Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 17:37:33 Player: Blaf Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4020) 4020 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 7874 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/700 Matter 188/300 Energy 160/160 System Corruption 13% Temperature Cool (12) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Improved Signal Interpreter Target Analyzer > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Reinforced Deuterium Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Targeting Computer Core Analyzer Improved Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Transmission Jammer Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . 1 . 1 . . . Parts Attached 78 | 7 7 12 6 23 18 . 5 Power 14 | 1 1 4 1 3 3 . 1 Engine 11 | 1 1 4 1 3 1 . . Core 3 | . . . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 24 | 3 2 4 4 6 4 . 1 Treads 9 | . . . . 5 3 . 1 Leg 6 | 2 . 3 1 . . . . Wheel 2 | 1 . . . . 1 . . Hover . | . . . . . . . . Flight 7 | . 2 1 3 1 . . . Utility 12 | 1 1 . . 4 4 . 2 Device 1 | . . . . . 1 . . Storage 2 | 1 . . . 1 . . . Processor 8 | . 1 . . 3 2 . 2 Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 28 | 2 3 4 1 10 7 . 1 Energy Gun 2 | . . . . . 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 1 3 . 5 5 . . Ballistic Cannon 3 | . . . . 2 1 . . Launcher 7 | . 2 1 1 3 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 1 1 1 . . . Parts Lost 22 | . 1 2 1 4 12 . 2 Power 3 | . . . . 2 1 . . Propulsion 3 | . . . . . 3 . . Utility 5 | . . . . . 5 . . Weapon 11 | . 1 2 1 2 3 . 2 Highest Loss Streak 4 | . 1 1 1 1 4 . 2 To Critical Strikes . | . . . . . . . . Average Backups 5 | . 5 6 6 6 5 5 1 Power . | . 1 1 1 . . 1 . Propulsion . | . . . . . 1 . . Utility 1 | . 1 1 1 2 1 1 . Weapon 2 | . 2 4 3 2 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 13 | . 4 . 2 4 3 . . Power 1 | . . . . . 1 . . Propulsion 3 | . 1 . . 1 1 . . Utility 2 | . 1 . . . 1 . . Weapon 7 | . 2 . 2 3 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 98 98 99 96 89 6 33 Engine 7 | . 13 11 10 8 1 1 . Core 1 | . . . . . 5 . 5 Treads 13 | . . . . 20 22 . . Leg 3 | . 1 3 26 . . . . Flight 8 | . 26 28 6 4 . . . Storage 8 | . 14 11 11 9 6 . . Processor 14 | . 13 11 11 17 14 . 12 Protection 1 | . . . . . 6 . . Ballistic Gun 16 | . 14 21 21 19 13 4 5 Ballistic Cannon 6 | . . . . 6 14 . . Launcher 7 | . 13 11 10 9 . . 5 Peak Build Rating 46 | 6 14 20 22 38 46 13 17 Average Rating 27 | 4 12 17 13 31 42 1 12 On Entrance 12 | . 6 13 12 22 34 13 1 Avg Prop Armor Cover (%) 15 | . 2 . . . 29 . . Naked Turns 77 | . . . . . . 68 9 Heaviest Build 53 | 12 15 21 22 36 53 . 13 Greatest Support 78 | 20 20 30 30 66 78 3 20 Greatest Overweight (x) 8 | . 4 5 1 6 8 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 7 5 5 Most Carried 8 | 2 8 8 8 8 8 5 5 Average Carried 6 | . 5 6 6 6 5 4 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 1 6 6 7 8 5 5 1 Class Distribution -------------------- 35% | Gunner 26% | Scavenger-Gunner 19% | Skirmisher 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 3741 | 255 301 645 388 1044 849 . 259 Remotely . | . . . . . . . . Salvage Created 3880 | . 378 732 505 1263 867 . 135 Parts 295 | . 35 72 41 83 59 . 5 Haulers Intercepted 11 | . 1 3 5 2 . . . Recyclers Shooed 4 | . 1 2 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 108 | . 15 22 11 34 23 . 3 Guns 44 | . 2 11 4 16 8 . 3 Cannons 18 | . . . . 6 12 . . AOE 46 | . 13 11 7 12 3 . . Classes Destroyed 16 | . 7 2 . 5 2 . . Worker 7 | . 1 . 1 4 1 . . Builder 10 | . 2 5 . . 3 . . Tunneler 3 | . . 1 . 1 1 . . Hauler 11 | . 1 3 5 2 . . . Recycler 2 | . 1 . . . 1 . . Operator 3 | . . . . 2 1 . . Watcher 2 | . 1 1 . . . . . Swarmer 38 | . 6 10 4 9 9 . . Grunt 49 | . 9 10 5 13 10 . 2 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . 1 . . . Sentry 11 | . . 2 2 7 . . . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 3 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 9 | . 5 8 7 8 9 . 2 Combat Bots Only 7 | . 4 5 6 7 7 . 2 Max Kills in Single Turn 4 | . 4 4 4 3 3 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 3 3 3 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 432 | . 22 92 23 107 157 2 29 Missed 124 | . 8 37 7 30 32 . 10 Hits 308 | . 14 55 16 77 125 2 19 Melee 3 | . . . . 1 . 2 . Projectile 305 | . 14 55 16 76 125 . 19 Critical Strikes 11 | . . . . 2 6 2 1 Part Disruptions 1 | . . . . . 1 . . Damage Taken 5080 | . 187 588 231 1194 2361 82 437 Core 1103 | . 43 104 40 137 523 82 174 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 63 | . . . . 63 . . . Core Remaining (%) 80 | 100 82 . 64 75 . . . Volleys Fired 239 | . 29 47 35 62 44 . 22 Largest 4 | . 2 3 3 4 4 . 2 Hottest 136 | . 53 73 70 136 130 . 92 Shots Fired 601 | . 51 107 75 191 141 . 36 Gun 418 | . 29 94 69 132 59 . 35 Cannon 120 | . . . . 41 79 . . Launcher 63 | . 22 13 6 18 3 . 1 Special . | . . . . . . . . Kinetic 516 | . 29 94 69 173 131 . 20 Thermal 15 | . . . . . . . 15 Explosive 63 | . 22 13 6 18 3 . 1 Electromagnetic 7 | . . . . . 7 . . Robot Hit Streak 13 | . 7 7 13 13 12 . 6 Robot Miss Streak 6 | . 3 6 3 3 4 . 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 350 | . 30 61 49 121 65 . 24 Core Hits 237 | . 38 49 28 68 43 . 11 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 4 | . . . . 1 1 . 2 Critical Strikes 8 | . . . . 3 3 . 2 Destroy 5 | . . . . 2 1 . 2 Blast 3 | . . . . 1 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9969 | . 1351 1664 1034 3364 2211 . 345 Guns 3958 | . 166 688 629 1378 752 . 345 Cannons 1365 | . . . . 472 893 . . Explosions 4630 | . 1185 974 404 1514 553 . . Melee . | . . . . . . . . Ramming 16 | . . 2 1 . 13 . . Kinetic 5127 | . 166 688 629 1850 1601 . 193 Thermal 152 | . . . . . . . 152 Explosive 4630 | . 1185 974 404 1514 553 . . Electromagnetic 44 | . . . . . 44 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 1 . . . 5 13 13 Average Corruption 2 | . 1 . . . 1 11 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . 2 . . . 13 4 10 Message Errors 5 | . . . . . 2 . 3 Matter Fused 6 | . 1 . . . 2 2 1 Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 3 | . . . . . 2 . 1 Data Loss (minor) 3 | . . . . . 3 . . Data Loss (major) 2 | . 1 . . . . 1 . Misfires 2 | . . . . . 1 . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 229 | . 24 . 25 58 115 . 7 Projectiles 8 | . . . . . 8 . . Explosions 221 | . 24 . 25 58 107 . 7 Melee . | . . . . . . . . Knockbacks 10 | . . . . 3 7 . . Impact 1 | . . . . . 1 . . Kinetic 8 | . . . . 3 5 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 553 | . . 1 32 70 313 . 137 Shots 8 | . . . 1 1 4 . 2 Rammed 2 | . . 1 . . 1 . . Targets Rammed 3 | . . 1 1 . 1 . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 604 | . 67 54 15 234 604 . 195 Average Temperature 121 | . 27 16 8 64 210 . 75 Received Heat Transfer 1083 | . 81 159 60 270 324 . 189 Effects 25 | . . . . . 25 . . Shutdowns 6 | . . . . . 6 . . Energy Bleed 4 | . . . . . 4 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 8 | . . . . . 8 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 296 | . . . . . . . 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Maximum Alert Level 2 | . 1 2 2 2 2 . . Low Security (%) 62 | 100 44 26 7 77 81 100 100 Level 1 24 | . 55 32 69 10 9 . . Level 2 13 | . . 40 23 11 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 616 | . 394 616 432 433 507 158 89 Initial 246 | . . 139 246 83 191 158 89 Average 191 | . 190 345 324 172 126 144 76 Influence Increases 3885 | . 585 695 438 1201 876 . 90 Destroy 0b10 Robot/C 2160 | . 300 440 220 680 460 . 60 Destroy 0b10 Robot/NC 190 | . 30 50 30 45 35 . . Destroy Leader 496 | . 74 98 60 174 80 . 10 Successful Hack 58 | . 9 . 23 2 24 . . Disable Machine 330 | . 45 30 30 75 135 . 15 Destroy Structure 501 | . 127 62 45 195 67 . 5 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 135 | . . 15 15 30 75 . . Influence Decreases 3786 | . 255 441 824 979 843 325 119 Entered New Map 1207 | . . 191 338 115 229 295 39 Time Decay 1916 | . 245 230 326 531 494 30 60 Lost Part 220 | . 10 20 10 40 120 . 20 Purge Threat 443 | . . . 150 293 . . . Squads Dispatched 23 | . 4 3 2 7 7 . . Investigation 5 | . 1 1 1 1 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 11 | . 3 2 1 3 2 . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 18 | . 1 7 4 5 1 . . Communications Jammed 8 | . . . . . 8 . . Distress Signals 8 | . . . . . 8 . . Times Spotted 183 | . 29 31 20 53 42 5 3 Peak Tracking Total 8 | . 6 7 6 6 8 5 3 Tactical Retreats 9 | . . 1 1 2 4 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 10 | . 3 1 2 2 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 22 | . 3 2 2 5 9 . 1 Max in Single Turn 6 | . 1 1 1 1 6 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 21 | . 3 1 5 5 7 . . Terminals 11 | . 1 . 5 3 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . 2 . . . 2 . . Scanalyzers 3 | . . 1 . 1 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 47 | . 6 3 14 11 13 . . Successful 25 | . 6 3 7 6 3 . . Failed 22 | . . . 7 5 10 . . Catastrophic 8 | . . . 3 1 4 . . Database Lockouts . | . . . . . . . . Manual 27 | . . . 17 7 3 . . Terminals 26 | . 2 . 14 7 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . 2 . . . Recycling Units 9 | . 4 . . . 5 . . Scanalyzers 7 | . . 3 . 2 2 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 10 | . 2 . 6 2 . . . Part Schematic 1 | . . . 1 . . . . Open Door 2 | . . . 2 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . . . 1 2 . . . Surveillance Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . 4 . . . 1 . . Recycle Component 3 | . 3 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 6 | . . 3 . 2 1 . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 4 | . . 1 . 2 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 16 | . 2 1 4 4 5 . . Full Trace Events 5 | . 1 1 2 . 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 106 | . . . . . 106 . . Total Part Build Rating 12 | . . . . . 12 . . Part Studies Acquired 3 | . . 1 . 1 1 . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled 3 | . 3 . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 3 . . . 7 . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Active Infowar (turns) 3756 | . 696 489 725 1734 112 . . Optics 3645 | . 696 489 725 1734 1 . . Jamming 111 | . . . . . 111 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 5549 | 70 702 489 725 1734 1625 73 131 Spaces Moved 3778 | 51 519 377 603 1029 996 130 73 Core 207 | 2 1 1 . 1 1 130 71 Treads 1801 | . . . . 850 949 . 2 Legs 493 | 41 12 48 392 . . . . Wheels 54 | 8 . . . . 46 . . Hover . | . . . . . . . . Flight 1223 | . 506 328 211 178 . . . Fastest Speed 34 | 50 37 34 34 104 95 50 50 Average Speed 119 | 114 107 83 96 141 143 50 80 Slowest Speed 450 | 120 250 300 120 350 450 50 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . 1 4 . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 76 40 76 60 18 92 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 586 | . 157 70 45 236 73 . 5 Melee . | . . . . . . . . Projectile 19 | . . . . 12 7 . . AOE 567 | . 157 70 45 224 66 . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 4316 | 61 615 452 667 1177 1098 140 106 Wait 77 | . 35 . . 31 10 . 1 Move 3763 | 50 518 374 595 1028 996 129 73 Hop 4 | . . 1 3 . . . . Pick Up 47 | 3 10 3 6 12 9 2 2 Fast Attach 63 | 5 12 11 12 10 10 1 2 Attach 30 | 2 2 4 3 7 7 . 5 Detach 5 | . 2 . . 1 2 . . Swap 15 | . . 2 1 8 4 . . Drop 70 | 1 7 9 11 18 15 8 1 Fire 239 | . 29 47 35 62 44 . 22 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 1 | . . . 1 . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 18) 307 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 7) 595 | -10/Materials | Discovered new exit (range 18) 721 | -10/Materials | Discovered new exit (range 18) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 898 | -9/Materials | Discovered new exit (range 10) 912 | -9/Materials | Discovered new exit (range 18) 1067 | -9/Materials | Build established: Skirmisher 1262 | -9/Materials | Entered Storage 1954 | -9/Storage | Discovered new exit (range 17) 1987 | -9/Storage | Entered Materials 1987 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2162 | -8/Materials | Repaired Assault Rifle+ 2268 | -8/Materials | Build established: Gunner 2342 | -8/Materials | Discovered new exit (range 15) 3102 | -8/Materials | Garrison activated, responded to threat 3130 | -8/Materials | Destroyed 7 combat bots 3130 | -8/Materials | Discovered new exit (range 18) 3721 | -8/Materials | Entered Factory 3721 | -7/Factory | Evolved 2 slots: Utility x2 4010 | -7/Factory | Build established: Scavenger-Gunner 4097 | -7/Factory | Allied Derelicts emerged from ambush trap array 4248 | -7/Factory | Fabricated Imp. Transmission Jammer (x2) 5214 | -7/Factory | Lost 3 parts (1n1u1w) 5220 | -7/Factory | Destroyed 7 combat bots 5284 | -7/Factory | Cargo convoy interrupted 5298 | -7/Factory | Lost 4 parts (1n1u2w) 5306 | -7/Factory | Core integrity fell below 50% 5321 | -7/Factory | First assault squad dispatched 5346 | -7/Factory | Sucked down chute 5346 | -7/Factory | Entered Waste 5361 | -7/Waste | EMP discharged 5361 | -7/Waste | System corruption reached 10% 5366 | -7/Waste | Spotted C-40 Crusher 5367 | -7/Waste | Spotted C-40 Crusher 5376 | -7/Waste | Lost 4 parts (1n3u) 5378 | -7/Waste | Spotted C-40 Crusher 5382 | -7/Waste | Spotted C-40 Crusher 5384 | -7/Waste | Core integrity fell below 20% 5394 | -7/Waste | Spotted C-40 Crusher 5406 | -7/Waste | Spotted C-40 Crusher 5411 | -7/Waste | Discovered new exit (range 13) 5419 | -7/Waste | Entered Factory 5550 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 05511_ System corrupted: Shotgun jammed. 05520_ B-48 Gladiator destroyed. 05525_ Critical hit (Burn: +37). 05529_ Hvy. Laser destroyed. 05533_ G-47 Trooper suffers critical hit (Destroy). 05533_ Destroyed Aluminum Leg. 05534_ ,XNB<2W3YRCOR5QH A7F2Z3U#8O/ 05535_ System corrupted: Shotgun jammed. 05539_ G-47 Trooper destroyed. 05544_ Acquired Lgt. Treads. 05545_ Acquired 59 matter. 05549_ Acquired Rnf. Deuterium Engine. 05550_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher. 05550_ System corrupted: Mni. Grenade Launcher misfires. 05550_ Shotgun destroyed. 05550_ Destroyed Shotgun. 05550_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????#???????????????????? | | ???????# ??????????????????? | | ???????# ??????????????????? | | ???????# ????##########????? | | ???????# ##### #????? | | ???????# # #????? | | ???????# # """"#????? | | ???????# # """"#????? | | ???????# + """"#????? | | ???????# # """"#????? | | ???????# # #????? | | ???????# # #????? | | ???????# # [ #????? | | ???????# ##########????? | | ???????# #?????????????? | | ???????# ##############? | | ???????# # [ #? | | ???????# # #? | | ???????# # " " ## | | ???????# # " " # | | ?###+### # ! " " ? | | # " " ? | | + " " % #? | | # !! " " !@ # | | # !! " " # | | # " " ## | | ####+######### " " #? | | ?????????????# =%[ #? | | ?????????????##############? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Particle Cannon | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x2 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 37% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormReactiveCarapace Manual? 0 Play Time 00:59:26 Cumulative 32.7 hours Start 2026.08.18 @ 16:39:06 End 2026.08.18 @ 17:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0f65e64-ea37-49f7-bd62-c6fd05997a63