Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 21:15:11 Player: Folded_Phoenix Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1634) 1634 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5814 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cooled Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Energy Well Advanced Weight Redist. System Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Force Field System Restoration Module > --- WEAPON ----------- Flak Gun Greatsword > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Small Laser Ballistic Gun Shotgun Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . Utility 5 | . . 1 . . . 1 1 2 Weapon 1 | . . . . . . 1 . . Parts Attached 72 | 6 6 4 3 2 1 8 21 21 Power 7 | 1 . 1 . . 1 1 1 2 Engine 7 | 1 . 1 . . 1 1 1 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 2 2 . . 1 10 6 Treads 4 | . . . 2 . . 1 1 . Leg 4 | 2 2 . . . . . . . Wheel . | . . . . . . . . . Hover 9 | . . . . . . . 4 5 Flight 8 | . . 2 . . . . 5 1 Utility 26 | 1 2 . . 1 . 4 6 12 Device 14 | . . . . . . 1 4 9 Storage 2 | 1 . . . . . . . 1 Processor 7 | . 2 . . 1 . 2 2 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 . 2 Artifact . | . . . . . . . . . Weapon 14 | 2 2 1 1 1 . 2 4 1 Energy Gun 4 | . 2 . 1 . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 Parts Lost 39 | . 3 3 1 . . 2 5 25 Power 3 | . . . . . . . . 3 Propulsion 12 | . 1 1 1 . . 1 2 6 Utility 16 | . 1 . . . . . 2 13 Weapon 8 | . 1 2 . . . 1 1 3 Highest Loss Streak 6 | . 1 2 1 . . 1 3 6 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 2 4 4 5 5 6 5 3 Power . | . . 1 2 2 2 1 . . Propulsion . | . 1 1 . . . . . . Utility 2 | . . 1 1 1 1 2 3 1 Weapon 1 | . . 1 1 1 2 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 7 | . . . . . . 4 3 . Power 2 | . . . . . . 1 1 . Propulsion 2 | . . . . . . . 2 . Utility 1 | . . . . . . 1 . . Weapon 2 | . . . . . . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 77 | . 93 75 70 81 88 86 83 58 Engine 8 | . 14 11 11 11 11 9 7 5 Treads 6 | . . . 15 22 22 23 1 . Leg 3 | . 27 12 . . . . . . Hover 9 | . . . . . . . 17 12 Flight 5 | . . 9 14 11 11 2 7 . Device 6 | . . . . . . . 8 14 Storage 6 | . 14 11 . 4 11 9 7 2 Processor 14 | . 8 11 11 15 22 17 20 8 Protection 2 | . . . . . . 8 . 6 Energy Gun 4 | . 10 16 6 11 11 6 . . Ballistic Gun 3 | . 16 4 11 6 . 2 1 1 Slashing Weapon 5 | . . . . . . 6 10 4 Peak Build Rating 64 | 6 9 11 9 19 15 35 50 64 Average Rating 30 | 4 7 9 8 11 14 28 43 39 On Entrance 14 | . 6 9 8 9 15 14 31 41 Avg Prop Armor Cover (%) 2 | . . . 2 2 3 2 . 3 Naked Turns 117 | . . . . . . . . 117 Heaviest Build 37 | 13 16 18 15 13 13 22 25 37 Greatest Support 84 | 20 20 20 40 40 40 62 84 51 Greatest Overweight (x) 4 | 1 1 2 1 . . . 4 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 5 6 8 8 8 5 Most Carried 8 | . 5 6 5 6 6 8 8 7 Average Carried 5 | . 3 4 4 5 5 7 7 3 Final Capacity 8 | 8 8 8 5 8 8 8 8 5 Final Carried 8 | . 5 4 5 5 6 8 8 . Class Distribution -------------------- 37% | Mutant 23% | Scavenger-Scout 17% | Scavenger-Mutant 13% | Gladiator 4% | Scout 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1087 | 239 151 64 57 . 52 80 319 125 Remotely . | . . . . . . . . . Salvage Created 1830 | . 214 172 131 . . 471 508 334 Parts 103 | . 17 10 4 . . 25 30 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 38 | . 6 4 3 . . 7 10 8 Melee 23 | . . . . . . 5 10 8 Guns 15 | . 6 4 3 . . 2 . . Classes Destroyed 9 | . 3 1 1 . . 1 2 1 Worker 1 | . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . Operator 1 | . . . . . . . 1 . Watcher 3 | . 2 . . . . . . 1 Swarmer 9 | . 3 . . . . . . 6 Grunt 16 | . 3 3 2 . . 4 4 . Brawler 1 | . . . 1 . . . . . Sentry 7 | . . 1 . . . 3 1 2 Programmer 5 | . . . . . . . 5 . Best Kill Streak 5 | . 3 2 2 . . 4 3 5 Combat Bots Only 4 | . 3 2 2 . . 3 3 4 Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 372 | . 56 42 10 . . 59 52 153 Missed 126 | . 14 9 4 . . 19 21 59 Hits 246 | . 42 33 6 . . 40 31 94 Melee 1 | . . . 1 . . . . . Projectile 245 | . 42 33 5 . . 40 31 94 Critical Strikes 8 | . . 2 . . . . 2 4 Damage Taken 5394 | . 480 388 93 . . 611 767 3055 Core 1276 | . 103 100 22 . . 77 107 867 Absorbed by Shields 80 | . . . . . . . . 80 Redirected to Shielding 18 | . . . . . . 18 . . Regen/Repaired (Parts) 195 | . . . . . . . 56 139 Core Remaining (%) 79 | 100 58 . . . 69 86 84 . Volleys Fired 79 | . 36 16 10 . . 9 . 8 Largest 2 | . 2 2 2 . . 1 . 1 Hottest 110 | . 110 110 63 . . 50 . 28 Shots Fired 131 | . 70 29 14 . . 9 . 9 Gun 131 | . 70 29 14 . . 9 . 9 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 78 | . 53 6 10 . . . . 9 Thermal 40 | . 15 15 4 . . 6 . . Explosive . | . . . . . . . . . Electromagnetic 13 | . 2 8 . . . 3 . . Robot Hit Streak 9 | . 6 5 7 . . 5 . 9 Robot Miss Streak 4 | . 3 2 1 . . 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 148 | . 41 19 11 . . 20 30 27 Core Hits 64 | . 14 9 6 . . 9 10 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . Critical Strikes 14 | . 4 . . . . 2 6 2 Burn 2 | . 2 . . . . . . . Destroy 2 | . 2 . . . . . . . Sever 10 | . . . . . . 2 6 2 Melee Attacks 177 | . . . . . . 18 93 66 Impact . | . . . . . . . . . Slashing 177 | . . . . . . 18 93 66 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . 2 . 3 Combat Hostiles 2 | . . . . . . 1 . 1 Follow-up Attacks 2 | . . . . . . . 2 . Damage Inflicted 4665 | . 493 293 172 . . 787 1584 1336 Guns 1205 | . 493 293 166 . . 109 . 144 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 3454 | . . . . . . 678 1584 1192 Ramming 6 | . . . 6 . . . . . Kinetic 721 | . 325 106 146 . . . . 144 Thermal 341 | . 125 138 20 . . 58 . . Explosive . | . . . . . . . . . Electromagnetic 143 | . 43 49 . . . 51 . . Impact . | . . . . . . . . . Slashing 3454 | . . . . . . 678 1584 1192 Piercing . | . . . . . . . . . Highest Corruption 42 | . . . 2 2 2 . 9 42 Average Corruption 8 | . . . 2 2 2 . 4 24 Corruption Purged 13 | . . . . . . . 8 5 Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . 3 1 . 20 24 Message Errors 14 | . . . . 2 . . 5 7 Matter Fused 16 | . . . . 1 . . 6 9 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 7 | . . . . . 1 . 4 2 Data Loss (minor) 8 | . . . . . . . 3 5 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 308 | . . . . . . 10 170 128 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 308 | . . . . . . 10 170 128 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . . 3 . . . . . Targets Rammed 3 | . . . 3 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | . 171 367 9 . . 45 145 7 Average Temperature 79 | . 45 138 6 . . 16 58 2 Received Heat Transfer 966 | . 222 192 30 . . 270 147 105 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 952 | . 444 333 50 . . 125 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 . 100 100 100 91 Level 1 2 | . . . . . . . . 8 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 232 | . 100 70 88 . . 76 65 232 Initial 31 | . . . 23 . . . 13 31 Average 44 | . 40 19 43 . . 24 12 108 Influence Increases 1502 | . 207 140 115 . . 156 302 582 Destroy 0b10 Robot/C 708 | . 120 80 60 . . 112 176 160 Destroy 0b10 Robot/NC 28 | . 10 . . . . 4 4 10 Destroy Leader 208 | . 24 30 10 . . 40 62 42 Successful Hack 64 | . 8 . . . . . 24 32 Disable Machine 15 | . . 15 . . . . . . Destroy Structure 44 | . . . . . . . 21 23 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 420 | . 45 15 45 . . . . 315 Influence Decreases 1502 | . 207 80 157 18 . 126 267 647 Entered New Map 106 | . . . 37 18 . . 17 34 Time Decay 1075 | . 177 50 110 . . 126 230 382 Lost Part 320 | . 30 30 10 . . . 20 230 Purge Threat 1 | . . . . . . . . 1 Squads Dispatched 12 | . . 2 . . . 1 5 4 Investigation 2 | . . . . . . 1 . 1 Extermination 5 | . . . . . . . 3 2 Reinforcement 5 | . . 2 . . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . 1 3 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 9 12 5 . . 8 19 26 Peak Tracking Total 6 | . 6 5 3 . . 4 3 5 Tactical Retreats 17 | . 2 1 2 . . . . 12 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 1 . . . . 1 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . 2 2 . . 1 . 4 5 Terminals 7 | . 1 1 . . 1 . 2 2 Fabricators 2 | . . . . . . . 1 1 Repair Stations 3 | . . . . . . . 1 2 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 7 4 . . 3 . 8 12 Successful 21 | . 4 2 . . 3 . 6 6 Failed 13 | . 3 2 . . . . 2 6 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 15 | . 7 1 . 1 . . 4 2 Terminals 17 | . 3 1 . . 3 . 5 5 Fabricators 2 | . . . . . . . 1 1 Repair Stations 8 | . . . . . . . 2 6 Recycling Units 4 | . 4 . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . . . . . 3 . 2 3 Record 2 | . . . . . 2 . . . Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Zone Layout 4 | . . . . . 1 . 2 1 Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . 2 3 Scan Component 3 | . . . . . . . 1 2 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . . 1 . Terminals 3 | . 1 1 . . . . 1 . Operators 3 | . 1 1 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 10 | . 2 1 . . 1 . 1 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 58 | . . . . . . . 58 . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 66 | . . . . . . . 44 22 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 1567 | . . . . . . 1 1218 348 Sensors 1566 | . . . . . . . 1218 348 Seismic 67 | . . . . . . . . 67 Jamming 1 | . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4252 | 39 440 166 226 333 117 390 1469 1072 Spaces Moved 2936 | 28 259 91 152 205 72 176 1163 790 Core 5 | 5 . . . . . . . . Treads 597 | . . . 87 205 72 176 57 . Legs 331 | 23 259 49 . . . . . . Wheels . | . . . . . . . . . Hover 1641 | . . . . . . . 857 784 Flight 362 | . . 42 65 . . . 249 6 Fastest Speed 37 | 50 120 117 37 160 160 155 48 52 Average Speed 90 | 109 120 125 112 160 160 157 68 65 Slowest Speed 415 | 120 190 197 160 160 160 160 415 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 53 | . . . . . . . 39 14 Cave-ins Triggered 20 | . . . . . . . 1 19 Exploration Rate (%) 27 | 3 39 15 33 60 16 16 36 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 95 | . . . . . . . 57 38 Terrain Destroyed 95 | . . . . . . . 57 38 Melee 95 | . . . . . . . 57 38 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 4047 | 33 322 113 191 210 73 249 1657 1199 Wait 706 | . 14 2 23 . . 18 352 297 Move 2925 | 27 258 90 151 204 71 175 1162 787 Hop . | . . . . . . . . . Pick Up 33 | . 6 . . 2 1 9 14 1 Fast Attach 40 | 6 4 1 3 . . 3 9 14 Attach 29 | . . 2 . 2 . 5 9 11 Detach 6 | . . . 1 . . 1 1 3 Swap 20 | . 2 1 . 1 1 1 11 3 Drop 32 | . 2 1 . 1 . 10 12 6 Fire 79 | . 36 16 10 . . 9 . 8 Melee 171 | . . . . . . 18 87 66 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . 3 . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Discovered new exit (range 5) 646 | -9/Materials | Entered Mines 768 | -9/Mines | Identified exit to Exiles 866 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 872 | -9/Mines | Entered Exiles 916 | -9/Exiles | Met 8R-AWN 940 | -9/Exiles | Met EX-HEX 984 | -9/Exiles | Met EX-BIN 1002 | -9/Exiles | Aligned with FarCom system 1004 | -9/Exiles | Given EX-Vault access code 1008 | -9/Exiles | Build established: Scavenger-Mutant 1044 | -9/Exiles | Opened EX-Vault 1054 | -9/Exiles | Found Prototype Special Weapon 1055 | -9/Exiles | Identified Field Lobotomy Kit 1059 | -9/Exiles | Found Prototype Processor 1060 | -9/Exiles | Identified 0b10 Alert Chip 1091 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1134 | -9/Exiles | Met EX-DEC 1192 | -9/Exiles | Discovered new exit (range 10) 1205 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1205 | -9/Exiles | Entered Mines 1280 | -8/Mines | Discovered new exit (range 5) 1322 | -8/Mines | Entered Materials 1322 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1585 | -8/Materials | Discovered new exit (range 16) 1711 | -8/Materials | Identified exit to Factory 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -7/Factory | Build established: Gladiator 2308 | -7/Factory | Repaired Greatsword 2462 | -7/Factory | Build established: Scavenger-Scout 2887 | -7/Factory | Crushed by falling debris 2918 | -7/Factory | Lost 3 parts (2u1w) 3164 | -7/Factory | Discovered new exit (range 5) 3180 | -7/Factory | Identified exit to Factory 3181 | -7/Factory | Entered another Factory area 3181 | -6/Factory | Evolved 2 slots: Utility x2 3379 | -6/Factory | Lost 4 parts (1n3u) 3729 | -6/Factory | Repaired Greatsword 3756 | -6/Factory | Crushed by falling debris 3757 | -6/Factory | System corruption reached 10% 3787 | -6/Factory | Lost 5 parts (1n4u) 4003 | -6/Factory | Build established: Mutant 4019 | -6/Factory | Crushed by falling debris 4019 | -6/Factory | Crushed by falling debris 4023 | -6/Factory | Crushed by falling debris 4023 | -6/Factory | System corruption reached 30% 4054 | -6/Factory | Crushed by falling debris 4054 | -6/Factory | Lost 6 parts (2n3u1w) 4077 | -6/Factory | Crushed by falling debris 4079 | -6/Factory | Crushed by falling debris 4083 | -6/Factory | Crushed by falling debris 4089 | -6/Factory | Crushed by falling debris 4097 | -6/Factory | Crushed by falling debris 4097 | -6/Factory | Core integrity fell below 50% 4106 | -6/Factory | Crushed by falling debris 4107 | -6/Factory | Crushed by falling debris 4137 | -6/Factory | Lost 4 parts (1p1n2u) 4164 | -6/Factory | Crushed by falling debris 4166 | -6/Factory | Crushed by falling debris 4176 | -6/Factory | Crushed by falling debris 4176 | -6/Factory | Core integrity fell below 20% 4191 | -6/Factory | Crushed by falling debris 4195 | -6/Factory | Crushed by falling debris 4222 | -6/Factory | Crushed by falling debris 4254 | -6/Factory | Crushed by falling debris 4254 | -6/Factory | Smashed by cave-in Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Matter fused (-10). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Angular Momentum Engine destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Angular Momentum Engine destroyed. System corrupted by crushing effect (+4). System corrupted: Component data lost. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Matter fused (-7). System corrupted: Matter fused (-8). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????? | | ??????????????????????????????????? ???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????? ########### #???????? | | ???????????????????????? " #???????? | | ???????????????????????? # #???????? | | ???????????????????????? # #???????? | | ???????????????????????? p # #??""???? | | ????????????????????????"" "" # #? """??? | | ??????????????????????# "" "" + # "????? | | ??????????????????????# """ """ # + ??????? | | ??????????????????????# """ """ # #???????? | | ??????????????????????# """ """ # #???????? | | ??????????????????????# " ######### | | ??????????????????????# #%=% | | ??????????????????????# #=% | | ??????????????????????#######"###### * | | ????????????????????????????#p#????# """""" """"" | | ???????????????????????????## #????# """""" """"" | | ??????????????????????????##Y##????#! """""" """"" | | ?????????????????????????## ##?????# """""" """"" | | ????????????????????????#####??????# | | ????????????????????????#@##???????# """""" | | ????????????????????????####???????# """""" | | ?????????????????????????###???????# """""" | | ???????????????????????????????????# """""" | | ??????????????????????????????????Y# | | ???????????????????????????????????# """" """"" | | ???????????????????????????????????? ?""" """"" | | ????????????????????????????????????? """" """"" | | ???????????????????????????????????# """"" | | ???????????????????????????????????/ | | ???????????????????????????????????# | | ?????????????????Y?????????????????# ######### | | ??????????????????????????????????????? ????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Greatsword | 60% | -7/Factory Greatsword | 1% | -6/Factory Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Ghost 'Em Challenges ------------ None Game ------ Seed MiniMassPlating Manual? 0 Play Time 00:49:27 Cumulative 20.6 hours Start 2026.04.06 @ 20:25:57 End 2026.04.06 @ 21:15:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ed78aa1-0723-4b97-ac6a-2e1e2e1c9317