Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 10:42:49

Player: zicraftian

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (564)      564
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2344

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     296/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (3) -------
           Autogun
>          --- INVENTORY (8) ----
           Ion Engine
           Carbon-fiber Leg
     Light Assault Rifle
           KE Penetrator
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
  Advanced Assault Cannon
           CR-A16's Pointy Stick
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Flexi-carbon Leg
    Medium Laser
     Light Assault Rifle
           KE Penetrator
  Improved Light Cannon
           Katana
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             26   | 5   2   6   .   2   11  
  Power                    4    | 1   .   .   .   .   3   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   1   .   1   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | 2   .   1   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | .   2   2   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   3   .   1   6   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   .   .   2   
    Ballistic Cannon       3    | .   .   1   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   .   12  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   89  92  .   100 80  
  Engine                   10   | .   14  11  .   11  9   
  Leg                      29   | .   28  29  .   33  23  
  Storage                  10   | .   8   11  .   11  11  
  Protection               8    | .   8   7   .   11  3   
  Energy Gun               3    | .   14  9   .   .   6   
  Ballistic Gun            11   | .   14  13  .   11  9   
  Ballistic Cannon         9    | .   .   1   .   11  10  
  Slashing Weapon          3    | .   .   6   .   5   .   
  Piercing Weapon          4    | .   .   .   .   5   4   
Peak Build Rating          19   | 5   7   14  14  17  19  
  Average Rating           13   | 4   6   10  14  14  15  
  On Entrance              9    | .   5   7   14  14  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 8   16  24  24  25  28  
  Greatest Support         33   | 20  20  33  33  33  33  
  Greatest Overweight (x)  3    | 1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   
  Average Capacity         7    | 5   6   8   8   8   8   
  Most Carried             8    | 5   5   6   6   8   8   
  Average Carried          5    | 2   4   4   6   6   5   
  Final Capacity           8    | 5   8   8   8   8   8   
  Final Carried            7    | 5   5   6   6   7   5   

 Class Distribution 
--------------------
 86% | Mutant
 11% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           819  | 60  .   214 .   54  491 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            572  | .   .   214 .   .   358 
  Parts                    29   | .   .   15  .   .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   11  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  14   | .   .   3   .   .   11  
  Melee                    2    | .   .   1   .   .   1   
  Guns                     5    | .   .   2   .   .   3   
  Cannons                  7    | .   .   .   .   .   7   
Classes Destroyed          8    | .   .   4   .   .   4   
  Recycler                 1    | .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  5    | .   .   .   .   .   5   
  Grunt                    5    | .   .   2   .   .   3   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   .   1   .   .   5   
  Combat Bots Only         5    | .   .   1   .   .   5   
Max Kills in Single Turn   1    | .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        146  | .    .    18   .    .    128  
  Missed                   41   | .    .    4    .    .    37   
Damage Taken               1926 | .    .    324  .    .    1602 
  Core                     402  | .    .    70   .    .    332  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   4    | .    .    .    .    4    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              75   | .    .    23   .    .    52   
  Largest                  3    | .    .    3    .    .    3    
  Hottest                  118  | .    .    90   .    .    118  
Shots Fired                181  | .    .    59   .    .    122  
  Gun                      120  | .    .    54   .    .    66   
  Cannon                   61   | .    .    5    .    .    56   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  138  | .    .    41   .    .    97   
  Thermal                  43   | .    .    18   .    .    25   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    9    .    .    8    
  Robot Miss Streak        13   | .    .    2    .    .    13   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           84   | .    .    34   .    .    50   
  Core Hits                37   | .    .    13   .    .    24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    .    6    
    Burn                   4    | .    .    1    .    .    3    
    Blast                  2    | .    .    .    .    .    2    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              10   | .    .    2    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    2    .    .    3    
  Piercing                 5    | .    .    .    .    .    5    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1544 | .    .    391  .    .    1153 
  Guns                     570  | .    .    311  .    .    259  
  Cannons                  707  | .    .    47   .    .    660  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    267  | .    .    33   .    .    234  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  996  | .    .    219  .    .    777  
  Thermal                  281  | .    .    139  .    .    142  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 127  | .    .    33   .    .    94   
  Piercing                 140  | .    .    .    .    .    140  
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            102  | .    .    1    .    .    101  
  Projectiles              41   | .    .    1    .    .    40   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    61   | .    .    .    .    .    61   
Knockbacks                 7    | .    .    2    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    2    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        310  | .    .    212  .    .    310  
  Average Temperature      88   | .    .    78   .    .    92   
  Received Heat Transfer   348  | .    .    36   .    .    312  
  Effects                  3    | .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         1110 | .    .    481  .    .    629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             84   | .   .   84  32  .   .   
  Initial                  32   | .   .   .   32  .   .   
  Average                  28   | .   .   47  32  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   .   7   .   .   27  
  Peak Tracking Total      7    | .   .   5   .   .   7   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   .   2   .   .   .   
  Successful               2    | .   .   2   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   
  Record                   2    | .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2849 | 106  104  320  4    1591 724  
Spaces Moved               2058 | 76   85   181  4    1294 418  
  Core                     10   | 7    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2048 | 69   85   181  4    1294 415  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            119  | 116  120  120  120  120  120  
  Slowest Speed            200  | 120  120  120  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    25   20   5    80   41   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    4    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    13   
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2281 | 93   87   240  3    1334 524  
  Wait                     75   | 3    .    17   .    27   28   
  Move                     2053 | 75   84   180  3    1293 418  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  29   | 10   1    8    .    6    4    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   20   | 5    2    5    .    1    7    
  Detach                   5    | .    .    2    .    1    2    
  Swap                     6    | .    .    1    .    1    4    
  Drop                     8    | .    .    2    .    5    1    
  Fire                     75   | .    .    23   .    .    52   
  Melee                    10   | .    .    2    .    .    8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  107 | -11/Scrapyard      | Entered Materials
  197 | -10/Materials      | Discovered new exit (range 6)
  211 | -10/Materials      | Entered another Materials area
  211 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  405 | -9/Materials       | Discovered new exit (range 13)
  531 | -9/Materials       | Entered Mines
  532 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  535 | -9/Mines           | Entered Zion
  608 | -7/Zion            | Build established: Mutant
  945 | -7/Zion            | Learned location of 1 exit from Factory
  960 | -7/Zion            | Learned 8 Factory zone layouts
  970 | -7/Zion            | Learned location of Data Miner (-6)
 1062 | -7/Zion            | Learned location of Armory (-4)
 1295 | -7/Zion            | Found CR-A16's Pointy Stick
 1337 | -7/Zion            | Given A8's code to call for help
 1565 | -7/Zion            | Discovered new exit (range 16)
 2126 | -7/Zion            | Entered Proximity Caves
 2131 | -6/Proximity Caves | Spotter reported a threat
 2131 | -6/Proximity Caves | Spotter reported a threat
 2184 | -6/Proximity Caves | Spotter reported a threat
 2202 | -6/Proximity Caves | Spotter reported a threat
 2349 | -6/Proximity Caves | Spotter reported a threat
 2481 | -6/Proximity Caves | Spotter reported a threat
 2534 | -6/Proximity Caves | Spotter reported a threat
 2586 | -6/Proximity Caves | Spotter reported a threat
 2666 | -6/Proximity Caves | Spotter reported a threat
 2688 | -6/Proximity Caves | Spotter reported a threat
 2701 | -6/Proximity Caves | Build established: Gunner
 2739 | -6/Proximity Caves | Core integrity fell below 50%
 2741 | -6/Proximity Caves | Spotter reported a threat
 2785 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
 2832 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 2837 | -6/Proximity Caves | Core integrity fell below 20%
 2850 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02789_ Acquired 26 matter.
02792_ Acquired 9 matter.
02793_ Acquired 5 matter. <x2>
02797_ Acquired 18 matter.
02807_ Acquired 5 matter.
02810_ NWULZH/7SEYEEKDYA4D0OIMTIANEAC5E0H
02810_ Acquired Autogun.
02831_ Slug penetrates Wall.
02833_ Penetrated by Slug. <x2>
02839_ Flexi-carbon Leg destroyed.
02839_ Penetrated by Slug.
02839_ Lgt. Nuclear Core destroyed.
02843_ Lgt. Assault Rifle destroyed.
02843_ Penetrated by Slug.
02844_ G-50 Soldier Carbon-fiber Leg severed.
02846_ G-50 Soldier destroyed.
02846_ Penetrated by Slug.
02846_ Katana destroyed.
02849_ Penetrated by Slug.
02850_ Acquired Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#    #???#   ##?##                  |
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| ????????????????##        ################         |
| ????????????????##   ###  #???????  ??????         |
| ???????????????##   ####  #??????  ????????        |
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| ##############     #???#  Yg #???????????????    ? |
|                   ##??## @g% #???????????+???? ??? |
|                  ##??##  *#g #?????????? #???????? |
|    ##### #    ####?###    #  ####++####  #???????? |
|    ##??# ########??#      #              #???????? |
|     #### ###### ##?##     #              ????????? |
|      "#          ##?####  #?" "      " " ????????? |
|                   #????#  #?""""    """??????????? |
|                   #????#  ######++++######  #????? |
|                   ##??##                    #????? |
|                    ####                         ?? |
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|   ##?#   #######         ;##??#                ??? |
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|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
    Nuclear Pulse Thruster | -7/Zion | Archive
              Recalibrator | -7/Zion | Archive
 Imp. Melee Analysis Suite | -7/Zion | Archive
               Energy Well | -7/Zion | Archive
     Imp. Deuterium Engine | -7/Zion | Archive
        Imp. System Shield | -7/Zion | Archive
        Imp. Weapon Cycler | -7/Zion | Archive
             Neutrino Core | -7/Zion | Archive
            Adv. ECM Suite | -7/Zion | Archive
          Flexi-carbon Leg | -7/Zion | Archive
             Arc Projector | -7/Zion | Archive
             Phase Shifter | -7/Zion | Archive
         Adv. Sensor Array | -7/Zion | Archive
 System Restoration Module | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              AntimissilePhysicsAxe
  Manual?         0
Play Time         00:42:13
  Cumulative      5.1 hours
  Start           2024.12.02 @ 08:23:25
  End             2024.12.02 @ 10:42:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 353913aa-51db-41f7-9874-3770e8f9b33a