Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 18:53:26 Player: sckl Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (4851) 4851 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (843) 843 TOTAL SCORE: 10984 Bonus ------- Follower Combat Kills 543 Registered with UFD 300 Cogmind --------- Core Integrity 811/1000 Matter 254/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Treading (200) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer > --- WEAPON (4) ------- Cooled Particle Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (25) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Coolant Injector Improved Signal Interpreter Improved Weapon Cycler Reaction Control System Improved Utility Shielding Light Armor Plating Light Armor Plating Improved Medium Armor Plating Hacking Suite Drone Bay (2/2) Enhanced Autogun Enhanced Autogun Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon Rocket Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Coolant Injector Improved Signal Interpreter Improved Weapon Cycler Reaction Control System Improved Utility Shielding Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Drone Bay Cooled Particle Cannon Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Assault Cannon Mini Assault Cannon Rocket Launcher DRS Beacon [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 2 . . . 4 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 . . . . 1 1 Utility 5 | . . . 2 . . . 2 1 Weapon 2 | . . 1 . . . . 1 . Parts Attached 102 | 1 16 29 19 11 3 8 8 7 Power 13 | . 4 3 2 1 . 2 . 1 Engine 10 | . 4 2 2 1 . . . 1 Core 3 | . . 1 . . . 2 . . Reactor . | . . . . . . . . . Propulsion 33 | . 4 11 4 4 2 4 1 3 Treads 29 | . 3 8 4 4 2 4 1 3 Leg 3 | . . 3 . . . . . . Wheel 1 | . 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 2 7 2 1 2 4 1 Device 8 | 1 . . 2 1 . 1 2 1 Storage 2 | . 2 . . . . . . . Processor 4 | . . . 3 . . 1 . . Hackware . | . . . . . . . . . Protection 8 | . . 2 2 1 1 . 2 . Artifact . | . . . . . . . . . Weapon 34 | . 6 13 6 4 . . 3 2 Energy Gun 9 | . 1 5 2 1 . . . . Energy Cannon 3 | . . 1 . . . . 1 1 Ballistic Gun 18 | . 5 6 4 1 . . 1 1 Ballistic Cannon 2 | . . 1 . . . . 1 . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 4 1 1 . . 2 1 Parts Lost 41 | . 5 7 10 6 1 . . 12 Power 4 | . 2 . 1 . . . . 1 Propulsion 17 | . 1 4 3 4 1 . . 4 Utility 9 | . . 1 3 1 . . . 4 Weapon 11 | . 2 2 3 1 . . . 3 Highest Loss Streak 5 | . 3 1 4 2 1 . . 5 To Critical Strikes . | . . . . . . . . . Average Backups 22 | 6 15 24 23 19 23 24 22 21 Power 2 | 1 1 2 2 2 4 3 3 3 Propulsion 4 | 4 5 5 4 3 3 4 3 1 Utility 7 | . 3 8 7 5 7 7 9 10 Weapon 7 | 1 3 7 8 7 9 9 7 6 Tool/Special . | . . . . . . . . . Unused Backups 41 | . 1 11 1 6 2 5 2 13 Power 7 | . . . . 1 1 3 . 2 Propulsion 5 | . . 3 . . 1 1 . . Utility 20 | . . 4 1 4 . 1 1 9 Weapon 8 | . 1 3 . 1 . . 1 2 Tool/Special 1 | . . 1 . . . . . . Average Slot Usage (%) 90 | . 98 99 99 98 96 72 96 94 Engine 7 | . 13 8 5 9 9 4 . 3 Core 2 | . . 2 3 . . 4 6 1 Treads 27 | . 27 31 27 26 23 27 25 27 Device 7 | . 13 4 1 6 4 6 12 15 Storage 9 | . 14 11 9 8 9 9 6 5 Processor 11 | . . . 16 18 18 18 13 11 Protection 4 | . . 6 8 2 4 2 5 3 Energy Gun 4 | . 4 13 13 2 . . . . Ballistic Gun 14 | . 22 18 10 22 27 . 19 14 Peak Build Rating 64 | 7 9 20 28 31 32 31 56 64 Average Rating 24 | 6 7 16 23 27 29 25 51 56 On Entrance 23 | 6 7 9 20 28 30 30 29 55 Avg Prop Armor Cover (%) 7 | . 13 5 . . . 11 . . Naked Turns . | . . . . . . . . . Heaviest Build 122 | 14 89 98 99 99 99 99 113 122 Greatest Support 107 | 20 40 66 60 60 63 67 90 107 Greatest Overweight (x) 8 | . 8 4 1 2 2 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 24 25 25 25 25 Most Carried 25 | 7 21 25 25 25 25 25 25 25 Average Carried 22 | 6 15 24 23 19 23 24 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 7 21 25 22 20 25 25 25 20 Class Distribution -------------------- 27% | Commander-Mutant 14% | Mutant 8% | Scavenger-Gunner 8% | Tank 8% | Commander-Skirmisher 7% | Gunner 6% | Scavenger-Skirmisher 5% | Commander-Gunner 5% | Derelict-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Commander-Gunner | -8/Recycling Commander-Mutant | -8/Scraptown Derelict-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Matter Collected 3897 | 220 276 792 354 805 226 123 778 323 Remotely . | . . . . . . . . . Salvage Created 7710 | 226 634 2242 1187 1438 370 . 1122 491 Parts 396 | 14 48 120 61 60 21 . 53 19 Haulers Intercepted 12 | . 1 5 2 1 . . 3 . Recyclers Shooed 14 | . 2 4 3 1 2 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 101 | . 21 28 17 16 3 . 8 8 Guns 89 | . 18 28 14 16 3 . 4 6 Cannons 8 | . . . 2 . . . 4 2 AOE 4 | . 3 . 1 . . . . . Classes Destroyed 15 | 2 4 5 2 . 1 . . 1 Worker 7 | . . 1 . 1 . . 5 . Builder 5 | . . 1 . . 2 . 2 . Tunneler 7 | 6 . . . . . . 1 . Hauler 12 | . 1 5 2 1 . . 3 . Recycler 20 | 1 . 8 1 6 2 . 2 . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 8 | . 2 5 1 . . . . . Swarmer 11 | . 11 . . . . . . . Grunt 58 | . 10 18 10 11 . . 4 5 Duelist 3 | . . 1 2 . . . . . Sentry 16 | . . 9 2 4 . . 1 . Hunter 7 | . . . 3 1 1 . 2 . Programmer 5 | . . . . . 2 . 1 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | 5 4 5 9 5 3 . 9 3 Combat Bots Only 8 | . 3 4 8 5 3 . 3 3 Max Kills in Single Turn 2 | 1 2 2 1 2 1 . 2 1 Gunslinging 1 | . . 1 . 1 . . . . Exploded 2 | . 2 . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 607 | . 130 120 114 71 21 . 44 107 Missed 161 | . 26 35 30 19 2 . 19 30 Hits 446 | . 104 85 84 52 19 . 25 77 Melee 4 | . . . 4 . . . . . Projectile 442 | . 104 85 80 52 19 . 25 77 AOE 1 | . . . . . . . . 1 Critical Strikes 9 | . . . 2 3 . . . 4 Damage Taken 7274 | . 1031 1406 1429 858 285 . 324 1941 Core 916 | . 236 231 176 40 28 . 16 189 Absorbed by Shields 53 | . . . . . 11 . 42 . Regen/Repaired (Parts) 632 | . 94 57 . 481 . . . . Core Remaining (%) 60 | 100 5 42 . . . 55 98 . Volleys Fired 423 | 22 71 116 58 64 11 . 43 38 Largest 4 | 2 2 3 3 3 3 . 4 4 Hottest 136 | 60 60 113 136 100 75 . 120 110 Shots Fired 1154 | 44 138 335 146 170 32 . 158 131 Gun 1036 | 44 138 334 131 160 32 . 114 83 Cannon 114 | . . 1 15 6 . . 44 48 Launcher 4 | . . . . 4 . . . . Special . | . . . . . . . . . Kinetic 815 | 22 110 229 72 150 32 . 117 83 Thermal 97 | . . . 8 . . . 41 48 Explosive 4 | . . . . 4 . . . . Electromagnetic 238 | 22 28 106 66 16 . . . . Robot Hit Streak 31 | 6 16 12 12 23 12 . 31 18 Robot Miss Streak 5 | 5 4 4 3 3 1 . 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 3 2 4 5 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 773 | 24 90 218 110 103 26 . 106 96 Core Hits 331 | 10 44 96 60 43 10 . 42 26 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 1 1 Critical Strikes 6 | 1 . 2 . 1 . . 1 1 Destroy 4 | . . 1 . 1 . . 1 1 Corrupt 2 | 1 . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13423 | 268 1020 2935 2052 1921 640 . 2332 2255 Guns 10179 | 268 822 2587 1665 1795 568 . 1337 1137 Cannons 2272 | . . . 166 . . . 988 1118 Explosions 717 | . 171 254 174 118 . . . . Melee . | . . . . . . . . . Ramming 255 | . 27 94 47 8 72 . 7 . Kinetic 7217 | 81 594 1315 596 1495 568 . 1431 1137 Thermal 2775 | . 171 254 258 80 . . 894 1118 Explosive 38 | . . . . 38 . . . . Electromagnetic 3138 | 187 228 1272 1151 300 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 1 4 4 . . Average Corruption 3 | . . . 1 1 2 4 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 116 | . . . 1 7 27 81 . . Message Errors 23 | . . . . 2 3 18 . . Matter Fused 30 | . . . . 1 6 23 . . Heat Flow Errors 14 | . . . . 1 4 9 . . Energy Discharges 18 | . . . . . 5 13 . . Parts Rejected 2 | . . . . 1 1 . . . Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 18 | . . . . . 4 14 . . Data Loss (major) 3 | . . . . . 1 2 . . Misfires 1 | . . . . 1 . . . . Alerts 2 | . . . . . 1 1 . . Weapon Failures 3 | . . . 1 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 136 | . 22 . 42 17 9 . 36 10 Projectiles 46 | . . . . . . . 36 10 Explosions 76 | . 22 . 37 17 . . . . Melee 14 | . . . 5 . 9 . . . Knockbacks 6 | . 1 1 2 1 . . 1 . Impact 3 | . 1 1 . 1 . . . . Kinetic 3 | . . . 2 . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 431 | . 34 232 132 33 . . . . Shots 8 | . 1 3 3 1 . . . . Rammed 26 | . 6 4 5 2 8 . 1 . Targets Rammed 31 | . 6 8 5 2 8 . 2 . Kicked . | . . . . . . . . . Crushed 5 | . . 4 . . . . 1 . Highest Temperature 456 | 40 60 261 456 213 231 266 308 338 Average Temperature 89 | 21 18 60 179 71 72 115 118 93 Received Heat Transfer 2387 | . 252 495 441 387 13 . 75 724 Effects 14 | . . . 11 . . . 2 1 Shutdowns 3 | . . . 3 . . . . . Energy Bleed 6 | . . . 3 . . . 2 1 Interference 4 | . . . 4 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 19 | 2 1 5 7 1 3 . . . Impact Corruptions 2 | . . . 1 . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . . . 2 . Heat Transferred 3712 | . 250 450 335 50 . . 1221 1406 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 14 | . 2 6 4 2 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 90 | 100 100 87 100 100 100 . 41 100 Level 1 9 | . . 12 . . . . 58 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 307 | 15 193 274 186 160 128 . 307 120 Initial 120 | . . 73 102 63 39 . . 120 Average 76 | 2 63 94 48 88 36 . 158 57 Influence Increases 4247 | 35 672 1124 553 532 461 . 644 226 Destroy 0b10 Robot/C 2320 | . 420 560 340 320 220 . 300 160 Destroy 0b10 Robot/NC 335 | 35 15 105 25 40 35 . 80 . Destroy Leader 550 | . 86 180 86 82 . . 86 30 Allied During Kill 133 | . . . . . 65 . 68 . Successful Hack 136 | . 36 53 5 . 4 . 38 . Select Force Hacks 180 | . 60 . . . 120 . . . Disable Machine 255 | . 15 120 30 60 . . 30 . Destroy Structure 188 | . 10 61 22 30 17 . 42 6 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 135 | . 30 30 45 . . . . 30 Influence Decreases 4240 | 35 497 1056 646 582 538 23 397 466 Entered New Map 541 | . . 102 141 87 61 23 . 127 Time Decay 2708 | 35 447 561 405 382 363 . 277 238 Lost Part 371 | . 50 50 100 60 10 . . 101 Lost Ally 150 | . . . . . 30 . 120 . Purge Threat 470 | . . 343 . 53 74 . . . Squads Dispatched 25 | . 4 3 2 5 . . 7 4 Investigation 7 | . 3 1 . 1 . . 2 . Extermination 3 | . . . . . . . 2 1 Reinforcement 13 | . 1 2 2 2 . . 3 3 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Distress Signals 13 | . 3 4 5 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 31 48 27 19 9 . 16 10 Peak Tracking Total 8 | . 4 3 8 4 3 . 5 6 Tactical Retreats 9 | . 2 2 3 . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Traps Triggered 9 | . 6 2 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Disabled 17 | . 1 8 2 4 . . 2 . Max in Single Turn 3 | . 1 3 1 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Accessed 56 | . 9 11 4 4 12 6 8 2 Terminals 30 | . 6 7 4 1 6 . 4 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . 1 1 . 1 . . 1 . Recycling Units 9 | . 2 1 . 1 4 . 1 . Scanalyzers 3 | . . 2 . . . . 1 . Garrison Access 1 | . . . . 1 . . . . Total Hacks 198 | . 28 34 9 9 59 39 16 4 Successful 132 | . 17 20 1 4 41 39 10 . Failed 66 | . 11 14 8 5 18 . 6 4 Catastrophic 16 | . 1 3 3 1 5 . 3 . Database Lockouts . | . . . . . . . . . Manual 80 | . 23 26 3 1 24 . 3 . Terminals 97 | . 24 27 9 2 22 . 9 4 Fabricators 2 | . . . . . . . 2 . Repair Stations 9 | . 2 2 . 4 . . 1 . Recycling Units 17 | . 2 1 . 1 12 . 1 . Scanalyzers 7 | . . 4 . . . . 3 . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 84 | . 5 6 1 1 29 39 3 . Record 63 | . . . . . 24 38 1 . Robot Analysis 3 | . 2 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 5 | . . 3 . 1 1 . . . Locate Traps 1 | . . . . . . . 1 . Hauler Manifests 3 | . . 1 . . 1 . 1 . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . . . . 1 . . Release Object 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . 2 2 . 2 . . . . Scan Component 3 | . 1 1 . 1 . . . . Repair 3 | . 1 1 . 1 . . . . Recycling Unit Hacks 7 | . . 1 . 1 4 . 1 . Retrieve Components 7 | . . 1 . 1 4 . 1 . Scanalyzer 5 | . . 3 . . . . 2 . Insert Component 1 | . . . . . . . 1 . Retrieve Study 4 | . . 3 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 28 | . 10 8 . . 8 . 2 . Terminals 22 | . 8 8 . . 4 . 2 . Botnet 11 | . 2 3 . . 4 . 2 . Operators 1 | . 1 . . . . . . . Skim 10 | . 5 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . . . 4 . . . Tunnel 6 | . 2 . . . 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 6 9 4 4 9 . 5 2 Full Trace Events 7 | . . . . 1 5 . 1 . Feedback Events 2 | . . . . . 2 . . . Corruption 2 | . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 67 | . . . . . . . 67 . Total Robot Build Rating 8 | . . . . . . . 8 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 3 . . . . 1 . Parts Repaired 3 | . 1 1 . 1 . . . . Time 103 | . 26 51 . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 37 | . . 10 . 10 14 . 3 . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 16 | . . . . . 16 . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total Allies 18 | . . . . . 16 . 2 . Largest Group 11 | . . . . . 11 6 8 . Highest-Rated Group 210 | . . . . . 210 139 203 . Highest-Rated Ally 34 | . . . . . 34 34 34 . Initial UFD Resources 26 | . . . . . . . 22 26 Total Orders 5 | . . . . . . 5 . . STAY 2 | . . . . . . 2 . . FOLLOW 3 | . . . . . . 3 . . Ally Attacks 47 | . . . . . 23 . 24 . Total Damage 2180 | . . . . . 858 . 1322 . Kills 22 | . . . . . 11 . 11 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 9061 | 11 1709 1076 136 760 809 2945 1078 537 Sensors 6261 | . . . 136 760 809 2943 1078 535 IFF 2 | . . . . . . 2 . . Seismic 4407 | 11 1709 1076 . . . . 1074 537 Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Turns Passed 14045 | 232 1714 2872 1168 1005 1650 3789 1078 537 Spaces Moved 5433 | 30 513 955 435 377 692 1777 454 200 Core . | . . . . . . . . . Treads 5386 | . 501 950 435 377 692 1777 454 200 Legs 40 | 30 5 5 . . . . . . Wheels 7 | . 7 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 200 200 200 200 200 192 194 Average Speed 217 | 120 264 235 200 200 213 211 198 196 Slowest Speed 480 | 120 320 480 200 240 240 225 216 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 91 85 33 46 99 93 15 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 10 | . 4 2 . . 4 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 8 | . . . . . . 8 . . Spaces Dug 13 | . . . . 11 . . 2 . Terrain Destroyed 139 | . 9 60 16 47 . . 4 3 Melee . | . . . . . . . . . Projectile 8 | . . . 1 . . . 4 3 AOE 131 | . 9 60 15 47 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total 6981 | 186 746 1361 611 551 847 1816 576 287 Wait 641 | 133 107 180 81 53 . 5 46 36 Move 5425 | 29 512 954 434 376 691 1776 453 200 Hop . | . . . . . . . . . Pick Up 119 | 1 23 31 7 30 9 6 9 3 Fast Attach 35 | 1 8 10 3 3 1 2 6 1 Attach 48 | . 8 10 10 5 1 . 6 8 Detach 9 | . . 4 1 . . 3 1 . Swap 53 | . 8 14 9 8 2 9 3 . Drop 77 | . 3 34 3 10 4 15 7 1 Fire 423 | 22 71 116 58 64 11 . 43 38 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 31 | . 6 8 5 2 8 . 2 . Escape Stasis . | . . . . . . . . . Rewire 120 | . . . . . 120 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 233 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 8) 803 | -10/Materials | Discovered new exit (range 5) 833 | -10/Materials | Derelicts attacked the area 857 | -10/Materials | Learned location of Mines (-9) 881 | -10/Materials | Discovered new exit (range 6) 975 | -10/Materials | Learned Storage stockpile data 1018 | -10/Materials | Identified exit to Materials 1113 | -10/Materials | Learned location of Recycling (-8) 1191 | -10/Materials | Learned 2 Mines zone layouts 1203 | -10/Materials | Repaired Lgt. Treads 1709 | -10/Materials | Core integrity fell below 50% 1778 | -10/Materials | Core integrity fell below 20% 1822 | -10/Materials | Lost 3 parts (1p1n1w) 1947 | -10/Materials | Entered another Materials area 1947 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1948 | -9/Materials | Identified exit to Materials 2257 | -9/Materials | Build established: Gunner 3341 | -9/Materials | Build established: Tank 3930 | -9/Materials | Discovered new exit (range 7) 4011 | -9/Materials | Build established: Scavenger-Tank 4168 | -9/Materials | Core integrity fell below 50% 4199 | -9/Materials | Identified exit to Mines 4289 | -9/Materials | Loaded intel: 2 repair station locations 4370 | -9/Materials | Learned Storage emergency access door positions 4554 | -9/Materials | Learned location of Zion (-6) 4572 | -9/Materials | Repaired Imp. EM Shotgun 4596 | -9/Materials | Learned Storage stockpile data 4630 | -9/Materials | Learned Storage trap positions 4673 | -9/Materials | Learned location of 1 exit from Recycling 4819 | -9/Materials | Entered another Materials area 4819 | -8/Materials | Evolved 2 slots: Utility x2 4820 | -8/Materials | Identified exit to Storage 5299 | -8/Materials | Build established: Scavenger-Gunner 5446 | -8/Materials | Discovered new exit (range 16) 5854 | -8/Materials | Lost 4 parts (1p1n1u1w) 5891 | -8/Materials | Destroyed 8 combat bots 5987 | -8/Materials | Entered Storage 5988 | -8/Storage | Identified exit to Recycling 5989 | -8/Storage | Loaded intel: 16 trap records 6430 | -8/Storage | Repaired Huge Storage Unit 6454 | -8/Storage | Garrison activated, responded to threat 6713 | -8/Storage | Garrison activated, responded to threat 6793 | -8/Storage | Build established: Scavenger-Skirmisher 6984 | -8/Storage | Used back door to open Recycling access 6992 | -8/Storage | Entered Recycling 6993 | -8/Recycling | Identified exit to Factory 7015 | -8/Recycling | P-60 Hacker assimilated allied Commando 3a 7385 | -8/Recycling | Build established: Commander-Skirmisher 8094 | -8/Recycling | Build established: Commander-Gunner 8596 | -8/Recycling | Scanned before Scraplab entrance 8624 | -8/Recycling | Entered Scraplab 8640 | -8/Recycling | Discovered new exit (range 2) 8640 | -8/Recycling | Identified exit to Scraptown 8642 | -8/Recycling | Entered Scraptown 8642 | -8/Scraptown | Accompanied by 6 allies 8673 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8928 | -8/Scraptown | Visited UFD Registry 8942 | -8/Scraptown | Build established: Commander-Mutant 8943 | -8/Scraptown | Visited SPCMW 9003 | -8/Scraptown | Visited Comm Corps 9096 | -8/Scraptown | Visited CPS Storage 9886 | -8/Scraptown | Visited Awakened 9994 | -8/Scraptown | Discovered exit to Factory (range 3) 10146 | -8/Scraptown | Visited Fellowship of the Rings 10273 | -8/Scraptown | Visited Bundlers 10453 | -8/Scraptown | Registered with UFD as "Flakforce" 10519 | -8/Scraptown | Visited Science Testing Area 10594 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10621 | -8/Scraptown | Found DCF Scrap (30 items) 10845 | -8/Scraptown | Discovered exit to Factory (range 5) 10984 | -8/Scraptown | Visited Research Penetration Think Tank 11040 | -8/Scraptown | Visited Derelict Rescue Squad 11054 | -8/Scraptown | Found DRS Beacon 11111 | -8/Scraptown | Visited Junk Repository 11519 | -8/Scraptown | Visited Abandonware Association 11558 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 11558 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 11605 | -8/Scraptown | Visited Science Guys 11691 | -8/Scraptown | Visited Chapter 10 12431 | -8/Scraptown | Entered Factory 12431 | -6/Factory | Accompanied by 6 allies 12431 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 12651 | -6/Factory | Fabricated Y-54 Guardian? 12757 | -6/Factory | Build established: Commander-Skirmisher 12873 | -6/Factory | Lost 3 allies 12949 | -6/Factory | Lost 3 allies 13198 | -6/Factory | Build established: Derelict-Skirmisher 13502 | -6/Factory | Discovered new exit (range 4) 13507 | -6/Factory | Identified exit to Factory 13509 | -6/Factory | Entered another Factory area 13509 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13751 | -5/Factory | Spotted B-75 Beast 13801 | -5/Factory | Destroyed B-75 Beast 13839 | -5/Factory | Lost 5 parts (2n1u2w) 13951 | -5/Factory | Lost 5 parts (2n2u1w) 14046 | -5/Factory | Self-destructed Last Messages --------------- 13857_ U-05 Engineer lays Concrete. 13858_ K-01 Serf collects debris. 13859_ U-05 Engineer lays Concrete. 13862_ K-01 Serf collects debris. 13863_ U-05 Engineer lays Concrete. 13883_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2U. 13916_ Lgt. Treads+ destroyed. 13916_ Hrd. Medium Armor Plating destroyed. 13918_ Penetrated by Slug. 13918_ Lgt. Treads+ destroyed. 13920_ Penetrated by Slug. 13920_ Cld. Particle Cannon destroyed. 13920_ Adv. Heat Sink destroyed. 13934_ P-70 Sage destroyed. 13946_ Destroyed Unknown Energy Gun. 13949_ Destroyed Imp. Heat Sink. 13949_ P-70 Sage destroyed. 13951_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 14044_ Hvy. Deuterium Engine destroyed. 14044_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ?????###???????????????? | | ????????????????????????# ????##"#######?????????? | | ????????????????????????# #???#! #?????????? | | ????????????????????????# #####%! #?????????? | | ????????????????????????# =+== | #?????????? | | ????????????????????????# #%| #?????????? | | ????????????????????????# #[ #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????+ # #?????????? | | ????????????????????????#@ + #?????????? | | ?????????? ???????????# ###+#######????????? | | ?????? ?"" ?????????# # #????????? | | ???# "" #####+###x % ; """" #????????? | | ?? %; """" #????????? | | ??? # """" #????????? | | ???#]]] % %# """" #????????? | | ???#]]] + """" #????????? | | ???#]] # *"""" #????????? | | ???# [#??########## # #????????? | | ???# #??# # ####+##############? | | ???# #??# !! " + | | ???+ #?## !% # # "" "" "" | | ???# ]* #?#" ! # "" # "" "" "?? | | ???# * ###" + "" + """ """ ??? | | ???# ## " # T # """ """ ""? | | ???# """" # " % " "" !/ # """ """ """ | | ???# """" !## = % " "" /[ # | | ???# """" ! ! % [ / # | | ???# * =* """"""" # | | ???# ! # | | ???# ######""""""""## # | | ???# ?????####### ### ############# | | ???###+##???????????########+### ##########??? | | ??????????????????????# # # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 32% | -10/Materials Imp. EM Shotgun | 18% | -9/Materials Huge Storage Unit | 19% | -8/Storage Studied --------- Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Civilization 2243 Close Call Construction Begets Destruction My Command Is Your Wish Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed SchematicBombArray Manual? 0 Play Time 02:18:29 Cumulative 34.4 hours Start 2026.04.27 @ 16:09:33 End 2026.04.27 @ 18:53:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21784387-681e-40db-806e-7eff425d05dd