Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 10:00:25 Player: shockman27 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (167) 835 Value Destroyed (7330) 7330 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2738) 2738 TOTAL SCORE: 14463 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1248 Follower Combat Kills 290 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 14/100 System Corruption 11% Temperature Cool (0) Movement Hovering (66) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Improved Signal Interpreter Advanced Beam Rifle Dispersion Rifle Minigun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Myomer Leg Myomer Leg Improved Antigrav System Advanced Coolant Injector Improved Signal Interpreter Gatling Laser Dispersion Rifle Heavy Particle Cannon Minigun Minigun Improved Light Cannon Flak Cannon Micro-nuke Launcher [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 5 | . . 2 . 1 1 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 164 | 7 13 18 19 46 3 44 14 Power 20 | 2 2 3 2 4 . 4 3 Engine 13 | 2 2 3 2 1 . 2 1 Core 7 | . . . . 3 . 2 2 Reactor . | . . . . . . . . Propulsion 49 | 2 1 6 5 18 . 16 1 Treads 32 | 2 1 6 5 12 . 6 . Leg 13 | . . . . 6 . 7 . Wheel . | . . . . . . . . Hover 4 | . . . . . . 3 1 Flight . | . . . . . . . . Utility 43 | 1 7 2 3 15 1 12 2 Device 17 | . 1 1 . 4 1 8 2 Storage 7 | 1 4 . 1 1 . . . Processor 6 | . 2 1 . 1 . 2 . Hackware 1 | . . . . 1 . . . Protection 12 | . . . 2 8 . 2 . Artifact . | . . . . . . . . Weapon 52 | 2 3 7 9 9 2 12 8 Energy Gun 13 | 1 . 1 3 5 . 2 1 Energy Cannon 8 | . . . 1 1 1 4 1 Ballistic Gun 6 | 1 1 . . . 1 2 1 Ballistic Cannon 20 | . 2 6 3 3 . 2 4 Launcher 5 | . . . 2 . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 3 2 . . . Parts Lost 50 | . 1 2 5 14 . 16 12 Power 5 | . . . 1 . . 2 2 Propulsion 10 | . . . 1 4 . 4 1 Utility 18 | . . . 1 7 . 4 6 Weapon 17 | . 1 2 2 3 . 6 3 Highest Loss Streak 12 | . 1 2 2 4 . 6 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 97 99 98 89 Engine 7 | . 14 11 11 4 . 4 3 Core 1 | . . . . 5 7 2 2 Treads 20 | . 28 21 21 22 23 15 . Leg 1 | . . . . 3 . 3 . Hover 1 | . . . . . . 2 19 Device 8 | . 2 10 11 7 7 9 19 Storage 9 | . 14 11 11 8 7 7 6 Processor 14 | . 11 21 16 6 7 14 12 Hackware 3 | . . . . 4 7 7 5 Protection 5 | . . . 5 16 15 5 . Energy Gun 5 | . 13 . 4 7 7 6 3 Energy Cannon 3 | . . . 5 2 6 5 5 Ballistic Gun 2 | . 8 . . . 5 4 . Ballistic Cannon 9 | . 6 20 10 7 1 3 7 Peak Build Rating 73 | 6 10 18 22 34 40 61 73 Average Rating 28 | 5 8 15 18 28 39 44 65 On Entrance 23 | . 6 10 17 17 34 40 61 Naked Turns . | . . . . . . . . Heaviest Build 56 | 14 31 37 45 51 47 50 56 Greatest Support 63 | 40 40 43 43 63 60 60 44 Greatest Overweight (x) 14 | . . 1 1 4 . 14 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 14 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 Average Carried 13 | 2 13 14 14 14 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 14 15 15 15 15 14 5 Class Distribution -------------------- 57% | Mutant 29% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Matter Collected 4228 | 227 272 570 629 930 60 1252 288 Remotely . | . . . . . . . . Salvage Created 5854 | . 408 745 1314 1547 158 1343 339 Parts 334 | . 39 47 69 79 11 60 29 Haulers Intercepted 8 | . . 1 5 2 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 134 | . 13 21 24 31 2 30 13 Melee 1 | . . . . . . . 1 Guns 41 | . 9 1 6 12 1 12 . Cannons 75 | . 3 18 17 18 1 13 5 AOE 16 | . 1 2 1 1 . 4 7 Classes Destroyed 16 | . 4 4 2 1 1 2 2 Worker 3 | . 1 . . 1 1 . . Hauler 8 | . . 1 5 2 . . . Recycler 6 | . . 3 2 1 . . . Operator 2 | . . 1 1 . . . . Watcher 14 | . 3 4 2 2 1 2 . Swarmer 22 | . 8 7 3 . . 4 . Saboteur 2 | . . . . . . . 2 Grunt 60 | . 5 11 9 20 . 13 2 Brawler 3 | . . . 2 1 . . . Duelist 1 | . . . 1 . . . . Protector 1 | . . . . . . . 1 Sentry 21 | . . 3 9 7 . 2 . Specialist 1 | . . . . . . 1 . Hunter 13 | . . . . 3 1 6 3 Programmer 9 | . . . . . 1 3 5 Behemoth 1 | . . . . . . 1 . Best Kill Streak 12 | . 3 7 4 4 2 5 12 Combat Bots Only 12 | . 2 4 4 4 1 5 12 Max Kills in Single Turn 3 | . 2 2 1 2 1 3 2 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 1 2 1 1 . 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Hostile Shots Fired 887 | . 46 85 79 199 16 282 180 Missed 231 | . 13 20 19 45 5 86 43 Damage Taken 10484 | . 331 776 910 2395 137 3724 2211 Core 1748 | . 47 144 94 237 . 353 873 Absorbed by Shields 28 | . . . . 28 . . . Redirected to Shielding 320 | . . . . 279 27 14 . Regen/Repaired (Parts) 751 | . . 342 97 312 . . . Core Remaining (%) 65 | 100 81 . 40 56 . 49 . Volleys Fired 408 | . 31 56 79 117 8 97 20 Largest 3 | . 2 2 2 2 3 3 3 Hottest 201 | . 79 83 112 129 168 201 201 Shots Fired 860 | . 61 112 148 227 24 252 36 Gun 337 | . 49 18 44 77 15 126 8 Cannon 505 | . 12 94 103 150 9 116 21 Launcher 18 | . . . 1 . . 10 7 Special . | . . . . . . . . Kinetic 423 | . 32 103 78 110 8 69 23 Thermal 287 | . . . 33 85 8 155 6 Explosive 18 | . . . 1 . . 10 7 Electromagnetic 132 | . 29 9 36 32 8 18 . Robot Hit Streak 23 | . 5 20 23 13 7 21 10 Robot Miss Streak 9 | . 5 4 5 5 1 5 9 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 543 | . 34 78 88 159 17 149 18 Core Hits 272 | . 21 32 41 69 6 67 36 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 23 | . 1 4 4 6 . 7 1 Burn 11 | . . . . 5 . 6 . Blast 10 | . 1 4 2 1 . 1 1 Corrupt 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13910 | . 573 1632 1940 3647 360 3868 1890 Guns 3896 | . 393 167 480 1125 202 1451 78 Cannons 7507 | . 149 1371 1434 2366 116 1626 445 Explosions 2434 | . 28 94 26 144 42 791 1309 Melee . | . . . . . . . . Ramming 73 | . 3 . . 12 . . 58 Kinetic 5621 | . 252 1454 1021 1813 67 599 415 Thermal 4475 | . 28 94 467 1417 177 2184 108 Explosive 2100 | . . . . . . 791 1309 Electromagnetic 1641 | . 290 84 452 405 116 294 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 3 . 1 1 11 Average Corruption 1 | . . . 3 . 1 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 63 | . . . 19 . 1 42 1 Message Errors 15 | . . . 3 . 1 11 . Matter Fused 16 | . . . 5 . . 11 . Heat Flow Errors 3 | . . . 1 . . 2 . Energy Discharges 9 | . . . 2 . . 7 . Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 8 | . . . 2 . . 6 . Data Loss (major) 4 | . . . 1 . . 3 . Misfires 3 | . . . 1 . . 2 . Alerts 1 | . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 204 | . . 29 2 36 6 48 83 Projectiles 74 | . . 12 2 22 . 23 15 Explosions 130 | . . 17 . 14 6 25 68 Melee . | . . . . . . . . Knockbacks 70 | . 1 19 10 35 . 2 3 Impact 1 | . . . . . . . 1 Kinetic 63 | . 1 18 10 30 . 2 2 Secondary 6 | . . 1 . 5 . . . Self-Inflicted Damage 653 | . . 40 55 59 . 473 26 Shots 22 | . . 1 2 1 . 18 . Rammed 10 | . 1 . . . . . 9 Targets Rammed 11 | . 1 . . 1 . . 9 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 564 | . 63 102 330 564 165 366 138 Average Temperature 81 | . 22 36 71 109 66 91 46 Received Heat Transfer 3319 | . 54 318 246 1153 . 1122 426 Effects 20 | . . . 1 12 . 7 . Shutdowns 3 | . . . . 3 . . . Energy Bleed 4 | . . . 1 . . 3 . Interference 5 | . . . . 2 . 3 . Short Circuit 2 | . . . . 1 . 1 . Damage (major) 6 | . . . . 6 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 1 . . 1 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . . . 1 3 1 7 . Heat Transferred 8086 | . 50 150 901 2801 272 3764 148 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 1 1 1 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Peak Influence 3954 | . 179 460 439 410 295 3954 2435 Initial 2075 | . . 55 93 161 186 206 2075 Average 770 | . 50 194 280 294 228 1773 2164 Maximum Alert Level 5 | . . 2 2 2 1 5 5 Low Security (%) 28 | 100 100 58 24 6 12 . . Level 1 37 | . . 37 66 91 87 7 . Level 2 7 | . . 3 8 2 . 14 . Level 3 4 | . . . . . . 15 . Level 4 4 | . . . . . . 13 . Level 5 16 | . . . . . . 49 37 High Security 1 | . . . . . . . 62 Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 3 3 4 1 . 9 Investigation 5 | . 1 2 . 1 . . 1 Extermination 1 | . . . . . 1 . . Reinforcement 6 | . 1 1 1 3 . . . Assault 8 | . . . . . . . 8 Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Distress Signals 9 | . 1 3 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 214 | . 20 28 31 41 3 43 48 Peak Tracking Total 22 | . 4 5 4 4 1 4 22 Tactical Retreats 13 | . 2 1 1 3 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Traps Triggered 11 | . 2 . 1 2 . 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . 2 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Disabled 22 | . 1 1 5 3 . 11 1 Max in Single Turn 2 | . 1 1 1 1 . 2 1 Garrison Access 1 | . . . 1 . . . . Garrison Relay 5 | . . . . . . 5 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Accessed 35 | . 4 8 10 8 2 2 1 Terminals 24 | . 3 5 7 6 1 2 . Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . 2 2 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 85 | . 8 27 22 20 3 3 2 Successful 59 | . 5 21 16 12 2 2 1 Failed 26 | . 3 6 6 8 1 1 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 46 | . 4 10 13 14 2 3 . Fabricators 2 | . . . . . . . 2 Repair Stations 26 | . . 13 7 6 . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 4 | . . 4 . . . . . Garrison Access 3 | . . . 2 . 1 . . Terminal Hacks 31 | . 3 6 12 7 1 2 . Part Schematic 3 | . . . 3 . . . . Robot Analysis 1 | . . . 1 . . . . Open Door 3 | . . . 2 . . 1 . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 5 | . 1 1 1 1 . 1 . Alert Level 2 | . 1 . . 1 . . . Locate Traps 3 | . 1 1 1 . . . . Reprogram Traps 1 | . . 1 . . . . . Security Status 1 | . . . . 1 . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 3 | . . 1 1 1 . . . Zone Layout 6 | . . 2 2 2 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 19 | . . 11 3 5 . . . Scan Component 10 | . . 6 1 3 . . . Repair 8 | . . 5 1 2 . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 3 6 6 6 1 1 1 Full Trace Events 4 | . . 2 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . 5 1 2 . . . Time 244 | . . 148 32 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter 81 | . 81 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 23 | . . . . . . 23 . Machine Destruction 23 | . . . . . . 23 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . . 5 1 Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total Allies 9 | . . . . . . 8 1 Largest Group 3 | . . . . . . 3 3 Highest-Rated Group 176 | . . . . . . 142 176 Highest-Rated Ally 80 | . . . . . . 80 80 Total Orders . | . . . . . . . . Ally Attacks 31 | . . . . . . 19 12 Total Damage 1235 | . . . . . . 589 646 Kills 8 | . . . . . . 4 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Turns Passed 16677 | 180 1781 3292 2349 2976 274 5334 491 Spaces Moved 8811 | 107 926 1730 1032 1322 133 3196 365 Core 6 | 3 . . . . . 3 . Treads 7058 | 104 926 1730 1032 1146 133 1987 . Legs 751 | . . . . 176 . 575 . Wheels . | . . . . . . . . Hover 996 | . . . . . . 631 365 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 170 58 58 Average Speed 157 | 156 160 161 179 168 170 150 100 Slowest Speed 750 | 160 160 240 240 400 170 750 106 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 5 97 63 77 64 4 97 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 525 | . 2 9 20 38 3 374 79 Melee . | . . . . . . . . Projectile 34 | . . 6 11 9 . 5 3 AOE 491 | . 2 3 9 29 3 369 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total 10765 | 116 1164 2130 1381 1849 165 3503 457 Wait 1103 | . 163 286 227 291 18 77 41 Move 8796 | 106 925 1729 1031 1321 132 3187 365 Hop . | . . . . . . . . Pick Up 110 | 3 18 20 11 39 3 15 1 Fast Attach 37 | 6 3 2 3 12 . 9 2 Attach 51 | . 1 7 5 12 2 16 8 Detach 5 | . . 1 . 2 . 1 1 Swap 79 | 1 9 11 11 23 1 19 4 Drop 92 | . 13 18 11 31 1 17 1 Fire 408 | . 31 56 79 117 8 97 20 Melee . | . . . . . . . . Ram 9 | . . . . . . . 9 Kick 1 | . . . . 1 . . . Crush 1 | . 1 . . . . . . Escape Stasis 31 | . . . . . . 31 . Rewire 42 | . . . 3 . . 34 5 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 181 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 876 | -10/Materials | Discovered new exit (range 9) 991 | -10/Materials | Discovered new exit (range 13) 1344 | -10/Materials | Discovered new exit (range 12) 1611 | -10/Materials | Discovered new exit (range 16) 1843 | -10/Materials | Discovered new exit (range 16) 1962 | -10/Materials | Entered another Materials area 1962 | -9/Materials | Evolved 2 slots: Utility x2 2171 | -9/Materials | Repaired Broken Imp. Light Cannon 2330 | -9/Materials | Repaired Lgt. Treads? 2385 | -9/Materials | Repaired Lgt. Treads 2518 | -9/Materials | Repaired Lgt. Treads? 2562 | -9/Materials | Repaired Lgt. Treads? 2757 | -9/Materials | Discovered new exit (range 16) 4950 | -9/Materials | Discovered new exit (range 10) 5208 | -9/Materials | Discovered new exit (range 4) 5214 | -9/Materials | Identified exit to Materials 5249 | -9/Materials | Identified exit to Storage 5254 | -9/Materials | Entered Storage 6083 | -9/Storage | Repaired Imp. Light Cannon 6316 | -9/Storage | Garrison activated, responded to threat 6318 | -9/Storage | Discovered exit to Materials (range 12) 6437 | -9/Storage | Core integrity fell below 50% 7263 | -9/Storage | Found Prototype Launcher 7263 | -9/Storage | Identified Scatter Rocket Array 7603 | -9/Storage | Entered Materials 7603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8035 | -8/Materials | Lost 4 parts (1n2u1w) 8333 | -8/Materials | Build established: Scavenger-Mutant 9205 | -8/Materials | Discovered new exit (range 16) 9383 | -8/Materials | Build established: Mutant 9467 | -8/Materials | Repaired Lrg. Storage Unit 10136 | -8/Materials | Discovered new exit (range 7) 10295 | -8/Materials | Repaired Imp. Propulsion Shielding 10579 | -8/Materials | Entered Factory 10579 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10717 | -7/Factory | Discovered new exit (range 15) 10852 | -7/Factory | Identified exit to Garrison 10853 | -7/Factory | Entered Garrison 10867 | -7/Garrison | Build established: Tank 10913 | -7/Garrison | Triggered checkpoint 11131 | -7/Garrison | Triggered checkpoint 11208 | -7/Garrison | Build established: Gunner 11253 | -7/Garrison | Triggered checkpoint 11253 | -7/Garrison | Triggered checkpoint 11389 | -7/Garrison | Triggered checkpoint 11533 | -7/Garrison | Triggered checkpoint 11543 | -7/Garrison | Triggered checkpoint 11592 | -7/Garrison | Lost 3 allies 12030 | -7/Garrison | Build established: Scavenger-Gunner 12039 | -7/Garrison | Triggered checkpoint 12156 | -7/Garrison | Discovered new exit (range 11) 12355 | -7/Garrison | Discovered new exit (range 9) 12416 | -7/Garrison | Rescued a captive Derelict 12575 | -7/Garrison | Triggered checkpoint 12702 | -7/Garrison | Discovered new exit (range 9) 12973 | -7/Garrison | Triggered checkpoint 14072 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14211 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14427 | -7/Garrison | Garrison Relay disabled 14607 | -7/Garrison | Phase Generator disabled 14872 | -7/Garrison | Spotted B-75 Beast 14979 | -7/Garrison | Lost 6 parts (1p1n1u3w) 15348 | -7/Garrison | Core integrity fell below 50% 15355 | -7/Garrison | Destroyed B-75 Beast 15631 | -7/Garrison | Found embedded Infiltrators 15817 | -7/Garrison | Garrison Relay disabled 15850 | -7/Garrison | Installed Relay Interface Framework 16187 | -7/Garrison | Entered Factory 16187 | -6/Factory | Accompanied by 2 allies 16187 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16199 | -6/Factory | Discovered new exit (range 10) 16370 | -6/Factory | High security lockdown imminent 16450 | -6/Factory | High security lockdown engaged 16579 | -6/Factory | Spotted B-75 Beast 16587 | -6/Factory | Allies destroyed B-75 Beast 16630 | -6/Factory | Lost 3 allies 16670 | -6/Factory | Core integrity fell below 50% 16674 | -6/Factory | System corruption reached 10% 16677 | -6/Factory | Core integrity fell below 20% 16678 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 16669_ G-67 Veteran knocked back. 16669_ Destabilizing: System corrupted (+2). 16669_ Penetrated by Slug. 16670_ Slammed into G-67 Veteran. 16671_ Slug penetrates Wall. 16672_ Slammed into G-67 Veteran. 16672_ Slug penetrates Wall. 16673_ Slammed into G-67 Veteran. 16673_ Core Analyzer destroyed. 16673_ System corrupted by crushing effect (+2). 16674_ Slammed into G-67 Veteran. 16674_ Lrg. Storage Unit destroyed. 16674_ Slug penetrates Wall. 16675_ Slammed into G-67 Veteran. 16677_ G-67 Veteran destroyed. [Achievement: Fist Fight] 16677_ Slug penetrates P-60 Hacker. 16677_ Penetrated by Slug. 16678_ Acquired 85 matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ?????????????????????????????????? ????????? | | ??????????????????????????????????[ % ????????? | | ??????????????????????????????????? ??? ????? | | ??????????????????????????????????? ?? ? ? | | ???????????????????????????????????? #? | | ???????????????????????????????????? #? | | ?????????????? ??? ????????????????? # % # | | ?????????????" """ #???????????????? # | | ???????????""" """ #????????????????? # | | ???????????? +????????????????? ? # | | ????????????? ###########???????? # | | ??????????????# # #???????? # | | ??????????????# # !!! !########### | | ??????????????# # !! # # | | ??????????????# " # !! # !% | | ??????????????# "%""# * !%# !![]!%! " | | ??????????????+ ""%+%ggl@=/*]# !%=]=# | | ??????????????#^ "#g = = =%]######*"#% | | ??????????????# # ggp =!!hl[g=%! %% ! | | ??????????????# ####h###########%###### # | | ??????????????# g #???????# #???### # | | ??????????????# h #???????# #?????? | | ??????????????# #???????# #??????? | | ??????????????# #???????#+#??????? | | ??????????????# m #?????????????????? ## | | ??????????????# #?????????????????? #? | | ??????????????# ##T ???????????????? #? | | ??????????????# ?????????????????? | | ??????????????# ?????????????????? | | ??????????????# """ """??????????????????? | | ??????????????# """ """ ??+??????????????? | | ??????????????# """ """ #??????????????? | | ????????????######+### #??????????????? | | ????????????# # """ """ ######?????????? | | ????????????#! # """ """ ????????? | | ????????????# # """ """ ????????? | | ????????????# + ???????? | | ????????????# # ???????? | | ????????????# # ?????? | | ????????????# #####+####+#######??????????# | | ????????????# #???# #??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Storage | Hacked Imp. Treads | -9/Storage | Hacked Imp. Deuterium Engine | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Fist Fight Hunted Oh No You Don't! Safety First Challenges ------------ None Game ------ Seed SupercompositeMiningWell Manual? 0 Play Time 03:09:02 Cumulative 17.2 hours Start 2025.03.18 @ 20:53:30 End 2025.03.19 @ 10:00:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91fea286-75b4-4aed-9b9c-abd878870657