Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 11:38:21 Player: Cookedpoo Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (412) 2060 Value Destroyed (20508) 20508 Prototype IDs (114) 2280 Alien Tech Used (2) 400 Bonus (8337) 8337 TOTAL SCORE: 43485 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6014 Follower Combat Kills 286 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -1363 Cogmind --------- Core Integrity 1369/1600 Matter 215/300 Energy 1565/1565 System Corruption 24% Temperature Cool (0) Movement Treading (165) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION (4) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (16) ----- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun Ragnarok Missile Launcher > --- INVENTORY (28) --- Light Quantum Reactor Advanced Medium Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Improved Matter Compressor (300) Quantum Capacitor Tachyon Dispersion Ray Enhanced Gamma Rifle Heavy Disruptor Cannon Heavy Disruptor Cannon Hypervelocity Multirail Heavy Gauss Cannon Hypervelocity Mass Driver Linear Accelerator Linear Accelerator Compact Mass Driver Neutron Missile Launcher Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Heavy Reactive Plating Improved Shock Absorption System > --- WEAPON ----------- Enhanced Gamma Rifle Enhanced Gamma Rifle Hypervelocity Multirail Hypervelocity Mass Driver > --- INVENTORY -------- Light Quantum Reactor Advanced Medium Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Improved Matter Compressor Particle Accelerator Quantum Capacitor Layered Medium Armor Plating Gamma Rifle Tachyon Dispersion Ray Heavy Disruptor Cannon Heavy Disruptor Cannon Heavy Gauss Cannon Linear Accelerator Linear Accelerator Linear Accelerator Compact Mass Driver Neutron Missile Launcher Advanced Micro-nuke Launcher Ragnarok Missile Launcher [Rating: 211] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Advanced Armor Integrity Analyzer Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Guided Missile Launcher Impact Weapon Great Maul Slashing Weapon Molecular Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 2 2 . . . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Utility 14 | . . . 2 . . . 2 2 . . . . . . 2 2 . . . . . . 2 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 394 | 6 35 16 54 2 15 . 25 17 5 10 10 36 9 5 2 . 2 . 1 1 4 3 11 19 13 27 66 Power 18 | 1 3 2 2 . . . 1 1 . 1 . 1 . . . . . . . . . . . . 2 2 2 Engine 7 | 1 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 2 2 Propulsion 88 | 2 13 4 20 . 4 . 10 2 . 2 1 6 . 2 1 . . . 1 . . 1 1 5 4 3 6 Treads 42 | 1 7 2 10 . 2 . 4 . . . . . . 2 . . . . . . . . . 2 3 3 6 Leg 10 | . . . . . . . . . . . . 2 . . 1 . . . 1 . . 1 1 3 1 . . Wheel 25 | 1 6 2 10 . 2 . 4 . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . 2 2 . 2 1 4 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 151 | 1 5 . 17 . 9 . 7 9 4 3 4 17 5 2 1 . 2 . . 1 4 2 9 13 5 6 25 Device 71 | . . . 5 . 1 . 4 4 4 3 4 8 4 1 1 . . . . . . 1 5 11 1 3 11 Storage 30 | 1 5 . 8 . 4 . . . . . . 2 1 1 . . . . . . 1 . . . 3 1 3 Processor 10 | . . . . . 2 . . 1 . . . . . . . . . . . . . 1 1 1 1 1 2 Hackware 7 | . . . 1 . . . 2 4 . . . . . . . . . . . . . . . . . . . Protection 33 | . . . 3 . 2 . 1 . . . . 7 . . . . 2 . . 1 3 . 3 1 . 1 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 137 | 2 14 10 15 2 2 . 7 5 1 4 5 12 4 1 . . . . . . . . 1 1 2 16 33 Energy Gun 51 | 1 6 5 1 . . . 5 1 1 . 2 3 . . . . . . . . . . . . . 8 18 Energy Cannon 6 | . . . 1 . . . . . . 1 1 2 . . . . . . . . . . . . . . 1 Ballistic Gun 27 | 1 8 2 11 1 1 . . . . . . . . . . . . . . . . . . . . 1 2 Ballistic Cannon 15 | . . . . . . . . 2 . 1 . 2 . . . . . . . . . . . . 2 5 3 Launcher 26 | . . 2 1 1 . . 1 . . . 2 3 3 1 . . . . . . . . 1 1 . 1 9 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . 1 . . . 1 2 . 2 . 2 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 3 . . . 1 1 . 1 4 11 . . . . . . . . 3 . 1 5 . 8 5 Parts Lost 73 | . . 1 1 . 1 . . . . 1 . 9 3 15 1 . . . . . . 6 1 14 4 8 8 Power 8 | . . . 1 . . . . . . 1 . 2 . 1 . . . . . . . . . 1 1 1 . Propulsion 9 | . . 1 . . 1 . . . . . . 1 . 3 . . . . . . . 1 . . 1 1 . Utility 38 | . . . . . . . . . . . . 4 3 6 1 . . . . . . 3 1 9 2 3 6 Weapon 18 | . . . . . . . . . . . . 2 . 5 . . . . . . . 2 . 4 . 3 2 Highest Loss Streak 6 | . . 1 1 . 1 . . . . 1 . 4 2 6 1 . . . . . . 5 1 4 3 5 3 Average Slot Usage (%) 86 | . 97 100 99 100 95 88 88 90 91 91 87 76 72 68 63 87 78 70 70 70 71 79 85 86 83 86 89 Engine 2 | . 13 7 1 11 11 11 8 . . . . . . . . . . . . . . . . . . . . Core 2 | . . 6 9 . . . . 7 7 7 7 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 4 4 5 5 5 5 5 5 5 4 4 5 7 7 Treads 4 | . 15 14 11 . 8 . 1 . . . . . . 2 . . . . . . . . . . 8 10 7 Leg 5 | . . . . . . . . . . . . 9 13 10 12 15 15 15 15 15 15 13 13 12 2 . . Wheel 4 | . 12 13 10 22 13 22 15 . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 15 15 14 14 4 . . . . . . . . . . . . . . . Device 14 | . . . 2 . . . 3 5 6 7 7 12 25 21 28 35 21 15 15 15 16 28 33 30 28 25 20 Storage 17 | . 27 28 33 33 24 22 17 7 7 7 7 12 14 12 3 7 10 10 10 10 10 10 8 9 15 17 15 Processor 2 | . . . . . 7 . . 1 7 7 7 4 . . . . . . . . . . . 3 4 8 13 Hackware 5 | . . . 5 11 6 . 13 36 30 28 28 4 . . . . . . . . . . . . . . . Protection 4 | . . . 3 . 4 11 9 . . . . 10 . . 3 10 11 10 10 10 10 8 10 10 4 1 7 Energy Gun 4 | . 8 22 . . . . 16 7 7 7 2 9 . . . . . . . . . . . . . 6 8 Energy Cannon 5 | . . . . . . . . . . 4 2 5 16 13 8 15 15 15 15 15 15 14 13 12 8 1 . Ballistic Gun 5 | . 18 3 21 22 17 22 1 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 223 | 11 41 44 114 110 110 54 68 33 33 37 36 35 68 108 97 103 181 181 181 181 181 142 133 133 200 186 223 Greatest Support 170 | 10 40 16 40 24 40 24 40 24 33 32 41 48 60 70 100 100 100 80 85 85 95 95 100 110 170 170 170 Greatest Overweight (x) 36 | 1 5 13 36 4 4 2 2 1 1 1 1 7 7 4 3 1 2 2 2 2 2 2 1 2 2 1 1 Average Overweight (x) 1 | . 1 3 6 4 3 2 1 . . . . . . . . 1 1 2 2 2 1 1 . . 1 . 1 Largest Inventory Capacity 32 | 6 16 16 28 28 32 32 32 24 24 24 24 24 24 24 4 4 4 4 4 4 4 4 4 4 28 28 28 Average Capacity 19 | 5 11 16 27 28 23 32 31 24 24 24 24 24 24 20 4 4 4 4 4 4 4 4 4 4 23 28 28 Most Carried 32 | 4 16 16 28 28 32 26 32 24 24 24 24 24 22 21 4 4 4 4 4 4 4 4 4 4 13 28 28 Average Carried 17 | 2 10 15 26 27 21 26 30 22 23 22 23 21 20 16 2 4 3 4 4 4 4 3 3 3 6 24 27 Final Capacity 32 | 6 16 16 28 28 32 32 24 24 24 24 24 24 24 4 4 4 4 4 4 4 4 4 4 4 28 28 28 Final Carried 28 | 4 16 16 28 28 26 26 21 23 24 22 24 21 18 4 4 4 4 4 4 4 4 2 4 2 13 28 25 Class Distribution -------------------- 29% | Hauler-Mutant 23% | Golem 12% | Mutant 9% | Hauler-Golem 7% | Scavenger-Gunner 5% | Hacker-Mutant 4% | Trapper-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Trapper-Mutant | -7/Lower Caves Trapper-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Golem | -6/Proximity Caves Hauler-Golem | -6/Factory Golem | -5/Factory Golem | -4/Factory Golem | -4/Waste Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Armory Hauler-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Matter Collected 10021 | 260 510 984 2023 80 370 24 376 163 153 153 90 427 361 218 15 . 30 . 33 31 . 149 170 243 467 554 2137 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23756 | 99 518 641 1611 30 80 15 639 380 89 74 . 587 467 1144 443 . 1609 . 142 667 . 1147 2041 3492 1308 1256 5277 Parts 1062 | 1 16 29 97 6 13 3 52 9 2 7 . 12 16 49 25 . 33 . 1 41 . 48 113 160 53 71 205 Haulers Intercepted 16 | . 1 . 6 . . . 3 2 . . . . . 1 . . . . . . . . . . 2 . 1 Recyclers Shooed 14 | . 4 1 . . . . . . . . . . . 1 1 . . . . . . . 2 . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 5 . . . 10 . . . . . 1 31 . 49 . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Combat Hostiles Destroyed 327 | . 9 11 20 2 1 . 12 2 . 2 . 13 16 21 7 . 6 . 2 14 . 16 22 49 14 18 70 Melee 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Guns 84 | . 9 7 18 . 1 . 9 . . 1 . . . . . . . . . . . . . . . 8 31 Cannons 163 | . . . . . . . . 2 . . . 1 2 16 7 . 6 . 2 14 . 15 22 49 14 6 7 AOE 67 | . . 2 2 2 . . 3 . . . . 9 13 5 . . . . . . . . . . . 3 28 Classes Destroyed 27 | 1 6 2 2 . . . 1 . 1 2 . 2 1 3 . . 1 . . . . 1 1 1 . 2 . Worker 15 | . 1 1 1 . . . . 3 . . . . . 4 . . . . . . . . 1 . . 2 2 Builder 11 | . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . . 7 Tunneler 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 . 6 . . . 3 2 . . . . . 1 . . . . . . . . . . 2 . 1 Recycler 23 | 1 1 1 6 . . . 1 2 . . . . . 1 . . . . . . . . 1 . 2 . 7 Carrier 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . . Watcher 11 | . 2 . 4 . . . 2 . . . . . . 1 . . . . . . . . 1 . . . 1 Swarmer 38 | . 3 . 3 2 . . 7 . . . . . 5 4 . . . . . 5 . 2 . . . 2 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 101 | . 6 8 7 . 1 . 1 1 . . . . 6 10 3 . . . . 3 . 6 3 12 3 4 27 Brawler 9 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . 5 Duelist 26 | . . . 2 . . . . . . . . . 3 2 1 . . . . 1 . 4 1 6 . 1 5 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Researcher 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Sentry 34 | . . . 8 . . . 3 1 . . . . 1 1 1 . . . . . . 1 7 4 2 . 5 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 24 | . . . . . . . 1 . . . . . . 1 . . . . 2 2 . . 2 8 2 4 2 Programmer 50 | . . . . . . . . . . . . . . 3 2 . . . . 1 . 2 7 11 7 5 12 Q-Series 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Compactor 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . Master Thief 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Assembled 6 | . . 3 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Golem 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Best Kill Streak 15 | 1 3 5 3 2 1 1 5 3 1 2 . 4 11 13 4 . 2 . 2 5 . 7 5 6 5 8 15 Combat Bots Only 11 | . 3 4 3 2 1 . 4 1 . 2 . 4 11 6 4 . 2 . 2 5 . 7 3 6 5 6 10 Max Kills in Single Turn 8 | 1 1 1 2 2 1 1 3 1 1 1 . 3 2 8 2 . 1 . 1 2 . 1 2 1 2 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 1 2 . . 2 . . . . 3 2 2 . . . . . . . . . . . 1 3 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 4 | . . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) EX-HEX (-9/Exiles) 8R-AWN (-9/Exiles) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Damage Taken 27550 | . 498 399 917 25 626 . 370 61 . 147 . 1666 805 3512 391 . . . 294 444 737 2467 1448 4318 1318 2201 4906 Core 3056 | . 60 116 163 . 107 . 47 21 . . . 166 129 840 20 . . . . . . 232 115 439 156 214 231 Absorbed by Shields 1008 | . . . . . . . . . . . . . . 3 . . . . . . . . 116 889 . . . Reduced by Siege Mode 817 | . . . . . . . . . . . . . . . . . . . . . . . . . 186 235 396 Core Remaining (%) 61 | 100 . 29 . . . 32 91 . . . . . 54 1 98 . . . . . . 79 . 57 . 74 . Volleys Fired 930 | 4 55 49 99 7 30 1 41 10 . 10 . 39 25 67 15 . 18 . 7 22 3 45 60 117 39 40 127 Largest 4 | 1 2 2 2 2 2 2 2 2 . 2 . 3 3 3 3 . 3 . 3 3 3 3 3 3 3 3 4 Hottest 960 | 50 80 80 80 46 46 46 90 106 . 106 . 166 75 75 75 . 75 . 75 75 75 75 75 75 157 225 960 Shots Fired 2079 | 4 98 90 195 12 59 2 80 18 . 20 . 56 41 130 33 . 54 . 21 67 10 98 158 286 99 106 342 Gun 866 | 4 98 83 193 10 59 2 78 2 . 10 . 14 . . . . . . . . . . . . . 55 258 Cannon 1146 | . . . . . . . . 16 . 10 . 33 28 125 33 . 54 . 21 67 10 98 158 286 99 48 60 Launcher 67 | . . 7 2 2 . . 2 . . . . 9 13 5 . . . . . . . . . . . 3 24 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 527 | . 81 2 178 10 59 2 26 16 . 8 . 4 . . . . . . . . . . . . 43 35 63 Thermal 1103 | 4 9 . . . . . . . . . . 3 28 125 33 . 54 . 21 67 10 98 158 286 56 18 133 Explosive 67 | . . 7 2 2 . . 2 . . . . 9 13 5 . . . . . . . . . . . 3 24 Electromagnetic 375 | . 8 81 15 . . . 52 2 . 12 . 33 . . . . . . . . . . . . . 50 122 Phasic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Hit Streak 36 | 2 16 9 18 4 10 5 13 10 . 8 . 10 10 15 19 . 27 . 18 22 16 34 25 31 36 28 34 Robot Miss Streak 10 | 1 4 4 9 1 3 . 10 2 . 1 . 5 2 3 1 . 1 . 2 2 . 2 3 4 1 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 11 | . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . 6 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1532 | 3 71 54 130 8 47 1 52 25 3 15 . 59 23 74 27 . 44 . 14 49 10 70 107 203 78 81 284 Core Hits 872 | 2 24 24 68 6 16 1 35 7 1 10 . 49 35 54 12 . 16 . 5 23 2 39 51 100 34 51 207 Critical Hits 52 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 7 41 Critical Kills 14 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Critical Parts Destroyed 31 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 27 Melee Attacks 81 | . . 1 1 . 4 . 1 16 3 1 . 47 7 . . . . . . . . . . . . . . Impact 76 | . . . 1 . . . 1 16 3 1 . 47 7 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . 1 . . 4 . . 6 2 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70854 | 50 1017 968 1980 222 699 12 1097 1201 285 516 . 2870 2645 5290 1146 . 2183 . 500 2369 420 3301 5395 11094 4378 3693 17523 Guns 13636 | 50 955 723 1844 82 699 12 794 13 . 195 . 191 . . . . . . . . . . . . . 1305 6773 Cannons 38471 | . . . . . . . . 374 . 120 . 225 884 3443 1146 . 2183 . 500 2369 420 3190 5395 10992 4178 1571 1481 Explosions 16251 | . 62 245 136 140 . . 303 . . 201 . 1409 1579 1835 . . . . . . . . . 55 200 817 9269 Melee 2326 | . . . . . . . . 814 285 . . 1045 182 . . . . . . . . . . . . . . Ramming 170 | . . . . . . . . . . . . . . 12 . . . . . . . 111 . 47 . . . Kinetic 7789 | . 747 15 1736 82 699 12 165 374 . 92 . 29 . . . . . . . . . . . . 1307 1121 1410 Thermal 38741 | 50 150 135 . . . . 36 . . 201 . . 884 3707 1146 . 2183 . 500 2369 420 3190 5395 10992 2961 597 3825 Explosive 15353 | . . 110 136 140 . . 267 . . . . 1409 1579 1571 . . . . . . . . . 55 . 817 9269 Electromagnetic 6310 | . 120 708 108 . . . 629 13 . 223 . 222 . . . . . . . . . . . . 110 1158 3019 Impact 2326 | . . . . . . . . 814 285 . . 1045 182 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . . . 165 . . . . . . . . . . . . . . . Highest Corruption 24 | . . . 2 2 2 2 . 2 1 . . . . 3 . . 5 5 5 5 6 8 5 11 2 6 24 Average Corruption 4 | . . . 2 2 2 2 . 1 1 . . . . 1 . . 5 5 5 5 5 6 4 6 1 4 15 Corruption Purged 18 | . . . . . . . . 2 1 . . . . 3 . . . . . . . . 4 5 3 . . Effects 363 | . . . 2 6 18 1 . 2 2 . . . . 4 . . 12 3 14 16 7 46 34 49 2 25 120 Message Errors 70 | . . . 1 2 6 1 . 1 1 . . . . 1 . . 2 1 4 2 . 10 8 4 1 3 22 Matter Fused 51 | . . . . . . . . . . . . . . . . . 1 . 4 1 1 9 8 10 . 7 10 Heat Flow Errors 30 | . . . . 1 6 . . . . . . . . . . . 2 . . . . 9 2 2 1 3 4 Energy Discharges 36 | . . . 1 2 1 . . . 1 . . . . 1 . . 1 1 4 4 1 5 4 4 . . 6 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Data Loss (minor) 27 | . . . . 1 3 . . 1 . . . . . 1 . . 1 . . 1 2 2 2 5 . 2 6 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . 1 1 . 2 1 2 1 . . 1 Misfires 10 | . . . . . . . . . . . . . . . . . 1 . . 1 1 2 . 3 . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 8 Targeting Errors 98 | . . . . . 1 . . . . . . . . 1 . . 3 . 1 6 . 6 8 14 . 7 51 Weapon Failures 16 | . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 2 . 2 8 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overflow Damage 3625 | . . . . . . . 11 299 161 57 . 177 128 304 24 . . . . 125 4 59 101 641 422 162 950 Projectiles 1824 | . . . . . . . . 22 . 13 . . 41 249 24 . . . . 125 4 59 101 641 406 123 16 Explosions 1218 | . . . . . . . 11 . . 44 . 34 85 55 . . . . . . . . . . 16 39 934 Melee 583 | . . . . . . . . 277 161 . . 143 2 . . . . . . . . . . . . . . Knockbacks 30 | . . . . . . . . 2 1 1 . . 1 . . . . . . . . 1 . . 11 6 7 Impact 5 | . . . . . . . . 2 1 . . . 1 . . . . . . . . 1 . . . . . Kinetic 23 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 10 5 7 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 678 | . . 37 . . . . 28 . . 122 . . 38 72 . . . . . . . 31 . . 38 95 217 Shots 16 | . . 1 . . . . 1 . . 2 . . 2 1 . . . . . . . . . . 2 3 4 Rammed 15 | . . . . . . . . . . . . . . 4 . . . . . . . 10 . 1 . . . Targets Rammed 26 | . . . . . . . . . . . . . . 4 . . . . . . . 16 . 6 . . . Kicked 11 | . . . . . . . . . . . . . . . . . . . . . . 6 . 5 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 788 | 40 30 264 60 206 260 6 144 120 . 180 . 385 . . . . 235 . 70 102 . 233 215 142 221 229 788 Average Temperature 81 | 22 9 96 11 54 43 4 46 51 . 73 . 119 . . . . 58 . 36 34 . 95 95 83 112 69 138 Received Heat Transfer 3835 | . 216 183 288 . . . 45 9 . . . 468 135 885 132 . . . . 51 36 393 52 258 117 144 423 Effects 20 | . . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . 14 Shutdowns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Energy Bleed 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 Interference 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 29 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 6 14 Total Turns 431 | . . . . . . . . . . . . . . . . . . . . . . . . . 99 92 240 Longest Duration 46 | . . . . . . . . . . . . . . . . . . . . . . . . . 46 39 42 Robots Corrupted 12 | . . 3 . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 5 Combat Hostiles 9 | . . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 4 Parts Fried 50 | . 1 9 . . . . 2 1 1 1 . . 1 . . . . . . . . 1 . . 1 10 22 Impact Corruptions 23 | . . . . . . . . 8 7 . . 5 2 . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 36 | . . . . . . . . . . . . . . 1 1 . . . 1 1 . 2 2 8 3 . 17 Heat Transferred 22180 | 148 309 200 . . . . 50 . . 250 . . 450 2250 585 . 1150 . 300 1200 136 1453 2850 4858 1275 398 4318 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 2 . . . . 1 . . 2 . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Peak Influence 2439 | 5 240 181 192 242 . 5 345 319 . . . . . 948 457 153 63 44 . . . . 508 1233 909 939 2439 Initial 642 | . 3 46 7 36 . . 1 6 . . . . . 142 457 153 53 44 . . . . 77 260 642 510 443 Average 322 | 1 114 57 53 73 . . 91 70 . . . . . 456 368 153 58 44 . . . . 331 650 735 685 870 Maximum Alert Level 5 | . 1 . . 1 . . 1 1 . . . . . 3 2 . . . . . . . 2 4 3 3 5 Low Security (%) 52 | 100 87 100 100 96 . 100 69 88 . . . . . 31 . 100 100 100 . . . . 16 . . . . Level 1 15 | . 12 . . 3 . . 30 11 . . . . . 24 57 . . . . . . . 50 26 . . 15 Level 2 16 | . . . . . . . . . . . . . . 11 42 . . . . . . . 32 28 51 46 41 Level 3 12 | . . . . . . . . . . . . . . 31 . . . . . . . . . 33 48 53 20 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 8 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . . 1 3 1 . . 1 2 . . . . 1 8 3 . . 1 . . . 1 2 7 3 6 21 Investigation 4 | . . 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Extermination 18 | . . . . . . . . . . . . . . 2 1 . . . . . . . 2 4 2 3 4 Reinforcement 13 | . . . 2 . . . 1 1 . . . . . 4 1 . . . . . . . . 1 1 2 . Assault 19 | . . . . 1 . . . . . . . . 1 2 1 . . . . . . 1 . 1 . 1 11 Garrison 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Distress Signals 28 | . 2 . 5 . . . 5 2 . . . . . 3 . . . . . . . . 3 3 . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 573 | . 24 11 40 9 8 . 26 9 . 2 . 21 23 63 13 . 6 . 2 17 3 22 37 81 16 27 113 Peak Tracking Total 19 | . 4 2 3 5 8 . 6 5 . 2 . 6 8 13 5 1 2 . 2 4 3 7 6 11 4 7 19 Tactical Retreats 49 | . 4 . 1 . 1 . 1 3 . . . 2 8 9 . . . . . . . 2 3 5 2 . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Traps Triggered 19 | . 4 . 3 . . . . 2 . . . . . 3 . 1 . . . . . . 2 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Installed 10 | . . . . . 2 . . . . . . 8 . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Machines Disabled 42 | . 1 1 1 . 4 . 1 1 . 1 . 4 . 12 1 . . . . . . 1 . 5 1 6 2 Max in Single Turn 4 | . 1 1 1 . 1 . 1 1 . 1 . 1 . 4 1 . . . . . . 1 . 1 1 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Machines Accessed 70 | . 11 2 15 1 2 . 4 11 . . 1 . . 2 . . . 1 . . 7 . 5 5 . 2 1 Terminals 37 | . 8 . 10 1 . . 3 6 . . . . . 1 . . . 1 . . . . 3 3 . 1 . Fabricators 8 | . . . . . . . . 5 . . . . . 1 . . . . . . . . . 1 . 1 . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Total Hacks 230 | . 47 2 54 6 2 . 24 37 . . 3 . . 3 . . . 2 . . 26 . 11 9 . 3 1 Successful 152 | . 34 2 40 3 2 . 14 23 . . 3 . . 2 . . . . . . 26 . 3 . . . . Failed 76 | . 12 . 13 3 . . 10 14 . . . . . 1 . . . 2 . . . . 8 9 . 3 1 Catastrophic 17 | . 1 . 1 . . . 1 4 . . . . . 1 . . . . . . . . 3 3 . 2 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 15 . 19 6 1 . 17 20 . . 5 . . 2 . . . 2 . . . . . . . . . Terminals 134 | . 28 . 36 6 . . 22 26 . . . . . 2 . . . 2 . . . . 6 5 . 1 . Fabricators 16 | . . . . . . . . 11 . . . . . 1 . . . . . . . . . 2 . 2 . Repair Stations 28 | . 17 . 11 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 3 . . . . . . . . . . . . . . . . . . . 3 2 . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . 1 Terminal Hacks 90 | . 14 2 18 3 2 . 8 11 . . 3 . . 2 . . . . . . 26 . 1 . . . . Record 16 | . . . . . 1 . . . . . . . . . . . . . . . 14 . 1 . . . . Part Schematic 11 | . 1 . . . . . . 3 . . 3 . . . . . . . . . 4 . . . . . . Robot Analysis 11 | . 4 . 2 . . . . 1 . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 18 | . 2 . 4 3 . . 1 3 . . . . . 1 . . . . . . 4 . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 2 . 2 . . . . 2 . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 1 . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Build 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 24 | . 14 . 10 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 12 | . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Repair 12 | . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 20 | . 4 . 6 . . . 5 5 . . . . . . . . . . . . . . . . . . . Terminals 18 | . 4 . 6 . . . 5 3 . . . . . . . . . . . . . . . . . . . Track 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Used 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 51 | . 9 . 12 1 . . 3 10 . . . . . 2 . . . 1 . . . . 5 5 . 2 1 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . 252 . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . 2 . . . . 3 . . 3 . . . . . . . . . 4 . . . . . . Parts Built 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Matter 402 | . . . . . . . . 402 . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . Parts Repaired 12 | . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Time 311 | . 182 . 129 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 5 . 10 . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . parse_system 5 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 3 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Total Allies 13 | . . . . 4 . . . 4 . . 2 . 1 . . . . . . . . 2 . . . . . Largest Group 4 | . . . . 4 3 . . 3 1 1 3 3 1 1 . . . . . . . 2 . . . . . Highest-Rated Group 197 | . . . . 71 50 . . 90 10 10 197 197 32 32 . . . . . . . 89 . . . . . Highest-Rated Ally 94 | . . . . 31 26 . . 30 10 10 94 94 32 32 . . . . . . . 47 . . . . . Total Orders 59 | . . . 4 . . . 5 20 15 6 1 1 5 2 . . . . . . . . . . . . . STAY 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 19 | . . . 1 . . . 2 8 6 1 . . 1 . . . . . . . . . . . . . . RETURN 36 | . . . 3 . . . 3 10 8 5 1 . 4 2 . . . . . . . . . . . . . Ally Attacks 168 | . . . . 35 45 . . 15 . . . 61 . 2 . . . . . . . 10 . . . . . Total Damage 3778 | . . . . 416 1387 . . 404 . . . 1330 . 60 . . . . . . . 181 . . . . . Kills 27 | . . . . 7 5 . . 3 . . . 12 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Robot Analysis Total 11 | . 4 . 2 . . . . 1 . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . 2 . 2 . . . . 2 1 1 . 1 . . . . . 1 . . . . . . . . Drone Launches 63 | . . . 3 . . . 8 17 25 4 . . 5 1 . . . . . . . . . . . . . Drone Recoveries 63 | . . . 3 . . . 8 17 24 4 1 . 4 2 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Turns Passed 29692 | 56 1343 1403 3530 846 1975 146 1043 823 725 356 792 2743 2145 1002 949 115 354 97 493 369 337 1151 1474 1797 761 1083 1784 Spaces Moved 15687 | 41 755 897 1484 620 1240 131 716 999 343 280 1164 1478 621 663 102 63 158 53 252 155 148 302 715 770 276 512 749 Core 475 | 1 2 18 1 . . . . . . . . 114 33 302 4 . . . . . . . . . . . . Treads 2137 | . 13 . 187 . 346 . 41 . . . . . . 1 . . . . . . . . . 12 276 512 749 Legs 4105 | . . . . . . . . . . . . 458 585 360 98 63 158 53 252 155 148 302 715 758 . . . Wheels 5187 | 40 740 879 1296 620 894 131 587 . . . . . . . . . . . . . . . . . . . . Hover 3783 | . . . . . . . 88 999 343 280 1164 906 3 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 90 120 130 130 110 110 46 46 46 46 51 51 56 50 140 163 163 186 186 186 163 160 140 140 189 155 165 Average Speed 130 | 85 111 131 164 130 143 110 106 61 90 107 62 98 172 115 153 163 173 186 186 186 183 171 162 160 197 168 165 Slowest Speed 1850 | 90 300 700 1850 130 200 110 180 106 106 116 116 400 400 240 200 163 186 186 186 186 186 190 163 210 240 200 178 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 3 99 99 98 93 71 40 54 38 97 51 90 84 65 20 4 3 81 2 52 28 70 61 23 60 6 46 15 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 9 | . . . . 1 1 . . . . . 2 . 1 . . . . . 1 . 3 . . . . . . Known Exits Taken 6 | . . 1 . . . . . 1 1 1 1 . 1 . . . . . . . . . . . . . . Unknown Exits Taken 19 | 1 1 . 1 1 1 1 1 . . . . 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 16 | . . 1 . 1 . 1 . . 4 2 3 . . . . . . . 2 . . 2 . . . . . Spaces Dug 47 | . . . 1 . . . 1 1 . 2 . 6 . . . . . . . . . . 7 . . . 29 Terrain Destroyed 820 | . 3 37 19 19 . . 15 2 . 27 . 63 72 137 4 . 6 . 9 18 . 24 37 63 18 27 220 Melee 8 | . . . 1 . . . 1 1 . 1 . 4 . . . . . . . . . . . . . . . Projectile 260 | . . . . . . . . 1 . 5 . 4 7 41 4 . 6 . 9 18 . 24 37 63 18 8 15 AOE 552 | . 3 37 18 19 . . 14 . . 21 . 55 65 96 . . . . . . . . . . . 19 205 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Total 23190 | 54 1153 1027 2377 651 1398 131 929 1155 755 314 1230 2679 1662 788 868 76 203 52 261 186 211 847 917 1098 408 653 1107 Wait 5336 | . 269 47 642 17 36 . 89 87 387 4 33 979 968 41 743 13 12 . 1 9 44 455 79 169 64 34 114 Move 15657 | 40 754 896 1483 619 1235 130 715 998 342 279 1163 1477 620 662 101 63 157 52 251 154 147 301 714 769 275 511 749 Hop 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Pick Up 281 | 4 26 8 54 3 34 . 23 16 9 1 10 27 3 1 2 . 3 . . . . . 6 1 14 26 10 Fast Attach 120 | 6 13 1 7 . 1 . 3 1 . 5 3 16 . 1 1 . 2 . . 1 5 2 8 6 8 8 22 Attach 75 | . 1 1 4 . 3 . 3 6 1 2 3 15 8 1 1 . . . . . . 1 2 2 3 8 10 Detach 135 | . 1 . 1 . 3 . 3 2 1 3 2 17 15 4 5 . 7 . . . 7 11 28 9 3 3 10 Swap 201 | . 21 14 43 2 11 . 19 10 4 4 4 5 1 3 . . . . 1 . . . 1 11 2 11 34 Drop 296 | . 13 10 43 3 37 . 32 9 8 5 12 49 5 1 . . 4 . 1 . 5 . 9 7 . 12 31 Fire 930 | 4 55 49 99 7 30 1 41 10 . 10 . 39 25 67 15 . 18 . 7 22 3 45 60 117 39 40 127 Melee 81 | . . 1 1 . 4 . 1 16 3 1 . 47 7 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 25 | . . . . . . . . . . . . . . 4 . . . . . . . 16 . 5 . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Escape Stasis 13 | . . . . . . . . . . . . . . 3 . . . . . . . . 10 . . . . Rewire 27 | . . . . . . . . . . . . . 10 . . . . . . . . 16 . 1 . . . Trap 10 | . . . . . 2 . . . . . . 8 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 343 | -10/Materials | Repaired Lgt. Treads 370 | -10/Materials | Repaired Assault Rifle 398 | -10/Materials | Repaired Lgt. Treads 425 | -10/Materials | Repaired Med. Storage Unit 459 | -10/Materials | Repaired Lgt. Ion Engine 487 | -10/Materials | Repaired Med. Laser 514 | -10/Materials | Repaired Assault Rifle 645 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 14) 908 | -10/Materials | Central database locked down 929 | -10/Materials | Discovered new exit (range 15) 1167 | -10/Materials | Discovered new exit (range 12) 1198 | -10/Materials | Discovered new exit (range 13) 1400 | -10/Materials | Entered Mines 1443 | -10/Mines | Identified exit to Materials 1514 | -10/Mines | Excavation squad dispatched 1514 | -10/Mines | A large section of the Mines collapsed 1541 | -10/Mines | Found the Drone Emporium 1556 | -10/Mines | Found Prototype Device 1594 | -10/Mines | Core integrity fell below 50% 1814 | -10/Mines | Discovered exit to Materials (range 3) 1902 | -10/Mines | Learned Materials stockpile data 1960 | -10/Mines | Met a Derelict shopkeep closing up shop 2299 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2397 | -10/Mines | Destroyed YI-UF0 2411 | -10/Mines | Found YI-UF0's Bottomless Matter Pit 2803 | -10/Mines | Entered Materials 2803 | -9/Materials | Evolved 2 slots: Utility x2 2803 | -9/Materials | Identified Sensor Drone Bay 3108 | -9/Materials | Build established: Hauler-Mutant 3939 | -9/Materials | Discovered new exit (range 19) 4738 | -9/Materials | Repaired Hcp. Storage Unit 4766 | -9/Materials | Repaired Hcp. Storage Unit 4793 | -9/Materials | Repaired Transport Network Coupler 4839 | -9/Materials | Repaired Imp. Light Armor Plating 5371 | -9/Materials | Discovered new exit (range 4) 5524 | -9/Materials | Repaired Hcp. Storage Unit 5676 | -9/Materials | Central database locked down 5844 | -9/Materials | Discovered new exit (range 12) 6118 | -9/Materials | Discovered new exit (range 16) 6333 | -9/Materials | Entered Mines 6350 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6438 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6534 | -9/Mines | Discovered new exit (range 8) 6637 | -9/Mines | Met a Derelict testing a Signal Generator 6755 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6756 | -9/Mines | Discovered new exit (range 5) 6855 | -9/Mines | Discovered new exit (range 5) 6946 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6983 | -9/Mines | Learned Materials emergency access door positions 6989 | -9/Mines | Learned location of Storage (-8) 7037 | -9/Mines | Found a hidden stash of uninstalled traps 7179 | -9/Mines | Entered Exiles 7179 | -9/Exiles | Accompanied by 3 allies 7211 | -9/Exiles | Met 8R-AWN 7256 | -9/Exiles | Met EX-HEX 7328 | -9/Exiles | Met EX-DEC 7350 | -9/Exiles | Learned location of Zion (-7) 7471 | -9/Exiles | Met EX-BIN 7486 | -9/Exiles | Aligned with FarCom system 7488 | -9/Exiles | Given EX-Vault access code 7518 | -9/Exiles | Opened EX-Vault 7550 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8069 | -9/Exiles | Found Deploy-a-Sentry 8072 | -9/Exiles | Found Deploy-a-Sentry 8074 | -9/Exiles | Found Deploy-a-Sentry 8164 | -9/Exiles | DAS Turret deployed 8166 | -9/Exiles | DAS Turret deployed 8168 | -9/Exiles | DAS Turret deployed 8250 | -9/Exiles | Found Lightpack 2.0 8544 | -9/Exiles | Attacked by the Exiles 8546 | -9/Exiles | Destroyed EX-HEX 8610 | -9/Exiles | Build established: Mutant 8610 | -9/Exiles | Core integrity fell below 50% 8633 | -9/Exiles | Destroyed 8R-AWN 9139 | -9/Exiles | Discovered new exit (range 15) 9154 | -9/Exiles | Left Exiles lab with Lightpack 2.0 9154 | -9/Exiles | Entered Mines 9265 | -8/Mines | Build established: Hauler-Mutant 9293 | -8/Mines | Discovered new exit (range 7) 9300 | -8/Mines | Entered Materials 9300 | -8/Materials | Evolved 2 slots: Utility x2 9301 | -8/Materials | Identified exit to Storage 9831 | -8/Materials | Discovered new exit (range 10) 9998 | -8/Materials | Discovered new exit (range 47) 10343 | -8/Materials | Entered Factory 10343 | -7/Factory | Evolved 2 slots: Utility x2 10430 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 10535 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 10673 | -7/Factory | Build established: Hacker-Mutant 10810 | -7/Factory | Garrison activated, responded to threat 10974 | -7/Factory | Fabricated L-41 Fighter? 11146 | -7/Factory | Identified exit to Lower Caves 11157 | -7/Factory | Discovered new exit (range 6) 11166 | -7/Factory | Entered Lower Caves 11166 | -7/Lower Caves | Accompanied by 1 ally 11167 | -7/Lower Caves | Encountered a Warlord checkpoint 11524 | -7/Lower Caves | Learned Factory terminal intel 11768 | -7/Lower Caves | Learned 4 Factory zone layouts 11847 | -7/Lower Caves | Discovered new exit (range 20) 11868 | -7/Lower Caves | Identified exit to Lower Caves 11891 | -7/Lower Caves | Entered another Lower Caves area 11891 | -7/Lower Caves | Accompanied by 2 allies 11891 | -7/Lower Caves | Spotted KO-UFA(f) 11892 | -7/Lower Caves | Encountered a Master Thief 11895 | -7/Lower Caves | Spotted 2Q-2GZ(f) 11896 | -7/Lower Caves | Encountered a Master Thief 11909 | -7/Lower Caves | Destroyed KO-UFA(f) 11911 | -7/Lower Caves | Destroyed 2Q-2GZ(f) 11927 | -7/Lower Caves | Discovered new exit (range 14) 11943 | -7/Lower Caves | Encountered a Warlord checkpoint 11975 | -7/Lower Caves | Learned Factory security intel 12001 | -7/Lower Caves | Found Alien Artifact 12001 | -7/Lower Caves | Identified Core Expander 12001 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 12126 | -7/Lower Caves | Build established: Trapper-Mutant 12143 | -7/Lower Caves | Discovered new exit (range 3) 12148 | -7/Lower Caves | Identified exit to Zion 12247 | -7/Lower Caves | Entered Zion 12247 | -7/Zion | Accompanied by 2 allies 12276 | -7/Zion | Discovered new exit (range 20) 12328 | -7/Zion | Found Prototype Device 12471 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12502 | -7/Zion | Received a hallucinogenic algorithm 12506 | -7/Zion | Given A8's code to call for help 12544 | -7/Zion | Found Prototype Launcher 12544 | -7/Zion | Identified Gui. Missile Launcher 12547 | -7/Zion | Found Prototype Launcher 12548 | -7/Zion | Identified Rocket Array 12591 | -7/Zion | Given the Hacking Drone Bay 12680 | -7/Zion | Identified exit to Deep Caves 12680 | -7/Zion | Identified exit to Proximity Caves 12761 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12843 | -7/Zion | Found Prototype Device 12843 | -7/Zion | Identified Hacking Drone Bay 12901 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12902 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12974 | -7/Zion | Opened final containment barrier to the Deep Caves 12983 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13039 | -7/Zion | Entered Deep Caves 13039 | -7/Deep Caves | Accompanied by 3 allies 13240 | -7/Deep Caves | Attacked by Z-Imprinter 13270 | -7/Deep Caves | Allies destroyed Z-Imprinter 13295 | -7/Deep Caves | Lost 3 parts (1p2w) 13300 | -7/Deep Caves | Found Prototype Protection 13300 | -7/Deep Caves | Identified Zio. Weapon Casing 13308 | -7/Deep Caves | Found Prototype Device 13308 | -7/Deep Caves | Identified Exp. Thermal Shield 13316 | -7/Deep Caves | Found Zio. Weapon Casing 13374 | -7/Deep Caves | Z-Facility disabled 13411 | -7/Deep Caves | Found Prototype Protection 13411 | -7/Deep Caves | Identified Zio. Heavy Carapace 13481 | -7/Deep Caves | Lost 4 parts (1p1n2u) 13546 | -7/Deep Caves | Found Zio. Heavy Carapace 13704 | -7/Deep Caves | Build established: Hauler-Mutant 14642 | -7/Deep Caves | Found Zio. Weapon Casing 14772 | -7/Deep Caves | Spotted as-99420 14852 | -7/Deep Caves | Destroyed as-99420 15124 | -7/Deep Caves | Build established: Scavenger-Tank 15375 | -7/Deep Caves | Discovered new exit (range 10) 15588 | -7/Deep Caves | Found Surveybot 24 Scanner 15589 | -7/Deep Caves | Found Surveybot 24 Chip 15624 | -7/Deep Caves | Exposed GOLEM chamber 15627 | -7/Deep Caves | Found GOLEM Unit 15631 | -7/Deep Caves | Found GOLEM Unit 15634 | -7/Deep Caves | Found GOLEM Unit 15709 | -7/Deep Caves | Found GOLEM Unit 15714 | -7/Deep Caves | Found GOLEM Unit 15769 | -7/Deep Caves | Build established: Hauler-Mutant 15782 | -7/Deep Caves | Entered Proximity Caves 16110 | -6/Proximity Caves | Build established: Hauler-Golem 17658 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17729 | -6/Proximity Caves | Destroyed 11 combat bots 17909 | -6/Proximity Caves | Discovered new exit (range 8) 17920 | -6/Proximity Caves | Identified exit to Factory 17927 | -6/Proximity Caves | Entered Factory 17927 | -6/Factory | Accompanied by 2 allies 17927 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 17928 | -6/Factory | Identified exit to Lower Caves 17930 | -6/Factory | Loaded intel: 20 terminal locations 18627 | -6/Factory | First assault squad dispatched 18747 | -6/Factory | Core integrity fell below 50% 18789 | -6/Factory | Lost 6 parts (1p2n1u2w) 18860 | -6/Factory | Core integrity fell below 20% 18922 | -6/Factory | Discovered new exit (range 15) 18929 | -6/Factory | Entered another Factory area 18929 | -5/Factory | Evolved 2 slots: Utility x2 19229 | -5/Factory | First assault squad dispatched 19235 | -5/Factory | Build established: Golem 19842 | -5/Factory | Discovered new exit (range 16) 19878 | -5/Factory | Entered another Factory area 19878 | -4/Factory | Evolved 2 slots: Utility x2 19993 | -4/Factory | Sucked down chute 19993 | -4/Factory | Entered Waste 20008 | -4/Waste | EMP discharged 20008 | -4/Waste | Spotted C-40 Crusher 20021 | -4/Waste | Destroyed C-40 Crusher 20033 | -4/Waste | Spotted C-40 Crusher 20062 | -4/Waste | Destroyed C-40 Crusher 20083 | -4/Waste | Found Damper Plating 20108 | -4/Waste | EMP discharged 20162 | -4/Waste | Spotted C-40 Crusher 20162 | -4/Waste | Spotted C-40 Crusher 20175 | -4/Waste | Destroyed C-40 Crusher 20193 | -4/Waste | Found Damper Plating 20208 | -4/Waste | EMP discharged 20221 | -4/Waste | Spotted C-40 Crusher 20234 | -4/Waste | Destroyed C-40 Crusher 20280 | -4/Waste | Spotted C-40 Crusher 20285 | -4/Waste | Destroyed C-40 Crusher 20295 | -4/Waste | Destroyed C-40 Crusher 20308 | -4/Waste | EMP discharged 20328 | -4/Waste | Discovered new exit (range 11) 20347 | -4/Waste | Entered Factory 20435 | -4/Factory | Discovered new exit (range 5) 20444 | -4/Factory | Entered Upper Caves 20877 | -4/Upper Caves | Learned location of Testing (-2) 20912 | -4/Upper Caves | Discovered new exit (range 15) 20937 | -4/Upper Caves | Entered another Upper Caves area 20937 | -4/Upper Caves | Spotted SY-7Y7(f) 20937 | -4/Upper Caves | Spotted X5-4KU(f) 20938 | -4/Upper Caves | Encountered a Master Thief 20938 | -4/Upper Caves | Encountered a Master Thief 20941 | -4/Upper Caves | Destroyed X5-4KU(f) 20950 | -4/Upper Caves | Destroyed SY-7Y7(f) 21293 | -4/Upper Caves | Discovered new exit (range 8) 21306 | -4/Upper Caves | Entered Zhirov 21306 | -4/Zhirov | Discovered new exit (range 3) 21340 | -4/Zhirov | Met Zhirov 21375 | -4/Zhirov | Learned location of Quarantine (-3) 21375 | -4/Zhirov | Learned location of Command (-1) 21407 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21475 | -4/Zhirov | Found Alien Artifact 21475 | -4/Zhirov | Identified Integrated Reactor 21475 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21600 | -4/Zhirov | Attacked by Zhirov 21605 | -4/Zhirov | Zhirov warped through subspace 21614 | -4/Zhirov | Zhirov detonated his lab 21614 | -4/Zhirov | Cloak Generator disabled 21643 | -4/Zhirov | Entered Proximity Caves 22242 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 22298 | -3/Proximity Caves | Destroyed 7 combat bots 22459 | -3/Proximity Caves | Lost 5 parts (1n2u2w) 22772 | -3/Proximity Caves | Discovered new exit (range 12) 22794 | -3/Proximity Caves | Entered Research 22794 | -3/Research | Evolved 2 slots: Utility x2 22829 | -3/Research | Found Imp. Powered Armor 23105 | -3/Research | Spotted B-86 Titan 23112 | -3/Research | Spotted B-86 Titan 23123 | -3/Research | Destroyed B-86 Titan 23390 | -3/Research | Destroyed B-86 Titan 23545 | -3/Research | Found Fusion Bomb Launcher 23604 | -3/Research | Found Prototype Launcher 24113 | -3/Research | Identified Adv. Micro-nuke Launcher 24263 | -3/Research | Discovered new exit (range 3) 24268 | -3/Research | Entered Armory 24395 | -3/Armory | Spotted B-86 Titan 24475 | -3/Armory | Destroyed B-86 Titan 24607 | -3/Armory | Found Prototype Device 24607 | -3/Armory | Identified Imp. Particle Accelerator 24614 | -3/Armory | Found Prototype Launcher 24614 | -3/Armory | Identified Mni. Smartbomb Launcher 25563 | -3/Armory | Crushed by falling debris 25592 | -3/Armory | Assembled infested ambush trap array 25676 | -3/Armory | Lost 4 parts (2u2w) 25691 | -3/Armory | System corruption reached 10% 26043 | -3/Armory | First assault squad dispatched 26059 | -3/Armory | Discovered new exit (range 4) 26065 | -3/Armory | Entered Research 26065 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 26518 | -2/Research | Lost 3 parts (1n2u) 26773 | -2/Research | Discovered new exit (range 4) 26826 | -2/Research | Entered Testing 26841 | -2/Testing | Build established: Hauler-Gunner 26890 | -2/Testing | Found Prototype Slashing Weapon 26942 | -2/Testing | Identified Molecular Scythe 27120 | -2/Testing | First assault squad dispatched 27129 | -2/Testing | Lost 3 parts (1u2w) 27158 | -2/Testing | Found Prototype Ballistic Gun 27177 | -2/Testing | Scanned by Researcher 27227 | -2/Testing | Lost 5 parts (1p1n2u1w) 27243 | -2/Testing | Found Prototype Energy Gun 27244 | -2/Testing | Identified Hyp. Multirail 27246 | -2/Testing | Identified Tachyon Dispersion Ray 27279 | -2/Testing | Discovered new exit (range 10) 27298 | -2/Testing | Found Prototype Launcher 27551 | -2/Testing | Build established: Scavenger-Gunner 27645 | -2/Testing | Found Exp. Targeting Computer 27652 | -2/Testing | Found Prototype Device 27652 | -2/Testing | Identified Adv. Kinecellerator 27909 | -2/Testing | Entered Access 27909 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 28298 | -1/Access | Found Quantum Capacitor 28473 | -1/Access | Spotted B-99 Colossus 28542 | -1/Access | Garrison activated, responded to threat 28554 | -1/Access | System corruption reached 10% 28584 | -1/Access | Lost 3 parts (3u) 28599 | -1/Access | Found Exp. Targeting Computer 28607 | -1/Access | Found Prototype Energy Gun 28607 | -1/Access | Identified Enh. Gamma Rifle 28847 | -1/Access | Found Enh. Gamma Rifle 28860 | -1/Access | Found Hvy. Reactive Plating 28978 | -1/Access | Destroyed 9 combat bots 29191 | -1/Access | Identified Ragnarok Missile Launcher 29202 | -1/Access | Spotted B-99 Colossus 29209 | -1/Access | First assault squad dispatched 29332 | -1/Access | Garrison activated, responded to threat 29383 | -1/Access | Found Hvy. Reactive Plating 29388 | -1/Access | Destroyed 10 combat bots 29476 | -1/Access | Destroyed 10 combat bots 29484 | -1/Access | High security lockdown imminent 29564 | -1/Access | High security lockdown engaged 29666 | -1/Access | Destroyed 7 combat bots 29693 | -1/Access | Self-destructed Last Messages --------------- 29691_ B-74 Champion unfolds itself. 29691_ G-73 Enforcer unfolds itself. 29691_ E-15 Imp unfolds itself. 29691_ Destroyed Unknown Energy Gun. 29691_ B-74 Champion destroyed. 29691_ Destroyed Phase Gun. 29691_ Destroyed Cesium-ion Thruster. 29691_ Destroyed Lgt. Ion Engine. 29692_ C-30 ARC bursts open, deploying its payload. 29692_ G-73 Enforcer unfolds itself. 29692_ B-74 Champion unfolds itself. 29692_ M-36 Artificer unfolds itself. 29693_ >VWWTYKA5 &HSGZQ,IH6 29693_ The unstable cave ceiling collapses. 29693_ C-30 ARC bursts open, deploying its payload. 29693_ G-73 Enforcer unfolds itself. 29693_ B-74 Champion unfolds itself. 29693_ G-73 Enforcer unfolds itself. 29693_ E-15 Imp destroyed. [Achievement: Torch] Map ----- +----------------------------------------------------+ | #?# ## "" ############ %% # ??? | | ### ## "" # # ??? | | ## ##"""""" # # # ???? | | ## ##"""""" # """"" ????? | | + #? "" # ""Y"" # #????? | | ## ## "" # #????? | | #########??? # ##???? | | #####??????????? #| # ##???? | | ????????????######################## ##### | | ????????????# # ## # %%% # | | ????????????# !!# ## ## # | | ????????????# !!# # | | ????????????# # # | | ????????????# # + | | ????????????# # g # | | ????????????? # %g% # | | #?????????????? # mbg## # # # | | +??????????????##+### g # ###### ### ] | | #?????????###### # % # ###### # # | | #?????????+ g ####??# # # # | | ##?????????#### ## ] =%= #?????# # # # | | #????????????## ## #??###### # ##### | | ###########??## # #???# # #??? | | # #???# # #???# # #??? | | # =#???# #???# * # ##??? | | # #???# ####@ ##### %##+#####???? | | # #???# k % | | # ##### # | | # + % # | | # ######## % "" # | | # #???##?# "" ##### | | ##+########??????###### """ t################ | | ???????????????????## # """ # !! #?????? | | ???????????????????###; """ # !! #?????? | | ???????????????????# gb + ! #?????? | | ???????????????????# % # #?????? | | ???????????????????# mg # #?????? | | ???????????????????# ########## #?????? | | ???????????????????# i#????????# =#?????? | | ??????????????????# = = #?# #?????? | | ???????????? k # #?# #?????? | | ???????????# # #?##########?????? | | ???????? +? | #????????????????? | | ???????#### #? #????????????????? | | ????????? #?? *#????????????????? | | ????????# ##??#####????????????????? | | ????????### #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# % #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 55 Energy Capacity 2350 Matter Stores 1111 Matter Capacity 1800 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 2400 Resistance: KI 40 Resistance: TH 30 Resistance: EX 50 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 40 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 40 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 40 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Transport Network Coupler | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Maneuvering Thrusters | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory | Preloaded Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Are We The Baddies? Collateral Damage Preemptive Strike Torch Ultimate Loadout Challenges ------------ None Game ------ Seed FlakQuantumInterrupter Manual? 0 Play Time 05:03:30 Cumulative 145.6 hours Start 2021.06.18 @ 17:21:30 End 2021.06.21 @ 11:38:21 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ba49f10-3c1f-4959-8df3-eaae08186434