Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.30 @ 16:38:51 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (4759) 4759 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 11117 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Cogmind --------- Core Integrity 926/1150 Matter 436/750 Energy 470/470 System Corruption 7% Temperature Cool (0) Movement Walking (185) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Advanced VSS Leg > --- UTILITY (8) ------ Advanced Cooling System Huge Storage Unit High-capacity Matter Pod Matter Compressor Structural Scanner Sensor Array Targeting Computer > --- WEAPON (6) ------- Heavy Assault Rifle Improved Assault Rifle Improved Heavy Machine Gun Railgun > --- INVENTORY (25) --- Ion Engine Ion Engine Heavy Ion Engine Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Medium Matter Pod (100) Large Matter Pod (150) Compact Matter Pod (150) Kinecellerator Core Shielding Improved Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit High-capacity Matter Pod Structural Scanner Sensor Array Targeting Computer Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Heavy Machine Gun Railgun > --- INVENTORY -------- Ion Engine Ion Engine Heavy Ion Engine Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Cooling System Large Storage Unit Medium Matter Pod Large Matter Pod Compact Matter Pod Matter Compressor Kinecellerator Core Shielding Assault Rifle Improved Assault Rifle Flak Cannon [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . 1 . . . 1 1 2 . 1 Weapon 4 | . . . . 2 . 1 . . 1 Parts Attached 70 | 7 2 10 11 7 11 2 2 5 13 Power 9 | 1 . 1 1 2 4 . . . . Engine 9 | 1 . 1 1 2 4 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 3 4 2 3 . . 2 5 Treads . | . . . . . . . . . . Leg 22 | 2 1 3 4 2 3 . . 2 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 2 1 2 . 1 1 1 2 1 4 Device 7 | . . . . . 1 . 2 1 3 Storage 5 | 1 . 2 . . . 1 . . 1 Processor 3 | 1 1 . . 1 . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 . 4 6 2 3 1 . 2 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 2 . 1 1 . 1 1 . 2 4 Ballistic Cannon 11 | . . 3 4 2 2 . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 15 | . . . 2 1 2 . . 3 7 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . 2 1 . . . 1 . Utility 3 | . . . . . . . . . 3 Weapon 7 | . . . . . 1 . . 2 4 Highest Loss Streak 6 | . . . 1 1 1 . . 3 6 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 98 | . 100 99 99 93 99 100 100 97 99 Engine 10 | . 12 9 10 8 13 12 11 11 10 Leg 30 | . 25 40 39 27 27 25 22 19 20 Device 4 | . . . . . 7 6 16 16 20 Storage 9 | . 12 10 10 8 7 12 11 11 10 Processor 16 | . 25 20 20 16 14 12 11 11 9 Ballistic Gun 7 | . 25 7 2 . . 12 11 17 25 Ballistic Cannon 19 | . . 12 17 33 26 18 16 9 4 Peak Build Rating 76 | 7 9 14 21 26 37 41 44 51 76 Average Rating 28 | 4 8 12 17 24 32 40 43 46 65 On Entrance 24 | . 7 9 14 19 26 37 41 44 51 Naked Turns . | . . . . . . . . . . Heaviest Build 134 | 19 19 93 96 105 115 121 124 124 134 Greatest Support 73 | 20 20 43 43 51 66 66 66 68 73 Greatest Overweight (x) 4 | 1 . 2 2 4 2 1 1 2 2 Average Overweight (x) 1 | . . . 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 15 25 25 25 25 25 25 25 Most Carried 23 | 4 10 14 22 22 23 20 19 19 23 Average Carried 17 | 1 5 11 18 20 20 19 18 17 18 Final Capacity 25 | 10 10 25 25 25 25 25 25 25 25 Final Carried 22 | 3 10 14 22 22 21 20 18 18 20 Class Distribution -------------------- 47% | Hacker-Gunner 41% | Hacker-Mutant 11% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/DSF Hacker-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Matter Collected 4949 | 195 336 604 950 747 528 357 . 393 839 Remotely . | . . . . . . . . . . Salvage Created 5656 | . 304 787 1094 947 222 273 . 438 1591 Parts 333 | . 29 66 69 42 10 17 . 15 85 Haulers Intercepted 18 | . 1 4 6 6 . 1 . . . Recyclers Shooed 5 | . . . . . . 2 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 96 | . 8 18 21 13 6 3 . 9 18 Guns 37 | . 8 3 1 . . 1 . 7 17 Cannons 59 | . . 15 20 13 6 2 . 2 1 Classes Destroyed 16 | . 4 4 3 1 2 . . 2 . Worker 7 | . . 2 2 2 . 1 . . . Builder 8 | . . 1 2 . . 1 . . 4 Tunneler 1 | . . . . 1 . . . . . Hauler 18 | . 1 4 6 6 . 1 . . . Recycler 15 | . . . 6 4 2 . . . 3 Operator 4 | . . 3 . . . . . . 1 Watcher 11 | . 2 3 2 2 . . . . 2 Swarmer 19 | . 4 6 3 . . . . 3 3 Grunt 48 | . 4 9 10 9 2 . . 2 12 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . 1 . 1 . . . . Sentry 14 | . . 3 6 4 . . . 1 . Specialist 2 | . . . . . . . . 2 . Hunter 2 | . . . . . 2 . . . . Programmer 7 | . . . . . 1 3 . . 3 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 10 | . 3 6 7 4 2 5 . 3 10 Combat Bots Only 5 | . 3 3 5 3 2 3 . 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 . 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Hostile Shots Fired 487 | . 19 60 86 56 62 13 . 83 108 Missed 135 | . 5 18 18 15 16 5 . 23 35 Damage Taken 3925 | . 93 270 540 508 413 67 . 703 1331 Core 653 | . 30 60 104 121 45 . . 69 224 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 2124 | . 63 183 338 248 259 40 . 429 564 Regen/Repaired (Parts) 329 | . . 14 125 . 190 . . . . Core Remaining (%) 87 | 100 88 . 59 78 93 100 . 93 . Volleys Fired 296 | . 24 50 83 42 20 5 . 20 52 Largest 6 | . 2 2 2 4 4 5 . 5 6 Hottest 166 | . 40 78 78 156 156 163 . 163 166 Shots Fired 980 | . 48 100 163 168 73 25 . 100 303 Gun 450 | . 48 40 6 . 9 10 . 62 275 Cannon 527 | . . 60 154 168 64 15 . 38 28 Launcher . | . . . . . . . . . . Special 3 | . . . 3 . . . . . . Kinetic 977 | . 48 100 160 168 73 25 . 100 303 Thermal 3 | . . . 3 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 89 | . 20 18 24 38 51 23 . 89 27 Robot Miss Streak 3 | . 3 1 1 2 1 . . 1 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 726 | . 40 75 119 105 60 17 . 74 236 Core Hits 278 | . 16 36 41 40 18 14 . 28 85 Critical Kills 3 | . . 1 . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 20 | . . 1 7 6 1 1 . 1 3 Destroy 5 | . . 1 . . . 1 . . 3 Blast 15 | . . . 7 6 1 . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14342 | . 501 1414 2585 2285 1193 417 . 1236 4711 Guns 6380 | . 501 405 120 . 86 165 . 701 4402 Cannons 7901 | . . 1004 2465 2285 1097 216 . 535 299 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 61 | . . 5 . . 10 36 . . 10 Kinetic 14281 | . 501 1409 2585 2285 1183 381 . 1236 4701 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . 1 . . 1 . . 7 Average Corruption 1 | . 1 . 1 . . 1 . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . 15 . . 4 . . 7 Message Errors 11 | . . . 7 . . 1 . . 3 Matter Fused 5 | . . . 2 . . 2 . . 1 Heat Flow Errors 4 | . . . 1 . . 1 . . 2 Energy Discharges 1 | . . . 1 . . . . . . Data Loss (minor) 2 | . . . 1 . . . . . 1 Data Loss (major) 2 | . . . 2 . . . . . . Alerts 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 110 | . . 37 3 23 8 . . . 39 Projectiles 110 | . . 37 3 23 8 . . . 39 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 48 | . . 7 11 10 15 . . . 5 Impact . | . . . . . . . . . . Kinetic 47 | . . 7 11 10 15 . . . 4 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 11 | . 1 2 . . 1 6 . . 1 Kicked 11 | . 1 2 . . 1 6 . . 1 Crushed . | . . . . . . . . . . Highest Temperature 616 | . . 69 280 616 423 204 . 27 254 Average Temperature 93 | . . 21 42 151 155 60 . 19 100 Received Heat Transfer 1548 | . 36 105 354 333 168 . . 282 270 Effects 20 | . . . . 16 4 . . . . Shutdowns 3 | . . . . 1 2 . . . . Energy Bleed 6 | . . . . 4 2 . . . . Interference 3 | . . . . 3 . . . . . Short Circuit 2 | . . . . 2 . . . . . Damage (minor) 2 | . . . . 2 . . . . . Damage (major) 3 | . . . . 3 . . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Peak Influence 462 | . 168 410 352 158 99 100 7 187 462 Initial 122 | . . 20 122 5 2 . 7 3 72 Average 82 | . 79 208 99 53 33 22 7 101 120 Maximum Alert Level 2 | . . 2 1 . . . . . 2 Low Security (%) 90 | 100 100 57 82 100 100 100 100 100 87 Level 1 8 | . . 34 17 . . . . . 11 Level 2 . | . . 8 . . . . . . 1 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 27 | . 1 4 3 3 4 2 . 2 8 Investigation 10 | . 1 2 2 2 2 . . . 1 Extermination 4 | . . . . . 1 1 . . 2 Reinforcement 11 | . . 2 . 1 1 1 . 2 4 Assault . | . . . . . . . . . . Garrison 2 | . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Distress Signals 10 | . 1 3 . 4 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 12 28 25 15 8 8 . 9 31 Peak Tracking Total 10 | . 4 5 5 3 2 3 . 3 10 Tactical Retreats 5 | . . 1 1 . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Traps Triggered 5 | . 1 1 3 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 9 | . 1 . . 3 5 . . . . Reprogrammed 3 | . 1 1 1 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Machines Disabled 12 | . . . 4 . 1 . . 1 6 Max in Single Turn 4 | . . . 1 . 1 . . 1 4 Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Machines Accessed 41 | . 4 6 14 7 5 1 1 . 3 Terminals 33 | . 4 5 13 7 1 . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 1 1 . 2 . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 153 | . 17 30 43 27 25 2 1 . 8 Successful 115 | . 15 22 29 21 23 1 1 . 3 Failed 38 | . 2 8 14 6 2 1 . . 5 Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 123 | . 17 27 38 27 8 . 1 . 5 Fabricators . | . . . . . . . . . . Repair Stations 23 | . . 3 5 . 12 . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 4 | . . . . . 2 2 . . . Terminal Hacks 91 | . 15 20 24 21 8 . 1 . 2 Record 26 | . 3 4 5 14 . . . . . Part Schematic 4 | . . . 1 . 3 . . . . Prototype ID Bank 6 | . . 2 1 2 1 . . . . Open Door 6 | . . . 6 . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . . Locate Traps 10 | . 3 1 3 1 1 . . . 1 Disarm Traps 3 | . 1 . . 1 1 . . . . Reprogram Traps 3 | . 1 1 1 . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Security Status 2 | . 1 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Transport Status 2 | . . 1 . . 1 . . . . Investigation Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . . 2 1 . . . . . . Registered Components 2 | . . . 1 . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 8 | . 2 3 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 19 | . . 2 5 . 11 . . . 1 Scan Component 11 | . . 1 3 . 6 . . . 1 Repair 8 | . . 1 2 . 5 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 3 6 11 7 3 . . . 3 Full Trace Events 19 | . 2 4 7 3 2 . . . 1 Feedback Events 2 | . 1 . 1 . . . . . . Corruption 2 | . 1 . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . 1 2 . 4 . . . . Time 263 | . . 26 58 . 179 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Turns Passed 8477 | 56 508 633 2300 1775 1222 752 8 233 990 Spaces Moved 3299 | 40 265 294 723 641 483 374 4 70 405 Core 15 | 15 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3284 | 25 265 294 723 641 483 374 4 70 405 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 260 190 192 192 192 190 185 Average Speed 212 | 101 120 146 260 252 224 192 192 214 189 Slowest Speed 400 | 120 120 260 260 400 260 192 192 265 266 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 35 | 3 54 35 92 56 14 10 . 45 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 76 | . . 4 4 10 . . . . 58 Melee . | . . . . . . . . . . Projectile 41 | . . 4 4 10 . . . . 23 AOE 35 | . . . . . . . . . 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Total 4064 | 52 408 395 978 695 569 389 5 97 476 Wait 298 | 2 106 31 101 . 52 2 . 2 2 Move 3290 | 39 264 293 722 640 482 373 3 69 405 Hop . | . . . . . . . . . . Pick Up 35 | 4 9 4 8 3 3 1 . 1 2 Fast Attach 15 | 6 . 3 2 2 2 . . . . Attach 30 | 1 1 2 3 3 6 2 2 3 7 Detach 1 | . . . . . . . . . 1 Swap 25 | . 1 5 6 2 3 . . 2 6 Drop 11 | . 2 5 1 3 . . . . . Fire 296 | . 24 50 83 42 20 5 . 20 52 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 11 | . 1 2 . . 1 6 . . 1 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . 5 . . . . . . Rewire 47 | . . . 47 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 12) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Utility x1 158 | -10/Materials | Identified exit to Mines 158 | -10/Materials | Discovered exit to Mines (range 16) 306 | -10/Materials | Build established: Hacker-Mutant 508 | -10/Materials | Identified exit to Materials 508 | -10/Materials | Discovered exit to Materials (range 4) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x2 790 | -9/Materials | Repaired Ion Engine 858 | -9/Materials | Identified exit to Mines 858 | -9/Materials | Discovered exit to Mines (range 9) 892 | -9/Materials | Identified exit to Storage 892 | -9/Materials | Discovered exit to Storage (range 11) 1198 | -9/Materials | Entered Storage 2992 | -9/Storage | Garrison activated, responded to threat 3145 | -9/Storage | Repaired Aluminum Leg 3178 | -9/Storage | Repaired Imp. Aluminum Leg 3469 | -9/Storage | Identified exit to Materials 3469 | -9/Storage | Discovered exit to Materials (range 9) 3498 | -9/Storage | Entered Materials 3498 | -8/Materials | Evolved 2 slots: Weapon x2 3798 | -8/Materials | Build established: Hacker-Gunner 3800 | -8/Materials | Met 7R-MNS 4046 | -8/Materials | Identified exit to Factory 4046 | -8/Materials | Discovered exit to Factory (range 16) 4584 | -8/Materials | Discovered exit to Factory (range 16) 5273 | -8/Materials | Entered Factory 5273 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5274 | -7/Factory | Caught up to 7R-MNS 5352 | -7/Factory | Repaired Imp. Aluminum Leg 6305 | -7/Factory | Repaired Imp. Aluminum Leg 6305 | -7/Factory | Repaired Hvy. Ion Engine 6337 | -7/Factory | Repaired Imp. Light Cannon 6398 | -7/Factory | Identified exit to Factory 6398 | -7/Factory | Discovered exit to Factory (range 11) 6495 | -7/Factory | Entered another Factory area 6495 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6496 | -6/Factory | Caught up to 7R-MNS 7214 | -6/Factory | Identified exit to Factory 7214 | -6/Factory | Discovered exit to Factory (range 14) 7247 | -6/Factory | Entered another Factory area 7247 | -5/Factory | Evolved 2 slots: Utility x2 7248 | -5/Factory | Caught up to 7R-MNS 7255 | -5/Factory | Identified exit to DSF 7255 | -5/Factory | Entered DSF 7306 | -5/DSF | Additional patrols routed to DSF 7395 | -5/DSF | Lost 3 parts (1n2w) 7414 | -5/DSF | Sterilization system engaged 7431 | -5/DSF | Identified exit to Factory 7431 | -5/DSF | Discovered exit to Factory (range 15) 7434 | -5/DSF | Ambient heat levels rising (+10) 7449 | -5/DSF | Ambient heat levels rising (+10) 7464 | -5/DSF | Ambient heat levels rising (+10) 7479 | -5/DSF | Ambient heat levels rising (+10) 7488 | -5/DSF | Entered Factory 7488 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7799 | -4/Factory | Build established: Hacker-Executioner 8373 | -4/Factory | Garrison activated, responded to threat 8433 | -4/Factory | Crushed by falling debris 8477 | -4/Factory | Spotted B-86 Titan 8478 | -4/Factory | Self-destructed Last Messages --------------- 08453_ Slug penetrates G-67 Veteran. 08453_ Slug penetrates Wall. 08457_ Slug penetrates G-67 Veteran. 08458_ Assault Rifle destroyed. 08458_ K-01 Serf collects debris. 08459_ U-05 Engineer builds a Wall. 08461_ G-67 Veteran destroyed. 08461_ Switching to secondary target: G-67 Veteran. 08461_ Imp. Assault Rifle destroyed. 08466_ K-01 Serf collects debris. 08468_ G-67 Veteran destroyed. 08468_ U-05 Engineer builds a Wall. 08470_ K-01 Serf collects debris. 08474_ Slug penetrates G-67 Veteran. 08476_ K-01 Serf collects debris. 08477_ Nuclear Reactor explodes. 08477_ Terminal disabled. 08477_ K-01 Serf destroyed. 08477_ U-05 Engineer lays Concrete. 08477_ Cooling System destroyed. 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""" ##?????????????? | | ### ? # =*! g""" ##?????????????? | | ################ = %*= ##?????????????? | | uu [ ##?????????????? | | %? * =[ #######????????? | | """ """% ! #= #######????????? | | """ """ R#################????????? | | """ """ u #!!=*% ##????????? | | # =* %[] = ## ???????? | | """ """ + = [[! ## ?????? | | %"" """ ####### # [[ ## ???????? | | """ """ ######## # %[ ##????????? | | % ######## #######################????????? | | %%" """ ########+#######################????????? | | """ """ # + ##?????????? ?????????? | | """ """ # #### ##????????????????????????? | | # #### ##????????????????????????? | | """ """ # ##?????????????????????????????? | | """ """ + # ?????????????????????????????? | | """ """ # # ?????????????????????????????? | | # # ?????????????????????????????? | | # # ?????????????????????????????? | | ## # # ?????????????????????????????? | | ## ########## ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 25 Energy Capacity 470 Matter Stores 614 Matter Capacity 750 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -9/Storage | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked System Restoration Module | -7/Factory | Hacked Variable Charge Gun | -7/Factory | Hacked Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalHeartWeb Manual? 0 Play Time 00:55:26 Cumulative 1807.1 hours Start 2024.10.30 @ 15:17:46 End 2024.10.30 @ 16:38:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 986 Rogue 62 Adventurer 0 Explorer 924 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1451be62-4854-45ef-ad19-66a4e71f997b