Sabotaged 3 | . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Peak Influence 3408 | 40 436 1242 728 . 402 1564 809 1698 2512 1850 3408 2838 Initial 1789 | . . 141 484 . . 92 711 482 891 1230 1295 1789 Average 1110 | 29 251 758 606 . 219 846 661 1091 1634 1529 2406 2155 Maximum Alert Level 5 | . 2 4 3 . 2 4 3 5 5 5 5 5 Low Security (%) 7 | 100 27 5 . . 32 4 . . . . . . Level 1 9 | . 59 16 . . 57 4 . . . . . . Level 2 18 | . 12 19 87 . 10 21 61 20 . . . . Level 3 21 | . . 31 12 . . 43 38 42 9 . . . Level 4 18 | . . 27 . . . 25 . 21 32 44 13 . Level 5 20 | . . . . . . . . 15 41 55 86 8 High Security 3 | . . . . . . . . . 17 . . 91 Max Security . | . . . . . . . . . . . . . Sterilizations 2 | . . 1 . . . 1 . . . . . . Squads Dispatched 75 | . 8 9 1 . . 12 4 . 15 9 . 17 Investigation 26 | . 7 7 1 . . 8 . . 1 2 . . Extermination 7 | . . . . . . . 2 . 2 3 . . Reinforcement 6 | . 1 . . . . 1 . . 3 1 . . Assault 32 | . . 2 . . . 3 1 . 9 2 . 15 Garrison 4 | . . . . . . . 1 . . 1 . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Distress Signals 6 | . 3 1 . . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 443 | 1 30 59 12 . 6 59 12 32 62 32 65 73 Peak Tracking Total 22 | 1 4 7 3 . 3 6 5 5 10 5 9 22 Tactical Retreats 6 | . . . . . . 1 1 . 1 1 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Traps Triggered 20 | . 4 1 . . . 1 . 2 3 . 9 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Machines Disabled 108 | . 1 5 4 . 17 12 3 5 38 9 11 3 Max in Single Turn 12 | . 1 3 1 . 12 2 1 1 8 8 2 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 Garrison Relay 8 | . . . . . . . . 5 . . 3 . Phase Generator 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Machines Accessed 66 | . 10 14 1 5 . 16 5 2 6 5 2 . Terminals 41 | . 7 10 1 . . 11 1 2 5 2 2 . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 3 | . 1 1 . . . 1 . . . . . . Recycling Units 10 | . 2 2 . . . 2 2 . . 2 . . Scanalyzers 3 | . . 1 . . . 1 1 . . . . . Garrison Access 3 | . . . . . . 1 1 . . 1 . . Total Hacks 269 | . 32 62 6 50 . 68 14 4 14 14 5 . Successful 168 | . 13 34 5 50 . 37 11 2 8 6 2 . Failed 98 | . 19 27 1 . . 31 3 2 4 8 3 . Catastrophic 11 | . 5 3 . . . 2 . . . 1 . . Database Lockouts 3 | . . 1 . . . . . . 2 . . . Manual 12 | . . 3 . 3 . 6 . . . . . . Terminals 156 | . 23 49 6 . . 50 1 4 13 5 5 . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 8 | . 3 3 . . . 2 . . . . . . Recycling Units 37 | . 6 7 . . . 9 7 . . 8 . . Scanalyzers 10 | . . 3 . . . 2 5 . . . . . Garrison Access 7 | . . . . . . 5 1 . . 1 . . Terminal Hacks 133 | . 9 27 5 50 . 27 1 2 7 3 2 . Record 71 | . 1 6 4 49 . 6 . . 4 1 . . Prototype ID Bank 15 | . 3 4 . . . 6 . . 1 1 . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 4 | . . . . . . . 1 . 2 1 . . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . . . . . . Emergency Access Points 4 | . . 2 . . . . . 1 . . 1 . Alert Level 6 | . 1 3 . . . 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 3 | . . 2 . . . 1 . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . Surveillance Status 3 | . 1 1 . . . 1 . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . Investigation Status 2 | . . . . . . 2 . . . . . . Assault Status 2 | . . 1 1 . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . Registered Components 3 | . 1 1 . . . 1 . . . . . . Registered Prototypes 2 | . . 1 . . . 1 . . . . . . Zone Layout 5 | . . 3 . . . 2 . . . . . . Garrison Registry 1 | . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 4 | . 1 1 . . . 2 . . . . . . Scan Component 3 | . 1 1 . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 17 | . 3 3 . . . 4 5 . . 2 . . Report Inventory 3 | . 1 1 . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 13 | . 2 2 . . . 3 4 . . 2 . . Scanalyzer 9 | . . 3 . . . 2 4 . . . . . Insert Component 5 | . . 2 . . . 1 2 . . . . . Analyze 4 | . . 1 . . . 1 2 . . . . . Garrison Access Hacks 4 | . . . . . . 2 1 . . 1 . . Unlock Access 3 | . . . . . . 1 1 . . 1 . . Coupler Status 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 1 . . . 1 . . 1 . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 50 | . 9 13 1 . . 15 2 2 2 4 2 . Full Trace Events 38 | . 9 12 1 . . 12 . 1 1 2 . . Feedback Events 3 | . 1 1 . . . . . . . 1 . . Corruption 3 | . 1 1 . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 1 1 . . . . . Parts Built 1 | . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . . . . . 42 . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 44 | . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 46 | . 9 13 . . . 10 12 . . 2 . . Parts Scanalyzed 3 | . . 1 . . . 1 1 . . . . . Part Schematics Acquired 3 | . . 1 . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Used RIF Installer 2 | . . . . . . . . 1 . . 1 . Watcher Feeds 1 | . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . 1 . 10 . 1 6 1 Machine Destruction 17 | . . . . . . 1 . 10 . . 6 . Programmers 2 | . . . . . . . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Total Allies 4 | . . . . . . . . 2 2 . . . Largest Group 2 | . . . . . . . . 2 2 . . . Highest-Rated Group 64 | . . . . . . . . 64 61 . . . Highest-Rated Ally 39 | . . . . . . . . 39 32 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 7 17 . . . Total Damage 768 | . . . . . . . . 220 548 . . . Kills 4 | . . . . . . . . 2 2 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . 2 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Turns Passed 17588 | 403 1311 2345 788 559 647 3414 1030 1772 1443 1026 2381 469 Spaces Moved 10831 | 154 922 1954 712 649 679 1750 569 907 675 467 1226 167 Core 20 | 19 1 . . . . . . . . . . . Treads 5460 | . . . . . . 1449 569 907 675 467 1226 167 Legs 595 | 135 460 . . . . . . . . . . . Wheels 4756 | . 461 1954 712 649 679 301 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 86 86 86 85 170 167 167 160 160 160 Average Speed 129 | 111 105 90 89 86 86 156 170 169 167 167 160 160 Slowest Speed 250 | 120 200 90 105 86 86 250 170 170 167 246 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 5 96 96 99 92 97 95 13 83 23 13 98 6 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 4 | . . 1 . . . 1 1 . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . . 1 . . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . Spaces Dug 3 | . . . . . . 2 . . 1 . . . Terrain Destroyed 853 | . . 5 . . 36 180 7 8 394 75 97 51 Melee . | . . . . . . . . . . . . . Projectile 162 | . . . . . . 36 7 8 40 26 21 24 AOE 691 | . . 5 . . 36 144 . . 354 49 76 27 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Total 13036 | 344 1091 2322 809 650 705 2198 610 1058 853 634 1487 275 Wait 781 | 158 13 188 53 . . 168 15 22 48 25 79 12 Move 10819 | 153 921 1953 711 648 678 1749 568 906 674 466 1225 167 Hop . | . . . . . . . . . . . . . Pick Up 17 | . . 2 1 1 . 2 3 6 . 1 1 . Fast Attach 95 | 7 11 9 2 . 1 25 . 8 4 9 19 . Attach 8 | . . . . . . 1 1 3 1 . 2 . Detach 3 | . . . . . . . . 1 1 . 1 . Swap 5 | 1 . 1 . . . . . 3 . . . . Drop 79 | 1 11 6 1 1 . 18 3 12 2 9 15 . Fire 807 | 24 107 117 29 . 19 126 17 61 90 50 109 58 Melee . | . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 418 | . 27 46 12 . 7 109 3 36 33 71 36 38 Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 2 | -11/Junkyard | Met Revision 17 72 | -11/Junkyard | Discovered new exit (range 8) 404 | -11/Junkyard | Entered Materials 405 | -10/Materials | Build established: Mutant 690 | -10/Materials | Destroyed 8 combat bots 780 | -10/Materials | Reached level 2 842 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Identified exit to Mines 1088 | -10/Materials | Discovered new exit (range 16) 1266 | -10/Materials | Reached level 3 1367 | -10/Materials | Discovered new exit (range 14) 1715 | -10/Materials | Entered another Materials area 1717 | -9/Materials | Reached level 4 1984 | -9/Materials | Upgraded with Weapon slot (x1) 2076 | -9/Materials | Reached level 5 2105 | -9/Materials | Upgraded with Weapon slot (x1) 2303 | -9/Materials | Build established: Gunner 2363 | -9/Materials | Identified exit to Mines 2433 | -9/Materials | Reached level 6 2524 | -9/Materials | Central database locked down 2845 | -9/Materials | Reached level 7 2967 | -9/Materials | Upgraded with Utility slot (x1) 3050 | -9/Materials | Build established: Skirmisher 3055 | -9/Materials | Discovered new exit (range 16) 3129 | -9/Materials | Discovered new exit (range 17) 3310 | -9/Materials | Reached level 8 3315 | -9/Materials | First assault squad dispatched 3315 | -9/Materials | Upgraded with Utility slot (x1) 3750 | -9/Materials | Sterilization system engaged 3750 | -9/Materials | Non-combat units ordered to evacuate 3850 | -9/Materials | Combat units ordered to evacuate 4050 | -9/Materials | Ambient heat levels rising (+10) 4060 | -9/Materials | Entered Mines 4062 | -9/Mines | Reached level 9 4062 | -9/Mines | Upgraded with Power slot (x1) 4062 | -9/Mines | Upgraded with Propulsion slot (x1) 4089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4196 | -9/Mines | Discovered new exit (range 11) 4309 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4370 | -9/Mines | Assembled infested the area 4435 | -9/Mines | Learned Materials stockpile data 4435 | -9/Mines | Discovered new exit (range 17) 4578 | -9/Mines | Build established: Scavenger-Skirmisher 4657 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4658 | -9/Mines | Discovered new exit (range 5) 4848 | -9/Mines | Entered Exiles 4866 | -9/Exiles | Discovered new exit (range 16) 4886 | -9/Exiles | Met 8R-AWN 4899 | -9/Exiles | Met EX-HEX 4933 | -9/Exiles | Met EX-DEC 4969 | -9/Exiles | Visited The Gauntlet 5092 | -9/Exiles | Discovered new exit (range 15) 5163 | -9/Exiles | Met EX-BIN 5195 | -9/Exiles | Learned location of Zion (-7) 5292 | -9/Exiles | Aligned with FarCom system 5293 | -9/Exiles | Given EX-Vault access code 5313 | -9/Exiles | Opened EX-Vault 5322 | -9/Exiles | Found Field Lobotomy Kit 5343 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5407 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 5407 | -9/Exiles | Entered Mines 5409 | -8/Mines | Reached level 10 5409 | -8/Mines | Upgraded with Power slot (x1) 5617 | -8/Mines | Reached level 11 5620 | -8/Mines | Upgraded with Propulsion slot (x1) 5659 | -8/Mines | Discovered new exit (range 9) 6007 | -8/Mines | Discovered new exit (range 16) 6054 | -8/Mines | Entered Materials 6056 | -8/Materials | Reached level 12 6058 | -8/Materials | Upgraded with Weapon slot (x1) 6696 | -8/Materials | Discovered new exit (range 16) 6785 | -8/Materials | Reached level 13 6794 | -8/Materials | Upgraded with Utility slot (x1) 6987 | -8/Materials | Identified exit to Factory 8121 | -8/Materials | Build established: Scavenger-Gunner 8265 | -8/Materials | Identified exit to Garrison 8866 | -8/Materials | Repaired Broken Shield Generator 9254 | -8/Materials | First assault squad dispatched 9280 | -8/Materials | Reached level 14 9337 | -8/Materials | Destroyed 8 combat bots 9450 | -8/Materials | Sterilization system engaged 9450 | -8/Materials | Non-combat units ordered to evacuate 9468 | -8/Materials | Entered Factory 9552 | -7/Factory | Identified exit to DSF 9569 | -7/Factory | Build established: Scavenger-Tank 9622 | -7/Factory | Discovered new exit (range 9) 9743 | -7/Factory | Reached level 15 10268 | -7/Factory | First assault squad dispatched 10417 | -7/Factory | Garrison activated, responded to threat 10479 | -7/Factory | Identified exit to Garrison 10498 | -7/Factory | Entered Garrison 10662 | -7/Garrison | Triggered checkpoint 10700 | -7/Garrison | Triggered checkpoint 10739 | -7/Garrison | Garrison Relay disabled 10852 | -7/Garrison | Triggered checkpoint 10904 | -7/Garrison | Reached level 16 10955 | -7/Garrison | Destroyed 8 combat bots 10986 | -7/Garrison | Triggered checkpoint 11097 | -7/Garrison | Installed Relay Interface Framework 11116 | -7/Garrison | Triggered checkpoint 11116 | -7/Garrison | Garrison Relay disabled 11193 | -7/Garrison | Discovered new exit (range 10) 11272 | -7/Garrison | Triggered checkpoint 11284 | -7/Garrison | Triggered checkpoint 11322 | -7/Garrison | Discovered new exit (range 6) 11512 | -7/Garrison | Triggered checkpoint 11521 | -7/Garrison | Discovered new exit (range 13) 11618 | -7/Garrison | Triggered checkpoint 11629 | -7/Garrison | Garrison Relay disabled 11708 | -7/Garrison | Triggered checkpoint 11776 | -7/Garrison | Discovered new exit (range 12) 11826 | -7/Garrison | Triggered checkpoint 11853 | -7/Garrison | Rescued a captive Derelict 11862 | -7/Garrison | Rescued a captive Derelict 11874 | -7/Garrison | Garrison Relay disabled 11982 | -7/Garrison | Triggered checkpoint 12019 | -7/Garrison | Garrison Relay disabled 12093 | -7/Garrison | Spotted B-75 Beast 12104 | -7/Garrison | Destroyed B-75 Beast 12270 | -7/Garrison | Entered Factory 12389 | -7/Factory | Reached level 17 12670 | -7/Factory | First assault squad dispatched 13088 | -7/Factory | Central database locked down 13088 | -7/Factory | Central database locked down 13117 | -7/Factory | Discovered new exit (range 16) 13308 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 13453 | -7/Factory | Destroyed 7 combat bots 13467 | -7/Factory | High security lockdown imminent 13495 | -7/Factory | Discovered new exit (range 16) 13547 | -7/Factory | High security lockdown engaged 13550 | -7/Factory | Reached level 18 13554 | -7/Factory | Assimilated Y-54 Guardian with FLK Orb 13557 | -7/Factory | Assimilated Y-54 Guardian with FLK Orb 13666 | -7/Factory | Core integrity fell below 50% 13713 | -7/Factory | Entered another Factory area 13714 | -6/Factory | Core integrity fell below 50% 13995 | -6/Factory | Reached level 19 13997 | -6/Factory | Upgraded with Utility slot (x1) 14063 | -6/Factory | First assault squad dispatched 14722 | -6/Factory | Garrison activated, responded to threat 14734 | -6/Factory | Identified exit to Garrison 14739 | -6/Factory | Entered Garrison 14892 | -6/Garrison | Triggered checkpoint 14940 | -6/Garrison | Reached level 20 14975 | -6/Garrison | Upgraded with Utility slot (x1) 15030 | -6/Garrison | Garrison Relay disabled 15044 | -6/Garrison | Garrison Relay disabled 15060 | -6/Garrison | Triggered checkpoint 15119 | -6/Garrison | Destroyed B-75 Beast 15367 | -6/Garrison | Phase Generator disabled 15434 | -6/Garrison | Triggered checkpoint 15630 | -6/Garrison | Triggered checkpoint 15632 | -6/Garrison | Garrison Relay disabled 15638 | -6/Garrison | Discovered new exit (range 16) 15794 | -6/Garrison | Destroyed 11 combat bots 16065 | -6/Garrison | Triggered checkpoint 16174 | -6/Garrison | Triggered checkpoint 16188 | -6/Garrison | Discovered new exit (range 13) 16264 | -6/Garrison | Spotted B-75 Beast 16277 | -6/Garrison | Triggered checkpoint 16277 | -6/Garrison | Reached level 21 16280 | -6/Garrison | Upgraded with Utility slot (x1) 16313 | -6/Garrison | Destroyed 8 combat bots 16319 | -6/Garrison | Destroyed B-75 Beast 16468 | -6/Garrison | Triggered checkpoint 16495 | -6/Garrison | Triggered checkpoint 16558 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 16570 | -6/Garrison | Discovered new exit (range 12) 16706 | -6/Garrison | Triggered checkpoint 16736 | -6/Garrison | Discovered new exit (range 76) 16736 | -6/Garrison | Discovered new exit (range 31) 16736 | -6/Garrison | Discovered new exit (range 18) 17120 | -6/Garrison | Entered Factory 17158 | -6/Factory | High security lockdown imminent 17238 | -6/Factory | High security lockdown engaged 17372 | -6/Factory | Garrison activated, responded to threat 17409 | -6/Factory | Destroyed 9 combat bots 17525 | -6/Factory | Core integrity fell below 20% 17564 | -6/Factory | Destroyed 12 combat bots 17589 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17584_ M-28 Smith suffers critical hit (Destroy). 17584_ M-28 Smith destroyed. 17585_ Slug penetrates G-50 Soldier. 17586_ Acquired 2 matter. 17586_ Acquired 23 matter. 17587_ Slug penetrates Garrison Access. 17588_ Slug penetrates G-67 Veteran. 17588_ G-67 Veteran destroyed. 17588_ Slug penetrates G-50 Soldier. 17588_ G-50 Soldier destroyed. 17588_ Switching to secondary target: G-50 Soldier. 17588_ Slug penetrates G-50 Soldier. 17588_ Slug penetrates I-36 Angel. 17589_ Acquired 25 matter. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Punisher] [Achievement: Rambo] Map ----- +----------------------------------------------------+ | #################""" ! + = | | #???????????????#"T # ####???? | | #???????????????#""" #### ### #? | | #???????????????# #??# #??# """"" #? | | #???????????????#############+###? ""T"" """ +? | | ###??#######????????????## #?? ?""???? | | #????# #?????????? ?# !! #?? ??????? | | #????# #???????### ## " !! ##?? ??????? | | #????# #??? ???# [%% ! #?? """??????? | | #????# #?? ??# %= / #??? ""???????? | | #????# #?? ??# [i % "! #??? ""???????? | | #????# #??? ?# %=% !"% #???? ???????? | | #????# #???? ## =#* % #???? ????????? | | #????# #????? ;# [ ##????? ???????? | | ###### ###;###;# # # # # #######????????? | | !== !% ?????? | | !!%[%|! = ????? | | !=![%=!% ?????? | | [=!!%=%|[ ?????? | | [![%|%%%% ??????? | | ###+####+########## !h%%hm#################??????? | | ? ?????# /%=!hg=!###????????????????????? | | ???# [[%[%[m*=%#????????????????????? | | ?# =[%=[i%[###????????????????????? | | # ==!gg%g"#??????????????????????? | | ; =%g=%[%@#??????????????????????? | | # =|!=%!""#??????????????????????? | | # =%!%!""#??????????????????????? | | ! # =%[!!==#??????????????????????? | | ####=######??????????????????????? | | #################?? #????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 58 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 EM Shielding 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 50 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Aerolev Unit | -9/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club 5k Club Backstab Can't Touch This Dynamic Key Gunslinger It Was An Accident, I Swear Just What I Needed Made in Tau Ceti IV Oh No You Don't! Omniscient Cartographer Please Form A Line Prolific Hacker Punisher Rambo Remodeling Respectable Loadout Safety First Serviceable Loadout Significant Disruption Tourist Troublemaker Use The Force Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Levels Raised 20 | . 2 5 1 . 2 3 1 1 2 1 2 . XP Earned 34200 | 3100 3263 8374 1293 169 2291 4292 1718 2331 1928 2424 2116 901 XP Spent 32960 | 3000 3000 7435 1500 . 3040 4510 1450 1525 1500 1700 4300 . Upgrades 75 | 6 7 24 3 . 11 11 4 4 2 1 2 . Power Slot 2 | . . . 1 . 1 . . . . . . . Propulsion Slot 3 | 1 . . 1 . 1 . . . . . . . Utility Slot 7 | 1 . 2 . . . 1 . . . 1 2 . Weapon Slot 4 | 1 . 2 . . . 1 . . . . . . Core Integrity 11 | . . 7 . . 3 . . 1 . . . . Heat Dissipation 12 | . . 3 . . 5 4 . . . . . . Energy Generation 1 | . . 1 . . . . . . . . . . Energy Storage 1 | . . . 1 . . . . . . . . . Mass Support 1 | . . 1 . . . . . . . . . . Inventory Capacity 2 | . . 1 . . . . 1 . . . . . Sight Range 1 | . . 1 . . . . . . . . . . Sensor Range 3 | . 1 . . . 1 1 . . . . . . Terrain Scan Density 2 | . 1 1 . . . . . . . . . . Ranged Accuracy 7 | 3 3 1 . . . . . . . . . . Melee Accuracy 3 | . 2 1 . . . . . . . . . . Hack Attack % 2 | . . 2 . . . . . . . . . . Hack Defense % 1 | . . 1 . . . . . . . . . . KI Resistance % 4 | . . . . . . 1 1 1 1 . . . TH Resistance % 4 | . . . . . . 1 1 1 1 . . . EX Resistance % 4 | . . . . . . 2 1 1 . . . . Protomatter Created 5269 | . 245 618 201 . 49 1051 57 847 376 634 331 860 Integrity Restored 8399 | . 564 781 227 . 147 2272 54 674 688 1549 730 713 Core 6348 | . 495 650 127 . 147 1547 44 493 563 1125 617 540 Parts 2051 | . 69 131 100 . . 725 10 181 125 424 113 173 Protomatter Decayed 2022 | . 52 344 119 . . 226 86 651 38 113 94 299 Game ------ Seed HoverFusionSlayer Manual? 0 Play Time 05:16:14 Cumulative 13.3 hours Start 2023.12.25 @ 18:11:48 End 2023.12.26 @ 00:16:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 7 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 042980d1-c937-48a4-bfd7-01d553efa3c7