Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 13:26:45

Player: Tyler

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (67)      335
Value Destroyed (2286)     2286
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1538)               1538
              TOTAL SCORE: 10079

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      595
Entered Garrisons          400
Entered DSFs               500
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1150
Matter                     52/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (40)
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Biomechanical Wings
>          --- UTILITY (8) ------
  Improved Coolant Injector
           Machine Analyzer
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           Graphene Brace
           Authchip [Device]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
           Flexi-carbon Leg
    Medium Storage Unit
           Energy Well (350)

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Neutrino Core
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Biomechanical Wings
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Coolant Injector
    Medium Storage Unit
  Improved Trap Scanner
           Machine Analyzer
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
           Targeting Computer
>          --- WEAPON -----------
           Remote Datajack
  Improved Remote Datajack
>          --- INVENTORY --------
    Medium Storage Unit
           Energy Well
  Advanced Signal Interpreter
  Improved Reaction Control System
           Graphene Brace
  Advanced Force Field
           Authchip [Device]
[Rating: 92]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Authchip [Propulsion]
  Protection               Hardened Medium Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Shock Rifle
  Ballistic Gun            Enhanced Autogun
  Launcher                 Guided Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Dual-blade Saw
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Slots Evolved              12   | .   .   2   2   .   2   2   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   1   .   1   1   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   2   1   .   1   1   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | 5   3   11  14  14  33  7   7   .   7   15  5   7   2   7   
  Power                    20   | 1   .   1   1   1   4   .   1   .   1   5   3   1   1   .   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   18   | .   .   .   1   1   4   .   1   .   1   5   3   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   .   2   4   1   13  1   3   .   4   2   1   1   1   .   
    Treads                 12   | .   .   .   3   1   8   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   5   1   3   .   4   2   1   1   1   .   
  Utility                  45   | .   2   4   3   5   7   5   .   .   2   6   1   4   .   6   
    Device                 26   | .   1   3   1   3   3   4   .   .   .   4   1   3   .   3   
    Storage                6    | .   .   1   .   .   1   .   .   .   1   2   .   1   .   .   
    Processor              4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Protection             7    | .   .   .   2   2   2   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   1   4   6   7   9   1   3   .   .   2   .   1   .   1   
    Energy Gun             10   | .   1   2   3   1   2   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   2   2   3   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   2   1   .   2   .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   .   4   2   10  2   .   .   .   .   1   2   1   13  
  Power                    4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Propulsion               14   | .   .   .   2   .   3   1   .   .   .   .   1   1   .   6   
  Utility                  11   | .   .   .   1   1   3   .   .   .   .   .   .   1   1   4   
  Weapon                   6    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   .   .   3   2   6   1   .   .   .   .   1   2   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   80  97  94  99  92  93  84  95  99  99  99  94  98  62  
  Engine                   1    | .   14  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   8   9   6   6   6   6   6   5   5   5   10  5   
  Treads                   11   | .   .   .   14  27  24  .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   28  2   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   19  7   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   3   33  27  33  33  35  35  35  36  20  
  Device                   16   | .   7   20  18  16  14  19  20  15  13  14  17  17  19  13  
  Storage                  7    | .   .   10  9   9   7   6   6   6   6   7   5   5   5   3   
  Processor                12   | .   1   11  9   9   7   19  20  20  20  17  17  17  15  14  
  Protection               4    | .   .   .   9   10  10  .   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   9   11  8   6   2   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   18  11  9   11  8   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   4   .   .   .   3   11  11  10  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 6   8   34  42  53  47  24  22  22  22  32  35  40  42  39  
  Greatest Support         112  | 20  20  20  60  60  112 25  28  28  32  39  39  40  46  46  
  Greatest Overweight (x)  2    | 1   .   1   2   .   1   .   .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   15  15  15  15  8   8   8   8   10  10  10  10  10  
  Average Capacity         11   | 5   5   14  15  15  14  8   8   8   8   9   10  10  10  7   
  Most Carried             15   | 5   5   15  15  15  15  8   8   8   8   10  9   10  7   10  
  Average Carried          11   | 3   4   12  14  14  13  7   7   7   7   8   8   9   6   5   
  Final Capacity           15   | 5   5   15  15  15  8   8   8   8   8   10  10  10  10  5   
  Final Carried            15   | 5   5   15  15  15  8   8   6   8   8   9   9   8   7   4   

 Class Distribution 
--------------------
 61% | Mutant
 25% | Scout
 13% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
   Mutant | -8/Storage
   Mutant | -7/Factory
    Scout | -6/Factory
    Scout | -6/Waste
    Scout | -6/Factory
    Scout | -6/DSF
    Scout | -5/Factory
 Sprinter | -5/Garrison
 Sprinter | -5/Factory
    Scout | -4/Factory
   Mutant | -4/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Fac  Gar  
Matter Collected           2602 | 264  .    257  278  518  429  36   332  .    90   187  129  .    .    82   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2727 | 48   .    324  425  877  1025 28   .    .    .    .    .    .    .    .    
  Parts                    151  | 3    .    20   26   58   42   2    .    .    .    .    .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Combat Hostiles Destroyed  54   | 1   .   7   9   18  19  .   .   .   .   .   .   .   .   .   
  Guns                     45   | 1   .   6   5   18  15  .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   1   4   .   4   .   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | 1   .   4   1   2   1   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   3   4   3   1   .   .   .   .   .   .   .   .   .   
  Grunt                    26   | 1   .   2   3   5   15  .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   2   2   9   1   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   .   3   5   4   9   1   .   .   .   .   .   .   .   .   
  Combat Bots Only         6    | 1   .   3   4   4   6   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   .   1   2   1   3   1   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Fac  Gar  
Damage Taken               7940 | 55   .    479  779  1618 1888 247  .    .    .    158  329  111  110  2166 
  Core                     1985 | 11   .    109  152  160  236  16   .    .    .    52   66   23   .    1160 
  Absorbed by Shields      88   | .    .    .    .    .    .    .    .    .    .    .    48   .    .    40   
Core Remaining (%)         79   | 95   95   72   .    43   66   .    .    .    98   .    .    85   .    .    
Volleys Fired              229  | 5    2    32   37   84   56   6    .    .    .    .    3    .    .    4    
  Largest                  2    | 2    2    2    2    2    2    1    .    .    .    .    1    .    .    1    
  Hottest                  108  | 40   70   75   75   85   108  5    .    .    .    .    5    .    .    5    
Shots Fired                413  | 10   4    64   71   163  88   6    .    .    .    .    3    .    .    4    
  Gun                      388  | 10   4    64   70   163  77   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    
  Special                  19   | .    .    .    .    .    6    6    .    .    .    .    3    .    .    4    
  Kinetic                  246  | 10   2    32   37   112  53   .    .    .    .    .    .    .    .    .    
  Thermal                  26   | .    2    .    .    .    24   .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    
  Electromagnetic          116  | .    .    32   33   51   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | 6    4    12   6    24   13   12   .    .    .    .    4    .    .    5    
  Robot Miss Streak        5    | 2    1    3    2    4    5    1    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           315  | 7    3    42   46   121  82   8    .    .    .    2    3    .    .    1    
  Core Hits                123  | 3    1    11   18   34   55   1    .    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    3    1    4    .    .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6944 | 78   39   793  1326 2268 2308 132  .    .    .    .    .    .    .    .    
  Guns                     5251 | 78   39   692  812  2235 1395 .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1486 | .    .    101  514  .    871  .    .    .    .    .    .    .    .    .    
  Melee                    207  | .    .    .    .    33   42   132  .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3093 | 78   13   327  397  1437 841  .    .    .    .    .    .    .    .    .    
  Thermal                  1047 | .    26   101  366  .    554  .    .    .    .    .    .    .    .    .    
  Explosive                1019 | .    .    .    148  .    871  .    .    .    .    .    .    .    .    .    
  Electromagnetic          1578 | .    .    365  415  798  .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 75   | .    .    .    .    33   42   .    .    .    .    .    .    .    .    .    
  Piercing                 132  | .    .    .    .    .    .    132  .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    21   24   .    .    26   .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               45   | .    .    21   24   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      217  | .    .    52   99   .    66   .    .    .    .    .    .    .    .    .    
  Shots                    7    | .    .    1    2    .    4    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        314  | 6    18   208  314  259  139  4    .    .    12   208  .    83   22   20   
  Average Temperature      83   | 6    10   65   137  90   39   3    .    .    4    86   .    43   8    11   
  Received Heat Transfer   2413 | 30   .    186  279  594  606  99   .    .    .    36   27   27   18   511  
  Effects                  8    | .    .    .    1    5    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Interference           6    | .    .    .    .    5    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1773 | .    148  50   300  .    1275 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Peak Influence             954  | 20  28  263 427 424 451 589 257 179 217 954 645 479 239 200 
  Initial                  590  | .   13  11  110 108 192 220 202 179 125 113 590 291 234 170 
  Average                  294  | 3   13  123 266 248 298 356 226 179 208 598 589 369 235 161 
Maximum Alert Level        3    | .   .   1   2   2   2   2   1   .   1   3   2   2   1   .   
  Low Security (%)         35   | 100 100 96  24  31  21  .   17  100 14  19  .   .   .   100 
  Level 1                  44   | .   .   3   60  65  60  67  82  .   85  12  .   59  100 .   
  Level 2                  13   | .   .   .   15  2   17  32  .   .   .   6   100 40  .   .   
  Level 3                  7    | .   .   .   .   .   .   .   .   .   .   61  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   5   5   1   .   1   .   2   .   2   1   .   
  Investigation            4    | .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   2   2   .   .   .   .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Distress Signals           9    | .   .   .   2   .   2   3   .   .   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | 1   1   10  17  28  24  26  6   .   3   26  8   10  5   18  
  Peak Tracking Total      17   | 1   2   3   6   6   5   8   6   .   2   8   5   7   6   17  
  Tactical Retreats        23   | .   .   .   2   5   2   6   .   .   .   3   1   3   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Traps Triggered            12   | .   .   .   .   2   3   1   .   .   .   1   2   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Machines Accessed          25   | .   .   2   1   2   2   7   .   1   .   6   .   2   2   .   
  Terminals                21   | .   .   2   1   2   2   6   .   1   .   4   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                50   | .   .   5   1   2   4   17  .   1   .   11  .   4   5   .   
  Successful               31   | .   .   4   .   2   2   10  .   1   .   7   .   2   3   .   
  Failed                   19   | .   .   1   1   .   2   7   .   .   .   4   .   2   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   .   5   1   .   2   12  .   .   .   3   .   5   1   .   
  Terminals                45   | .   .   5   1   2   4   16  .   1   .   8   .   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Terminal Hacks             19   | .   .   2   .   2   2   5   .   1   .   3   .   2   2   .   
  Record                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              5    | .   .   1   .   .   1   .   .   .   .   .   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         7    | .   .   2   .   .   .   4   .   .   .   1   .   .   .   .   
  Terminals                7    | .   .   2   .   .   .   4   .   .   .   1   .   .   .   .   
    Assimilate             4    | .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   
    Botnet                 3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   .   .   .   4   .   .   .   4   .   3   2   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   4   4   .   .   .   1   1   .   .   .   
  Non-combat               8    | .   .   .   .   .   4   3   .   .   .   1   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   6   4   .   .   .   1   1   .   .   .   
  parse_system             6    | .   .   .   .   .   2   2   .   .   .   1   1   .   .   .   
  no_distress              4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Fac  Gar  
Total Allies               21   | .    .    .    .    .    .    .    20   .    .    1    .    .    .    .    
  Largest Group            19   | .    .    .    .    .    .    .    19   15   15   14   4    .    .    .    
  Highest-Rated Group      702  | .    .    .    .    .    .    .    702  602  602  577  168  .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    50   50   50   50   46   .    .    .    
Total Orders               12   | .    .    .    .    7    3    1    .    .    .    1    .    .    .    .    
  EXPLORE                  11   | .    .    .    .    6    3    1    .    .    .    1    .    .    .    .    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               152  | .    .    .    .    .    .    .    57   .    8    70   17   .    .    .    
  Total Damage             5257 | .    .    .    .    .    .    .    2685 .    171  1951 450  .    .    .    
  Kills                    37   | .    .    .    .    .    .    .    10   .    3    22   2    .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Was Fac DSF Fac Gar Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             33   | .   .   .   .   24  5   2   .   .   .   2   .   .   .   .   
  Drone Recoveries         14   | .   .   .   .   10  4   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Fac  Gar  
Turns Passed               4038 | 78   149  373  450  784  657  287  107  60   91   496  124  187  56   139  
Spaces Moved               5465 | 64   108  224  222  305  350  828  256  114  153  1426 351  632  208  224  
  Core                     56   | 56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   655  | .    .    .    117  305  233  .    .    .    .    .    .    .    .    .    
  Legs                     136  | 8    108  20   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   309  | .    .    204  105  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4309 | .    .    .    .    .    117  828  256  114  153  1426 351  632  208  224  
  Fastest Speed            24   | 50   120  95   101  166  31   28   28   28   28   27   27   27   24   24   
  Average Speed            51   | 74   120  97   143  169  117  29   30   28   28   27   27   27   24   35   
  Slowest Speed            240  | 120  120  120  170  170  240  31   31   28   30   31   27   107  24   112  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    .    .    .    .    2    .    .    .    3    .    3    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 6    30   17   21   70   18   33   87   3    95   34   67   14   5    50   
  Regions Visited          14
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    .    .    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    7    33   .    11   .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      51   | .    .    7    33   .    11   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Fac  Gar  
Total                      6328 | 84   124  324  294  454  518  863  285  142  202  1525 377  644  214  278  
  Wait                     199  | 3    5    20   2    5    21   2    15   25   27   70   .    .    3    1    
  Move                     5424 | 63   107  223  221  304  349  824  255  113  152  1419 350  625  208  211  
  Hop                      13   | .    .    .    .    .    .    2    .    .    .    3    .    3    .    5    
  Pick Up                  114  | 8    4    22   11   16   17   9    3    2    6    7    1    3    1    4    
  Fast Attach              16   | 2    1    .    2    1    6    1    1    .    1    .    .    1    .    .    
  Attach                   81   | 3    2    7    4    11   21   6    5    .    .    7    2    4    2    7    
  Detach                   26   | .    .    3    .    6    5    1    1    1    .    1    2    2    .    4    
  Swap                     40   | .    .    4    8    2    6    .    1    .    6    8    3    2    .    .    
  Drop                     98   | .    3    13   9    16   18   8    4    1    10   8    .    4    .    4    
  Fire                     229  | 5    2    32   37   84   56   6    .    .    .    .    3    .    .    4    
  Melee                    10   | .    .    .    .    3    1    4    .    .    .    2    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72   | .    .    .    .    .    18   .    .    .    .    .    16   .    .    38   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory (discovered 3 exits: Upp x2 / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-4/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   45 | -11/Scrapyard | Discovered new exit (range 8)
   79 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 14)
  228 | -10/Materials | Entered another Materials area
  228 | -9/Materials  | Evolved 2 slots: Utility x2
  301 | -9/Materials  | Build established: Mutant
  543 | -9/Materials  | Discovered new exit (range 11)
  601 | -9/Materials  | Entered another Materials area
  601 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  720 | -8/Materials  | Lost 3 parts (2n1w)
 1038 | -8/Materials  | Discovered new exit (range 8)
 1051 | -8/Materials  | Entered Storage
 1523 | -8/Storage    | Garrison activated, responded to threat
 1598 | -8/Storage    | Found Prototype Launcher
 1601 | -8/Storage    | Identified Gui. Missile Launcher
 1604 | -8/Storage    | Found Gui. Missile Launcher
 1681 | -8/Storage    | Core integrity fell below 50%
 1771 | -8/Storage    | Discovered new exit (range 19)
 1835 | -8/Storage    | Entered Factory
 1835 | -7/Factory    | Accompanied by 2 allies
 1835 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2158 | -7/Factory    | Garrison activated, responded to threat
 2254 | -7/Factory    | Lost 3 parts (2p1w)
 2436 | -7/Factory    | Lost 6 parts (1p3n2u)
 2491 | -7/Factory    | Discovered new exit (range 4)
 2492 | -7/Factory    | Entered another Factory area
 2492 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2779 | -6/Factory    | Sucked down chute
 2779 | -6/Factory    | Entered Waste
 2780 | -6/Waste      | Met a frightened Derelict
 2784 | -6/Waste      | Spotted C-40 Crusher
 2786 | -6/Waste      | Spotted C-40 Crusher
 2791 | -6/Waste      | Spotted C-40 Crusher
 2799 | -6/Waste      | Spotted C-40 Crusher
 2799 | -6/Waste      | Spotted C-40 Crusher
 2831 | -6/Waste      | Spotted C-40 Crusher
 2838 | -6/Waste      | Discovered new exit (range 11)
 2842 | -6/Waste      | Warlord forces began an assault
 2848 | -6/Waste      | Allies destroyed C-40 Crusher
 2849 | -6/Waste      | Allies destroyed C-40 Crusher
 2853 | -6/Waste      | Allies destroyed C-40 Crusher
 2859 | -6/Waste      | Allies destroyed C-40 Crusher
 2862 | -6/Waste      | Allies destroyed C-40 Crusher
 2863 | -6/Waste      | Allies destroyed C-40 Crusher
 2886 | -6/Waste      | Entered Factory
 2886 | -6/Factory    | Accompanied by 15 allies
 2891 | -6/Factory    | Build established: Scout
 2915 | -6/Factory    | Identified exit to DSF
 2946 | -6/Factory    | Entered DSF
 2946 | -6/DSF        | Encountered a pitched battle between 0b10 and Warlord forces
 2946 | -6/DSF        | Accompanied by 15 allies
 2985 | -6/DSF        | Sterilization system engaged
 3004 | -6/DSF        | Discovered new exit (range 14)
 3005 | -6/DSF        | Ambient heat levels rising (+10)
 3020 | -6/DSF        | Ambient heat levels rising (+10)
 3035 | -6/DSF        | Ambient heat levels rising (+10)
 3037 | -6/DSF        | Entered Factory
 3037 | -5/Factory    | Accompanied by 14 allies
 3037 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3415 | -5/Factory    | Identified exit to Upper Caves
 3461 | -5/Factory    | Identified exit to Garrison
 3533 | -5/Factory    | Entered Garrison
 3533 | -5/Garrison   | Accompanied by 4 allies
 3540 | -5/Garrison   | Triggered checkpoint
 3575 | -5/Garrison   | Discovered new exit (range 10)
 3584 | -5/Garrison   | Triggered checkpoint
 3620 | -5/Garrison   | Triggered checkpoint
 3653 | -5/Garrison   | Discovered new exit (range 10)
 3657 | -5/Garrison   | Entered Factory
 3698 | -5/Factory    | Build established: Sprinter
 3843 | -5/Factory    | Discovered new exit (range 6)
 3844 | -5/Factory    | Entered another Factory area
 3844 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3900 | -4/Factory    | Identified exit to Garrison
 3900 | -4/Factory    | Entered Garrison
 3957 | -4/Garrison   | Triggered checkpoint
 3958 | -4/Garrison   | Triggered checkpoint
 3960 | -4/Garrison   | Triggered checkpoint
 4010 | -4/Garrison   | Triggered checkpoint
 4015 | -4/Garrison   | Discovered new exit (range 10)
 4018 | -4/Garrison   | Identified exit to Factory
 4018 | -4/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4033 | -4/Garrison   | Lost 12 parts (1p6n4u1w)
 4033 | -4/Garrison   | Core integrity fell below 50%
 4038 | -4/Garrison   | Core integrity fell below 20%
 4039 | -4/Garrison   | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
03999_ Penetrated by Slug.
04000_ ALERT: Garrison interior compromised.
04000_ Imp. Medium Armor Plating destroyed.
04002_ Penetrated by Slug. <x2>
04002_ Adv. Terrain Scanner destroyed.
04005_ Slug penetrates Wall.
04010_ Beams of light sweep through the air. An alarm sounds.
04015_ EXIT=FOUND
04018_ EXIT=IDENTIFIED: FACTORY
04018_ Attempting to access garrison exit controls...
04018_ Remote lockdown engaged.
04032_ Jacked G-67 Veteran...
04033_ Remote Datajack destroyed.
04034_ Slug penetrates Wall.
04035_ Slug penetrates G-73 Enforcer.
04035_ G-67 Veteran destroyed.
04037_ Acquired Flexi-carbon Leg.
04037_ Slug penetrates S-27 Virus.
04038_ Acquired Flexi-carbon Leg.
04039_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Coolant Potential          80
Energy Generation          39
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             450
Evasion (%)                72
Targeting Accuracy         5
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
 Field Propulsion Drive | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Can't Catch Me
Dynamic Key
Omniscient Cartographer
Release The Drones!
The More The Merrier
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ThrusterSegregatorReplicator
  Manual?         0
Play Time         02:46:16
  Cumulative      11.5 hours
  Start           2022.05.20 @ 09:31:45
  End             2022.05.29 @ 13:26:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92dfe580-f925-4107-8d10-e9cbe3cf2d13