Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.24 @ 20:20:31 Player: WingedOwl Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1328) 1328 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (-202) -202 TOTAL SCORE: 4411 Bonus ------- Follower Combat Kills 208 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -910 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 2100/2100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Superbattery Terrain Scan Processor > --- WEAPON (2) ------- Heavy Hammer Heavy Hammer > --- INVENTORY (12) --- Improved Ion Engine Light Treads Improved ECM Suite Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Superbattery Advanced Terrain Scanner Terrain Scan Processor Improved Utility Shielding Hardlight Generator > --- WEAPON ----------- Heavy Hammer Heavy Flail > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Structural Scanner Improved ECM Suite Drone Bay Drone Bay Drone Bay Heavy Particle Cannon Mining Laser Heavy Hammer [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Terrain Scanner Storage Superbattery Processor Terrain Scan Processor Protection Improved Utility Shielding Weapon Heavy Hammer Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . 2 . . . 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . . . 2 . . Weapon . | . . . . . . . . . Parts Attached 47 | 7 3 7 3 2 . 7 16 2 Power 6 | 1 . 2 . . . . 3 . Engine 5 | 1 . 2 . . . . 2 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 . . . 2 6 . Treads 11 | . . 3 . . . 2 6 . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 2 1 1 2 2 . 3 4 . Device 8 | 1 . . 1 . . 2 4 . Storage 3 | . . 1 . 2 . . . . Processor 2 | 1 1 . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 13 | 2 2 1 1 . . 2 3 2 Energy Gun 2 | 1 . . . . . . 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 9 | . 2 1 1 . . 2 1 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . . 1 2 . . . 10 7 Power 2 | . . . . . . . 1 1 Propulsion 8 | . . 1 . . . . 5 2 Utility 6 | . . . 1 . . . 3 2 Weapon 4 | . . . 1 . . . 1 2 Highest Loss Streak 7 | . . 1 1 . . . 5 7 Average Slot Usage (%) 96 | . 99 88 94 100 100 95 96 97 Engine 10 | . 14 11 11 11 11 9 8 8 Treads 17 | . . 12 22 22 22 18 17 17 Leg 2 | . 28 9 . . . . . . Device 13 | . 14 11 8 11 11 14 17 26 Storage 16 | . . 11 11 18 22 18 18 18 Processor 10 | . 14 11 11 11 11 9 9 9 Protection 4 | . . . 9 3 . 9 7 . Impact Weapon 19 | . 25 22 22 22 22 18 17 1 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 6 10 25 28 53 53 56 60 55 Greatest Support 40 | 20 20 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | 1 . 1 . 1 1 1 2 2 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 12 | 4 4 8 8 12 12 12 12 12 Average Capacity 10 | 4 4 8 8 8 12 12 12 12 Most Carried 12 | 3 4 8 8 8 10 12 12 9 Average Carried 8 | 1 3 4 7 7 9 10 11 8 Final Capacity 12 | 4 4 8 8 12 12 12 12 12 Final Carried 12 | 3 4 8 8 8 10 12 9 4 Class Distribution -------------------- 46% | Assassin 28% | Mutant 18% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Assassin | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Matter Collected 629 | 274 30 45 45 . 20 60 125 30 Remotely . | . . . . . . . . . Salvage Created 1540 | 85 193 249 239 . 61 194 411 108 Parts 61 | 7 . 10 9 . 4 13 14 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 26 | . 2 5 3 . 3 3 8 2 Melee 18 | . 1 2 2 . 3 3 6 1 Cannons 1 | . . . . . . . . 1 Classes Destroyed 9 | 2 3 1 1 . 1 1 . . Worker 2 | . 1 . . . 1 . . . Builder 4 | . 1 . 1 . . 1 1 . Tunneler 3 | 1 . . 2 . . . . . Recycler 2 | 1 1 . . . . . . . Operator 1 | . . . . . . 1 . . Swarmer 3 | . . . . . 3 . . . Grunt 16 | . 2 2 . . . 1 6 5 Duelist 1 | . . . 1 . . . . . Sentry 9 | . . 3 2 . . 2 2 . Best Kill Streak 4 | 2 4 4 2 . 3 2 3 2 Combat Bots Only 4 | . 2 4 2 . 3 2 3 2 Max Kills in Single Turn 3 | 1 2 1 1 . 2 1 1 3 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 2 | . 1 1 1 . 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Damage Taken 3016 | . 104 241 254 . 61 50 1520 786 Core 648 | . 9 52 8 . 28 14 318 219 Absorbed by Shields 177 | . . . . . . . 177 . Core Remaining (%) 91 | 100 96 . . . 78 . . . Volleys Fired 8 | 4 . . . . . . . 4 Largest 2 | 2 . . . . . . . 2 Hottest 120 | 60 . . . . . . . 120 Shots Fired 15 | 8 . . . . . . . 7 Gun 11 | 8 . . . . . . . 3 Cannon 4 | . . . . . . . . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 4 | 4 . . . . . . . . Thermal 8 | 4 . . . . . . . 4 Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 5 | 5 . . . . . . . 2 Robot Miss Streak 1 | 1 . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 130 | 5 13 21 17 . 6 13 47 8 Core Hits 36 | 3 1 2 3 . 4 5 11 7 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 168 | . 18 28 18 . 7 23 68 6 Impact 168 | . 18 28 18 . 7 23 68 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 14 | . 5 . 3 . 1 2 3 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 21 | . 3 6 1 . 1 2 7 1 Damage Inflicted 4385 | 64 575 507 552 . 179 417 1249 842 Guns 79 | 64 . . . . . . . 15 Cannons 50 | . . . . . . . . 50 Explosions 610 | . . . . . . . . 610 Melee 3646 | . 575 507 552 . 179 417 1249 167 Ramming . | . . . . . . . . . Kinetic 19 | 19 . . . . . . . . Thermal 95 | 45 . . . . . . . 50 Explosive 610 | . . . . . . . . 610 Electromagnetic 15 | . . . . . . . . 15 Impact 3646 | . 575 507 552 . 179 417 1249 167 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 504 | . 226 32 140 . 19 38 46 3 Projectiles 10 | . 10 . . . . . . . Explosions 3 | . . . . . . . . 3 Melee 491 | . 216 32 140 . 19 38 46 . Knockbacks 13 | . 5 . 2 . 1 1 4 . Impact 12 | . 4 . 2 . 1 1 4 . Kinetic . | . . . . . . . . . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 83 | . . . . . . . . 83 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 20 | 20 . . . . . . 2 . Average Temperature 12 | 13 . . . . . . 2 . Received Heat Transfer 1486 | . 60 105 90 . . 27 898 306 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 19 | . 4 3 6 . . 2 4 . Impact Corruptions 31 | . 11 5 8 . 1 2 4 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 174 | 100 . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Peak Influence 226 | 10 82 206 132 . 70 70 174 226 Average Influence 64 | 5 43 123 113 . 44 45 39 142 Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 97 | 100 100 77 100 . 100 100 100 87 Level 1 2 | . . 22 . . . . . 12 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . . . 2 2 . Investigation 3 | . 1 . . . . 1 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Distress Signals 2 | . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 56 | . 3 7 7 . 4 5 14 16 Peak Tracking Total 8 | . 2 4 4 . 3 3 7 8 Tactical Retreats 11 | . . 2 3 . 1 1 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . 2 Phase Generator 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Machines Accessed 14 | . 3 2 . 3 . 1 5 . Terminals 10 | . 3 2 . . . 1 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 60 | . 11 9 . 19 . 5 16 . Successful 39 | . 4 5 . 19 . 3 8 . Failed 21 | . 7 4 . . . 2 8 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 34 | . 10 8 . 1 . 5 10 . Terminals 40 | . 11 9 . . . 5 15 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 32 | . 3 3 . 19 . 1 6 . Record 18 | . . . . 18 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 5 | . 1 1 . . . 1 2 . Emergency Access Points 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 3 | . 1 1 . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 16 | . 2 6 . . . 5 3 . Terminals 6 | . 1 2 . . . 2 1 . Track 3 | . . 1 . . . 1 1 . Operators 3 | . 1 1 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 2 . . . 1 4 . Full Trace Events 3 | . 1 . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Total Allies 10 | . . . . . . . 10 . Largest Group 10 | . . . . . . . 10 9 Highest-Rated Group 173 | . . . . . . . 173 157 Highest-Rated Ally 29 | . . . . . . . 29 29 Total Orders 2 | . . . . . . . . 2 GUARD 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 62 | . . . . . . . 31 31 Total Damage 815 | . . . . . . . 425 390 Kills 7 | . . . . . . . 3 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 6 | . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Turns Passed 4007 | 77 270 262 417 686 564 533 942 256 Spaces Moved 1766 | 49 144 105 227 421 304 210 182 124 Core 9 | 9 . . . . . . . . Treads 1543 | . . 75 227 421 304 210 182 124 Legs 214 | 40 144 30 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 180 180 180 180 Average Speed 164 | 108 120 148 160 162 180 180 181 180 Slowest Speed 200 | 120 120 160 160 180 180 180 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 32 10 33 88 56 22 33 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 17 | . 4 3 . . . 3 7 . Terrain Destroyed 92 | . 4 3 . . . 3 7 75 Melee 17 | . 4 3 . . . 3 7 . Projectile . | . . . . . . . . . AOE 75 | . . . . . . . . 75 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Total 2573 | 62 211 165 248 425 310 330 681 141 Wait 583 | . 44 32 . . . 92 415 . Move 1758 | 48 143 104 226 420 303 209 181 124 Hop . | . . . . . . . . . Pick Up 20 | 3 2 1 2 1 2 2 7 . Fast Attach 18 | 7 2 1 2 . . 2 4 . Attach 17 | . . 2 1 . . 2 10 2 Detach 6 | . 1 1 . . . 1 3 . Swap 12 | . 1 4 . 2 . 3 2 . Drop 17 | . 3 . 1 2 . 3 5 3 Fire 8 | 4 . . . . . . . 4 Melee 131 | . 15 20 16 . 5 16 54 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 13) 325 | -10/Materials | Build established: Mutant 335 | -10/Materials | Identified exit to Mines 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Utility x2 487 | -9/Materials | Identified exit to Mines 610 | -9/Materials | Entered Mines 663 | -9/Mines | Learned 4 Materials zone layouts 1019 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1019 | -9/Mines | Discovered new exit (range 5) 1027 | -9/Mines | Entered Exiles 1042 | -9/Exiles | Build established: Scavenger-Mutant 1050 | -9/Exiles | Discovered new exit (range 15) 1090 | -9/Exiles | Met 8R-AWN 1115 | -9/Exiles | Met EX-HEX 1167 | -9/Exiles | Met EX-BIN 1184 | -9/Exiles | Aligned with FarCom system 1186 | -9/Exiles | Given EX-Vault access code 1234 | -9/Exiles | Opened EX-Vault 1244 | -9/Exiles | Found Superbattery 1280 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1325 | -9/Exiles | Met EX-DEC 1387 | -9/Exiles | Visited The Gauntlet 1532 | -9/Exiles | Build established: Mutant 1690 | -9/Exiles | Discovered new exit (range 12) 1713 | -9/Exiles | Left Exiles lab with Superbattery 1713 | -9/Exiles | Entered Mines 1810 | -8/Mines | Discovered new exit (range 11) 2011 | -8/Mines | Build established: Assassin 2264 | -8/Mines | Discovered new exit (range 6) 2277 | -8/Mines | Entered Materials 2277 | -8/Materials | Evolved 2 slots: Utility x2 2278 | -8/Materials | Identified exit to Factory 2589 | -8/Materials | Identified exit to Storage 2810 | -8/Materials | Entered Storage 2837 | -8/Storage | Identified exit to Recycling 3594 | -8/Storage | Lost 3 parts (1n2u) 3657 | -8/Storage | Core integrity fell below 50% 3680 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3681 | -8/Storage | Garrison activated, responded to threat 3686 | -8/Storage | Lost 5 parts (1p2n1u1w) 3750 | -8/Storage | Identified exit to Garrison 3752 | -8/Storage | Entered Garrison 3752 | -8/Garrison | Accompanied by 9 allies 3866 | -8/Garrison | Phase Generator disabled 3944 | -8/Garrison | Triggered checkpoint 3958 | -8/Garrison | Triggered checkpoint 3962 | -8/Garrison | Triggered checkpoint 3990 | -8/Garrison | Core integrity fell below 20% 4008 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03959_ Drone destroyed. 03961_ Soldier 3a destroyed. 03962_ Acquired 30 matter. 03965_ G-47 Trooper destroyed. 03965_ Hvy. EM Pulse Gun destroyed. 03968_ G-47 Trooper destroyed. 03973_ G-50 Soldier misfires. 03973_ Drone destroyed. 03973_ Hvy. Particle Cannon destroyed. 03973_ Drone destroyed. Garrison Door opened remotely. 03984_ G-50 Soldier destroyed. 03987_ The unstable cave ceiling collapses. 03992_ Structural Scanner destroyed. 03993_ Lgt. Treads destroyed. 03996_ Heat Sink destroyed. 03997_ Imp. Ion Engine destroyed. 03999_ Lgt. Treads destroyed. 04000_ ALERT: Garrison interior compromised. 04002_ Hvy. Hammer follow-up attack on Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????# #??????????????????????????# #?? | | ?????######### ####???????????????????????# #?? | | #???????????????????????# #?? | | ?????### ##### ## #???????????????????????# #?? | | ???????? #?### ## ########????????????????# #?? | | ???????# #????????????????# #?? | | ???????# #?### #????????????????# #?? | | ???????# #???# ## ##### #????????????????# #?? | | ???????# #???# ## #???# #????????????????# #?? | | ??????? #???# ## ##### #????????????#???# ### | | ???????# #???# ## !!! #???????#### ##### | | ???????# #???# ## ##### #???????# | | ???????# #???# ## #???#% #######?# ######## ### | | ???????# #???# ## ##### ## #?# #??????# #?? | | ???????# #???# # [#%*## ### ######## #?? | | ?# ##### ##### # #=%!d% #?? | | ?# *^%%[ #?? | | ?############# i %Y #?? | | ?????????????#### =%%## ## ###########?? | | ????????????????# ### =*## ## ###?????????? | | ????????????????## ## =%! #?????????? | | ?????????????????##?# = #?????????? | | ????????????????????# #?????????? | | ????????????????????# gg #?????????? | | ????????????????????### gY## ## ###?????????? | | ??????????????????????# @## ## #########???? | | ?????????????????###### #??? | | ?????????????????# Y ???? | | ?????????????????# #### % #### ##?????? | | ??????????????????????## ## ## ##????#??????? | | ???????????????????????# ## ## #????????????? | | ??????C?????????## ##### ######## #????????????? | | ???????????# #??????? #????????????? | | ????????????????## ##### #????????? ????????????? | | ???????????????????????# #??????????#???????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 2265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed SkeletonSensorInsulator Manual? 0 Play Time 00:35:40 Cumulative 124.8 hours Start 2020.02.24 @ 19:47:26 End 2020.02.24 @ 20:20:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 162 Rogue 152 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dd8e3dd-5b8c-4b6d-8907-d4a97fb5d0ee