Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 10:42:49 Player: zicraftian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (564) 564 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2344 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- Autogun > --- INVENTORY (8) ---- Ion Engine Carbon-fiber Leg Light Assault Rifle KE Penetrator Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Advanced Assault Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Aluminum Leg Flexi-carbon Leg Medium Laser Light Assault Rifle KE Penetrator Improved Light Cannon Katana [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 26 | 5 2 6 . 2 11 Power 4 | 1 . . . . 3 Engine 3 | 1 . . . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . 1 . 1 2 Treads . | . . . . . . Leg 6 | 2 . 1 . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . 2 2 . . . Device . | . . . . . . Storage 1 | . 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 12 | 2 . 3 . 1 6 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 . . 2 Ballistic Cannon 3 | . . 1 . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . . . . 12 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 89 92 . 100 80 Engine 10 | . 14 11 . 11 9 Leg 29 | . 28 29 . 33 23 Storage 10 | . 8 11 . 11 11 Protection 8 | . 8 7 . 11 3 Energy Gun 3 | . 14 9 . . 6 Ballistic Gun 11 | . 14 13 . 11 9 Ballistic Cannon 9 | . . 1 . 11 10 Slashing Weapon 3 | . . 6 . 5 . Piercing Weapon 4 | . . . . 5 4 Peak Build Rating 19 | 5 7 14 14 17 19 Average Rating 13 | 4 6 10 14 14 15 On Entrance 9 | . 5 7 14 14 16 Naked Turns . | . . . . . . Heaviest Build 28 | 8 16 24 24 25 28 Greatest Support 33 | 20 20 33 33 33 33 Greatest Overweight (x) 3 | 1 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 Most Carried 8 | 5 5 6 6 8 8 Average Carried 5 | 2 4 4 6 6 5 Final Capacity 8 | 5 8 8 8 8 8 Final Carried 7 | 5 5 6 6 7 5 Class Distribution -------------------- 86% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 819 | 60 . 214 . 54 491 Remotely . | . . . . . . Salvage Created 572 | . . 214 . . 358 Parts 29 | . . 15 . . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . . 3 . . 11 Melee 2 | . . 1 . . 1 Guns 5 | . . 2 . . 3 Cannons 7 | . . . . . 7 Classes Destroyed 8 | . . 4 . . 4 Recycler 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 5 | . . . . . 5 Grunt 5 | . . 2 . . 3 Duelist 1 | . . 1 . . . Sentry 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . . 1 . . 5 Combat Bots Only 5 | . . 1 . . 5 Max Kills in Single Turn 1 | . . 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 146 | . . 18 . . 128 Missed 41 | . . 4 . . 37 Damage Taken 1926 | . . 324 . . 1602 Core 402 | . . 70 . . 332 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 4 | . . . . 4 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 75 | . . 23 . . 52 Largest 3 | . . 3 . . 3 Hottest 118 | . . 90 . . 118 Shots Fired 181 | . . 59 . . 122 Gun 120 | . . 54 . . 66 Cannon 61 | . . 5 . . 56 Launcher . | . . . . . . Special . | . . . . . . Kinetic 138 | . . 41 . . 97 Thermal 43 | . . 18 . . 25 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . . 9 . . 8 Robot Miss Streak 13 | . . 2 . . 13 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 84 | . . 34 . . 50 Core Hits 37 | . . 13 . . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 1 . . 6 Burn 4 | . . 1 . . 3 Blast 2 | . . . . . 2 Sever 1 | . . . . . 1 Melee Attacks 10 | . . 2 . . 8 Impact . | . . . . . . Slashing 5 | . . 2 . . 3 Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1544 | . . 391 . . 1153 Guns 570 | . . 311 . . 259 Cannons 707 | . . 47 . . 660 Explosions . | . . . . . . Melee 267 | . . 33 . . 234 Ramming . | . . . . . . Kinetic 996 | . . 219 . . 777 Thermal 281 | . . 139 . . 142 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 127 | . . 33 . . 94 Piercing 140 | . . . . . 140 Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 102 | . . 1 . . 101 Projectiles 41 | . . 1 . . 40 Explosions . | . . . . . . Melee 61 | . . . . . 61 Knockbacks 7 | . . 2 . . 5 Impact . | . . . . . . Kinetic 7 | . . 2 . . 5 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 310 | . . 212 . . 310 Average Temperature 88 | . . 78 . . 92 Received Heat Transfer 348 | . . 36 . . 312 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1110 | . . 481 . . 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 84 | . . 84 32 . . Initial 32 | . . . 32 . . Average 28 | . . 47 32 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . . 7 . . 27 Peak Tracking Total 7 | . . 5 . . 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 2 | . . 2 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2849 | 106 104 320 4 1591 724 Spaces Moved 2058 | 76 85 181 4 1294 418 Core 10 | 7 . . . . 3 Treads . | . . . . . . Legs 2048 | 69 85 181 4 1294 415 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 116 120 120 120 120 120 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 25 20 5 80 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . . . 13 Melee . | . . . . . . Projectile 13 | . . . . . 13 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2281 | 93 87 240 3 1334 524 Wait 75 | 3 . 17 . 27 28 Move 2053 | 75 84 180 3 1293 418 Hop . | . . . . . . Pick Up 29 | 10 1 8 . 6 4 Fast Attach . | . . . . . . Attach 20 | 5 2 5 . 1 7 Detach 5 | . . 2 . 1 2 Swap 6 | . . 1 . 1 4 Drop 8 | . . 2 . 5 1 Fire 75 | . . 23 . . 52 Melee 10 | . . 2 . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 6) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 405 | -9/Materials | Discovered new exit (range 13) 531 | -9/Materials | Entered Mines 532 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 535 | -9/Mines | Entered Zion 608 | -7/Zion | Build established: Mutant 945 | -7/Zion | Learned location of 1 exit from Factory 960 | -7/Zion | Learned 8 Factory zone layouts 970 | -7/Zion | Learned location of Data Miner (-6) 1062 | -7/Zion | Learned location of Armory (-4) 1295 | -7/Zion | Found CR-A16's Pointy Stick 1337 | -7/Zion | Given A8's code to call for help 1565 | -7/Zion | Discovered new exit (range 16) 2126 | -7/Zion | Entered Proximity Caves 2131 | -6/Proximity Caves | Spotter reported a threat 2131 | -6/Proximity Caves | Spotter reported a threat 2184 | -6/Proximity Caves | Spotter reported a threat 2202 | -6/Proximity Caves | Spotter reported a threat 2349 | -6/Proximity Caves | Spotter reported a threat 2481 | -6/Proximity Caves | Spotter reported a threat 2534 | -6/Proximity Caves | Spotter reported a threat 2586 | -6/Proximity Caves | Spotter reported a threat 2666 | -6/Proximity Caves | Spotter reported a threat 2688 | -6/Proximity Caves | Spotter reported a threat 2701 | -6/Proximity Caves | Build established: Gunner 2739 | -6/Proximity Caves | Core integrity fell below 50% 2741 | -6/Proximity Caves | Spotter reported a threat 2785 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 2832 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2837 | -6/Proximity Caves | Core integrity fell below 20% 2850 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02789_ Acquired 26 matter. 02792_ Acquired 9 matter. 02793_ Acquired 5 matter. 02797_ Acquired 18 matter. 02807_ Acquired 5 matter. 02810_ NWULZH/7SEYEEKDYA4D0OIMTIANEAC5E0H 02810_ Acquired Autogun. 02831_ Slug penetrates Wall. 02833_ Penetrated by Slug. 02839_ Flexi-carbon Leg destroyed. 02839_ Penetrated by Slug. 02839_ Lgt. Nuclear Core destroyed. 02843_ Lgt. Assault Rifle destroyed. 02843_ Penetrated by Slug. 02844_ G-50 Soldier Carbon-fiber Leg severed. 02846_ G-50 Soldier destroyed. 02846_ Penetrated by Slug. 02846_ Katana destroyed. 02849_ Penetrated by Slug. 02850_ Acquired Carbon-fiber Leg. 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"""??????????? | | #????# ######++++###### #????? | | ##??## #????? | | #### ?? | | ### ## ;;#### ?? | | ##?# ####### ;##??# ??? | | ##?# ##?????# ##??? ### ## ??? | | #?####??????# ##???? ##??? ##????? | | #??????????# ####???? ##????? #?????? | | # #?????????### ##??????? ##???????? #????? | | # ??????????#####??????? #?????????? #????? | | ## ?????????????????????? #????????????????? | | ?? ????????????????????? ?????????????????? | | ?? ????????????????????? ?????????????????? | | ???????????????????? #?????????????????? | | ??????????????????? ###??????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Arc Projector | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed AntimissilePhysicsAxe Manual? 0 Play Time 00:42:13 Cumulative 5.1 hours Start 2024.12.02 @ 08:23:25 End 2024.12.02 @ 10:42:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 353913aa-51db-41f7-9874-3770e8f9b33a