Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 01:35:41

Player: Beef

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (202)     1010
Value Destroyed (8178)     8178
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (135)                135
              TOTAL SCORE: 14863

 Bonus
-------
High Alert Combat Kills    155
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     200/200
System Corruption          24%
Temperature                Cool (0)
Movement                   Hovering (180) Ox2
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (4) ---
      Improved Antigrav System
>              --- UTILITY (12) -----
      Enhanced Optical Array
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
               Core Analyzer
               Core Analyzer
               Armor Integrity Analyzer
               Centrium Light Armor Plating
      Advanced Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON (3) -------
               Spear
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Antimatter Reactor
         Light Antimatter Reactor
               Antigrav Array
      Advanced Sensor Array

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
      Enhanced Biometal Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Actuator Array
      Improved Force Booster
      Improved Phase Shifter
      Improved Medium Armor Plating
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Power Sword
               Vibroblade
               Plasma Lance
>              --- INVENTORY --------
               Antimatter Reactor
               Antimatter Reactor
         Light Antimatter Reactor
         Light Particle Reactor
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
      Improved Melee Analysis Suite
               Armor Integrity Analyzer
               System Shield
               System Shield
               System Restoration Module
         Heavy Mace
               Spear
[Rating: 140]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Melee Analysis Suite
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Spear
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  10   | .   .   1   1   2   2   1   1   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             278  | 7   5   17  36  51  11  5   59  87  
  Power                    39   | 1   .   2   2   10  1   2   10  11  
    Engine                 14   | 1   .   2   2   7   .   1   1   .   
    Core                   6    | .   .   .   .   3   1   1   1   .   
    Reactor                19   | .   .   .   .   .   .   .   8   11  
  Propulsion               113  | 3   1   8   13  21  3   .   24  40  
    Treads                 6    | 2   .   .   .   4   .   .   .   .   
    Leg                    71   | 1   .   8   6   13  3   .   24  16  
    Wheel                  2    | .   1   .   .   1   .   .   .   .   
    Hover                  29   | .   .   .   7   3   .   .   .   19  
    Flight                 5    | .   .   .   .   .   .   .   .   5   
  Utility                  83   | 1   1   3   13  12  5   2   19  27  
    Device                 28   | .   .   1   2   2   3   1   10  9   
    Storage                5    | 1   .   1   1   .   1   .   .   1   
    Processor              13   | .   1   .   .   3   .   .   2   7   
    Hackware               14   | .   .   1   2   2   .   1   2   6   
    Protection             23   | .   .   .   8   5   1   .   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   4   8   8   2   1   6   9   
    Energy Gun             3    | .   .   .   2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   3   4   4   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   1   
    Slashing Weapon        7    | .   .   .   1   3   .   .   3   .   
    Piercing Weapon        13   | .   .   .   .   2   1   1   1   8   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   1   .   .   .   5   4   
Parts Lost                 97   | .   1   .   10  9   4   1   25  47  
  Power                    17   | .   .   .   .   2   .   1   7   7   
  Propulsion               39   | .   1   .   4   3   2   .   7   22  
  Utility                  29   | .   .   .   2   3   1   .   9   14  
  Weapon                   12   | .   .   .   4   1   1   .   2   4   
  Highest Loss Streak      11   | .   1   .   7   4   4   1   4   11  
  To Critical Strikes      5    | .   .   .   .   1   .   .   1   3   
Average Slot Usage (%)     95   | .   94  99  99  94  95  93  96  92  
  Engine                   4    | .   14  11  9   5   3   .   .   .   
  Core                     1    | .   .   .   .   1   2   4   3   .   
  Reactor                  2    | .   .   .   .   .   .   .   5   7   
  Treads                   2    | .   26  2   .   2   .   .   .   .   
  Leg                      17   | .   .   28  25  16  23  17  18  12  
  Hover                    2    | .   .   .   9   3   .   .   .   3   
  Device                   7    | .   .   9   .   5   13  16  10  9   
  Storage                  6    | .   14  11  9   7   6   5   5   2   
  Processor                13   | .   8   1   .   11  13  11  18  27  
  Hackware                 12   | .   .   10  17  14  13  16  13  9   
  Protection               3    | .   .   .   8   5   4   .   2   2   
  Ballistic Gun            5    | .   28  22  13  3   .   .   .   .   
  Slashing Weapon          4    | .   .   .   2   8   5   .   6   4   
  Piercing Weapon          4    | .   .   .   .   1   6   17  8   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 13  16  27  34  35  38  48  82  90  
  Greatest Support         100  | 40  40  30  80  80  78  70  100 100 
  Greatest Overweight (x)  6    | 1   .   1   1   3   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  10  15  15  15  15  
  Average Capacity         11   | 7   8   9   10  10  10  15  15  10  
  Most Carried             15   | 6   8   10  10  10  12  15  15  15  
  Average Carried          10   | 3   7   8   8   9   9   12  14  8   
  Final Capacity           15   | 8   8   10  10  10  15  15  15  5   
  Final Carried            15   | 6   7   10  10  10  12  15  14  5   

 Class Distribution 
--------------------
 49% | Hacker-Gladiator
 17% | Hacker-Mutant
 10% | Scavenger-Gladiator
  8% | Mutant
  4% | Scavenger-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Hacker-Gladiator | -7/Factory
 Hacker-Gladiator | -6/Factory
 Hacker-Gladiator | -5/Factory
 Hacker-Gladiator | -4/Factory
 Hacker-Gladiator | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           4392 | 234  290  548  980  798  173  50   502  817  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            9986 | .    314  682  1046 1493 683  672  1830 3266 
  Parts                    547  | .    23   62   53   86   33   30   85   175  
Haulers Intercepted        6    | .    1    .    3    .    1    1    .    .    
Recyclers Shooed           8    | .    1    .    .    1    1    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  138  | .   6   15  19  20  10  7   27  34  
  Melee                    95   | .   .   .   2   19  10  7   27  30  
  Guns                     36   | .   6   15  14  1   .   .   .   .   
  Cannons                  3    | .   .   .   3   .   .   .   .   .   
Classes Destroyed          15   | .   6   3   5   1   .   .   .   .   
  Worker                   16   | .   1   2   .   5   .   2   1   5   
  Builder                  2    | .   .   1   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   1   .   .   .   1   .   
  Hauler                   6    | .   1   .   3   .   1   1   .   .   
  Recycler                 12   | .   .   .   1   4   1   .   .   6   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 7    | .   1   2   .   1   .   1   1   1   
  Watcher                  18   | .   3   3   2   2   .   1   2   5   
  Swarmer                  29   | .   3   6   6   .   3   .   4   7   
  Grunt                    40   | .   3   6   6   9   .   5   8   3   
  Brawler                  2    | .   .   1   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   2   4   3   2   1   3   3   
  Hunter                   23   | .   .   .   2   3   2   .   8   8   
  Programmer               25   | .   .   .   .   5   3   .   4   13  
Best Kill Streak           8    | .   4   8   4   3   3   5   7   6   
  Combat Bots Only         8    | .   2   8   4   3   3   4   6   6   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   1   1   1   1   1   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        1611  | .    44   56   193  250  174  36   420  438  
  Missed                   507   | .    8    19   40   63   61   12   165  139  
Damage Taken               17387 | .    421  416  1982 2279 1344 496  4506 5943 
  Core                     3282  | .    94   77   224  494  163  97   818  1315 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   118   | .    .    .    .    .    .    .    .    118  
  Regen/Repaired (Parts)   71    | .    .    .    45   .    .    .    .    26   
Core Remaining (%)         66    | 100  62   80   59   29   80   90   28   .    
Volleys Fired              239   | 1    48   63   96   31   .    .    .    .    
  Largest                  2     | 2    2    2    2    2    .    .    .    .    
  Hottest                  88    | 40   46   46   88   86   .    .    .    .    
Shots Fired                455   | 2    96   126  169  62   .    .    .    .    
  Gun                      450   | 2    96   126  164  62   .    .    .    .    
  Cannon                   5     | .    .    .    5    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  423   | 2    96   126  144  55   .    .    .    .    
  Thermal                  15    | .    .    .    8    7    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    .    .    17   .    .    .    .    .    
  Robot Hit Streak         10    | 2    4    10   7    4    .    .    .    .    
  Robot Miss Streak        7     | .    4    4    7    5    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    3    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    
Shots Hit Robots           685   | 2    46   72   119  116  47   48   99   136  
  Core Hits                279   | .    20   30   54   45   19   17   44   50   
  Critical Kills           2     | .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    1    .    .    .    .    .    5    
  Critical Strikes         82    | .    1    2    1    14   5    4    21   34   
    Burn                   1     | .    .    .    .    1    .    .    .    .    
    Destroy                3     | .    1    2    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    5    
    Sever                  42    | .    .    .    1    7    2    .    17   15   
    Impale                 31    | .    .    .    .    6    3    4    4    14   
Melee Attacks              750   | .    .    .    13   129  74   64   195  275  
  Impact                   27    | .    .    .    .    .    .    .    7    20   
  Slashing                 360   | .    .    .    13   101  15   .    106  125  
  Piercing                 363   | .    .    .    .    28   59   64   82   130  
  Sneak Attacks            43    | .    .    .    2    11   3    9    3    15   
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        106   | .    .    .    .    17   8    15   30   36   
Damage Inflicted           24155 | 20   599  1115 2202 3896 1620 1805 5156 7742 
  Guns                     3945  | 17   599  1109 1690 530  .    .    .    .    
  Cannons                  123   | .    .    .    123  .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    20067 | .    .    .    378  3366 1620 1805 5156 7742 
  Ramming                  20    | 3    .    6    11   .    .    .    .    .    
  Kinetic                  3744  | 17   599  1109 1569 450  .    .    .    .    
  Thermal                  168   | .    .    .    88   80   .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          156   | .    .    .    156  .    .    .    .    .    
  Impact                   774   | .    .    .    .    .    .    .    99   675  
  Slashing                 11910 | .    .    .    378  2811 309  .    3888 4524 
  Piercing                 7383  | .    .    .    .    555  1311 1805 1169 2543 
Highest Corruption         23    | .    1    1    .    13   3    .    2    23   
  Average Corruption       6     | .    1    1    .    7    1    .    1    14   
  Corruption Purged        5     | .    .    .    .    .    .    .    2    3    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  113   | .    3    1    .    41   5    .    7    56   
    Message Errors         26    | .    .    .    .    11   1    .    1    13   
    Matter Fused           32    | .    1    1    .    11   2    .    2    15   
    Heat Flow Errors       14    | .    1    .    .    4    .    .    1    8    
    Energy Discharges      15    | .    .    .    .    5    2    .    2    6    
    Parts Rejected         3     | .    .    .    .    1    .    .    .    2    
    Parts Fused            2     | .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    3    .    .    1    7    
    Data Loss (major)      5     | .    1    .    .    4    .    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            2500  | .    .    .    33   273  47   312  276  1559 
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    2500  | .    .    .    33   273  47   312  276  1559 
Knockbacks                 4     | .    .    .    2    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    2    
  Kinetic                  2     | .    .    .    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    
  Rammed                   2     | 1    1    .    .    .    .    .    .    .    
Targets Rammed             6     | 1    1    1    3    .    .    .    .    .    
  Kicked                   4     | .    .    1    3    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        400   | .    222  43   400  243  .    1    219  237  
  Average Temperature      60    | .    18   10   74   39   .    1    91   111  
  Received Heat Transfer   2474  | .    129  141  612  495  54   243  423  377  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    1    .    .    .    .    9    
  Impact Corruptions       17    | .    .    .    .    .    .    .    1    16   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    
  Heat Transferred         337   | .    .    .    115  222  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             727  | .   148 371 369 392 274 207 306 727 
  Initial                  170  | .   .   62  118 167 170 64  7   89  
  Average                  168  | .   90  266 221 161 156 74  130 213 
Maximum Alert Level        3    | .   .   1   1   1   1   1   1   3   
  Low Security (%)         68   | 100 100 23  34  65  88  94  86  65  
  Level 1                  27   | .   .   76  65  34  11  5   13  12  
  Level 2                  3    | .   .   .   .   .   .   .   .   19  
  Level 3                  .    | .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   .   2   2   9   4   7   9   7   
  Investigation            19   | .   .   1   1   3   2   6   5   1   
  Extermination            12   | .   .   .   .   4   2   .   2   4   
  Reinforcement            7    | .   .   1   1   2   .   1   1   1   
  Assault                  2    | .   .   .   .   .   .   .   1   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           10   | .   .   1   1   .   .   1   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              244  | .   14  24  32  29  11  13  43  78  
  Peak Tracking Total      9    | .   4   6   4   4   4   5   7   9   
  Tactical Retreats        20   | .   2   .   3   1   .   1   8   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            14   | .   2   1   .   8   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          5    | .   .   2   3   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          55   | .   5   3   8   10  4   6   12  7   
  Terminals                32   | .   3   2   6   2   1   6   8   4   
  Fabricators              5    | .   .   .   .   4   .   .   1   .   
  Repair Stations          3    | .   .   .   1   1   .   .   .   1   
  Recycling Units          7    | .   2   .   1   1   1   .   1   1   
  Scanalyzers              5    | .   .   1   .   1   1   .   2   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   1   
Total Hacks                217  | .   11  10  32  37  10  34  66  17  
  Successful               129  | .   8   7   22  19  6   16  41  10  
  Failed                   87   | .   3   3   10  18  4   18  24  7   
    Catastrophic           9    | .   .   .   .   2   2   2   3   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   
  Manual                   81   | .   5   2   12  9   5   12  30  6   
  Terminals                149  | .   7   6   23  11  3   34  54  11  
  Fabricators              16   | .   .   .   .   12  .   .   4   .   
  Repair Stations          8    | .   .   .   4   2   .   .   .   2   
  Recycling Units          20   | .   4   .   5   3   2   .   3   3   
  Scanalyzers              21   | .   .   4   .   8   4   .   5   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   1   
Terminal Hacks             56   | .   3   3   8   4   .   12  23  3   
  Record                   8    | .   .   .   1   .   .   .   7   .   
  Part Schematic           7    | .   .   .   .   1   .   3   3   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        6    | .   .   1   2   .   .   2   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   1   1   .   1   1   .   
  Machine Index            2    | .   .   .   .   .   .   .   1   1   
  Alert Level              6    | .   .   1   1   .   .   2   2   .   
  Unreport Threat          4    | .   .   1   .   .   .   1   2   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   
  Recall Investigation     2    | .   .   .   .   .   .   2   .   .   
  Recall Reinforcements    3    | .   .   .   1   .   .   1   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   2   .   1   1   .   .   1   .   
Fabricator Hacks           9    | .   .   .   .   6   .   .   3   .   
  Network Status           3    | .   .   .   .   2   .   .   1   .   
  Load Schematic           3    | .   .   .   .   2   .   .   1   .   
  Build                    3    | .   .   .   .   2   .   .   1   .   
Repair Station Hacks       7    | .   .   .   4   1   .   .   .   2   
  Scan Component           4    | .   .   .   2   1   .   .   .   1   
  Repair                   3    | .   .   .   2   .   .   .   .   1   
Recycling Unit Hacks       4    | .   .   .   1   .   .   .   2   1   
  Report Inventory         3    | .   .   .   1   .   .   .   1   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 16   | .   .   4   .   4   4   .   4   .   
  Insert Component         7    | .   .   2   .   2   1   .   2   .   
  Analyze                  9    | .   .   2   .   2   3   .   2   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   .   .   1   
  Seal Access              3    | .   .   .   .   1   1   .   .   1   
Unauthorized Hacks         34   | .   5   .   9   3   1   4   9   3   
  Terminals                24   | .   1   .   6   2   1   4   8   2   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
    Botnet                 21   | .   1   .   4   2   1   4   7   2   
    Operators              2    | .   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   4   .   3   1   .   .   1   1   
    Monitor                2    | .   1   .   1   .   .   .   .   .   
    Reject                 2    | .   1   .   1   .   .   .   .   .   
    Mask                   4    | .   2   .   1   .   .   .   .   1   
    Tunnel                 2    | .   .   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   2   3   8   9   3   6   11  5   
  Full Trace Events        20   | .   1   3   2   2   2   5   4   1   
  Feedback Events          3    | .   1   1   .   .   .   .   1   .   
    Corruption             2    | .   1   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   2   .   3   1   3   5   .   
  Parts Built              4    | .   .   .   .   3   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   162  | .   .   .   .   120 .   .   42  .   
  Total Part Build Rating  15   | .   .   .   .   11  .   .   4   .   
Parts Repaired             3    | .   .   .   2   .   .   .   .   1   
  Time                     110  | .   .   .   88  .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           7    | .   .   2   .   2   1   .   2   .   
  Part Schematics Acquired 7    | .   .   2   .   2   1   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      30   | .   .   .   .   30  .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   30  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   .   .   .   .   
  Total Damage             107  | .   .   .   .   107 .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               10731 | 113  639  705  1335 2451 955  585  1903 2045 
Spaces Moved               6462  | 58   311  423  839  1546 560  322  1113 1290 
  Core                     7     | 7    .    .    .    .    .    .    .    .    
  Treads                   420   | 42   287  .    .    91   .    .    .    .    
  Legs                     4508  | 9    .    354  561  780  560  322  1113 809  
  Wheels                   765   | .    24   69   .    672  .    .    .    .    
  Hover                    518   | .    .    .    278  3    .    .    .    237  
  Flight                   244   | .    .    .    .    .    .    .    .    244  
  Fastest Speed            31    | 50   100  100  48   100  125  126  112  31   
  Average Speed            114   | 145  155  116  103  118  126  126  120  89   
  Slowest Speed            520   | 160  160  120  130  280  130  126  220  520  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 4    64   34   56   36   13   8    30   32   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    1    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 143   | .    .    .    .    13   13   5    42   70   
Terrain Destroyed          143   | .    .    .    .    13   13   5    42   70   
  Melee                    143   | .    .    .    .    13   13   5    42   70   
  Projectile               .     | .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      8582 | 81   385  526  1139 1954 740  451  1500 1806 
  Wait                     726  | 9    12   2    101  150  98   71   134  149  
  Move                     6452 | 57   310  422  838  1545 559  321  1112 1288 
  Hop                      1    | .    .    .    .    .    .    .    .    1    
  Pick Up                  153  | 5    5    8    27   23   9    9    37   30   
  Fast Attach              97   | 7    1    4    8    20   1    1    11   44   
  Attach                   90   | .    2    3    12   9    6    4    24   30   
  Detach                   26   | 1    .    3    2    3    1    .    2    14   
  Swap                     91   | .    2    10   16   22   4    .    24   13   
  Drop                     147  | .    4    10   23   42   4    3    28   33   
  Fire                     239  | 1    48   63   96   31   .    .    .    .    
  Melee                    551  | .    .    .    13   106  58   42   128  204  
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    1    3    .    .    .    .    .    
  Crush                    2    | 1    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 16)
   114 | -11/Scrapyard | Entered Materials
   194 | -10/Materials | Discovered new exit (range 14)
   305 | -10/Materials | Build established: Mutant
   360 | -10/Materials | Discovered new exit (range 18)
   750 | -10/Materials | Discovered new exit (range 4)
   753 | -10/Materials | Entered another Materials area
   753 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   826 | -9/Materials  | Discovered new exit (range 12)
   937 | -9/Materials  | Destroyed 8 combat bots
  1130 | -9/Materials  | Discovered new exit (range 8)
  1231 | -9/Materials  | Build established: Scavenger-Mutant
  1410 | -9/Materials  | Discovered new exit (range 13)
  1458 | -9/Materials  | Entered another Materials area
  1458 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1704 | -8/Materials  | Repaired Gravmag System
  1754 | -8/Materials  | Repaired Gravmag System
  1754 | -8/Materials  | Build established: Hacker-Mutant
  1872 | -8/Materials  | Lost 7 parts (3n1u3w)
  2726 | -8/Materials  | Discovered new exit (range 15)
  2793 | -8/Materials  | Entered Factory
  2793 | -7/Factory    | Evolved 2 slots: Utility x2
  3535 | -7/Factory    | Build established: Hacker-Skirmisher
  3618 | -7/Factory    | Identified exit to Storage
  3618 | -7/Factory    | Identified exit to Lower Caves
  3873 | -7/Factory    | Build established: Hacker-Assassin
  3938 | -7/Factory    | Fabricated Hacking Suite?
  4196 | -7/Factory    | Build established: Hacker-Gladiator
  4428 | -7/Factory    | Fabricated Gravmag System (x2)
  4485 | -7/Factory    | System corruption reached 10%
  4588 | -7/Factory    | Core integrity fell below 50%
  4646 | -7/Factory    | Lost 4 parts (1p1n1u1w)
  5236 | -7/Factory    | Discovered new exit (range 7)
  5244 | -7/Factory    | Entered another Factory area
  5244 | -6/Factory    | Evolved 2 slots: Utility x2
  6048 | -6/Factory    | Discovered new exit (range 16)
  6113 | -6/Factory    | Lost 4 parts (2n1u1w)
  6199 | -6/Factory    | Entered another Factory area
  6199 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6312 | -5/Factory    | Identified exit to Upper Caves
  6312 | -5/Factory    | Identified exit to Extension
  6766 | -5/Factory    | Discovered new exit (range 9)
  6784 | -5/Factory    | Entered another Factory area
  6784 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  6885 | -4/Factory    | Spotted B-86 Titan
  7296 | -4/Factory    | Lost 3 parts (1p1n1u)
  7475 | -4/Factory    | Found Prototype Slashing Weapon
  7485 | -4/Factory    | Identified Vibroblade
  8005 | -4/Factory    | Found Prototype Hackware
  8006 | -4/Factory    | Identified Exp. System Shield
  8143 | -4/Factory    | Discovered new exit (range 21)
  8167 | -4/Factory    | Identified exit to Research
  8167 | -4/Factory    | Exp. System Shield fried by hacking feedback
  8225 | -4/Factory    | Discovered new exit (range 14)
  8225 | -4/Factory    | Central database locked down
  8245 | -4/Factory    | Core integrity fell below 50%
  8390 | -4/Factory    | Lost 4 parts (2p1n1u)
  8406 | -4/Factory    | Identified exit to Upper Caves
  8476 | -4/Factory    | Fabricated Imp. Melee Analysis Suite (x1)
  8561 | -4/Factory    | Build established: Scavenger-Gladiator
  8687 | -4/Factory    | Entered Research
  8687 | -3/Research   | Evolved 2 slots: Utility x2
  9072 | -3/Research   | Build established: Hacker-Gladiator
  9286 | -3/Research   | Spotted B-86 Titan
  9447 | -3/Research   | Lost 11 parts (3p4n2u2w)
  9502 | -3/Research   | Found Enh. Force Lance
  9503 | -3/Research   | Lost 3 parts (1n2u)
  9801 | -3/Research   | System corruption reached 10%
  9920 | -3/Research   | Core integrity fell below 50%
  9970 | -3/Research   | Lost 4 parts (1p2n1u)
 10073 | -3/Research   | Lost 5 parts (1p2n2u)
 10161 | -3/Research   | Lost 3 parts (1n2w)
 10190 | -3/Research   | Build established: Scavenger-Gladiator
 10238 | -3/Research   | Lost 8 parts (1p5n2u)
 10396 | -3/Research   | Spotted B-86 Titan
 10437 | -3/Research   | First assault squad dispatched
 10504 | -3/Research   | Repaired Xenon Bombardment Thruster?
 10504 | -3/Research   | Found Prototype Hackware
 10504 | -3/Research   | Identified Exp. Hacking Suite
 10536 | -3/Research   | Core integrity fell below 20%
 10732 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10693_ Spear follow-up attack on Y-72 Warden.
10697_ System corrupted: Matter fused (-10).
10698_ Penetrated by Slug.
10698_ Slug penetrates Wall.
10698_ U-05 Engineer destroyed.
10701_ Penetrated by Slug.
10704_ Y-72 Warden destroyed.
10707_ Acquired 77 matter.
10710_ Acquired Unknown Hover Unit.
10714_ System corrupted: Component data lost.
10722_ P-80 Master resets S-43 Plague, system corruption cleaned.
10723_ Antigrav System destroyed.
10724_ S-43 Plague destroyed.
10726_ Imp. Melee Analysis Suite destroyed.
10726_ Imp. Antigrav System destroyed.
10727_ Destroyed Adv. Heat Sink.
10727_ Spear follow-up attack on P-80 Master.
10729_ Imp. Antigrav System destroyed.
10730_ BDTNJIVAA27YC,Z7ZGEPAJ9,
10730_ P-80 Master suffers critical hit (Impale).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          39
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         6
Melee Accuracy             12
Target Analysis            12
Core Analysis              9
Armor Integrity Analysis   30
Recoil Reduction           2
Force Boost                30
Offensive Hacking          30
Defensive Hacking          46

 Item Schematics 
-----------------
               Flak Cannon | -9/Materials | Scanalyzed
              Aluminum Leg | -9/Materials | Scanalyzed
             Hacking Suite | -7/Factory   | Hacked
            Gravmag System | -7/Factory   | Scanalyzed
            Microactuators | -7/Factory   | Scanalyzed
        Imp. Hacking Suite | -6/Factory   | Scanalyzed
        Adv. System Shield | -5/Factory   | Hacked
     Lgt. Particle Reactor | -5/Factory   | Hacked
        Matter Neutralizer | -5/Factory   | Hacked
        Adv. Medium Treads | -4/Factory   | Hacked
               Force Lance | -4/Factory   | Hacked
 Imp. Melee Analysis Suite | -4/Factory   | Scanalyzed
         Med. Storage Unit | -4/Factory   | Scanalyzed
       Cmb. Linear Gravjet | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
             Hacking Suite | x1 | -7/Factory 
            Gravmag System | x2 | -7/Factory 
 Imp. Melee Analysis Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticSniperWheel
  Manual?         0
Play Time         01:38:11
  Cumulative      70.2 hours
  Start           2024.07.17 @ 23:58:13
  End             2024.07.18 @ 01:35:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          57
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8dad8e3e-cbda-4f05-a988-a5cf6a19a2c8