Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 14:36:37 Player: obieonecnolly Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2878) 2878 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 5689 Bonus ------- High Alert Combat Kills 411 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 16% Temperature Cool (71) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Light Armor Plating System Shield > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (15) --- Improved Weapon Shielding Relay Coupler [NC] (29) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (19) Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hardlight Generator System Shield > --- WEAPON ----------- Heavy Laser Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Target Analyzer Improved Weapon Shielding Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Heavy Laser Gauss Rifle Datajack Remote Datajack [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 102 | 6 26 15 10 45 Power 19 | 1 4 3 2 9 Engine 17 | 1 4 3 2 7 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 20 | 2 7 3 1 7 Treads 13 | . 5 3 1 4 Leg 5 | . 2 . . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 31 | 1 9 4 5 12 Device 10 | . 4 2 . 4 Storage 6 | 1 5 . . . Processor 3 | . . 1 . 2 Hackware 1 | . . . 1 . Protection 11 | . . 1 4 6 Artifact . | . . . . . Weapon 32 | 2 6 5 2 17 Energy Gun 18 | 1 3 3 1 10 Energy Cannon 1 | . . 1 . . Ballistic Gun 9 | 1 3 1 1 3 Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 44 | . 8 7 3 26 Power 13 | . 2 3 . 8 Propulsion 12 | . 4 2 . 6 Utility 10 | . 1 1 2 6 Weapon 9 | . 1 1 1 6 Highest Loss Streak 6 | . 2 5 3 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 94 82 95 96 Engine 13 | . 12 7 17 14 Treads 15 | . 12 21 18 13 Leg 2 | . 5 . . 3 Wheel 1 | . 8 . . . Device 8 | . 12 11 9 5 Storage 10 | . 13 11 9 9 Processor 6 | . . 7 4 8 Hackware 5 | . . . 4 9 Protection 8 | . . 1 14 13 Energy Gun 11 | . 11 13 3 13 Energy Cannon 1 | . . 2 5 . Ballistic Gun 6 | . 16 6 9 1 Launcher 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 90 | 12 90 43 51 55 Greatest Support 46 | 20 43 46 40 43 Greatest Overweight (x) 3 | . 3 1 1 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 14 | 7 11 15 15 15 Most Carried 15 | 5 11 15 15 15 Average Carried 11 | 3 7 8 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 6 15 15 6 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1658 | 194 327 138 192 807 Remotely . | . . . . . Salvage Created 3031 | . 402 859 560 1210 Parts 144 | . 19 34 37 54 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled 5 | . 5 . . . Retrieved Matter 32 | . 32 . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 67 | . 14 13 11 29 Guns 62 | . 14 13 8 27 Cannons 2 | . . . 2 . AOE 2 | . . . 1 1 Classes Destroyed 13 | . 2 7 2 2 Worker 2 | . . 1 1 . Builder 1 | . . . 1 . Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 2 | . . 2 . . Watcher 2 | . . 1 . 1 Swarmer 15 | . 6 2 . 7 Cutter 2 | . . . . 2 Grunt 25 | . 8 7 3 7 Duelist 2 | . . 1 . 1 Sentry 18 | . . 3 7 8 Hunter 4 | . . . 1 3 Behemoth 1 | . . . . 1 Best Kill Streak 9 | . 6 5 9 3 Combat Bots Only 8 | . 6 5 8 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 739 | . 142 125 73 399 Missed 197 | . 34 48 18 97 Damage Taken 6220 | . 1138 897 859 3326 Core 870 | . 173 138 91 468 Absorbed by Shields 493 | . . . . 493 Redirected to Shielding 158 | . . . 102 56 Ignored by Resistances 62 | . . . 20 42 Regen/Repaired (Parts) 90 | . 28 . 62 . Core Remaining (%) 65 | 100 30 65 . . Volleys Fired 255 | . 65 60 24 106 Largest 2 | . 2 2 2 2 Hottest 138 | . 105 112 81 138 Shots Fired 471 | . 123 114 45 189 Gun 433 | . 123 113 32 165 Cannon 14 | . . 1 13 . Launcher 24 | . . . . 24 Special . | . . . . . Kinetic 131 | . 64 12 21 34 Thermal 291 | . 48 101 11 131 Explosive 10 | . . . . 10 Electromagnetic 39 | . 11 1 13 14 Robot Hit Streak 25 | . 23 25 11 18 Robot Miss Streak 4 | . 4 3 3 4 Penetration Max . | . . . . . Secondary Targets 16 | . 4 2 2 8 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 329 | . 83 72 32 142 Core Hits 137 | . 25 33 21 58 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 17 | . 1 6 3 7 Burn 15 | . . 6 2 7 Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5860 | . 902 1110 875 2973 Guns 4657 | . 873 1110 437 2237 Cannons 195 | . . . 195 . Explosions 1000 | . 29 . 243 728 Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 1292 | . 357 96 308 531 Thermal 3305 | . 456 1014 129 1706 Explosive 605 | . . . 243 362 Electromagnetic 650 | . 89 . 195 366 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . . 38 Message Errors 9 | . . . . 9 Matter Fused 12 | . . . . 12 Heat Flow Errors 7 | . . . . 7 Energy Discharges 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 52 | . . . 48 4 Projectiles . | . . . . . Explosions 52 | . . . 48 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 205 | . . . 65 140 Shots 8 | . . . 1 7 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 477 | . 240 259 31 477 Average Temperature 121 | . 44 92 7 149 Received Heat Transfer 2023 | . 474 312 351 886 Effects 16 | . . . . 16 Shutdowns 4 | . . . . 4 Interference 9 | . . . . 9 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 17 | . . 11 . 6 Heat Transferred 8742 | . 1046 3034 481 4181 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1628 | . 240 298 285 1628 Initial 185 | . . 8 11 185 Average 380 | . 54 134 125 665 Maximum Alert Level 5 | . 1 1 1 5 Low Security (%) 44 | 100 97 85 69 2 Level 1 25 | . 2 14 30 37 Level 2 13 | . . . . 26 Level 3 8 | . . . . 16 Level 4 8 | . . . . 16 Level 5 . | . . . . 1 High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 3 4 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 29 21 15 38 Peak Tracking Total 7 | . 6 7 7 4 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . . . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Garrison Relay 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 5 1 4 3 Terminals 7 | . 2 1 1 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 25 | . 10 2 7 6 Successful 14 | . 7 . 5 2 Failed 11 | . 3 2 2 4 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 3 2 1 6 Fabricators . | . . . . . Repair Stations 5 | . 3 . 2 . Recycling Units 6 | . 4 . 2 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 5 | . 2 . 1 2 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 4 | . 3 . 1 . Retrieve Matter 1 | . 1 . . . Retrieve Components 3 | . 2 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 1 3 Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 14 | . 4 . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 13 | . . . . 13 Machine Destruction 13 | . . . . 13 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5831 | 67 1210 901 739 2914 Spaces Moved 2697 | 67 816 402 254 1158 Core 7 | 1 6 . . . Treads 1838 | . 271 402 254 911 Legs 412 | . 165 . . 247 Wheels 440 | 66 374 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 240 160 Average Speed 179 | 79 119 172 240 216 Slowest Speed 320 | 80 320 240 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 85 32 18 72 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . 3 . 25 47 Melee . | . . . . . Projectile . | . . . . . AOE 75 | . 3 . 25 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3232 | 77 944 492 342 1377 Wait 48 | . 7 . 32 9 Move 2693 | 66 815 401 253 1158 Hop . | . . . . . Pick Up 63 | 5 15 11 11 21 Fast Attach 34 | 6 7 8 5 8 Attach 35 | . 6 4 3 22 Detach 9 | . 1 2 1 5 Swap 33 | . 13 3 2 15 Drop 47 | . 15 3 11 18 Fire 255 | . 65 60 24 106 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis 12 | . . . . 12 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 5) 678 | -10/Materials | Discovered new exit (range 16) 998 | -10/Materials | Discovered new exit (range 6) 1023 | -10/Materials | Core integrity fell below 50% 1164 | -10/Materials | Repaired Lrg. Storage Unit 1168 | -10/Materials | Derelicts attacked the area 1278 | -10/Materials | Entered another Materials area 1278 | -9/Materials | Evolved 2 slots: Utility x2 1661 | -9/Materials | Lost 5 parts (1p2n1u1w) 1965 | -9/Materials | Build established: Scavenger-Mutant 2023 | -9/Materials | Discovered new exit (range 11) 2179 | -9/Materials | Entered another Materials area 2179 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2282 | -8/Materials | Repaired Beam Rifle 2375 | -8/Materials | Build established: Mutant 2690 | -8/Materials | Lost 3 parts (2u1w) 2726 | -8/Materials | Destroyed 8 combat bots 2752 | -8/Materials | Identified exit to Garrison 2918 | -8/Materials | Entered Garrison 3228 | -8/Garrison | Triggered checkpoint 3573 | -8/Garrison | Spotted B-75 Beast 3573 | -8/Garrison | Spotted B-75 Beast 3658 | -8/Garrison | Destroyed B-75 Beast 3684 | -8/Garrison | Lost 4 parts (1n2u1w) 4066 | -8/Garrison | Discovered new exit (range 11) 4188 | -8/Garrison | Triggered checkpoint 4608 | -8/Garrison | Discovered new exit (range 13) 4776 | -8/Garrison | Triggered checkpoint 4842 | -8/Garrison | Learned Factory security intel 4880 | -8/Garrison | Triggered checkpoint 5150 | -8/Garrison | Triggered checkpoint 5163 | -8/Garrison | Core integrity fell below 50% 5238 | -8/Garrison | Lost 6 parts (2p2n2u) 5324 | -8/Garrison | Core integrity fell below 20% 5360 | -8/Garrison | Lost 3 parts (1p1u1w) 5669 | -8/Garrison | Build established: Scavenger-Mutant 5758 | -8/Garrison | Triggered checkpoint 5766 | -8/Garrison | Garrison Relay disabled 5770 | -8/Garrison | System corruption reached 10% 5820 | -8/Garrison | Garrison Relay disabled 5832 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05819_ Acquired 10 matter. 05820_ Garrison Relay disabled. 05820_ Relay Coupler [Behemoth] tumbles out of relay unit. 05820_ Relay Coupler [NC] tumbles out of relay unit. 05820_ Relay Coupler [Grunt] tumbles out of relay unit. 05821_ Slug penetrates Wall. 05822_ Acquired 4 matter. 05823_ Hardlight Generator destroyed. 05825_ Acquired 10 matter. 05825_ C-17 Slicer suffers critical hit (Burn). 05825_ Slug penetrates Wall. 05826_ Acquired 4 matter. 05826_ Lgt. Nuclear Core destroyed. 05828_ C-17 Slicer destroyed. 05828_ Switching to secondary target: P-60 Hacker. 05828_ Slug penetrates C-17 Slicer. 05828_ C-17 Slicer destroyed. 05829_ Acquired 4 matter. 05829_ Gauss Rifle destroyed. 05829_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #?????????????????? 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