Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 20:08:15 Player: Lord Earthfire Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (52) 260 Value Destroyed (2021) 2021 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 7621 Bonus ------- Follower Combat Kills 100 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 100/100 System Corruption 15% Temperature Warm (131) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Faulty Improved Heavy Laser > --- INVENTORY (5) ---- Relay Coupler [Sentry] (21) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Weight Redist. System Improved Terrain Scanner Kinecellerator Hardlight Generator > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg High-capacity Matter Pod Makeshift Terrain Scan Processor Recoil Stabilizer Weapon Cycler Makeshift ECM Suite Makeshift Light Armor Plating Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Improved Field Recycling Unit Beamcaster Improved EM Pulse Cannon Makeshift Shrapnel Gun Heavy Machine Gun KE Penetrator Gauss Cannon Great Axe CR-A16's Pointy Stick [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Lightning Gun Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . . 2 2 2 . . . 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . . . 1 2 . . . 1 . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 105 | 6 11 2 6 14 19 11 4 6 4 5 14 3 Power 9 | 1 1 1 1 1 1 1 . . 1 1 . . Engine 7 | 1 1 1 1 . 1 1 . . . 1 . . Core 2 | . . . . 1 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 3 . 2 5 5 3 1 1 . . 2 . Treads 1 | . . . . . . . . . . . 1 . Leg 21 | . 3 . 2 5 5 3 1 1 . . 1 . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 1 4 1 1 4 7 7 3 3 3 3 7 . Device 27 | 1 2 1 . 2 3 5 . 3 3 2 5 . Storage 3 | . 2 . . . . . 1 . . . . . Processor 4 | . . . . . 3 . . . . . 1 . Hackware 1 | . . . . . . . . . . . 1 . Protection 9 | . . . 1 2 1 2 2 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 3 . 2 4 6 . . 2 . 1 5 3 Energy Gun 3 | . . . . . . . . . . . 1 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 2 1 . 1 3 2 . . 2 . . . . Ballistic Cannon 10 | . . . . . 4 . . . . 1 4 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 . Parts Lost 32 | . . . 1 5 1 6 . 2 1 6 . 10 Power 4 | . . . 1 1 . 1 . . . 1 . . Propulsion 8 | . . . . 2 1 1 . . . 2 . 2 Utility 13 | . . . . 1 . 4 . . 1 2 . 5 Weapon 7 | . . . . 1 . . . 2 . 1 . 3 Highest Loss Streak 7 | . . . 1 4 1 5 . 1 1 6 . 7 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 98 100 99 96 99 93 100 99 99 62 41 42 Engine 6 | . 14 14 10 3 2 6 7 7 6 4 . . Core 1 | . . . . 5 4 . . . 6 . . . Leg 27 | . 25 28 43 34 29 28 30 30 26 19 6 3 Device 13 | . 18 14 8 4 2 7 15 17 30 18 20 15 Storage 6 | . 8 14 11 9 7 7 7 7 6 4 . . Processor 3 | . . . . . 14 7 . . . . 3 6 Protection 9 | . . . 2 13 12 10 15 12 1 4 . . Ballistic Gun 7 | . 15 14 11 26 10 . . 7 13 4 . . Ballistic Cannon 12 | . . . . . 11 23 23 14 6 4 5 4 Impact Weapon 1 | . 12 14 . . . . . . . . . . Peak Build Rating 65 | 6 13 13 23 32 45 48 52 55 65 61 47 34 Average Rating 38 | 4 11 13 21 28 41 43 50 54 64 39 25 26 On Entrance 29 | . 6 13 13 23 29 45 48 52 54 65 2 34 Naked Turns 38 | . . . . . . . . . . 38 . . Heaviest Build 90 | 7 48 50 57 70 87 88 88 78 90 85 20 30 Greatest Support 79 | 20 26 26 52 58 68 75 78 79 79 79 30 30 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 1 . 1 4 . 9 Average Overweight (x) . | . . 1 . 1 . 1 . . 1 . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 5 14 20 20 20 20 20 20 20 20 16 5 5 Most Carried 20 | 4 20 20 20 20 20 20 20 20 20 20 5 4 Average Carried 16 | 1 10 19 19 17 18 18 19 19 19 15 4 3 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 20 20 19 19 20 18 20 20 20 5 4 1 Class Distribution -------------------- 52% | Tank 32% | Mutant 8% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Matter Collected 2668 | 328 43 200 163 453 633 450 70 97 186 . 45 . Remotely . | . . . . . . . . . . . . . Salvage Created 1762 | 131 43 . 163 402 408 280 . 110 199 . 26 . Parts 79 | 12 3 . 8 13 20 6 . 4 12 . 1 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 9 2 10 . . . . Prevented 3 | . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 39 | 1 . . 6 8 9 8 . 2 4 . 1 . Melee 5 | . . . 4 1 . . . . . . . . Guns 16 | 1 . . 2 7 3 . . 1 2 . . . Cannons 17 | . . . . . 6 8 . 1 1 . 1 . AOE 1 | . . . . . . . . . 1 . . . Classes Destroyed 13 | 3 1 . 2 1 6 . . . . . . . Worker 1 | 1 . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Watcher 5 | . 2 . . . . . . . 3 . . . Swarmer 4 | . . . 4 . . . . . . . . . Grunt 19 | 1 . . 1 7 5 2 . . 3 . . . Brawler 5 | . . . . 1 . 4 . . . . . . Duelist 4 | . . . 1 . . 2 . . 1 . . . Sentry 1 | . . . . . 1 . . . . . . . Hunter 3 | . . . . . 1 . . 2 . . . . Programmer 3 | . . . . . 2 . . . . . 1 . Best Kill Streak 5 | 2 1 . 2 5 4 4 . 2 5 . 1 . Combat Bots Only 5 | 1 . . 2 5 2 4 . 2 4 . 1 . Max Kills in Single Turn 2 | 1 1 . 1 1 2 1 . 1 2 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . Melee 1 | . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Hostile Shots Fired 508 | 2 3 . 81 53 54 56 . 30 10 6 9 204 Missed 137 | . 1 . 20 12 16 10 . 14 3 . 3 58 Damage Taken 5811 | 21 20 . 690 655 771 1044 . 222 460 259 91 1578 Core 1324 | . . . 167 78 145 38 . 37 113 163 . 583 Absorbed by Shields 11 | . . . . . . . . . . . . 11 Redirected to Shielding 113 | . . . . . . . . 41 72 . . . Regen/Repaired (Parts) 87 | . . . . 87 . . . . . . . . Core Remaining (%) 82 | 100 . 100 58 85 . . . 68 . . . . Volleys Fired 145 | 17 6 . 11 25 28 24 . 5 9 . 8 12 Largest 3 | 2 2 . 1 3 3 3 . 3 3 . 1 1 Hottest 144 | 40 40 . 25 75 144 144 . 144 104 . 48 83 Shots Fired 330 | 34 10 . 11 73 84 57 . 13 27 . 9 12 Gun 181 | 34 10 . 11 73 29 . . 3 18 . . 3 Cannon 149 | . . . . . 55 57 . 10 9 . 9 9 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 327 | 34 10 . 11 73 84 57 . 13 27 . 9 9 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . 3 Robot Hit Streak 13 | 8 3 . 2 6 10 13 . 4 10 . 3 5 Robot Miss Streak 4 | 2 2 . 3 4 4 4 . 2 2 . 3 2 Penetration Max 1 | . . . . . 1 1 . . . . . . Secondary Targets 4 | . . . . 3 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 220 | 22 8 . 19 42 52 39 . 8 17 . 5 8 Core Hits 84 | 10 2 . 7 17 18 12 . 5 11 . 2 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . Critical Strikes 19 | . . . 1 . 6 5 . 2 2 . 1 2 Destroy 2 | . . . . . 2 . . . . . . . Blast 16 | . . . . . 4 5 . 2 2 . 1 2 Sever 1 | . . . 1 . . . . . . . . . Melee Attacks 29 | . 6 . 22 1 . . . . . . . . Impact 6 | . 6 . . . . . . . . . . . Slashing 23 | . . . 22 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6066 | 231 140 . 489 739 1694 1222 . 165 950 . 173 263 Guns 1751 | 231 18 . 99 699 358 . . 40 286 . . 20 Cannons 2906 | . . . . . 951 1222 . 125 192 . 173 243 Explosions 857 | . . . . . 385 . . . 472 . . . Melee 552 | . 122 . 390 40 . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4637 | 231 18 . 99 699 1309 1222 . 165 478 . 173 243 Thermal 857 | . . . . . 385 . . . 472 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . . . . . . 20 Impact 122 | . 122 . . . . . . . . . . . Slashing 430 | . . . 390 40 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 14 14 . . 12 15 15 Average Corruption 12 | . . . . . . 13 14 . . 8 12 15 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . . . . . 7 8 . . 5 16 9 Message Errors 9 | . . . . . . 2 1 . . 1 4 1 Matter Fused 10 | . . . . . . 2 2 . . 1 4 1 Heat Flow Errors 5 | . . . . . . 1 1 . . . 2 1 Energy Discharges 9 | . . . . . . . 2 . . 1 2 4 Data Loss (minor) 6 | . . . . . . 1 1 . . . 2 2 Data Loss (major) 3 | . . . . . . . 1 . . 1 1 . Misfires 2 | . . . . . . 1 . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 526 | . 1 . 28 . 317 20 . . 134 . 26 . Projectiles 107 | . . . . . 61 20 . . . . 26 . Explosions 390 | . . . . . 256 . . . 134 . . . Melee 29 | . 1 . 28 . . . . . . . . . Knockbacks 12 | . . . . . 6 2 . . 1 . 3 . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . 6 2 . . 1 . 3 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 420 | . . . . . 95 . . . 325 . . . Shots 5 | . . . . . 1 . . . 4 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 530 | 12 . . 10 419 530 296 250 33 52 . 253 410 Average Temperature 154 | 10 . . 4 184 167 145 136 18 17 . 115 139 Received Heat Transfer 1410 | 12 12 . 78 423 267 315 . 24 63 . . 216 Effects 19 | . . . . 12 4 3 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 3 | . . . . 2 1 . . . . . . . Interference 10 | . . . . 7 . 3 . . . . . . Matter Decay 2 | . . . . 1 1 . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 650 | . . . . . 300 . . . 350 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Peak Influence 260 | 45 52 19 232 212 184 . . . 260 91 83 7 Initial 91 | . 29 19 7 13 . . . . 25 91 7 2 Average 60 | 23 18 19 84 105 63 . . . 174 70 13 1 Maximum Alert Level 1 | . . . 1 1 . . . . 1 . . . Low Security (%) 89 | 100 100 100 79 74 100 . . . 29 100 100 100 Level 1 10 | . . . 20 25 . . . . 70 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . . . 2 5 . . . . . 1 . Investigation . | . . . . . . . . . . . . . Extermination 4 | . . . . . 3 . . . . . 1 . Reinforcement 3 | . . . . 1 2 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Distress Signals 1 | . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 77 | 1 8 . 10 13 14 9 . 5 7 6 1 3 Peak Tracking Total 6 | 1 2 . 4 6 3 5 . 3 5 6 1 3 Tactical Retreats 6 | . . . 2 1 3 . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Traps Triggered 3 | . 1 . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . 4 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Machines Disabled 11 | . . . . 1 2 . . . 5 . 3 . Max in Single Turn 5 | . . . . 1 1 . . . 5 . 1 . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Machines Accessed 13 | . 1 . 3 3 2 . 1 . 1 . 2 . Terminals 6 | . 1 . 1 2 1 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 36 | . 5 . 8 12 6 . 1 . 1 . 3 . Successful 24 | . 3 . 5 9 4 . 1 . 1 . 1 . Failed 12 | . 2 . 3 3 2 . . . . . 2 . Catastrophic 3 | . . . . 1 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . . . 3 . . . . 2 Terminals 20 | . 5 . 3 8 3 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 4 | . . . . 4 . . . . . . . . Recycling Units 8 | . . . 5 . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 13 | . 3 . 2 5 1 . 1 . 1 . . . Record 3 | . . . . 3 . . . . . . . . Part Schematic 2 | . . . . . 1 . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . Recycling Unit Hacks 6 | . . . 3 . 3 . . . . . . . Process 3 | . . . 2 . 1 . . . . . . . Report Inventory 2 | . . . 1 . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . . . 3 3 2 . . . . . 1 . Full Trace Events 3 | . . . 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . Time 64 | . . . . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 297 | . . . 29 . 268 . . . . . . . Retrieved Matter 268 | . . . . . 268 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Total Allies 12 | . . . . . . . 11 . . 1 . . Largest Group 11 | . . . . . . . 11 3 . 1 . . Highest-Rated Group 314 | . . . . . . . 314 70 . 31 . . Highest-Rated Ally 41 | . . . . . . . 41 31 . 31 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . 14 . 14 . . Total Damage 419 | . . . . . . . . 211 . 208 . . Kills 4 | . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Turns Passed 7445 | 183 750 195 418 430 1107 339 2263 552 387 162 436 223 Spaces Moved 4107 | 157 438 101 220 169 507 128 1263 401 178 155 281 109 Core 123 | 17 . . . . . . . . . 73 . 33 Treads 178 | . . . . . . . . . . . 102 76 Legs 3617 | . 389 101 220 169 507 128 1263 401 178 82 179 . Wheels 189 | 140 49 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 190 120 190 127 197 127 127 197 50 130 50 Average Speed 160 | 76 150 190 136 191 186 198 177 127 197 94 140 156 Slowest Speed 500 | 80 190 190 190 192 200 200 197 127 197 270 160 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 6 22 36 20 19 10 17 89 61 4 94 6 30 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 6 | . . 1 . . . . 4 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 81 | . . . . . 42 14 . 2 22 . 1 . Melee . | . . . . . . . . . . . . . Projectile 35 | . . . . . 18 14 . 2 . . 1 . AOE 46 | . . . . . 24 . . . 22 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Gar Total 4667 | 188 508 104 295 236 617 168 1287 432 197 173 314 148 Wait 103 | . 18 . 13 6 29 . 8 17 . 2 . 10 Move 4096 | 156 437 100 219 168 506 127 1262 400 178 154 280 109 Hop . | . . . . . . . . . . . . . Pick Up 107 | 9 25 1 13 14 17 5 7 2 4 2 7 1 Fast Attach 9 | . . . . . 4 . . 1 . 1 3 . Attach 59 | 6 5 . 3 9 7 8 . 1 3 3 11 3 Detach 13 | . . . . 2 3 1 . . . 4 3 . Swap 37 | . 6 2 3 5 8 3 4 4 1 1 . . Drop 56 | . 5 1 11 6 15 . 6 2 2 6 2 . Fire 145 | 17 6 . 11 25 28 24 . 5 9 . 8 12 Melee 29 | . 6 . 22 1 . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 184 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 934 | -10/Materials | Entered Mines 999 | -10/Mines | Learned Materials terminal intel 1014 | -10/Mines | Discovered new exit (range 6) 1099 | -10/Mines | Found DCF Scrap (10 items) 1116 | -10/Mines | Discovered new exit (range 6) 1129 | -10/Mines | Entered Materials 1129 | -9/Materials | Evolved 2 slots: Propulsion x2 1130 | -9/Materials | Loaded intel: 12 terminal locations 1530 | -9/Materials | Discovered new exit (range 10) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1638 | -8/Materials | Garrison activated, responded to threat 1746 | -8/Materials | Lost 4 parts (1p2n1u) 1799 | -8/Materials | Repaired Imp. Aluminum Leg 1831 | -8/Materials | Repaired Imp. Aluminum Leg 1840 | -8/Materials | Build established: Tank 1852 | -8/Materials | Discovered new exit (range 16) 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Utility x2 3054 | -7/Factory | Discovered new exit (range 15) 3082 | -7/Factory | Identified exit to Lower Caves 3084 | -7/Factory | Entered Lower Caves 3132 | -7/Lower Caves | Build established: Gunner 3184 | -7/Lower Caves | Encountered a Warlord checkpoint 3242 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3269 | -7/Lower Caves | System corruption reached 10% 3306 | -7/Lower Caves | Lost 5 parts (1p1n3u) 3408 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3423 | -7/Lower Caves | Entered Zion 3485 | -7/Zion | Discovered new exit (range 15) 3544 | -7/Zion | Found Prototype Device 3566 | -7/Zion | Build established: Tank 3641 | -7/Zion | System corruption cleaned by Quarantine Array 3716 | -7/Zion | Found CR-A16's Pointy Stick 3756 | -7/Zion | Learned location of Quarantine (-2) 3851 | -7/Zion | Learned Factory stockpile data 4401 | -7/Zion | Gained Derelict followers 4505 | -7/Zion | Met Imprinter 4557 | -7/Zion | Imprinted 4559 | -7/Zion | Declared Zion's savior 4888 | -7/Zion | Learned Factory stockpile data 5686 | -7/Zion | Entered Proximity Caves 5686 | -6/Proximity Caves | Accompanied by 3 allies 5732 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6149 | -6/Proximity Caves | Lost 3 allies 6224 | -6/Proximity Caves | Discovered new exit (range 3) 6238 | -6/Proximity Caves | Entered Factory 6238 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6244 | -6/Factory | Identified exit to DSF 6625 | -6/Factory | Sucked down chute 6625 | -6/Factory | Entered Waste 6626 | -6/Waste | Met a frightened Derelict 6640 | -6/Waste | EMP discharged 6720 | -6/Waste | Spotted C-40 Crusher 6722 | -6/Waste | Spotted C-40 Crusher 6728 | -6/Waste | Spotted C-40 Crusher 6735 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6738 | -6/Waste | Spotted C-40 Crusher 6740 | -6/Waste | EMP discharged 6740 | -6/Waste | System corruption reached 10% 6741 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6744 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6747 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6748 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6756 | -6/Waste | Spotted C-40 Crusher 6759 | -6/Waste | Spotted C-40 Crusher 6779 | -6/Waste | Lost 6 parts (1p2n2u1w) 6780 | -6/Waste | Discovered new exit (range 15) 6787 | -6/Waste | Entered Factory 6924 | -6/Factory | Build established: Mutant 7221 | -6/Factory | Identified exit to Garrison 7223 | -6/Factory | Entered Garrison 7307 | -6/Garrison | Triggered checkpoint 7307 | -6/Garrison | Triggered checkpoint 7357 | -6/Garrison | Triggered checkpoint 7364 | -6/Garrison | Core integrity fell below 50% 7403 | -6/Garrison | Garrison Relay disabled 7426 | -6/Garrison | Lost 7 parts (2n3u2w) 7435 | -6/Garrison | Core integrity fell below 20% 7446 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Slug penetrates H-66 Slayer. H-66 Slayer Flexi-carbon Leg blasted off. Penetrated by Slug. [Achievement: Oops] Slug penetrates Wall. System corrupted: Energy discharge (-10). Penetrated by Slug. Acquired Relay Coupler [Sentry]. Penetrated by Slug. Slug penetrates Reinforced Barrier. Imp. Trap Scanner destroyed. Slug penetrates Garrison Relay. Penetrated by Slug. System corrupted: Energy discharge (-17). System Shield destroyed. Penetrated by Slug. Hvy. Linear Accelerator destroyed. Faulty integration triggers heat surge (+447). Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????????????????### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### | | ????????????????????????????????########### | | ????????????????????????????????# ! | | ????????????????????????????????# | | ????????????????????????????????# ######## | | ????????????????????????????????# #??????# | | ????????????????????????????????# #??????? | | ??????????????????????########### #??????? | | ??????????????????????#^ + ? | | ????????????????????### ######### #??????? | | ????????????????????# ###?????# #??????? | | ????????????????????# + ??????# #??????? | | ???????????#######??# #???????# ??????? | | ???????????# " ""#??### #???????# ?????? | | ???????????#" "#????# #???????# ###????? | | ???????????# ###???# #???????# #??????? | | ???????????# !! ##### ######??# #??????? | | ???????????# #! @YY =% #??# #??????? | | ???????????### h####### ##??# #??????? | | ?????????????######??????""""#??# #??????? | | ??????????????????????????####??# #??????? | | ????????????????????????????????? #??????? | | ????????????????????????????????? ???????? | | ????????????????????????????????? ???????? | | ????????????????????????????????? ???????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 450 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Tesla Rifle | -7/Factory | Hacked Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Robot Respite Serviceable Loadout Shopping List System Compromised The More The Merrier The One Tourist Troublemaker Challenges ------------ None Game ------ Seed DataSpreadCanceller Manual? 0 Play Time 01:22:38 Cumulative 2.2 hours Start 2025.01.05 @ 18:45:24 End 2025.01.05 @ 20:08:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d0a07efb-fb96-4903-bda3-2e86e3c160ce