Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.21 @ 11:43:46 Player: Minty Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (4084) 4084 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 8630 Bonus ------- High Alert Combat Kills 384 Follower Combat Kills 52 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 60/100 System Corruption 37% Temperature Cool (22) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Heavy Treads > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Target Analyzer Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- Improved Spread Laser > --- INVENTORY (10) --- Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter Encrypted Comm Array Authchip [Device] Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Advanced Visual Processing Unit Advanced Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- PD Laser > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Heavy] [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 2 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 100 | . 7 18 16 7 28 18 6 Power 11 | . 1 2 3 1 2 2 . Engine 9 | . 1 2 3 1 2 . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 13 | . 2 3 1 . 6 1 . Treads 8 | . 2 . . . 5 1 . Leg 1 | . . . . . 1 . . Wheel 4 | . . 3 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 1 6 6 2 6 7 5 Device 14 | . 1 2 . . 5 3 3 Storage 2 | . . . . . 1 1 . Processor 4 | . . . 1 1 . 1 1 Hackware 8 | . . 3 2 1 . 2 . Protection 5 | . . 1 3 . . . 1 Artifact . | . . . . . . . . Weapon 43 | . 3 7 6 4 14 8 1 Energy Gun 30 | . 2 4 5 3 10 5 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 8 | . 1 . 1 . 3 3 . Ballistic Cannon 2 | . . 2 . . . . . Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 2 1 . Corrupted Parts 6 | . . . . . 3 3 . System Corruption 34 | . . . . . 24 10 . Parts Lost 48 | . 2 9 10 . 14 6 7 Power 6 | . . 2 2 . . . 2 Propulsion 7 | . 1 1 1 . 3 1 . Utility 15 | . . 2 3 . 4 3 3 Weapon 20 | . 1 4 4 . 7 2 2 Highest Loss Streak 5 | . 2 4 2 . 4 3 5 To Critical Strikes . | . . . . . . . . Average Backups 5 | 6 7 7 6 7 4 4 4 Power . | 1 1 1 1 . . . . Propulsion . | 4 5 1 . . . . . Utility 3 | . . 3 3 2 4 2 3 Weapon . | 1 . . 1 4 . . . Tool/Special . | . . . . . . . . Unused Backups 23 | . 5 5 2 1 8 . 2 Power 2 | . 2 . . . . . . Propulsion 6 | . 2 4 . . . . . Utility 13 | . 1 1 1 . 8 . 2 Weapon 2 | . . . 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 86 88 95 98 86 88 72 Engine 6 | . 14 10 8 7 7 2 . Core 1 | . . . . . . 4 . Treads 6 | . 19 6 . . 5 7 7 Leg 1 | . 7 . . . 1 . . Wheel 5 | . . 15 17 15 1 . . Device 8 | . 2 6 1 7 9 11 11 Storage 5 | . 14 11 9 7 2 3 7 Processor 10 | . . . 8 14 15 10 10 Hackware 19 | . . 22 16 17 23 24 15 Protection 2 | . . 1 16 5 . . 3 Energy Gun 13 | . 18 8 12 22 10 16 14 Ballistic Gun 3 | . 9 . . . 4 4 . Launcher 1 | . . . 2 . 2 . . Peak Build Rating 64 | 6 11 21 29 37 64 64 55 Average Rating 36 | 6 8 17 23 35 41 52 44 On Entrance 28 | 6 6 11 17 29 37 64 55 Naked Turns . | . . . . . . . . Heaviest Build 35 | 14 17 20 35 30 25 29 28 Greatest Support 87 | 20 46 46 20 20 87 75 75 Greatest Overweight (x) 7 | . 1 1 2 1 6 7 . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 7 | 8 8 8 8 8 5 7 10 Most Carried 8 | 6 8 8 8 8 8 8 6 Average Carried 6 | 6 7 7 6 7 5 5 4 Final Capacity 10 | 8 8 8 8 8 5 10 10 Final Carried 8 | 6 8 6 8 8 5 6 5 Class Distribution -------------------- 32% | Hacker-Mutant 21% | Hacker-Gunner 16% | Mutant 13% | Scavenger-Tank 9% | Hacker-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Matter Collected 2438 | 195 48 247 415 90 797 546 100 Remotely . | . . . . . . . . Salvage Created 4240 | . 287 362 774 352 1399 861 205 Parts 218 | . 14 28 34 21 70 47 4 Haulers Intercepted 3 | . . 1 1 . . 1 . Recyclers Shooed 3 | . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Combat Hostiles Destroyed 77 | . 9 8 13 5 20 18 4 Guns 46 | . 9 4 3 3 5 18 4 Cannons 1 | . . 1 . . . . . AOE 24 | . . 3 7 . 14 . . Classes Destroyed 14 | . 4 4 3 1 1 1 . Worker 7 | . 2 2 3 . . . . Builder 1 | . . . . . . 1 . Hauler 3 | . . 1 1 . . 1 . Recycler 1 | . . . 1 . . . . Operator 4 | . 1 . 1 1 . 1 . Watcher 1 | . . . . 1 . . . Swarmer 17 | . 6 1 . . 7 3 . Grunt 34 | . 3 2 5 4 7 9 4 Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 12 | . . 3 4 . 2 3 . Specialist 3 | . . . 2 . 1 . . Hunter 5 | . . . 2 1 2 . . Programmer 4 | . . . . . 1 3 . Decomposer 2 | . . . . . . . 2 Best Kill Streak 8 | . 8 6 4 2 4 6 4 Combat Bots Only 6 | . 6 5 4 2 4 6 4 Max Kills in Single Turn 3 | . 1 3 2 1 3 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . . 2 2 . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Hostile Shots Fired 778 | . 108 140 83 26 135 205 81 Missed 267 | . 32 50 18 10 47 84 26 Damage Taken 6971 | . 642 1118 1271 254 1344 1392 950 Core 1371 | . 149 261 259 37 310 177 178 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 2 | . . . . . . 2 . Regen/Repaired (Parts) 31 | . . . 31 . . . . Core Remaining (%) 56 | 100 40 34 52 . . . . Volleys Fired 308 | . 30 35 51 22 114 41 15 Largest 3 | . 2 2 2 3 3 3 3 Hottest 225 | . 90 90 106 165 165 225 225 Shots Fired 590 | . 57 51 80 63 203 108 28 Gun 546 | . 57 30 69 63 191 108 28 Cannon 18 | . . 18 . . . . . Launcher 25 | . . 3 11 . 11 . . Special 1 | . . . . . 1 . . Kinetic 184 | . 27 18 5 . 95 39 . Thermal 128 | . 21 11 18 . 4 46 28 Explosive 25 | . . 3 11 . 11 . . Electromagnetic 252 | . 9 19 46 63 92 23 . Robot Hit Streak 46 | . 4 7 14 8 46 14 10 Robot Miss Streak 6 | . 6 3 3 2 6 6 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 3 . . . . 5 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Autonomous 4 | . . . . . 4 . . Shots Hit Robots 418 | . 29 33 55 43 150 81 27 Core Hits 317 | . 14 18 32 16 108 94 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 10 | . 2 3 3 . 2 . . Burn 6 | . 2 2 2 . . . . Destroy 2 | . . . . . 2 . . Blast 1 | . . 1 . . . . . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9129 | 6 427 789 1836 604 3103 1704 660 Guns 6626 | . 427 314 864 567 2091 1703 660 Cannons 233 | . . 233 . . . . . Explosions 2263 | . . 242 972 37 1012 . . Melee . | . . . . . . . . Ramming 7 | 6 . . . . . 1 . Kinetic 2300 | . 234 233 44 . 1313 476 . Thermal 2640 | . 126 144 450 37 313 910 660 Explosive 1757 | . . 242 713 . 802 . . Electromagnetic 2425 | . 67 170 629 567 675 317 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 37 | . . . . . 26 37 37 Average Corruption 24 | . . . . . 16 28 37 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 158 | . . . . . 67 68 23 Message Errors 45 | . . . . . 19 18 8 Matter Fused 27 | . . . . . 11 10 6 Heat Flow Errors 14 | . . . . . 7 6 1 Energy Discharges 14 | . . . . . 3 10 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 3 | . . . . . 1 1 1 Data Loss (minor) 16 | . . . . . 9 4 3 Data Loss (major) 6 | . . . . . 5 1 . Misfires 7 | . . . . . 5 2 . Alerts 5 | . . . . . . 3 2 Misdirections 2 | . . . . . 2 . . Weapon Failures 18 | . . . . . 4 13 1 Overload Shots . | . . . . . . . . Overflow Damage 170 | . . . 120 . 50 . . Projectiles . | . . . . . . . . Explosions 170 | . . . 120 . 50 . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 415 | . . 25 274 . 116 . . Shots 10 | . . 1 5 . 4 . . Rammed 1 | . . . . . . 1 . Targets Rammed 4 | 3 . . . . . 1 . Kicked 3 | 3 . . . . . . . Crushed . | . . . . . . . . Highest Temperature 268 | . 108 60 268 162 251 206 162 Average Temperature 65 | . 42 23 80 59 73 75 44 Received Heat Transfer 1710 | . 36 249 324 108 258 453 282 Effects 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Siege Activations 1 | . . . . . . 1 . Total Turns 6 | . . . . . . 6 . Longest Duration 6 | . . . . . . 6 . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Robots Corrupted 6 | . . . 2 2 2 . . Combat Hostiles 5 | . . . 2 2 1 . . Parts Fried 17 | . . 1 4 7 4 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 6 | . 2 2 1 . . . 1 Heat Transferred 3414 | . 518 481 805 50 175 835 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 3 1 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Maximum Alert Level 3 | . . . 1 1 3 2 . Low Security (%) 35 | 100 100 100 57 91 3 . . Level 1 13 | . . . 42 8 19 . . Level 2 38 | . . . . . 39 100 . Level 3 13 | . . . . . 38 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 920 | . 110 164 356 212 920 612 . Initial 483 | . . 20 9 154 141 483 . Average 381 | . 46 19 177 152 611 531 . Influence Increases 3047 | . 240 373 715 188 919 522 90 Destroy 0b10 Robot/C 1560 | . 180 160 260 100 420 360 80 Destroy 0b10 Robot/NC 115 | . 15 15 30 10 30 15 . Destroy Leader 358 | . 40 52 92 32 30 102 10 Allied During Kill 2 | . . . . . 2 . . Successful Hack 89 | . 4 34 29 10 12 . . Disable Machine 150 | . . 15 135 . . . . Anti-Garrison Action 350 | . . . . . 350 . . Destroy Structure 183 | . 1 22 79 6 75 . . Lose Combat Pursuer 240 | . . 75 90 30 . 45 . Influence Decreases 2009 | . 190 369 384 140 140 518 268 Time Decay 1418 | . 170 168 284 140 . 458 198 Lost Part 414 | . 20 24 100 . 140 60 70 Purge Threat 177 | . . 177 . . . . . Squads Dispatched 19 | . 2 2 4 4 . 7 . Investigation 6 | . 1 2 2 1 . . . Extermination 3 | . . . . 1 . 2 . Reinforcement 6 | . 1 . 2 . . 3 . Assault 2 | . . . . . . 2 . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Distress Signals 6 | . 1 1 3 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 11 16 27 8 21 21 5 Peak Tracking Total 7 | . 7 7 5 2 6 4 4 Tactical Retreats 10 | . . 4 3 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Traps Triggered 9 | . . . . . 7 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . . 1 6 . . . . Reprogrammed 9 | . . . 3 6 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Machines Disabled 16 | . . 1 9 . 6 . . Max in Single Turn 2 | . . 1 2 . 2 . . Garrison Relay 3 | . . . . . 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Machines Accessed 23 | . 3 6 7 4 2 1 . Terminals 18 | . 2 6 5 3 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 97 | . 12 37 28 11 7 2 . Successful 62 | . 4 31 21 5 1 . . Failed 33 | . 8 5 6 6 6 2 . Catastrophic 4 | . . 1 1 . 1 1 . Database Lockouts 2 | . . 1 1 . . . . Manual 55 | . . 27 16 4 6 2 . Terminals 85 | . 7 37 26 8 7 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . 2 . Recycling Units 6 | . 5 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 50 | . 1 27 17 4 1 . . Robot Analysis 6 | . . 4 2 . . . . Prototype ID Bank 4 | . . 3 1 . . . . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 3 | . . 1 1 1 . . . Emergency Access Points 3 | . . 1 2 . . . . Terminal Index 1 | . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . Alert Level 3 | . . 3 . . . . . Unreport Threat 4 | . . 4 . . . . . Locate Traps 4 | . 1 . 3 . . . . Disarm Traps 2 | . . 1 1 . . . . Reprogram Traps 2 | . . . 1 1 . . . Dispatch Records 2 | . . 1 1 . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 2 | . . 2 . . . . . Investigation Status 1 | . . 1 . . . . . Garrison Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . . 2 . . . . . Zone Layout 3 | . . 1 2 . . . . Security Stations 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 7 | . . 4 3 . . . . Terminals 6 | . . 4 2 . . . . Botnet 5 | . . 3 2 . . . . Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 21 | . 3 6 6 3 2 1 . Full Trace Events 8 | . 1 2 2 1 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 111 | . 111 . . . . . . Retrieved Matter 111 | . 111 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 15 . . Machine Destruction 15 | . . . . . 15 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked 2 | . . . . . 2 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 30 | . . . . . 30 . . Highest-Rated Ally 30 | . . . . . 30 . . Initial Warlord ECA Mod 14 | . . . . . . 7 7 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 5 . . Total Damage 152 | . . . . . 152 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Active Infowar (turns) 2389 | . . . . 287 1551 551 . Optics 2389 | . . . . 287 1551 551 . Robot Analysis Total 6 | . . 4 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Turns Passed 4988 | 15 386 538 649 291 1551 1152 406 Spaces Moved 2714 | 10 185 411 454 182 660 594 218 Core 21 | . . . . . 20 1 . Treads 1451 | . 152 55 . . 433 593 218 Legs 163 | 10 33 . . . 120 . . Wheels 1079 | . . 356 454 182 87 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 120 120 80 80 95 80 160 160 Average Speed 137 | 120 155 96 94 95 173 160 160 Slowest Speed 400 | 120 190 160 110 95 350 400 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 2 36 37 40 7 72 11 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 222 | . . 28 86 12 96 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 222 | . . 28 86 12 96 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Total 3411 | 12 227 498 589 252 892 696 245 Wait 111 | . . 13 36 26 11 22 3 Move 2708 | 9 184 410 453 182 659 593 218 Hop . | . . . . . . . . Pick Up 47 | . 4 7 11 4 15 5 1 Fast Attach 56 | . 2 10 6 3 23 11 1 Attach 29 | . 1 4 9 2 6 4 3 Detach 11 | . . 2 3 3 2 . 1 Swap 55 | . 4 8 15 4 7 14 3 Drop 55 | . 2 9 5 6 28 5 . Fire 308 | . 30 35 51 22 114 41 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | 3 . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis 22 | . . . . . 22 . . Rewire 5 | . . . . . 5 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Core integrity fell below 50% 167 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 9) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x2 544 | -9/Materials | Lost 3 parts (1u2w) 795 | -9/Materials | Build established: Hacker-Mutant 812 | -9/Materials | Identified exit to Mines 820 | -9/Materials | Identified exit to Materials 820 | -9/Materials | Central database locked down 859 | -9/Materials | Core integrity fell below 50% 901 | -9/Materials | Lost 4 parts (1p1u2w) 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Utility x2 1023 | -8/Materials | Central database locked down 1023 | -8/Materials | Identified exit to Storage 1543 | -8/Materials | Build established: Mutant 1548 | -8/Materials | Discovered new exit (range 8) 1589 | -8/Materials | Entered Factory 1589 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1599 | -7/Factory | Identified exit to Lower Caves 1636 | -7/Factory | Identified exit to DSF 1715 | -7/Factory | Garrison activated, responded to threat 1821 | -7/Factory | Garrison activated, responded to threat 1880 | -7/Factory | Identified exit to Garrison 1880 | -7/Factory | Entered Garrison 1906 | -7/Garrison | Build established: Hacker-Gunner 1919 | -7/Garrison | Garrison Relay disabled 1920 | -7/Garrison | Triggered checkpoint 2016 | -7/Garrison | Triggered checkpoint 2092 | -7/Garrison | System corruption reached 10% 2222 | -7/Garrison | Learned Factory security intel 2236 | -7/Garrison | Discovered new exit (range 12) 2309 | -7/Garrison | Garrison Relay disabled 2636 | -7/Garrison | Lost 4 parts (1n1u2w) 2837 | -7/Garrison | Discovered new exit (range 11) 3118 | -7/Garrison | Triggered checkpoint 3221 | -7/Garrison | Garrison Relay disabled 3431 | -7/Garrison | Entered Factory 3534 | -7/Factory | Lost 3 parts (2u1w) 3696 | -7/Factory | Core integrity fell below 50% 3831 | -7/Factory | First assault squad dispatched 4084 | -7/Factory | System corruption reached 30% 4267 | -7/Factory | Build established: Scavenger-Tank 4559 | -7/Factory | Discovered exit to Lower Caves (range 15) 4583 | -7/Factory | Entered Lower Caves 4594 | -7/Lower Caves | Core integrity fell below 20% 4628 | -7/Lower Caves | Lost 5 parts (2p1u2w) 4645 | -7/Lower Caves | Met a Warlord Commander 4646 | -7/Lower Caves | Learned location of Warlord (-4) 4647 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4652 | -7/Lower Caves | Found Encrypted Comm Array 4888 | -7/Lower Caves | Spotted B-75 Beast 4989 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04780_ Identified Imp. Medium Armor Plating. 04782_ Acquired 10 matter. 04785_ Discarded Hacking Suite. 04785_ Acquired EM Disruption Field. 04820_ System corrupted: Matter fused (-6). 04837_ J8JISDOOCAZDO#PKAY/HPROIWFVPB|NB 04868_ System corrupted: Matter fused (-8). 04873_ Acquired Authchip [Device]. 04883_ VZ2T6J29JL PFSV/M=P, 04895_ Adv. Targeting Computer destroyed. 04895_ Critical hit (Blast). 04898_ System corrupted: IFF burst signal emitted. 04906_ Acquired 10 matter. 04913_ System corrupted: IFF burst signal emitted. 04929_ System corrupted: Component data lost. 04946_ 8C3IYV1VJD,TD0&%PF,%RFQJXFHKBDJOUDX 04966_ Q1RYSENP KX6=TKZO1LSAJRV1QLR 04973_ Imp. Spread Laser blasted off. 04982_ EM Disruption Field destroyed. 04985_ ACFJ IBQKNX1S2DP NH6A|8AGO BAFXQ:R8R39 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????## ????????????????????????? | | ??????????????????????#;#????????????????#???????? | | ??????????????????????#;####????????????? ####???? | | ??????????????????????#; ;##????????????? ???? | | ?????????????????????## %%;#####????????? #???? | | ????????????????????## % ## #?????????# #???? | | # ??????????????????# ##????????# #???? | | # ????????????????#% # #??????### #???? | | # ??????????????# ;; # #?????## # ##??? | | # ##??????????## ;########### # #### | | # """#######??## BB##??## # ## # | | # % % #???## BB##?## # ## | | ???## ## "## #????#;@ #?# # # # | | ????# ???# #?# ####### % ### | | ??####?????# #?# #?# ## # | | ??# ##????? #?# ### ##; ## # # | | ?## #?????##### ### ## ### # # # | | ## ######## ###### | | # # # # # ### # # | | # # # # ## ## | | #### # # ####### ### | | ##?## # # %#????####?? | | ###?## ########## # % #?????????? | | #?## ###????????### # # ##?????????? | | # ##?# # #???????????## ##??????????? | | ##### #???????????# # # #????????? | | #### # #??????????# # # # #??????? | | #?## ## ?????????# # ## #### #?????? | | ### # #?????# # #########??? ?????? | | #?????# #???????????? ?????? | | # ##????## # #????????????? ?#?????? | | ### #####????## #?????????????#???????? | | ?? # #????????# # #?????????????????????? | | ? #????????# # ##?????????????????????? | | ## # ## ## #????????## ##??????????????????????? | | ?#####?###?##?????????####???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionLargeGuard Manual? 0 Play Time 00:37:07 Cumulative 991.7 hours Start 2025.04.20 @ 23:15:29 End 2025.04.21 @ 11:43:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1216 Rogue 934 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 89 Gallery% 84 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d35ab287-9d47-45d0-aa8e-01a2f9c9ae4c