Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 15:47:02 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (228) 1140 Value Destroyed (9079) 9079 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (4246) 4246 TOTAL SCORE: 22105 Bonus ------- High Alert Combat Kills 3357 Follower Combat Kills 624 Aligned with FarCom 300 Friendly Fire -35 Cogmind --------- Core Integrity 210/1300 Matter 166/300 Energy 410/410 System Corruption 30% Temperature Cool (206) Movement Walking (150) Ox1 Location -3/Armory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Particle Reactor > --- PROPULSION (5) --- Myomer Leg Myomer Leg > --- UTILITY (8) ------ Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (6) ------- Coil Gun Coil Gun Railgun Lance > --- INVENTORY (10) --- Flexi-carbon Leg Myomer Leg Myomer Leg Improved Antigrav System Improved Armor Integrity Analyzer Centrium Light Armor Plating Gamma Bomb Array Chainsword Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Chainsword Power Sword Lance Lance Lance Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Improved Antigrav System Heavy Armor Plating Advanced Component Analysis Suite Gamma Bomb Array Field Lobotomy Kit Scythe Ripper Heavy Pick [Rating: 141] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Myomer Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spear Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Gamma Bomb Array Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . . . . 1 . . . . Utility 6 | . . . 1 . . . 1 2 . 2 . . . . . . Weapon 4 | . . . . . . . . . 2 . . 1 . . 1 . Parts Attached 237 | 7 . 3 17 3 2 1 18 13 16 7 7 22 5 2 47 67 Power 34 | 1 . 1 2 1 . 1 1 . 1 1 . . . . 14 11 Engine 8 | 1 . . 2 1 . 1 . . . . . . . . 3 . Core 2 | . . 1 . . . . 1 . . . . . . . . . Reactor 24 | . . . . . . . . . 1 1 . . . . 11 11 Propulsion 71 | 2 . . 7 1 . . 10 3 2 . 1 6 2 . 11 26 Treads 19 | 2 . . 5 1 . . 1 . . . . . . . . 10 Leg 19 | . . . 1 . . . 4 . . . . . . . . 14 Wheel . | . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . 5 3 2 . 1 6 2 . 11 2 Flight 1 | . . . 1 . . . . . . . . . . . . . Utility 68 | 2 . . 3 1 2 . 4 7 8 6 2 5 . 1 12 15 Device 20 | . . . . 1 . . . . 6 3 2 3 . 1 3 1 Storage 12 | 2 . . 2 . 2 . 2 3 . . . 1 . . . . Processor 11 | . . . . . . . . . 1 3 . . . . 3 4 Hackware 2 | . . . . . . . . 2 . . . . . . . . Protection 23 | . . . 1 . . . 2 2 1 . . 1 . . 6 10 Artifact . | . . . . . . . . . . . . . . . . . Weapon 64 | 2 . 2 5 . . . 3 3 5 . 4 11 3 1 10 15 Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 12 | 1 . . 5 . . . 2 . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . . 1 3 1 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . Slashing Weapon 21 | . . . . . . . 1 1 2 . 1 6 . . 4 6 Piercing Weapon 18 | . . . . . . . . 1 3 . 2 2 2 1 6 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . 1 . 3 1 . 2 . . 4 1 Parts Lost 37 | . . 1 . . . . 3 . . . . 1 . . 6 26 Power 10 | . . . . . . . . . . . . . . . 2 8 Propulsion 8 | . . . . . . . 2 . . . . . . . 2 4 Utility 10 | . . . . . . . 1 . . . . 1 . . 1 7 Weapon 9 | . . 1 . . . . . . . . . . . . 1 7 Highest Loss Streak 10 | . . 1 . . . . 1 . . . . 1 . . 2 10 Average Slot Usage (%) 95 | . 100 100 100 100 100 100 90 93 92 93 93 94 99 100 98 91 Engine 3 | . 14 8 9 11 11 11 2 . . . . . . . 1 . Core 1 | . . 5 1 . . . 7 7 1 . . . . . . . Reactor 3 | . . . . . . . . . 4 5 5 5 5 5 7 8 Treads 11 | . 28 28 31 33 33 33 17 . . . . . . . . 12 Leg 1 | . . . 1 . . . 5 . . . . . . . . 6 Hover 14 | . . . . . . . 13 29 26 23 23 25 26 26 21 2 Device 6 | . . . . 1 11 11 2 . 13 11 10 11 15 15 13 2 Storage 14 | . 28 28 22 22 22 22 18 15 13 11 11 10 10 10 9 7 Processor 6 | . . . . . . . . . . 10 11 10 10 10 9 18 Hackware 1 | . . . . . . . . 12 . . . . . . . . Protection 6 | . . . 11 9 . . 7 10 5 5 5 5 5 5 3 4 Ballistic Gun 6 | . 14 14 19 22 22 22 15 2 . . . . . . . . Slashing Weapon 6 | . . . . . . . 2 7 5 11 13 14 7 5 10 8 Piercing Weapon 8 | . . . . . . . . 1 20 11 7 10 17 21 17 13 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 105 | 16 16 21 39 38 74 74 77 63 77 72 80 82 77 72 96 105 Greatest Support 175 | 40 40 40 60 60 60 60 80 66 77 77 77 98 93 76 92 175 Greatest Overweight (x) 3 | . . . . . 1 1 3 . . . 1 1 . . 1 2 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 24 | 8 8 8 12 12 20 20 24 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 8 9 12 14 20 17 13 16 16 16 16 16 16 16 13 Most Carried 19 | 4 7 8 12 12 14 15 19 16 16 16 16 16 16 16 16 16 Average Carried 13 | 2 4 7 8 11 12 14 13 12 15 15 15 15 15 15 15 13 Final Capacity 20 | 8 8 8 12 12 20 20 12 16 16 16 16 16 16 16 16 10 Final Carried 16 | 4 7 8 12 12 13 15 12 16 16 16 16 16 16 16 15 9 Class Distribution -------------------- 51% | Mutant 34% | Scavenger-Mutant 8% | Commander-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Commander-Mutant | -5/Extension Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Matter Collected 3780 | 279 . 33 412 208 33 52 321 120 165 100 258 320 82 . 529 868 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 13706 | 105 . 88 645 361 . 63 366 191 1285 397 1338 1517 272 19 3428 3631 Parts 605 | 7 . 2 44 20 . 8 20 12 49 8 43 68 27 . 139 158 Haulers Intercepted 20 | . . . 5 . . . 2 1 3 2 1 4 . . 2 . Recyclers Shooed 3 | 1 . . . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . . 23 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Combat Hostiles Destroyed 155 | . . . 8 10 . 4 5 1 7 1 13 17 12 . 27 50 Melee 96 | . . . . . . . . 1 7 1 4 6 8 . 27 42 Guns 30 | . . . 8 10 . 4 5 . . . . . . . . 3 AOE 25 | . . . . . . . . . . . 9 11 4 . . 1 Classes Destroyed 16 | 2 . . 6 1 . . . 3 . . . . . . 3 1 Worker 12 | . . . . . . . . 1 1 . . 3 . . 7 . Builder 5 | . . . 1 . . . . . . . 2 . . . 2 . Tunneler 4 | 1 . . . . . . . . . . 3 . . . . . Hauler 20 | . . . 5 . . . 2 1 3 2 1 4 . . 2 . Recycler 26 | 1 . 1 1 1 . . . 1 4 1 5 4 . . 7 . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 3 | . . . 1 . . . 1 . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 . . . . . . . . Swarmer 42 | . . . 4 6 . 4 . . . . 4 11 10 . . 3 Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 48 | . . . 2 3 . . 4 . 2 1 4 . . . 10 22 Brawler 2 | . . . . . . . . . . . . . . . 1 1 Duelist 5 | . . . . 1 . . 1 . . . . . . . . 3 Sentry 29 | . . . 2 . . . . . 5 . 5 5 . . 7 5 Hunter 6 | . . . . . . . . . . . . . . . . 6 Programmer 22 | . . . . . . . . 1 . . . 1 2 . 8 10 Decomposer 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 2 . 1 4 7 . 4 5 1 5 3 15 7 5 . 7 8 Combat Bots Only 9 | . . . 3 3 . 4 5 1 2 1 9 6 5 . 4 8 Max Kills in Single Turn 5 | 1 . 1 1 2 . 2 1 1 1 1 4 5 4 1 2 1 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 4 5 4 . . 1 Melee 2 | . . . . . . . . 1 1 1 1 1 1 . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Damage Taken 12886 | . . 74 453 243 . 141 466 91 583 39 428 856 170 . 1927 7415 Core 1529 | . . . 28 11 . 9 52 16 74 19 55 161 14 . 389 701 Absorbed by Shields 4 | . . . . . . . . . . . . . . . 4 . Core Remaining (%) 92 | 100 . 100 . . . 88 90 97 91 . 92 . . 84 . . Volleys Fired 158 | 3 . 1 55 24 . 6 23 . . . 13 5 2 . . 26 Largest 4 | 2 . 2 2 2 . 2 2 . . . 1 1 1 . . 4 Hottest 125 | 60 . 60 95 46 . 46 46 . . . 46 46 46 . . 125 Shots Fired 296 | 6 . 2 109 44 . 12 46 . . . 13 5 2 . . 57 Gun 259 | 6 . 2 101 44 . 12 46 . . . . . . . . 48 Cannon 8 | . . . 8 . . . . . . . . . . . . . Launcher 29 | . . . . . . . . . . . 13 5 2 . . 9 Special . | . . . . . . . . . . . . . . . . . Kinetic 255 | 3 . 1 101 44 . 12 46 . . . . . . . . 48 Thermal 12 | 3 . 1 8 . . . . . . . . . . . . . Explosive 20 | . . . . . . . . . . . 13 5 2 . . . Electromagnetic 9 | . . . . . . . . . . . . . . . . 9 Robot Hit Streak 19 | 4 . 6 8 19 . 6 16 . . . 1 3 . . . 9 Robot Miss Streak 4 | 1 . . 4 1 . 3 1 . . . . . . . . 4 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 Secondary Targets 4 | . . . 1 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . Shots Hit Robots 692 | 4 . 2 69 36 . 6 51 10 41 18 27 49 11 1 165 202 Core Hits 410 | 3 . 2 29 14 . 4 15 5 21 9 49 35 14 1 88 121 Critical Hits 46 | . . . 1 1 . . . . 4 1 . . . . 8 31 Critical Kills 19 | . . . 1 1 . . . . 2 . . . . . 7 8 Critical Parts Destroyed 23 | . . . . . . . . . 2 1 . . . . 1 19 Melee Attacks 889 | . . . . . . . 17 52 80 23 44 93 27 2 317 234 Impact 7 | . . . . . . . . 7 . . . . . . . . Slashing 489 | . . . . . . . 17 39 19 16 33 77 12 1 173 102 Piercing 393 | . . . . . . . . 6 61 7 11 16 15 1 144 132 Sneak Attacks 77 | . . . . . . . 2 3 10 4 12 19 1 1 25 . Combat Hostiles 9 | . . . . . . . . . . . 3 5 1 . . . Follow-up Attacks 230 | . . . . . . . . 1 13 10 8 19 8 . 99 72 Damage Inflicted 30775 | 60 . 25 1019 463 . 71 1209 510 1819 819 3953 4145 826 94 7604 8158 Guns 2994 | 60 . 25 896 463 . 71 598 . . . . . . . . 881 Cannons 100 | . . . 100 . . . . . . . . . . . . . Explosions 4786 | . . . . . . . . . . . 2263 1120 424 . . 979 Melee 22866 | . . . . . . . 605 510 1819 819 1690 3025 402 94 7604 6298 Ramming 29 | . . . 23 . . . 6 . . . . . . . . . Kinetic 2961 | 38 . 14 896 463 . 71 598 . . . . . . . . 881 Thermal 492 | 22 . 11 100 . . . . . . . . 43 . . . 316 Explosive 3764 | . . . . . . . . . . . 2263 1077 424 . . . Electromagnetic 663 | . . . . . . . . . . . . . . . . 663 Impact 16 | . . . . . . . . 16 . . . . . . . . Slashing 13879 | . . . . . . . 605 330 395 602 1533 2632 189 94 4551 2948 Piercing 8971 | . . . . . . . . 164 1424 217 157 393 213 . 3053 3350 Highest Corruption 30 | . . . 4 4 4 4 2 1 4 . . . . . 8 30 Average Corruption 8 | . . . 3 4 4 4 2 1 4 . . . . . 5 19 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 215 | . . . 8 15 7 8 2 . 14 . . . . . 26 135 Message Errors 32 | . . . 1 4 3 3 1 . 1 . . . . . 5 14 Matter Fused 31 | . . . 1 2 2 1 . . 3 . . . . . 8 14 Heat Flow Errors 17 | . . . . 2 . 1 1 . 1 . . . . . 2 10 Energy Discharges 20 | . . . . 3 . 1 . . 2 . . . . . 3 11 Parts Rejected 2 | . . . 1 . . 1 . . . . . . . . . . Data Loss (minor) 18 | . . . . 1 2 1 . . 4 . . . . . 2 8 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . 7 Targeting Errors 80 | . . . 5 2 . . . . 3 . . . . . 6 64 Weapon Failures 7 | . . . . 1 . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2009 | . . . . . . . 166 11 78 99 485 467 16 . 521 166 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 135 | . . . . . . . . . . . 93 23 9 . . 10 Melee 1874 | . . . . . . . 166 11 78 99 392 444 7 . 521 156 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . . 3 . . . . . . . . 75 Shots 6 | . . . . . . . . . . . . . . . . 6 Rammed 8 | . . . 7 . . . 1 . . . . . . . . . Targets Rammed 8 | . . . 7 . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 308 | . . 6 180 251 . 145 152 1 308 . . 1 . . 223 263 Average Temperature 57 | . . 4 38 63 . 72 70 1 108 . . 1 . . 44 90 Received Heat Transfer 1830 | . . . 75 63 . . 252 . 174 9 39 183 . . 240 795 Effects 2 | . . . . 2 . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . 4 Parts Fried 6 | . . . . . . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 473 | 50 . 25 148 . . . . . . . . 50 . . . 200 Parts Sabotaged 8 | . . . . . . . . . . . . . . . 2 6 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Peak Influence 1285 | 10 21 15 148 169 . 105 203 441 317 177 1066 1092 . . 1071 1285 Average Influence 415 | 2 8 3 55 113 . 100 118 239 179 151 390 819 . . 733 897 Maximum Alert Level 4 | . . . . . . . 1 2 1 . 3 3 . . 3 4 Low Security (%) 43 | 100 100 100 100 100 . 100 89 30 56 100 18 . . . . . Level 1 12 | . . . . . . . 10 49 43 . 42 . . . . . Level 2 16 | . . . . . . . . 19 . . 28 29 . . 38 25 Level 3 24 | . . . . . . . . . . . 10 70 . . 61 53 Level 4 3 | . . . . . . . . . . . . . . . . 21 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . . . . . 1 3 . 2 3 2 . . 9 11 Investigation 6 | . . . . . . . . 1 . . 2 1 . . 2 . Extermination 8 | . . . . . . . . 1 . 1 . . . . 3 3 Reinforcement 9 | . . . . . . . 1 1 . 1 1 1 . . 1 3 Assault 8 | . . . . . . . . . . . . . . . 3 5 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . 1 . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Distress Signals 12 | . . . 1 . . . 1 1 1 1 . 3 . . 1 3 Communications Jammed 21 | . . . . . . . . . . . . . . . 21 . Distress Signals 21 | . . . . . . . . . . . . . . . 21 . Times Spotted 237 | . 1 1 17 10 . 4 12 13 12 3 12 12 7 . 49 84 Peak Tracking Total 14 | . . 1 4 3 . 4 6 4 3 3 5 5 5 . 7 14 Tactical Retreats 13 | . . . . . . . . 3 . . . 3 . . 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Traps Triggered 13 | . . 1 2 . . . 1 2 . 1 2 . . . 2 2 Indirectly 1 | . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Machines Disabled 10 | . . . . 1 . 1 . 1 . . 3 1 . . . 3 Max in Single Turn 2 | . . . . 1 . 1 . 1 . . 2 1 . . . 1 Garrison Access 5 | . . . . . . . . 2 1 . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Machines Accessed 47 | . . 1 6 1 2 . 4 11 3 2 6 3 . 1 7 . Terminals 31 | . . . 5 1 . . 3 6 2 2 5 1 . . 6 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . . . . . 1 1 . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . . . 2 1 . . 1 . . 1 . Total Hacks 104 | . . 1 17 3 2 . 8 29 5 3 13 6 . 1 16 . Successful 50 | . . 1 12 1 2 . 5 17 2 . 7 1 . 1 1 . Failed 54 | . . . 5 2 . . 3 12 3 3 6 5 . . 15 . Catastrophic 11 | . . . . . . . . 1 1 3 1 1 . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . . . 8 3 1 . 3 12 2 2 4 2 . . 10 . Terminals 79 | . . . 15 3 . . 6 20 4 3 11 2 . . 15 . Fabricators 2 | . . . . . . . . 2 . . . . . . . . Repair Stations 9 | . . . . . . . 2 3 . . 2 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . 1 . . . . . . . . Garrison Access 7 | . . . . . . . . 3 1 . . 2 . . 1 . Terminal Hacks 24 | . . 1 6 . 2 . 2 9 . . 3 . . 1 . . Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 3 | . . . 1 . . . . 1 . . 1 . . . . . Prototype ID Bank 5 | . . . 2 . . . . 3 . . . . . . . . Open Door 4 | . . 1 . . . . . . . . 2 . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . . . . . . 1 2 . . 2 . . . . . Scan Component 3 | . . . . . . . 1 1 . . 1 . . . . . Repair 2 | . . . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 2 1 . . 1 . . 1 . Seal Access 5 | . . . . . . . . 2 1 . . 1 . . 1 . Unauthorized Hacks 12 | . . . 4 1 . . 2 2 1 . 2 . . . . . Terminals 12 | . . . 4 1 . . 2 2 1 . 2 . . . . . Track 2 | . . . . . . . . 1 1 . . . . . . . Botnet 9 | . . . 3 1 . . 2 1 . . 2 . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . 1 . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 36 | . . . 6 . . . 3 8 2 2 6 3 . . 6 . Full Trace Events 5 | . . . . . . . . . . . 2 1 . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 1 . . 1 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . Matter 190 | . . . . . . . . 190 . . . . . . . . Time 47 | . . . . . . . . 47 . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . 1 . . . . . Time 72 | . . . . . . . . 50 . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . 11 . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Total Allies 18 | . . 3 . . . . . . . . 13 . . . . 2 Largest Group 9 | . . 3 . . . . . . . . 9 4 . . . 2 Highest-Rated Group 286 | . . 40 . . . . . . . . 286 130 . . . 94 Highest-Rated Ally 47 | . . 16 . . . . . . . . 37 37 . . . 47 Total Orders 3 | . . 3 . . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . . GOTO 1 | . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . Ally Attacks 159 | . . 7 . . . . . . . . 138 6 . . . 8 Total Damage 2921 | . . 77 . . . . . . . . 2545 83 . . . 216 Kills 31 | . . 1 . . . . . . . . 27 2 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Turns Passed 9891 | 96 53 275 1122 673 447 290 452 1004 596 255 784 712 209 70 1519 1334 Spaces Moved 8057 | 49 32 90 562 372 266 150 329 1030 775 352 646 700 212 108 1728 656 Core 4 | 4 . . . . . . . . . . . . . . . . Treads 1848 | 45 32 90 562 372 266 150 81 . . . . . . . . 250 Legs 176 | . . . . . . . 36 . . . . . . . . 140 Wheels . | . . . . . . . . . . . . . . . . . Hover 6029 | . . . . . . . 212 1030 775 352 646 700 212 108 1728 266 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 160 180 45 45 60 60 60 56 54 58 50 50 Average Speed 82 | 151 160 160 160 160 166 180 86 49 60 60 65 72 58 58 52 106 Slowest Speed 210 | 160 160 160 160 160 180 180 210 53 60 60 127 127 63 58 115 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 31 | 4 7 24 42 60 69 31 26 29 24 10 49 20 32 12 43 51 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . 1 . . . . . . 2 1 . . Spaces Dug 134 | . . . . . . . 2 32 9 . 1 21 3 . 46 20 Terrain Destroyed 304 | . . . 3 . . . 2 32 9 . 58 81 40 . 46 33 Melee 134 | . . . . . . . 2 32 9 . 1 21 3 . 46 20 Projectile 3 | . . . 3 . . . . . . . . . . . . . AOE 167 | . . . . . . . . . . . 57 60 37 . . 13 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Res Arm Total 10362 | 62 34 222 681 407 272 158 427 1457 874 384 971 824 278 114 2163 1034 Wait 859 | . . 117 13 . . . 1 331 7 2 93 13 41 . 173 68 Move 8041 | 48 31 89 562 371 265 149 328 1029 774 351 645 699 211 107 1727 655 Hop . | . . . . . . . . . . . . . . . . . Pick Up 170 | 4 3 6 12 4 2 2 15 20 12 5 12 12 2 1 22 36 Fast Attach 84 | 7 . 2 4 1 . 1 10 3 4 3 . 9 1 . 13 26 Attach 71 | . . 1 4 1 . . 4 4 3 4 4 9 3 . 12 22 Detach 8 | . . . . . . . . 1 . . 2 2 1 . 1 1 Swap 83 | . . . 9 1 2 . 5 6 9 . 3 4 1 2 22 19 Drop 202 | . . 6 16 5 3 . 23 20 13 6 11 18 4 3 35 39 Fire 158 | 3 . 1 55 24 . 6 23 . . . 13 5 2 . . 26 Melee 487 | . . . . . . . 17 43 52 13 26 52 12 1 147 124 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . Crush 6 | . . . 6 . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . . 27 . . . 11 1 Rewire 153 | . . . . . . . . . . . 135 1 . . . 17 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory -5/Extension -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 7) 150 | -10/Materials | Entered Mines 151 | -10/Mines | Assembled infested the area 162 | -10/Mines | Learned location of Storage (-8) 163 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 340 | -10/Mines | Build established: Mutant 345 | -10/Mines | Learned Materials emergency access door positions 354 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 414 | -10/Mines | Discovered new exit (range 10) 425 | -10/Mines | Entered Materials 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Discovered new exit (range 12) 1547 | -9/Materials | Entered Mines 1688 | -9/Mines | Met a Derelict bent on vengeance 1736 | -9/Mines | Build established: Scavenger-Mutant 1890 | -9/Mines | Discovered new exit (range 6) 2213 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2213 | -9/Mines | Discovered new exit (range 5) 2220 | -9/Mines | Entered Exiles 2246 | -9/Exiles | Discovered new exit (range 15) 2264 | -9/Exiles | Met 8R-AWN 2288 | -9/Exiles | Met EX-HEX 2329 | -9/Exiles | Met EX-BIN 2352 | -9/Exiles | Aligned with FarCom system 2353 | -9/Exiles | Given EX-Vault access code 2390 | -9/Exiles | Opened EX-Vault 2402 | -9/Exiles | Found Field Lobotomy Kit 2436 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2560 | -9/Exiles | Met EX-DEC 2589 | -9/Exiles | Learned location of Zion (-7) 2652 | -9/Exiles | Discovered new exit (range 10) 2667 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2667 | -9/Exiles | Entered Mines 2936 | -8/Mines | Discovered new exit (range 14) 2957 | -8/Mines | Entered Materials 2957 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3388 | -8/Materials | Discovered new exit (range 5) 3397 | -8/Materials | Identified exit to Storage 3397 | -8/Materials | Discovered new exit (range 7) 3409 | -8/Materials | Entered Factory 3409 | -7/Factory | Evolved 2 slots: Utility x2 3596 | -7/Factory | Fabricated Cmb. Airjet? 3609 | -7/Factory | Local fabrication network quarantined 3832 | -7/Factory | Repaired Cmb. Airjet 4085 | -7/Factory | Identified exit to Lower Caves 4085 | -7/Factory | Identified exit to Factory 4259 | -7/Factory | Build established: Hacker-Mutant 4413 | -7/Factory | Entered another Factory area 4413 | -6/Factory | Evolved 2 slots: Weapon x2 4643 | -6/Factory | Found Prototype Processor 4645 | -6/Factory | Identified Exp. Targeting Computer 4726 | -6/Factory | Build established: Mutant 4941 | -6/Factory | Discovered new exit (range 15) 5009 | -6/Factory | Entered another Factory area 5009 | -5/Factory | Evolved 2 slots: Utility x2 5211 | -5/Factory | Discovered new exit (range 15) 5264 | -5/Factory | Entered Extension 5373 | -5/Extension | Rescued a captive Derelict 5375 | -5/Extension | Rescued a captive Derelict 5415 | -5/Extension | Repaired Microactuators 5645 | -5/Extension | Build established: Commander-Mutant 5739 | -5/Extension | Disrupted transfer network 5894 | -5/Extension | Spotted B-75 Beast 5920 | -5/Extension | Allies destroyed B-75 Beast 5996 | -5/Extension | Destroyed 9 combat bots 6037 | -5/Extension | Discovered new exit (range 3) 6048 | -5/Extension | Entered Factory 6048 | -4/Factory | Accompanied by 4 allies 6048 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6444 | -4/Factory | Build established: Mutant 6738 | -4/Factory | Discovered new exit (range 9) 6760 | -4/Factory | Entered Upper Caves 6966 | -4/Upper Caves | Discovered new exit (range 6) 6969 | -4/Upper Caves | Entered another Upper Caves area 7022 | -4/Upper Caves | Discovered new exit (range 6) 7039 | -4/Upper Caves | Entered Research 7039 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7278 | -3/Research | Found Prototype Device 7278 | -3/Research | Identified Exp. Transmission Jammer 7283 | -3/Research | Spotted B-86 Titan 7674 | -3/Research | Found Gamma Bomb Array 8039 | -3/Research | First assault squad dispatched 8419 | -3/Research | Found Prototype Slashing Weapon 8419 | -3/Research | Identified Vibroblade 8447 | -3/Research | Found Enh. Force Lance 8547 | -3/Research | Discovered new exit (range 3) 8555 | -3/Research | Identified exit to Armory 8558 | -3/Research | Entered Armory 8808 | -3/Armory | First assault squad dispatched 8850 | -3/Armory | Crushed by falling debris 8850 | -3/Armory | System corruption reached 10% 8854 | -3/Armory | Crushed by falling debris 8855 | -3/Armory | Core integrity fell below 50% 8885 | -3/Armory | Lost 3 parts (1p1u1w) 9063 | -3/Armory | Destroyed 8 combat bots 9159 | -3/Armory | Found Gamma Bomb Array 9161 | -3/Armory | Found Gamma Bomb Array 9250 | -3/Armory | Build established: Scavenger-Mutant 9483 | -3/Armory | Lost 4 parts (1p2u1w) 9734 | -3/Armory | Core integrity fell below 20% 9755 | -3/Armory | Destroyed 7 combat bots 9764 | -3/Armory | Lost 10 parts (4p3n1u2w) 9856 | -3/Armory | System corruption reached 30% 9892 | -3/Armory | Self-destructed Last Messages --------------- 09878_ System corrupted: Coil Gun targeting data glitched. 09882_ Slug penetrates G-67 Veteran. 09882_ Slug penetrates E-15 Imp. 09882_ Slug penetrates G-67 Veteran. 09882_ Destroyed Electrolaser. 09882_ Destroyed Unknown Engine. 09884_ Hvy. Armor Plating destroyed. 09885_ System corrupted: Railgun jammed. 09885_ System corrupted: Coil Gun targeting data glitched. 09885_ Slug penetrates Wall. 09885_ System corrupted: Coil Gun targeting data glitched. 09885_ Slug penetrates Wall. 09888_ System corrupted: Matter fused (-8). 09889_ System corrupted: Coil Gun targeting data glitched. 09889_ Slug penetrates Wall. 09889_ System corrupted: Coil Gun targeting data glitched. 09890_ Coil Gun blown off. 09890_ Flexi-carbon Leg blown off. 09890_ Myomer Leg blown off. 09890_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????d???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????? ???????????????????????? | | ?????????? ???????????????????????? | | ?????????? ???????????????????????? | | ?????????? ???????????????????????? | | ?????????? ???????????????????????? | | ?????????? ???????????????????????? | | ?????????? ???????????????????????? | | ?????????#Y#??????????????????????? | | ?????????# ??????????????????????? | | ?????????#%#??????????????????????? | | ?????????+ #??????????????????????? | | ?????????#%#??????????????????????? | | ?????????#g#??????????????????????? | | ?????????#=#??????????????????????? | | ?????????#[#??????????????????????? | | ?????????#@#??????????????????????? | | ?????????#[#??????????????????????? | | ?????????#=#??????????????????????? | | ?????????#!#??????????????????????? | | ?????????#!#??????????????????????? | | ?????????#!#??????????????????????? | | ?????????#=#??????????????????????? | | ##i#######!###########????????????? | | # ge=#%# #?"""""?#????? | | #""" =g#g# # ?!!!" #????? | | #""" [%%e*/! ]]] # ?!!!" #????? | | #""" %%#%#![ =]]] # "" "" #????? | | #""" =!#*#% =[]]] # #????# | | #""" #|#=!|% %* # #???? | | #""" # # ==!!!= # #???? | | # # ### ####### #??? | | # # ###%##########+####??? | | ######### "%" #??????" | | ????????##[############## #??????" | | ?????????# #????????????# #??????" | | ?????????#=#????????????#!#?????? | | ?????????#=#????????????#[#????###/ | | ????????##%#####???????##!##???# | | ????????#%%[/! #???????#%*!#####/ | | ????????#!!%% #???????#*=[!%!=[%[* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 43 Energy Capacity 410 Matter Stores 300 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 750 Core Shielding 20 Melee Speed Boost 40 Evasion (%) 67 Melee Accuracy 22 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Hacked Gravmag Array | -7/Factory | Hacked Cmb. Antigrav System | -5/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombAntigravScythe Manual? 0 Play Time 01:32:41 Cumulative 486.5 hours Start 2020.04.21 @ 14:09:26 End 2020.04.21 @ 15:47:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 819 Rogue 819 Adventurer 0 Explorer 0 Win Type - Total 41 Types 28/0/5/6/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed6d9eb-356a-47e4-b6fa-0ffbd2b69c32