Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 19:28:35 Player: Annull999 Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1305) 1305 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3340 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Large Storage Unit Large Storage Unit Huge Storage Unit Sensor Array Utility Shielding Hacking Suite Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit Huge Storage Unit Sensor Array Utility Shielding Hacking Suite Trap Extractor Beam Rifle Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 55 | 8 1 16 21 9 Power 9 | 1 . 2 4 2 Engine 9 | 1 . 2 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 4 . 7 6 4 Treads 2 | 2 . . . . Leg 15 | . . 7 4 4 Wheel 4 | 2 . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 1 4 1 Device 3 | . . . 2 1 Storage 2 | 1 . . 1 . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 . 6 7 2 Energy Gun 9 | . . 3 5 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 3 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . 2 9 10 Power 4 | . . . 2 2 Propulsion 7 | . . 1 3 3 Utility 1 | . . . . 1 Weapon 9 | . . 1 4 4 Highest Loss Streak 8 | . . 1 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 94 92 95 78 Engine 11 | . 14 14 10 5 Treads 3 | . 28 2 . . Leg 13 | . . 25 6 15 Wheel 6 | . . . 13 1 Device 6 | . . . 10 15 Storage 12 | . 14 14 11 9 Processor 17 | . 9 14 21 18 Energy Gun 8 | . . 13 5 11 Ballistic Gun 12 | . 28 7 14 2 Naked Turns . | . . . . . Heaviest Build 95 | 10 10 16 92 95 Greatest Support 40 | 40 40 40 32 33 Greatest Overweight (x) 5 | . . 1 5 5 Average Overweight (x) 1 | . . . 1 4 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 14 | 7 8 8 19 25 Most Carried 15 | 8 8 8 15 13 Average Carried 9 | 5 7 7 10 10 Final Capacity 25 | 8 8 8 25 25 Final Carried 14 | 7 8 8 14 8 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 974 | 253 45 269 354 53 Remotely . | . . . . . Salvage Created 1482 | . 87 359 899 137 Parts 103 | 2 4 26 57 14 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 2 14 23 4 Guns 41 | . 2 13 22 4 Classes Destroyed 7 | 1 3 1 1 1 Tunneler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 15 | . 1 9 3 2 Grunt 22 | . 1 4 17 . Sentry 5 | . . 1 3 1 Specialist 1 | . . . . 1 Best Kill Streak 4 | 1 2 3 4 3 Combat Bots Only 4 | . 1 3 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 379 | . 23 104 119 133 Missed 107 | . 2 31 31 43 Damage Taken 3557 | . 218 815 1100 1424 Core 1090 | . 25 214 292 559 Absorbed by Shields . | . . . . . Core Remaining (%) 43 | 100 . 4 27 . Volleys Fired 168 | . 17 56 82 13 Largest 2 | . 2 2 2 2 Hottest 130 | . 40 130 121 112 Shots Fired 310 | . 34 98 153 25 Gun 310 | . 34 98 153 25 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 159 | . 34 56 61 8 Thermal 151 | . . 42 92 17 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 5 7 17 13 Robot Miss Streak 4 | . 3 4 3 1 Penetration Max . | . . . . . Secondary Targets 10 | . . 4 5 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 217 | . 20 60 118 19 Core Hits 75 | . 8 24 37 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . . 1 6 2 Burn 8 | . . 1 5 2 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2898 | . 169 703 1766 260 Guns 2888 | . 169 693 1766 260 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . 10 . . Kinetic 1360 | . 169 304 800 87 Thermal 1528 | . . 389 966 173 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 7 | 1 . 6 . . Kicked 6 | . . 6 . . Crushed 1 | 1 . . . . Highest Temperature 571 | . 18 571 303 7 Average Temperature 139 | . 12 211 76 5 Received Heat Transfer 1392 | . 54 252 546 540 Effects 20 | . . 20 . . Shutdowns 2 | . . 2 . . Energy Bleed 2 | . . 2 . . Interference 5 | . . 5 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 3 | . . 3 . . Damage (major) 5 | . . 5 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 11 | . . 2 6 3 Heat Transferred 4440 | . . 999 2849 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 291 | 5 133 281 291 190 Initial 95 | . 3 51 13 95 Average 115 | 1 94 120 120 135 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 87 | 100 100 87 83 100 Level 1 12 | . . 12 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 5 1 Investigation 4 | . 1 . 3 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 6 13 33 13 Peak Tracking Total 7 | . 4 3 5 7 Tactical Retreats 5 | . 2 . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 3 . 6 . Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 35 | . 8 . 27 . Successful 23 | . 6 . 17 . Failed 12 | . 2 . 10 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 19 | . 5 . 14 . Terminals 19 | . 8 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . . . 9 . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . 4 . Report Inventory 2 | . . . 2 . Retrieve Components 2 | . . . 2 . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 . 5 . Terminals 5 | . 3 . 2 . Track 1 | . 1 . . . Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Monitor 1 | . . . 1 . Reject 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 . 5 . Full Trace Events 5 | . 2 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . . . 13 . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3198 | 114 262 1091 1480 251 Spaces Moved 1800 | 59 135 717 832 57 Core 5 | 5 . . . . Treads 194 | 40 135 19 . . Legs 947 | . . 698 217 32 Wheels 654 | 14 . . 615 25 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 175 Average Speed 136 | 136 160 121 134 286 Slowest Speed 400 | 160 160 190 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 25 86 36 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2263 | 93 154 859 1038 119 Wait 146 | 11 . 25 72 38 Move 1796 | 58 134 716 831 57 Hop . | . . . . . Pick Up 62 | 13 2 21 24 2 Fast Attach . | . . . . . Attach 46 | 8 1 14 15 8 Detach 3 | 2 . . 1 . Swap 9 | . . 2 6 1 Drop 26 | . . 19 7 . Fire 168 | . 17 56 82 13 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . 6 . . Crush 1 | 1 . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Mines 377 | -10/Materials | Entered Mines 472 | -10/Mines | Met a Derelict bent on vengeance 631 | -10/Mines | Core integrity fell below 50% 714 | -10/Mines | Discovered new exit (range 6) 834 | -10/Mines | Core integrity fell below 20% 934 | -10/Mines | Build established: Scavenger-Mutant 944 | -10/Mines | Identified exit to Materials 1357 | -10/Mines | Learned Materials trap positions 1468 | -10/Mines | Entered Materials 1468 | -9/Materials | Evolved 2 slots: Utility x2 1469 | -9/Materials | Loaded intel: 16 trap records 1751 | -9/Materials | Lost 4 parts (1p1n2w) 1857 | -9/Materials | Core integrity fell below 50% 2730 | -9/Materials | Lost 3 parts (1n2w) 2900 | -9/Materials | Discovered new exit (range 16) 2929 | -9/Materials | Identified exit to Materials 2948 | -9/Materials | Entered another Materials area 2948 | -8/Materials | Evolved 2 slots: Utility x2 3179 | -8/Materials | Core integrity fell below 50% 3191 | -8/Materials | Core integrity fell below 20% 3199 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03151_ Acquired Imp. Carbon-fiber Leg. 03153_ Beam Rifle destroyed. 03153_ R-06 Scavenger collects Lgt. Treads. 03165_ R-06 Scavenger collects Core Analyzer. 03168_ Penetrated by Slug. 03170_ R-06 Scavenger collects Targeting Computer. 03173_ Hvy. Assault Rifle destroyed. 03173_ R-06 Scavenger collects Adv. Visual Processing Unit. 03174_ Slug penetrates Wall. 03174_ Imp. Carbon-fiber Leg destroyed. 03178_ Penetrated by Slug. 03181_ Carbon-fiber Leg destroyed. 03184_ Slug penetrates Wall. 03185_ Critical hit (Burn: +37). 03187_ Penetrated by Slug. 03187_ G-47 Trooper destroyed. 03190_ Slug penetrates Wall. 03193_ Penetrated by Slug. 03196_ Slug penetrates Wall. 03199_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???? ??????????????????????? | | ????????????????? ???? #?????????????????????? | | ????????????????? ???? #?????????????????????? | | ????????????????? ???# #?????????????????????? | | ????????????????? ???# #?????????????????????? | | ????????????????? ???# #?????????????????????? | | ????????????????? ???# ###???????????????????? | | ????????????????? ???# ???????????????????? | | ????????????????? ???# ! ????????????????????? | | ????????????????? ???#=%g ?????????????????????? | | ?????????????????# #???# * #?????????????????????? | | ?????????????????# #???# #?????????????????????? | | ?????????????????# #???#ag #?????????????????????? | | ??#######????????#%#???# #?????????????????????? | | ??# ##########%##### ! #?????????????????????? | | ### =% [ #?????????????????????? | | #########! #?????????????????????? | | ?## #???????##@##?????????????????????? | | ??# ########????????# #??????????????????????? | | ??## ##???????????????# #??????????????????????? | | ???# #????????????????# #??????????????????????? | | ???# #???####?????????# #??????????????????????? | | ???# #??!!!!##????????# #??????????????????????? | | ???# #?? !#????????#x#??????????????????????? | | ???# #? #????????# #??????????????????????? | | ???# ## #####???? #??????????????????????? | | ???# ??? ??????????????????????? | | ???# H??? ??????????????????????? | | ???# ??? ??????????????????????? | | ???# ###+#########???? #??????????????????????? | | ???# #????????????????##???????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# ######????????????????????????????????????? | | ???# # ????????????????????????????????????? | | #### # """ ???????????????????????????????????? | | # """"" ??????????????????????????????????? | | #### # """"" #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed MiningCargoBuckler Manual? 0 Play Time 00:43:38 Cumulative 4.1 hours Start 2024.07.09 @ 14:57:43 End 2024.07.09 @ 19:28:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 38x25 Zoom Use 42% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 626e86b3-6074-40bd-abaa-e7cac46d8b43