Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.26 @ 15:12:48

Player: Luminiferous

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (544)      544
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1114

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     88/100
System Corruption          4%
Temperature                Warm (115)
Movement                   Walking (260) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
         Medium Laser
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
                Huge Storage Unit
                Structural Scanner
                Visual Processing Unit
                Visual Processing Unit
                Signal Interpreter
                ECM Suite
          Light Armor Plating
                Hacking Suite
          Small Laser
          Small Laser
          Small Laser
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
          Small Laser
          Small Laser
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
          Large Storage Unit
                Huge Storage Unit
                Structural Scanner
                Visual Processing Unit
                Visual Processing Unit
                Signal Interpreter
                ECM Suite
                Hacking Suite
          Small Laser
          Small Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   8   7   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 3    | 2   .   1   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   6   .   
    Device                 2    | .   2   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             6    | 2   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  96  
  Engine                   13   | .   14  13  
  Treads                   22   | .   28  8   
  Leg                      4    | .   .   16  
  Device                   12   | .   11  14  
  Storage                  14   | .   14  14  
  Energy Gun               27   | .   27  28  
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 13  48  49  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 2   1   2   
  Average Overweight (x)   .    | 1   .   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         17   | 7   16  20  
  Most Carried             17   | 8   17  17  
  Average Carried          12   | 6   11  15  
  Final Capacity           20   | 8   20  20  
  Final Carried            17   | 4   16  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           434  | 220 143 71  
  Remotely                 .    | .   .   .   
Salvage Created            804  | .   673 131 
  Parts                    59   | .   57  2   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  20   | .   18  2   
  Guns                     19   | .   18  1   
Classes Destroyed          6    | .   6   .   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   9   .   
  Grunt                    11   | .   9   2   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1102 | .    583  519  
  Core                     260  | .    131  129  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              90   | .    72   18   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    80   90   
Shots Fired                164  | .    129  35   
  Gun                      164  | .    129  35   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  164  | .    129  35   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         18   | .    8    18   
  Robot Miss Streak        5    | .    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           101  | .    73   28   
  Core Hits                44   | .    38   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1212 | .    902  310  
  Guns                     1206 | .    896  310  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  6    | .    6    .    
  Kinetic                  .    | .    .    .    
  Thermal                  1206 | .    896  310  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    4    
  Average Corruption       2    | .    2    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  40   | .    28   12   
    Message Errors         9    | .    6    3    
    Matter Fused           9    | .    6    3    
    Heat Flow Errors       7    | .    6    1    
    Energy Discharges      4    | .    2    2    
    Data Loss (minor)      4    | .    3    1    
    Data Loss (major)      3    | .    2    1    
    Misfires               1    | .    1    .    
    Alerts                 1    | .    1    .    
    Weapon Failures        2    | .    1    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        272  | .    272  269  
  Average Temperature      86   | .    71   109  
  Received Heat Transfer   255  | .    126  129  
  Effects                  1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             2    | .    2    .    
  Heat Transferred         2872 | .    2050 822  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             303  | .   303 105 
  Initial                  85   | .   .   85  
  Average                  88   | .   109 50  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 79  100 
  Level 1                  13   | .   20  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   41  3   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               8    | .   8   .   
  Failed                   12   | .   12  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   18   | .   18  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               11   | .   .   11  
  Total Damage             98   | .   .   98  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2741 | 98   1859 784  
Spaces Moved               1164 | 69   839  256  
  Core                     68   | 68   .    .    
  Treads                   929  | 1    839  89   
  Legs                     167  | .    .    167  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            202  | 122  189  265  
  Slowest Speed            320  | 160  240  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 6    96   51   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1381 | 82  977 322 
  Wait                     71   | .   35  36  
  Move                     1162 | 68  838 256 
  Hop                      .    | .   .   .   
  Pick Up                  31   | 8   19  4   
  Fast Attach              2    | 2   .   .   
  Attach                   12   | 4   4   4   
  Detach                   1    | .   .   1   
  Swap                     7    | .   4   3   
  Drop                     4    | .   4   .   
  Fire                     90   | .   72  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   99 | -11/Junkyard  | Entered Materials
  295 | -10/Materials | Discovered new exit (range 11)
  307 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 12)
  719 | -10/Materials | Discovered new exit (range 16)
 1366 | -10/Materials | Discovered new exit (range 10)
 1634 | -10/Materials | Core integrity fell below 50%
 1756 | -10/Materials | Discovered new exit (range 16)
 1958 | -10/Materials | Entered Mines
 2121 | -10/Mines     | Lost 3 parts (2n1w)
 2299 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2436 | -10/Mines     | Learned Materials interactive machine intel
 2731 | -10/Mines     | Core integrity fell below 20%
 2742 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
02552_ System corrupted: Sml. Laser failed to cycle.
02560_ A-02 Transporter destroyed.
02563_ Acquired 15 matter.
02586_ XQKU/SJ0E=ZG&X85T<NHLD1E&NND
02597_ Acquired Med. Laser.
02710_ AJA7<S>L Y<F0,PRG=IU|G0
02725_ System corrupted: Matter fused (-10).
02725_ Destroyed Shock Absorption System.
02727_ YI-UF0 suffers critical hit (Burn).
02728_ YI-UF0: "BLAM!"
02728_ Trooper 1b destroyed.
02730_ Mercenary 1a destroyed.
02730_ YI-UF0: "BADABOOM!"
02730_ Trooper 1a destroyed.
02732_ YI-UF0 overheating.
02735_ Ion Engine destroyed.
02737_ YI-UF0 overheating. <x2>
02741_ YI-UF0 heat damages Prototype Launcher, Imp. Deuterium Engine,
  Carbon-fiber Leg, Carbon-fiber Leg.
02742_ Sml. Laser destroyed.

 Map 
-----
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| ####???????#### #####????######??????????????????? |
|  ############## #####??#########?????????????????? |
|   ############# ##########   ###?????????????????? |
|                 #########     ##?????????????????? |
|                 #     ##      ##?????????????????? |
|       ####### ###             ##?????????????????? |
|      ######## ###%""" ###     ##?????????????????? |
|     ####???## ###%""" ####  ####?????????????????? |
|    ####????##     """ ##########?????????????????? |
|  #####?????#############?#####???????????????????? |
| #####??????#############?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveGrenadeAutogun
  Manual?         0
Play Time         00:14:52
  Cumulative      23.4 hours
  Start           2024.01.26 @ 15:00:01
  End             2024.01.26 @ 15:12:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          33
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       SHIFT_HUE(270)|BRIGHTNESS(75)
Filters           SHIFT_HUE(90)|BRIGHTNESS(125)
Steam             1


RUN: bf234921-eca9-461d-800a-8971f0bb7907