Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 00:50:31 Player: charson Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (142) 710 Value Destroyed (3814) 3814 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (929) 929 TOTAL SCORE: 12953 Bonus ------- High Alert Combat Kills 429 Follower Combat Kills 200 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 167/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Machine Analyzer Advanced Signal Interpreter Melee Analysis Suite Experimental Power Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Sensor Array Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Reaction Control System Experimental Power Shielding Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Guard > --- WEAPON ----------- Enhanced Gauss Cannon Makeshift Sword > --- INVENTORY -------- Improved Sensor Array Transdimensional Reconstructor Improved Grenade Launcher Makeshift Hammer [Rating: 85] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion None Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Experimental Power Shielding Weapon Makeshift Sword Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 2 2 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 16 | . . . 2 2 2 2 2 2 . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 163 | 2 5 1 28 33 15 18 6 6 8 6 7 14 7 7 Power 25 | . 1 . 6 6 3 3 . . . 1 3 . 2 . Engine 6 | . . . 5 . . 1 . . . . . . . . Core 16 | . 1 . 1 6 3 1 . . . 1 2 . 1 . Reactor 3 | . . . . . . 1 . . . . 1 . 1 . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 71 | . 2 1 8 16 8 13 5 . 5 1 3 3 3 3 Device 22 | . . 1 1 3 2 5 4 . 1 1 . 1 1 2 Storage 4 | . . . 1 1 . . . . 1 . 1 . . . Processor 14 | . 2 . 1 2 . 3 1 . 2 . . 2 1 . Hackware 10 | . . . 1 . 3 3 . . . . 1 . 1 1 Protection 21 | . . . 4 10 3 2 . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 67 | 2 2 . 14 11 4 2 1 6 3 4 1 11 2 4 Energy Gun 3 | 1 . . . 2 . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . . 1 . . . . . 2 Ballistic Gun 9 | 1 1 . 2 3 . . . . . . . 1 . 1 Ballistic Cannon 6 | . . . . 1 . 1 . . . . . 2 2 . Launcher 29 | . 1 . 5 4 1 1 1 2 2 4 1 6 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 2 1 3 . . 3 1 . . . . . Slashing Weapon 6 | . . . 4 . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 . 1 . . . . 4 . . . Parts Lost 50 | . . . 6 16 2 5 . 1 . . . 1 6 13 Power 10 | . . . 4 3 2 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 30 | . . . 2 8 . 4 . 1 . . . 1 5 9 Weapon 10 | . . . . 5 . . . . . . . . 1 4 Highest Loss Streak 13 | . . . 2 5 1 3 . 1 . . . 1 6 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 64 71 66 74 74 71 77 72 78 79 80 83 83 53 Core 5 | . 12 14 3 7 7 3 5 5 5 5 5 5 3 . Device 12 | . . 3 10 8 15 12 19 20 15 14 15 15 17 4 Storage 1 | . . . 2 9 . . . . 3 . . . . . Processor 21 | . 22 24 15 7 7 11 20 21 27 31 31 30 31 24 Hackware 16 | . . . 2 9 29 28 23 21 21 21 21 21 18 16 Protection 6 | . . . 10 15 7 6 . . . . 1 5 4 4 Energy Gun 1 | . 8 . . 4 . . . . . . . . . . Ballistic Gun 2 | . 14 14 6 1 . . . . . . . . . . Launcher 1 | . 5 14 3 1 . . . . . . . . . . Impact Weapon 2 | . . . 2 1 5 6 5 4 4 5 5 . . . Slashing Weapon 2 | . . . 4 5 . . . . . . . 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 32 | 3 10 11 25 32 24 20 18 12 28 28 18 20 21 14 Greatest Support 12 | 3 3 3 9 9 12 12 12 12 12 12 12 12 12 3 Greatest Overweight (x) 4 | . 3 3 4 3 2 2 1 . 2 2 1 1 1 4 Average Overweight (x) . | . 2 3 1 2 . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 5 5 5 10 10 5 5 5 5 Average Capacity 5 | 5 5 5 6 10 5 5 5 5 8 5 5 5 5 5 Most Carried 10 | 3 5 5 10 10 10 5 5 5 10 10 5 5 5 5 Average Carried 5 | 2 4 5 5 9 4 4 4 5 7 5 4 4 4 4 Final Capacity 10 | 5 5 5 10 10 5 5 5 5 10 5 5 5 5 5 Final Carried 10 | 3 5 5 10 10 4 4 4 5 9 5 4 5 5 3 Class Distribution -------------------- 46% | Hacker-Scout 20% | Scavenger-Mutant 12% | Mutant 10% | Hacker-Mutant 7% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Assassin | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 2562 | 232 194 . 495 495 157 126 15 . 158 230 . 174 159 127 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4910 | 57 521 . 1189 2082 242 363 15 . . 86 . 3 173 179 Parts 278 | 3 36 . 68 127 9 7 1 . . 7 . 5 11 4 Haulers Intercepted 12 | . 1 . 6 5 . . . . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 12 . 3 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 90 | . 5 . 19 40 2 5 . . . 7 . 3 5 4 Melee 38 | . . . 6 25 2 4 . . . . . . 1 . Guns 9 | . 5 . 1 2 . . . . . . . . . 1 Cannons 6 | . . . . . . . . . . . . . 4 2 AOE 32 | . . . 9 13 . . . . . 6 . 3 . 1 Classes Destroyed 15 | 1 4 . 4 3 . 1 . . . . . 1 . 1 Worker 9 | . . . 2 1 2 2 1 . . . . . 1 . Builder 10 | . . . 3 3 1 3 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 12 | . 1 . 6 5 . . . . . . . . . . Recycler 9 | 1 2 . 3 2 1 . . . . . . . . . Operator 11 | . 2 . 3 4 . 1 . . . . . . 1 . Drone 3 | . . . . . . . . . . . . 3 . . Watcher 7 | . 3 . 1 1 1 1 . . . . . . . . Swarmer 22 | . . . 3 7 . . . . . 7 . . 3 2 Grunt 45 | . 5 . 9 27 1 3 . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 12 | . . . 7 4 1 . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 2 Programmer 4 | . . . . . . 2 . . . . . . 2 . Best Kill Streak 14 | 1 3 . 8 14 1 4 1 . . 4 . 2 4 3 Combat Bots Only 6 | . 2 . 6 6 1 2 . . . 4 . 2 3 3 Max Kills in Single Turn 3 | 1 1 . 3 3 1 1 1 . . 3 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . . . 3 . 1 . 1 Melee 1 | . . . 1 1 1 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 7300 | . 186 . 758 2146 451 692 18 51 67 75 . 142 648 2066 Core 3119 | . 71 . 196 490 222 160 . 26 . 59 . 121 318 1456 Absorbed by Shields 79 | . . . . . . . . . . . . . . 79 Redirected to Shielding 119 | . . . . . 15 86 . . . . . . 18 . Regen/Repaired (Parts) 154 | . . . . 25 113 16 . . . . . . . . Core Remaining (%) 70 | 100 . 71 51 10 68 81 100 . . . . 82 75 . Volleys Fired 279 | 4 48 . 43 119 . . . 2 . 7 . 12 22 22 Largest 2 | 2 2 . 1 1 . . . 1 . 1 . 1 1 1 Hottest 120 | 60 60 . 30 69 . . . 36 . 36 . 57 57 120 Shots Fired 324 | 8 89 . 43 119 . . . 2 . 7 . 12 22 22 Gun 230 | 8 89 . 31 99 . . . . . . . . . 3 Cannon 46 | . . . . 3 . . . . . . . 6 22 15 Launcher 48 | . . . 12 17 . . . 2 . 7 . 6 . 4 Special . | . . . . . . . . . . . . . . . Kinetic 129 | 4 48 . 31 15 . . . . . . . 6 22 3 Thermal 147 | 4 41 . . 87 . . . . . . . . . 15 Explosive 48 | . . . 12 17 . . . 2 . 7 . 6 . 4 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 17 | 4 17 . 5 8 . . . . . . . 1 8 9 Robot Miss Streak 5 | 1 5 . 2 5 . . . . . 1 . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 363 | 6 59 . 72 153 11 22 1 . . 2 . 1 16 20 Core Hits 186 | 2 28 . 38 81 4 3 . . . 9 . 2 8 11 Critical Kills 7 | . 1 . 2 . 3 1 . . . . . . . . Critical Parts Destroyed 13 | 1 . . 7 . . 5 . . . . . . . . Critical Strikes 37 | 1 1 . 11 9 3 6 . . . . . . 4 2 Burn 2 | . . . . 2 . . . . . . . . . . Destroy 3 | 1 1 . 1 . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . 4 . Smash 17 | . . . 8 . 3 6 . . . . . . . . Sever 11 | . . . 2 7 . . . . . . . . . 2 Melee Attacks 380 | . . . 58 101 25 48 2 9 . 66 . 56 7 8 Impact 178 | . . . 24 . 25 48 2 9 . 66 . 4 . . Slashing 202 | . . . 34 101 . . . . . . . 52 7 8 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . 10 6 4 8 1 . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14094 | 71 746 . 2984 5347 737 1464 118 . . 494 . 265 744 1124 Guns 2294 | 71 746 . 261 1171 . . . . . . . . . 45 Cannons 1004 | . . . . 22 . . . . . . . . 476 506 Explosions 3314 | . . . 923 1439 . . . . . 382 . 265 . 305 Melee 7453 | . . . 1800 2714 737 1464 118 . . 112 . . 268 240 Ramming 29 | . . . . 1 . . . . . . . . . 28 Kinetic 1443 | 37 433 . 261 191 . . . . . . . . 476 45 Thermal 1855 | 34 313 . . 1002 . . . . . . . . . 506 Explosive 3314 | . . . 923 1439 . . . . . 382 . 265 . 305 Electromagnetic . | . . . . . . . . . . . . . . . Impact 3141 | . . . 710 . 737 1464 118 . . 112 . . . . Slashing 4312 | . . . 1090 2714 . . . . . . . . 268 240 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 . . . 4 . . . . . . 2 1 Average Corruption 2 | . 2 2 . . . 3 . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . 4 3 . . . 5 . . . . . . . . Message Errors 4 | . 2 2 . . . . . . . . . . . . Matter Fused 1 | . . . . . . 1 . . . . . . . . Energy Discharges 5 | . 2 . . . . 3 . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1850 | . . . 342 183 222 720 103 . . 51 . 34 76 119 Projectiles 73 | . . . . . . . . . . . . . . 73 Explosions 61 | . . . 8 6 . . . . . 13 . 34 . . Melee 1716 | . . . 334 177 222 720 103 . . 38 . . 76 46 Knockbacks 19 | . . . 2 . 1 10 . . . . . . 6 . Impact 13 | . . . 2 . 1 10 . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . 6 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . . 10 141 . . . . . . . 35 . 12 Shots 7 | . . . 1 5 . . . . . . . 1 . . Rammed 9 | . . . . 1 . . . . . . . . . 8 Targets Rammed 9 | . . . . 1 . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 320 | . 117 . 9 320 . . . . . . . 20 17 176 Average Temperature 74 | . 28 . 5 91 . . . . . . . 12 11 84 Received Heat Transfer 2010 | . 126 . 318 1053 231 246 9 9 9 . . . 9 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 33 | . . . 9 . 9 14 . . . 1 . . . . Impact Corruptions 43 | . . . 9 . 7 25 1 . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 3291 | 75 700 . . 2072 . . . . . . . . . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 932 | 5 236 1 505 932 417 235 113 149 . . . . 317 203 Initial 300 | . 3 1 . 201 289 97 63 35 . . . . 300 66 Average 248 | 1 62 1 246 492 259 136 68 98 . . . . 199 108 Maximum Alert Level 3 | . 1 . 2 3 2 1 . . . . . . 1 1 Low Security (%) 52 | 100 93 100 53 6 30 74 100 100 . . . . 61 97 Level 1 23 | . 6 . 19 23 67 25 . . . . . . 38 2 Level 2 21 | . . . 27 59 1 . . . . . . . . . Level 3 2 | . . . . 10 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 3 8 3 4 2 1 . . . . 3 1 Investigation 7 | . . . . 2 3 . 1 . . . . . 1 . Extermination 4 | . . . . . . 2 . . . . . . 1 1 Reinforcement 16 | . 2 . 3 6 . 2 1 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 11 | . 2 . 4 . 1 . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 217 | . 15 . 42 84 15 16 2 7 1 6 . 8 10 11 Peak Tracking Total 7 | . 4 . 5 7 4 4 2 5 1 4 . 4 5 6 Tactical Retreats 46 | . 1 . 2 24 4 5 . 1 1 2 . 4 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 5 | . 1 . . 1 . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 3 | . . . 1 1 . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . Garrison Access 6 | . . . . 1 2 . 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 69 | . 7 1 12 11 14 10 4 1 . . 4 . 5 . Terminals 35 | . 5 . 9 6 7 6 . . . . . . 2 . Fabricators 3 | . . . . . 1 . 1 . . . . . 1 . Repair Stations 4 | . . . . 1 1 1 . . . . . . 1 . Recycling Units 9 | . 2 . 1 1 2 2 1 . . . . . . . Scanalyzers 6 | . . . 2 2 . 1 1 . . . . . . . Garrison Access 7 | . . . . 1 3 . 1 1 . . . . 1 . Total Hacks 211 | . 18 1 37 30 36 33 16 1 . . 17 . 22 . Successful 129 | . 6 1 19 20 17 23 11 1 . . 17 . 14 . Failed 82 | . 12 . 18 10 19 10 5 . . . . . 8 . Catastrophic 9 | . . . 2 5 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 88 | . 14 . 14 11 19 19 3 . . . . . 8 . Terminals 118 | . 14 . 27 16 23 22 . . . . . . 16 . Fabricators 11 | . . . . . 3 . 5 . . . . . 3 . Repair Stations 8 | . . . . 2 2 2 . . . . . . 2 . Recycling Units 20 | . 4 . 1 2 4 6 3 . . . . . . . Scanalyzers 26 | . . . 9 8 . 3 6 . . . . . . . Garrison Access 10 | . . . . 2 4 . 2 1 . . . . 1 . Terminal Hacks 61 | . 5 1 6 8 4 11 . . . . 17 . 9 . Record 5 | . . . . . . . . . . . 5 . . . Part Schematic 12 | . 1 . 2 . 1 3 . . . . 4 . 1 . Robot Analysis 13 | . 4 . . 2 . 3 . . . . 4 . . . Prototype ID Bank 7 | . . . 2 1 . . . . . . 4 . . . Open Door 1 | . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Machine Index 2 | . . . . . 1 . . . . . . . 1 . Terminal Index 2 | . . . . . 1 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . 2 . . . . . . . . . . Unreport Threat 4 | . . . . 3 . . . . . . . . 1 . Disarm Traps 1 | . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . . 1 . . . . . . . . . 1 . Registered Components 3 | . . . 1 . . 1 . . . . . . 1 . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . 2 . 2 . . . . . 2 . Load Schematic 3 | . . . . . 1 . 1 . . . . . 1 . Build 3 | . . . . . 1 . 1 . . . . . 1 . Repair Station Hacks 7 | . . . . 2 2 2 . . . . . . 1 . Scan Component 4 | . . . . 1 1 1 . . . . . . 1 . Repair 3 | . . . . 1 1 1 . . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 1 2 2 . . . . . . . . Retrieve Components 7 | . 1 . 1 1 2 2 . . . . . . . . Scanalyzer 24 | . . . 8 8 . 2 6 . . . . . . . Insert Component 12 | . . . 4 4 . 1 3 . . . . . . . Analyze 12 | . . . 4 4 . 1 3 . . . . . . . Garrison Access Hacks 6 | . . . . 1 2 . 1 1 . . . . 1 . Seal Access 6 | . . . . 1 2 . 1 1 . . . . 1 . Unauthorized Hacks 18 | . . . 4 . 5 6 2 . . . . . 1 . Terminals 12 | . . . 4 . 3 5 . . . . . . . . Assimilate 4 | . . . 2 . . 2 . . . . . . . . Botnet 5 | . . . 1 . 2 2 . . . . . . . . Operators 3 | . . . 1 . 1 1 . . . . . . . . Fabricators 4 | . . . . . 1 . 2 . . . . . 1 . Prioritize 3 | . . . . . 1 . 1 . . . . . 1 . Liberate 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . Mask 2 | . . . . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . 10 9 11 9 2 . . . . . 4 . Full Trace Events 6 | . . . . 1 3 . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 . 6 4 1 4 3 . . . 4 . 1 . Parts Built 5 | . . . . . 2 . 2 . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . Time 115 | . . . . . 18 . 21 . . . . . 76 . Total Part Build Rating 19 | . . . . . 6 . 8 . . . . . 5 . Parts Repaired 3 | . . . . 1 1 1 . . . . . . . . Time 95 | . . . . 32 44 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 23 | . 3 . 10 . 8 2 . . . . . . . . Parts Scanalyzed 12 | . . . 4 4 . 1 3 . . . . . . . Part Schematics Acquired 12 | . . . 4 4 . 1 3 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Total Allies 8 | . . 3 1 . . 2 2 . . . . . . . Largest Group 3 | . . 3 3 . . 2 2 . . . . . . . Highest-Rated Group 98 | . . 40 40 . . 52 98 . . . . . . . Highest-Rated Ally 49 | . . 16 16 . . 26 49 . . . . . . . Total Orders 2 | . . . . . . 1 1 . . . . . . . STAY 2 | . . . . . . 1 1 . . . . . . . Ally Attacks 55 | . . . 50 . . . 5 . . . . . . . Total Damage 816 | . . . 593 . . . 223 . . . . . . . Kills 12 | . . . 11 . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 13 | . 4 . . 2 . 3 . . . . 4 . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 18992 | 34 1305 355 2162 2682 1152 1245 387 254 440 1810 93 6204 542 327 Spaces Moved 11069 | 31 719 176 1215 1151 1380 1071 501 365 407 1288 155 1810 628 172 Core 11069 | 31 719 176 1215 1151 1380 1071 501 365 407 1288 155 1810 628 172 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 200 50 100 50 50 50 50 50 50 50 50 50 50 Average Speed 87 | 50 150 200 137 157 67 76 51 50 90 54 50 53 52 88 Slowest Speed 250 | 50 200 200 250 200 150 150 100 50 150 150 100 100 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 80 31 88 55 30 31 11 12 58 81 62 75 15 4 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . . . . 3 . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . . . . . . 4 2 . 4 . . Spaces Dug 200 | . . . 15 1 9 18 1 23 . 64 . 58 8 3 Terrain Destroyed 532 | . . . 72 86 9 18 1 30 . 144 . 116 12 44 Melee 166 | . . . 4 1 9 18 1 9 . 64 . 55 2 3 Projectile 20 | . . . . . . . . . . . . 7 10 3 AOE 346 | . . . 68 85 . . . 21 . 80 . 54 . 38 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Total 19395 | 40 852 180 1555 1761 1562 1402 625 414 479 2255 168 6972 813 317 Wait 7288 | 1 70 3 190 314 113 257 93 30 56 871 . 5069 144 77 Move 11055 | 30 718 175 1214 1150 1379 1070 500 364 406 1287 154 1809 627 172 Hop . | . . . . . . . . . . . . . . . Pick Up 70 | 3 6 . 7 22 12 1 3 . 6 6 1 1 1 1 Fast Attach 80 | 2 4 1 16 14 4 12 3 2 4 . 6 5 4 3 Attach 42 | . . . 1 11 7 2 1 . 2 4 1 6 3 4 Detach 32 | . . 1 5 1 3 3 1 1 1 5 . 7 2 2 Swap 42 | . 1 . 11 8 4 4 2 4 2 2 1 3 . . Drop 84 | . 5 . 10 20 15 5 5 2 2 7 5 4 3 1 Fire 279 | 4 48 . 43 119 . . . 2 . 7 . 12 22 22 Melee 380 | . . . 58 101 25 48 2 9 . 66 . 56 7 8 Ram 9 | . . . . 1 . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . 15 . . . . . . 19 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 35 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 10) 260 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered exit to Materials (range 14) 1072 | -10/Materials | Discovered exit to Materials (range 15) 1303 | -10/Materials | Discovered new exit (range 11) 1336 | -10/Materials | Identified exit to Mines 1340 | -10/Materials | Entered Mines 1341 | -10/Mines | Learned location of Storage (-8) 1432 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1465 | -10/Mines | Discovered exit to Materials (range 7) 1544 | -10/Mines | Found the Drone Emporium 1601 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1614 | -10/Mines | Found Prototype Device 1614 | -10/Mines | Identified Exp. Sensor Array 1695 | -10/Mines | Entered Materials 1695 | -9/Materials | Accompanied by 3 allies 1695 | -9/Materials | Evolved 2 slots: Utility x2 2083 | -9/Materials | Discovered new exit (range 9) 2124 | -9/Materials | Identified exit to Materials 2234 | -9/Materials | Build established: Scavenger-Mutant 2610 | -9/Materials | Build established: Assassin 2900 | -9/Materials | Discovered exit to Materials (range 7) 3335 | -9/Materials | Discovered exit to Materials (range 14) 3774 | -9/Materials | Build established: Scavenger-Mutant 3857 | -9/Materials | Entered another Materials area 3857 | -8/Materials | Evolved 2 slots: Utility x2 3976 | -8/Materials | Repaired Mni. Grenade Launcher 4949 | -8/Materials | Discovered new exit (range 7) 5010 | -8/Materials | Identified exit to Factory 5031 | -8/Materials | Core integrity fell below 50% 5062 | -8/Materials | Lost 4 parts (1p2u1w) 5374 | -8/Materials | Core integrity fell below 20% 5424 | -8/Materials | Lost 5 parts (1p2u2w) 6539 | -8/Materials | Entered Factory 6539 | -7/Factory | Evolved 2 slots: Utility x2 6670 | -7/Factory | Identified exit to Lower Caves 6825 | -7/Factory | Build established: Hacker-Mutant 7183 | -7/Factory | Repaired Power Maul 7273 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 7675 | -7/Factory | Discovered new exit (range 4) 7677 | -7/Factory | Identified exit to Factory 7691 | -7/Factory | Entered another Factory area 7691 | -6/Factory | Evolved 2 slots: Utility x2 7946 | -6/Factory | Identified exit to Factory 8348 | -6/Factory | Lost 3 parts (1p2u) 8639 | -6/Factory | Repaired Imp. Sensor Array 8936 | -6/Factory | Entered another Factory area 8936 | -5/Factory | Accompanied by 1 ally 8936 | -5/Factory | Evolved 2 slots: Utility x2 9127 | -5/Factory | Discovered new exit (range 10) 9134 | -5/Factory | Identified exit to Factory 9234 | -5/Factory | Build established: Hacker-Scout 9312 | -5/Factory | Fabricated Mic. Nuclear Core (x2) 9323 | -5/Factory | Entered another Factory area 9323 | -4/Factory | Evolved 2 slots: Utility x2 9530 | -4/Factory | Discovered new exit (range 15) 9577 | -4/Factory | Identified exit to Upper Caves 9577 | -4/Factory | Entered Upper Caves 9580 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9602 | -4/Upper Caves | Identified exit to Upper Caves 9955 | -4/Upper Caves | Build established: Hacker-Assassin 10017 | -4/Upper Caves | Entered another Upper Caves area 10157 | -4/Upper Caves | Discovered new exit (range 5) 10160 | -4/Upper Caves | Identified exit to Research 10177 | -4/Upper Caves | Learned Research security intel 10509 | -4/Upper Caves | Build established: Hacker-Scout 11636 | -4/Upper Caves | Learned Research stockpile data 11822 | -4/Upper Caves | Discovered new exit (range 11) 11826 | -4/Upper Caves | Identified exit to Zhirov 11827 | -4/Upper Caves | Entered Zhirov 11827 | -4/Zhirov | Discovered new exit (range 3) 11837 | -4/Zhirov | Met Zhirov 11851 | -4/Zhirov | Learned location of Quarantine (-3) 11851 | -4/Zhirov | Learned location of Testing (-2) 11851 | -4/Zhirov | Learned location of Command (-1) 11859 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11867 | -4/Zhirov | Found Alien Artifact 11867 | -4/Zhirov | Identified Integrated Reactor 11867 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11876 | -4/Zhirov | Found Alien Artifact 11918 | -4/Zhirov | Identified exit to Proximity Caves 11920 | -4/Zhirov | Entered Proximity Caves 12168 | -3/Proximity Caves | Spotter reported a threat 12518 | -3/Proximity Caves | Spotted B-86 Titan 12670 | -3/Proximity Caves | Spotter reported a threat 18091 | -3/Proximity Caves | Discovered exit to Research (range 3) 18124 | -3/Proximity Caves | Entered Research 18124 | -3/Research | Evolved 2 slots: Utility x2 18304 | -3/Research | Identified exit to Research 18389 | -3/Research | Fabricated Gravity Neutralizer? 18666 | -3/Research | Entered another Research area 18666 | -2/Research | Evolved 2 slots: Utility x2 18694 | -2/Research | Lost 6 parts (5u1w) 18934 | -2/Research | Core integrity fell below 50% 18967 | -2/Research | Core integrity fell below 20% 18993 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 18968_ Field strength at 5. 18968_ Stasis field depleted. 18970_ Adv. Visual Processing Unit destroyed. 18978_ Slammed into S-43 Plague. 18978_ Machine Analyzer broken. 18978_ Destabilizing: Short circuit. 18981_ Imp. System Shield destroyed. 18984_ Triggered Stasis Trap. 18984_ A bubble of rippling energy engulfs the area. 18984_ Field strength at 94. 18985_ Field strength at 82. 18986_ Field strength at 76. 18987_ Field strength at 70. 18988_ Field strength at 38. 18989_ Field strength at 26. 18990_ Field strength at 20. 18990_ P-80 Master resets P-80 Master, system corruption cleaned. 18991_ Field strength at 14. 18992_ Field strength at 8. 18993_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????#?#???#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#??????????????#?#??????????????? | | ?????????????????????????#???????????????????????? | | #########????#????#?#????#???????????????????????? | | #???#????????????????????????????????????? | | ##??????????#??#??????????#??????????????? | | ##???????#?????????#???????????????#???#?? | | ##???????#??????##?##????????????????????? | | #?????????#??????????????????????????????? | | #????##############??#??????????#?#??????# | | / ###### """" ##???????##????????????? | | # # ""R"" #??????#?#?????#???????? | | # # "" "" #??????????????????????? | | #####+### # ##?#???????????????????? | | ?# # "#??#???????#??????????? | | ?# # """"" #########?????#????????? | | ?# + """"" # #???????????????? | | ## # """"" # #????#######????? | | ?# ### # """"" # #????# # #????? | | ?# ### # " ##??### # ####?? | | ?# ### # # #?### #?? | | #?# # # ### # #?? | | #?# #################+######## ! ##? | | #?# = ! |== ### | | #?# ############@ ^ ##### % ##? | | #######?##+#+#########?## ## # % #?? | | ??? ????# #??# # ####+"#?? | | ???? ???# #??# # ##?#" "#?? | | ????????# #??# ##?## ##?? | | ??? ????# * #??# ; #??? ##?? | | ???? ??#] #??# p # #???###??? | | ????????##############??#ss p # #????????? | | ? ?? ?? ?????#?????????##/####+##########?#??????? | | ????????????????????# #?????#?????? | | ??????? ??????????????## #???????#???? | | ? ??????? ????????????# ##??????????? | | ? ????????? ???????????# #???????????? | | ???????????????????????# #???????????? | | ?????????????#?????????# = #???????????? | | ???????????????????????###############???????????? | | ???????????????#??????????????????????????#??????? | | ?????????????????????#???????????????????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 375 Resistance: EM 15 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 58 Melee Accuracy 19 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 60 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Hacked Utility Shielding | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Weight Redist. System | -7/Factory | Hacked Imp. Sensor Array | -6/Factory | Scanalyzed Hvy. Plasma Cannon | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Lyr. Light Armor Plating | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Imp. Grenade Launcher | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Gravity Neutralizer | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Weight Redist. System | x2 | -7/Factory Mic. Nuclear Core | x2 | -5/Factory Gravity Neutralizer | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed CargoLayeredBroadsword Manual? 0 Play Time 02:47:16 Cumulative 57.2 hours Start 2023.12.04 @ 21:42:42 End 2023.12.05 @ 00:50:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f398d51b-6510-44fd-8e63-36e872469a39