Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 03:17:14 Player: El Diablo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (197) 197 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1957 Bonus ------- None Cogmind --------- Core Integrity 491/550 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (2) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (5) ------- Particle Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Light Treads Compact Matter Pod (150) Structural Scanner Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector ECM Suite Light Armor Plating Tractor Beam Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun Particle Cannon Particle Cannon Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Compact Matter Pod Structural Scanner Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector ECM Suite Light Armor Plating Tractor Beam Mining Laser [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Subdweller Machine Gun Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . . 3 Parts Attached 20 | 8 6 . 6 Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 4 . . 2 Treads 2 | 2 . . . Leg 1 | 1 . . . Wheel 1 | 1 . . . Hover . | . . . . Flight 2 | . . . 2 Utility 6 | 1 4 . 1 Device 1 | . 1 . . Storage 4 | 1 2 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 1 . 3 Energy Gun 2 | 1 . . 1 Energy Cannon 2 | . 1 . 1 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 4 | . . . 4 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 8 | 3 6 8 11 Power . | . . 1 1 Propulsion 1 | 1 . 1 1 Utility 5 | . 2 4 8 Weapon 1 | . 2 2 . Tool/Special . | . . . . Unused Backups 18 | 1 3 . 14 Power 1 | . 1 . . Propulsion 5 | 1 1 . 3 Utility 10 | . . . 10 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 96 100 85 Engine 2 | . 6 . . Core 8 | . 7 14 7 Treads 21 | . 28 28 14 Flight 1 | . . . 3 Device 2 | . 6 . . Storage 11 | . 13 14 9 Processor 7 | . 4 14 9 Energy Gun 15 | . 14 14 16 Energy Cannon 12 | . 5 14 17 Ballistic Gun 7 | . 8 . 7 Peak Build Rating 24 | 6 13 12 24 Average Rating 12 | 4 9 12 17 On Entrance 7 | . 6 12 12 Avg Prop Armor Cover (%) 9 | 9 . . . Naked Turns . | . . . . Heaviest Build 41 | 14 22 21 41 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 8 | 2 . . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 5 9 10 13 Most Carried 15 | 5 10 9 15 Average Carried 8 | 4 6 8 11 Final Capacity 15 | 8 10 10 15 Final Carried 15 | 5 8 9 15 Class Distribution -------------------- 58% | Mutant 41% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 681 | 301 178 . 202 Remotely . | . . . . Salvage Created 661 | 150 121 . 390 Parts 36 | 6 12 . 18 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 5 | . 3 . 2 Guns 3 | . 3 . . Cannons 2 | . . . 2 Classes Destroyed 8 | 3 2 . 3 Worker 2 | 1 1 . . Builder 1 | . . . 1 Tunneler 2 | 1 1 . . Recycler 4 | 1 . . 3 Watcher 2 | . 1 . 1 Swarmer 3 | . 3 . . Brawler 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 3 | 2 3 . 3 Combat Bots Only 2 | . 2 . 1 Max Kills in Single Turn 2 | 1 1 . 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 48 | . 11 . 37 Missed 9 | . 6 . 3 Hits 39 | . 5 . 34 Projectile 39 | . 5 . 34 Critical Strikes 3 | . . . 3 Damage Taken 552 | . 39 . 513 Core 76 | . 17 . 59 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 . 93 . Volleys Fired 28 | 7 11 1 9 Largest 5 | 2 2 2 5 Hottest 246 | 60 108 108 246 Shots Fired 83 | 14 22 2 45 Gun 59 | 14 17 1 27 Cannon 24 | . 5 1 18 Launcher . | . . . . Special . | . . . . Kinetic 22 | 7 6 . 9 Thermal 24 | . 5 1 18 Explosive . | . . . . Electromagnetic 37 | 7 11 1 18 Robot Hit Streak 5 | 4 3 . 5 Robot Miss Streak 3 | 2 2 . 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 38 | 8 12 . 18 Core Hits 20 | 3 6 . 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 686 | 121 178 . 387 Guns 461 | 121 136 . 204 Cannons 225 | . 42 . 183 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 214 | 81 50 . 83 Thermal 225 | . 42 . 183 Explosive . | . . . . Electromagnetic 247 | 40 86 . 121 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles 8 | . . . 8 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 425 | . 166 . 425 Average Temperature 132 | . 76 . 149 Received Heat Transfer 360 | . . . 360 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 407 | . 74 . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 82 | 5 82 . 30 Initial . | . . . . Average 11 | . 28 . 3 Influence Increases 219 | 15 116 . 88 Destroy 0b10 Robot/C 100 | . 60 . 40 Destroy 0b10 Robot/NC 55 | 15 15 . 25 Destroy Leader 34 | . 12 . 22 Successful Hack 14 | . 14 . . Destroy Structure 1 | . . . 1 Lose Combat Pursuer 15 | . 15 . . Influence Decreases 219 | 15 100 16 88 Entered New Map 8 | . . 8 . Time Decay 199 | 15 100 8 76 Lost Part 12 | . . . 12 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 10 | . 4 . 6 Peak Tracking Total 3 | . 3 . 2 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 1 | . 1 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 137 | . 137 . . Terrain 137 | . 137 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 952 | 140 297 81 434 Spaces Moved 441 | 83 149 49 160 Core 25 | 25 . . . Treads 398 | 46 149 49 154 Legs 3 | 3 . . . Wheels 9 | 9 . . . Hover . | . . . . Flight 6 | . . . 6 Fastest Speed 50 | 50 160 160 160 Average Speed 169 | 117 160 160 208 Slowest Speed 615 | 160 160 160 615 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 4 34 4 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 581 | 109 186 50 236 Wait 50 | . 8 . 42 Move 438 | 82 148 48 160 Hop . | . . . . Pick Up 32 | 9 8 1 14 Fast Attach 6 | 5 1 . . Attach 5 | 1 1 . 3 Detach . | . . . . Swap 9 | 2 4 . 3 Drop 13 | 3 5 . 5 Fire 28 | 7 11 1 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Met a group of wandering Federalists 292 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 7) 430 | -10/Materials | Discovered new exit (range 6) 438 | -10/Materials | Entered Subcaves 439 | -10/Subcaves | Continued accompanying wandering Federalists (3) 439 | -10/Subcaves | Approached by a straggling Scientist 445 | -10/Subcaves | Discovered new exit (range 11) 446 | -10/Subcaves | Discovered new exit (range 15) 464 | -10/Subcaves | Learned Materials security intel 468 | -10/Subcaves | Learned location of Zion (-6) 468 | -10/Subcaves | Met a Zionite searching for "candidates" 500 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 510 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 519 | -10/Subcaves | Entered Materials 519 | -8/Materials | Evolved 4 slots: Power x1, Weapon x3 837 | -8/Materials | Build established: Gunner 953 | -8/Materials | Self-destructed Last Messages --------------- attached, which reduces your speed. See your non-airborne propulsion's Drag stat. Acquired Imp. VTOL Module. B-36 Bruiser destroyed. Lgt. Nuclear Core destroyed. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in Keyboard Mode). Hovering the cursor over an object also shows its Armor in the Scan window. Critical hit (Burn: +37). R-06 Scavenger collects Lgt. Armor Plating. EM Pulse Gun destroyed. Critical hit (Burn: +37). Sub. Machine Gun destroyed. Critical hit (Burn: +37). Particle Cannon destroyed. 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