Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 03:48:56 Player: Naughtyusername Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (57) 285 Value Destroyed (1247) 1247 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (9069) 9069 TOTAL SCORE: 19501 Bonus ------- Follower Combat Kills 140 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -71 Cogmind --------- Core Integrity 1580/1600 Matter 249/300 Energy 0/350 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Drive Nuclear Pulse Array Q-thruster Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY (13) ----- Advanced Coolant Injector Advanced Gravity Neutralizer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Medium Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Improved Utility Shielding Phase Redirector Subatomic Replicator Vortex Driver (3) Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Q-thruster Q-thruster Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Advanced Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Vortex Driver Force Lance > --- INVENTORY -------- Phase Redirector Core Reset Matrix Subatomic Replicator Heavy Shock Bomb Launcher [Rating: 168] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cooled Cesium-ion Thruster Utility Advanced Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Phase Redirector Weapon Force Lance Energy Gun Small Laser Energy Cannon Vortex Driver Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . 1 . 1 1 1 . . . . . . . 1 1 . . Utility 11 | . . 1 . 1 1 1 . 1 . . . . 2 1 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 129 | 3 14 21 2 8 9 5 3 11 1 1 9 . 19 1 10 8 4 Power 18 | . 2 2 1 . 2 . . 1 . . 2 . 2 . 2 3 1 Engine 7 | . 2 1 1 . 1 . . 1 . . 1 . . . . . . Core 3 | . . 1 . . 1 . . . . . . . . . . 1 . Reactor 8 | . . . . . . . . . . . 1 . 2 . 2 2 1 Propulsion 33 | 2 3 6 1 3 3 2 2 3 . . 1 . 3 . 2 2 . Treads 3 | . . . . 3 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 8 | 2 3 3 . . . . . . . . . . . . . . . Hover 10 | . . 3 1 . 3 1 . 2 . . . . . . . . . Flight 12 | . . . . . . 1 2 1 . . 1 . 3 . 2 2 . Utility 56 | 1 5 6 . 3 1 3 1 3 1 1 5 . 13 1 6 3 3 Device 24 | 1 1 1 . . 1 1 . 2 . 1 4 . 7 . 2 3 . Storage 2 | . 1 1 . . . . . . . . . . . . . . . Processor 8 | . . 1 . . . . 1 . . . 1 . 2 . 1 . 2 Hackware 14 | . . 2 . 2 . 2 . 1 1 . . . 4 1 1 . . Protection 7 | . 3 1 . 1 . . . . . . . . . . 2 . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 Weapon 22 | . 4 7 . 2 3 . . 4 . . 1 . 1 . . . . Energy Gun 7 | . 3 3 . . 1 . . . . . . . . . . . . Energy Cannon 4 | . . 3 . . . . . . . . 1 . . . . . . Ballistic Gun 3 | . 1 . . 1 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . 1 . 1 . . . 1 . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 2 . . 2 . 1 . . 1 8 . . . 3 2 1 Parts Lost 33 | . 3 1 4 6 1 1 7 . 1 1 . 1 . 3 1 1 2 Power 5 | . 1 1 1 . . . 1 . . . . . . 1 . . . Propulsion 14 | . 1 . 2 3 . 1 3 . . . . 1 . 1 . . 2 Utility 9 | . 1 . . 1 1 . 1 . 1 1 . . . 1 1 1 . Weapon 5 | . . . 1 2 . . 2 . . . . . . . . . . Highest Loss Streak 5 | . 1 1 3 5 1 1 5 . 1 1 . 1 . 3 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 6 | 2 11 12 6 5 3 7 5 3 4 4 4 4 4 4 4 4 4 Power . | 1 . 1 . . . . . . . . . . . 1 . . . Propulsion . | . 2 1 . . . . . . . . . . . . . . . Utility 3 | . 5 6 6 4 3 5 3 2 3 3 3 3 2 2 2 2 1 Weapon 1 | 1 1 2 . . . . . 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 35 | 4 5 10 . 2 1 5 2 1 . . . . 1 . . 1 3 Power 2 | . 2 . . . . . . . . . . . . . . . . Propulsion 9 | 4 2 1 . . 1 . . 1 . . . . . . . . . Utility 16 | . 1 5 . 2 . 4 1 . . . . . 1 . . 1 1 Weapon 6 | . . 3 . . . 1 1 . . . . . . . . . 1 Tool/Special 2 | . . 1 . . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 98 90 86 70 52 82 63 69 87 82 77 85 86 82 72 93 93 Engine 4 | . 14 8 7 6 . . . 4 5 5 9 11 . . . . . Core 1 | . . 2 3 . 2 6 2 . . . . . . . . 2 . Reactor 2 | . . . . . . . . . . . . . 7 8 7 5 7 Wheel 5 | . 28 15 . . . . . . . . . . . . . . . Hover 7 | . . 17 32 6 8 19 8 8 11 11 9 5 1 . . . . Flight 11 | . . . . . . 5 6 12 17 17 18 18 24 22 19 29 27 Device 9 | . 9 5 . . 11 5 4 10 11 11 5 11 15 18 10 16 20 Storage 4 | . 14 11 11 6 2 6 4 . . . . . . . . . . Processor 7 | . . 5 11 9 7 6 7 11 11 11 12 17 8 9 8 8 11 Hackware 12 | . . 5 11 11 15 18 20 17 16 11 11 11 22 18 16 13 12 Protection 2 | . 3 5 . 6 . . . . . . . . . . 3 7 7 Energy Gun 2 | . 15 5 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 12 2 . 5 . 6 2 . . . . . . . . . . Ballistic Cannon 1 | . . 3 10 5 . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 5 5 5 5 5 4 4 4 4 Peak Build Rating 168 | 9 10 24 24 21 31 51 49 70 72 75 89 91 124 123 142 162 168 Average Rating 58 | 6 8 16 22 15 15 46 36 52 70 67 65 82 106 119 109 151 164 On Entrance 58 | 6 9 8 24 14 7 28 49 22 70 69 63 89 81 115 104 133 158 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 13 30 36 24 25 18 18 18 22 22 22 25 25 34 35 44 70 70 Greatest Support 75 | 26 32 38 24 60 24 26 19 22 22 25 29 34 48 49 69 72 75 Greatest Overweight (x) 3 | 3 1 3 . 3 1 1 1 . . . . . . . . 1 1 Average Overweight (x) . | 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 8 14 13 8 7 5 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 7 15 15 7 8 8 8 6 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 2 11 12 6 5 4 7 5 3 4 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 15 8 8 5 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 15 7 6 5 8 6 3 4 5 4 4 5 5 5 5 5 5 Class Distribution -------------------- 32% | Mutant 19% | Hacker-Sprinter 15% | Hacker-Mutant 15% | Hacker-Scout 14% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Extension Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Hacker-Sprinter | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Matter Collected 3056 | 251 430 430 133 153 4 16 177 218 370 10 . 146 235 . 139 310 34 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2573 | 129 701 388 98 224 . . . 6 293 22 . 153 230 . 167 128 34 Parts 143 | 10 48 25 8 19 . . . 2 4 . . 3 10 . 8 3 3 Haulers Intercepted 7 | . 2 2 . . . . . . . . . . 2 . 1 . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 3 . . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 33 | . 16 6 5 6 . . . . . . . . . . . . . Guns 21 | . 16 3 . 2 . . . . . . . . . . . . . Cannons 10 | . . 1 5 4 . . . . . . . . . . . . . AOE 2 | . . 2 . . . . . . . . . . . . . . . Classes Destroyed 12 | 2 4 2 1 . . . . 1 1 . . . 1 . . . . Worker 3 | . . 3 . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . . Tunneler 5 | 3 . . . 1 . . . . . . . . . . 1 . . Hauler 7 | . 2 2 . . . . . . . . . . 2 . 1 . . Recycler 5 | 1 1 1 1 . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . 1 . . Watcher 2 | . . . . . . . . . . . . . 1 . . . 1 Swarmer 11 | . 5 3 3 . . . . . . . . . . . . . . Grunt 15 | . 11 1 . 3 . . . . . . . . . . . . . Sentry 5 | . . 2 . 3 . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . 2 1 . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . . Best Kill Streak 5 | 3 3 5 3 3 . . . 1 1 . . . 1 . 1 1 1 Combat Bots Only 4 | . 3 4 3 3 . . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 1 2 1 . . . 1 1 1 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Hostile Shots Fired 610 | . 67 45 40 126 49 14 168 4 14 8 . 27 . 18 9 3 18 Missed 265 | . 18 19 11 36 22 3 91 3 8 4 . 20 . 15 5 1 9 Hits 345 | . 49 26 29 90 27 11 77 1 6 4 . 7 . 3 4 2 9 Projectile 345 | . 49 26 29 90 27 11 77 1 6 4 . 7 . 3 4 2 9 AOE 11 | . . . 10 . . . . . . . . . . . . . 1 Critical Strikes 8 | . . . 1 5 . 1 1 . . . . . . . . . . Damage Taken 5390 | . 529 329 519 1255 400 226 1002 18 95 82 . 167 . 232 107 51 378 Core 1849 | . 84 63 198 487 262 34 627 18 . . . 21 . 35 . . 20 Absorbed by Shields 42 | . . . . . . 30 12 . . . . . . . . . . Redirected to Shielding 17 | . . . . . . . . . . . . . . . . . 17 Regen/Repaired (Parts) 56 | . . . . . . . . . . . 29 . 27 . . . . Core Remaining (%) 71 | 100 66 . 34 11 62 . 22 . . . . 96 100 97 . 100 98 Volleys Fired 230 | 7 69 50 20 31 2 . . 31 7 . 1 4 3 1 3 1 . Largest 2 | 2 2 2 1 2 1 . . 1 1 . 1 1 1 1 1 1 . Hottest 128 | 60 80 128 50 60 28 . . 40 46 . 100 100 100 100 100 100 . Shots Fired 338 | 14 138 65 20 48 2 . . 31 7 . 1 4 3 1 3 1 . Gun 214 | 14 138 39 . 21 2 . . . . . . . . . . . . Cannon 120 | . . 26 20 27 . . . 31 6 . 1 1 3 1 3 1 . Launcher 4 | . . . . . . . . . 1 . . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 197 | 7 57 26 20 48 2 . . 31 6 . . . . . . . . Thermal 94 | . 81 13 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 37 | 7 . 26 . . . . . . 1 . . 3 . . . . . Entropic 10 | . . . . . . . . . . . 1 1 3 1 3 1 . Robot Hit Streak 13 | 6 12 6 4 13 1 . . . . . . . . . . . . Robot Miss Streak 5 | 2 4 5 3 2 1 . . . 1 . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 198 | 8 83 31 11 33 1 . . 1 7 1 . 2 6 . 9 2 3 Core Hits 88 | 5 36 16 5 13 . . . . 3 . . 3 4 . 2 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . 2 1 3 . . . 1 1 . . . 1 . 1 . . Blast 5 | . . . 1 3 . . . 1 . . . . . . . . . Corrupt 2 | . . 2 . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . 1 . . . 1 . 1 . . Melee Attacks 180 | . . . . . 2 3 . 7 35 13 . 10 50 10 25 15 10 Impact 5 | . . . . . 2 3 . . . . . . . . . . . Slashing 5 | . . . . . . . . 5 . . . . . . . . . Piercing 170 | . . . . . . . . 2 35 13 . 10 50 10 25 15 10 Sneak Attacks 13 | . . . . . . . . 1 5 1 . . 2 . 2 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 5636 | 123 926 746 703 708 32 . . 111 509 55 . 216 517 . 536 243 211 Guns 1502 | 123 924 273 . 182 . . . . . . . . . . . . . Cannons 1571 | . . 337 701 506 . . . 27 . . . . . . . . . Explosions 172 | . . 136 . . . . . . . . . 36 . . . . . Melee 2335 | . . . . . . . . 84 509 55 . 180 517 . 536 243 211 Ramming 56 | . 2 . 2 20 32 . . . . . . . . . . . . Kinetic 2108 | 54 341 297 701 688 . . . 27 . . . . . . . . . Thermal 806 | . 583 223 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 331 | 69 . 226 . . . . . . . . . 36 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . 84 . . . . . . . . . Piercing 2251 | . . . . . . . . . 509 55 . 180 517 . 536 243 211 Highest Corruption 14 | . . . . . . . . . . . . . . 14 . . . Average Corruption 4 | . . . . . . . . . . . . . . 4 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . 4 . . . Matter Fused 2 | . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 701 | . . 15 34 17 . . . 44 240 37 . 63 15 . 36 158 42 Projectiles 66 | . . 15 34 17 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 635 | . . . . . . . . 44 240 37 . 63 15 . 36 158 42 Knockbacks 9 | . . . 5 4 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . 4 3 . . . . . . . . . . . . . Secondary 2 | . . . 1 1 . . . . . . . . . . . . . Self-Inflicted Damage 149 | . 1 . 1 10 16 . . . . . . 9 . . . . 112 Shots 2 | . . . . . . . . . . . . 1 . . . . 1 Rammed 5 | . 1 . 1 2 1 . . . . . . . . . . . . Targets Rammed 5 | . 1 . 1 2 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 142 244 48 86 . . 9 . . . 44 44 80 138 320 306 199 Average Temperature 70 | . 39 56 17 22 . . 9 . . . 22 21 39 55 121 99 112 Received Heat Transfer 1426 | . 219 108 69 621 51 94 219 9 . . . 9 . 9 9 . 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . . . . . . . Heat Transferred 1598 | . 1325 273 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 86 100 . . . . 100 100 100 100 100 Level 1 . | . . . . . . . 13 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 226 | 10 117 165 112 159 88 45 226 138 . . . . 35 93 85 72 96 Initial 105 | . . 46 43 . 79 . . 105 . . . . 6 12 29 28 32 Average 45 | 2 41 68 61 58 28 12 50 101 . . . . 6 23 36 48 61 Influence Increases 3608 | 20 584 540 115 334 128 81 311 267 160 . . 85 239 146 240 207 151 Destroy 0b10 Robot/C 720 | . 320 120 60 120 . . 100 . . . . . . . . . . Destroy 0b10 Robot/NC 150 | 20 20 30 5 5 . . . 5 10 . . 10 20 . 15 5 5 Destroy Leader 186 | . 84 34 10 40 . . 10 . . . . . 4 . 2 . 2 Allied During Kill 12 | . . . . . . . 12 . . . . . . . . . . Successful Hack 422 | . 22 34 . . 21 18 48 57 . . . . 20 27 57 82 36 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . Disable Machine 105 | . 15 . 15 . . . . 15 . . . . . . . 45 15 Destroy Structure 333 | . 3 22 10 4 2 3 6 40 . . . . 90 14 46 30 63 Partial Spotted 240 | . . 15 15 . 30 . . 15 . . . . 60 15 45 15 30 Lose Combat Pursuer 1410 | . 90 285 . 165 75 60 135 135 150 . . 75 45 90 75 30 . Influence Decreases 3545 | 20 473 538 228 160 302 81 95 373 195 75 . 75 224 119 241 203 143 Entered New Map 483 | . . 65 70 . 95 . . 111 41 15 . . 4 13 23 23 23 Time Decay 2497 | 20 350 313 118 110 177 79 40 262 144 60 . 70 210 76 198 170 100 Lost Part 267 | . 30 10 40 50 . 2 50 . 10 . . 5 . 30 10 10 20 Lost Ally 25 | . . . . . . . 5 . . . . . 10 . 10 . . Purge Threat 273 | . 93 150 . . 30 . . . . . . . . . . . . Squads Dispatched 32 | . 6 2 . 2 3 1 1 4 . . . . 4 4 2 2 1 Investigation 11 | . 2 1 . . . . 1 2 . . . . 2 2 1 . . Extermination 8 | . . . . . 1 . . 2 . . . . 2 1 . 1 1 Reinforcement 13 | . 4 1 . 2 2 1 . . . . . . . 1 1 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Distress Signals 25 | . 4 6 . 4 2 1 1 1 . . . . 1 . 4 . 1 Communications Jammed 19 | . . . . . . 1 . . . . . . 4 3 2 5 4 Distress Signals 18 | . . . . . . 1 . . . . . . 4 2 2 5 4 Times Spotted 242 | . 35 35 22 24 10 7 25 13 11 1 4 7 6 16 11 5 10 Peak Tracking Total 17 | . 5 10 17 17 4 4 15 3 7 1 5 3 2 7 3 2 9 Tactical Retreats 46 | . 5 7 2 2 4 2 3 4 3 . . 4 2 3 3 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Traps Triggered 16 | . 2 1 . . 5 4 1 2 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Disabled 9 | . 1 . 1 . . . . 1 . . 1 . . . 1 3 1 Max in Single Turn 1 | . 1 . 1 . . . . 1 . . 1 . . . 1 1 1 Garrison Access 7 | . . . . . 1 1 . . . . . . 2 . . 1 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Accessed 93 | . 6 9 . . 4 7 11 13 . . 4 . 12 4 5 12 6 Terminals 62 | . 5 7 . . 3 3 10 7 . . . . 6 3 5 11 2 Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . . Repair Stations 3 | . . . . . . . . 2 . . . . 1 . . . . Recycling Units 12 | . 1 2 . . . 3 1 2 . . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 1 . . . . . . 2 . . 1 3 Total Hacks 314 | . 19 30 . . 13 19 26 58 . . 10 . 44 12 25 44 14 Successful 181 | . 10 17 . . 9 7 12 34 . . 10 . 32 5 14 25 6 Failed 133 | . 9 13 . . 4 12 14 24 . . . . 12 7 11 19 8 Catastrophic 14 | . 2 2 . . 1 1 1 3 . . . . . 1 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 130 | . 11 21 . . 7 7 11 28 . . . . 14 5 9 16 1 Terminals 239 | . 18 27 . . 12 7 23 38 . . . . 28 11 25 42 8 Fabricators 12 | . . . . . . . . 7 . . . . 5 . . . . Repair Stations 8 | . . . . . . . . 4 . . . . 4 . . . . Recycling Units 31 | . 1 3 . . . 10 3 9 . . . . 3 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . 1 2 . . . . . . 4 . . 2 5 Terminal Hacks 102 | . 4 7 . . 7 2 9 15 . . 10 . 14 3 9 19 3 Record 21 | . . . . . . . . . . . 8 . 1 . 5 7 . Part Schematic 5 | . . . . . . . . 4 . . . . 1 . . . . Robot Analysis 2 | . 1 . . . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . . . 1 1 . 1 . Open Door 9 | . . . . . . 1 6 . . . 2 . . . . . . Level Access Points 6 | . . . . . 1 . . 1 . . . . 1 1 . 1 1 Branch Access Points 7 | . . 1 . . 1 . . 1 . . . . 1 1 1 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . Machine Index 3 | . . . . . . 1 . . . . . . 1 . . . 1 Terminal Index 7 | . 1 . . . 1 . 1 1 . . . . . . 1 1 1 Garrison Index 2 | . . . . . . . . . . . . . 1 . 1 . . Alert Level 3 | . . . . . . . . . . . . . 1 . 1 1 . Unreport Threat 3 | . 1 1 . . 1 . . . . . . . . . . . . Locate Traps 7 | . . . . . 2 . 1 2 . . . . 2 . . . . Recall Investigation 6 | . . . . . . . . 2 . . . . 3 . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 2 . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . Registered Prototypes 2 | . . . . . . . . . . . . . 1 . . 1 . Zone Layout 7 | . . 1 . . 1 . 1 1 . . . . . . . 3 . Fabricator Hacks 7 | . . . . . . . . 3 . . . . 4 . . . . Load Schematic 4 | . . . . . . . . 2 . . . . 2 . . . . Build 3 | . . . . . . . . 1 . . . . 2 . . . . Repair Station Hacks 3 | . . . . . . . . 1 . . . . 2 . . . . Scan Component 2 | . . . . . . . . 1 . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 14 | . . 2 . . . 4 . 4 . . . . 2 1 . . 1 Report Inventory 6 | . . 1 . . . 2 . 1 . . . . 1 1 . . . Retrieve Components 8 | . . 1 . . . 2 . 3 . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 1 . . . . . . 2 . . 1 2 Seal Access 7 | . . . . . 1 1 . . . . . . 2 . . 1 2 Unauthorized Hacks 48 | . 6 8 . . 1 . 3 11 . . . . 8 1 5 5 . Terminals 42 | . 5 8 . . 1 . 3 8 . . . . 6 1 5 5 . Track 3 | . . . . . . . . . . . . . 1 . . 2 . Assimilate 2 | . . . . . . . . . . . . . 1 . 1 . . Botnet 19 | . 2 4 . . 1 . 2 4 . . . . 1 1 1 3 . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . Skim 17 | . 3 4 . . . . . 4 . . . . 3 . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units 5 | . 1 . . . . . . 3 . . . . 1 . . . . Monitor 2 | . . . . . . . . 1 . . . . 1 . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . 1 . . Hacking Detections 67 | . 5 7 . . 3 4 5 11 . . . . 10 3 5 9 5 Full Trace Events 6 | . . . . . . . 1 1 . . . . 2 2 . . . Feedback Events 2 | . . . . . . . . . . . . . . 2 . . . Corruption 2 | . . . . . . . . . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 4 . . . . 1 . . . . Parts Built 5 | . . . . . . . . 1 . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 280 | . . . . . . . . 152 . . . . 128 . . . . Total Part Build Rating 37 | . . . . . . . . 5 . . . . 32 . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 40 | . . . . . . . . . . . . . 40 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . 8 . . . 5 . 2 . . . . 3 . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Total Allies 7 | . . . . . . . 5 . . . . . 1 . 1 . . Largest Group 2 | . . . . . . . 2 1 . . . . 1 . 1 . . Highest-Rated Group 159 | . . . . . . . 159 159 . . . . 10 . 26 . . Highest-Rated Ally 159 | . . . . . . . 159 159 . . . . 10 . 26 . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 20 | . . . . . . . 20 . . . . . . . . . . Total Damage 545 | . . . . . . . 545 . . . . . . . . . . Kills 5 | . . . . . . . 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Active Infowar (turns) 5516 | 5 610 358 . . 654 204 111 577 341 167 279 253 764 217 420 339 217 Optics 166 | . . . . . . . . . . . . . . . . . 166 Sensors 2819 | . . . . . . . . 577 341 164 . . 548 217 420 335 217 IFF 56 | . . . . . . . . . . . . . 56 . . . . Terrain 1302 | 5 491 . . . . . . . . . . . 276 196 75 259 . Structural 1270 | . 119 358 . . 654 139 . . . . . . . . . . . Machine Analysis 1723 | . . . . . . . . 539 341 167 279 253 144 . . . . Jamming 1918 | . . . . . . 65 111 . . . . . 602 196 417 310 217 ECM 50 | . . . . . 50 . . . . . . . . . . . . Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Turns Passed 6972 | 89 927 753 249 276 663 244 177 579 341 167 279 253 766 220 420 352 217 Spaces Moved 12552 | 34 618 813 226 197 1052 385 365 1346 707 307 884 611 1633 594 1076 1018 686 Core 644 | 25 . . . 134 466 . 18 . . . . . . . . . 1 Treads 46 | . . . . 46 . . . . . . . . . . . . . Legs 3 | 3 . . . . . . . . . . . . . . . . . Wheels 884 | 6 618 260 . . . . . . . . . . . . . . . Hover 1891 | . . 553 226 17 586 385 124 . . . . . . . . . . Flight 9084 | . . . . . . . 223 1346 707 307 884 611 1633 594 1076 1018 685 Fastest Speed 14 | 90 90 52 52 50 50 52 32 29 29 26 26 20 25 15 14 19 16 Average Speed 38 | 173 99 64 52 81 56 55 43 31 29 28 28 28 25 24 26 19 19 Slowest Speed 240 | 200 105 176 56 240 100 116 100 32 29 29 29 29 32 28 28 99 100 Overloaded Moves 222 | . . . . . . . 60 . . 15 . 14 . 30 21 . 82 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 87 | . . . . . . . 19 4 1 1 3 . 10 8 14 23 4 Potential Cave-ins 5 | . . . . . . . . 2 . . . . . . 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 3 93 68 47 37 37 13 47 34 79 37 93 75 39 20 30 79 23 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . . . Known Exits Taken 15 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . 1 . . . . . 4 1 . 2 . . . . . Spaces Dug 178 | . . 13 . . 2 3 . 32 29 10 . 10 43 8 15 10 3 Terrain Destroyed 221 | . . 21 10 4 2 3 . 33 30 10 1 10 43 8 15 10 21 Melee 118 | . . . . . 2 3 . 3 24 10 . 8 38 6 11 10 3 Projectile 78 | . . 14 10 4 . . . 30 6 . 1 2 5 2 4 . . AOE 25 | . . 7 . . . . . . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Upp Upp War Pro Fac Res Res Qua Acc Total 13970 | 52 800 982 325 263 1111 413 364 1457 761 358 907 666 1862 637 1141 1122 749 Wait 658 | 1 68 28 77 20 4 . 8 40 9 37 2 40 139 36 31 80 38 Move 12376 | 33 617 812 226 196 1052 384 331 1337 704 304 877 610 1613 580 1049 973 678 Hop 73 | . . . . . . . 14 4 1 1 3 . 9 5 12 21 3 Pick Up 83 | 2 17 20 . 2 11 7 3 4 2 . 1 . 4 1 1 5 3 Fast Attach 79 | . 3 8 1 4 10 1 . 8 . . 10 . 12 . 9 9 4 Attach 64 | 3 3 12 1 3 5 4 4 12 . 1 2 . 6 2 3 1 2 Detach 52 | 2 1 12 . 2 3 . 1 10 . 1 2 1 9 1 4 1 2 Swap 39 | . 11 9 . 1 . . . 1 3 . . 1 6 1 1 3 2 Drop 110 | 4 10 31 . 2 7 6 3 3 . 1 9 . 11 . 3 13 7 Fire 230 | 7 69 50 20 31 2 . . 31 7 . 1 4 3 1 3 1 . Melee 180 | . . . . . 2 3 . 7 35 13 . 10 50 10 25 15 10 Ram 3 | . 1 . . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 15 8 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/Extension -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 90 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 12) 535 | -10/Materials | Discovered new exit (range 5) 708 | -10/Materials | Discovered new exit (range 7) 767 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Entered another Materials area 1017 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -9/Materials | Discovered new exit (range 6) 1398 | -9/Materials | Discovered new exit (range 16) 1412 | -9/Materials | Identified exit to Materials 1652 | -9/Materials | Identified exit to Mines 1770 | -9/Materials | Entered Mines 1797 | -9/Mines | Assembled infested the area 1802 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1848 | -9/Mines | Discovered exit to Materials (range 12) 1851 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1857 | -9/Mines | Learned Materials interactive machine intel 1985 | -9/Mines | Discovered exit to Materials (range 14) 1999 | -9/Mines | Core integrity fell below 50% 2019 | -9/Mines | Entered Materials 2019 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2020 | -8/Materials | Loaded intel: 19 interactive machine locations 2054 | -8/Materials | Lost 4 parts (3n1w) 2240 | -8/Materials | Core integrity fell below 50% 2265 | -8/Materials | Core integrity fell below 20% 2267 | -8/Materials | Lost 5 parts (2n1u2w) 2288 | -8/Materials | Discovered new exit (range 16) 2295 | -8/Materials | Identified exit to Factory 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2531 | -7/Factory | Build established: Hacker-Mutant 2565 | -7/Factory | Discovered new exit (range 15) 2585 | -7/Factory | Identified exit to Lower Caves 2619 | -7/Factory | Identified exit to Factory 2958 | -7/Factory | Entered another Factory area 2958 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3163 | -6/Factory | Discovered new exit (range 6) 3201 | -6/Factory | Identified exit to Extension 3202 | -6/Factory | Entered Extension 3225 | -6/Extension | Rescued a captive Derelict 3226 | -6/Extension | Rescued a captive Derelict 3228 | -6/Extension | Rescued a captive Derelict 3257 | -6/Extension | Rescued a captive Derelict 3259 | -6/Extension | Rescued a captive Derelict 3278 | -6/Extension | Lost 3 allies 3313 | -6/Extension | Rescued a captive Derelict 3314 | -6/Extension | Rescued a captive Derelict 3314 | -6/Extension | Spotted B-75 Beast 3316 | -6/Extension | Spotted B-75 Beast 3323 | -6/Extension | Core integrity fell below 50% 3329 | -6/Extension | Rescued A7 3358 | -6/Extension | Lost 5 parts (3n1u1w) 3371 | -6/Extension | Discovered new exit (range 3) 3371 | -6/Extension | Identified exit to Factory 3379 | -6/Extension | Entered Factory 3379 | -5/Factory | Accompanied by 1 ally (A7) 3379 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3412 | -5/Factory | Identified exit to Upper Caves 3679 | -5/Factory | Build established: Hacker-Scout 3749 | -5/Factory | Identified exit to Factory 3816 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 3958 | -5/Factory | Entered Upper Caves 4010 | -5/Upper Caves | Encountered a Warlord checkpoint 4030 | -5/Upper Caves | Learned location of 2 exits from Factory 4079 | -5/Upper Caves | Found DCF Scrap (12 items) 4141 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4255 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4269 | -5/Upper Caves | Spotted B-75 Beast 4270 | -5/Upper Caves | Identified exit to Upper Caves 4299 | -5/Upper Caves | Entered another Upper Caves area 4338 | -5/Upper Caves | Learned Factory trap positions 4464 | -5/Upper Caves | Discovered new exit (range 8) 4465 | -5/Upper Caves | Identified exit to Warlord 4466 | -5/Upper Caves | Entered Warlord 4525 | -5/Warlord | Visited the Vortex Lab 4527 | -5/Warlord | Found Prototype Energy Cannon 4547 | -5/Warlord | Warlord's base attacked by MAIN.C 4569 | -5/Warlord | Met Warlord 4617 | -5/Warlord | Found Prototype Device 4617 | -5/Warlord | Identified Minesniffer Drone Bay 4674 | -5/Warlord | Identified Vortex Driver 4682 | -5/Warlord | Found Prototype Processor 4682 | -5/Warlord | Identified Exp. Target Analyzer 4688 | -5/Warlord | Found Prototype Device 4688 | -5/Warlord | Identified Exp. Phase Shifter 4693 | -5/Warlord | Found Prototype Reactor 4693 | -5/Warlord | Identified Vortex Chain Reactor 4728 | -5/Warlord | Opened side exit 4742 | -5/Warlord | Discovered new exit (range 9) 4744 | -5/Warlord | Identified exit to Proximity Caves 4745 | -5/Warlord | Entered Proximity Caves 4765 | -4/Proximity Caves | Build established: Hacker-Sprinter 4833 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4968 | -4/Proximity Caves | Learned location of 1 exit from Research 4997 | -4/Proximity Caves | Discovered exit to Factory (range 4) 4998 | -4/Proximity Caves | Entered Factory 4998 | -4/Factory | Evolved 2 slots: Utility x2 4999 | -4/Factory | Identified exit to Research 5000 | -4/Factory | Loaded intel: 96 trap records 5181 | -4/Factory | Spotted B-86 Titan 5258 | -4/Factory | Repaired Cld. Cesium-ion Thruster 5561 | -4/Factory | Fabricated Q-thruster? 5566 | -4/Factory | Fabricated Q-thruster? 5669 | -4/Factory | Spotted B-86 Titan 5727 | -4/Factory | Identified exit to Upper Caves 5727 | -4/Factory | Identified exit to Armory 5764 | -4/Factory | Entered Research 5764 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5765 | -3/Research | Identified exit to Research 5788 | -3/Research | Build established: Hacker-Ninja 5916 | -3/Research | Identified exit to Testing 5958 | -3/Research | Crushed by falling debris 5958 | -3/Research | System corruption reached 10% 5984 | -3/Research | Entered another Research area 5984 | -2/Research | Warlord forces began assault on 0b10 5984 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5989 | -2/Research | Lost 3 parts (1p1n1u) 5990 | -2/Research | Identified exit to Quarantine 6078 | -2/Research | Met up with Warlord 6094 | -2/Research | Research machine network offline 6110 | -2/Research | Spotted B-90 Cyclops 6182 | -2/Research | Lost 3 allies 6265 | -2/Research | Lost 3 allies 6279 | -2/Research | Spotted B-90 Cyclops 6331 | -2/Research | Found Prototype Processor 6331 | -2/Research | Identified Exp. Melee Analysis Suite 6404 | -2/Research | Entered Quarantine 6432 | -2/Quarantine | Build established: Hacker-Sprinter 6549 | -2/Quarantine | Found Alien Artifact 6575 | -2/Quarantine | Identified exit to Access 6577 | -2/Quarantine | Cryocooling Duct disabled 6592 | -2/Quarantine | Ambient heat levels rising (+20) 6592 | -2/Quarantine | Non-combat units ordered to evacuate 6680 | -2/Quarantine | Found Alien Artifact 6697 | -2/Quarantine | Found Alien Artifact 6756 | -2/Quarantine | Entered Access 6756 | -1/Access | Evolved 2 slots: Utility x2 6764 | -1/Access | Lost 3 allies 6812 | -1/Access | Identified exit to Surface 6830 | -1/Access | Energy Cycler disabled 6965 | -1/Access | Identified Core Reset Matrix 6965 | -1/Access | Identified Subatomic Replicator 6965 | -1/Access | Identified Phase Redirector 6965 | -1/Access | Used Core Reset Matrix 6969 | -1/Access | Sensed 1 artifact in vicinity 6973 | *** | Heading to fleet! Last Messages --------------- 06953_ Q-thruster destroyed. 06953_ Field Propulsion Drive destroyed. 06953_ Dropped Lgt. Quantum Reactor. 06953_ Slug penetrates Wall. 06953_ Penetrated by Slug. 06954_ Slug penetrates Wall. 06955_ Penetrated by Slug. 06958_ Connecting with Garrison Access... >>Seal Access door sealed. 06964_ The Access Shell folds into the floor. 06965_ Identified Core Reset Matrix. 06965_ Wiping memory... 06966_ CORE RESET 06968_ Dropped Phase Redirector. 06969_ Sensed an artifact in vicinity. 06969_ Acquired Phase Redirector. 06970_ Dropped Phase Redirector. 06971_ Dropped Med. Storage Unit. 06972_ Acquired Phase Redirector. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# ! #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T R#???????k??????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????? k ??????????????????? | | ???????????????????? u ??????????????????? | | ????????????????????############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 55 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Additional Mass Support 16 Armor Coverage 225 Utility Shielding 66 Evasion (%) 66 Target Analysis 10 Recoil Reduction 3 Offensive Hacking 53 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory Q-thruster | x2 | -4/Factory Q-thruster | x2 | -4/Factory Repaired ---------- Cld. Cesium-ion Thruster | 40% | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed DamperFissionSubcomponent Manual? 0 Play Time 03:05:52 Cumulative 23.6 hours Start 2025.08.04 @ 23:42:31 End 2025.08.05 @ 03:48:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 32 Gallery% 28 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8915daf-d83e-4f0f-ac07-19c1ad38204e