Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 16:57:35

Player: lucasboxerhead

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (78)      390
Value Destroyed (2395)     2395
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 5561

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             220/700
Matter                     500/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
         Medium Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (10) ---
          Large Matter Pod (150)
                Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
       Hardened Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
         Hybrid Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Assault Rifle
                Minigun
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Large Matter Pod
                Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
       Hardened Light Armor Plating
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             54   | 6   2   2   7   11  19  7   
  Power                    7    | 1   .   .   .   3   2   1   
    Engine                 6    | 1   .   .   .   2   2   1   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   3   1   9   4   
    Treads                 19   | 2   .   .   3   1   9   4   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   2   1   3   1   2   
    Device                 1    | .   1   .   .   .   .   .   
    Storage                6    | 1   1   2   1   .   1   .   
    Processor              3    | .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   3   4   7   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   1   1   6   .   
    Ballistic Cannon       3    | .   .   .   2   .   1   .   
    Launcher               3    | .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   .   .   4   10  14  
  Power                    5    | .   .   .   .   2   1   2   
  Propulsion               13   | .   .   .   .   1   5   7   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   8    | .   .   .   .   1   4   3   
  Highest Loss Streak      13   | .   .   .   .   3   5   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  100 99  98  88  79  
  Engine                   8    | .   14  14  11  3   8   4   
  Treads                   32   | .   28  28  44  36  29  22  
  Storage                  19   | .   19  28  22  18  18  15  
  Processor                5    | .   .   .   .   9   9   7   
  Protection               1    | .   .   .   .   .   .   11  
  Ballistic Gun            15   | .   28  28  17  2   16  17  
  Ballistic Cannon         6    | .   .   .   4   18  6   .   
  Launcher                 1    | .   .   .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 14  16  22  25  30  30  43  
  Greatest Support         94   | 40  40  40  80  80  86  94  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  10  
  Most Carried             10   | 1   2   9   10  10  10  9   
  Average Carried          7    | .   1   4   8   9   9   7   
  Final Capacity           10   | 8   8   10  10  10  10  10  
  Final Carried            10   | 1   2   9   10  10  10  5   

 Class Distribution 
--------------------
 52% | Mutant
 35% | Gunner
  7% | Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Gunner | -8/Materials
 Mutant | -8/Storage
   Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Matter Collected           2476 | 150  89   484  396  159  988  210  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2670 | .    107  142  424  284  1427 286  
  Parts                    156  | .    7    8    25   17   87   12   
Haulers Intercepted        3    | .    .    .    .    .    3    .    
Recyclers Shooed           2    | .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Combat Hostiles Destroyed  54   | .   .   2   7   12  26  7   
  Melee                    3    | .   .   .   .   .   1   2   
  Guns                     32   | .   .   2   7   .   18  5   
  Cannons                  14   | .   .   .   .   7   7   .   
  AOE                      5    | .   .   .   .   5   .   .   
Classes Destroyed          13   | .   3   1   3   1   4   1   
  Worker                   6    | .   1   .   .   .   5   .   
  Builder                  3    | .   .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   
  Recycler                 6    | .   1   1   1   1   2   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   1   .   1   .   
  Swarmer                  7    | .   .   .   .   3   4   .   
  Grunt                    31   | .   .   .   6   6   13  6   
  Sentry                   14   | .   .   2   1   3   8   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   3   3   5   7   3   
  Combat Bots Only         5    | .   .   2   2   5   5   3   
Max Kills in Single Turn   2    | .   1   1   2   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Hostile Shots Fired        525  | .    .    6    53   59   106  301  
  Missed                   158  | .    .    1    13   18   25   101  
Damage Taken               4664 | .    .    139  513  576  1357 2079 
  Core                     775  | .    .    17   68   53   157  480  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    93   83   .    61   .    
Volleys Fired              161  | .    6    4    30   29   73   19   
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  100  | .    40   40   70   100  73   73   
Shots Fired                369  | .    12   8    60   53   187  49   
  Gun                      265  | .    12   8    52   2    142  49   
  Cannon                   98   | .    .    .    8    45   45   .    
  Launcher                 6    | .    .    .    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  363  | .    12   8    60   47   187  49   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    6    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    2    6    14   15   26   16   
  Robot Miss Streak        5    | .    2    1    4    2    5    1    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        7    | .    .    .    2    .    2    3    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    1    
Shots Hit Robots           274  | .    6    6    46   42   133  41   
  Core Hits                140  | .    4    4    19   25   70   18   
  Critical Kills           2    | .    .    .    .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    3    4    1    
    Destroy                2    | .    .    .    .    .    1    1    
    Blast                  6    | .    .    .    .    3    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4769 | .    87   77   695  1158 2085 667  
  Guns                     2862 | .    87   77   643  10   1434 611  
  Cannons                  1331 | .    .    .    51   661  619  .    
  Explosions               483  | .    .    .    .    483  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  93   | .    .    .    1    4    32   56   
  Kinetic                  4193 | .    87   77   694  671  2053 611  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                483  | .    .    .    .    483  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    .    .    
  Projectiles              3    | .    .    .    .    3    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    4    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    4    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   45   | .    .    .    .    1    9    35   
Targets Rammed             53   | .    .    .    1    2    13   37   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  8    | .    .    .    1    1    4    2    
Highest Temperature        315  | .    .    29   6    35   38   315  
  Average Temperature      64   | .    .    16   5    11   9    162  
  Received Heat Transfer   1962 | .    .    45   276  279  531  831  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Peak Influence             616  | .   47  78  247 280 616 347 
  Initial                  247  | .   .   18  29  21  104 247 
  Average                  182  | .   16  32  88  168 302 288 
Maximum Alert Level        2    | .   .   .   1   1   2   1   
  Low Security (%)         55   | 100 100 100 95  52  28  .   
  Level 1                  35   | .   .   .   4   47  43  100 
  Level 2                  8    | .   .   .   .   .   27  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   3   3   3   
  Investigation            5    | .   .   .   .   1   3   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Distress Signals           10   | .   1   .   1   2   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              79   | .   3   2   9   21  34  10  
  Peak Tracking Total      5    | .   3   2   3   4   4   5   
  Tactical Retreats        3    | .   1   .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Traps Triggered            5    | .   .   .   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Accessed          9    | .   .   .   1   3   5   .   
  Terminals                9    | .   .   .   1   3   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                22   | .   .   .   4   7   11  .   
  Successful               9    | .   .   .   3   3   3   .   
  Failed                   13   | .   .   .   1   4   8   .   
    Catastrophic           2    | .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   2   2   .   .   
  Terminals                22   | .   .   .   4   7   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   3   3   3   .   
  Record                   4    | .   .   .   2   2   .   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   2   4   .   
  Full Trace Events        4    | .   .   .   .   1   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Sto Fac 
Turns Passed               3055 | 83  244 245 521 674 964 324 
Spaces Moved               1476 | 50  118 136 257 356 437 122 
  Core                     7    | 5   .   .   .   .   1   1   
  Treads                   1469 | 45  118 136 257 356 436 121 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 145 148 
  Average Speed            158  | 149 160 160 160 160 157 150 
  Slowest Speed            350  | 160 160 160 160 160 350 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   26  33  23  23  52  4   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          49   | .   .   .   .   49  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      49   | .   .   .   .   49  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Total                      1842 | 56  161 156 307 410 555 197 
  Wait                     64   | .   35  6   5   2   4   12  
  Move                     1470 | 49  117 135 256 355 436 122 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  22   | 1   .   7   3   6   5   .   
  Fast Attach              22   | 6   2   .   2   3   9   .   
  Attach                   17   | .   .   .   2   5   4   6   
  Detach                   4    | .   1   .   1   2   .   .   
  Swap                     15   | .   .   2   3   3   6   1   
  Drop                     14   | .   .   2   4   3   5   .   
  Fire                     161  | .   6   4   30  29  73  19  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    46   | .   .   .   1   2   13  30  
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Entered Mines
  342 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  459 | -10/Mines     | Discovered new exit (range 14)
  573 | -10/Mines     | Entered Materials
  573 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1073 | -9/Materials  | Discovered new exit (range 8)
 1094 | -9/Materials  | Entered another Materials area
 1094 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1348 | -8/Materials  | Lost 3 parts (1p1n1w)
 1404 | -8/Materials  | Build established: Gunner
 1759 | -8/Materials  | Discovered new exit (range 7)
 1768 | -8/Materials  | Entered Storage
 1982 | -8/Storage    | Lost 5 parts (1p3n1w)
 2131 | -8/Storage    | Build established: Mutant
 2529 | -8/Storage    | Build established: Gunner
 2588 | -8/Storage    | Discovered new exit (range 15)
 2732 | -8/Storage    | Entered Factory
 2732 | -7/Factory    | Evolved 2 slots: Utility x2
 2928 | -7/Factory    | Garrison activated, responded to threat
 3035 | -7/Factory    | Lost 13 parts (2p6n2u3w)
 3044 | -7/Factory    | Core integrity fell below 50%
 3056 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02995_ P-60 Hacker destroyed.
02997_ Lgt. Treads destroyed.
02999_ Slammed into Y-54 Guardian. <x2>
03000_ Lgt. Treads destroyed.
03002_ Slammed into Y-54 Guardian.
03004_ Acquired 5 matter.
03004_ Med. Treads destroyed.
03004_ Slammed into Y-54 Guardian. <x*>
03036_ Lgt. Treads destroyed.
03036_ Slammed into Y-54 Guardian.
03036_ Destabilizing: Core damaged (-28).
03039_ Slammed into Y-54 Guardian. <x2>
03042_ K-01 Serf collects debris.
03044_ Slammed into Y-54 Guardian.
03045_ K-01 Serf collects debris.
03046_ Slammed into Y-54 Guardian.
03046_ Destabilizing: Core damaged (-35).
03049_ K-01 Serf collects debris.
03049_ Slammed into Y-54 Guardian. <x2>
03052_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#     #      #               |
| ??????????????????????#     #!!]   #               |
| ??????????????????????#     #!]]   #               |
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| ???????????????#     #       ""Y"" #               |
| ???????????????+     + """         #               |
| ???????????????#     # """         #               |
| ???????????????#     # """         #               |
| ???????????????#     #             #               |
| ???????????????#     #             #               |
| ???????????????#     #             #               |
| ???????????????#     ###############               |
| ???????????????#  %[!##############?               |
| ???????????????# %!**+%           #?               |
| ???????????????#% %!%#%           #?               |
| ???????????????#%%=%[# %          #?               |
| ???????????????#%   =#g %         #?               |
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| ???######    """"""!%#            #?               |
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| ????????# /        %%##############?               |
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| ???????         " "  #??????????????               |
| ??????     ]    "G"  #??????????????               |
| ???????          "   #??????????????               |
| ???????              #??????????????               |
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| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            800
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyCloakMantle
  Manual?         0
Play Time         00:26:05
  Cumulative      9.4 hours
  Start           2024.04.09 @ 16:34:00
  End             2024.04.09 @ 16:57:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           24
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44ac18d3-5332-429e-8a36-1788aaa95831