Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 20:11:32 Player: Falling_Sands Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (3175) 3175 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 6958 Bonus ------- High Alert Combat Kills 253 Cogmind --------- Core Integrity 0/850 Matter 177/300 Energy 75/100 System Corruption 2% Temperature Cool (39) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Compact Battery (200) Long-range Sensor Array Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Long-range Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Armored Wheel Improved Heat Sink Improved Cooling System Compact Battery Compact Matter Pod Long-range Sensor Array Improved Heavy Armor Plating Shock Absorption System System Restoration Module Shock Rifle Shock Rifle Shock Rifle Precision Beam Rifle Heavy Laser Gatling Laser EM Pulse Cannon Plasma Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Flak Gun Grenade Launcher Hammer [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Improved Signal Interpreter Device Coolant Injector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . 1 2 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 110 | 9 18 22 21 27 13 Power 12 | 1 2 3 2 3 1 Engine 8 | 1 1 3 1 2 . Core 4 | . 1 . 1 1 1 Reactor . | . . . . . . Propulsion 19 | 2 5 7 . 4 1 Treads . | . . . . . . Leg 5 | . 3 1 . 1 . Wheel 13 | 2 2 6 . 3 . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 44 | 3 3 9 8 16 5 Device 25 | 2 1 5 4 10 3 Storage 7 | 1 1 2 1 . 2 Processor 2 | . . 2 . . . Hackware 3 | . 1 . . 2 . Protection 7 | . . . 3 4 . Artifact . | . . . . . . Weapon 35 | 3 8 3 11 4 6 Energy Gun 11 | 1 3 1 5 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 2 . . 3 1 Ballistic Cannon 6 | . . . 3 . 3 Launcher 3 | . . . 2 . 1 Special Weapon 2 | . 2 . . . . Impact Weapon 4 | . 1 2 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 28 | . 8 7 1 5 7 Power 5 | . 1 3 . . 1 Propulsion 10 | . 3 2 . 2 3 Utility 8 | . . 2 . 3 3 Weapon 5 | . 4 . 1 . . Highest Loss Streak 6 | . 5 4 1 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 96 80 98 92 83 Engine 6 | . 12 5 5 5 5 Core 1 | . . 3 4 1 . Leg 2 | . 2 8 . . . Wheel 15 | . 24 11 18 16 12 Device 16 | . 6 15 17 22 18 Storage 8 | . 14 10 10 7 6 Processor 4 | . . . 9 7 5 Hackware 2 | . 7 4 . . . Protection 3 | . . . 8 6 5 Energy Gun 6 | . 9 1 10 12 3 Ballistic Gun 7 | . 14 . . 9 8 Ballistic Cannon 4 | . . . 10 . 12 Impact Weapon 4 | . 1 19 4 . . Naked Turns 25 | . . . . . 25 Heaviest Build 143 | 14 17 23 37 52 143 Greatest Support 40 | 26 32 24 24 40 40 Greatest Overweight (x) 6 | . . 6 1 1 5 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 10 10 10 10 25 Average Capacity 14 | 7 8 9 10 10 23 Most Carried 25 | 2 8 10 10 10 25 Average Carried 11 | 1 6 7 9 9 18 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 2 8 10 10 10 5 Class Distribution -------------------- 50% | Tank 40% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2197 | 296 306 348 405 527 315 Remotely 90 | 90 . . . . . Salvage Created 3446 | 79 754 668 597 885 463 Parts 161 | 4 41 17 29 48 22 Haulers Intercepted 6 | . 1 2 3 . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 72 | . 14 13 13 18 14 Melee 5 | . 1 4 . . . Guns 39 | . 13 1 4 18 3 Cannons 10 | . . . 5 . 5 AOE 10 | . . . 4 . 6 Classes Destroyed 14 | 2 6 2 1 1 2 Worker 3 | . 1 1 1 . . Builder 6 | . . 6 . . . Tunneler 1 | 1 . . . . . Hauler 6 | . 1 2 3 . . Recycler 3 | 1 1 1 . . . Operator 4 | . 1 1 . 1 1 Watcher 3 | . 3 . . . . Swarmer 15 | . 3 5 . 3 4 Grunt 36 | . 11 4 9 9 3 Brawler 3 | . . . 1 2 . Duelist 1 | . . . . . 1 Sentry 12 | . . 4 3 2 3 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 2 1 Best Kill Streak 7 | 1 7 4 5 4 5 Combat Bots Only 5 | . 4 4 4 4 5 Max Kills in Single Turn 4 | 1 1 1 2 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . 2 . 4 Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 615 | . 81 79 60 124 271 Missed 185 | . 15 17 15 43 95 Damage Taken 5965 | . 795 986 717 949 2518 Core 1540 | . 189 247 148 96 860 Absorbed by Shields 336 | . . . . . 336 Core Remaining (%) 64 | 100 24 38 73 86 . Volleys Fired 206 | 6 69 18 30 54 29 Largest 4 | 2 2 1 3 3 4 Hottest 169 | 60 100 65 153 150 169 Shots Fired 474 | 12 127 18 66 153 98 Gun 389 | 12 123 18 34 153 49 Cannon 72 | . . . 27 . 45 Launcher 9 | . . . 5 . 4 Special 4 | . 4 . . . . Kinetic 284 | 6 89 . 27 79 83 Thermal 135 | . 4 18 34 68 11 Explosive 9 | . . . 5 . 4 Electromagnetic 46 | 6 34 . . 6 . Robot Hit Streak 17 | 3 17 11 7 17 9 Robot Miss Streak 15 | 3 5 2 8 3 15 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 356 | 6 75 62 43 112 58 Core Hits 176 | 4 36 5 57 40 34 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 13 | . . 11 . 2 . Critical Strikes 22 | . 1 14 2 5 . Burn 6 | . . 1 2 3 . Destroy 2 | . . . . 2 . Corrupt 1 | . 1 . . . . Smash 13 | . . 13 . . . Melee Attacks 63 | . 2 61 . . . Impact 63 | . 2 61 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 12 | . 1 11 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . 9 . . . Damage Inflicted 8261 | 64 832 2221 1227 2094 1823 Guns 3940 | 64 770 221 335 2094 456 Cannons 941 | . . . 452 . 489 Explosions 1294 | . . . 440 . 854 Melee 2062 | . 62 2000 . . . Ramming 24 | . . . . . 24 Kinetic 2932 | 34 437 . 452 1204 805 Thermal 2018 | . . 221 335 832 630 Explosive 761 | . . . 397 . 364 Electromagnetic 464 | 30 333 . 43 58 . Impact 2062 | . 62 2000 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . 2 2 Average Corruption 1 | . 1 . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Message Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 1068 | . 7 944 . . 117 Projectiles . | . . . . . . Explosions 117 | . . . . . 117 Melee 951 | . 7 944 . . . Knockbacks 25 | . . 3 15 . 7 Impact 3 | . . 3 . . . Kinetic 18 | . . . 12 . 6 Secondary 4 | . . . 3 . 1 Self-Inflicted Damage 86 | . . . . . 86 Shots 1 | . . . . . 1 Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 439 | 40 106 264 439 352 194 Average Temperature 87 | 26 28 125 122 99 99 Received Heat Transfer 1633 | . 318 261 396 201 457 Effects 7 | . . . 4 3 . Shutdowns 1 | . . . 1 . . Interference 6 | . . . 3 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 18 | . 1 17 . . . Impact Corruptions 42 | . 1 41 . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 8 | . . 1 2 5 . Heat Transferred 4074 | . . 592 888 1998 596 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 540 | 10 267 401 537 540 508 Initial 244 | . 6 112 117 244 225 Average 288 | 3 104 266 344 388 325 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 22 | 100 85 20 10 . 7 Level 1 58 | . 14 78 45 60 71 Level 2 19 | . . 1 44 39 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 2 . 4 6 Investigation 1 | . 1 . . . . Extermination 3 | . . . . 1 2 Reinforcement 10 | . 2 2 . 3 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 3 2 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 148 | . 24 29 16 25 54 Peak Tracking Total 28 | . 4 6 4 9 28 Tactical Retreats 7 | . . 3 . 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . 1 1 1 . 8 Max in Single Turn 4 | . 1 1 1 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 5 3 1 3 5 Terminals 15 | . 5 3 1 1 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 45 | . 12 14 1 7 11 Successful 14 | . 5 4 1 2 2 Failed 31 | . 7 10 . 5 9 Catastrophic 10 | . 2 1 . 2 5 Database Lockouts . | . . . . . . Manual 21 | . 5 9 1 1 5 Terminals 40 | . 12 14 1 2 11 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 5 4 . 1 2 Record 3 | . 1 . . 1 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 3 3 1 3 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4401 | 79 689 871 360 962 1440 Spaces Moved 2769 | 53 457 509 201 690 859 Core 75 | 1 . 32 . . 42 Treads . | . . . . . . Legs 217 | . 36 181 . . . Wheels 2471 | 52 421 296 201 690 811 Hover 6 | . . . . . 6 Flight . | . . . . . . Fastest Speed 50 | 50 90 80 90 90 50 Average Speed 109 | 89 93 110 104 95 133 Slowest Speed 350 | 90 120 350 105 110 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 74 45 29 20 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . 4 . . . . Terrain Destroyed 134 | . 4 . 26 2 102 Melee . | . . . . . . Projectile 25 | . 4 . . 2 19 AOE 109 | . . . 26 . 83 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3659 | 70 596 694 298 910 1091 Wait 370 | . 26 66 26 94 158 Move 2764 | 52 456 508 200 689 859 Hop . | . . . . . . Pick Up 70 | 1 15 16 6 16 16 Fast Attach 51 | 9 5 10 8 13 6 Attach 25 | . 5 5 3 9 3 Detach 9 | 1 1 1 1 3 2 Swap 34 | . 8 7 10 5 4 Drop 70 | 1 9 12 14 27 7 Fire 206 | 6 69 18 30 54 29 Melee 53 | . 2 51 . . . Ram 7 | . . . . . 7 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 3) 449 | -10/Materials | Discovered new exit (range 8) 643 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Core integrity fell below 50% 740 | -10/Materials | Discovered new exit (range 7) 749 | -10/Materials | Lost 5 parts (1p2n2w) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1083 | -9/Materials | Discovered new exit (range 12) 1114 | -9/Materials | Lost 4 parts (1p2n1u) 1312 | -9/Materials | Discovered new exit (range 5) 1411 | -9/Materials | Discovered new exit (range 11) 1460 | -9/Materials | Core integrity fell below 50% 1533 | -9/Materials | Discovered new exit (range 14) 1639 | -9/Materials | Identified exit to Materials 1640 | -9/Materials | Entered another Materials area 1640 | -8/Materials | Evolved 2 slots: Utility x2 1966 | -8/Materials | Discovered new exit (range 14) 1991 | -8/Materials | Identified exit to Factory 2000 | -8/Materials | Entered Factory 2000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2726 | -7/Factory | Build established: Tank 2938 | -7/Factory | Discovered new exit (range 8) 2945 | -7/Factory | Identified exit to Factory 2962 | -7/Factory | Entered another Factory area 2962 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3939 | -6/Factory | Garrison activated, responded to threat 4325 | -6/Factory | Cargo convoy interrupted 4368 | -6/Factory | Released all parts (9) 4397 | -6/Factory | Core integrity fell below 50% 4401 | -6/Factory | Core integrity fell below 20% 4402 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04368_ Released Imp. Signal Interpreter. 04368_ Released Gauss Rifle. 04368_ Released Coolant Injector. 04368_ Released Huge Storage Unit. 04368_ Released Antimatter Cannon. 04368_ Released Lrn. Sensor Array. 04368_ Released Com. Matter Pod. 04371_ Slug penetrates Wall. 04376_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04377_ Acquired Fusion Compressor. 04379_ Dropped Fusion Compressor. 04391_ Acquired Imp. Gravmag System. 04394_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 04396_ Slammed into P-60 Hacker. 04398_ Imp. Gravmag System destroyed. 04398_ Slammed into P-60 Hacker. 04400_ Slammed into G-50 Soldier. 04401_ G-50 Soldier suffers critical hit (Burn). 04401_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????########?????????????????? | | ???????#! #?????????????????? | | ???????# """ #?????????????????? | | ???????# ""R" ##????????????????? | | ???????# "" " #????????????????? | | ???????# #?????????????????? | | ???????# #?????????????????? | | ???????# /] ! #?????????????????? | | ???????# ] #?????????????????? | | ???????# #?????????????????? | | ???????#! """ #?????????????????? | | ???????# """ #?????????????????? | | ???????# """ #?????????????????? | | ???????# s #?????????????????? | | ???????####p####????????????????? | | ???????# sgs #????""??????????? | | ???????# g #??""""??????????? | | ???????#@ pg # """"#?????????? | | ?????? gg x g + #?????????? | | ????" #A g # #?????????? | | ?? # g #?? #?????????? | | # """ ?# i #???? #?????????? | | # """??###g ###??????#?????????? | | # ""?????# #??????????????????? | | ?? ?????#g ##?????????????????? | | ??#??????#x T#?????????????????? | | ########## x #?????????????????? | | #! """"" # ##?????????????????? | | # ""Y"" # A#??????????????????? | | # / #??????????????????? | | # # #??????????????????? | | # * # #??????????????????? | | ?###/##### #??????????????????? | | ???# #??????????????????? | | ???# ##### #??????????????????? | | ???# #???# #??????????????????? | | ####"##### #??????????????????? | | # # #??????????????????? | | # # #??????????????????? | | # """ # #??????????????????? | | # """ = # #??????????????????? | | # """ # #???????#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberWeaponRouter Manual? 0 Play Time 01:53:11 Cumulative 34.7 hours Start 2024.05.27 @ 16:56:58 End 2024.05.27 @ 20:11:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90cecd23-adb3-4fe0-8be4-6af907f040ab