Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.16 @ 11:29:37 Player: Noxul Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (5370) 5370 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 11484 Bonus ------- High Alert Combat Kills 1149 Cogmind --------- Core Integrity 0/1000 Matter 61/300 Energy 69/100 System Corruption 10% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Compact Wheel Advanced Heat Sink Advanced Cooling System Disposable Heat Sink Improved Targeting Computer Improved Target Analyzer Improved Kinecellerator Transmission Jammer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizing Apparatus Advanced Sensor Array Target Analyzer Improved Target Analyzer > --- WEAPON ----------- Improved Arc Projector Variable Charge Gun Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Disposable Heat Sink Improved Targeting Computer Improved Target Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating High-powered Shock Rifle Plasma Rifle Heavy Missile Launcher [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . 1 1 . . 1 Utility 5 | . . 1 2 1 . . . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 149 | 7 5 16 12 9 5 . 39 56 Power 21 | 1 1 2 1 . 2 . 8 6 Engine 17 | 1 1 2 1 . 2 . 8 2 Core 3 | . . . . . . . . 3 Reactor 1 | . . . . . . . . 1 Propulsion 33 | 2 . 1 2 2 1 . 9 16 Treads 1 | . . . . . . . . 1 Leg . | . . . . . . . . . Wheel 32 | 2 . 1 2 2 1 . 9 15 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | 1 2 4 7 4 1 . 11 20 Device 31 | . 2 2 3 2 1 . 6 15 Storage 4 | 1 . 1 1 . . . 1 . Processor 7 | . . . 2 1 . . 1 3 Hackware . | . . . . . . . . . Protection 8 | . . 1 1 1 . . 3 2 Artifact . | . . . . . . . . . Weapon 45 | 3 2 9 2 3 1 . 11 14 Energy Gun 16 | 2 . 4 . . . . 3 7 Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 21 | 1 2 4 2 2 1 . 6 3 Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 2 | . . . . 1 . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . 2 1 Parts Lost 67 | . . 4 1 . . 2 11 49 Power 8 | . . 1 . . . . 1 6 Propulsion 23 | . . 1 1 . . . 5 16 Utility 17 | . . 2 . . . . 1 14 Weapon 19 | . . . . . . 2 4 13 Highest Loss Streak 16 | . . 2 1 . . 2 5 16 Average Slot Usage (%) 93 | . 96 95 99 99 93 90 91 88 Engine 8 | . 14 11 9 7 13 12 12 3 Core 1 | . . . . . . . . 4 Wheel 21 | . 28 21 17 22 20 20 20 21 Device 19 | . 11 16 22 17 20 20 19 20 Storage 6 | . 14 11 9 7 6 6 6 5 Processor 7 | . . . 9 12 6 6 7 7 Protection 4 | . . 2 4 6 6 6 4 2 Energy Gun 6 | . 5 15 12 5 . . 2 7 Ballistic Gun 11 | . 22 14 10 17 20 17 12 4 Ballistic Cannon 1 | . . . . . . . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 10 16 25 44 48 54 54 87 81 Greatest Support 86 | 32 32 32 26 30 48 48 58 86 Greatest Overweight (x) 11 | . . . 2 2 1 1 5 11 Average Overweight (x) . | . . . . 1 1 . 1 1 Largest Inventory Capacity 12 | 6 6 8 10 10 10 10 12 12 Average Capacity 10 | 4 6 6 9 10 10 10 11 12 Most Carried 12 | 4 6 7 10 10 10 10 12 12 Average Carried 9 | 1 4 4 7 9 8 10 9 10 Final Capacity 12 | 6 6 8 10 10 10 10 12 12 Final Carried 10 | 2 5 7 10 9 10 10 9 9 Class Distribution -------------------- 75% | Scavenger-Gunner 8% | Gunner 6% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 4426 | 192 55 463 298 221 202 . 1947 1048 Remotely . | . . . . . . . . . Salvage Created 6510 | . 55 559 357 233 243 . 2457 2606 Parts 277 | . 3 27 20 13 10 . 92 112 Haulers Intercepted 15 | . 1 3 1 2 1 . 5 2 Recyclers Shooed 6 | . . 1 . . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 93 | . . 10 8 2 1 . 29 43 Guns 60 | . . 10 6 2 1 . 16 25 Cannons 19 | . . . 1 . . . 12 6 AOE 13 | . . . 1 . . . 1 11 Classes Destroyed 15 | . 1 6 4 1 . . 1 2 Worker 11 | . . . 2 . . . 4 5 Builder 10 | . . 1 . 1 . . 4 4 Tunneler 2 | . . . . . . . 2 . Hauler 15 | . 1 3 1 2 1 . 5 2 Recycler 7 | . . . 1 . 1 . 3 2 Mechanic 1 | . . . . . . . . 1 Operator 3 | . . 1 . . . . 1 1 Watcher 3 | . . 1 . . . . 2 . Swarmer 12 | . . . 3 . . . . 9 Grunt 47 | . . 7 2 . . . 18 20 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 12 | . . 2 2 1 1 . 3 3 Hunter 8 | . . . 1 . . . 2 5 Programmer 12 | . . . . 1 . . 6 5 Best Kill Streak 7 | . 1 5 3 1 3 . 5 7 Combat Bots Only 6 | . . 5 3 1 1 . 5 6 Max Kills in Single Turn 4 | . 1 1 1 1 1 . 3 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 1 . . . 1 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 9094 | . . 624 327 190 117 99 2904 4833 Core 1563 | . . 80 28 14 . 49 381 1011 Absorbed by Shields 85 | . . . . . . . 85 . Core Remaining (%) 86 | 100 100 80 94 98 . . 49 . Volleys Fired 412 | . 1 58 33 16 13 . 146 145 Largest 3 | . 2 3 3 3 3 . 3 3 Hottest 242 | . 46 198 198 115 80 . 147 242 Shots Fired 1060 | . 2 159 96 41 39 . 364 359 Gun 879 | . 2 157 90 40 39 . 269 282 Cannon 154 | . . 2 6 . . . 95 51 Launcher 23 | . . . . 1 . . . 22 Special 4 | . . . . . . . . 4 Kinetic 711 | . 2 103 54 38 39 . 327 148 Thermal 252 | . . 56 42 2 . . 17 135 Explosive 23 | . . . . 1 . . . 22 Electromagnetic 70 | . . . . . . . 20 50 Robot Hit Streak 26 | . 1 26 11 7 5 . 14 13 Robot Miss Streak 9 | . . 9 8 7 1 . 4 5 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 5 | . . 2 1 . . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 Shots Hit Robots 707 | . 1 107 63 23 28 . 264 221 Core Hits 356 | . 1 52 42 10 9 . 125 117 Critical Hits 8 | . . . . . . . 4 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . 4 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16655 | . 18 1396 873 437 633 . 6155 7143 Guns 10938 | . 18 1396 661 437 633 . 3721 4072 Cannons 2862 | . . . 63 . . . 1898 901 Explosions 2855 | . . . 149 . . . 536 2170 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 9798 | . 18 950 310 422 633 . 5246 2219 Thermal 4013 | . . 446 414 15 . . 454 2684 Explosive 2048 | . . . 149 . . . 318 1581 Electromagnetic 796 | . . . . . . . 137 659 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 2 . 9 11 10 Average Corruption 6 | . . . . 1 . 9 9 5 Corruption Purged . | . . . . . . . . . Effects 159 | . . . . 2 . 4 118 35 Message Errors 26 | . . . . 2 . . 17 7 Matter Fused 28 | . . . . . . 2 20 6 Heat Flow Errors 17 | . . . . . . 1 13 3 Energy Discharges 13 | . . . . . . . 11 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . 1 7 4 Data Loss (major) 3 | . . . . . . . 3 . Misfires 3 | . . . . . . . 3 . Misdirections 1 | . . . . . . . 1 . Targeting Errors 46 | . . . . . . . 38 8 Weapon Failures 9 | . . . . . . . 5 4 Overload Shots . | . . . . . . . . . Overflow Damage 297 | . . . . . . . 69 228 Projectiles 48 | . . . . . . . 48 . Explosions 249 | . . . . . . . 21 228 Melee . | . . . . . . . . . Knockbacks 42 | . . . . . . . 34 8 Impact . | . . . . . . . . . Kinetic 38 | . . . . . . . 30 8 Secondary 4 | . . . . . . . 4 . Self-Inflicted Damage 241 | . . . . . . . . 241 Shots 7 | . . . . . . . . 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 587 | . . 169 191 48 10 104 587 163 Average Temperature 75 | . . 42 38 23 6 56 108 51 Received Heat Transfer 1890 | . . 147 72 . 42 . 915 714 Effects 12 | . . . . . . . 12 . Shutdowns 3 | . . . . . . . 3 . Energy Bleed 1 | . . . . . . . 1 . Interference 8 | . . . . . . . 8 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 7 | . . . . . . . 2 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 . . . . . 5 Heat Transferred 5809 | . . 567 551 20 . . 694 3977 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 1110 | . 7 262 224 162 118 56 980 1110 Average Influence 343 | . 1 128 129 96 87 42 368 658 Maximum Alert Level 4 | . . 1 1 . . . 3 4 Low Security (%) 52 | 100 100 76 74 100 100 100 54 . Level 1 5 | . . 23 25 . . . . . Level 2 24 | . . . . . . . 15 69 Level 3 17 | . . . . . . . 28 29 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . . 3 3 . . 8 13 Investigation 2 | . . . . . . . . 2 Extermination 6 | . . . . 1 . . 3 2 Reinforcement 13 | . . . 1 2 . . 4 6 Assault 1 | . . . . . . . . 1 Garrison 5 | . . . 2 . . . 1 2 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 2 Haulers Reinforced 3 | . . . . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 12 | . . 3 2 . . . 4 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 1 20 14 7 1 5 51 64 Peak Tracking Total 7 | . 1 6 4 2 1 5 6 7 Tactical Retreats 19 | . . 3 2 . . . 8 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 8 | . . 1 . 3 1 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 31 | . . . 1 . . . 23 7 Max in Single Turn 6 | . . . 1 . . . 6 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 32 | . 2 4 4 7 1 . 7 7 Terminals 24 | . 2 4 2 5 1 . 4 6 Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . . 1 . . 2 1 Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 62 | . 4 9 8 14 3 . 11 13 Successful 25 | . 1 3 4 5 1 . 6 5 Failed 37 | . 3 6 4 9 2 . 5 8 Catastrophic 6 | . . . . 2 . . 2 2 Database Lockouts . | . . . . . . . . . Manual 39 | . 3 5 4 9 3 . 5 10 Terminals 45 | . 4 9 4 9 3 . 5 11 Fabricators 1 | . . . . . . . 1 . Repair Stations 10 | . . . . 3 . . 5 2 Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 3 | . . . 3 . . . . . Terminal Hacks 3 | . 1 . . 1 . . . 1 Record 1 | . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . . . 1 . . 4 1 Scan Component 4 | . . . . 1 . . 2 1 Repair 2 | . . . . . . . 2 . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 39 | . 3 8 7 4 4 . 3 10 Terminals 12 | . . 3 3 1 1 . 1 3 Track 7 | . . 1 2 1 . . . 3 Assimilate 1 | . . 1 . . . . . . Botnet 1 | . . . . . 1 . . . Detonate 3 | . . 1 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . Used . | . . . . . . . . . Hacking Detections 20 | . 1 4 1 6 . . 3 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Matter 153 | . . . . . . . 153 . Time 40 | . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 76 | . . . . . . . 76 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 8 | . . . . . . . 8 . Highest-Rated Ally 8 | . . . . . . . 8 . Total Orders 2 | . . . . . . . 2 . PICKUP 1 | . . . . . . . 1 . COLLECT 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 6090 | 46 192 554 630 697 221 92 1934 1724 Spaces Moved 4223 | 36 173 321 375 704 188 98 1239 1089 Core 12 | 10 . . . . . . . 2 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4211 | 26 173 321 375 704 188 98 1239 1087 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 90 90 90 96 86 95 85 Average Speed 95 | 86 100 90 99 90 96 94 98 95 Slowest Speed 600 | 100 100 100 100 100 96 96 150 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 36 36 30 24 5 69 35 23 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . 7 . . . 1 Terrain Destroyed 251 | . . . 20 7 . . 126 98 Melee . | . . . . . . . . . Projectile 32 | . . . . . . . 11 21 AOE 219 | . . . 20 7 . . 115 77 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 5607 | 49 190 458 580 750 214 97 1767 1502 Wait 635 | . . 42 139 12 1 . 291 150 Move 4216 | 35 172 320 374 703 188 97 1238 1089 Hop . | . . . . . . . . . Pick Up 133 | 7 8 15 14 5 5 . 32 47 Fast Attach 11 | 1 . . . 3 . . 2 5 Attach 77 | 5 2 9 3 3 2 . 17 36 Detach . | . . . . . . . . . Swap 61 | 1 3 7 9 3 3 . 20 15 Drop 62 | . 4 7 8 5 2 . 21 15 Fire 412 | . 1 58 33 16 13 . 146 145 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 773 | -9/Materials | Discovered new exit (range 16) 793 | -9/Materials | Entered another Materials area 793 | -8/Materials | Evolved 2 slots: Utility x2 976 | -8/Materials | Build established: Scavenger-Gunner 1274 | -8/Materials | Garrison activated, responded to threat 1333 | -8/Materials | Discovered new exit (range 15) 1396 | -8/Materials | Build established: Gunner 1423 | -8/Materials | Entered Factory 1423 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1706 | -7/Factory | Build established: Scavenger-Gunner 1998 | -7/Factory | Identified exit to Factory 2120 | -7/Factory | Entered another Factory area 2120 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2341 | -6/Factory | Sucked down chute 2341 | -6/Factory | Entered Waste 2356 | -6/Waste | EMP discharged 2364 | -6/Waste | Spotted C-40 Crusher 2364 | -6/Waste | Spotted C-40 Crusher 2390 | -6/Waste | Spotted C-40 Crusher 2409 | -6/Waste | Spotted C-40 Crusher 2416 | -6/Waste | Spotted C-40 Crusher 2421 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2422 | -6/Waste | Spotted C-40 Crusher 2423 | -6/Waste | Discovered new exit (range 11) 2425 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2433 | -6/Waste | Entered Factory 2731 | -6/Factory | Repaired Hrd. Medium Armor Plating 2832 | -6/Factory | Fabricated R-06 Scavenger (x1) 3089 | -6/Factory | Repaired Imp. Heat Sink 3423 | -6/Factory | Garrison activated, responded to threat 3514 | -6/Factory | Found Prototype Processor 3774 | -6/Factory | Identified Exp. Terrain Scan Processor 3839 | -6/Factory | Lost 5 parts (3n1u1w) 4092 | -6/Factory | Lost 4 parts (1p2n1w) 4151 | -6/Factory | System corruption reached 10% 4197 | -6/Factory | Core integrity fell below 50% 4361 | -6/Factory | Discovered new exit (range 8) 4367 | -6/Factory | Entered another Factory area 4367 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4967 | -5/Factory | First assault squad dispatched 4984 | -5/Factory | Lost 8 parts (4n1u3w) 5166 | -5/Factory | Lost 8 parts (1p6u1w) 5310 | -5/Factory | Lost 4 parts (3n1u) 5746 | -5/Factory | Lost 5 parts (1p1n1u2w) 5824 | -5/Factory | Lost 6 parts (3n1u2w) 5979 | -5/Factory | Garrison activated, responded to threat 6065 | -5/Factory | Core integrity fell below 50% 6086 | -5/Factory | System corruption reached 10% 6087 | -5/Factory | Core integrity fell below 20% 6091 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06076_ K-01 Serf collects debris. 06077_ Slug penetrates Wall. 06077_ K-01 Serf collects debris. 06079_ Y-64 Sentinel emerges from the garrison. 06079_ Imp. Target Analyzer destroyed. 06080_ Slug penetrates Earth. 06080_ Critical hit. 06080_ Adv. Cooling System destroyed. 06080_ K-01 Serf collects debris. 06080_ Slug penetrates Wall. 06080_ K-01 Serf collects debris. 06083_ System corrupted: Energy discharge (-17). 06083_ Penetrated by Slug. 06083_ K-01 Serf collects debris. 06083_ Penetrated by Slug. 06087_ K-01 Serf collects debris. 06088_ Slug penetrates Wall. 06090_ K-01 Serf collects debris. 06091_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????] # ######### | | ???? ### ############[ #??????# | | ???? ?????##?######?### ###??????# | | ????#/#???? ? ???# ########## | | ????# #???# """ ???# + | | ????# #???# "R """ ############ | | ????# #???# """ """ #??????????# | | ????# #???# """ """ #??????????# | | ????# #???# #??????????# | | ????# ???# """ #??????????# | | ???## ##??# k """ #??????????# | | #####p ##?# """ #??????????# | | # #?# #??????????# | | ? ### ! #??????????# | | ### #??????????## | | ? ################## | | ??# ! !!! | | ??# w !! | | ??### !! | | ????# | | ????# | | ????# | | ????# | | ????#####;; h ### """"""""" | | ????# / """"""""" | | ????## @/ """ # * """"""""" | | ?????# Y G" """"""""" | | ?????# """ """"""""" | | ?????# """"""""" | | ?????# """" # | | ?????#! """" # ] | | ?????# """ # | | ?????# # ###### | | ?????####### ######### #????? | | ???????????### #????? | | ????????????## %* #????? | | ?????????????#""" = #????? | | ?????????????#"F" #????? | | ?????????????#" """" " #????? | | ??????????????""" """"""" #????? | | ??????????????""" """"""" #????? | | ??????????????? ""?"""" #????? | | ??????????????? ????? #????? | | ??????????????? ? "?????" ????? | | ??????????????????? "?????" ????? | | ????????????????????"?????" ????? | | ??????????????????????????? ????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 50 Energy Generation 34 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 12 Heat Shielding 75 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! My Command Is Your Wish Remodeling Safety First Significant Disruption Challenges ------------ None Game ------ Seed HypervelocityHardenedClaw Manual? 0 Play Time 01:53:22 Cumulative 11.5 hours Start 2019.11.15 @ 11:30:03 End 2019.11.16 @ 11:29:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f17171a-742a-4743-b406-2de1c922721b