Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 20:59:59 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3629) 3629 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7620 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 478/850 Matter 66/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Advanced Terrain Scanner Improved Light Armor Plating High-powered Shotgun Flak Cannon Makeshift Sword Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Launcher Guidance Computer Kinecellerator Improved Medium Armor Plating Improved Recalibrator > --- WEAPON ----------- Coil Gun Gauss Cannon Slug Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Light Armor Plating High-powered Shotgun High-powered Shotgun Flak Cannon Missile Launcher Enhanced Flamer Axe Makeshift Sword Spear [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 2 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 137 | 7 29 27 25 16 19 . 14 Power 18 | 1 5 4 2 1 2 . 3 Engine 13 | 1 4 4 1 . 2 . 1 Core 5 | . 1 . 1 1 . . 2 Reactor . | . . . . . . . . Propulsion 36 | 2 8 5 10 3 6 . 2 Treads . | . . . . . . . . Leg 28 | . 2 5 10 3 6 . 2 Wheel 8 | 2 6 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 8 1 3 4 4 . 2 Device 5 | 1 1 . . 1 2 . . Storage 10 | 1 7 . . 2 . . . Processor 6 | . . 1 3 . 1 . 1 Hackware . | . . . . . . . . Protection 3 | . . . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 59 | 2 8 17 10 8 7 . 7 Energy Gun 2 | . . 2 . . . . . Energy Cannon 4 | . 1 3 . . . . . Ballistic Gun 25 | 2 7 8 2 3 1 . 2 Ballistic Cannon 9 | . . . 3 2 2 . 2 Launcher 7 | . . 1 2 1 2 . 1 Special Weapon 5 | . . 3 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . 2 1 1 . 1 Piercing Weapon 2 | . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 36 | . 3 . 3 2 10 . 18 Power 5 | . 1 . . . 1 . 3 Propulsion 8 | . . . . . 3 . 5 Utility 10 | . . . 1 1 4 . 4 Weapon 13 | . 2 . 2 1 2 . 6 Highest Loss Streak 12 | . 2 . 3 1 6 . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 96 99 95 92 90 100 91 Engine 7 | . 10 10 5 5 6 7 8 Core 1 | . 1 . 3 1 . . 2 Leg 30 | . 7 43 35 30 28 30 23 Wheel 2 | . 19 . . . . . . Device 6 | . 14 . . 7 13 15 11 Storage 10 | . 14 11 9 15 7 7 6 Processor 10 | . . 10 17 14 5 7 11 Protection 2 | . . . . . 6 7 5 Energy Cannon 2 | . 4 7 . . . . . Ballistic Gun 11 | . 22 13 13 4 6 7 6 Ballistic Cannon 5 | . . . 8 11 6 7 11 Peak Build Rating 58 | 9 12 17 37 44 50 47 58 Average Rating 29 | 5 9 13 30 39 44 47 52 On Entrance 26 | . 9 10 17 36 44 47 47 Naked Turns . | . . . . . . . . Heaviest Build 66 | 14 48 36 48 49 54 50 66 Greatest Support 68 | 20 26 40 62 68 68 63 63 Greatest Overweight (x) 9 | . 6 1 1 . 1 . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 11 14 Average Carried 13 | 5 11 14 14 14 12 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 13 15 15 15 11 11 9 Class Distribution -------------------- 49% | Mutant 15% | Derelict-Mutant 11% | Scavenger-Mutant 10% | Gunner 7% | Derelict-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3438 | 290 421 561 908 471 710 . 77 Remotely . | . . . . . . . . Salvage Created 3604 | 126 491 1066 1047 398 361 . 115 Parts 212 | 12 37 73 58 12 12 . 8 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 4 | 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 84 | . 10 20 27 11 13 . 3 Melee 3 | . . . . . 3 . . Guns 35 | . 9 7 15 2 2 . . Cannons 35 | . 1 12 10 8 3 . 1 AOE 11 | . . 1 2 1 5 . 2 Classes Destroyed 15 | 2 5 3 1 3 . . 1 Worker 6 | . 1 2 2 1 . . . Builder 4 | . 1 1 . 1 . . 1 Tunneler 2 | 2 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 6 | 1 2 2 1 . . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 7 | . 2 1 3 . . . 1 Swarmer 14 | . 6 4 4 . . . . Grunt 47 | . 4 8 15 8 11 . 1 Brawler 5 | . . 2 2 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 13 | . . 6 6 . 1 . . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . 1 . . . Best Kill Streak 10 | 3 4 5 10 3 6 . 3 Combat Bots Only 9 | . 3 4 9 3 6 . 2 Max Kills in Single Turn 3 | 2 1 1 3 1 2 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 1 2 . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 524 | . 57 67 97 37 131 . 135 Missed 144 | . 7 21 27 13 36 . 40 Damage Taken 6359 | . 534 612 1115 614 1582 . 1902 Core 917 | . 124 55 176 14 176 . 372 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 150 | . . 41 109 . . . . Core Remaining (%) 75 | 100 50 86 68 . . 72 . Volleys Fired 269 | 5 59 64 75 27 24 . 15 Largest 3 | 2 2 2 3 3 3 . 3 Hottest 160 | 40 80 160 128 128 123 . 126 Shots Fired 574 | 10 112 128 176 56 62 . 30 Gun 329 | 10 104 62 110 13 15 . 15 Cannon 215 | . 8 63 62 40 32 . 10 Launcher 25 | . . 1 1 3 15 . 5 Special 5 | . . 2 3 . . . . Kinetic 473 | 10 104 62 172 53 47 . 25 Thermal 76 | . 8 65 3 . . . . Explosive 25 | . . 1 1 3 15 . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 6 7 11 16 13 7 . 4 Robot Miss Streak 9 | 1 5 5 9 8 5 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 367 | 7 65 74 127 43 33 . 18 Core Hits 278 | 4 32 37 117 47 28 . 13 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . 1 . 1 . 1 Destroy 1 | . 1 . . . . . . Blast 2 | . . . 1 . . . 1 Impale 1 | . . . . . 1 . . Melee Attacks 20 | . . . 2 2 9 . 7 Impact . | . . . . . . . . Slashing 9 | . . . 2 . . . 7 Piercing 11 | . . . . 2 9 . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8112 | 89 604 1235 2439 1332 1682 . 731 Guns 3159 | 89 534 375 1515 226 209 . 211 Cannons 2822 | . 70 807 772 665 415 . 93 Explosions 1939 | . . 45 145 441 881 . 427 Melee 159 | . . . . . 159 . . Ramming 33 | . . 8 7 . 18 . . Kinetic 5104 | 89 534 375 2287 891 624 . 304 Thermal 985 | . 70 807 . 108 . . . Explosive 1831 | . . 45 145 333 881 . 427 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 159 | . . . . . 159 . . Highest Corruption 19 | . 1 2 2 2 9 9 19 Average Corruption 4 | . 1 2 1 2 8 9 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 83 | . 11 13 9 2 44 . 4 Message Errors 23 | . 2 3 2 1 14 . 1 Matter Fused 28 | . 6 4 5 . 11 . 2 Heat Flow Errors 11 | . . 4 . 1 6 . . Energy Discharges 5 | . . . . . 5 . . Data Loss (minor) 5 | . . 1 1 . 2 . 1 Data Loss (major) 2 | . 1 . . . 1 . . Misfires 4 | . . 1 . . 3 . . Alerts 3 | . . . 1 . 2 . . Weapon Failures 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 178 | . . 2 . 150 25 . 1 Projectiles 8 | . . 2 . 6 . . . Explosions 170 | . . . . 144 25 . 1 Melee . | . . . . . . . . Knockbacks 58 | . . . 29 21 8 . . Impact . | . . . . . . . . Kinetic 51 | . . . 26 17 8 . . Secondary 7 | . . . 3 4 . . . Self-Inflicted Damage 512 | . . . 55 237 145 . 75 Shots 14 | . . . 1 4 6 . 3 Rammed . | . . . . . . . . Targets Rammed 4 | . . 1 1 . 2 . . Kicked 4 | . . 1 1 . 2 . . Crushed . | . . . . . . . . Highest Temperature 580 | . 83 282 296 270 580 . 214 Average Temperature 102 | . 23 90 100 47 187 . 80 Received Heat Transfer 2239 | . 222 213 630 153 645 . 376 Effects 15 | . . 1 4 . 10 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 9 | . . 1 1 . 7 . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 1900 | . 148 1702 . 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 421 | 15 208 281 421 300 . . 105 Initial 191 | . 9 24 69 191 . . . Average 175 | 5 118 134 292 192 . . 38 Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 60 | 100 79 80 11 66 . . 100 Level 1 37 | . 20 19 81 33 . . . Level 2 2 | . . . 7 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 1 4 2 . . 3 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . . 1 2 1 . . 1 Assault . | . . . . . . . . Garrison 3 | . . . 1 . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 9 | . 2 2 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 19 31 36 13 14 . 14 Peak Tracking Total 6 | . 4 4 5 3 4 . 6 Tactical Retreats 7 | . 1 2 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 7 | . 5 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 4 | . . . . 2 . . 2 Max in Single Turn 2 | . . . . 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 17 | . 4 5 6 1 1 . . Terminals 11 | . 4 3 4 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 1 1 . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 48 | . 10 18 18 1 1 . . Successful 31 | . 5 15 10 . 1 . . Failed 17 | . 5 3 8 1 . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 3 3 . . . . Terminals 38 | . 10 14 14 . . . . Fabricators . | . . . . . . . . Repair Stations 6 | . . 3 2 1 . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 21 | . 4 9 7 . 1 . . Record 6 | . . 3 3 . . . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Alert Level 3 | . . 1 2 . . . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 2 | . 1 1 . . . . . Patrol Status 1 | . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Process 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 3 1 . . . . Terminals 5 | . 1 3 1 . . . . Botnet 5 | . 1 3 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 11 | . 3 3 5 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 70 | . . 32 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6329 | 89 853 1218 1469 847 1296 22 535 Spaces Moved 3872 | 70 567 749 826 487 920 19 234 Core 4 | 2 1 . . . . . 1 Treads . | . . . . . . . . Legs 3349 | . 115 749 826 487 920 19 233 Wheels 519 | 68 451 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 122 122 122 Average Speed 123 | 79 109 120 124 120 123 122 184 Slowest Speed 500 | 80 350 190 200 122 195 122 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 3 | . . . . . 1 . 2 Exploration Rate (%) 39 | 4 77 59 54 10 93 5 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 14 | . . 2 5 . . . 7 Terrain Destroyed 306 | . . 10 19 89 156 . 32 Melee 9 | . . . 2 . . . 7 Projectile 38 | . . 2 12 8 12 . 4 AOE 259 | . . 8 5 81 144 . 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4874 | 91 705 943 1114 691 1011 18 301 Wait 450 | . 18 67 166 147 28 . 24 Move 3864 | 69 566 748 825 486 919 18 233 Hop . | . . . . . . . . Pick Up 45 | 9 15 10 3 3 3 . 2 Fast Attach 60 | 7 17 14 11 3 6 . 2 Attach 29 | . 3 2 4 4 8 . 8 Detach 15 | . 1 2 3 3 3 . 3 Swap 48 | . 9 11 10 9 5 . 4 Drop 69 | 1 17 24 14 7 4 . 2 Fire 269 | 5 59 64 75 27 24 . 15 Melee 20 | . . . 2 2 9 . 7 Ram . | . . . . . . . . Kick 4 | . . 1 1 . 2 . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 9) 461 | -10/Materials | Discovered new exit (range 7) 931 | -10/Materials | Discovered new exit (range 3) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Propulsion x2 1270 | -9/Materials | Discovered new exit (range 11) 1473 | -9/Materials | Discovered new exit (range 16) 1754 | -9/Materials | Repaired Rnf. Ion Engine 1872 | -9/Materials | Discovered new exit (range 5) 1972 | -9/Materials | Build established: Scavenger-Mutant 2148 | -9/Materials | Discovered new exit (range 9) 2150 | -9/Materials | Identified exit to Mines 2150 | -9/Materials | Identified exit to Storage 2161 | -9/Materials | Entered another Materials area 2161 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2298 | -8/Materials | Garrison activated, responded to threat 2374 | -8/Materials | Destroyed 9 combat bots 2717 | -8/Materials | Build established: Gunner 3006 | -8/Materials | Lost 3 parts (1u2w) 3085 | -8/Materials | Repaired Titanium Leg 3309 | -8/Materials | Discovered new exit (range 3) 3423 | -8/Materials | Build established: Mutant 3630 | -8/Materials | Entered Factory 3630 | -7/Factory | Evolved 2 slots: Utility x2 4414 | -7/Factory | Discovered new exit (range 9) 4477 | -7/Factory | Entered Lower Caves 4500 | -7/Lower Caves | Crushed by falling debris 4531 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4588 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4639 | -7/Lower Caves | Lost 6 parts (1n3u2w) 4752 | -7/Lower Caves | Encountered a Warlord checkpoint 4775 | -7/Lower Caves | Found DCF Scrap (16 items) 4917 | -7/Lower Caves | Learned Factory security intel 5091 | -7/Lower Caves | Build established: Derelict-Mutant 5635 | -7/Lower Caves | Discovered new exit (range 7) 5645 | -7/Lower Caves | Identified exit to Lower Caves 5773 | -7/Lower Caves | Entered another Lower Caves area 5775 | -7/Lower Caves | Discovered new exit (range 15) 5791 | -7/Lower Caves | Identified exit to Factory 5795 | -7/Lower Caves | Entered Factory 5795 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6107 | -6/Factory | Build established: Derelict-Gunner 6255 | -6/Factory | Crushed by falling debris 6256 | -6/Factory | Crushed by falling debris 6256 | -6/Factory | System corruption reached 10% 6287 | -6/Factory | Lost 6 parts (1p2n2u1w) 6330 | -6/Factory | Self-destructed Last Messages --------------- 06312_ U-05 Engineer builds a Wall. 06314_ U-05 Engineer destroyed. 06314_ Missile Launcher destroyed. 06314_ Destroyed Missile Launcher. 06315_ Subcomponent Replicator disabled. 06315_ Imp. Aluminum Leg destroyed. 06318_ System corrupted: Component data lost. 06318_ U-05 Engineer lays Concrete. 06320_ U-05 Engineer builds a Wall. 06321_ Carbon-fiber Leg destroyed. 06321_ Slug Cannon destroyed. 06321_ Coil Gun destroyed. 06325_ The unstable cave ceiling collapses. 06325_ U-05 Engineer lays Concrete. 06325_ Lgt. Nuclear Core destroyed. 06326_ U-05 Engineer lays Concrete. 06326_ Hpw. Shotgun destroyed. 06327_ Imp. Recalibrator destroyed. 06327_ U-05 Engineer builds a Wall. 06328_ Y-54 Guardian emerges from the garrison. 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" #????????????+ | | ????????????? # "" #????????????# | | ???????????? ?+ """ #????????????# | | ??????????? ??# """ #????????????####+## | | ???????????? ???# """ #????????????????? | | ???????????? ????# ?? #?????????????????? | | ????????????? ?????# ! ?? #??????????????????? | | ?????????????##??????#####???##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Part-time Excavator Challenges ------------ None Game ------ Seed BarrageShieldConstruct Manual? 0 Play Time 00:59:13 Cumulative 27.4 hours Start 2024.11.12 @ 20:02:51 End 2024.11.12 @ 20:59:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb2103d9-9b4b-4f10-8193-54f2e621f565