Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 21:50:38 Player: hoganstuff Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (3820) 3820 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (965) 965 TOTAL SCORE: 9625 Bonus ------- High Alert Combat Kills 563 Follower Combat Kills 60 Entered DSFs 500 Friendly Fire -158 Cogmind --------- Core Integrity 603/850 Matter 52/300 Energy 13/100 System Corruption 15% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Force Field > --- WEAPON (3) ------- Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY (5) ---- Armored Leg Faulty Cooled Airjet Cooled Airjet Medium Storage Unit Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Particle Charger Medium Reactive Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Weight Redist. System Improved Sensor Array Authchip [Processor] Plasma Rifle Heavy Plasma Cannon Advanced Assault Cannon Great Axe [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Medium Insulated Plating Weapon Heavy Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . 1 . . Utility 4 | . . . 2 . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 177 | 6 18 3 17 4 51 5 21 36 6 10 Power 21 | 1 3 . 4 . 4 . 2 5 2 . Engine 12 | 1 3 . 4 . 1 . 1 2 . . Core 9 | . . . . . 3 . 1 3 2 . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 3 . 2 . 7 . 3 1 . 5 Treads 8 | . . . . . 6 . 2 . . . Leg 9 | 2 3 . 2 . 1 . . . . 1 Wheel 4 | . . . . . . . 1 1 . 2 Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 47 | 1 3 1 3 . 9 3 6 16 2 3 Device 29 | . 1 1 2 . 4 2 4 12 2 1 Storage 6 | 1 1 . . . 2 . 1 . . 1 Processor 4 | . 1 . 1 . 1 . . 1 . . Hackware 1 | . . . . . . . . 1 . . Protection 7 | . . . . . 2 1 1 2 . 1 Artifact . | . . . . . . . . . . . Weapon 86 | 2 9 2 8 4 31 2 10 14 2 2 Energy Gun 12 | 1 . . 3 . 3 . 1 3 1 . Energy Cannon 37 | . . . 1 2 16 1 7 8 1 1 Ballistic Gun 8 | 1 5 . 2 . . . . . . . Ballistic Cannon 2 | . . 1 . . . . . . . 1 Launcher 16 | . 1 1 1 1 10 . 2 . . . Special Weapon 9 | . 3 . 1 1 2 1 . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 3 . . . . 1 Parts Lost 27 | . 3 . 1 . 4 . 12 5 2 . Power 6 | . 1 . . . 1 . 2 1 1 . Propulsion 5 | . . . 1 . 2 . 2 . . . Utility 9 | . . . . . 1 . 4 3 1 . Weapon 7 | . 2 . . . . . 4 1 . . Highest Loss Streak 11 | . 1 . 1 . 1 . 11 2 2 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 99 100 91 82 24 28 Engine 8 | . 13 14 11 11 6 . . 5 . . Core 2 | . . . . . 2 7 5 4 4 . Treads 9 | . . . . . 25 23 22 . . . Leg 11 | . 28 28 21 22 1 . . . . . Wheel 1 | . . . . . . . . 12 . 4 Device 16 | . 6 6 21 22 15 23 17 18 12 7 Storage 9 | . 14 14 11 11 9 7 8 6 . 3 Processor 8 | . 6 7 11 11 9 7 7 6 . . Protection 1 | . . . . . 2 7 3 6 1 . Energy Gun 4 | . 3 . 9 11 1 . 3 5 3 . Energy Cannon 11 | . . . . 9 23 19 17 12 . 5 Ballistic Gun 4 | . 21 14 4 . . . . . . . Ballistic Cannon 1 | . . 6 6 . . . . . . 5 Peak Build Rating 67 | 6 9 12 18 18 39 43 46 67 57 30 Average Rating 29 | 4 7 10 16 17 35 41 40 61 16 23 On Entrance 22 | . 6 9 11 18 18 37 40 44 57 8 Naked Turns 23 | . . . . . . . . . 23 . Heaviest Build 77 | 11 19 22 28 26 48 49 51 77 62 35 Greatest Support 84 | 20 20 20 26 26 84 68 68 65 65 28 Greatest Overweight (x) 14 | . . 1 1 . 1 . 14 1 3 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 5 8 Most Carried 10 | 2 10 10 10 10 10 10 10 10 8 5 Average Carried 9 | . 8 9 9 10 9 8 7 8 5 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 10 10 10 10 10 9 10 6 5 5 Class Distribution -------------------- 28% | Skirmisher 25% | Mutant 25% | Scavenger-Mutant 9% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Matter Collected 2496 | 256 266 111 434 35 742 . 164 437 . 51 Remotely . | . . . . . . . . . . . Salvage Created 4623 | . 686 71 646 18 2104 . 477 621 . . Parts 317 | . 56 5 36 5 153 . 29 33 . . Haulers Intercepted 11 | . 1 . 5 . 4 . . 1 . . Recyclers Shooed 9 | . 4 1 2 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 97 | . 17 3 8 3 48 . 10 8 . . Guns 23 | . 16 . 1 1 4 . 1 . . . Cannons 35 | . . . 5 . 19 . 5 6 . . AOE 37 | . 1 3 2 2 24 . 4 1 . . Classes Destroyed 18 | . 5 1 1 . 6 . 4 1 . . Worker 5 | . . . . . 4 . . 1 . . Builder 5 | . . 1 1 . 1 . . 2 . . Tunneler 1 | . . . . . 1 . . . . . Hauler 11 | . 1 . 5 . 4 . . 1 . . Recycler 4 | . 1 . 2 . 1 . . . . . Carrier 1 | . . . . . 1 . . . . . Operator 3 | . . . . . 3 . . . . . Watcher 11 | . 3 . 3 . 5 . . . . . Swarmer 28 | . 6 3 . 3 16 . . . . . Grunt 48 | . 11 1 6 . 24 . 3 3 . . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 13 | . . . 2 . 6 . 1 4 . . Specialist 3 | . . . . . . . 3 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . 5 3 5 3 7 . 6 3 . . Combat Bots Only 6 | . 4 3 3 3 5 . 6 2 . . Max Kills in Single Turn 5 | . 1 3 2 2 5 . 4 2 . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 3 2 2 3 . 4 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Hostile Shots Fired 519 | . 78 15 35 4 116 . 170 95 3 3 Missed 169 | . 18 8 9 2 36 . 64 31 . 1 Damage Taken 6041 | . 763 121 353 16 1427 . 2061 1142 119 39 Core 1021 | . 107 . 128 . 244 . 295 128 119 . Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 165 | . 15 . 19 . 131 . . . . . Core Remaining (%) 67 | 100 . 57 . 68 55 . 57 . . . Volleys Fired 290 | . 84 9 56 18 71 2 26 23 . 1 Largest 3 | . 2 2 2 2 3 1 3 3 . 2 Hottest 245 | . 120 68 113 100 195 100 225 245 . 138 Shots Fired 606 | . 148 13 98 20 190 2 66 67 . 2 Gun 248 | . 138 10 55 2 19 . 6 18 . . Cannon 286 | . . 1 37 . 145 . 53 48 . 2 Launcher 42 | . 4 2 3 2 24 . 7 . . . Special 30 | . 6 . 3 16 2 2 . 1 . . Kinetic 189 | . 117 11 60 . . . . . . 1 Thermal 353 | . 6 . 35 18 166 2 59 66 . 1 Explosive 42 | . 4 2 3 2 24 . 7 . . . Electromagnetic 21 | . 21 . . . . . . . . . Robot Hit Streak 13 | . 12 8 7 1 13 . 7 5 . 1 Robot Miss Streak 7 | . 7 1 4 2 4 . 3 5 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 320 | . 81 10 52 1 93 . 41 41 . 1 Core Hits 217 | . 46 7 29 4 85 . 20 26 . . Critical Kills 5 | . 2 . . . 2 . . 1 . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . Critical Strikes 9 | . 3 . 2 . 2 . . 2 . . Burn 2 | . . . 1 . . . . 1 . . Meltdown 3 | . . . . . 2 . . 1 . . Destroy 4 | . 3 . 1 . . . . . . . Melee Attacks 8 | . . . . . . . . 8 . . Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . . 8 . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10867 | . 1015 409 1197 162 4865 . 1530 1658 . 31 Guns 1773 | . 741 77 427 18 202 . 120 188 . . Cannons 4664 | . . 39 500 . 2355 . 867 872 . 31 Explosions 4118 | . 224 288 242 121 2298 . 543 402 . . Melee 157 | . . . . . . . . 157 . . Ramming 155 | . 50 5 28 23 10 . . 39 . . Kinetic 1317 | . 566 116 604 . . . . . . 31 Thermal 5262 | . 71 . 323 18 2557 . 987 1306 . . Explosive 3645 | . 153 288 242 121 2298 . 543 . . . Electromagnetic 331 | . 175 . . . . . . 156 . . Impact . | . . . . . . . . . . . Slashing 157 | . . . . . . . . 157 . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . 2 2 . . 1 . . 3 12 15 Average Corruption 3 | . 2 2 . . 1 . . 2 10 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . 5 . . 6 . . 8 5 6 Message Errors 6 | . . 1 . . . . . 3 1 1 Matter Fused 8 | . . 1 . . 1 . . 3 1 2 Heat Flow Errors 1 | . . 1 . . . . . . . . Energy Discharges 7 | . . 1 . . 3 . . . 1 2 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 2 . 1 Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 2 | . . 1 . . 1 . . . . . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 256 | . . 7 . . 187 . . 62 . . Projectiles 59 | . . . . . 49 . . 10 . . Explosions 197 | . . 7 . . 138 . . 52 . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 501 | . 78 36 . . 212 . 54 121 . . Shots 17 | . 3 2 . . 7 . 3 2 . . Rammed 7 | . . . . . 2 . . 5 . . Targets Rammed 25 | . 9 2 4 3 2 . . 5 . . Kicked 18 | . 9 2 4 3 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1045 | . 240 235 153 36 481 . 1045 336 . 36 Average Temperature 101 | . 57 78 37 11 133 . 156 123 . 24 Received Heat Transfer 1605 | . 327 42 165 . 486 . 393 174 . 18 Effects 20 | . 3 2 . . 6 . 8 1 . . Shutdowns 4 | . . . . . 3 . 1 . . . Energy Bleed 6 | . . . . . 2 . 3 1 . . Interference 6 | . 3 2 . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . . 1 . . Combat Hostiles 2 | . . . . . 1 . . 1 . . Parts Melted 18 | . . . 2 . 8 . 2 6 . . Heat Transferred 7746 | . 100 . 777 37 3367 . 1564 1901 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Peak Influence 1138 | . 352 265 365 152 1138 529 536 474 97 54 Initial 517 | . . 115 93 64 . 517 370 279 97 53 Average 339 | . 224 232 244 45 563 526 478 336 89 53 Maximum Alert Level 4 | . 1 1 1 . 4 2 2 2 . . Low Security (%) 25 | 100 19 34 32 100 3 . . . 100 100 Level 1 46 | . 80 65 68 . 37 . 16 81 . . Level 2 18 | . . . . . 28 100 83 17 . . Level 3 6 | . . . . . 22 . . . . . Level 4 2 | . . . . . 8 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Squads Dispatched 23 | . 4 . 2 1 8 . 2 6 . . Investigation 5 | . 2 . . . 3 . . . . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 13 | . 2 . 2 1 2 . 2 4 . . Assault 2 | . . . . . 2 . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Distress Signals 9 | . 4 . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 32 8 20 3 62 . 12 13 5 4 Peak Tracking Total 7 | . 5 3 4 3 6 . 7 2 5 4 Tactical Retreats 4 | . 1 1 . . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Traps Triggered 8 | . 3 . . . 2 . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Machines Disabled 15 | . 4 . 2 . 5 . . 4 . . Max in Single Turn 2 | . 2 . 1 . 1 . . 2 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Machines Accessed 44 | . 9 . 10 . 14 2 . 6 . 3 Terminals 23 | . 6 . 6 . 7 1 . 2 . 1 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 8 | . 1 . 2 . 2 1 . 2 . . Recycling Units 7 | . 2 . 1 . 2 . . . . 2 Scanalyzers 4 | . . . 1 . 2 . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 102 | . 17 . 27 . 36 4 . 9 . 9 Successful 46 | . 8 . 9 . 19 2 . 4 . 4 Failed 56 | . 9 . 18 . 17 2 . 5 . 5 Catastrophic 11 | . 2 . 5 . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 44 | . 12 . 13 . 17 1 . . . 1 Terminals 49 | . 11 . 15 . 18 1 . 3 . 1 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 19 | . 3 . 5 . 5 3 . 3 . . Recycling Units 15 | . 3 . 2 . 2 . . . . 8 Scanalyzers 16 | . . . 5 . 10 . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 16 | . 2 . 4 . 7 1 . 2 . . Record 2 | . . . 1 . . . . 1 . . Part Schematic 2 | . . . 1 . 1 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Fabricator Index 1 | . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 10 | . 3 . 3 . 2 1 . 1 . . Scan Component 5 | . 1 . 1 . 1 1 . 1 . . Repair 3 | . 1 . 1 . 1 . . . . . Refit 2 | . 1 . 1 . . . . . . . Recycling Unit Hacks 9 | . 3 . . . 2 . . . . 4 Process 2 | . . . . . . . . . . 2 Report Inventory 4 | . 2 . . . 2 . . . . . Retrieve Matter 2 | . . . . . . . . . . 2 Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 10 | . . . 2 . 8 . . . . . Insert Component 5 | . . . 1 . 4 . . . . . Analyze 5 | . . . 1 . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 5 . 10 . 10 1 . 5 . 3 Full Trace Events 2 | . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 81 | . . . . . . . . 81 . . Total Robot Build Rating 2 | . . . . . . . . 2 . . Part Schematics Acquired 7 | . . . 2 . 5 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . Time 102 | . 26 . 32 . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 44 | . . . . . . . . . . 44 Retrieved Matter 21 | . . . . . . . . . . 21 Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . 4 . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . . . . . Parts Damaged 2 | . . . 1 . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Total Allies 5 | . . 3 . . . . . 2 . . Largest Group 3 | . . 3 . . . . . 2 . . Highest-Rated Group 40 | . . 40 . . . . . 16 . . Highest-Rated Ally 16 | . . 16 . . . . . 8 . . Total Orders 1 | . . 1 . . . . . . . . GUARD 1 | . . 1 . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . . . Total Damage 126 | . . 126 . . . . . . . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Turns Passed 7369 | 56 1081 266 900 963 2269 216 377 1025 90 126 Spaces Moved 4273 | 40 603 148 509 713 1081 109 145 703 129 93 Core 144 | 3 . . . . . . 1 . 126 14 Treads 1287 | . . . . . 1039 109 139 . . . Legs 2052 | 37 603 148 509 713 42 . . . . . Wheels 790 | . . . . . . . 5 703 3 79 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 166 115 100 50 50 Average Speed 130 | 114 120 150 124 120 162 166 164 105 53 114 Slowest Speed 750 | 120 120 190 190 120 240 166 750 115 200 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 97 21 45 101 81 1 86 20 68 3 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 20 | . 6 . 3 3 2 . . 6 . . Terrain Destroyed 433 | . 31 17 41 30 232 . 27 54 . 1 Melee 6 | . . . . . . . . 6 . . Projectile 87 | . 6 . 15 5 49 . 1 10 . 1 AOE 340 | . 25 17 26 25 183 . 26 38 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Total 5476 | 47 818 179 674 766 1436 137 230 924 154 111 Wait 530 | . 82 13 73 28 186 19 25 104 . . Move 4264 | 39 602 147 508 712 1080 108 144 703 128 93 Hop . | . . . . . . . . . . . Pick Up 81 | 2 15 3 7 . 24 2 9 15 4 . Fast Attach 29 | 6 3 . 3 . 1 . 3 4 4 5 Attach 42 | . 3 . 2 . 7 2 10 12 1 5 Detach 20 | . . . 1 . 1 . 1 8 3 6 Swap 106 | . 12 3 12 4 43 3 8 20 1 . Drop 72 | . 8 2 8 . 21 1 4 14 13 1 Fire 290 | . 84 9 56 18 71 2 26 23 . 1 Melee 8 | . . . . . . . . 8 . . Ram 5 | . . . . . . . . 5 . . Kick 18 | . 9 2 4 3 . . . . . . Crush 2 | . . . . . 2 . . . . . Escape Stasis 8 | . . . . . . . . 8 . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / [Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 592 | -10/Materials | Repaired Lgt. Ion Engine 627 | -10/Materials | Discovered new exit (range 18) 885 | -10/Materials | Discovered new exit (range 4) 968 | -10/Materials | Discovered new exit (range 6) 980 | -10/Materials | Identified exit to Mines 1138 | -10/Materials | Entered Mines 1178 | -10/Mines | Discovered new exit (range 5) 1189 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1266 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1404 | -10/Mines | Entered Materials 1404 | -9/Materials | Evolved 2 slots: Utility x2 1713 | -9/Materials | Repaired Weight Redist. System 1713 | -9/Materials | Build established: Scavenger-Mutant 1822 | -9/Materials | Discovered new exit (range 6) 1827 | -9/Materials | Identified exit to Mines 1987 | -9/Materials | Discovered new exit (range 20) 2304 | -9/Materials | Entered Mines 2564 | -9/Mines | Discovered new exit (range 11) 2570 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2581 | -9/Mines | Identified exit to Materials 2612 | -9/Mines | Learned 4 Materials zone layouts 2896 | -9/Mines | Learned location of Storage (-9) 2904 | -9/Mines | Discovered exit to Materials (range 3) 3267 | -9/Mines | Entered Materials 3267 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3268 | -8/Materials | Identified exit to Factory 3674 | -8/Materials | Discovered exit to Factory (range 15) 3711 | -8/Materials | Build established: Skirmisher 4424 | -8/Materials | Build established: Gunner 4571 | -8/Materials | Discovered exit to Factory (range 6) 4941 | -8/Materials | Build established: Skirmisher 5267 | -8/Materials | First assault squad dispatched 5389 | -8/Materials | Repaired Hvy. Ion Cannon 5521 | -8/Materials | Garrison activated, responded to threat 5536 | -8/Materials | Entered Factory 5536 | -7/Factory | Evolved 2 slots: Utility x2 5547 | -7/Factory | Identified exit to DSF 5752 | -7/Factory | Entered DSF 5796 | -7/DSF | Additional patrols routed to DSF 5927 | -7/DSF | Sterilization system engaged 5947 | -7/DSF | Ambient heat levels rising (+10) 5962 | -7/DSF | Ambient heat levels rising (+10) 5971 | -7/DSF | Lost 11 parts (1p2n4u4w) 5977 | -7/DSF | Ambient heat levels rising (+10) 5992 | -7/DSF | Ambient heat levels rising (+10) 6007 | -7/DSF | Ambient heat levels rising (+10) 6022 | -7/DSF | Ambient heat levels rising (+10) 6037 | -7/DSF | Ambient heat levels rising (+10) 6052 | -7/DSF | Ambient heat levels rising (+10) 6067 | -7/DSF | Ambient heat levels rising (+10) 6082 | -7/DSF | Ambient heat levels rising (+10) 6097 | -7/DSF | Ambient heat levels rising (+10) 6101 | -7/DSF | Discovered new exit (range 16) 6112 | -7/DSF | Ambient heat levels rising (+10) 6127 | -7/DSF | Ambient heat levels rising (+10) 6128 | -7/DSF | Identified exit to Factory 6129 | -7/DSF | Entered Factory 6129 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6416 | -6/Factory | Build established: Tank 6512 | -6/Factory | Discovered new exit (range 6) 6862 | -6/Factory | Discovered new exit (range 16) 6970 | -6/Factory | Fabricated R-06 Scavenger (x2) 7154 | -6/Factory | Sucked down chute 7154 | -6/Factory | Entered Waste 7169 | -6/Waste | EMP discharged 7169 | -6/Waste | System corruption reached 10% 7180 | -6/Waste | Spotted C-40 Crusher 7189 | -6/Waste | Spotted C-40 Crusher 7192 | -6/Waste | Spotted C-40 Crusher 7193 | -6/Waste | Spotted C-40 Crusher 7209 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7214 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7218 | -6/Waste | Spotted C-40 Crusher 7220 | -6/Waste | Spotted C-40 Crusher 7233 | -6/Waste | Discovered new exit (range 13) 7244 | -6/Waste | Entered Factory 7370 | -6/Factory | Self-destructed Last Messages --------------- resource costs, and may damage the unit. See Burnout stat context help for more info. 07315_ Acquired Arm. Leg. 07320_ Connecting with Recycling Unit... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Imp. Medium Treads (7) Angular Momentum Engine (10) EM Disruption Field (4) >>Retrieve(Matter) Matter ejected: 21 07330_ Acquired Force Field. 07332_ System corrupted: Matter fused (-8). 07340_ Connecting with Terminal... 07347_ System corrupted: Energy discharge (-14). 07352_ Dropped Broken Imp. Cloaking Device. 07367_ ALERT: All DSF locations entering lockdown mode. 07369_ System corrupted: Energy discharge (-4). Map ----- +----------------------------------------------------+ | ???????????????###########???????????????????????? | | ???????????????# """ #???????????????????????? | | ???????????????# "Y" #???????????????????????? | | ???????????????# ! " " #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# """ #???????????????????????? | | ???????????????# """ #???????????????????????? | | ???????????????# """ #???????????????????????? | | ???????????????#####+#####???????????????????????? | | ????????????????# ##############???????????? | | ????????????????# # #???????????? | | ????????????????# # #???????????? | | ????????????????# # #???????????? | | ????????????????# # #???????????? | | ?????############## # #???????????? | | ?????# # # #???????????? | | ?????# """ """ # # #???????????? | | ?????# """ """ + + #???????????? | | ?????#= """ """ # # #???????????? | | ?????# # # #???????????? | | ?????# """ # # #???????????? | | ?????# """ # # #???????????? | | ?????# """ # !##############???????????? | | ?????#"" # ????????? | | ?????#"Y # @ % ????????? | | ?????#"" + ggg ????????? | | ?????# # l ????????? | | ?????############## ?????????? | | ???????????????######+#+##########+#;###?????????? | | ???????????????# #????????????????????? | | ???????????????#"" #????????????????????? | | ???????????????#"" #????????????????????? | | ???????????????#"T #????????????????????? | | ???????????????#"" #????????????????????? | | ???????????????#"" #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 36 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Resistance: EM 20 Core Shielding 30 Evasion (%) 55 Recoil Reduction 3 Particle Charging 22 Authchip Count 2 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Slug Cannon | -9/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Hacked Hvy. Ion Cannon | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Preemptive Strike Challenges ------------ None Game ------ Seed PointSuperchargedAutocannon Manual? 0 Play Time 02:13:59 Cumulative 25.9 hours Start 2024.11.30 @ 23:49:34 End 2024.12.01 @ 21:50:38 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 11 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90bffa44-43c1-45d9-9ece-857430a7328f